Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.18 @ 21:03:50 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2126) 2126 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6116 Bonus ------- None Cogmind --------- Core Integrity 770/850 Matter 7/300 Energy 72/265 System Corruption 11% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads (fused) > --- UTILITY (6) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Proton Cannon Proton Cannon Electro Shock Construct/G > --- INVENTORY (20) --- Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Seismic Detector Advanced Targeting Computer Light Armor Plating Light Armor Plating Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Electro Shock Construct/G > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Seismic Detector Advanced Targeting Computer Light Armor Plating Light Armor Plating Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Mini Grenade Launcher Great Maul [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 4 | . . 1 . 1 . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 89 | 4 20 10 4 11 12 7 21 Power 7 | . 2 1 . 1 . 1 2 Engine 5 | . 2 . . . . 1 2 Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 19 | 2 1 1 . 5 1 3 6 Treads 12 | 1 . 1 . 2 . 2 6 Leg . | . . . . . . . . Wheel 7 | 1 1 . . 3 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 9 3 . 4 6 3 6 Device 8 | 1 1 1 . 1 1 1 2 Storage 6 | . 6 . . . . . . Processor 4 | . . . . 1 1 1 1 Hackware . | . . . . . . . . Protection 14 | . 2 2 . 2 4 1 3 Artifact . | . . . . . . . . Weapon 31 | 1 8 5 4 1 5 . 7 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 14 | 1 3 2 2 1 3 . 2 Ballistic Cannon 6 | . 2 1 1 . 1 . 1 Launcher 7 | . 2 2 . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 20 | . 2 1 . . 7 . 10 Power 3 | . 1 . . . 1 . 1 Propulsion 7 | . 1 . . . 3 . 3 Utility 7 | . . 1 . . 2 . 4 Weapon 3 | . . . . . 1 . 2 Highest Loss Streak 5 | . 2 1 . . 4 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 98 97 68 74 Engine 6 | . 13 6 . . . 8 4 Core 3 | . . 4 11 9 8 . . Treads 9 | . 9 11 11 8 8 5 13 Wheel 12 | . 18 11 11 17 17 9 4 Device 5 | . 5 6 . 4 1 8 10 Storage 10 | . 14 11 11 9 9 9 6 Processor 3 | . . . . 4 7 9 11 Protection 11 | . 8 15 22 17 17 . 1 Energy Gun 2 | . 8 . . . . . . Ballistic Gun 15 | . 12 22 18 18 18 9 12 Ballistic Cannon 7 | . 5 10 9 9 8 9 5 Naked Turns . | . . . . . . . . Heaviest Build 93 | 12 93 61 61 62 66 58 71 Greatest Support 68 | 20 26 10 10 22 22 28 68 Greatest Overweight (x) 6 | . 5 6 6 5 5 3 4 Average Overweight (x) 3 | . 2 5 5 2 2 2 2 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 Average Carried 17 | 5 12 19 20 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 19 Scrap Engine Consumption 11 | . . . . . . 9 2 Constructs Created 2 | . . . . . . 1 1 Class Distribution -------------------- 44% | Tank 41% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Matter Collected 2618 | 189 375 382 483 243 546 194 206 Remotely . | . . . . . . . . Salvage Created 2945 | 101 642 483 108 228 709 189 485 Parts 149 | 6 38 29 5 13 42 6 10 Haulers Intercepted 4 | . . 2 . . 2 . . Recyclers Shooed 5 | . . . . . 1 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 57 | . 15 9 7 3 11 2 10 Guns 36 | . 14 5 3 1 8 . 5 Cannons 17 | . 1 4 4 2 2 2 2 AOE 4 | . . . . . 1 . 3 Classes Destroyed 14 | 2 5 2 1 1 3 . . Worker 2 | . 1 . . . . . 1 Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 4 | . . 2 . . 2 . . Recycler 11 | 1 2 . . 1 4 2 1 Mechanic 1 | . 1 . . . . . . Watcher 6 | . 2 2 . 1 1 . . Swarmer 13 | . 6 . . . 5 . 2 Grunt 24 | . 9 6 2 1 1 . 5 Brawler 4 | . . . . . 1 . 3 Duelist 2 | . . . . . 2 . . Sentry 8 | . . 3 . 1 2 2 . Hunter 1 | . . . . 1 . . . Assembled 5 | . . . 5 . . . . Best Kill Streak 8 | 1 5 3 4 2 7 3 8 Combat Bots Only 7 | . 4 3 4 1 4 1 7 Max Kills in Single Turn 3 | 1 2 1 1 1 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Damage Taken 3656 | . 687 363 103 128 733 204 1438 Core 342 | . 141 54 15 13 25 14 80 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 101 | . . . . . 87 14 . Core Remaining (%) 78 | 100 43 . 82 . . 90 . Volleys Fired 221 | 8 58 28 12 12 45 15 43 Largest 3 | 2 2 3 3 3 3 2 3 Hottest 189 | 90 78 85 85 87 87 62 189 Shots Fired 531 | 16 113 84 35 36 127 30 90 Gun 366 | 16 87 56 25 24 85 14 59 Cannon 161 | . 26 28 10 12 42 16 27 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 447 | 7 72 84 35 36 127 30 56 Thermal 49 | 8 41 . . . . . . Explosive 4 | . . . . . . . 4 Electromagnetic 31 | 1 . . . . . . 30 Robot Hit Streak 29 | 5 10 10 5 7 20 29 14 Robot Miss Streak 6 | 5 5 3 2 6 4 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 325 | 6 62 48 19 18 81 25 66 Core Hits 143 | 3 33 18 11 10 28 5 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 8 | . 5 2 . . 1 . . Burn 5 | . 5 . . . . . . Destroy 1 | . . . . . 1 . . Blast 2 | . . 2 . . . . . Melee Attacks 8 | . 4 . 4 . . . . Impact 8 | . 4 . 4 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6095 | 63 957 869 350 370 1497 476 1513 Guns 3278 | 63 595 509 147 241 957 138 628 Cannons 2300 | . 362 318 203 129 468 338 482 Explosions 517 | . . 42 . . 72 . 403 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4988 | 24 628 827 350 370 1425 476 888 Thermal 368 | 39 329 . . . . . . Explosive 475 | . . . . . 72 . 403 Electromagnetic 264 | . . 42 . . . . 222 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 1 1 1 . 2 2 11 Average Corruption 1 | . 1 1 1 . 2 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 6 . 3 . 1 7 10 Message Errors 4 | . 1 . . . . 1 2 Matter Fused 4 | . 3 . . . . 1 . Heat Flow Errors 4 | . 1 . . . . 3 . Energy Discharges 2 | . 1 . 1 . . . . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . 1 . . . . Misfires 2 | . . . 1 . . 1 . Weapon Failures 5 | . . . . . 1 1 3 Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . 12 . 5 . 47 Projectiles 59 | . . . 12 . . . 47 Explosions 5 | . . . . . 5 . . Melee . | . . . . . . . . Knockbacks 19 | . 1 3 1 2 3 2 7 Impact . | . . . . . . . . Kinetic 19 | . 1 3 1 2 3 2 7 Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . . . . . 30 . 41 Shots 3 | . . . . . 1 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | 100 251 249 187 214 214 258 204 Average Temperature 75 | 42 84 78 75 76 74 104 40 Received Heat Transfer 1224 | . 315 198 72 27 171 63 378 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1443 | 111 1332 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Peak Influence 389 | 10 310 296 132 126 389 68 237 Initial 115 | . 6 80 115 19 52 37 8 Average 110 | 6 161 165 70 67 184 33 45 Maximum Alert Level 1 | . 1 1 . . 1 . 1 Low Security (%) 82 | 100 72 71 100 100 55 100 87 Level 1 17 | . 27 28 . . 44 . 12 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 5 . . . 2 . 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 4 . . . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Distress Signals 8 | . 4 . 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 26 13 8 6 19 2 15 Peak Tracking Total 5 | . 5 3 2 3 4 1 5 Tactical Retreats 4 | . . 1 . . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Traps Triggered 6 | . 1 . . 2 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Disabled 8 | . . 2 . 1 4 . 1 Max in Single Turn 1 | . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Accessed 20 | . 4 4 . 1 5 4 2 Terminals 15 | . 3 4 . 1 4 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 45 | . 7 10 . 2 12 12 2 Successful 20 | . 3 3 . . 8 5 1 Failed 25 | . 4 7 . 2 4 7 1 Catastrophic 2 | . . 1 . . 1 . . Database Lockouts . | . . . . . . . . Manual 16 | . 3 5 . 2 1 5 . Terminals 36 | . 6 10 . 2 10 7 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . 1 . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 13 | . 2 2 . . 6 3 . Prototype ID Bank 3 | . 1 1 . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . . . . . 1 1 . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 4 . 1 3 3 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Turns Passed 4988 | 55 1169 778 777 232 587 632 758 Spaces Moved 2662 | 24 718 394 319 146 334 373 354 Core . | . . . . . . . . Treads 37 | . . . . . . . 37 Legs 10 | 10 . . . . . . . Wheels 2615 | 14 718 394 319 146 334 373 317 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 100 100 155 155 110 115 125 145 Average Speed 141 | 108 128 160 168 121 116 143 150 Slowest Speed 320 | 120 175 170 170 155 165 145 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 95 44 63 18 48 91 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 5 | . 2 . 3 . . . . Terrain Destroyed 35 | . 2 1 3 . 8 . 21 Melee 5 | . 2 . 3 . . . . Projectile 7 | . . 1 . . 3 . 3 AOE 23 | . . . . . 5 . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total 3470 | 38 854 487 527 175 451 442 496 Wait 388 | . 21 44 189 3 31 31 69 Move 2655 | 23 717 393 318 145 333 372 354 Hop . | . . . . . . . . Pick Up 63 | 1 23 7 . 2 16 7 7 Fast Attach 18 | . 3 . . 5 3 2 5 Attach 24 | 3 1 3 . 2 2 4 9 Detach 2 | . . . . . . 1 1 Swap 47 | 1 16 7 4 4 7 1 7 Drop 44 | 2 11 5 . 2 14 9 1 Fire 221 | 8 58 28 12 12 45 15 43 Melee 8 | . 4 . 4 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 3) 56 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 615 | -10/Materials | Discovered new exit (range 7) 743 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Core integrity fell below 50% 1191 | -10/Materials | Discovered new exit (range 10) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1438 | -9/Materials | Identified exit to Mines 1492 | -9/Materials | Build established: Tank 1608 | -9/Materials | Discovered new exit (range 8) 2003 | -9/Materials | Entered Mines 2004 | -9/Mines | Assembled infested the area 2441 | -9/Mines | Discovered new exit (range 10) 2780 | -9/Mines | Entered Materials 2780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2874 | -8/Materials | Discovered new exit (range 16) 2908 | -8/Materials | Identified exit to Storage 3012 | -8/Materials | Entered Storage 3068 | -8/Storage | Repaired Lgt. Armor Plating 3121 | -8/Storage | Identified exit to Recycling 3573 | -8/Storage | Garrison activated, responded to threat 3593 | -8/Storage | Used back door to open Recycling access 3599 | -8/Storage | Entered Recycling 3604 | -8/Recycling | Found Scrap Engine 3623 | -8/Recycling | Lost 4 parts (1p2n1u) 3898 | -8/Recycling | Build established: Mutant 4150 | -8/Recycling | Discovered new exit (range 16) 4231 | -8/Recycling | Entered Factory 4231 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4580 | -6/Factory | Build established: Gunner 4654 | -6/Factory | Spotted B-75 Beast 4840 | -6/Factory | Lost 5 parts (1p2n2u) 4938 | -6/Factory | Destroyed 7 combat bots 4944 | -6/Factory | Lost 4 parts (1n1u2w) 4976 | -6/Factory | System corruption reached 10% 4989 | -6/Factory | Self-destructed Last Messages --------------- 04942_ U-05 Engineer lays Concrete. 04943_ U-05 Engineer builds a Wall. 04944_ Acquired Adv. Heat Sink. 04945_ Acquired 42 matter. 04945_ U-05 Engineer lays Concrete. 04947_ K-01 Serf collects debris. 04948_ U-05 Engineer builds a Wall. 04951_ Acquired Carbon-fiber Leg. 04952_ U-05 Engineer builds a Wall. 04954_ Acquired Carbon-fiber Leg. 04956_ U-05 Engineer builds a Wall. 04956_ Acquired Adv. Heat Sink. 04957_ U-05 Engineer lays Concrete. 04960_ U-05 Engineer builds a Wall. 04960_ Door malfunctions. 04962_ U-05 Engineer lays Concrete. 04964_ U-05 Engineer builds a Wall. 04968_ U-05 Engineer lays Concrete. 04969_ U-05 Engineer builds a Wall. 04976_ System corrupted: Med. Treads fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###+## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ^ | | ????????????????????????????? ??????????# ^ | | ???????????????????????????# ?????#### | | ???????????????????????????#= #???# | | ???????????????????????????# #???# | | ???????????????????????????# #???# | | ???????????????????????????# #???# | | ???????????????????######### #???#### | | ??????????????????? ## [ !#??????# | | ?????????????????? ## #??????# | | ??????????????????"""" ## ######## | | ??????????????????"""" ## # | | ??????????????????"""" ## # | | ??????????????????"""" ! ## # """ | | ?????????????????#"""" ## #* """ "Y" | | ?????????????????#"""" ## # """ " " | | ?????????????????# ## # """ | | ????????????????#########@#### # # | | ??????????? " p [ %"" """ | | ????????????????# % %/[ """ """ | | ????????????????# % """ "" | | ????????????? / % % | | ???????????? # % | | ????????????????# ####/#####+##### #######+## | | ????????????????# ??? ??## ## | | #####???????????# #?? ??? ## | | #???????????# #?? ??# ## | | #???????????# #? ??# ## ! | | #???????????# #?#####?# ## | | #???????????# #??????? ## | | #???????????# #?????? # ## | | #???????????# #?????? # ## | | #???????????# #?????? # ## ! | | !!!#???????????# #????? ?# ## ! [ | | !!!#???????????# #????????# ?# !] | | !! #???????????+ +????????? ???# | | #???????????# #??????????????????######### | | #???????????# #??????????????????????????? | | ################# ############################ | | | | #### | | #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonFocalShifter Manual? 0 Play Time 00:55:28 Cumulative 86.8 hours Start 2023.03.17 @ 21:36:26 End 2023.03.18 @ 21:03:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61be3b44-f20a-4074-ac61-c6e56c6a155b