Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.21 @ 11:36:01 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1148) 1148 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6198 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 614/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Transport Network Coupler Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Nuclear Pulse Array Terrain Scanner Transport Network Coupler Mini Grenade Launcher [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Nuclear Pulse Array Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Advanced Terrain Scan Processor Device Terrain Scanner Storage Energy Well Processor Advanced Terrain Scan Processor Weapon Hypervelocity Coil Gun Ballistic Gun Hypervelocity Coil Gun Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 6 | . . 2 1 . 2 1 . . . Utility 5 | . . . 1 2 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 66 | . 7 7 10 2 7 8 17 6 2 Power 12 | . 1 . 1 . 2 1 5 1 1 Engine 4 | . 1 . . . . . 2 1 . Core 8 | . . . 1 . 2 1 3 . 1 Reactor . | . . . . . . . . . . Propulsion 22 | . 4 4 2 . 2 4 5 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 19 | . 2 4 2 . 2 3 5 1 . Utility 17 | . 1 1 2 1 2 1 5 3 1 Device 10 | . 1 1 . 1 . 1 4 2 . Storage 1 | . . . . . 1 . . . . Processor 6 | . . . 2 . 1 . 1 1 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | . 1 2 5 1 1 2 2 1 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . 1 1 4 . . 2 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 1 1 . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 36 | . 2 5 1 2 6 1 3 7 9 Power 8 | . . . . . 2 1 3 . 2 Propulsion 14 | . 1 3 1 2 2 . . 4 1 Utility 7 | . . . . . 1 . . 2 4 Weapon 7 | . 1 2 . . 1 . . 1 2 Highest Loss Streak 9 | . 2 5 1 2 3 1 2 3 9 Average Slot Usage (%) 70 | . 92 81 82 73 57 68 80 64 37 Engine 4 | . 14 11 . . . . 3 5 3 Core 2 | . . . 8 7 5 3 3 . . Wheel 1 | . 11 . . . . . . . . Flight 18 | . 10 33 31 28 13 21 24 13 3 Device 10 | . 13 19 11 7 11 5 10 10 7 Storage 3 | . 9 . . . . 5 5 4 . Processor 14 | . . . 13 15 15 17 19 19 15 Ballistic Gun 9 | . 28 17 12 13 . 6 10 6 3 Launcher 1 | . . . 5 . 3 2 . 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 10 11 6 8 8 13 22 28 27 19 Greatest Support 53 | 20 20 16 20 16 20 39 53 52 22 Greatest Overweight (x) 1 | . 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 Average Capacity 5 | . 6 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 4 4 5 5 3 Average Carried 4 | . 6 4 4 4 3 3 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 4 5 4 3 4 5 3 3 Class Distribution -------------------- 58% | Mutant 16% | Sprinter 15% | Scout 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 1091 | 200 122 66 16 . 208 70 200 153 56 Remotely . | . . . . . . . . . . Salvage Created 1051 | . 322 35 21 . 115 209 167 156 26 Parts 74 | . 11 6 11 . 9 12 16 8 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 34 | . 8 3 6 . 4 3 5 4 1 Melee 1 | . . . . . 1 . . . . Guns 18 | . 8 3 . . . 3 1 2 1 AOE 15 | . . . 6 . 3 . 4 2 . Classes Destroyed 8 | . 3 . . . 2 . 2 1 . Worker 3 | . . . . . 1 1 1 . . Hauler 1 | . 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . . Swarmer 23 | . 3 3 6 . 3 . 5 2 1 Grunt 9 | . 5 . . . . 3 . 1 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 6 3 6 . 3 4 5 3 1 Combat Bots Only 6 | . 6 3 6 . 3 3 5 3 1 Max Kills in Single Turn 4 | . 1 1 3 . 2 2 4 3 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 . 2 . 4 2 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Damage Taken 3173 | . 405 244 97 147 397 91 585 490 717 Core 892 | . 87 44 15 70 124 16 19 92 425 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 65 89 97 90 85 98 . . . Volleys Fired 76 | . 31 15 4 . 3 6 9 6 2 Largest 2 | . 2 2 2 . 1 2 2 2 2 Hottest 70 | . 40 40 50 . 30 70 70 70 65 Shots Fired 138 | . 62 21 7 . 3 12 18 12 3 Gun 128 | . 62 21 4 . . 12 17 10 2 Cannon . | . . . . . . . . . . Launcher 10 | . . . 3 . 3 . 1 2 1 Special . | . . . . . . . . . . Kinetic 128 | . 62 21 4 . . 12 17 10 2 Thermal . | . . . . . . . . . . Explosive 10 | . . . 3 . 3 . 1 2 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 14 8 2 . . 6 3 4 7 Robot Miss Streak 6 | . 2 5 1 . 2 1 2 6 . Penetration Max 2 | . . . . . . 1 . 2 . Secondary Targets 4 | . 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 85 | . 44 12 2 . 3 9 8 4 3 Core Hits 65 | . 18 3 9 . 5 7 11 9 3 Critical Kills 10 | . 1 . . . . 3 3 2 1 Critical Parts Destroyed 4 | . . . . . . 1 1 2 . Critical Strikes 14 | . 1 . . . . 4 4 4 1 Destroy 14 | . 1 . . . . 4 4 4 1 Melee Attacks 6 | . . . . . 6 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 6 | . . . . . 6 . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2147 | . 368 128 403 . 353 310 303 191 91 Guns 737 | . 368 128 6 . . 104 70 44 17 Cannons . | . . . . . . . . . . Explosions 1146 | . . . 397 . 163 206 233 147 . Melee 190 | . . . . . 190 . . . . Ramming 74 | . . . . . . . . . 74 Kinetic 737 | . 368 128 6 . . 104 70 44 17 Thermal 206 | . . . . . . 206 . . . Explosive 940 | . . . 397 . 163 . 233 147 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 190 | . . . . . 190 . . . . Highest Corruption 10 | . . . . . . 2 3 4 10 Average Corruption 3 | . . . . . . 2 2 3 4 Corruption Purged . | . . . . . . . . . . Effects 11 | . . . . . . 1 3 5 2 Message Errors 3 | . . . . . . . 1 1 1 Matter Fused 3 | . . . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . 45 . 26 . . . 6 Projectiles . | . . . . . . . . . . Explosions 51 | . . . 45 . . . . . 6 Melee 26 | . . . . . 26 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 143 | . . . 43 . 37 . . . 63 Shots 3 | . . . 1 . 1 . . . 1 Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 220 | . 29 8 10 1 . 10 22 220 . Average Temperature 20 | . 9 3 5 1 . 7 5 97 . Received Heat Transfer 441 | . 141 27 18 36 6 36 36 141 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Peak Influence 587 | . 186 133 277 186 237 426 587 . . Initial 208 | . . 78 47 126 88 105 208 . . Average 185 | . 72 102 111 144 146 204 352 . . Maximum Alert Level 2 | . . . 1 . 1 2 2 . . Low Security (%) 59 | . 100 100 77 100 56 65 . . . Level 1 28 | . . . 22 . 43 31 55 . . Level 2 11 | . . . . . . 3 44 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 2 2 5 . . Investigation 2 | . . . . . 1 . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 5 | . 1 . . . 1 . 3 . . Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 4 | . 1 . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 11 5 13 3 13 9 26 16 6 Peak Tracking Total 11 | . 7 5 8 3 5 7 11 9 5 Tactical Retreats 10 | . . . 1 . 1 1 3 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 3 | . . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 4 | . . . 1 . . 3 . . . Max in Single Turn 3 | . . . 1 . . 3 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 9 | . 1 1 1 1 . 2 2 1 . Terminals 7 | . 1 1 1 . . 2 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 16 | . 2 2 1 2 . 4 4 1 . Successful 3 | . 1 . . . . 1 . 1 . Failed 13 | . 1 2 1 2 . 3 4 . . Catastrophic 5 | . 1 . 1 . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 2 2 1 . . 2 2 . . Terminals 13 | . 2 2 1 . . 4 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 3 | . 1 . . . . 1 . 1 . Open Door 1 | . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 1 1 . 2 2 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 1481 | . 173 94 113 102 219 106 277 291 106 Spaces Moved 3032 | 1 114 150 241 278 473 235 597 750 193 Core 34 | . . . . . 2 . . . 32 Treads . | . . . . . . . . . . Legs 29 | 1 28 . . . . . . . . Wheels 27 | . 27 . . . . . . . . Hover . | . . . . . . . . . . Flight 2942 | . 59 150 241 278 471 235 597 750 161 Fastest Speed 28 | 120 37 31 28 31 32 31 30 31 40 Average Speed 35 | 120 68 33 32 31 36 32 31 35 41 Slowest Speed 120 | 120 120 37 34 37 100 34 37 40 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 32 | . 4 5 3 4 3 1 10 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 28 14 28 8 12 9 20 95 38 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 4 | . 1 . . . 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . Scrap Searched 6 | . . . . . . . . 4 2 Spaces Dug 15 | . . . . . 3 . . 12 . Terrain Destroyed 80 | . . . 22 . 18 6 6 18 10 Melee 3 | . . . . . 3 . . . . Projectile . | . . . . . . . . . . AOE 76 | . . . 22 . 15 6 6 17 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Total 3253 | . 155 168 265 288 501 248 652 762 214 Wait 31 | . . . 5 . 16 . 9 . 1 Move 2960 | . 105 139 235 269 466 232 576 745 193 Hop 31 | . 4 5 2 4 3 1 10 2 . Pick Up 6 | . 2 1 1 . . . 1 1 . Fast Attach 42 | . 3 6 6 1 4 6 12 2 2 Attach 9 | . 1 1 . 1 2 1 . 3 . Detach 7 | . 1 . 3 . . 1 . 2 . Swap 15 | . 3 . 4 . 1 1 5 1 . Drop 25 | . 5 1 5 2 . . 12 . . Fire 76 | . 31 15 4 . 3 6 9 6 2 Melee 6 | . . . . . 6 . . . . Ram 16 | . . . . . . . . . 16 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . 11 . . 18 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Identified exit to Materials 58 | -10/Materials | Discovered new exit (range 16) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Propulsion x2 216 | -9/Materials | Discovered new exit (range 6) 268 | -9/Materials | Entered another Materials area 268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 285 | -8/Materials | Lost 5 parts (3n2w) 378 | -8/Materials | Discovered new exit (range 7) 381 | -8/Materials | Entered Factory 381 | -7/Factory | Evolved 2 slots: Utility x2 477 | -7/Factory | Discovered new exit (range 14) 483 | -7/Factory | Entered another Factory area 483 | -6/Factory | Evolved 2 slots: Propulsion x2 539 | -6/Factory | Spotted B-75 Beast 682 | -6/Factory | Lost 3 parts (1p1n1u) 696 | -6/Factory | Discovered new exit (range 9) 701 | -6/Factory | Identified exit to Factory 702 | -6/Factory | Entered another Factory area 702 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 762 | -5/Factory | Garrison activated, responded to threat 800 | -5/Factory | Discovered new exit (range 15) 805 | -5/Factory | Identified exit to Factory 808 | -5/Factory | Entered another Factory area 808 | -4/Factory | Evolved 2 slots: Utility x2 1065 | -4/Factory | Discovered new exit (range 13) 1069 | -4/Factory | Identified exit to Upper Caves 1085 | -4/Factory | Entered Upper Caves 1087 | -4/Upper Caves | Encountered a Warlord checkpoint 1152 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 1187 | -4/Upper Caves | Lost 3 parts (1n1u1w) 1242 | -4/Upper Caves | Learned Research stockpile data 1331 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 1374 | -4/Upper Caves | Discovered new exit (range 6) 1376 | -4/Upper Caves | Entered another Upper Caves area 1476 | -4/Upper Caves | System corruption reached 10% 1482 | -4/Upper Caves | Self-destructed Last Messages --------------- 01451_ Lgt. Nuclear Core destroyed. 01452_ Slammed into S-27 Virus. 01457_ Broken Reaction Control System destroyed. 01460_ Adv. Weight Redist. System destroyed. 01466_ Searching scrap... 01466_ Found Adv. Actuator Array. 01466_ Found Lrn. Tractor Beam. 01466_ Found 0b10 Decoder Chip [Looter]. 01466_ Found 20 Matter. 01467_ Acquired 9 matter. 01467_ Acquired 0b10 Decoder Chip [Looter]. 01469_ Slammed into S-27 Virus. 01470_ 0b10 Decoder Chip [Looter] destroyed. 01470_ Slammed into S-27 Virus. 01474_ Destabilizing: System corrupted (+1). 01475_ Slammed into S-27 Virus. 01475_ Adv. Visual Processing Unit destroyed. 01475_ System corrupted by crushing effect (+5). 01476_ Slammed into S-27 Virus. 01481_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????#???????????????????### | | ?????????????????????????? ??????#???#####???## | | ?????????????????????????? ?????? ### #???# | | ??????????????????????????? ??????? ##??## | | ??????????????????????????? ???????? ##??### | | ???????????????????????????# ?????????# ##???# | | ?????????????????? ??????### ??????#### #???? | | ?????????????????? ?????# ####### ????? | | ?????????????????? ????# ?# #????? | | ??????????????????? #### ?# ###### | | ???????????????????? ??# | | ?????????????????????? #?????# | | ???????????????????????# #????## #### | | ???????????????????????# ##???# # ## | | ?????????????????????????# ##??# # | | ??????????????????????????# #### | | ?????????????????????????????# ## | | ???????????????????????????### | | ??????????????????????????## ##### | | ?????????????????????????## #???#### | | ?????????????????????????# ## #??????# | | ??????????????????????##?# ### #???# | | ?????????????????????## ## #?# ##???# | | ????????????????????## ####?# #####????# | | ????????????????????# @ ##????####????????# | | ????????????????????# s%% #?????????????????## | | ????????????????????## %% #### ##???????????? | | ?????????????????????## % ss #???????????? | | ??????????????????????##%% ## #???????????? | | ???????????????????????##s### #???????????? | | ????????????????????????#%#? #???????????? | | ?????????????????# #####%# ##???????????? | | ?????????????????# %!% #????????????? | | ?????????????# #???????????? | | ????????????# # ####### #?????????? | | ?????????????# #????????? ??????? | | ?????????????# ????????????# #### ??????? | | ????????????????????????????###### ##???? ??????? | | ??????????????????????????????????##??????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 410 Cloak Strength 3 Additional Mass Support 9 Evasion (%) 74 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalGrenadeShifter Manual? 0 Play Time 00:25:28 Cumulative 205.4 hours Start 2021.12.21 @ 11:10:26 End 2021.12.21 @ 11:36:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c84536eb-0ebd-441e-a1bf-af352fe42af3