Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 06:30:52 Player: Tallim Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (3275) 3275 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 9489 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 154 Cogmind --------- Core Integrity 0/1150 Matter 38/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Sensor Array > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Sensor Array Improved Shield Generator Improved Recalibrator Gauss Rifle Flak Gun Railgun Smartbomb Launcher Remote Datajack Powered Hammer Axe [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 8 | . . 1 1 1 . . 1 2 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 108 | 6 4 20 26 11 . 9 7 14 1 1 7 2 Power 12 | 1 1 2 . 3 . 2 . 1 . 1 1 . Engine 10 | 1 1 2 . 3 . 1 . 1 . 1 . . Core 2 | . . . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 1 6 11 3 . 1 5 2 . . 1 . Treads 2 | . . . 1 . . . . . . . 1 . Leg 30 | 2 1 6 10 3 . 1 5 2 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 1 5 6 1 . 2 1 6 1 . 2 1 Device 10 | . 1 . 2 . . 2 . 2 . . 2 1 Storage 3 | 1 . 1 . . . . . . 1 . . . Processor 6 | . . 1 2 1 . . . 2 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 7 | . . 3 2 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 7 9 4 . 4 1 5 . . 3 1 Energy Gun 3 | 2 . 1 . . . . . . . . . . Energy Cannon 10 | . . . 6 2 . . . . . . 2 . Ballistic Gun 17 | . 1 6 2 . . 3 1 4 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . 2 . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 41 | . 1 2 10 3 1 . . 2 . . 21 1 Power 4 | . . . . . . . . 1 . . 2 1 Propulsion 12 | . . 1 5 1 . . . . . . 5 . Utility 11 | . . . 1 1 . . . 1 . . 8 . Weapon 14 | . 1 1 4 1 1 . . . . . 6 . Highest Loss Streak 17 | . 1 1 6 2 1 . . 2 . . 17 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 96 94 83 97 100 96 88 100 63 19 Engine 9 | . 14 11 9 15 11 11 6 4 5 11 5 . Core 1 | . . . . . . 1 6 4 . . . 5 Leg 27 | . 26 32 31 29 27 30 26 22 23 23 12 . Device 4 | . 11 . 2 . . 6 6 10 5 5 6 3 Storage 8 | . 14 11 9 7 7 7 6 5 5 11 6 . Processor 16 | . . 10 15 23 23 23 20 17 23 23 16 5 Protection 5 | . . 10 8 2 . . 6 4 5 5 2 . Energy Gun 3 | . 21 8 . . . . . . . . . . Energy Cannon 3 | . . . 8 14 7 1 . . . . 2 . Ballistic Gun 11 | . 5 13 8 . . 11 20 12 17 17 8 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 12 13 39 43 53 52 48 59 64 61 68 71 9 Greatest Support 60 | 20 20 30 60 60 60 60 60 60 60 60 60 3 Greatest Overweight (x) 9 | 1 . 1 3 1 . . . 1 1 1 9 2 Average Overweight (x) . | . . . . . . . . . . 1 . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 4 8 15 15 15 15 15 15 15 15 13 13 3 Average Carried 13 | 2 7 13 14 13 14 13 14 13 14 13 9 2 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 8 15 14 14 15 15 15 15 14 13 4 2 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Mutant 28% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Matter Collected 1976 | 259 34 376 649 98 . . 509 . 7 30 14 . Remotely . | . . . . . . . . . . . . . Salvage Created 3490 | . 153 978 1162 306 . 51 698 97 . . 45 . Parts 199 | . 20 57 61 22 . 2 21 14 . . 2 . Haulers Intercepted 3 | . . . 3 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 8 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 80 | . 8 21 21 10 . 1 9 9 . . 1 . Melee 1 | . . . 1 . . . . . . . . . Guns 45 | . 7 19 9 . . 1 9 . . . . . Cannons 14 | . . . 9 4 . . . . . . 1 . AOE 18 | . 1 2 . 6 . . . 9 . . . . Classes Destroyed 10 | . 2 5 3 . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . Builder 6 | . . 1 . 1 . . 2 1 . . 1 . Hauler 3 | . . . 3 . . . . . . . . . Recycler 3 | . . 1 1 . . . 1 . . . . . Watcher 2 | . . 1 1 . . . . . . . . . Swarmer 29 | . 6 5 3 4 . . 2 9 . . . . Grunt 34 | . 2 9 11 5 . . 6 . . . 1 . Duelist 4 | . . . 2 1 . . 1 . . . . . Sentry 12 | . . 7 4 . . 1 . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Best Kill Streak 10 | . 3 5 7 5 . 1 6 10 . . 1 . Combat Bots Only 9 | . 3 3 6 4 . 1 4 9 . . 1 . Max Kills in Single Turn 6 | . 1 2 2 3 . 1 2 6 . . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 5 | . 1 2 . 2 . . . 5 . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Damage Taken 7421 | . 253 1023 1840 271 37 177 469 435 . . 2819 97 Core 1924 | . 36 159 313 14 37 53 88 68 . . 1104 52 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 143 | . 68 . 75 . . . . . . . . . Core Remaining (%) 79 | 100 85 60 43 . . 85 89 . . 93 . . Volleys Fired 205 | . 11 59 85 13 . 4 27 3 . . 3 . Largest 3 | . 2 2 2 2 . 2 3 3 . . 3 . Hottest 143 | . 80 79 143 143 . 56 84 98 . . 98 . Shots Fired 425 | . 22 118 158 26 . 10 81 5 . . 5 . Gun 333 | . 22 118 96 . . 10 81 3 . . 3 . Cannon 85 | . . . 62 22 . . . . . . 1 . Launcher 7 | . . . . 4 . . . 2 . . 1 . Special . | . . . . . . . . . . . . . Kinetic 269 | . 3 73 96 . . 10 81 3 . . 3 . Thermal 106 | . . 32 53 21 . . . . . . . . Explosive 7 | . . . . 4 . . . 2 . . 1 . Electromagnetic 43 | . 19 13 9 1 . . . . . . 1 . Robot Hit Streak 15 | . 5 15 15 12 . 12 9 3 . . 7 . Robot Miss Streak 6 | . 3 3 3 1 . 3 6 1 . . . . Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 6 | . 3 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 305 | . 11 89 115 17 . 7 57 4 . . 5 . Core Hits 182 | . 7 41 45 16 . 5 54 10 . . 4 . Critical Kills 2 | . . 1 1 . . . . . . . . . Critical Parts Destroyed 4 | . . 2 1 . . . 1 . . . . . Critical Strikes 10 | . 1 5 3 . . . 1 . . . . . Burn 2 | . . 2 . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 4 | . . 3 . . . . 1 . . . . . Corrupt 2 | . 1 . 1 . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . Melee Attacks 6 | . . . 6 . . . . . . . . . Impact 6 | . . . 6 . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7751 | . 252 1433 2202 1241 . 143 1193 867 . . 420 . Guns 3837 | . 125 1301 1029 . . 143 1177 25 . . 37 . Cannons 1411 | . . . 1019 357 . . . . . . 35 . Explosions 2333 | . 127 132 . 884 . . . 842 . . 348 . Melee 154 | . . . 154 . . . . . . . . . Ramming 16 | . . . . . . . 16 . . . . . Kinetic 3268 | . 17 840 1029 . . 143 1177 25 . . 37 . Thermal 1714 | . 127 478 772 337 . . . . . . . . Explosive 2074 | . . . . 884 . . . 842 . . 348 . Electromagnetic 525 | . 108 115 247 20 . . . . . . 35 . Impact 154 | . . . 154 . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 13 13 . . . . . . Average Corruption 11 | . . . . . 7 13 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . 4 20 . . . . . . Message Errors 7 | . . . . . 2 5 . . . . . . Matter Fused 3 | . . . . . . 3 . . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . Energy Discharges 4 | . . . . . . 4 . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . . Misfires 2 | . . . . . . 2 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 278 | . 38 . 16 115 . . . 109 . . . . Projectiles 2 | . . . 2 . . . . . . . . . Explosions 262 | . 38 . . 115 . . . 109 . . . . Melee 14 | . . . 14 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 126 | . 76 50 . . . . . . . . . . Shots 3 | . 2 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . 1 . . . . . Kicked 2 | . . 1 . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 724 | . 36 187 724 456 . 217 . . . . 13 . Average Temperature 139 | . 15 55 199 169 . 95 . . . . 7 . Received Heat Transfer 1945 | . 6 303 639 90 . 36 126 189 . . 547 9 Effects 24 | . . . 21 3 . . . . . . . . Shutdowns 6 | . . . 5 1 . . . . . . . . Energy Bleed 4 | . . . 4 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . Damage (minor) 5 | . . . 3 2 . . . . . . . . Damage (major) 5 | . . . 5 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . 6 . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 7 | . 1 4 1 1 . . . . . . . . Heat Transferred 3260 | . 200 1136 1369 555 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Peak Influence 792 | . 241 517 426 792 277 201 246 363 . . 115 . Initial 277 | . . 101 218 186 277 186 22 120 . . 109 . Average 248 | . 133 325 313 441 273 163 116 265 . . 71 . Maximum Alert Level 3 | . 1 2 2 3 1 1 1 1 . . . . Low Security (%) 42 | 100 59 22 . 43 . 89 92 39 . . 100 . Level 1 45 | . 40 51 90 2 100 10 7 60 . . . . Level 2 11 | . . 26 9 45 . . . . . . . . Level 3 . | . . . . 8 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 3 1 1 . . 1 1 . . 2 . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 3 1 1 . . 1 1 . . 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Distress Signals 8 | . . 2 3 . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 141 | . 13 31 37 8 6 2 16 8 1 . 15 4 Peak Tracking Total 10 | . 6 5 5 3 6 2 8 5 1 . 10 3 Tactical Retreats 9 | . . 3 2 . . . 3 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Traps Triggered 5 | . . . . 1 . 1 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Machines Disabled 31 | . . 1 1 22 . . 7 . . . . . Max in Single Turn 6 | . . 1 1 6 . . 6 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Machines Accessed 13 | . 5 2 3 . . 1 1 . . . 1 . Terminals 4 | . 3 . 1 . . . . . . . . . Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . . . 1 . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 28 | . 10 4 5 . . 2 1 . . . 6 . Successful 17 | . 5 3 5 . . . . . . . 4 . Failed 11 | . 5 1 . . . 2 1 . . . 2 . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . . . Terminals 7 | . 6 . 1 . . . . . . . . . Fabricators 3 | . . . . . . 2 1 . . . . . Repair Stations 5 | . 3 . 2 . . . . . . . . . Recycling Units 9 | . 1 2 . . . . . . . . 6 . Scanalyzers 4 | . . 2 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 1 1 . . . . . . . . 4 . Recycle Component 1 | . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 4 | . . 2 2 . . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . . Analyze 2 | . . 1 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 1 1 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . Time 64 | . 26 . 38 . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . Recycled Matter 4 | . . . . . . . . . . . 4 . Retrieved Matter 4 | . . . . . . . . . . . 4 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Total Allies 4 | . . . . . . . . . . . 3 1 Largest Group 3 | . . . . . . . . . . . 3 1 Highest-Rated Group 180 | . . . . . . . . . . . 138 180 Highest-Rated Ally 180 | . . . . . . . . . . . 46 180 Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 18 8 Total Damage 668 | . . . . . . . . . . . 329 339 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Turns Passed 5531 | 72 363 1042 1263 319 139 465 578 253 260 375 325 77 Spaces Moved 3235 | 53 236 423 621 191 115 360 394 158 244 203 187 50 Core 100 | 6 . . . . . . . . . . 44 50 Treads 40 | . . . . . . . . . . . 40 . Legs 3095 | 47 236 423 621 191 115 360 394 158 244 203 103 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 105 105 105 185 50 150 Average Speed 137 | 113 120 179 141 120 120 120 114 129 106 185 162 150 Slowest Speed 500 | 120 120 190 330 190 120 120 120 190 185 185 500 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 54 45 55 9 95 8 16 8 45 29 10 12 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 125 | . 5 2 5 84 . . 3 20 . . 6 . Melee . | . . . . . . . . . . . . . Projectile 6 | . . . 5 . . . 1 . . . . . AOE 119 | . 5 2 . 84 . . 2 20 . . 6 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Total 3889 | 62 294 586 834 250 116 387 462 199 244 203 200 52 Wait 261 | . 36 63 79 31 . 1 27 21 . . 3 . Move 3224 | 52 235 422 620 191 114 359 393 157 243 202 186 50 Hop . | . . . . . . . . . . . . . Pick Up 45 | 4 6 10 10 2 1 8 2 1 . . 1 . Fast Attach 24 | 6 2 2 5 1 . . . 4 . . 4 . Attach 32 | . 1 2 8 3 . 4 2 5 1 1 3 2 Detach 2 | . . . . . . . . 2 . . . . Swap 52 | . 1 16 13 7 . 5 5 5 . . . . Drop 36 | . 2 11 8 2 1 6 5 1 . . . . Fire 205 | . 11 59 85 13 . 4 27 3 . . 3 . Melee 6 | . . . 6 . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . 1 . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 342 | -10/Materials | Repaired Aluminum Leg 423 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 810 | -9/Materials | Build established: Scavenger-Mutant 1449 | -9/Materials | Discovered new exit (range 16) 1476 | -9/Materials | Identified exit to Materials 1478 | -9/Materials | Entered another Materials area 1478 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -8/Materials | Lost 6 parts (3n3w) 2236 | -8/Materials | Repaired Insulated Plating 2574 | -8/Materials | Core integrity fell below 50% 2576 | -8/Materials | Build established: Mutant 2696 | -8/Materials | Discovered new exit (range 19) 2740 | -8/Materials | Identified exit to Factory 2741 | -8/Materials | Entered Factory 2741 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3060 | -7/Factory | Sucked down chute 3060 | -7/Factory | Entered Waste 3075 | -7/Waste | EMP discharged 3084 | -7/Waste | Spotted C-40 Crusher 3086 | -7/Waste | Spotted C-40 Crusher 3108 | -7/Waste | Spotted C-40 Crusher 3121 | -7/Waste | Spotted C-40 Crusher 3128 | -7/Waste | Spotted C-40 Crusher 3139 | -7/Waste | Spotted C-40 Crusher 3147 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3175 | -7/Waste | EMP discharged 3175 | -7/Waste | System corruption reached 10% 3182 | -7/Waste | Discovered new exit (range 13) 3198 | -7/Waste | Identified exit to Factory 3199 | -7/Waste | Entered Factory 3646 | -7/Factory | Discovered new exit (range 12) 3663 | -7/Factory | Identified exit to Factory 3664 | -7/Factory | Entered another Factory area 3664 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3952 | -6/Factory | Build established: Gunner 4085 | -6/Factory | Discovered new exit (range 19) 4237 | -6/Factory | Discovered new exit (range 5) 4241 | -6/Factory | Identified exit to Factory 4242 | -6/Factory | Entered another Factory area 4242 | -5/Factory | Evolved 2 slots: Utility x2 4366 | -5/Factory | Destroyed 9 combat bots 4431 | -5/Factory | Discovered new exit (range 22) 4494 | -5/Factory | Identified exit to Upper Caves 4495 | -5/Factory | Entered Upper Caves 4571 | -5/Upper Caves | Encountered a Warlord checkpoint 4716 | -5/Upper Caves | Spotted B-75 Beast 4737 | -5/Upper Caves | Discovered new exit (range 5) 4741 | -5/Upper Caves | Identified exit to Upper Caves 4755 | -5/Upper Caves | Entered another Upper Caves area 5084 | -5/Upper Caves | Discovered new exit (range 16) 5128 | -5/Upper Caves | Identified exit to Factory 5130 | -5/Upper Caves | Entered Factory 5130 | -4/Factory | Evolved 2 slots: Utility x2 5312 | -4/Factory | Spotted B-86 Titan 5350 | -4/Factory | Core integrity fell below 50% 5367 | -4/Factory | Allied Derelicts emerged from ambush trap array 5367 | -4/Factory | Garrison activated, responded to threat 5383 | -4/Factory | Lost 17 parts (2p4n7u4w) 5442 | -4/Factory | Discovered new exit (range 11) 5443 | -4/Factory | Core integrity fell below 20% 5455 | -4/Factory | Entered Upper Caves 5456 | -4/Upper Caves | 7V-RTL showed up to help 5458 | -4/Upper Caves | 7V-RTL revealed a hidden path 5480 | -4/Upper Caves | Lost 4 parts (1n1u2w) 5532 | -4/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05450_ Slug penetrates Wall. 05452_ Nuclear Reactor explodes. 05452_ The unstable cave ceiling collapses. 05452_ Nuclear Reactor explodes. 05452_ H-77 Assassin destroyed. 05452_ M-28 Smith destroyed. 05452_ W-44 Eye sends out distress signal. 05452_ K-01 Serf collects debris. 05452_ Penetrated by Slug. 05453_ The unstable cave ceiling collapses. 05453_ Penetrated by Slug. 05454_ The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE A strange signal echoes through the caves. 7V-RTL: "Let me deal with this, you get out of here!" 7V-RTL: "There's a hidden path right here." 05460_ 7V-RTL: "Gotta help the little guy..." 05532_ Mic. Fission Core destroyed. 05532_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????###???# | | ??????????????????????????????????????????## ??# | | ??????????????????????????????????????????# ! ## | | ??????????????????????????????????????????# | | ????????????????????????###????????????????# | | ???????????????????????? #???????? ??????## # | | ????????????????????????# ##??????#? ?#????#??? ? | | ????????????????????????# #?????## ? ## ??????? # | | ????????????????????????# ##????? ??????# # | | ????????????????????????# #####?? ?????# # | | ?????????????????##?????# #??? ?????# # | | ?????????????????# Y ???# #???? ##???# # | | ?????????????????# ??# #????? ???# # | | ???????????????# ## ## #??????? ???# # | | ???????????????# #??####???# ???# | | ????????????????????# @ ##### ##???# ???# # | | ????????????????????# ### ## ##???# ##?# # | | ????????????????? ????# ## #????# ### | | ?????????????? ??????# ## #??### | | ?????????????# ???????## #### | | ?????????????# ?????????# ## | | ?????????????#?????????### ## | | ??????????????????????##" ### # | | ?????????????????????## ## ### # | | ?????????????????????#""" ### ##?# # | | ?????????????????????# "#" #?## ##?? # | | ?????????????????????##### ##??###??## # | | ?????????????????????????# ##?????????## | | ?????????????????????????# ## #???????????## | | ?????????????????????????##?## ##????????????## | | ?????????????????????????????#####???????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingAssemblyCompactor Manual? 0 Play Time 01:04:58 Cumulative 18.4 hours Start 2023.11.07 @ 08:50:12 End 2023.11.08 @ 06:30:52 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef73a859-cafd-4afb-b24c-65be772465a0