Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.10 @ 17:25:43 Player: deadnoob Result: Destroyed by as-31348 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (6487) 6487 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3195) 3195 TOTAL SCORE: 16142 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1446 Follower Combat Kills 70 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -621 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 96/100 System Corruption 0% Temperature Cool (6) Movement Rolling (145) Ox3 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (7) ------ Coolant Network Huge Storage Unit Advanced Targeting Computer Zionite Weapon Casing Layered Medium Armor Plating Graphene Brace > --- WEAPON (2) ------- Helical Railgun > --- INVENTORY (25) --- Zionite Composite Leg I Advanced Energy Well (500) Improved Matter Compressor (168) Improved Sensor Array Advanced Particle Charger Authchip [Armor] Dynamic Insulation System Bomb Factory No. 2 Plasma Rifle Zionite Phaser-S Zionite Laser-M Light EM Pulse Cannon EM Pulse Cannon Helical Railgun Helical Railgun Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Precision Grenade Launcher Remote Datajack Great Maul CR-A16's Pointy Stick Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Helical Railgun Helical Railgun > --- INVENTORY -------- Armored Huge Wheel Coolant Network Advanced Energy Well Improved Matter Compressor Advanced Particle Charger Centrium Light Armor Plating Experimental Thermal Shield Authchip [Armor] Dynamic Insulation System Long-range Tractor Beam Light EM Pulse Cannon EM Pulse Cannon Helical Railgun Helical Railgun Helical Railgun Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Improved Grenade Launcher Precision Grenade Launcher Remote Datajack Great Maul [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 5 | . . . 1 . 2 1 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 255 | 2 7 2 37 4 31 13 5 2 2 14 103 4 11 18 Power 24 | . . 1 2 1 . 2 . . . 4 11 1 . 2 Engine 9 | . . . 1 . . 1 . . . . 6 . . 1 Core 13 | . . 1 1 1 . 1 . . . 3 4 1 . 1 Reactor 2 | . . . . . . . . . . 1 1 . . . Propulsion 39 | 2 2 . 15 1 10 1 . . . . 8 . . . Treads 27 | 2 2 . 14 1 8 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 11 | . . . . . 2 1 . . . . 8 . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 99 | . 3 1 11 . 7 7 1 1 . 6 53 1 5 3 Device 54 | . 1 . 1 . . 4 . 1 . 4 37 1 4 1 Storage 5 | . 1 . 1 . . . . . . 1 2 . . . Processor 6 | . . 1 . . 2 2 . . . . 1 . . . Hackware 3 | . . . 1 . 2 . . . . . . . . . Protection 31 | . 1 . 8 . 3 1 1 . . 1 13 . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | . 2 . 9 2 14 3 4 1 2 4 31 2 6 13 Energy Gun 4 | . . . 1 . . . . . . . . . . 3 Energy Cannon 4 | . . . . . 1 1 1 . . 1 . . . . Ballistic Gun 48 | . 2 . 8 1 9 1 2 1 . 2 17 . 2 3 Ballistic Cannon 7 | . . . . . . . . . . . 3 1 1 2 Launcher 22 | . . . . . 4 1 1 . . 1 11 1 . 3 Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 2 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 2 2 . . . 2 7 . 1 4 Parts Lost 34 | . 1 . . . 1 . . . . 3 21 . . 8 Power 12 | . . . . . . . . . . 2 6 . . 4 Propulsion 4 | . . . . . . . . . . . 3 . . 1 Utility 12 | . . . . . . . . . . . 10 . . 2 Weapon 6 | . 1 . . . 1 . . . . 1 2 . . 1 Highest Loss Streak 6 | . 1 . . . 1 . . . . 2 6 . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 100 98 99 100 100 100 97 81 70 74 70 Engine 4 | . 14 14 6 3 . 6 . . . . 6 6 6 4 Core 6 | . . . 4 7 9 8 15 15 15 11 4 3 6 4 Treads 15 | . 28 28 32 33 26 1 . . . . . . . . Wheel 8 | . . . . . . 21 23 23 23 23 16 13 13 12 Device 7 | . 10 . 1 . . 9 15 14 15 14 14 6 18 13 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 12 6 6 Processor 12 | . . 9 11 11 23 19 15 15 15 15 11 6 6 6 Protection 8 | . 3 4 9 11 10 6 7 7 7 7 5 6 6 11 Ballistic Gun 14 | . 15 28 21 21 17 14 14 15 . 7 8 . 1 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 141 | 13 30 30 99 99 104 116 117 111 110 128 141 125 122 120 Greatest Support 68 | 40 40 40 60 68 68 40 40 40 40 40 56 56 56 56 Greatest Overweight (x) 5 | . . . 1 1 3 4 2 2 2 3 5 2 2 3 Average Overweight (x) 1 | . . . . 1 1 2 2 2 2 2 2 2 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 11 15 23 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 12 15 25 25 25 25 25 25 25 25 25 22 25 25 Average Carried 22 | 6 8 14 22 24 24 23 24 24 25 24 23 21 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 12 15 25 25 24 25 25 25 25 25 20 22 25 24 Class Distribution -------------------- 81% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Matter Collected 6711 | 200 188 142 956 186 971 173 61 92 . 282 2971 312 54 123 Remotely 1349 | . . . . . . . . . . . 1349 . . . Salvage Created 8267 | . 434 137 1410 194 1633 283 . 46 . 191 3600 190 . 149 Parts 424 | . 26 7 120 6 68 17 . 8 . 12 145 9 . 6 Haulers Intercepted 12 | . 1 . 5 . 4 1 . . . . 1 . . . Recyclers Shooed 15 | . . . 5 . 1 . . . . . 9 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 1 7 . 10 . 6 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Combat Hostiles Destroyed 154 | . 13 . 30 7 26 4 . 1 . 6 58 6 . 3 Guns 105 | . 13 . 30 7 21 4 . 1 . 1 27 . . 1 Cannons 15 | . . . . . . . . . . 2 10 3 . . AOE 34 | . . . . . 5 . . . . 3 21 3 . 2 Classes Destroyed 19 | . 4 . 4 1 3 1 . . . . 5 . . 1 Worker 4 | . . . . . . . . . . . 4 . . . Builder 10 | . . . 2 . . . . . . . 8 . . . Tunneler 2 | . 1 . . . . . . . . . 1 . . . Hauler 12 | . 1 . 5 . 4 1 . . . . 1 . . . Recycler 10 | . . . 1 2 . . . . . . 7 . . . Operator 2 | . . . 2 . . . . . . . . . . . Watcher 3 | . . . . . 2 1 . . . . . . . . Swarmer 24 | . 6 . 9 2 . . . . . 4 . 3 . . Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 79 | . 7 3 12 . 21 3 . . . 1 29 3 . . Duelist 3 | . . . . . 1 . . . . . 2 . . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 16 | . . . 9 . 3 . . . . 1 3 . . . Specialist 4 | . . . . . . . . . . . 4 . . . Hunter 7 | . . . . . 1 . . . . . 6 . . . Programmer 11 | . . . . . . 1 . 1 . . 9 . . . Heavy 3 | . . . . . . . . . . . 3 . . . Z-Light 2 | . . . . . . . . . . . . . . 2 Assembled 5 | . . . . 5 . . . . . . . . . . Best Kill Streak 12 | . 3 . 8 2 5 3 . 1 . 3 12 3 . 2 Combat Bots Only 9 | . 3 . 7 2 3 3 . 1 . 3 9 3 . 2 Max Kills in Single Turn 4 | . 2 1 2 1 2 1 . 1 . 3 4 2 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . 1 . . . Exploded 3 | . . . . . 2 . . . . 3 3 2 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Damage Taken 11726 | . 633 . 897 378 1511 92 . 22 . 568 5563 171 . 1891 Core 1343 | . 131 . 78 55 125 . . . . 80 530 . . 344 Absorbed by Shields 1465 | . . . . . . 33 . 8 . 248 1176 . . . Redirected to Shielding 68 | . 10 . . . . . . . . . 5 . . 53 Regen/Repaired (Parts) 1707 | . 90 . 65 . 166 . . . . . . . 1386 . Core Remaining (%) 75 | 100 . 47 . 66 77 . . . . 88 . . . . Volleys Fired 554 | . 48 16 95 19 102 13 13 2 . 25 194 8 . 19 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 2 . 2 Hottest 120 | . 60 40 46 46 48 48 55 48 . 55 120 120 . 120 Shots Fired 1039 | . 92 32 190 38 194 26 14 4 . 36 370 12 . 31 Gun 871 | . 92 32 190 38 185 26 1 4 . 28 252 . . 23 Cannon 118 | . . . . . . . 13 . . 7 84 10 . 4 Launcher 50 | . . . . . 9 . . . . 1 34 2 . 4 Special . | . . . . . . . . . . . . . . . Kinetic 902 | . 55 32 190 38 185 26 1 4 . 28 306 10 . 27 Thermal 87 | . 37 . . . . . 13 . . 7 30 . . . Explosive 30 | . . . . . . . . . . 1 23 2 . 4 Electromagnetic 20 | . . . . . 9 . . . . . 11 . . . Robot Hit Streak 42 | . 15 12 19 8 42 4 . 5 . 16 21 8 . 5 Robot Miss Streak 5 | . 5 4 5 3 4 2 . . . 5 5 3 . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 17 | . 2 . 5 . 2 2 . . . . 6 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . 1 . . . Shots Hit Robots 692 | . 53 24 138 24 148 14 . 4 . 26 238 8 . 15 Core Hits 369 | . 23 7 55 11 66 10 . 2 . 8 169 7 . 11 Critical Kills 2 | . . . . . . . . . . . 2 . . . Critical Parts Destroyed 8 | . 1 . . . 1 . . . . . 5 . . 1 Critical Strikes 13 | . 1 . . . 1 . . . . . 9 . . 2 Destroy 11 | . 1 . . . 1 . . . . . 7 . . 2 Blast 2 | . . . . . . . . . . . 2 . . . Melee Attacks 21 | . . . . . . . . . . . . . 15 6 Impact 4 | . . . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . . 11 6 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20058 | . 694 332 2143 404 3107 232 . 70 . 739 10987 479 . 871 Guns 11623 | . 680 321 2037 380 2178 232 . 70 . 369 4979 . . 377 Cannons 1950 | . . . . . . . . . . 161 1473 240 . 76 Explosions 6280 | . . . . . 908 . . . . 209 4506 239 . 418 Melee . | . . . . . . . . . . . . . . . Ramming 205 | . 14 11 106 24 21 . . . . . 29 . . . Kinetic 12864 | . 457 321 2037 380 2178 232 . 70 . 369 6127 240 . 453 Thermal 1397 | . 223 . . . 309 . . . . 161 704 . . . Explosive 4101 | . . . . . . . . . . 209 3235 239 . 418 Electromagnetic 1491 | . . . . . 599 . . . . . 892 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 1 1 9 9 9 . Average Corruption 3 | . . . . . . 1 1 1 1 1 6 9 9 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . . . . . 2 4 . 9 49 8 9 . Message Errors 22 | . . . . . . . 1 2 . 2 12 2 3 . Matter Fused 16 | . . . . . . . 1 1 . 2 9 1 2 . Heat Flow Errors 6 | . . . . . . . . . . 1 5 . . . Energy Discharges 7 | . . . . . . . . . . 1 4 . 2 . Parts Rejected 2 | . . . . . . . . . . . 2 . . . Data Loss (minor) 16 | . . . . . . . . 1 . 3 9 2 1 . Data Loss (major) 6 | . . . . . . . . . . . 3 2 1 . Misfires 4 | . . . . . . . . . . . 4 . . . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 368 | . . . 8 . 18 . . . . 17 308 14 . 3 Projectiles 118 | . . . . . . . . . . 17 89 12 . . Explosions 242 | . . . . . 18 . . . . . 219 2 . 3 Melee 8 | . . . 8 . . . . . . . . . . . Knockbacks 15 | . . . 2 . . . . . . . 10 3 . . Impact 3 | . . . 2 . . . . . . . 1 . . . Kinetic 12 | . . . . . . . . . . . 9 3 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . 107 . . . . . 124 59 . . Shots 14 | . . . . . 6 . . . . . 6 2 . . Rammed 24 | . 6 4 6 3 3 . . . . . 2 . . . Targets Rammed 29 | . 6 4 9 5 3 . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . Crushed 5 | . . . 3 2 . . . . . . . . . . Highest Temperature 387 | . 66 . 31 19 61 26 24 46 . 387 383 . . . Average Temperature 63 | . 20 . 5 17 22 11 15 23 . 198 80 . . . Received Heat Transfer 3142 | . 270 . 228 26 648 18 . . . 162 1370 18 . 402 Effects 5 | . . . . . . . . . . 1 4 . . . Energy Bleed 2 | . . . . . . . . . . 1 1 . . . Interference 3 | . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . . . . 2 . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . Heat Transferred 1529 | . 500 . . . 200 . . . . 222 607 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Peak Influence 1721 | . 290 103 421 187 463 294 . . . . 1721 . . . Initial 117 | . . 96 . 117 . 73 . . . . . . . . Average 277 | . 165 45 251 71 168 145 . . . . 653 . . . Maximum Alert Level 5 | . 1 . 2 . 2 1 . . . . 5 . . . Low Security (%) 50 | 100 58 100 26 100 63 73 . . . . 23 . . . Level 1 33 | . 41 . 61 . 29 26 . . . . 23 . . . Level 2 6 | . . . 11 . 7 . . . . . 7 . . . Level 3 4 | . . . . . . . . . . . 22 . . . Level 4 1 | . . . . . . . . . . . 8 . . . Level 5 . | . . . . . . . . . . . 1 . . . High Security 2 | . . . . . . . . . . . 13 . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 4 1 3 . 4 5 . . . . 27 . . . Investigation 14 | . 2 1 2 . 3 2 . . . . 4 . . . Extermination 6 | . . . . . . 1 . . . . 5 . . . Reinforcement 12 | . 2 . 1 . 1 2 . . . . 6 . . . Assault 10 | . . . . . . . . . . . 10 . . . Garrison 2 | . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 4 . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Distress Signals 12 | . . . 6 . 2 . . . . . 4 . . . Communications Jammed 1 | . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . Times Spotted 241 | . 26 . 51 11 35 7 . 1 . 6 90 6 . 8 Peak Tracking Total 17 | . 5 . 4 17 4 5 . 1 . 3 13 3 . 14 Tactical Retreats 15 | . . . 2 3 2 . . . . . 6 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Traps Triggered 10 | . 1 . 2 . 1 1 . . . . 5 . . . Indirectly 1 | . . . . . . . . . . . 1 . . . Trap Hack Attempts 21 | . . . . 21 . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Disabled 8 | . . . . . 4 . . . . . 2 . . 2 Max in Single Turn 2 | . . . . . 2 . . . . . 2 . . 1 Garrison Access 2 | . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Accessed 47 | . 5 3 12 1 9 2 . 2 4 . 9 . . . Terminals 26 | . 3 2 9 . 6 1 . . . . 5 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 5 | . 1 . 2 . 1 . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Total Hacks 150 | . 22 7 38 1 23 6 . 8 30 . 15 . . . Successful 106 | . 16 3 21 1 18 3 . 8 30 . 6 . . . Failed 44 | . 6 4 17 . 5 3 . . . . 9 . . . Catastrophic 3 | . . . 2 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 9 . 15 . 14 4 . . . . 11 . 4 . Terminals 85 | . 18 6 31 . 16 3 . . . . 11 . . . Fabricators 3 | . . . . . . 3 . . . . . . . . Repair Stations 10 | . 3 . 4 . 2 . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 8 | . . . 3 . 4 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Terminal Hacks 77 | . 11 3 12 1 8 1 . 8 30 . 3 . . . Record 18 | . . . . . . . . 7 11 . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . 3 . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . 1 . . . . . 1 . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . . . . . . . . . 1 . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 2 . . . . . . . . . Zone Layout 8 | . 1 1 3 . 2 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . 2 . . . . . . . . . Scan Component 3 | . 1 . 1 . 1 . . . . . . . . . Repair 3 | . 1 . 1 . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 5 . 4 1 . . . . 3 . . . Terminals 11 | . 2 . 5 . 3 . . . . . 1 . . . Track 8 | . 1 . 5 . 2 . . . . . . . . . Botnet 3 | . 1 . . . 1 . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Jam 2 | . . . . . . . . . . . 2 . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 2 12 . 7 2 . . . . 7 . . . Full Trace Events 7 | . . . 3 . 2 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 1 . 2 . . . 10 . . . 14 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . . . . . Time 84 | . 26 . 26 . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total Allies 10 | . . 3 . . . 3 . . . 1 3 . . . Largest Group 3 | . . 3 . . . 3 . . . 1 3 . . . Highest-Rated Group 96 | . . 40 . . . 93 . . . 96 93 . . . Highest-Rated Ally 96 | . . 16 . . . 31 . . . 96 31 . . . Total Orders 1 | . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . 1 . Ally Attacks 26 | . . . . . . 16 . . . 6 4 . . . Total Damage 594 | . . . . . . 258 . . . 247 89 . . . Kills 2 | . . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 2 1 . 1 . 2 1 . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Turns Passed 14892 | 3 695 890 3067 925 2238 313 495 635 96 1148 2236 288 1212 651 Spaces Moved 7577 | 1 296 511 1150 339 788 199 369 508 76 707 1105 197 892 439 Core . | . . . . . . . . . . . . . . . Treads 3032 | 1 296 511 1150 339 735 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 4545 | . . . . . 53 199 369 508 76 707 1105 197 892 439 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 115 | 160 160 160 160 240 135 123 123 123 123 123 115 130 115 115 Average Speed 159 | 160 160 160 220 240 230 126 123 123 123 124 126 130 129 120 Slowest Speed 317 | 160 160 160 240 240 317 150 123 123 123 138 165 130 130 145 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 65 97 80 52 64 5 55 72 68 62 28 32 90 57 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 9 | . 1 2 . . 1 . 1 1 1 . . . 2 . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . . . . 1 1 . Scrap Searched 10 | . . 1 . 1 . . 3 2 . 1 . . 2 . Spaces Dug 16 | . . . . . . . 1 . . . 15 . . . Terrain Destroyed 328 | . . . . . 34 . 2 . . 15 214 28 . 35 Melee . | . . . . . . . . . . . . . . . Projectile 109 | . . . . . . . 2 . . . 86 4 . 17 AOE 219 | . . . . . 34 . . . . 15 128 24 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total 9327 | 2 425 552 1512 407 1035 240 396 514 77 946 1568 214 922 517 Wait 603 | . 47 7 147 14 68 . 3 1 . 192 98 4 . 22 Move 7563 | . 295 510 1149 338 787 198 368 507 75 706 1104 196 891 439 Hop . | . . . . . . . . . . . . . . . Pick Up 109 | . 12 7 30 2 16 5 3 1 . 4 19 2 3 5 Fast Attach 66 | . 3 1 7 1 7 6 . . . 3 32 1 2 3 Attach 38 | . 1 1 3 . 3 4 . . . 1 17 . 2 6 Detach 25 | . 1 . . . 2 4 . . . . 13 . 2 3 Swap 151 | 2 3 . 27 3 21 3 5 2 2 10 54 3 7 9 Drop 149 | . 9 6 45 4 26 7 4 1 . 5 35 . 2 5 Fire 554 | . 48 16 95 19 102 13 13 2 . 25 194 8 . 19 Melee 19 | . . . . . . . . . . . . . 13 6 Ram 2 | . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . Crush 27 | . 6 4 9 5 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 21 | . . . . 21 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 583 | -10/Materials | Repaired Assault Rifle 614 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Entered Mines 709 | -10/Mines | Discovered new exit (range 17) 846 | -10/Mines | Discovered new exit (range 9) 947 | -10/Mines | Met a Derelict shopkeep closing up shop 997 | -10/Mines | Learned location of Storage (-7) 1133 | -10/Mines | Learned location of Zion (-6) 1258 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1341 | -10/Mines | Discovered new exit (range 7) 1589 | -10/Mines | Entered Materials 1589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -9/Materials | Discovered new exit (range 16) 2491 | -9/Materials | Destroyed 7 combat bots 2678 | -9/Materials | Build established: Scavenger-Mutant 2811 | -9/Materials | Discovered new exit (range 12) 3283 | -9/Materials | Discovered new exit (range 11) 3564 | -9/Materials | Repaired Lgt. Armor Plating 3909 | -9/Materials | Build established: Mutant 4341 | -9/Materials | Discovered new exit (range 6) 4656 | -9/Materials | Entered Mines 4862 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5161 | -9/Mines | Assembled infested the area 5166 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5451 | -9/Mines | Discovered new exit (range 11) 5581 | -9/Mines | Entered Materials 5581 | -8/Materials | Evolved 2 slots: Utility x2 6125 | -8/Materials | Repaired Hrd. Light Armor Plating 7496 | -8/Materials | Identified exit to Factory 7819 | -8/Materials | Entered Factory 7819 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8097 | -7/Factory | Allied Derelicts emerged from ambush trap array 8099 | -7/Factory | Discovered new exit (range 16) 8130 | -7/Factory | Identified exit to Lower Caves 8132 | -7/Factory | Entered Lower Caves 8199 | -7/Lower Caves | Learned Factory emergency access door positions 8518 | -7/Lower Caves | Encountered a Warlord checkpoint 8616 | -7/Lower Caves | Discovered new exit (range 7) 8623 | -7/Lower Caves | Identified exit to Lower Caves 8627 | -7/Lower Caves | Entered another Lower Caves area 8833 | -7/Lower Caves | Learned Factory security intel 8833 | -7/Lower Caves | Learned 8 Research zone layouts 8833 | -7/Lower Caves | Learned location of 1 exit from Factory 8833 | -7/Lower Caves | Learned location of Extension (-5) 8924 | -7/Lower Caves | Learned Factory stockpile data 9076 | -7/Lower Caves | Encountered a Warlord checkpoint 9238 | -7/Lower Caves | Discovered new exit (range 14) 9261 | -7/Lower Caves | Identified exit to Data Miner 9262 | -7/Lower Caves | Entered Data Miner 9265 | -7/Data Miner | Discovered new exit (range 7) 9289 | -7/Data Miner | Met Data Miner 9313 | -7/Data Miner | Learned location of Section 7 (-2) 9313 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9329 | -7/Data Miner | Received God Mode back door access code from Data Miner 9357 | -7/Data Miner | Identified exit to Proximity Caves 9358 | -7/Data Miner | Entered Proximity Caves 9474 | -6/Proximity Caves | Escorted by Enhanced Grunt 9667 | -6/Proximity Caves | Found Prototype Device 9668 | -6/Proximity Caves | Identified Exp. Thermal Shield 9772 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10431 | -6/Proximity Caves | Learned Factory stockpile data 10489 | -6/Proximity Caves | Discovered new exit (range 15) 10505 | -6/Proximity Caves | Identified exit to Factory 10506 | -6/Proximity Caves | Entered Factory 10506 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10507 | -6/Factory | Identified exit to Lower Caves 10840 | -6/Factory | Incoming investigation squad redirected 11229 | -6/Factory | Incoming investigation squad redirected 11581 | -6/Factory | Build established: Scavenger-Mutant 11710 | -6/Factory | Cargo convoy interrupted 11753 | -6/Factory | Destroyed 9 combat bots 12047 | -6/Factory | Found Prototype Device 12106 | -6/Factory | Identified Active Sensor Suite 12133 | -6/Factory | Incoming investigation squad redirected 12156 | -6/Factory | Garrison activated, responded to threat 12256 | -6/Factory | First assault squad dispatched 12266 | -6/Factory | Lost 5 parts (2p3u) 12275 | -6/Factory | Incoming assault squad redirected 12439 | -6/Factory | Core integrity fell below 50% 12449 | -6/Factory | High security lockdown imminent 12460 | -6/Factory | Lost 6 parts (1p3u2w) 12461 | -6/Factory | Discovered new exit (range 15) 12529 | -6/Factory | High security lockdown engaged 12555 | -6/Factory | Allied Derelicts emerged from ambush trap array 12682 | -6/Factory | Lost 3 parts (1p1n1u) 12711 | -6/Factory | Build established: Mutant 12742 | -6/Factory | Entered Lower Caves 12919 | -6/Lower Caves | Learned 4 Factory zone layouts 13025 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13025 | -6/Lower Caves | Learned 4 Factory zone layouts 13030 | -6/Lower Caves | Entered Zion 13177 | -6/Zion | Discovered new exit (range 16) 13240 | -6/Zion | Given the Hacking Drone Bay 13242 | -6/Zion | Found Prototype Device 13242 | -6/Zion | Identified Hacking Drone Bay 13259 | -6/Zion | System corruption cleaned by Quarantine Array 13490 | -6/Zion | Found Prototype Device 13598 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13686 | -6/Zion | Found CR-A16's Pointy Stick 13807 | -6/Zion | Learned location of Armory (-3) 13987 | -6/Zion | Visited the Megawrench Repair Shop 13993 | -6/Zion | Megawrench repaired 11 parts 14220 | -6/Zion | Opened final containment barrier to the Deep Caves 14239 | -6/Zion | Discovered new exit (range 3) 14239 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14242 | -6/Zion | Entered Deep Caves 14318 | -6/Deep Caves | Attacked by Z-Imprinter 14365 | -6/Deep Caves | Destroyed Z-Imprinter 14382 | -6/Deep Caves | Lost 4 parts (2p1u1w) 14394 | -6/Deep Caves | Found Prototype Protection 14394 | -6/Deep Caves | Identified Zio. Weapon Casing 14505 | -6/Deep Caves | Z-Facility disabled 14698 | -6/Deep Caves | Build established: Scavenger-Mutant 14799 | -6/Deep Caves | Exposed GOLEM chamber 14817 | -6/Deep Caves | Core integrity fell below 20% 14854 | -6/Deep Caves | Lost 4 parts (2p1n1u) 14877 | -6/Deep Caves | Discovered new exit (range 7) 14893 | -6/Deep Caves | Destroyed by as-31348 with Assembled Focal Cannon Last Messages --------------- 14807_ Slug penetrates Wall Chamber. 14807_ A GOLEM Unit tumbles out of the Wall Chamber. 14808_ as-62489 GOLEM Unit beginning Prototype Leg integration. 14810_ GOLEM Unit springs to life. 14810_ Slug penetrates Wall Chamber. 14810_ A GOLEM Unit tumbles out of the Wall Chamber. 14810_ Slug penetrates Wall Chamber. 14810_ A GOLEM Unit tumbles out of the Wall Chamber. 14811_ as-50260 GOLEM Unit beginning Prototype Leg integration. 14811_ GOLEM Unit springs to life. 14812_ as-31865 GOLEM Unit beginning Prototype Leg integration. 14812_ as-32906 GOLEM Unit beginning Prototype Leg integration. 14812_ A GOLEM Unit tumbles out of the Wall Chamber. 14813_ GOLEM Unit springs to life. 14814_ as-76791 GOLEM Unit beginning Prototype Leg integration. 14820_ Arm. Huge Wheel destroyed. 14820_ Lgt. Angular Momentum Engine destroyed. 14823_ Lgt. Nuclear Core destroyed. 14823_ Lyr. Light Armor Plating destroyed. 14877_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ???????????????????????????????????????# | | ??????####??????????????????????????#### | | ????? ##????????????????????????## # | | ????? ##? ????????????? #????# | | ????? ## ?????????????? ????# | | ????? #?????????????? ????# | | ?????# ###????????????# ?????# | | ?????# ?????????????# ??????# | | ?????# ??????????????# ??????# | | ?????# ????????????????# ??????## | | ?????# #?????????????????# ???????# | | ???### #??????????????????# ????##### | | #### #???????????????????# ???## ## | | ##??????????????????# ???# ## | | #?????????????????## ##?# # | | #????????########?# ### | | ## #??????### # <#?# ## | | #### ##?????# #?# | | #??## ##?#### #????### | | #???# ### ## ###??????## | | ###### # #????????## # | | ## #?????#### # | | ### ####### ### | | ??# #### ### @ #?# | | ??# #??## #?# #?## | | ### #???## #?## ######## #??# | | #????## #??## ##??????# #??# | | #?????#####???###???????## ##??## ## | | ######????????????????????????####????# #? | | ???????????????????????????????????????# ######?? | | ????????????????????????????????????????##???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 38 Energy Capacity 480 Matter Stores 534 Matter Capacity 600 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 EM Shielding 2 Armor Coverage 600 Resistance: TH 30 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Lgt. Fission Core | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Energy Well | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Beamcaster | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTractorThrower Manual? 0 Play Time 01:46:23 Cumulative 138.3 hours Start 2022.10.10 @ 15:42:36 End 2022.10.10 @ 17:25:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9db048e1-b6e5-4b29-99b7-1881766164f8