Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 21:36:07 Player: sve9 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (3545) 3545 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 12507 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 433 Registered with UFD 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 70/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Antimatter Reactor Advanced Surge Thruster Cooled Field Propulsion Drive Impulse Thruster Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Gravity Flail Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Scrap Suit Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Great Axe Greatsword > --- INVENTORY -------- Micro Fission Core Micro Antimatter Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Long-range Sensor Array Advanced Signal Interpreter Rocket Launcher Gravity Flail [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . 2 1 . . 1 1 Utility 11 | . . 1 2 . . . 2 1 2 2 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 127 | 6 7 17 18 6 4 7 20 7 7 13 5 10 Power 12 | 1 2 3 . . 1 . 1 1 . . 1 2 Engine 8 | 1 2 3 . . 1 . 1 . . . . . Core 3 | . . . . . . . . 1 . . . 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 35 | 2 2 3 5 1 . 2 7 2 1 4 3 3 Treads 10 | 1 2 2 3 . . 1 1 . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 1 . 1 . 1 . 1 1 . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . . . 2 . . . 5 2 1 4 3 3 Utility 39 | 1 1 2 4 . 1 2 9 2 4 8 1 4 Device 14 | . . 1 1 . . 1 4 . 2 3 . 2 Storage 4 | 1 1 1 . . . . 1 . . . . . Processor 7 | . . . 1 . 1 . 1 1 . 1 . 2 Hackware 8 | . . . . . . . 2 1 1 3 1 . Protection 6 | . . . 2 . . 1 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 2 9 9 5 2 3 3 2 2 1 . 1 Energy Gun 21 | 1 1 5 5 3 1 3 2 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 2 2 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 7 | . . . . 1 1 . 1 2 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 5 6 . . . 2 . 1 3 1 . Parts Lost 25 | . 1 3 . 1 . . . . 1 1 . 18 Power 3 | . . 1 . . . . . . . . . 2 Propulsion 9 | . 1 1 . 1 . . . . . . . 6 Utility 10 | . . . . . . . . . 1 1 . 8 Weapon 3 | . . 1 . . . . . . . . . 2 Highest Loss Streak 15 | . 1 1 . 1 . . . . 1 1 . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 91 90 90 85 80 82 81 82 85 84 Engine 7 | . 14 10 9 9 9 9 6 . . . . . Treads 6 | . 13 11 8 9 9 6 . . . . . . Wheel 8 | . 14 10 9 9 9 9 12 . . . . . Flight 4 | . . . . . . . . 29 25 20 21 23 Device 10 | . . 11 9 9 9 10 19 11 12 14 13 10 Storage 10 | . 27 22 10 9 9 9 6 5 5 4 4 4 Processor 7 | . . . 9 9 9 9 10 5 5 9 8 10 Hackware 3 | . . . . . . . 2 17 20 18 20 19 Protection 5 | . . . 8 9 9 6 . . . 4 4 2 Energy Gun 20 | . 13 27 22 26 26 25 19 . . . . . Ballistic Gun 1 | . 14 5 4 . . . . . . . . . Peak Build Rating 145 | 6 9 22 38 38 39 49 76 67 94 116 132 145 Average Rating 47 | 5 7 18 33 37 38 42 65 65 82 103 130 136 On Entrance 49 | . 6 9 22 37 38 39 49 51 67 75 115 131 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 123 | 12 35 119 123 117 117 116 107 23 27 32 41 46 Greatest Support 61 | 16 20 20 16 16 12 20 32 27 28 35 43 61 Greatest Overweight (x) 9 | . 2 7 7 9 9 9 3 1 . . . 3 Average Overweight (x) 3 | . 1 3 6 8 9 6 2 . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 10 10 10 10 10 Average Capacity 21 | 7 14 18 25 25 25 25 24 10 10 10 10 10 Most Carried 25 | 4 15 23 25 25 25 25 25 10 10 10 10 10 Average Carried 20 | 1 9 16 24 24 24 24 24 9 9 9 8 8 Final Capacity 25 | 8 15 25 25 25 25 25 10 10 10 10 10 10 Final Carried 25 | 4 15 23 25 25 25 25 10 10 10 9 9 10 Class Distribution -------------------- 37% | Commander-Gunner 26% | Gunner 9% | Hacker-Sprinter 5% | Commander-Skirmisher 5% | Mutant 5% | Commander-Scrapper 3% | Hacker-Ninja 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Skirmisher | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 1955 | 166 306 281 313 131 58 97 90 34 139 80 92 168 Remotely . | . . . . . . . . . . . . . Salvage Created 4244 | 30 347 967 790 506 753 . 270 34 178 80 92 197 Parts 245 | 1 29 76 33 30 30 . 9 4 9 5 6 13 Haulers Intercepted 8 | . 1 2 4 1 . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 77 | . 9 25 10 12 14 . 4 . . . . 3 Melee 3 | . . . . . . . . . . . . 3 Guns 57 | . 6 19 10 6 13 . 3 . . . . . AOE 16 | . 3 6 . 6 . . 1 . . . . . Classes Destroyed 16 | 1 4 2 2 . 5 . . . . . 1 1 Worker 3 | . 1 1 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . 1 2 4 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 1 Operator 5 | . . . 3 2 . . . . . . . . Watcher 12 | . . 2 . 1 . . 1 1 4 2 1 . Swarmer 18 | . 3 11 . 4 . . . . . . . . Cutter 2 | . . . . . . . . . . . . 2 Grunt 33 | . 6 7 7 6 4 . 3 . . . . . Brawler 1 | . . . . . 1 . . . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 15 | . . 7 2 2 3 . 1 . . . . . Demolisher 2 | . . . . . 2 . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 4 | . . . . . 3 . . . . . . 1 Best Kill Streak 7 | 1 3 5 3 7 4 . 3 1 1 1 1 4 Combat Bots Only 7 | . 3 5 3 7 4 . 3 . . . . 3 Max Kills in Single Turn 3 | 1 2 3 1 3 3 . 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . Exploded 3 | . 1 3 . 3 . . 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 363 | . 39 64 51 40 16 . 10 13 10 8 . 112 Missed 108 | . 10 24 13 15 4 . 3 5 4 6 . 24 Damage Taken 5797 | . 372 545 617 329 265 . 181 256 128 43 . 3061 Core 1997 | . 59 40 17 67 13 . 19 94 68 . . 1620 Absorbed by Shields 25 | . . . . . 25 . . . . . . . Redirected to Shielding 105 | . . . . . . . 44 . 12 27 . 22 Regen/Repaired (Parts) 23 | . . . . . . . . . 23 . . . Core Remaining (%) 92 | 100 76 90 . . . 82 97 90 94 100 100 . Volleys Fired 170 | 1 33 40 37 30 16 . 11 . . . . 2 Largest 3 | 2 2 3 3 3 3 . 3 . . . . 1 Hottest 196 | 70 70 157 183 183 183 . 196 . . . . 33 Shots Fired 440 | 2 63 111 111 67 51 . 33 . . . . 2 Gun 427 | 2 60 108 111 62 51 . 33 . . . . . Cannon . | . . . . . . . . . . . . . Launcher 13 | . 3 3 . 5 . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 75 | 1 30 24 20 . . . . . . . . . Thermal 330 | 1 30 74 90 62 51 . 22 . . . . . Explosive 13 | . 3 3 . 5 . . . . . . . 2 Electromagnetic 22 | . . 10 1 . . . 11 . . . . . Robot Hit Streak 26 | 2 8 26 13 21 21 . 7 . . . . . Robot Miss Streak 4 | . 2 3 1 4 1 . 4 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . 3 1 1 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . . . Shots Hit Robots 311 | 2 39 69 81 45 38 . 19 1 7 4 2 4 Core Hits 161 | 1 21 42 31 24 19 . 10 1 4 2 1 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 24 | . 1 7 7 5 3 . 1 . . . . . Burn 24 | . 1 7 7 5 3 . 1 . . . . . Melee Attacks 68 | . . . . 2 2 . . 18 17 13 3 13 Impact . | . . . . . . . . . . . . . Slashing 68 | . . . . 2 2 . . 18 17 13 3 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7394 | 27 689 1539 1401 1187 751 . 461 51 533 254 176 325 Guns 5000 | 27 527 1125 1401 751 751 . 418 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1088 | . 162 414 . 436 . . 43 . . . . 33 Melee 1306 | . . . . . . . . 51 533 254 176 292 Ramming . | . . . . . . . . . . . . . Kinetic 615 | 14 226 162 213 . . . . . . . . . Thermal 4112 | 13 301 854 1173 751 751 . 269 . . . . . Explosive 981 | . 162 350 . 436 . . . . . . . 33 Electromagnetic 380 | . . 173 15 . . . 192 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1306 | . . . . . . . . 51 533 254 176 292 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 2 2 . . 1 . . 6 Average Corruption 2 | . . . 2 2 2 2 . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 59 | . . . 17 8 30 2 . . . . . 2 Message Errors 16 | . . . 7 3 6 . . . . . . . Matter Fused 14 | . . . 6 2 5 1 . . . . . . Heat Flow Errors 9 | . . . 2 2 4 1 . . . . . . Energy Discharges 8 | . . . 2 . 5 . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . . . 1 Data Loss (major) 3 | . . . . . 3 . . . . . . . Misfires 4 | . . . . . 4 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 171 | . . 33 . 21 . . . . 25 14 78 . Projectiles . | . . . . . . . . . . . . . Explosions 54 | . . 33 . 21 . . . . . . . . Melee 117 | . . . . . . . . . 25 14 78 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . 71 . . . . 50 . . . . 17 Shots 5 | . . 3 . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 698 | 9 115 105 431 305 193 225 111 20 23 . . 698 Average Temperature 78 | 6 39 25 101 98 62 114 41 11 14 . . 128 Received Heat Transfer 1019 | . 210 177 261 153 53 . 63 57 45 . . . Effects 10 | . . . . 2 . . . . . . . 8 Shutdowns 3 | . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 4 | . . . . 2 . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 26 | . 2 7 7 8 2 . . . . . . . Heat Transferred 10793 | 37 962 2431 3034 1961 1722 . 646 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Peak Influence 543 | 5 250 543 405 387 138 . 228 123 119 166 60 199 Initial 217 | . 3 52 217 . 121 . . 36 7 54 . 36 Average 122 | 1 104 379 198 191 43 . 97 33 61 90 35 78 Maximum Alert Level 2 | . 1 2 2 1 . . 1 . . . . . Low Security (%) 77 | 100 81 14 38 44 100 . 90 100 100 100 100 100 Level 1 17 | . 18 35 57 55 . . 9 . . . . . Level 2 5 | . . 50 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 4 1 . . 4 2 4 2 . 2 Investigation 14 | . 1 1 2 . . . 3 2 3 2 . . Extermination 2 | . . . . . . . 1 . 1 . . . Reinforcement 6 | . . 1 2 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 11 | . 3 3 1 . . . 1 . 3 . . . Communications Jammed 2 | . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . 2 . . . Times Spotted 154 | . 14 29 17 18 16 . 14 11 11 7 2 15 Peak Tracking Total 9 | . 4 5 3 5 4 . 4 7 6 3 1 9 Tactical Retreats 11 | . 2 2 1 1 1 . . . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 6 | . 2 1 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 5 | . . 2 . 2 1 . . . . . . . Max in Single Turn 2 | . . 2 . 1 1 . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 72 | . 2 5 5 3 11 10 7 11 8 4 2 4 Terminals 44 | . 2 5 5 3 5 . 4 8 5 2 1 4 Fabricators 6 | . . . . . . . . 2 2 2 . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 6 | . . . . . 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . Total Hacks 235 | . 5 13 21 9 44 44 14 30 24 20 4 7 Successful 163 | . 3 5 8 1 40 44 8 21 16 13 3 1 Failed 71 | . 2 8 13 8 4 . 6 9 7 7 1 6 Catastrophic 12 | . . 2 4 1 . . 1 1 . 1 . 2 Database Lockouts 1 | . . . . . . . . . 1 . . . Manual 95 | . 1 7 15 3 7 . 9 19 14 11 2 7 Terminals 137 | . 5 13 21 9 16 . 11 23 16 13 3 7 Fabricators 19 | . . . . . . . . 6 6 7 . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units 6 | . . . . . 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . Terminal Hacks 116 | . 2 2 5 . 33 44 4 12 6 7 1 . Record 67 | . . . . . 24 42 . 1 . . . . Part Schematic 7 | . . . 1 . . . . 4 1 1 . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . 1 . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 5 | . . . . . . . 1 1 1 1 1 . Branch Access Points 5 | . . 1 . . 1 . . 1 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 5 | . . . 1 . . . 1 1 1 1 . . Fabricator Index 3 | . . . . . . . 1 1 1 . . . Unreport Threat 7 | . . . 2 . 1 . . 3 . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 1 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . 2 . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . Fabricator Hacks 11 | . . . . . . . . 4 4 3 . . Load Schematic 6 | . . . . . . . . 2 2 2 . . Build 5 | . . . . . . . . 2 2 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . 1 . . 1 . Unauthorized Hacks 32 | . 1 3 3 1 7 . 4 4 4 3 1 1 Terminals 24 | . 1 3 3 1 3 . 2 3 3 3 1 1 Track 1 | . . . . . 1 . . . . . . . Assimilate 5 | . . . . . . . . 1 1 1 1 1 Botnet 18 | . 1 3 3 1 2 . 2 2 2 2 . . Fabricators 2 | . . . . . . . . 1 1 . . . Prioritize 2 | . . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . Fedlink 2 | . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 50 | . 2 5 5 3 5 . 5 10 7 3 1 4 Full Trace Events 9 | . . . . 1 . . 1 2 3 2 . . Feedback Events 1 | . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . 4 1 1 . . Parts Built 4 | . . . . . . . . 2 1 1 . . Authchips . | . . . . . . . . . . . . . Time 389 | . . . . . . . . 159 168 62 . . Total Part Build Rating 25 | . . . . . . . . 12 6 7 . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 54 | . . . . . . . . . 54 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 24 | . . . . . 24 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 39 | . . . . 10 24 . . 1 1 1 1 1 Largest Group 18 | . . . . 10 18 17 17 1 1 1 2 2 Highest-Rated Group 269 | . . . . 173 269 264 264 10 10 26 71 71 Highest-Rated Ally 45 | . . . . 29 27 27 27 10 10 26 45 45 Total Orders . | . . . . . . . . . . . . . Ally Attacks 92 | . . . . 7 31 . 54 . . . . . Total Damage 1600 | . . . . 121 464 . 1015 . . . . . Kills 16 | . . . . 1 5 . 10 . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 13035 | 50 641 1062 1280 786 3154 2906 881 524 650 493 114 494 Spaces Moved 9179 | 34 273 472 492 289 1190 1589 585 1150 1331 962 254 558 Core 8 | 1 . . . . . . . . . . . 7 Treads 162 | . 123 39 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4745 | 33 150 433 492 289 1190 1589 569 . . . . . Hover . | . . . . . . . . . . . . . Flight 4264 | . . . . . . . 16 1150 1331 962 254 551 Fastest Speed 6 | 50 100 130 190 205 225 110 26 23 23 22 24 6 Average Speed 109 | 98 175 165 204 223 225 175 113 23 23 24 24 20 Slowest Speed 240 | 100 240 240 205 225 225 225 116 93 23 26 24 200 Overloaded Moves 136 | . . . . . . . . . . . . 136 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 15 7 7 . 8 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 54 52 48 37 99 93 16 22 26 25 7 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 6 | . . . . . 4 2 . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . 6 . . . . . . Spaces Dug 31 | . . . . . 2 . . 12 5 8 . 4 Terrain Destroyed 108 | . 10 24 . 35 2 . 4 12 5 8 . 8 Melee 31 | . . . . . 2 . . 12 5 8 . 4 Projectile . | . . . . . . . . . . . . . AOE 77 | . 10 24 . 35 . . 4 . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 11674 | 45 372 670 688 372 1630 1723 783 1363 1634 1195 301 898 Wait 1624 | 1 46 114 98 38 90 97 139 190 276 186 34 315 Move 9095 | 33 272 471 491 288 1189 1588 584 1120 1316 947 253 543 Hop 35 | . . . . . . . . 14 7 7 . 7 Pick Up 104 | 4 13 15 16 4 4 13 4 7 4 12 3 5 Fast Attach 51 | 6 2 7 11 . . 1 4 4 4 6 3 3 Attach 40 | . 2 4 2 1 . 5 9 3 3 6 1 4 Detach 12 | . . . 2 . . 3 3 1 1 . 1 1 Swap 37 | . 3 7 5 5 4 1 7 . . 1 1 3 Drop 118 | . 1 12 26 4 4 15 22 6 6 17 3 2 Fire 170 | 1 33 40 37 30 16 . 11 . . . . 2 Melee 67 | . . . . 2 2 . . 18 17 13 2 13 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 321 | . . . . . 321 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Discovered new exit (range 8) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -9/Materials | Identified exit to Mines 981 | -9/Materials | Build established: Gunner 1727 | -9/Materials | Discovered new exit (range 14) 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Utility x2 1901 | -8/Materials | Discovered new exit (range 13) 2730 | -8/Materials | Discovered new exit (range 7) 2926 | -8/Materials | Discovered new exit (range 15) 3034 | -8/Materials | Entered Storage 3373 | -8/Storage | Destroyed 7 combat bots 3405 | -8/Storage | Used back door to open Recycling access 3405 | -8/Storage | Discovered new exit (range 4) 3610 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3820 | -8/Storage | Entered Recycling 3820 | -8/Recycling | Accompanied by 10 allies 3821 | -8/Recycling | Met a Zionite searching for Scraptown 3858 | -8/Recycling | Lost 11 allies 4398 | -8/Recycling | Lost 4 allies 4945 | -8/Recycling | Build established: Commander-Gunner 5243 | -8/Recycling | Discovered new exit (range 16) 6902 | -8/Recycling | Scanned before Scraplab entrance 6940 | -8/Recycling | Entered Scraplab 6962 | -8/Recycling | Discovered new exit (range 3) 6974 | -8/Recycling | Entered Scraptown 6974 | -8/Scraptown | Accompanied by 17 allies 7119 | -8/Scraptown | System corruption cleaned by C-Scrubber 7634 | -8/Scraptown | Discovered new exit (range 5) 7850 | -8/Scraptown | Visited The Evicted 7936 | -8/Scraptown | Visited Awakened 8024 | -8/Scraptown | Visited Shadow of the Wyrm 8107 | -8/Scraptown | Visited Comm Corps 8499 | -8/Scraptown | Visited UFD Registry 8499 | -8/Scraptown | Registered with UFD as "Softtube" 8515 | -8/Scraptown | Visited Cyclists 8551 | -8/Scraptown | Entered Cyclist Reading Room 8560 | -8/Scraptown | Learned location of Zion (-7) 8634 | -8/Scraptown | Visited TADAMA 8695 | -8/Scraptown | Visited Symbiants 8931 | -8/Scraptown | Visited Modified Component R&D 9030 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9037 | -8/Scraptown | Found DCF Scrap (31 items) 9074 | -8/Scraptown | Visited Sword Containment 9107 | -8/Scraptown | Visited Science Guys 9174 | -8/Scraptown | Discovered new exit (range 5) 9231 | -8/Scraptown | Found Scrap Suit 9258 | -8/Scraptown | Found Scrap Suit 9301 | -8/Scraptown | Visited Junk Repository 9403 | -8/Scraptown | Visited Infowarlord's Domain 9411 | -8/Scraptown | Found Exp. Sensor Array 9445 | -8/Scraptown | Visited Abandonware Association 9461 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 9461 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9485 | -8/Scraptown | Visited Curators Association 9529 | -8/Scraptown | Build established: Commander-Scrapper 9552 | -8/Scraptown | Visited LU-1G1's Boring Crew 9880 | -8/Scraptown | Entered Factory 9880 | -6/Factory | Accompanied by 17 allies 9880 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 10180 | -6/Factory | Build established: Commander-Skirmisher 10244 | -6/Factory | Lost 6 allies 10487 | -6/Factory | Identified exit to Factory 10702 | -6/Factory | Lost 4 allies 10761 | -6/Factory | Entered another Factory area 10761 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10842 | -5/Factory | Identified exit to Factory 10842 | -5/Factory | Identified exit to Upper Caves 10842 | -5/Factory | Identified exit to Extension 11006 | -5/Factory | Build established: Hacker-Sprinter 11212 | -5/Factory | Fabricated Adv. Hacking Suite? 11257 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 11263 | -5/Factory | Spotted B-75 Beast 11285 | -5/Factory | Entered another Factory area 11285 | -4/Factory | Evolved 2 slots: Utility x2 11294 | -4/Factory | Discovered new exit (range 9) 11296 | -4/Factory | Identified exit to Upper Caves 11368 | -4/Factory | Identified exit to Armory 11368 | -4/Factory | Identified exit to Research 11507 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11601 | -4/Factory | Repaired Exp. Sensor Array 11726 | -4/Factory | Central database locked down 11935 | -4/Factory | Entered Research 11935 | -3/Research | Evolved 2 slots: Utility x2 12229 | -3/Research | Build established: Hacker-Ninja 12279 | -3/Research | Identified exit to Research 12279 | -3/Research | Identified exit to Testing 12367 | -3/Research | Fabricated Exp. Hacking Suite (x1) 12398 | -3/Research | Adv. System Shield fried by hacking feedback 12428 | -3/Research | Entered another Research area 12428 | -2/Research | Accompanied by 1 ally 12428 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12462 | -2/Research | Spotted B-90 Cyclops 12463 | -2/Research | Identified exit to Access 12542 | -2/Research | Entered Access 12542 | -1/Access | Accompanied by 2 allies 12542 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12718 | -1/Access | Build established: Wizard-Ninja 13028 | -1/Access | Core integrity fell below 50% 13033 | -1/Access | Core integrity fell below 20% 13036 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13012_ Imp. Melee Analysis Suite temporarily disabled. 13012_ Cld. Nuclear Pulse Thruster destroyed. 13013_ Power failure, Mic. Fission Core shutdown. 13017_ Mic. Fission Core destroyed. 13019_ Field Propulsion Array destroyed. 13020_ Imp. Diametric Drive severed. 13022_ Scrap Suit destroyed. 13022_ Lrn. Sensor Array destroyed. 13024_ Imp. Melee Analysis Suite destroyed. 13025_ Adv. Signal Interpreter destroyed. 13025_ Cld. Impulse Thruster destroyed. 13025_ Knocked back. 13025_ Cld. Field Propulsion Drive destroyed. 13027_ Hacking Suite severed. 13027_ Adv. System Shield severed. 13028_ System corrupted: Component data lost. 13028_ Machine Analyzer severed. 13030_ Exp. Hacking Suite severed. 13032_ Adv. Visual Processing Unit severed. Map ----- +----------------------------------------------------+ | ?????????????????# "" #??????????????# | | ?????????????????# "" #????# ##### * | | ?????????????????# #????# + | | ?????????????????# #????# ##### | | ?????????????????###+##########??????????????# ! | | ???????????????????# #???????????????????????# | | ???????????????????# #???????????????????????# | | ???????????????????# #??????????????????########## | | ???????????????????# #???????????????# | | ???????????????????# #???????????????# | | ####???????????????# #???????????????# | | #?????###########+##??????????????+ | | ####### #??????????????# | | + #??????????????? | | ####### #??????????????? | | #?????# """"" #??????????????? ###### | | #?????# """""""" #???????????????? ??# | | #?????# """""""" #???????????????? ????# | | ####### """"" #??????????????????????# | | + #??????????????????????# | | #### ##### #??????? ?????????????# | | #### #???# #?????? ??????????# | | " # #???# ! #?????? ?????????# | | " # #??## #?????? ????# | | # #### ######+############ ??# ! | | # cc@ #??????????# | | # s% csc #??????????# | | + s #??????????# | | # = s #???"??????##### | | " # #??"""?????????? | | # ##+####+###;;### #######???"""????????? | | # # H#?# #??????????"?????????? | | ! + + ### ###??????????????????? | | ####### * ""G"" # #??????????????????? | | ####????# ! " " # #??????????????????? | | ???????## " " # #??????????????????? | | ???????# + #??????????????????? | | ???????# #% % #??????????????????? | | ???????## # #??????????????????? | | ????????# # #??????????????????? | | ???????# ####+#########?????????????? | | ???????# # #?????????????? | | ???????# # #?????????????? | | ???????## # ########### """"" #?????????????? | | ????????#####?????????# """"" #?????????????? | | ??????????????????????# ! """"" #?????????????? | | ??????????????????????# """"" [#?????????????? | | ??????????????????????# """"" #?????????????? | | ??????????????????????# """"" #?????????????? | | ??????????????????????# ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Adv. Signal Interpreter | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Lyr. Light Armor Plating | -5/Factory | Hacked Mic. Antimatter Reactor | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -4/Factory | Hacked Exp. Hacking Suite | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Brute Force Novice Programmer Prolific Hacker Speed Demon \\IAMDERELICT Challenges ------------ None Game ------ Seed BlastMiningChronowheel Manual? 0 Play Time 03:03:06 Cumulative 54.8 hours Start 2024.12.03 @ 18:16:06 End 2024.12.03 @ 21:36:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 38731464-4cff-4215-b446-94e2d4577d0f