Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 19:18:45

Player: winnking222

Result: Destroyed by WR-WRJ(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (472)      472
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (85)                 85
              TOTAL SCORE: 1247

 Bonus
-------
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     196/200
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
  Subdweller Optics
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY (10) ---
             Ion Engine
       Light Treads
             Aluminum Leg
     Compact Wheel
             Particle Gun
             Assault Rifle

 Peak State 
------------
>         --- POWER ------------
    Light Angular Momentum Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
   Medium Storage Unit
    Light Armor Plating
>         --- WEAPON -----------
   Medium Laser
          Particle Gun
>         --- INVENTORY --------
          Ion Engine
    Light Nuclear Core
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
          Assault Rifle
          Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Subdweller Optics
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   5   2   15  
  Power                    6    | 1   .   .   5   
    Engine                 4    | 1   .   .   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 3    | 2   .   .   1   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   3   2   6   
    Energy Gun             8    | 1   1   2   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 90  
  Engine                   9    | .   14  14  4   
  Core                     3    | .   .   .   8   
  Treads                   26   | .   28  28  24  
  Leg                      1    | .   .   .   2   
  Storage                  14   | .   14  14  14  
  Protection               9    | .   9   14  6   
  Energy Gun               18   | .   6   19  20  
  Energy Cannon            2    | .   .   .   6   
  Ballistic Gun            5    | .   14  8   .   
  Launcher                 1    | .   7   .   .   
Peak Build Rating          13   | 6   7   8   13  
  Average Rating           8    | 4   6   7   10  
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  23  23  29  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             9    | 5   5   7   9   
  Average Carried          6    | 3   3   5   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            7    | 3   5   7   6   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           617  | 269 46  97  205 
  Remotely                 .    | .   .   .   .   
Salvage Created            454  | 67  92  30  265 
  Parts                    28   | 2   10  .   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   .   13  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  14   | .   5   1   8   
  Guns                     9    | .   2   1   6   
  Cannons                  2    | .   .   .   2   
  AOE                      3    | .   3   .   .   
Classes Destroyed          7    | 1   3   .   3   
  Recycler                 1    | 1   .   .   .   
  Turret                   2    | .   .   .   2   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    3    | .   2   1   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           5    | 1   5   1   2   
  Combat Bots Only         5    | .   5   1   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        149  | .    24   8    117  
  Missed                   57   | .    7    .    50   
Damage Taken               1191 | .    180  89   922  
  Core                     277  | .    12   .    265  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              52   | 3    12   3    34   
  Largest                  2    | 2    2    2    2    
  Hottest                  145  | 70   70   70   145  
Shots Fired                97   | 6    20   6    65   
  Gun                      77   | 6    15   6    50   
  Cannon                   9    | .    .    .    9    
  Launcher                 11   | .    5    .    6    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | 3    12   3    .    
  Thermal                  63   | 3    3    3    54   
  Explosive                11   | .    5    .    6    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         12   | 1    7    8    12   
  Robot Miss Streak        3    | 1    3    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           61   | 3    9    6    43   
  Core Hits                29   | 2    9    2    16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | 1    .    1    2    
    Burn                   4    | 1    .    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1198 | 37   376  81   704  
  Guns                     634  | 37   105  78   414  
  Cannons                  192  | .    .    .    192  
  Explosions               369  | .    271  .    98   
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  123  | .    81   42   .    
  Thermal                  667  | 37   24   36   570  
  Explosive                369  | .    271  .    98   
  Electromagnetic          36   | .    .    .    36   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      29   | .    16   .    13   
  Shots                    3    | .    1    .    2    
  Rammed                   3    | .    1    2    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        117  | 27   36   81   117  
  Average Temperature      29   | 14   12   42   33   
  Received Heat Transfer   426  | .    33   51   342  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1850 | 185  74   185  1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             168  | 5   168 95  .   
  Initial                  65   | .   3   65  .   
  Average                  55   | 1   32  69  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   8   4   14  
  Peak Tracking Total      5    | .   5   4   3   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   .   5   
  Successful               5    | .   .   .   5   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   .   5   
  Record                   5    | .   .   .   5   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   9   .   
  Total Damage             170  | .   .   170 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1964 | 91  257 782 834 
Spaces Moved               808  | 50  133 202 423 
  Core                     10   | 10  .   .   .   
  Treads                   760  | 40  133 202 385 
  Legs                     38   | .   .   .   38  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            159  | 138 160 160 161 
  Slowest Speed            190  | 160 160 160 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 5   35  46  34  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          37   | .   20  .   17  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      36   | .   20  .   16  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1379 | 66  155 653 505 
  Wait                     468  | .   .   443 25  
  Move                     805  | 49  132 201 423 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 8   4   2   7   
  Fast Attach              1    | 1   .   .   .   
  Attach                   13   | 5   1   .   7   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   4   2   8   
  Drop                     2    | .   1   .   1   
  Fire                     52   | 3   12  3   34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   1   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   92 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 11)
  349 | -10/Materials | Entered Mines
  364 | -10/Mines     | Discovered new exit (range 9)
  450 | -10/Mines     | Learned 2 Materials zone layouts
  698 | -10/Mines     | Met a Derelict testing a Signal Generator
 1113 | -10/Mines     | Discovered new exit (range 5)
 1131 | -10/Mines     | Entered Subcaves
 1131 | -10/Subcaves  | Accompanied by 1 ally
 1139 | -10/Subcaves  | Learned 8 Materials zone layouts
 1231 | -10/Subcaves  | Visited Clippyterm
 1235 | -10/Subcaves  | Learned Factory trap positions
 1235 | -10/Subcaves  | Learned Factory emergency access door positions
 1369 | -10/Subcaves  | Discovered new exit (range 8)
 1494 | -10/Subcaves  | Discovered new exit (range 8)
 1509 | -10/Subcaves  | Core integrity fell below 50%
 1547 | -10/Subcaves  | Lost 3 parts (1p1u1w)
 1879 | -10/Subcaves  | Core integrity fell below 20%
 1908 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1965 | -10/Subcaves  | Destroyed by WR-WRJ(R) with Subdweller Beam Cannon

 Last Messages 
---------------
KJ-1OV(R) overheating.
KJ-1OV(R) heat spikes uncontrollably.
KJ-1OV(R) destroyed.
Acquired Sub. Beam Cannon.
Acquired 10 matter.
Acquired Riot Gun.
Dropped Med. Laser.
Acquired 10 matter.
Acquired derelict log, extracted data.
World map updated: -10/Materials.
Lgt. Treads destroyed. <x2>
Lgt. Nuclear Core destroyed.
Riot Gun destroyed.
B2-5OO(R) destroyed.
IP-C9I(R) destroyed.
Acquired 35 matter.
Acquired Sub. Laser.
Acquired Sub. Power Source.
Acquired Sub. Optics.
Acquired 35 matter.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
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|               ?????????????????   #??????????????? |
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|               ??????????????????#  ##????????????? |
|               ?????????????????##   ######???????? |
|               ????????????????##         #???????? |
|               ???????????????##          #???????# |
|               ???????????????#           #?####?## |
|               ???????????????#           ###  ###  |
|               ???????????????##       ##       ##  |
|               ????????????????##      ##           |
|               ????????????????##        =          |
|               ?????????????####  ##    [           |
|               ?????????#####     ##   ###   ###    |
|               ??????????< ###         #?#####?#    |
|               ?????????# & ?# ##      ### ##??##   |
|               ?????????# < ## ###          #???#   |
|               ??????????< <#  #?#         ##??##   |
|               ?????????## ##  #?##  ##   ##???#    |
|               ?????????#  #%& #??####?   #????#    |
|               ?????????# @ [! #???????## #????#    |
|               ?????????#R     #?????????##???##    |
|               ?????????# ;<<  #??????????????#     |
|               ????????"< ###<  #?????????????#     |
|               ???????#<< ??#     ???????????#  ##  |
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|               ????#####?????#        #?????????##  |
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|               ???????????????????? #?????????#   # |
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|               ????????????????????? ?????????#     |
|               ????????????????????? ???????###   # |
|               ?????????????????????? ????###     # |
|               ????????????????????     ###       # |
|               ???????????????????#               # |
|               ????????????????????#                |
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|               ?????????????????????            ### |
|               ?????????????????????          ##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterEncryptedPick
  Manual?         0
Play Time         00:13:19
  Cumulative      22.1 hours
  Start           2025.02.24 @ 19:07:01
  End             2025.02.24 @ 19:18:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a90db967-5fa9-42db-a6d1-e6ab7a059401