Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.18 @ 21:03:50

Player: Delirus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2126)     2126
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6116

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             770/850
Matter                     7/300
Energy                     72/265
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
         Medium Treads (fused)
>               --- UTILITY (6) ------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (3) -------
                Proton Cannon
                Proton Cannon
                Electro Shock Construct/G
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod (200)
                Seismic Detector
       Advanced Targeting Computer
          Light Armor Plating
          Light Armor Plating
                Beam Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Advanced EMP Blaster
           Mini Grenade Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Proton Cannon
                Proton Cannon
                Electro Shock Construct/G
>               --- INVENTORY --------
       Improved Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
                Seismic Detector
       Advanced Targeting Computer
          Light Armor Plating
          Light Armor Plating
                Beam Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Advanced EMP Blaster
           Mini Grenade Launcher
                Great Maul
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   1   .   1   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             89   | 4   20  10  4   11  12  7   21  
  Power                    7    | .   2   1   .   1   .   1   2   
    Engine                 5    | .   2   .   .   .   .   1   2   
    Core                   2    | .   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   1   1   .   5   1   3   6   
    Treads                 12   | 1   .   1   .   2   .   2   6   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   1   .   .   3   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  32   | 1   9   3   .   4   6   3   6   
    Device                 8    | 1   1   1   .   1   1   1   2   
    Storage                6    | .   6   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             14   | .   2   2   .   2   4   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 1   8   5   4   1   5   .   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          14   | 1   3   2   2   1   3   .   2   
    Ballistic Cannon       6    | .   2   1   1   .   1   .   1   
    Launcher               7    | .   2   2   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 20   | .   2   1   .   .   7   .   10  
  Power                    3    | .   1   .   .   .   1   .   1   
  Propulsion               7    | .   1   .   .   .   3   .   3   
  Utility                  7    | .   .   1   .   .   2   .   4   
  Weapon                   3    | .   .   .   .   .   1   .   2   
  Highest Loss Streak      5    | .   2   1   .   .   4   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  100 98  97  68  74  
  Engine                   6    | .   13  6   .   .   .   8   4   
  Core                     3    | .   .   4   11  9   8   .   .   
  Treads                   9    | .   9   11  11  8   8   5   13  
  Wheel                    12   | .   18  11  11  17  17  9   4   
  Device                   5    | .   5   6   .   4   1   8   10  
  Storage                  10   | .   14  11  11  9   9   9   6   
  Processor                3    | .   .   .   .   4   7   9   11  
  Protection               11   | .   8   15  22  17  17  .   1   
  Energy Gun               2    | .   8   .   .   .   .   .   .   
  Ballistic Gun            15   | .   12  22  18  18  18  9   12  
  Ballistic Cannon         7    | .   5   10  9   9   8   9   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             93   | 12  93  61  61  62  66  58  71  
  Greatest Support         68   | 20  26  10  10  22  22  28  68  
  Greatest Overweight (x)  6    | .   5   6   6   5   5   3   4   
  Average Overweight (x)   3    | .   2   5   5   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  20  20  
  Most Carried             20   | 7   20  20  20  20  20  20  20  
  Average Carried          17   | 5   12  19  20  19  19  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  20  20  19  
Scrap Engine Consumption   11   | .   .   .   .   .   .   9   2   
  Constructs Created       2    | .   .   .   .   .   .   1   1   

 Class Distribution 
--------------------
 44% | Tank
 41% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -8/Materials
   Tank | -8/Storage
 Mutant | -8/Recycling
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -6  
-----------                Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Matter Collected           2618 | 189 375 382 483 243 546 194 206 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2945 | 101 642 483 108 228 709 189 485 
  Parts                    149  | 6   38  29  5   13  42  6   10  
Haulers Intercepted        4    | .   .   2   .   .   2   .   .   
Recyclers Shooed           5    | .   .   .   .   .   1   4   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  57   | .   15  9   7   3   11  2   10  
  Guns                     36   | .   14  5   3   1   8   .   5   
  Cannons                  17   | .   1   4   4   2   2   2   2   
  AOE                      4    | .   .   .   .   .   1   .   3   
Classes Destroyed          14   | 2   5   2   1   1   3   .   .   
  Worker                   2    | .   1   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   2   .   .   2   .   .   
  Recycler                 11   | 1   2   .   .   1   4   2   1   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Watcher                  6    | .   2   2   .   1   1   .   .   
  Swarmer                  13   | .   6   .   .   .   5   .   2   
  Grunt                    24   | .   9   6   2   1   1   .   5   
  Brawler                  4    | .   .   .   .   .   1   .   3   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   8    | .   .   3   .   1   2   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   .   5   .   .   .   .   
Best Kill Streak           8    | 1   5   3   4   2   7   3   8   
  Combat Bots Only         7    | .   4   3   4   1   4   1   7   
Max Kills in Single Turn   3    | 1   2   1   1   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               3656 | .    687  363  103  128  733  204  1438 
  Core                     342  | .    141  54   15   13   25   14   80   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   101  | .    .    .    .    .    87   14   .    
Core Remaining (%)         78   | 100  43   .    82   .    .    90   .    
Volleys Fired              221  | 8    58   28   12   12   45   15   43   
  Largest                  3    | 2    2    3    3    3    3    2    3    
  Hottest                  189  | 90   78   85   85   87   87   62   189  
Shots Fired                531  | 16   113  84   35   36   127  30   90   
  Gun                      366  | 16   87   56   25   24   85   14   59   
  Cannon                   161  | .    26   28   10   12   42   16   27   
  Launcher                 4    | .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  447  | 7    72   84   35   36   127  30   56   
  Thermal                  49   | 8    41   .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    4    
  Electromagnetic          31   | 1    .    .    .    .    .    .    30   
  Robot Hit Streak         29   | 5    10   10   5    7    20   29   14   
  Robot Miss Streak        6    | 5    5    3    2    6    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           325  | 6    62   48   19   18   81   25   66   
  Core Hits                143  | 3    33   18   11   10   28   5    35   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         8    | .    5    2    .    .    1    .    .    
    Burn                   5    | .    5    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    
Melee Attacks              8    | .    4    .    4    .    .    .    .    
  Impact                   8    | .    4    .    4    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6095 | 63   957  869  350  370  1497 476  1513 
  Guns                     3278 | 63   595  509  147  241  957  138  628  
  Cannons                  2300 | .    362  318  203  129  468  338  482  
  Explosions               517  | .    .    42   .    .    72   .    403  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4988 | 24   628  827  350  370  1425 476  888  
  Thermal                  368  | 39   329  .    .    .    .    .    .    
  Explosive                475  | .    .    .    .    .    72   .    403  
  Electromagnetic          264  | .    .    42   .    .    .    .    222  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    1    1    1    .    2    2    11   
  Average Corruption       1    | .    1    1    1    .    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    6    .    3    .    1    7    10   
    Message Errors         4    | .    1    .    .    .    .    1    2    
    Matter Fused           4    | .    3    .    .    .    .    1    .    
    Heat Flow Errors       4    | .    1    .    .    .    .    3    .    
    Energy Discharges      2    | .    1    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    1    .    .    1    .    
    Weapon Failures        5    | .    .    .    .    .    1    1    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    12   .    5    .    47   
  Projectiles              59   | .    .    .    12   .    .    .    47   
  Explosions               5    | .    .    .    .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    1    3    1    2    3    2    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    1    3    1    2    3    2    7    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    .    30   .    41   
  Shots                    3    | .    .    .    .    .    1    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        258  | 100  251  249  187  214  214  258  204  
  Average Temperature      75   | 42   84   78   75   76   74   104  40   
  Received Heat Transfer   1224 | .    315  198  72   27   171  63   378  
  Effects                  1    | .    1    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    
  Heat Transferred         1443 | 111  1332 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Peak Influence             389  | 10  310 296 132 126 389 68  237 
  Initial                  115  | .   6   80  115 19  52  37  8   
  Average                  110  | 6   161 165 70  67  184 33  45  
Maximum Alert Level        1    | .   1   1   .   .   1   .   1   
  Low Security (%)         82   | 100 72  71  100 100 55  100 87  
  Level 1                  17   | .   27  28  .   .   44  .   12  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   5   .   .   .   2   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   4   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Distress Signals           8    | .   4   .   1   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | .   26  13  8   6   19  2   15  
  Peak Tracking Total      5    | .   5   3   2   3   4   1   5   
  Tactical Retreats        4    | .   .   1   .   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Traps Triggered            6    | .   1   .   .   2   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -6  
----------                 Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Machines Disabled          8    | .   .   2   .   1   4   .   1   
  Max in Single Turn       1    | .   .   1   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Machines Accessed          20   | .   4   4   .   1   5   4   2   
  Terminals                15   | .   3   4   .   1   4   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                45   | .   7   10  .   2   12  12  2   
  Successful               20   | .   3   3   .   .   8   5   1   
  Failed                   25   | .   4   7   .   2   4   7   1   
    Catastrophic           2    | .   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   3   5   .   2   1   5   .   
  Terminals                36   | .   6   10  .   2   10  7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          6    | .   1   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Terminal Hacks             13   | .   2   2   .   .   6   3   .   
  Prototype ID Bank        3    | .   1   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         2    | .   1   1   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   4   .   1   3   3   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -6  
------------               Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -6  
--------                   Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               4988 | 55   1169 778  777  232  587  632  758  
Spaces Moved               2662 | 24   718  394  319  146  334  373  354  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   37   | .    .    .    .    .    .    .    37   
  Legs                     10   | 10   .    .    .    .    .    .    .    
  Wheels                   2615 | 14   718  394  319  146  334  373  317  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 100  100  155  155  110  115  125  145  
  Average Speed            141  | 108  128  160  168  121  116  143  150  
  Slowest Speed            320  | 120  175  170  170  155  165  145  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    95   44   63   18   48   91   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    .    .    1    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    
Spaces Dug                 5    | .    2    .    3    .    .    .    .    
Terrain Destroyed          35   | .    2    1    3    .    8    .    21   
  Melee                    5    | .    2    .    3    .    .    .    .    
  Projectile               7    | .    .    1    .    .    3    .    3    
  AOE                      23   | .    .    .    .    .    5    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac 
Total                      3470 | 38  854 487 527 175 451 442 496 
  Wait                     388  | .   21  44  189 3   31  31  69  
  Move                     2655 | 23  717 393 318 145 333 372 354 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  63   | 1   23  7   .   2   16  7   7   
  Fast Attach              18   | .   3   .   .   5   3   2   5   
  Attach                   24   | 3   1   3   .   2   2   4   9   
  Detach                   2    | .   .   .   .   .   .   1   1   
  Swap                     47   | 1   16  7   4   4   7   1   7   
  Drop                     44   | 2   11  5   .   2   14  9   1   
  Fire                     221  | 8   58  28  12  12  45  15  43  
  Melee                    8    | .   4   .   4   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Junkyard  | Discovered new exit (range 3)
   56 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 9)
  615 | -10/Materials | Discovered new exit (range 7)
  743 | -10/Materials | Discovered new exit (range 16)
  840 | -10/Materials | Core integrity fell below 50%
 1191 | -10/Materials | Discovered new exit (range 10)
 1225 | -10/Materials | Entered another Materials area
 1225 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1438 | -9/Materials  | Identified exit to Mines
 1492 | -9/Materials  | Build established: Tank
 1608 | -9/Materials  | Discovered new exit (range 8)
 2003 | -9/Materials  | Entered Mines
 2004 | -9/Mines      | Assembled infested the area
 2441 | -9/Mines      | Discovered new exit (range 10)
 2780 | -9/Mines      | Entered Materials
 2780 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2874 | -8/Materials  | Discovered new exit (range 16)
 2908 | -8/Materials  | Identified exit to Storage
 3012 | -8/Materials  | Entered Storage
 3068 | -8/Storage    | Repaired Lgt. Armor Plating
 3121 | -8/Storage    | Identified exit to Recycling
 3573 | -8/Storage    | Garrison activated, responded to threat
 3593 | -8/Storage    | Used back door to open Recycling access
 3599 | -8/Storage    | Entered Recycling
 3604 | -8/Recycling  | Found Scrap Engine
 3623 | -8/Recycling  | Lost 4 parts (1p2n1u)
 3898 | -8/Recycling  | Build established: Mutant
 4150 | -8/Recycling  | Discovered new exit (range 16)
 4231 | -8/Recycling  | Entered Factory
 4231 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 4580 | -6/Factory    | Build established: Gunner
 4654 | -6/Factory    | Spotted B-75 Beast
 4840 | -6/Factory    | Lost 5 parts (1p2n2u)
 4938 | -6/Factory    | Destroyed 7 combat bots
 4944 | -6/Factory    | Lost 4 parts (1n1u2w)
 4976 | -6/Factory    | System corruption reached 10%
 4989 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04942_ U-05 Engineer lays Concrete.
04943_ U-05 Engineer builds a Wall.
04944_ Acquired Adv. Heat Sink.
04945_ Acquired 42 matter.
04945_ U-05 Engineer lays Concrete. <x3>
04947_ K-01 Serf collects debris.
04948_ U-05 Engineer builds a Wall. <x2>
04951_ Acquired Carbon-fiber Leg.
04952_ U-05 Engineer builds a Wall. <x2>
04954_ Acquired Carbon-fiber Leg.
04956_ U-05 Engineer builds a Wall.
04956_ Acquired Adv. Heat Sink.
04957_ U-05 Engineer lays Concrete. <x2>
04960_ U-05 Engineer builds a Wall.
04960_ Door malfunctions.
04962_ U-05 Engineer lays Concrete.
04964_ U-05 Engineer builds a Wall.
04968_ U-05 Engineer lays Concrete.
04969_ U-05 Engineer builds a Wall. <x2>
04976_ System corrupted: Med. Treads fused.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###+## |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#    ^ |
| ?????????????????????????????     ??????????#    ^ |
| ???????????????????????????#        ?????####      |
| ???????????????????????????#=        #???#         |
| ???????????????????????????#         #???#         |
| ???????????????????????????#         #???#         |
| ???????????????????????????#         #???#         |
| ???????????????????#########         #???####      |
| ???????????????????       ##    [   !#??????#      |
| ??????????????????        ##         #??????#      |
| ??????????????????""""    ##         ########      |
| ??????????????????""""    ##         #             |
| ??????????????????""""    ##         #             |
| ??????????????????"""" !  ##         #       """   |
| ?????????????????#""""    ##         #* """  "Y"   |
| ?????????????????#""""    ##         #  """  " "   |
| ?????????????????#        ##         #  """        |
| ????????????????#########@####    #  #             |
| ???????????     "         p           [ %"" """    |
| ????????????????#           %      %/[  """ """    |
| ????????????????#            %          """ ""     |
| ?????????????   /                 % %              |
| ????????????    #              %                   |
| ????????????????#     ####/#####+#####  #######+## |
| ????????????????#     ???   ??##        ##         |
| #####???????????#     #??   ???         ##         |
|     #???????????#     #??   ??#         ##         |
|     #???????????#     #?    ??#         ##       ! |
|     #???????????#     #?#####?#         ##         |
|     #???????????#     #???????          ##         |
|     #???????????#     #??????  #        ##         |
|     #???????????#     #??????  #        ##         |
|     #???????????#     #??????  #        ## !       |
|  !!!#???????????#     #?????  ?#        ## ! [     |
|  !!!#???????????#     #????????#        ?# !]      |
|  !! #???????????+     +?????????      ???#         |
|     #???????????#     #??????????????????######### |
|     #???????????#     #??????????????????????????? |
| #################     ############################ |
|                                                    |
|                                               #### |
|                                               #?#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonFocalShifter
  Manual?         0
Play Time         00:55:28
  Cumulative      86.8 hours
  Start           2023.03.17 @ 21:36:26
  End             2023.03.18 @ 21:03:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          53
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61be3b44-f20a-4074-ac61-c6e56c6a155b