Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:06:57 Player: Tesserakt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1052) 1052 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3112 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 184/300 Energy 0/125 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Improved Sensor Array Seismic Detector ECM Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Structural Scanner Terrain Scanner Propulsion Shielding Reflective Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Backup Laser I Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Structural Scanner Terrain Scanner Propulsion Shielding Improved Light Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 71 | 9 34 4 9 15 Power 7 | 1 3 2 . 1 Engine 7 | 1 3 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 4 6 1 4 3 Treads 1 | . . . 1 . Leg 9 | 2 5 1 1 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 6 | . 1 . 2 3 Utility 26 | . 16 . 1 9 Device 18 | . 10 . . 8 Storage 3 | . 3 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 3 | . 2 . . 1 Artifact . | . . . . . Weapon 20 | 4 9 1 4 2 Energy Gun 6 | 2 1 . 3 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 2 . . 2 Ballistic Cannon 3 | . 2 . 1 . Launcher 4 | . 3 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . 1 . . . System Corruption 7 | . 7 . . . Parts Lost 11 | . 6 1 4 . Power 3 | . 2 . 1 . Propulsion 4 | . 2 1 1 . Utility . | . . . . . Weapon 4 | . 2 . 2 . Highest Loss Streak 3 | . 3 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 74 | . 88 93 55 42 Engine 9 | . 7 13 9 6 Treads 1 | . . . 3 . Leg 16 | . 23 22 7 . Flight 1 | . . . . 12 Device 12 | . 20 14 . 10 Processor 7 | . 2 14 13 6 Protection 1 | . 4 . . . Energy Gun 4 | . . . 13 . Ballistic Gun 5 | . 11 . . 6 Ballistic Cannon 10 | . 11 19 6 . Launcher 2 | . 2 8 1 . Naked Turns . | . . . . . Heaviest Build 16 | 7 16 14 13 10 Greatest Support 26 | 20 26 20 20 12 Greatest Overweight (x) 4 | . 3 4 3 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 Average Carried 4 | 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1399 | 311 719 40 181 148 Remotely 201 | . 161 40 . . Salvage Created 1199 | 59 774 30 212 124 Parts 77 | 3 43 9 12 10 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 6 | . 4 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 35 | 1 16 6 9 3 Guns 12 | 1 4 . 4 3 Cannons 11 | . 5 4 2 . AOE 12 | . 7 2 3 . Classes Destroyed 8 | 2 5 . 1 . Worker 3 | . 3 . . . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 4 | . 3 . . 1 Watcher 4 | . 3 . 1 . Swarmer 14 | . 2 6 3 3 Grunt 19 | 1 14 . 4 . Sentry 2 | . . . 2 . Best Kill Streak 6 | 1 6 3 3 4 Combat Bots Only 5 | 1 5 3 3 3 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 185 | 5 76 27 47 30 Missed 46 | . 16 10 13 7 Damage Taken 1562 | 54 700 197 414 197 Core 347 | 12 119 32 61 123 Absorbed by Shields . | . . . . . Redirected to Shielding 42 | . 42 . . . Regen/Repaired (Parts) 51 | . . . 51 . Core Remaining (%) 71 | 95 . 34 84 . Volleys Fired 149 | 9 69 16 35 20 Largest 2 | 2 2 2 2 1 Hottest 130 | 60 78 69 130 20 Shots Fired 242 | 15 122 21 64 20 Gun 138 | 15 58 . 45 20 Cannon 88 | . 54 16 18 . Launcher 16 | . 10 5 1 . Special . | . . . . . Kinetic 175 | 9 112 16 18 20 Thermal 45 | . . . 45 . Explosive 16 | . 10 5 1 . Electromagnetic 6 | 6 . . . . Robot Hit Streak 10 | 5 7 2 10 10 Robot Miss Streak 10 | 1 5 3 10 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 143 | 11 63 7 46 16 Core Hits 89 | 3 38 6 35 7 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3007 | 205 1584 210 870 138 Guns 864 | 119 263 . 344 138 Cannons 990 | . 610 130 250 . Explosions 1131 | 86 706 80 259 . Melee . | . . . . . Ramming 22 | . 5 . 17 . Kinetic 1474 | 83 873 130 250 138 Thermal 430 | 86 . . 344 . Explosive 1014 | . 675 80 259 . Electromagnetic 67 | 36 31 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 7 . . Average Corruption 7 | . 7 7 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 16 6 . . Message Errors 3 | . 2 1 . . Matter Fused 4 | . 3 1 . . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . 5 . . . Data Loss (major) 2 | . 1 1 . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 101 | . 67 9 25 . Projectiles 66 | . 60 6 . . Explosions 35 | . 7 3 25 . Melee . | . . . . . Knockbacks 9 | . 8 . 1 . Impact . | . . . . . Kinetic 9 | . 8 . 1 . Secondary . | . . . . . Self-Inflicted Damage 88 | . 11 62 15 . Shots 4 | . 1 2 1 . Rammed 3 | . . . 3 . Targets Rammed 8 | . 3 . 5 . Kicked 5 | . 3 . 2 . Crushed . | . . . . . Highest Temperature 405 | 30 227 157 405 3 Average Temperature 64 | 20 45 44 92 3 Received Heat Transfer 513 | 30 345 . 138 . Effects 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 681 | 150 . . 531 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 393 | 25 393 286 306 218 Initial 135 | . 16 135 111 98 Average 183 | 10 219 187 200 164 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 49 | 100 44 52 34 52 Level 1 50 | . 55 47 65 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 . 3 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | 1 26 6 18 8 Peak Tracking Total 6 | 1 6 3 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 2 . 3 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 2 . 3 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 8 . 13 . Successful 12 | . 4 . 8 . Failed 9 | . 4 . 5 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 11 | . 6 . 5 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 3 . Record 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 2 | . 2 . . . Transport Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 2 | . 2 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1949 | 209 766 241 574 159 Spaces Moved 1229 | 168 429 147 267 218 Core 250 | 22 11 12 108 97 Treads 49 | . . . 49 . Legs 702 | 81 377 135 109 . Wheels 106 | 65 41 . . . Hover . | . . . . . Flight 122 | . . . 1 121 Fastest Speed 34 | 50 80 120 50 34 Average Speed 114 | 95 118 132 168 43 Slowest Speed 250 | 120 200 250 200 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 46 35 21 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 17 | . . 17 . . Terrain Destroyed 101 | . 38 37 26 . Melee . | . . . . . Projectile 7 | . 2 5 . . AOE 94 | . 36 32 26 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1528 | 204 568 172 322 262 Wait 4 | 4 . . . . Move 1225 | 167 428 146 266 218 Hop . | . . . . . Pick Up 37 | 11 15 3 . 8 Fast Attach 23 | . 13 1 7 2 Attach 24 | 9 7 1 1 6 Detach 4 | 3 1 . . . Swap 24 | . 14 2 1 7 Drop 30 | 1 18 3 7 1 Fire 149 | 9 69 16 35 20 Melee . | . . . . . Ram 1 | . . . 1 . Kick 5 | . 3 . 2 . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 210 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 594 | -10/Materials | Lost 3 parts (1p2w) 811 | -10/Materials | Core integrity fell below 50% 849 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Identified exit to Mines 976 | -10/Materials | Entered Mines 992 | -10/Mines | Discovered new exit (range 6) 1000 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1055 | -10/Mines | Learned 2 Materials zone layouts 1169 | -10/Mines | Discovered new exit (range 4) 1195 | -10/Mines | Identified exit to Materials 1217 | -10/Mines | Entered Materials 1217 | -9/Materials | Evolved 2 slots: Propulsion x2 1311 | -9/Materials | Repaired Grenade Launcher 1789 | -9/Materials | Discovered new exit (range 5) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1950 | -8/Materials | Self-destructed Last Messages --------------- 01859_ R-06 Scavenger collects Flight Unit. 01861_ Dropped Lgt. Assault Rifle. 01861_ Acquired 18 matter. 01863_ R-06 Scavenger collects Flight Unit. 01863_ Acquired 22 matter. 01866_ R-06 Scavenger collects Lgt. Ion Engine. 01866_ Acquired Lgt. Assault Rifle. 01867_ Acquired 95 matter. 01869_ Acquired 1 matter. 01875_ Acquired Flight Unit. 01881_ K-01 Serf collects debris. 01904_ Acquired Imp. Sensor Array. 01905_ Discarded Imp. Targeting Computer. 01910_ Acquired Seismic Detector. 01915_ Acquired ECM Suite. 01921_ K-01 Serf collects debris. 01924_ Acquired 10 matter. 01925_ K-01 Serf collects debris. 01931_ Acquired Reflective Plating. 01937_ K-01 Serf collects debris. 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