Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.01 @ 19:22:23 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1377) 1377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3476 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 357/550 Matter 166/300 Energy 160/160 System Corruption 0% Temperature Cool (87) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Scrap Suit Improved Heat Sink Medium Matter Pod (0) Experimental Sensor Array Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Scrap Suit Improved Heat Sink Medium Matter Pod Propulsion Shielding Hardened Medium Armor Plating Heavy Particle Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 30 | 7 3 . 2 18 Power 4 | 1 1 . . 2 Engine 1 | 1 . . . . Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 9 | 2 . . 1 6 Treads 1 | . . . . 1 Leg 8 | 2 . . 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . . 6 Device 4 | 1 . . . 3 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 1 . 1 4 Energy Gun 4 | 2 . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 14 | . 1 . 1 12 Power 1 | . . . . 1 Propulsion 6 | . . . 1 5 Utility 2 | . . . . 2 Weapon 5 | . 1 . . 4 Highest Loss Streak 5 | . 1 . 1 5 To Critical Strikes 1 | . . . 1 . Average Backups 7 | . 3 8 8 9 Power 1 | . 1 2 2 1 Propulsion . | . . 1 . . Utility 3 | . 1 3 4 4 Weapon 1 | . . 2 2 2 Tool/Special . | . . . . . Unused Backups 6 | . . . . 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 98 100 100 84 Engine 1 | . 6 . . . Core 10 | . 7 14 14 8 Leg 24 | . 28 28 28 21 Device 13 | . 14 14 14 13 Storage 11 | . 14 14 14 9 Processor 5 | . . . . 11 Energy Gun 12 | . 23 14 14 6 Energy Cannon 1 | . . . . 4 Ballistic Gun 7 | . 3 14 14 4 Launcher 1 | . . . . 2 Peak Build Rating 32 | 7 10 11 13 32 Average Rating 18 | 4 8 10 12 27 On Entrance 8 | . 7 9 11 13 Naked Turns . | . . . . . Heaviest Build 42 | 14 28 28 30 42 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 4 | 4 1 1 1 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 Most Carried 13 | 1 8 10 11 13 Average Carried 8 | . 3 8 9 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 10 | 1 7 10 10 6 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 935 | 237 81 38 73 506 Remotely . | . . . . . Salvage Created 1197 | 30 208 . 113 846 Parts 67 | 4 15 . 3 45 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . . 3 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 39 | . 8 . 2 29 Guns 22 | . 7 . 2 13 Cannons 1 | . . . . 1 AOE 16 | . 1 . . 15 Classes Destroyed 8 | 1 2 . 1 4 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Recycler 1 | . . . . 1 Swarmer 14 | . 6 . . 8 Grunt 20 | . 2 . . 18 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Subdweller 2 | . . . 2 . Best Kill Streak 10 | 1 3 . 1 10 Combat Bots Only 10 | . 3 . 1 10 Max Kills in Single Turn 4 | 1 1 . 1 4 Gunslinging 1 | . . . . 1 Exploded 4 | . 1 . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 266 | . 33 . 23 210 Missed 96 | . 5 . 6 85 Hits 170 | . 28 . 17 125 Melee 1 | . . . . 1 Projectile 169 | . 28 . 17 124 Critical Strikes 5 | . . . 1 4 Damage Taken 1935 | . 221 . 275 1439 Core 314 | . 39 . 82 193 Absorbed by Shields . | . . . . . Ignored by Resistances 564 | . 71 . 78 415 Core Remaining (%) 75 | 100 . . 51 . Volleys Fired 97 | 1 21 . 18 57 Largest 2 | 2 2 . 2 2 Hottest 136 | 80 80 . 70 136 Shots Fired 165 | 2 40 . 24 99 Gun 133 | 2 40 . 24 67 Cannon 9 | . . . . 9 Launcher 23 | . . . . 23 Special . | . . . . . Kinetic 59 | . 1 . 18 40 Thermal 58 | 1 21 . . 36 Explosive 23 | . . . . 23 Electromagnetic 25 | 1 18 . 6 . Robot Hit Streak 22 | 2 10 . 22 11 Robot Miss Streak 8 | . 1 . 1 8 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 99 | 2 23 . 20 54 Core Hits 84 | 1 11 . 6 66 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 1 1 Destroy 2 | . . . 1 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3203 | 24 329 . 212 2638 Guns 1373 | 24 254 . 212 883 Cannons 150 | . . . . 150 Explosions 1680 | . 75 . . 1605 Melee . | . . . . . Ramming . | . . . . . Kinetic 776 | . 6 . 107 663 Thermal 601 | 12 219 . . 370 Explosive 1605 | . . . . 1605 Electromagnetic 221 | 12 104 . 105 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 36 | . 17 . . 19 Projectiles . | . . . . . Explosions 36 | . 17 . . 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . 17 . . 112 Shots 9 | . 1 . . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 186 | 18 145 . 3 186 Average Temperature 53 | 12 59 . 3 51 Received Heat Transfer 870 | . 75 . 102 693 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1079 | 25 425 . . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 72 | 100 100 100 . 56 Level 1 21 | . . . . 35 Level 2 5 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 468 | 5 111 9 . 468 Initial 9 | . . 9 . . Average 88 | . 37 . . 128 Influence Increases 1073 | 5 209 . . 859 Destroy 0b10 Robot/C 740 | . 160 . . 580 Destroy 0b10 Robot/NC 20 | 5 . . . 15 Destroy Leader 120 | . 30 . . 90 Successful Hack 12 | . . . . 12 Disable Machine 63 | . 18 . . 45 Destroy Structure 118 | . 1 . . 117 Influence Decreases 666 | 5 178 31 . 452 Entered New Map 22 | . . 22 . . Time Decay 522 | 5 168 9 . 340 Lost Part 122 | . 10 . . 112 Squads Dispatched 5 | . . . . 5 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 14 . 2 38 Peak Tracking Total 11 | . 5 . 1 11 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 8 | . 3 . . 5 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 7 | . 2 . . 5 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 2 . . 12 Successful 6 | . 1 . . 5 Failed 8 | . 1 . . 7 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 5 | . 1 . . 4 Terminals 11 | . 2 . . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . . 2 Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Report Inventory 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 2584 | 18 497 211 744 1114 Sensors 1099 | . . . . 1099 Terrain 540 | . . . . 540 Seismic 1616 | 18 497 211 744 146 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2840 | 97 497 211 744 1291 Spaces Moved 1332 | 57 273 111 331 560 Core 20 | 20 . . . . Treads 19 | . . . . 19 Legs 1293 | 37 273 111 331 541 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 120 Average Speed 167 | 145 131 190 190 170 Slowest Speed 330 | 250 190 190 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 43 25 23 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug 20 | . . . . 20 Terrain Destroyed 157 | . 1 . . 156 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 154 | . 1 . . 153 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1768 | 65 370 112 427 794 Wait 267 | . 67 . 74 126 Move 1328 | 56 272 110 330 560 Hop . | . . . . . Pick Up 20 | 1 6 2 2 9 Fast Attach 16 | 7 1 . . 8 Attach 12 | . . . 2 10 Detach 1 | . . . . 1 Swap 15 | . 2 . . 13 Drop 12 | . 1 . 1 10 Fire 97 | 1 21 . 18 57 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 595 | -10/Materials | Entered Mines 596 | -10/Mines | Learned location of Storage (-7) 620 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 624 | -10/Mines | Found Scrap Suit 703 | -10/Mines | Discovered new exit (range 9) 747 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 758 | -10/Mines | Found Prototype Device 806 | -10/Mines | Entered Subcaves 940 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1417 | -10/Subcaves | Discovered new exit (range 9) 1520 | -10/Subcaves | Build established: Scavenger-Mutant 1550 | -10/Subcaves | Entered Materials 1550 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1565 | -8/Materials | Identified Exp. Sensor Array 1993 | -8/Materials | Build established: Skirmisher 2298 | -8/Materials | Destroyed 10 combat bots 2383 | -8/Materials | Discovered new exit (range 8) 2450 | -8/Materials | Identified exit to Factory 2718 | -8/Materials | Build established: Scavenger-Mutant 2769 | -8/Materials | Destroyed 7 combat bots 2793 | -8/Materials | Lost 5 parts (1p4n) 2841 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer destroyed. The unstable cave ceiling collapses. Y-45 Defender destroyed. The unstable cave ceiling collapses. Penetrated by Slug. The unstable cave ceiling collapses. Aluminum Leg destroyed. Slug penetrates Wall. Hpw. Shotgun destroyed. Slug penetrates Wall. Critical hit (Burn: +37). Penetrated by Slug. Grenade Launcher destroyed. Destroyed Grenade Launcher. Penetrated by Slug. Hrd. Medium Armor Plating destroyed. Penetrated by Slug. 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