Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.18 @ 09:39:14

Player: 4 Kinetics not enough

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (647)     3235
Value Destroyed (28550)    28550
Prototype IDs (91)         1820
Alien Tech Used (8)        1600
Bonus (38364)              38364
              TOTAL SCORE: 85069

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8729
Follower Combat Kills      1620
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       94
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -1979

 Cogmind 
---------
Core Integrity             276/1600
Matter                     5/300
Energy                     572/600
System Corruption          24%
Temperature                Cool (15)
Movement                   Treading (160)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
    Reinforced Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (8) ---
               Centrium Heavy Treads
               Centrium Heavy Treads
               Centrium Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY (11) -----
  Experimental Cooling System
               Coolant Network
         Large Storage Unit
               Spectral Analyzer
      Advanced Armor Integrity Analyzer
               SHELL Armor
  Experimental Force Field
>              --- WEAPON (4) -------
    Long-range Gatling Laser
>              --- INVENTORY (15) ---
      Advanced Heavy Treads
               Centrium Heavy Treads
  Experimental Energy Well (600)
      Advanced Particle Charger
  Experimental Powered Armor
    Long-range Tractor Beam
       Compact Mass Driver
       Compact Mass Driver
         Heavy Hardcell Cannon
               Perforator

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
  High-density Centrium Leg
>              --- UTILITY ----------
               Spectral Analyzer
               Nanoactuators
               Nanoactuators
               SHELL Armor
               AEGIS Remote Shield
               Matter Drive
               Microwarp Drive
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Perforator
>              --- INVENTORY --------
               AEGIS Remote Shield
               Transdimensional Reconstructor
               Matter Drive
    Long-range Proton Cannon
[Rating: 250]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zero-point Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Deep Network Scanner
  Protection               SHELL Armor
  Artifact                 Matter Drive
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             908  | 11  1   8   33  .   26  16  16  28  5   2   16  1   9   13  .   27  4   12  33  18  17  6   3   54  8   15  1   26  39  60  26  33  11  262 68  
  Power                    51   | 1   .   2   2   .   1   .   .   1   .   .   .   .   .   1   .   3   .   1   1   1   1   1   .   2   1   1   .   .   3   4   1   2   2   17  2   
    Engine                 12   | 1   .   2   2   .   1   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   2   4   1   2   2   17  2   
  Propulsion               156  | 4   .   2   13  .   5   1   4   5   .   .   .   .   1   3   .   5   2   .   4   2   5   .   .   9   2   .   .   7   9   19  9   7   1   33  4   
    Treads                 101  | 2   .   1   12  .   5   1   4   5   .   .   .   .   1   1   .   5   2   .   4   2   5   .   .   5   2   .   .   5   3   1   2   1   1   27  4   
    Leg                    23   | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   6   .   6   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   18  1   .   .   .   .   
  Utility                  435  | 2   1   1   6   .   9   10  5   15  3   2   10  .   4   6   .   12  .   8   19  8   7   5   3   25  1   6   1   15  16  28  12  15  6   143 31  
    Device                 281  | 1   .   .   .   .   5   3   4   11  1   1   8   .   3   3   .   11  .   8   15  5   2   4   .   20  .   5   .   10  6   19  9   12  4   88  23  
    Storage                26   | .   1   1   3   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   7   7   
    Processor              35   | 1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   1   .   1   6   5   1   .   .   14  .   
    Hackware               14   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   1   .   3   1   .   1   .   .   
    Protection             63   | .   .   .   3   .   3   5   .   3   2   1   1   .   .   1   .   .   .   .   1   2   4   1   1   4   .   .   1   3   1   .   1   .   .   24  1   
    Artifact               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   10  .   
  Weapon                   266  | 4   .   3   12  .   11  5   7   7   2   .   6   1   4   3   .   7   2   3   9   7   4   .   .   18  4   8   .   4   11  9   4   9   2   69  31  
    Energy Gun             21   | 3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   9   3   .   1   .   .   2   
    Energy Cannon          39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   3   2   21  9   
    Ballistic Gun          123  | 1   .   2   11  .   9   4   6   3   2   .   2   .   2   2   .   7   .   2   6   7   3   .   .   14  3   6   .   3   .   2   .   .   .   23  3   
    Ballistic Cannon       60   | .   .   1   .   .   .   .   .   3   .   .   1   1   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   3   5   .   23  17  
    Launcher               8    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  67   | .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   1   1   4   .   .   .   .   5   .   1   6   6   4   4   .   24  4   
  Corrupted Parts          37   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   1   .   .   .   2   3   .   .   .   21  3   
    System Corruption      220  | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   20  5   .   .   .   13  6   .   .   .   132 19  
Parts Lost                 99   | .   .   6   1   .   .   1   .   1   .   .   1   .   .   5   .   .   .   3   .   .   .   .   .   21  .   1   .   21  13  4   1   5   1   9   5   
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               23   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   7   3   1   1   2   .   2   .   
  Utility                  39   | .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   8   .   1   .   12  5   1   .   2   1   3   1   
  Weapon                   31   | .   .   3   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   7   .   .   .   2   4   1   .   1   .   4   4   
  Highest Loss Streak      15   | .   .   6   1   .   .   1   .   1   .   .   1   .   .   3   .   .   .   2   .   .   .   .   .   14  .   1   .   15  12  2   1   3   1   4   2   
Average Slot Usage (%)     80   | .   100 97  99  100 99  99  93  91  92  92  90  92  92  88  86  84  82  83  94  97  96  87  88  85  93  81  94  86  47  69  84  72  72  66  69  
  Engine                   2    | .   14  13  11  11  9   7   7   7   7   7   7   7   6   .   .   1   6   6   5   5   4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   4   .   .   3   5   5   1   .   4   4   2   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  3   .   2   5   3   .   3   8   6   8   6   5   
  Treads                   18   | .   .   .   30  33  26  30  24  22  23  23  23  23  20  15  13  19  25  26  20  22  20  11  11  13  20  26  26  26  6   1   2   4   4   15  16  
  Leg                      1    | .   28  27  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  23  24  1   .   
  Device                   12   | .   14  3   .   .   8   6   14  13  9   7   12  15  20  10  6   6   6   8   11  14  16  21  10  10  21  21  22  16  9   13  15  7   7   15  12  
  Storage                  7    | .   8   23  11  11  9   7   7   7   7   7   7   7   12  13  13  13  13  13  10  5   5   5   5   5   5   5   5   4   .   .   .   1   .   4   5   
  Processor                4    | .   5   .   .   .   .   .   7   3   .   .   .   .   .   2   6   8   13  10  .   .   .   .   .   .   5   4   .   .   13  13  9   7   4   4   10  
  Hackware                 2    | .   .   .   .   .   7   12  .   .   .   .   .   .   .   .   .   .   .   .   10  14  11  11  13  11  5   5   5   2   .   6   7   3   1   .   .   
  Protection               5    | .   .   .   10  11  2   2   .   3   12  15  7   7   6   7   6   1   .   .   4   1   4   .   9   11  5   5   8   11  1   .   1   4   4   7   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   6   2   3   
  Ballistic Gun            12   | .   .   20  31  33  35  29  29  26  15  15  16  18  13  13  13  16  8   5   22  23  22  23  23  20  20  5   21  18  .   .   .   .   .   3   1   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   3   15  15  7   11  12  12  13  9   3   4   .   .   .   .   .   .   .   .   .   .   .   1   4   6   5   3   8   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   
Heaviest Build             279  | 10  15  15  64  64  74  71  68  93  101 101 101 79  90  278 277 277 268 279 90  107 145 150 156 160 130 185 178 179 77  60  103 131 149 173 171 
  Greatest Support         320  | 40  20  20  69  66  69  80  140 112 110 110 110 110 110 120 90  118 88  88  110 88  160 160 160 180 112 112 112 172 135 58  160 166 160 305 320 
  Greatest Overweight (x)  49   | 2   .   .   .   .   1   .   .   1   .   .   .   .   .   3   3   3   3   3   1   1   1   47  .   12  1   1   1   4   1   1   1   1   .   49  .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   2   3   .   .   .   12  .   1   1   .   1   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 35   | 5   8   8   20  20  20  20  20  20  20  20  20  20  20  35  35  35  35  35  35  20  25  25  25  25  25  25  25  25  5   25  5   5   5   15  15  
  Average Capacity         20   | 5   6   8   11  20  20  20  20  20  20  20  20  20  20  29  35  35  35  35  20  20  22  25  25  25  25  25  25  24  5   5   5   5   5   14  15  
  Most Carried             35   | 5   8   8   18  20  20  20  20  20  19  20  20  20  20  22  26  34  35  35  30  20  25  25  25  24  14  25  25  25  5   5   5   5   5   15  15  
  Average Carried          17   | 1   6   7   9   18  19  19  18  19  18  19  19  19  19  20  24  28  34  33  18  18  21  24  25  20  10  21  23  22  4   4   4   4   4   13  14  
  Final Capacity           35   | 5   8   8   20  20  20  20  20  20  20  20  20  20  20  35  35  35  35  35  20  20  25  25  25  25  25  25  25  5   5   5   5   5   5   15  15  
  Final Carried            34   | 5   8   8   18  20  20  20  20  19  19  20  20  20  19  22  26  34  34  31  20  19  25  25  25  10  14  21  25  5   5   5   5   4   5   15  14  

 Class Distribution 
--------------------
 23% | Scavenger-Tank
 23% | Scavenger-Mutant
 13% | Hauler-Gunner
 10% | Mutant
  7% | Tank
  6% | Gunner
  4% | Hauler-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
     Scavenger-Tank | -9/Materials
               Tank | -9/Mines
             Gunner | -8/Materials
      Hacker-Gunner | -7/Factory
             Gunner | -7/Waste
             Gunner | -7/Factory
               Tank | -7/Lower Caves
               Tank | -7/Lower Caves
               Tank | -7/Data Miner
     Scavenger-Tank | -6/Proximity Caves
     Scavenger-Tank | -6/Factory
      Hauler-Gunner | -6/Lower Caves
      Hauler-Gunner | -6/Lower Caves
      Hauler-Gunner | -6/Zion
      Hauler-Mutant | -6/Deep Caves
      Hauler-Mutant | -5/Proximity Caves
     Scavenger-Tank | -5/Factory
        Hacker-Tank | -5/Extension
     Scavenger-Tank | -5/Cetus
     Scavenger-Tank | -5/Archives
     Scavenger-Tank | -5/Hub_04(d)
     Scavenger-Tank | -4/Factory
     Scavenger-Tank | -4/Upper Caves
   Scavenger-Mutant | -4/Warlord
     Scavenger-Tank | -3/Proximity Caves
     Scavenger-Tank | -3/Research
             Mutant | -3/Quarantine
 Scavenger-Sprinter | -2/Research
      Hacker-Mutant | -2/Testing
   Scavenger-Mutant | -2/Section 7
   Scavenger-Mutant | -1/Access
   Scavenger-Mutant | -1/Command
   Scavenger-Gunner | -1/Access_0

 Resources                       | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Matter Collected           33308 | 360   10    79    793   .     1271  866   722   1525  452   261   363   52    153   939   173   1069  125   724   1119  555   527   733   .     1371  419   217   440   1186  333   811   706   1832  9     10887 2226  
  Remotely                 12607 | .     .     .     .     .     175   .     722   355   .     251   360   .     .     .     .     532   .     432   750   .     .     .     .     859   .     217   .     763   .     208   549   745   .     3907  1782  
Salvage Created            35252 | 207   107   59    1113  .     1848  1452  1566  2338  162   203   324   .     136   407   64    1061  110   373   1381  480   559   669   16    3128  400   67    728   2110  430   440   1178  2351  .     8823  962   
  Parts                    1685  | 18    9     8     76    1     110   80    31    118   3     8     13    .     6     15    4     83    6     6     71    20    26    39    2     163   16    7     30    98    16    9     51    108   .     388   46    
Haulers Intercepted        21    | .     .     .     5     .     3     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     1     .     .     .     .     
Recyclers Shooed           20    | .     .     .     1     .     1     2     .     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     4     .     .     .     1     1     .     .     1     .     3     .     
Parts Field Recycled       48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     
  Retrieved Matter         584   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     584   .     
Parts Self-Destructed      174   | .     .     .     .     .     .     .     .     .     .     10    .     .     .     17    1     2     .     5     .     .     .     .     .     .     11    100   28    .     .     .     .     .     .     .     .     
  Prevented                56    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  440  | .   2   4   18  .   32  20  6   29  5   6   4   .   .   15  1   5   6   10  26  7   11  4   .   43  4   1   9   21  5   1   9   30  .   92  14  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Guns                     254  | .   2   4   18  .   32  20  6   26  2   5   3   .   .   3   1   5   3   1   23  7   11  4   .   34  4   1   9   21  2   1   .   .   .   4   2   
  Cannons                  152  | .   .   .   .   .   .   .   .   3   3   1   1   .   .   12  .   .   3   4   .   .   .   .   .   .   .   .   .   .   1   .   6   30  .   78  10  
  AOE                      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | 3   1   2   3   .   3   4   1   .   1   .   .   .   .   2   .   2   1   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   
  Worker                   58   | 2   .   .   2   .   2   4   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   10  .   .   .   5   1   .   1   1   .   23  .   
  Builder                  16   | .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 8    | 3   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   .   .   5   .   3   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   1   .   .   .   .   
  Recycler                 34   | 1   .   .   .   .   3   4   .   4   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   4   .   .   .   4   .   .   1   .   .   8   .   
  Mechanic                 4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 15   | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  20   | .   .   .   2   .   4   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   7   .   
  Swarmer                  93   | .   .   3   3   .   11  7   .   3   .   3   .   .   .   7   .   .   .   .   15  .   5   .   .   4   .   .   3   7   .   .   .   6   .   16  .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    134  | .   2   .   9   .   9   5   .   16  .   2   .   .   .   4   .   .   .   9   1   2   1   .   .   15  2   .   5   7   3   .   7   8   .   27  .   
  Brawler                  9    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   2   .   1   .   
  Duelist                  11   | .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   3   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   54   | .   .   .   6   .   10  5   .   5   .   .   .   .   .   1   .   .   .   .   2   1   .   4   .   5   1   .   .   1   .   .   .   4   .   9   .   
  Demolisher               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   5   .   .   .   .   1   1   .   6   .   14  .   
  Programmer               35   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   8   1   .   .   3   1   .   .   4   .   11  .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           15   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Zionite                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   5    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | 3   3   3   4   1   8   5   2   9   5   6   3   .   1   4   1   6   4   5   7   3   5   4   1   21  3   1   4   10  3   2   5   7   .   17  4   
  Combat Bots Only         17   | .   2   3   3   .   6   4   2   8   5   6   3   .   .   4   1   3   3   5   6   2   5   1   .   13  3   1   4   4   3   1   4   6   .   17  4   
Max Kills in Single Turn   5    | 1   2   2   2   1   2   2   1   3   1   2   1   .   1   1   1   1   1   3   4   1   5   2   1   5   1   1   2   1   1   1   3   2   .   4   2   
  Gunslinging              2    | .   1   1   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Data Miner (-7/Data Miner)
  Imprinter (-6/Zion)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               52902 | .     22    691   930   .     1195  763   .     855   300   320   629   .     .     972   42    504   103   554   854   260   151   144   114   5153  199   779   176   5122  2568  688   617   3101  513   15318 9265  
  Core                     4249  | .     10    163   116   .     122   8     .     85    6     6     45    .     .     35    .     17    .     19    97    .     4     34    .     304   21    201   .     1125  158   110   59    259   89    662   494   
  Absorbed by Shields      22830 | .     .     .     .     .     .     142   .     318   114   125   .     .     .     168   .     .     .     .     572   268   167   133   .     .     55    405   187   1503  6     36    310   1565  428   8867  7461  
  Reduced by Siege Mode    2448  | .     .     .     .     .     .     .     .     6     19    22    35    .     .     74    .     22    .     .     5     .     2     4     .     323   .     .     .     41    13    .     7     6     .     1403  466   
Core Remaining (%)         60    | 100   .     30    .     71    77    .     .     .     .     .     .     78    .     .     .     .     .     91    .     .     .     .     86    .     .     .     54    .     1     .     .     65    .     .     17    
Volleys Fired              1587  | 54    4     9     80    .     83    51    22    82    12    9     15    .     4     36    4     49    11    17    44    21    21    30    .     94    20    16    17    65    31    24    38    63    3     407   151   
  Largest                  4     | 2     2     2     3     .     4     4     4     4     4     4     4     .     4     4     4     4     4     3     4     4     4     4     .     4     4     4     4     4     1     2     1     3     2     4     4     
  Hottest                  376   | 80    80    80    80    .     98    104   106   146   146   152   129   .     149   149   154   111   105   109   106   103   240   134   .     136   128   203   138   138   88    134   100   236   240   376   366   
Shots Fired                4273  | 58    8     17    240   .     326   189   88    327   47    24    60    .     12    135   10    194   28    47    173   83    76    117   .     342   39    41    68    250   31    31    41    69    5     614   483   
  Gun                      3035  | 58    8     13    240   .     324   188   88    285   23    18    45    .     8     65    4     194   22    30    172   83    76    117   .     336   39    29    68    250   18    10    .     .     .     128   96    
  Cannon                   1224  | .     .     4     .     .     .     .     .     42    24    6     15    .     4     70    6     .     6     14    .     .     .     .     .     .     .     12    .     .     13    21    41    69    5     485   387   
  Launcher                 13    | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  3801  | 50    .     9     232   .     324   188   88    327   47    24    60    .     12    135   10    194   28    44    172   83    75    117   .     336   39    29    68    248   .     27    14    62    .     421   338   
  Thermal                  259   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     5     4     .     .     5     110   132   
  Explosive                13    | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          187   | 8     8     8     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     27    7     .     82    13    
  Entropic                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         63    | 9     3     4     15    .     35    17    16    18    21    16    19    .     5     15    5     45    5     10    15    8     15    18    .     24    12    6     8     39    13    6     5     10    .     63    36    
  Robot Miss Streak        18    | 4     2     1     5     .     4     3     4     5     1     5     2     .     2     7     1     5     5     4     7     5     3     2     .     3     2     .     3     5     2     1     10    15    .     18    6     
  Penetration Max          3     | .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     .     1     1     .     .     1     2     .     3     1     
  Secondary Targets        65    | .     1     1     2     .     6     1     .     6     .     3     .     .     .     .     .     3     .     .     3     1     6     .     .     15    2     .     5     10    .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     1     1     .     2     1     .     1     .     1     .     .     .     .     .     1     .     .     1     1     2     .     .     1     1     .     1     1     .     .     .     .     .     .     .     
Shots Hit Robots           3038  | 40    5     12    166   .     233   134   75    208   33    21    56    .     9     77    5     133   26    41    119   64    61    77    .     239   31    2     42    182   19    23    23    34    .     465   383   
  Core Hits                1992  | 12    4     7     57    .     77    69    60    145   14    28    57    .     7     48    4     90    19    65    110   38    34    33    1     192   16    1     23    72    12    9     37    67    .     388   196   
  Critical Kills           177   | .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     1     .     3     3     .     9     1     1     3     12    .     .     11    33    .     93    3     
  Critical Parts Destroyed 195   | 1     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     3     .     10    1     .     2     21    .     1     5     39    .     102   4     
  Critical Strikes         438   | 1     .     .     .     .     2     3     1     7     2     1     2     .     1     10    .     .     .     .     1     .     7     10    .     21    3     1     5     35    .     2     16    76    .     212   19    
    Destroy                401   | 1     .     .     .     .     2     3     1     1     .     .     .     .     .     1     .     .     .     .     1     .     7     10    .     21    3     1     5     35    .     1     16    76    .     209   7     
    Blast                  37    | .     .     .     .     .     .     .     .     6     2     1     2     .     1     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     12    
Melee Attacks              26    | .     .     .     .     .     .     .     2     1     .     .     2     .     .     .     .     .     12    .     2     .     .     .     .     2     2     .     .     .     .     .     .     3     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6     | .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Piercing                 19    | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     12    .     2     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           81951 | 360   83    213   1821  17    3690  2722  1795  5128  850   581   1475  .     187   1897  155   2223  885   1674  2779  1299  1640  2001  12    8391  754   51    1185  5024  609   884   669   530   63    17389 12915 
  Guns                     47641 | 360   83    101   1760  .     3633  2590  1795  4035  219   404   1032  .     126   770   64    2223  208   584   2042  1299  1640  2000  .     5488  753   51    1140  4966  323   152   .     .     .     5051  2749  
  Cannons                  28304 | .     .     74    .     .     .     .     .     944   631   177   381   .     61    1127  91    .     130   468   .     .     .     .     .     .     .     .     .     .     195   732   669   461   .     11997 10166 
  Explosions               4099  | .     .     .     .     .     46    .     .     .     .     .     .     .     .     .     .     .     .     622   611   .     .     .     .     2820  .     .     .     .     .     .     .     .     .     .     .     
  Melee                    609   | .     .     .     .     .     .     .     .     .     .     .     62    .     .     .     .     .     547   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  1298  | .     .     38    61    17    11    132   .     149   .     .     .     .     .     .     .     .     .     .     126   .     .     1     12    83    1     .     45    58    91    .     .     69    63    341   .     
  Kinetic                  67008 | 265   .     98    1701  .     3633  2590  1795  4979  850   581   1413  .     187   1897  155   2223  338   1052  2042  1299  1640  2000  .     5488  753   51    1140  4906  .     843   135   461   .     13935 8558  
  Thermal                  6014  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    .     .     .     60    53    41    .     .     .     1703  4073  
  Explosive                4002  | .     .     .     .     .     46    .     .     .     .     .     .     .     .     .     .     .     .     622   598   .     .     .     .     2736  .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          3020  | 95    83    77    59    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     465   .     534   .     .     1410  284   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 609   | .     .     .     .     .     .     .     .     .     .     .     62    .     .     .     .     .     547   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         85    | .     .     1     .     .     .     .     .     2     2     2     2     2     .     .     .     5     5     5     4     6     30    30    .     31    38    38    4     11    55    6     6     17    1     85    24    
  Average Corruption       13    | .     .     1     .     .     .     .     .     1     2     2     2     2     .     .     .     4     5     5     3     5     11    17    .     12    37    13    4     3     30    5     6     10    1     19    7     
  Corruption Purged        243   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     213   .     
  Effects                  1199  | .     .     .     .     .     .     .     .     11    3     4     4     4     .     .     .     30    74    24    6     39    26    101   .     17    82    8     29    7     57    7     16    41    .     568   41    
    Message Errors         281   | .     .     .     .     .     .     .     .     6     .     2     3     2     .     .     .     5     27    9     1     10    3     27    .     5     15    1     10    3     8     2     4     4     .     125   9     
    Matter Fused           264   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     12    7     .     12    5     25    .     .     14    2     5     3     6     1     4     16    .     142   4     
    Heat Flow Errors       130   | .     .     .     .     .     .     .     .     1     1     .     1     1     .     .     .     8     4     3     3     6     5     6     .     1     10    .     6     .     3     .     2     5     .     62    2     
    Energy Discharges      141   | .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     6     8     2     2     5     3     12    .     2     12    2     4     .     6     3     3     7     .     58    3     
    Parts Rejected         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     .     .     1     1     .     .     .     2     .     .     .     .     5     4     
    Data Loss (minor)      115   | .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     .     2     13    2     .     3     5     10    .     1     6     1     4     .     5     .     .     2     .     52    5     
    Data Loss (major)      49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     2     .     2     .     .     3     .     .     .     2     .     .     1     .     27    4     
    Misfires               40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     5     .     1     3     .     .     .     .     .     3     1     .     25    .     
    Alerts                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     1     .     .     .     .     .     8     .     
    Misdirections          96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     1     14    2     .     .     25    .     .     3     .     42    3     
    Weapon Failures        53    | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     1     2     8     .     3     4     .     .     .     .     1     .     2     .     22    7     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            696   | .     .     .     .     .     .     .     .     64    .     .     .     .     .     6     20    .     243   .     3     .     .     .     .     43    .     .     19    31    .     10    5     .     .     191   61    
  Projectiles              343   | .     .     .     .     .     .     .     .     51    .     .     .     .     .     6     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    5     .     .     190   61    
  Explosions               29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    324   | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     243   .     .     .     .     .     .     17    .     .     19    31    .     .     .     .     .     1     .     
Knockbacks                 176   | .     .     1     1     .     .     .     .     6     2     3     1     .     1     2     .     .     2     3     1     .     .     .     .     .     .     .     .     1     .     1     13    26    1     75    36    
  Impact                   7     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     3     .     
  Kinetic                  161   | .     .     1     .     .     .     .     .     6     2     2     1     .     1     2     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     1     13    25    .     66    36    
  Secondary                8     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     .     
Self-Inflicted Damage      429   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   .     .     .     .     200   .     .     .     1     53    .     .     69    .     .     .     
  Shots                    11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   85    | .     .     .     13    1     2     14    .     7     .     .     .     .     .     .     .     .     .     .     7     .     .     1     1     3     1     .     4     4     10    .     .     .     .     17    .     
Targets Rammed             107   | .     .     7     13    2     2     17    .     8     .     .     .     .     .     .     .     .     .     .     8     .     .     1     1     3     1     .     4     4     11    .     .     .     3     22    .     
  Kicked                   14    | .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     
  Crushed                  8     | .     .     .     .     1     .     3     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
Highest Temperature        615   | 72    54    54    197   .     189   96    158   279   282   274   199   143   .     258   62    224   250   178   227   483   255   239   .     91    213   261   246   99    212   59    183   376   384   615   123   
  Average Temperature      77    | 38    30    17    50    .     62    16    55    87    140   160   118   79    .     142   35    82    103   71    80    126   78    40    .     12    63    54    40    21    80    12    31    124   208   99    39    
  Received Heat Transfer   4697  | .     12    .     375   .     387   151   .     219   80    54    84    .     .     158   40    69    20    232   32    42    .     20    .     564   33    20    22    545   174   18    105   167   18    846   210   
  Effects                  21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     9     .     9     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
    Interference           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     4     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          71    | .     .     .     .     .     .     .     .     4     1     1     1     .     1     8     .     1     .     .     3     .     1     3     .     9     .     .     .     1     2     .     1     4     .     21    9     
  Total Turns              2102  | .     .     .     .     .     .     .     .     49    38    25    80    .     4     92    .     18    .     .     16    .     21    60    .     155   .     .     .     154   18    .     5     53    .     1074  240   
  Longest Duration         282   | .     .     .     .     .     .     .     .     22    38    25    80    .     4     24    .     18    .     .     6     .     21    45    .     31    .     .     .     154   15    .     5     39    .     282   86    
Robots Corrupted           15    | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     7     2     
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     7     2     
  Parts Fried              33    | .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     5     .     .     15    7     
  Impact Corruptions       11    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     1     1     .     .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Heat Transferred         2543  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     100   .     .     .     74    74    74    .     .     .     808   1413  
Parts Sabotaged            10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     4     .     .     .     3     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             2258 | 30   149  127  389  150  342  428  151  1652 .    .    .    .    55   .    .    .    .    .    508  429  451  416  80   1313 .    .    .    520  159  188  714  963  696  2258 .    
  Initial                  563  | .    19   57   .    145  .    100  149  .    .    .    .    .    .    .    .    .    .    .    31   248  12   180  .    41   .    .    .    .    143  30   11   345  563  444  .    
  Average                  796  | 17   80   89   258  112  189  269  73   846  .    .    .    .    43   .    .    .    .    .    255  100  219  105  10   462  .    .    .    185  83   68   477  711  579  1689 .    
Maximum Alert Level        5    | .    .    .    1    .    1    2    .    5    .    .    .    .    .    .    .    .    .    .    2    2    2    2    .    4    .    .    .    2    .    .    3    3    2    5    .    
  Low Security (%)         24   | 100  100  100  23   100  41   31   100  4    .    .    .    .    100  .    .    .    .    .    23   76   47   67   100  51   .    .    .    61   100  100  16   .    .    .    .    
  Level 1                  13   | .    .    .    76   .    58   67   .    2    .    .    .    .    .    .    .    .    .    .    52   19   34   24   .    10   .    .    .    29   .    .    .    6    .    .    .    
  Level 2                  5    | .    .    .    .    .    .    1    .    10   .    .    .    .    .    .    .    .    .    .    23   4    17   7    .    .    .    .    .    9    .    .    79   27   100  .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    3    66   .    4    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    14   .    
  Level 5                  22   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  High Security            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77   | .    2    .    2    .    4    2    .    16   .    .    .    .    .    .    .    .    .    .    5    1    .    .    1    12   .    .    .    4    8    2    2    7    3    6    .    
  Investigation            9    | .    1    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    2    .    .    
  Extermination            14   | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    1    .    .    1    .    3    .    
  Reinforcement            22   | .    1    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    4    1    .    2    1    1    .    
  Assault                  12   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    2    3    .    2    .    
  Garrison                 20   | .    .    .    .    .    3    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    3    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           59   | .   .   .   5   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   4   .   .   .   3   2   5   3   4   1   22  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              830  | .   4   5   30  .   45  30  6   53  5   7   4   .   2   18  2   41  7   10  31  19  22  22  3   59  4   6   9   77  20  21  17  59  8   146 38  
  Peak Tracking Total      29   | .   2   3   5   .   6   4   4   6   5   7   2   .   1   4   1   8   3   5   5   4   5   2   4   13  3   5   4   29  6   7   5   10  7   16  5   
  Tactical Retreats        54   | .   .   .   2   .   2   2   .   2   .   .   .   .   .   2   .   6   1   .   1   .   .   .   .   2   .   2   .   10  .   2   5   6   1   8   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            25   | .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   1   .   .   5   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                36   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          83   | .   .   .   2   .   2   1   .   5   .   .   .   .   2   .   1   .   1   .   6   .   6   5   .   21  1   1   .   3   4   1   4   7   2   7   1   
  Max in Single Turn       8    | .   .   .   1   .   1   1   .   1   .   .   .   .   2   .   1   .   1   .   4   .   1   1   .   8   1   1   .   1   1   1   1   1   2   1   1   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          92   | .   1   .   10  .   10  8   .   4   .   1   3   .   .   .   .   1   .   .   4   17  .   .   1   3   1   4   .   1   3   2   6   3   4   5   .   
  Terminals                59   | .   .   .   6   .   8   5   .   1   .   .   .   .   .   .   .   .   .   .   2   16  .   .   1   2   .   .   .   1   2   1   3   3   3   5   .   
  Fabricators              7    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                281  | .   2   .   35  .   34  22  .   16  .   1   24  .   .   .   .   1   .   .   12  50  .   .   1   11  1   10  .   3   7   4   12  14  12  9   .   
  Successful               185  | .   2   .   21  .   25  13  .   8   .   1   24  .   .   .   .   1   .   .   6   37  .   .   1   8   1   10  .   2   2   1   10  10  2   .   .   
  Failed                   96   | .   .   .   14  .   9   9   .   8   .   .   .   .   .   .   .   .   .   .   6   13  .   .   .   3   .   .   .   1   5   3   2   4   10  9   .   
    Catastrophic           20   | .   .   .   4   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   3   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   1   .   16  .   16  8   .   10  .   .   .   .   .   .   .   8   .   .   3   19  1   .   1   6   .   1   .   2   2   .   3   4   .   6   .   
  Terminals                182  | .   .   .   22  .   29  13  .   7   .   .   .   .   .   .   .   .   .   .   6   46  .   .   1   10  .   .   .   3   5   1   6   14  10  9   .   
  Fabricators              23   | .   .   .   .   .   .   8   .   9   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   9   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   
Terminal Hacks             127  | .   .   .   11  .   18  4   .   3   .   1   24  .   .   .   .   1   .   .   2   30  .   .   .   6   1   10  .   2   1   .   2   9   2   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   2   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          10   | .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   .   .   3   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   2   .   .   .   .   1   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     7    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           4    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              7    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   1   1   .   .   2   .   .   .   
  Locate Traps             6    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   8   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         10   | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         22   | .   1   .   2   .   2   4   .   2   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   1   .   .   .   .   1   .   2   1   .   .   .   
  Terminals                14   | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   1   .   .   .   .   .   .   2   1   .   .   .   
    Botnet                 11   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   .   .   8   .   9   6   .   3   .   .   .   .   .   .   .   .   .   .   4   11  .   .   .   2   .   .   .   1   3   1   3   2   4   5   .   
  Full Trace Events        5    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   11  .   4   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 1805 | .   .   .   .   .   .   445 .   380 .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   834 .   .   .   .   
    Time                   551  | .   .   .   .   .   .   140 .   190 .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   148 .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   11  .   10  .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               47   | .    .    .    .    2    .    .    18   .    .    .    .    .    .    .    3    .    .    .    .    20   1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    2    2    .    18   18   .    .    .    .    .    .    3    3    .    .    .    6    5    2    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Highest-Rated Group      446  | .    .    .    .    61   61   .    446  446  .    .    .    .    .    .    72   72   .    .    .    283  263  251  .    47   .    .    .    .    112  .    .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    31   31   .    35   35   .    .    .    .    .    .    25   25   .    .    .    156  156  156  .    47   .    .    .    .    56   .    .    .    .    .    .    
Total Orders               19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    2    3    5    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    2    4    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Ally Attacks               258  | .    .    .    .    .    8    .    .    88   .    .    .    .    .    .    1    5    .    .    .    89   51   5    .    1    .    .    .    .    10   .    .    .    .    .    .    
  Total Damage             7074 | .    .    .    .    .    163  .    .    2457 .    .    .    .    .    .    35   172  .    .    .    1822 1757 231  .    38   .    .    .    .    399  .    .    .    .    .    .    
  Kills                    51   | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    1    1    .    .    .    13   11   .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   1   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   3   3   4   .   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   2   .   

 Exploration                     | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Turns Passed               58958 | 361   198   431   1426  530   1675  1796  821   1580  273   810   336   511   134   2353  1643  4433  3039  815   927   1463  715   2406  48    1062  1337  1317  1300  817   714   507   623   960   347   20100 1150  
Spaces Moved               22271 | 164   149   315   667   328   704   850   416   699   132   467   136   307   58    733   344   1008  665   152   374   619   252   299   27    408   483   513   468   192   663   880   659   592   293   6967  288   
  Core                     717   | 16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     .     .     .     .     2     250   .     .     .     .     371   .     
  Treads                   17584 | 121   .     .     624   328   704   850   416   699   132   467   136   307   58    733   344   1008  665   152   374   619   252   221   27    337   483   513   468   187   92    .     22    6     .     5951  288   
  Legs                     2023  | 27    149   315   43    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     222   519   261   487   .     
  Wheels                   114   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    .     .     .     .     43    .     .     .     .     .     .     
  Hover                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Flight                   1573  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     278   880   415   .     .     .     .     
  Fastest Speed            11    | 50    120   120   120   160   160   170   160   158   166   166   166   166   166   163   465   363   367   467   166   167   160   160   160   131   262   162   262   50    40    14    11    115   118   118   160   
  Average Speed            224   | 145   120   120   157   160   185   170   166   162   166   166   166   166   166   287   465   404   446   467   168   194   235   740   160   168   262   228   262   245   73    35    56    118   118   252   160   
  Slowest Speed            2500  | 160   120   120   160   160   270   170   170   265   166   166   166   166   166   465   465   470   470   467   267   267   267   2400  160   265   263   262   262   261   260   105   170   270   118   2500  165   
  Overloaded Moves         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     11    .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     15    4     7     .     .     .     .     
  Cave-ins Triggered       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Teleports                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
  Microwarps               23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     12    .     
Exploration Rate (%)       51    | 7     35    44    70    84    72    32    95    25    34    62    77    52    3     79    55    87    66    32    15    86    73    82    5     17    60    81    69    8     58    32    70    54    13    81    25    
  Regions Visited          35
    Branch Regions         23
  Pre-discovered Areas     5     | .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        13    | .     .     .     1     .     1     .     .     1     .     .     .     1     1     .     .     .     .     1     1     .     .     .     1     1     .     .     .     1     .     1     .     1     1     .     .     
  Unknown Exits Taken      20    | 1     1     1     .     1     .     .     .     .     1     1     1     .     .     1     1     1     1     .     .     1     1     1     .     .     1     1     1     .     1     .     1     .     .     1     .     
Scrap Searched             15    | .     .     1     .     4     .     .     .     .     .     1     .     2     .     3     1     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Spaces Dug                 84    | .     .     .     .     .     13    7     2     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     4     .     33    .     .     .     .     .     5     .     16    .     
Terrain Destroyed          607   | .     .     .     .     .     22    9     2     6     .     .     .     .     .     22    .     .     .     27    43    .     2     16    .     147   6     55    32    1     .     2     1     14    1     81    118   
  Melee                    8     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     
  Projectile               377   | .     .     .     .     .     .     2     .     6     .     .     .     .     .     22    .     .     .     .     1     .     2     16    .     21    6     55    32    1     .     2     1     10    1     81    118   
  AOE                      221   | .     .     .     .     .     22    7     .     .     .     .     .     .     .     .     .     .     .     27    40    .     .     .     .     125   .     .     .     .     .     .     .     .     .     .     .     
Terrain Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     
  Walls Destroyed          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      28466 | 235  160  351  906  332  882  1088 501  1005 164  481  212  309  86   908  384  1265 698  219  595  846  327  418  30   615  520  632  494  378  835  1034 859  743  293  9059 602  
  Wait                     2782  | .    2    4    50   .    19   127  38   147  13   3    30   .    11   108  .    164  .    35   108  132  12   70   .    36   2    74   .    65   45   23   110  85   2    1216 51   
  Move                     21949 | 163  148  314  666  327  703  850  415  698  131  466  135  306  57   732  343  1007 664  151  373  614  251  298  27   407  482  509  467  192  635  871  645  532  263  6820 287  
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    12   4    6    .    .    .    .    
  Pick Up                  315   | 3    4    6    28   2    24   15   1    19   2    1    4    1    3    11   4    7    1    2    9    3    11   4    .    7    4    6    3    9    7    5    7    4    3    79   16   
  Fast Attach              365   | 10   .    2    7    .    2    1    3    6    .    .    5    .    1    4    .    7    1    .    2    8    6    5    .    10   3    5    1    5    29   50   12   17   7    132  24   
  Attach                   271   | .    1    6    13   .    11   5    3    8    1    .    4    1    3    4    .    5    3    5    8    4    7    1    .    27   .    6    .    15   11   4    8    10   1    83   13   
  Detach                   167   | 3    1    1    2    .    1    .    2    2    .    .    3    .    .    .    .    7    3    1    1    2    4    .    .    7    .    8    1    5    9    12   6    8    .    73   5    
  Swap                     280   | 1    .    .    14   .    13   10   10   14   4    2    7    .    5    5    .    15   .    7    23   6    4    .    3    17   5    4    .    6    .    6    7    9    3    48   32   
  Drop                     474   | 1    .    2    33   .    24   12   5    19   1    .    8    1    2    8    .    4    3    1    17   7    11   9    .    4    1    1    .    13   11   35   20   11   8    179  23   
  Fire                     1587  | 54   4    9    80   .    83   51   22   82   12   9    15   .    4    36   4    49   11   17   44   21   21   30   .    94   20   16   17   65   31   24   38   63   3    407  151  
  Melee                    25    | .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    12   .    2    .    .    .    .    2    2    .    .    .    .    .    .    3    .    .    .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    1    .    1    .    
  Kick                     14    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    
  Crush                    82    | .    .    .    13   2    2    17   .    8    .    .    .    .    .    .    .    .    .    .    8    .    .    1    .    3    1    .    4    3    3    .    .    .    .    17   .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    33   .    .    .    .    .    .    
  Rewire                   83    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    47   .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-7/Waste
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves (discovered 2 exits: [*Upp] / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   362 | -11/Scrapyard      | Entered Materials
   363 | -10/Materials      | Build established: Mutant
   536 | -10/Materials      | Discovered new exit (range 12)
   560 | -10/Materials      | Entered Mines
   571 | -10/Mines          | Assembled infested the area
   650 | -10/Mines          | Discovered new exit (range 6)
   681 | -10/Mines          | Core integrity fell below 50%
   717 | -10/Mines          | Lost 6 parts (1p1n1u3w)
   966 | -10/Mines          | Build established: Scavenger-Mutant
   991 | -10/Mines          | Entered Materials
   991 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1202 | -9/Materials       | Identified exit to Mines
  1406 | -9/Materials       | Build established: Scavenger-Tank
  1676 | -9/Materials       | Discovered new exit (range 16)
  2056 | -9/Materials       | Discovered new exit (range 14)
  2308 | -9/Materials       | Build established: Tank
  2417 | -9/Materials       | Entered Mines
  2478 | -9/Mines           | Learned Materials trap positions
  2884 | -9/Mines           | Discovered new exit (range 11)
  2931 | -9/Mines           | Discovered new exit (range 6)
  2947 | -9/Mines           | Entered Materials
  2947 | -8/Materials       | Accompanied by 2 allies
  2947 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2948 | -8/Materials       | Loaded intel: 5 trap records
  2952 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3325 | -8/Materials       | Discovered new exit (range 4)
  3563 | -8/Materials       | Discovered new exit (range 8)
  3577 | -8/Materials       | Build established: Gunner
  4093 | -8/Materials       | Discovered new exit (range 12)
  4296 | -8/Materials       | Identified exit to Factory
  4622 | -8/Materials       | Entered Factory
  4622 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4915 | -7/Factory         | Build established: Hacker-Gunner
  5025 | -7/Factory         | Fabricated Arm. Treads?
  5562 | -7/Factory         | Build established: Hacker-Tank
  5577 | -7/Factory         | Fabricated Imp. Armor Integrity Analyzer (x1)
  5632 | -7/Factory         | Discovered new exit (range 7)
  5644 | -7/Factory         | Identified exit to Factory
  5706 | -7/Factory         | Identified exit to Storage
  5706 | -7/Factory         | Identified exit to Lower Caves
  6235 | -7/Factory         | Build established: Tank
  6418 | -7/Factory         | Sucked down chute
  6418 | -7/Factory         | Entered Waste
  6440 | -7/Waste           | Spotted C-40 Crusher
  6447 | -7/Waste           | Destroyed C-40 Crusher
  6478 | -7/Waste           | Destroyed C-40 Crusher
  6491 | -7/Waste           | Spotted C-40 Crusher
  6491 | -7/Waste           | Spotted C-40 Crusher
  6491 | -7/Waste           | Spotted C-40 Crusher
  6540 | -7/Waste           | Destroyed C-40 Crusher
  6548 | -7/Waste           | Destroyed C-40 Crusher
  6569 | -7/Waste           | Destroyed C-40 Crusher
  6651 | -7/Waste           | Spotted C-40 Crusher
  6660 | -7/Waste           | Destroyed C-40 Crusher
  6725 | -7/Waste           | Build established: Gunner
  6841 | -7/Waste           | Discovered new exit (range 12)
  6870 | -7/Waste           | Warlord forces began an assault
  7239 | -7/Waste           | Entered Factory
  7239 | -7/Factory         | Accompanied by 18 allies
  7285 | -7/Factory         | Garrison activated, responded to threat
  7458 | -7/Factory         | Garrison activated, responded to threat
  7661 | -7/Factory         | Garrison activated, responded to threat
  8039 | -7/Factory         | First assault squad dispatched
  8066 | -7/Factory         | Fabricated Actuator Array?
  8300 | -7/Factory         | Destroyed 8 combat bots
  8390 | -7/Factory         | Build established: Tank
  8599 | -7/Factory         | Fabricated Force Lance (x1)
  8723 | -7/Factory         | Local fabrication network quarantined
  8800 | -7/Factory         | Found Rocket Array
  8819 | -7/Factory         | Entered Lower Caves
  8867 | -7/Lower Caves     | Attacked by a faux Warlord
  8966 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9032 | -7/Lower Caves     | Learned Factory garrison access intel
  9079 | -7/Lower Caves     | Discovered new exit (range 9)
  9092 | -7/Lower Caves     | Entered another Lower Caves area
  9093 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9880 | -7/Lower Caves     | Discovered new exit (range 14)
  9902 | -7/Lower Caves     | Entered Data Miner
  9902 | -7/Data Miner      | Discovered new exit (range 6)
  9934 | -7/Data Miner      | Met Data Miner
  9966 | -7/Data Miner      | Learned location of Section 7 (-2)
  9966 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9997 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10068 | -7/Data Miner      | Destroyed Data Miner
 10073 | -7/Data Miner      | Found Prototype Hackware
 10075 | -7/Data Miner      | Found Prototype Hackware
 10079 | -7/Data Miner      | Found Prototype Hackware
 10144 | -7/Data Miner      | Data Conduit disabled
 10201 | -7/Data Miner      | Found Prototype Device
 10201 | -7/Data Miner      | Identified Exp. Thermal Shield
 10238 | -7/Data Miner      | Entered Proximity Caves
 10496 | -6/Proximity Caves | Build established: Scavenger-Tank
 10591 | -6/Proximity Caves | Learned 12 Factory zone layouts
 10634 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10729 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 10749 | -6/Proximity Caves | Entered Factory
 10749 | -6/Factory         | Evolved 2 slots: Utility x2
 10750 | -6/Factory         | Identified exit to Lower Caves
 10751 | -6/Factory         | Identified exit to Factory
 10752 | -6/Factory         | Loaded intel: 4 garrison access locations
 10883 | -6/Factory         | Entered Lower Caves
 11471 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11661 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11726 | -6/Lower Caves     | Imp. Medium Treads stolen by Master Thief
 12116 | -6/Lower Caves     | Spotted B-75 Beast
 12150 | -6/Lower Caves     | Destroyed B-75 Beast
 12181 | -6/Lower Caves     | Lost 3 parts (3w)
 12205 | -6/Lower Caves     | Discovered new exit (range 11)
 12422 | -6/Lower Caves     | Build established: Hauler-Gunner
 13236 | -6/Lower Caves     | Entered another Lower Caves area
 13236 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 13320 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 13493 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14372 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14530 | -6/Lower Caves     | Discovered new exit (range 7)
 14879 | -6/Lower Caves     | Entered Zion
 14879 | -6/Zion            | Accompanied by 3 allies
 15098 | -6/Zion            | Discovered new exit (range 15)
 15991 | -6/Zion            | Learned Factory terminal intel
 16024 | -6/Zion            | Found Prototype Device
 16024 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 17194 | -6/Zion            | Found CR-A16's Pointy Stick
 18220 | -6/Zion            | Attacked by Zionites
 18738 | -6/Zion            | Destroyed Imprinter
 18771 | -6/Zion            | Extracted access codes from Imprinter's data core
 19203 | -6/Zion            | Opened final containment barrier to the Deep Caves
 19289 | -6/Zion            | Discovered new exit (range 5)
 19298 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 19312 | -6/Zion            | Entered Deep Caves
 20559 | -6/Deep Caves      | Build established: Hauler-Mutant
 20610 | -6/Deep Caves      | Z-Facility disabled
 21525 | -6/Deep Caves      | Discovered new exit (range 6)
 22351 | -6/Deep Caves      | Entered Proximity Caves
 22469 | -5/Proximity Caves | Learned Factory security intel
 22888 | -5/Proximity Caves | Spotted B-75 Beast
 22910 | -5/Proximity Caves | Destroyed B-75 Beast
 23143 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 23166 | -5/Proximity Caves | Entered Factory
 23166 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 23167 | -5/Factory         | Identified exit to Factory
 23170 | -5/Factory         | Loaded intel: 21 terminal locations
 23200 | -5/Factory         | Identified Ghost Barrier
 23202 | -5/Factory         | Identified exit to Upper Caves
 23202 | -5/Factory         | Identified exit to Extension
 23297 | -5/Factory         | Fabricated Arm. Treads (x2)
 23464 | -5/Factory         | Build established: Scavenger-Tank
 23985 | -5/Factory         | Assembled infested ambush trap array
 24066 | -5/Factory         | First assault squad dispatched
 24093 | -5/Factory         | Entered Extension
 24166 | -5/Extension       | Identified Deep Network Scanner
 24185 | -5/Extension       | Rescued a captive Derelict
 24191 | -5/Extension       | Rescued a captive Derelict
 24223 | -5/Extension       | Rescued a captive Derelict
 24224 | -5/Extension       | Rescued a captive Derelict
 24417 | -5/Extension       | Repaired Arm. Treads
 24437 | -5/Extension       | Repaired Arm. Treads
 24458 | -5/Extension       | Build established: Hacker-Tank
 24523 | -5/Extension       | Rescued a captive Derelict
 24860 | -5/Extension       | Spotted B-75 Beast
 24871 | -5/Extension       | Destroyed B-75 Beast
 24887 | -5/Extension       | Spotted B-75 Beast
 24898 | -5/Extension       | Destroyed B-75 Beast
 24974 | -5/Extension       | Rescued a captive Derelict
 25080 | -5/Extension       | Rescued a captive Derelict
 25159 | -5/Extension       | Rescued a captive Derelict
 25160 | -5/Extension       | Rescued a captive Derelict
 25431 | -5/Extension       | Rescued A7
 25516 | -5/Extension       | Discovered exit to Factory (range 10)
 25519 | -5/Extension       | Discovered new exit (range 6)
 25556 | -5/Extension       | Entered Cetus
 25556 | -5/Cetus           | Accompanied by 5 allies (A7)
 25561 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 25589 | -5/Cetus           | Spotted Cetus Guard
 25589 | -5/Cetus           | Spotted Cetus Guard
 25592 | -5/Cetus           | Spotted Cetus Guard
 25593 | -5/Cetus           | Allies destroyed Cetus Guard
 25594 | -5/Cetus           | Spotted Cetus Guard
 25611 | -5/Cetus           | Allies destroyed Cetus Guard
 25611 | -5/Cetus           | Destroyed Cetus Guard
 25618 | -5/Cetus           | Destroyed Cetus Guard
 25757 | -5/Cetus           | Started Cetus Manufacturing Module
 25782 | -5/Cetus           | Manufactured an Enhanced Grunt
 25794 | -5/Cetus           | Cetus Manufacturing Module disabled
 25941 | -5/Cetus           | Build established: Scavenger-Tank
 25961 | -5/Cetus           | System corruption reached 10%
 25991 | -5/Cetus           | Discovered new exit (range 15)
 26032 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 26128 | -5/Cetus           | Spotted Cetus Guard
 26128 | -5/Cetus           | Spotted Cetus Guard
 26134 | -5/Cetus           | Spotted Cetus Guard
 26135 | -5/Cetus           | Destroyed Cetus Guard
 26140 | -5/Cetus           | Allies destroyed Cetus Guard
 26140 | -5/Cetus           | Spotted Cetus Guard
 26145 | -5/Cetus           | Destroyed Cetus Guard
 26151 | -5/Cetus           | Allies destroyed Cetus Guard
 26167 | -5/Cetus           | Discovered exit to Factory (range 16)
 26177 | -5/Cetus           | Met Revision 17
 26207 | -5/Cetus           | System corruption reached 30%
 26271 | -5/Cetus           | Entered Archives
 26271 | -5/Archives        | Accompanied by 2 allies (A7)
 26276 | -5/Archives        | Received a hacking code to weaken MAIN.C
 26477 | -5/Archives        | Discovered new exit (range 16)
 26507 | -5/Archives        | Discovered exit to Factory (range 16)
 27396 | -5/Archives        | Discovered new exit (range 16)
 28677 | -5/Archives        | Entered Hub_04(d)
 28687 | -5/Hub_04(d)       | Discovered exit to Factory (range 16)
 28719 | -5/Hub_04(d)       | Network Hub disabled
 28725 | -5/Hub_04(d)       | Entered Factory
 28725 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 28940 | -4/Factory         | Identified System Mapper
 29029 | -4/Factory         | Identified exit to Upper Caves
 29029 | -4/Factory         | Identified exit to Armory
 29379 | -4/Factory         | Garrison activated, responded to threat
 29410 | -4/Factory         | Destroyed 13 combat bots
 29500 | -4/Factory         | First assault squad dispatched
 29557 | -4/Factory         | System corruption reached 10%
 29597 | -4/Factory         | Lost 4 parts (2n1u1w)
 29678 | -4/Factory         | System corruption reached 30%
 29719 | -4/Factory         | Lost 14 parts (1p3n5u5w)
 29787 | -4/Factory         | Entered Upper Caves
 29861 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 30085 | -4/Upper Caves     | Learned Research terminal intel
 30551 | -4/Upper Caves     | Found Alien Artifact
 30893 | -4/Upper Caves     | Learned location of Quarantine (-3)
 31119 | -4/Upper Caves     | Discovered new exit (range 8)
 31122 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 31124 | -4/Upper Caves     | Entered Warlord
 31188 | -4/Warlord         | System corruption cleaned by Quarantine Array
 31261 | -4/Warlord         | Build established: Scavenger-Mutant
 31261 | -4/Warlord         | Learned Research security intel
 31261 | -4/Warlord         | Learned Armory fabricator intel
 31261 | -4/Warlord         | Learned Armory garrison access intel
 31263 | -4/Warlord         | Learned 4 Research zone layouts
 31263 | -4/Warlord         | Learned 4 Research zone layouts
 31263 | -4/Warlord         | Learned 4 Quarantine zone layouts
 31263 | -4/Warlord         | Learned 4 Command zone layouts
 31391 | -4/Warlord         | Warlord's base attacked by MAIN.C
 31410 | -4/Warlord         | Found Prototype Energy Cannon
 31410 | -4/Warlord         | Identified Vortex Driver
 31414 | -4/Warlord         | Found Vortex Driver
 31741 | -4/Warlord         | Warlord forces counterattacked
 31853 | -4/Warlord         | Met Warlord
 31877 | -4/Warlord         | Opened Warlord's prototype stash
 31885 | -4/Warlord         | Found Prototype Reactor
 31885 | -4/Warlord         | Identified Vortex Chain Reactor
 31894 | -4/Warlord         | Found Prototype Device
 31894 | -4/Warlord         | Identified Exp. Cloaking Device
 31907 | -4/Warlord         | Found Prototype Processor
 31907 | -4/Warlord         | Identified Exp. Target Analyzer
 32196 | -4/Warlord         | Crushed by falling debris
 32281 | -4/Warlord         | Crushed by falling debris
 32361 | -4/Warlord         | Opened side exit
 32418 | -4/Warlord         | Crushed by falling debris
 32421 | -4/Warlord         | Discovered new exit (range 9)
 32441 | -4/Warlord         | Entered Proximity Caves
 32650 | -3/Proximity Caves | Build established: Scavenger-Tank
 33731 | -3/Proximity Caves | Discovered new exit (range 3)
 33741 | -3/Proximity Caves | Entered Research
 33741 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 33742 | -3/Research        | Identified exit to Quarantine
 33745 | -3/Research        | Loaded intel: 20 terminal locations
 34207 | -3/Research        | Spotted B-86 Titan
 34222 | -3/Research        | Destroyed B-86 Titan
 34337 | -3/Research        | Garrison activated, responded to threat
 34374 | -3/Research        | Lost 3 parts (3u)
 34537 | -3/Research        | Spotted Striker
 34554 | -3/Research        | Core integrity fell below 50%
 34557 | -3/Research        | System corruption reached 10%
 34558 | -3/Research        | Entered Quarantine
 34559 | -3/Quarantine      | Core integrity fell below 20%
 34589 | -3/Quarantine      | Lost 15 parts (6n8u1w)
 34748 | -3/Quarantine      | Garrison activated, responded to threat
 34758 | -3/Quarantine      | Found Prototype Processor
 34758 | -3/Quarantine      | Identified Spectral Analyzer
 34761 | -3/Quarantine      | Found Spectral Analyzer
 34819 | -3/Quarantine      | System corruption reached 30%
 34839 | -3/Quarantine      | Build established: Mutant
 34897 | -3/Quarantine      | Identified Dimensional Node Initializer
 34897 | -3/Quarantine      | Initialized slip node
 34920 | -3/Quarantine      | Found Alien Artifact
 34920 | -3/Quarantine      | Identified Matter Drive
 34975 | -3/Quarantine      | Found Alien Artifact
 34975 | -3/Quarantine      | Identified Phase Redirector
 35050 | -3/Quarantine      | Found Alien Artifact
 35223 | -3/Quarantine      | Lost 12 parts (1p3n4u4w)
 35268 | -3/Quarantine      | Discovered new exit (range 8)
 35272 | -3/Quarantine      | Entered Research
 35272 | -2/Research        | Warlord forces began assault on 0b10
 35272 | -2/Research        | Evolved 2 slots: Propulsion x2
 35382 | -2/Research        | Research machine network offline
 35391 | -2/Research        | Found Antimissile System
 35392 | -2/Research        | Found Antimissile System
 35617 | -2/Research        | Borebot progress halted
 35632 | -2/Research        | Spotted Striker
 35632 | -2/Research        | Spotted Executioner
 35700 | -2/Research        | Found Prototype Processor
 35700 | -2/Research        | Identified Exp. Terrain Scan Processor
 35705 | -2/Research        | Found Exp. Terrain Scan Processor
 35709 | -2/Research        | Discovered new exit (range 14)
 35727 | -2/Research        | Met up with Warlord
 35762 | -2/Research        | Spotted Executioner
 35766 | -2/Research        | Discovered new exit (range 17)
 35770 | -2/Research        | Identified exit to Testing
 35779 | -2/Research        | Entered Testing
 35787 | -2/Testing         | Discovered new exit (range 16)
 35804 | -2/Testing         | Found Prototype Ballistic Cannon
 35804 | -2/Testing         | Identified Perforator
 35866 | -2/Testing         | Fabricated Hdn. Centrium Leg (x1)
 35883 | -2/Testing         | Local fabrication network quarantined
 36001 | -2/Testing         | Identified Subatomic Replicator
 36023 | -2/Testing         | Found Prototype Device
 36029 | -2/Testing         | First assault squad dispatched
 36053 | -2/Testing         | Identified AEGIS Remote Shield
 36164 | -2/Testing         | Found Prototype Protection
 36164 | -2/Testing         | Identified SHELL Armor
 36177 | -2/Testing         | Used Subatomic Replicator to replicate AEGIS Remote Shield
 36272 | -2/Testing         | Found Centrium Greatsword
 36293 | -2/Testing         | Build established: Hacker-Mutant
 36314 | -2/Testing         | Spotted Fortress
 36396 | -2/Testing         | Discovered new exit (range 6)
 36402 | -2/Testing         | Entered Section 7
 36466 | -2/Section 7       | Spotted B-90 Cyclops
 36652 | -2/Section 7       | First assault squad dispatched
 36782 | -2/Section 7       | Identified exit to Access
 36834 | -2/Section 7       | Found Alien Artifact
 36854 | -2/Section 7       | Spotted Alpha 7
 36865 | -2/Section 7       | Identified Integrated Reactor
 36865 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 36868 | -2/Section 7       | Garrison activated, responded to threat
 36896 | -2/Section 7       | Found Integrated Reactor
 36896 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 36910 | -2/Section 7       | Spotted Alpha 7
 36971 | -2/Section 7       | System corruption reached 10%
 36991 | -2/Section 7       | Spotted Executioner
 37004 | -2/Section 7       | Spotted Executioner
 37035 | -2/Section 7       | Found Alien Artifact
 37038 | -2/Section 7       | Found Alien Artifact
 37038 | -2/Section 7       | Identified Transdimensional Reconstructor (x2)
 37038 | -2/Section 7       | Warped through subspace
 37059 | -2/Section 7       | Lost 3 parts (1n1u1w)
 37157 | -2/Section 7       | Found Matter Drive
 37167 | -2/Section 7       | Found Matter Drive
 37336 | -2/Section 7       | Found Alien Artifact
 37336 | -2/Section 7       | Identified Microwarp Drive
 37342 | -2/Section 7       | Spotted S7 Guard
 37362 | -2/Section 7       | Entered Access
 37362 | -1/Access          | Evolved 2 slots: Utility x2
 37443 | -1/Access          | Build established: Scavenger-Mutant
 37657 | -1/Access          | Identified exit to Command
 37700 | -1/Access          | Spotted B-99 Colossus
 37709 | -1/Access          | Entered Command
 38013 | -1/Command         | Spotted B-99 Colossus
 38256 | -1/Command         | First assault squad dispatched
 38680 | -1/Command         | Build established: Mutant
 38731 | -1/Command         | Spotted M Guard
 38732 | -1/Command         | Spotted M Guard
 38734 | -1/Command         | Spotted Combat Programmer
 38734 | -1/Command         | Spotted Combat Programmer
 38901 | -1/Command         | Met MAIN.C
 38907 | -1/Command         | 0b10 Conduit disabled
 39295 | -1/Command         | Found Vortex Chain Reactor
 39311 | -1/Command         | Found Prototype Device
 39311 | -1/Command         | Identified Adv. Particle Accelerator
 39314 | -1/Command         | Found Prototype Device
 39314 | -1/Command         | Identified Exp. Force Field
 39682 | -1/Command         | Spotted B-99 Colossus
 39719 | -1/Command         | Destroyed B-99 Colossus
 39745 | -1/Command         | Discovered new exit (range 14)
 39749 | -1/Command         | Found Corrupted Prototype Ballistic Gun
 39756 | -1/Command         | Found Corrupted Prototype Ballistic Gun
 40832 | -1/Command         | Found Perforator
 41020 | -1/Command         | System corruption reached 10%
 41221 | -1/Command         | Destroyed B-99 Colossus
 41552 | -1/Command         | High security lockdown imminent
 41632 | -1/Command         | High security lockdown engaged
 42177 | -1/Command         | Identified Multirail (x2)
 42622 | -1/Command         | Found Corrupted Multirail
 42909 | -1/Command         | Build established: Gunner
 43752 | -1/Command         | Build established: Mutant
 43967 | -1/Command         | Destroyed M Guard
 43981 | -1/Command         | Destroyed M Guard
 43991 | -1/Command         | Lost 3 parts (3w)
 43997 | -1/Command         | Destroyed Combat Programmer
 44010 | -1/Command         | Destroyed Combat Programmer
 44010 | -1/Command         | All MAIN.C guards destroyed
 44044 | -1/Command         | Found Corrupted Prototype Reactor
 44044 | -1/Command         | Identified Zero-point Reactor
 44049 | -1/Command         | System corruption reached 30%
 44051 | -1/Command         | Found Corrupted Zero-point Reactor
 44084 | -1/Command         | Found Corrupted Prototype Protection
 44084 | -1/Command         | Identified Hvy. Regenerative Plating
 44360 | -1/Command         | Build established: Scavenger-Tank
 44970 | -1/Command         | Build established: Scavenger-Mutant
 46838 | -1/Command         | Build established: Scavenger-Tank
 46854 | -1/Command         | Found Corrupted Zero-point Reactor
 46878 | -1/Command         | Found Corrupted AEGIS Remote Shield
 48083 | -1/Command         | Hacked MAIN.C using A7's code
 48355 | -1/Command         | Build established: Scavenger-Mutant
 49079 | -1/Command         | Destroyed MAIN.C Shell
 49082 | -1/Command         | MAIN.C activated Command garrisons
 49166 | -1/Command         | Destroyed MAIN.C
 49243 | -1/Command         | Lost 4 parts (2n1u1w)
 49287 | -1/Command         | Destroyed 17 combat bots
 53522 | -1/Command         | Build established: Scavenger-Tank
 53623 | -1/Command         | Found Unknown Protection
 53623 | -1/Command         | Identified Hvy. Insulated Plating
 54012 | -1/Command         | Found Prototype Processor
 54012 | -1/Command         | Identified Exp. Core Analyzer
 54036 | -1/Command         | Discovered new exit (range 8)
 54309 | -1/Command         | Build established: Scavenger-Mutant
 54673 | -1/Command         | Found Prototype Processor
 54673 | -1/Command         | Identified Spectral Analyzer
 54718 | -1/Command         | Found Vortex Chain Reactor
 57735 | -1/Command         | Build established: Scavenger-Gunner
 57794 | -1/Command         | Warped through subspace to slip node
 57794 | -1/Command         | Discovered new exit (range 4)
 57795 | -1/Command         | Core integrity fell below 50%
 57809 | -1/Command         | Entered Access_0
 57813 | -1/Access_0        | Met Architect
 57822 | -1/Access_0        | Architect warped through subspace
 57863 | -1/Access_0        | Architect warped through subspace
 57875 | -1/Access_0        | Destroyed A8
 57907 | -1/Access_0        | Architect warped through subspace
 57959 | -1/Access_0        | Architect warped through subspace
 58025 | -1/Access_0        | Architect warped through subspace
 58077 | -1/Access_0        | Architect warped through subspace
 58116 | -1/Access_0        | Architect warped through subspace
 58148 | -1/Access_0        | Architect warped through subspace
 58188 | -1/Access_0        | Architect warped through subspace
 58223 | -1/Access_0        | Architect warped through subspace
 58273 | -1/Access_0        | Architect warped through subspace
 58323 | -1/Access_0        | Architect warped through subspace
 58369 | -1/Access_0        | Architect warped through subspace
 58418 | -1/Access_0        | Architect warped through subspace
 58469 | -1/Access_0        | Architect warped through subspace
 58481 | -1/Access_0        | A6 warped into view
 58489 | -1/Access_0        | Destroyed A6
 58509 | -1/Access_0        | Found Alien Artifact
 58523 | -1/Access_0        | Architect warped through subspace
 58581 | -1/Access_0        | Architect warped through subspace
 58646 | -1/Access_0        | Architect warped through subspace
 58667 | -1/Access_0        | Found Corrupted Prototype Protection
 58705 | -1/Access_0        | Architect warped through subspace
 58782 | -1/Access_0        | Architect warped through subspace
 58857 | -1/Access_0        | Architect warped through subspace
 58907 | -1/Access_0        | Core integrity fell below 20%
 58909 | -1/Access_0        | Architect warped through subspace
 58948 | -1/Access_0        | Identified Hpw. Transdimensional Reconstructor
 58948 | -1/Access_0        | Warped through subspace to slip node
 58948 | -1/Access_0        | Discovered new exit (range 8)
 58959 | ***                | Establishing 0b11!

 Last Messages 
---------------
58888_ Penetrated by Quantum Shear. <x4>
58892_ Com. Mass Driver severed.
58892_ Penetrated by Quantum Shear. <x4>
58898_ W2LKJQ>7EL, ::H=R:NQDZDH=7U8F
58899_ Penetrated by Quantum Shear. <x5>
Architect warps through subspace.
58922_ System corrupted: Energy discharge (-180).
58940_ System corrupted: Substantial component data lost.
58940_ Quantum Shear penetrates Wall.
58941_ System corrupted: Lrn. Gatling Laser failed to cycle.
58942_ Penetrated by Quantum Shear.
58942_ Quantum Shear penetrates Wall.
58944_ Penetrated by Quantum Shear.
58944_ Enh. Nova Cannon destroyed.
58945_ System corrupted: Lrn. Gatling Laser failed to cycle.
58947_ Lrn. Gatling Laser destroyed.
58948_ Identified Hpw. Transdimensional Reconstructor.
58948_ Warped through subspace, drawn to slip node.
58948_ EXIT=FOUND
58955_ System corrupted: Heat flow error (+231).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           180
Coolant Potential          120
Energy Generation          81
Energy Capacity            1300
Matter Stores              800
Matter Capacity            800
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1010
Cloak Strength             4
Power Amplification        40
Additional Mass Support    9
EM Shielding               2
Armor Coverage             3000
Resistance: KI             30
Resistance: TH             20
Resistance: EM             20
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Point Defense Rating       240
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                72
Targeting Accuracy         8
Launcher Accuracy          40
Target Analysis            10
Core Analysis              10
Armor Integrity Analysis   45
Recoil Reduction           8
Matter Filtering           50
Energy Filtering           50
Particle Charging          25
Overload Amplification     100
Salvage Targeting          4
Stasis Canceling           2
Offensive Hacking          49
Defensive Hacking          22

 Item Schematics 
-----------------
           Cld. Ion Engine | -9/Materials  | Scanalyzed
               Lgt. Treads | -9/Materials  | Scanalyzed
        Med. Armor Plating | -9/Materials  | Scanalyzed
             Plasma Cutter | -9/Materials  | Scanalyzed
          Reclamation Unit | -9/Materials  | Extracted
        Targeting Computer | -9/Materials  | Extracted
                   Shotgun | -9/Materials  | Extracted
                 Heat Sink | -9/Materials  | Extracted
              Sensor Array | -9/Materials  | Extracted
           Imp. Ion Engine | -9/Materials  | Extracted
           Med. Matter Pod | -9/Materials  | Extracted
            Actuator Array | -8/Materials  | Hacked
         Lrn. Tractor Beam | -8/Materials  | Scanalyzed
               Flak Cannon | -8/Materials  | Hacked
               Arm. Treads | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
                    Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials  | Hacked
      S-27 Virus | -7/Data Miner | Free
    G-50 Soldier | -7/Data Miner | Free
    G-67 Veteran | -7/Data Miner | Free
  X-72 Disruptor | -7/Data Miner | Free
     H-66 Slayer | -7/Data Miner | Free
       P-70 Sage | -7/Data Miner | Free
      I-36 Angel | -7/Data Miner | Free
  I-47 Archangel | -7/Data Miner | Free
   Y-64 Sentinel | -5/Extension  | Hacked

 Fabricated
------------
                   Arm. Treads | x2 | -7/Factory 
 Imp. Armor Integrity Analyzer | x1 | -7/Factory | Preloaded
                Actuator Array | x1 | -7/Factory 
                   Force Lance | x1 | -7/Factory | Preloaded
                   Arm. Treads | x2 | -5/Factory 
             Hdn. Centrium Leg | x1 | -2/Testing | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Matter Drive
Phase Redirector
Subatomic Replicator
Integrated Reactor
Transdimensional Reconstructor
Microwarp Drive
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonChainRouter
  Manual?         0
Play Time         05:13:57
  Cumulative      1887.3 hours
  Start           2021.05.18 @ 03:12:10
  End             2021.05.18 @ 09:39:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2544
  Rogue           2536
  Adventurer      0
  Explorer        8
Win Type          1
  Total           199
  Types           42/27/78/3/3/5/38/2/1
Lore%             99
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a783c760-76aa-4fc1-98c0-ef5a7e32e492