Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 22:12:53

Player: Blanco!

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (95)      475
Value Destroyed (2814)     2814
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 6500

 Bonus
-------
High Alert Combat Kills    451

 Cogmind 
---------
Core Integrity             0/700
Matter                     261/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (-91)
Movement                   Rolling (170) Ox6
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (5) ------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (4) -------
       Improved Medium Laser
       Advanced Beam Cannon
                Proton Missile Launcher
          Heavy Mace
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
          Large Storage Unit
  High-capacity Storage Unit
                Shock Rifle
                Particle Gun
       Advanced Assault Cannon
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Medium Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
                Field Laser
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Axe
>               --- INVENTORY --------
         Cooled Ion Engine
          Micro Nuclear Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Wheel
        Armored Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
                Shock Rifle
                Particle Gun
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
           Mini Grenade Launcher
          Heavy Mace
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Power Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             98   | 6   3   3   .   34  14  38  
  Power                    16   | 1   .   1   .   6   2   6   
    Engine                 12   | 1   .   1   .   6   1   3   
    Core                   4    | .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   .   8   4   8   
    Treads                 5    | .   .   .   .   5   .   .   
    Leg                    6    | .   .   2   .   .   2   2   
    Wheel                  13   | 2   .   .   .   3   2   6   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   .   7   4   7   
    Device                 6    | .   1   .   .   3   1   1   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   2   3   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   .   .   13  4   17  
    Energy Gun             4    | .   .   .   .   .   .   4   
    Energy Cannon          3    | .   1   .   .   1   .   1   
    Ballistic Gun          5    | 2   .   .   .   3   .   .   
    Ballistic Cannon       7    | .   1   .   .   4   .   2   
    Launcher               16   | .   .   .   .   5   4   7   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   1   
Parts Lost                 48   | .   .   4   .   12  3   29  
  Power                    12   | .   .   1   .   3   1   7   
  Propulsion               11   | .   .   2   .   3   .   6   
  Utility                  11   | .   .   1   .   3   1   6   
  Weapon                   14   | .   .   .   .   3   1   10  
  Highest Loss Streak      19   | .   .   4   .   4   3   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  96  66  90  98  95  
  Engine                   11   | .   14  14  11  17  10  6   
  Core                     4    | .   .   .   .   .   7   6   
  Treads                   1    | .   .   .   .   6   .   .   
  Leg                      3    | .   .   10  22  1   .   5   
  Wheel                    12   | .   28  17  .   13  18  8   
  Device                   6    | .   10  10  .   5   9   6   
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                4    | .   .   .   .   5   2   5   
  Protection               11   | .   .   .   .   7   14  14  
  Energy Gun               4    | .   .   .   .   .   .   9   
  Energy Cannon            4    | .   12  14  11  3   9   1   
  Ballistic Cannon         5    | .   12  14  11  9   .   4   
  Launcher                 7    | .   .   .   .   6   16  5   
  Slashing Weapon          2    | .   .   .   .   .   .   6   
Peak Build Rating          42   | 6   7   7   6   18  25  42  
  Average Rating           22   | 4   6   6   6   14  22  32  
  On Entrance              9    | .   6   7   6   6   16  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 13  18  18  16  63  69  72  
  Greatest Support         46   | 26  26  26  20  46  28  30  
  Greatest Overweight (x)  7    | .   .   .   .   2   3   7   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  
  Average Capacity         16   | 7   8   8   8   13  20  20  
  Most Carried             20   | 7   8   8   7   19  20  20  
  Average Carried          15   | 4   7   7   5   11  18  18  
  Final Capacity           20   | 8   8   8   8   20  20  20  
  Final Carried            20   | 6   8   5   7   17  20  9   

 Class Distribution 
--------------------
 35% | Mutant
 34% | Bomber
 23% | Scavenger-Bomber
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Bomber | -8/Materials
           Bomber | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac 
Matter Collected           2108 | 231 75  31  .   748 432 591 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2446 | .   127 .   .   903 621 795 
  Parts                    176  | .   9   .   .   74  47  46  
Haulers Intercepted        4    | .   .   .   .   3   1   .   
Recyclers Shooed           3    | .   .   .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  61   | .   3   1   .   28  14  15  
  Melee                    7    | .   .   .   .   .   .   7   
  Guns                     1    | .   .   .   .   .   .   1   
  Cannons                  28   | .   3   1   .   17  5   2   
  AOE                      25   | .   .   .   .   11  9   5   
Classes Destroyed          15   | .   2   1   .   5   3   4   
  Worker                   13   | .   .   .   .   3   5   5   
  Builder                  6    | .   .   .   .   1   2   3   
  Hauler                   4    | .   .   .   .   3   1   .   
  Recycler                 2    | .   .   .   .   .   1   1   
  Mechanic                 2    | .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   .   2   2   1   
  Swarmer                  11   | .   .   .   .   8   3   .   
  Grunt                    25   | .   3   .   .   9   7   6   
  Brawler                  2    | .   .   .   .   .   1   1   
  Sentry                   18   | .   .   .   .   11  3   4   
  Demolisher               1    | .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   1   .   7   9   5   
  Combat Bots Only         5    | .   3   1   .   5   4   3   
Max Kills in Single Turn   5    | .   1   1   .   3   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        772  | .    19   11   .    202  36   504  
  Missed                   293  | .    4    1    .    60   10   218  
Damage Taken               6164 | .    188  472  .    1821 424  3259 
  Core                     1341 | .    77   118  .    360  73   713  
  Absorbed by Shields      33   | .    .    .    .    33   .    .    
  Redirected to Shielding  152  | .    .    .    .    .    .    152  
  Ignored by Resistances   50   | .    .    .    .    .    11   39   
Core Remaining (%)         54   | 100  .    22   .    10   86   .    
Volleys Fired              117  | .    8    5    .    54   22   28   
  Largest                  3    | .    2    2    .    2    3    3    
  Hottest                  154  | .    95   95   .    95   128  154  
Shots Fired                256  | .    16   10   .    108  57   65   
  Gun                      33   | .    .    .    .    11   2    20   
  Cannon                   132  | .    16   10   .    71   22   13   
  Launcher                 91   | .    .    .    .    26   33   32   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  82   | .    8    5    .    67   2    .    
  Thermal                  83   | .    8    5    .    15   22   33   
  Explosive                88   | .    .    .    .    26   33   29   
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Robot Hit Streak         16   | .    2    5    .    15   5    16   
  Robot Miss Streak        6    | .    3    2    .    6    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           187  | .    7    7    .    63   30   80   
  Core Hits                147  | .    4    2    .    46   47   48   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    1    .    5    
    Burn                   1    | .    .    .    .    .    .    1    
    Blast                  2    | .    1    .    .    1    .    .    
    Sever                  4    | .    .    .    .    .    .    4    
Melee Attacks              35   | .    .    .    .    .    .    35   
  Impact                   2    | .    .    .    .    .    .    2    
  Slashing                 33   | .    .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    10   
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7310 | .    123  134  .    2101 1934 3018 
  Guns                     331  | .    .    .    .    71   11   249  
  Cannons                  1624 | .    123  128  .    884  287  202  
  Explosions               4077 | .    .    .    .    1142 1567 1368 
  Melee                    1199 | .    .    .    .    .    .    1199 
  Ramming                  79   | .    .    6    .    4    69   .    
  Kinetic                  860  | .    70   58   .    721  11   .    
  Thermal                  1203 | .    53   70   .    234  287  559  
  Explosive                3714 | .    .    .    .    1142 1567 1005 
  Electromagnetic          255  | .    .    .    .    .    .    255  
  Impact                   131  | .    .    .    .    .    .    131  
  Slashing                 1068 | .    .    .    .    .    .    1068 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    1    1    
  Average Corruption       1    | .    .    2    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            199  | .    .    14   .    18   60   107  
  Projectiles              16   | .    .    14   .    2    .    .    
  Explosions               68   | .    .    .    .    16   51   1    
  Melee                    115  | .    .    .    .    .    9    106  
Knockbacks                 7    | .    .    2    .    3    2    .    
  Impact                   2    | .    .    .    .    .    2    .    
  Kinetic                  4    | .    .    1    .    3    .    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      172  | .    .    3    .    76   93   .    
  Shots                    8    | .    .    .    .    5    3    .    
  Rammed                   6    | .    .    2    .    1    3    .    
Targets Rammed             6    | .    .    2    .    1    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | .    141  87   .    276  348  448  
  Average Temperature      89   | .    48   40   .    58   118  152  
  Received Heat Transfer   1753 | .    105  .    .    619  189  840  
  Effects                  7    | .    .    .    .    .    3    4    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    2    3    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    2    3    
  Impact Corruptions       2    | .    .    .    .    .    1    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         2457 | .    111  148  .    481  518  1199 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             907  | .   83  31  7   907 833 525 
  Initial                  378  | .   .   31  7   2   378 378 
  Average                  370  | .   36  24  7   335 630 349 
Maximum Alert Level        3    | .   .   .   .   3   3   2   
  Low Security (%)         22   | 100 100 100 100 41  .   1   
  Level 1                  38   | .   .   .   .   19  7   75  
  Level 2                  32   | .   .   .   .   30  72  23  
  Level 3                  6    | .   .   .   .   8   19  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   3   2   7   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   .   .   2   2   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   1   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           5    | .   1   .   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              104  | .   9   2   1   37  27  28  
  Peak Tracking Total      6    | .   5   2   .   5   5   6   
  Tactical Retreats        9    | .   1   .   .   6   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            3    | .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          14   | .   2   .   .   7   1   4   
  Max in Single Turn       3    | .   1   .   .   1   1   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          4    | .   1   .   .   .   1   2   
  Terminals                4    | .   1   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   1   .   .   .   2   2   
  Successful               3    | .   1   .   .   .   1   1   
  Failed                   2    | .   .   .   .   .   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   1   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   .   1   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               3833 | 81   115  73   78   1176 752  1558 
Spaces Moved               2432 | 71   94   56   64   734  557  856  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   157  | .    .    .    .    157  .    .    
  Legs                     317  | .    .    12   64   46   .    195  
  Wheels                   1956 | 69   94   44   .    531  557  661  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  105  115  115  
  Average Speed            130  | 89   90   96   120  127  115  153  
  Slowest Speed            260  | 100  90   120  120  190  130  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    28   14   4    90   45   15   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          502  | .    .    .    .    178  216  108  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    5    1    1    
  AOE                      495  | .    .    .    .    173  215  107  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Total                      2785 | 88  106 65  65  863 617 981 
  Wait                     5    | .   .   .   .   2   3   .   
  Move                     2426 | 70  93  55  63  733 556 856 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  77   | 12  2   .   2   28  14  19  
  Fast Attach              10   | .   1   .   .   8   .   1   
  Attach                   52   | 6   .   3   .   11  5   27  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     36   | .   2   .   .   15  9   10  
  Drop                     21   | .   .   .   .   11  5   5   
  Fire                     117  | .   8   5   .   54  22  28  
  Melee                    35   | .   .   .   .   .   .   35  
  Ram                      6    | .   .   2   .   1   3   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 13)
  197 | -10/Materials | Entered Mines
  205 | -10/Mines     | Learned Materials emergency access door positions
  221 | -10/Mines     | Discovered new exit (range 7)
  228 | -10/Mines     | Met a Derelict bent on vengeance
  236 | -10/Mines     | Assembled infested the area
  246 | -10/Mines     | Core integrity fell below 50%
  270 | -10/Mines     | Entered Materials
  270 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  270 | -9/Materials  | Discovered new exit (range 7)
  286 | -9/Materials  | Lost 4 parts (1p2n1u)
  306 | -9/Materials  | Build established: Mutant
  348 | -9/Materials  | Entered Storage
  669 | -9/Storage    | Lost 4 parts (2u2w)
 1069 | -9/Storage    | Core integrity fell below 50%
 1452 | -9/Storage    | Garrison activated, responded to threat
 1476 | -9/Storage    | Core integrity fell below 20%
 1509 | -9/Storage    | Discovered new exit (range 12)
 1524 | -9/Storage    | Entered Materials
 1524 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1534 | -8/Materials  | Lost 3 parts (2p1n)
 1649 | -8/Materials  | Lost 3 parts (1p1u1w)
 1915 | -8/Materials  | Build established: Scavenger-Bomber
 2270 | -8/Materials  | Discovered new exit (range 4)
 2276 | -8/Materials  | Entered Factory
 2276 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2550 | -7/Factory    | Lost 5 parts (1p2n2u)
 2914 | -7/Factory    | Build established: Bomber
 3150 | -7/Factory    | Cargo convoy interrupted
 3644 | -7/Factory    | Discovered new exit (range 15)
 3669 | -7/Factory    | Garrison activated, responded to threat
 3693 | -7/Factory    | Core integrity fell below 50%
 3717 | -7/Factory    | Core integrity fell below 20%
 3780 | -7/Factory    | Lost 19 parts (5p4n2u8w)
 3834 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03828_ K-01 Serf destroyed.
03828_ K-01 Serf collects debris. <x2>
03828_ U-05 Engineer lays Concrete.
03829_ Acquired 28 matter.
03829_ K-01 Serf collects debris.
03829_ C-30 ARC bursts open, deploying its payload.
03829_ G-50 Soldier unfolds itself.
03829_ G-47 Trooper unfolds itself. <x3>
03829_ M-28 Smith unfolds itself.
03830_ K-01 Serf collects debris.
03830_ Sneak attack on K-01 Serf.
03830_ K-01 Serf destroyed.
03831_ Extracted 50 matter.
03831_ U-05 Engineer lays Concrete.
03831_ K-01 Serf collects debris.
03832_ U-05 Engineer lays Concrete.
03832_ K-01 Serf collects debris.
03833_ U-05 Engineer lays Concrete.
03833_ Acquired 21 matter.
03833_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|         ""  +????????????????????????????????????? |
| #######     #????????????????????????????????????? |
| #?????#     #????????????????????????????????????? |
| ######### ###????????????????????????????????????? |
| #      ## #??????????????????????????????????????? |
| #      ## #??????????????????????????????????????? |
| #[    !## #??????????????????????????????????????? |
| #      ## #??????????????????????????????????????? |
| #      ## #??????????????????????????????????????? |
| #   [  ## #??????????????????????????????????????? |
| #      ## #??????????????????????????????????????? |
| #      ?# #??????????????????????????????????????? |
|  ###+#### #????#?????????????????????????????????? |
| ##     ## #??""T"????????????????????????????????? |
|        ## # """ """ #????????????????????????????? |
|           +         #???????????""???????????????? |
|        ## #         #???????????""" ?????????????? |
| ##     ## #??########?????????? """ ?????????????? |
|  ### #### #???????############     ??????????????? |
| ##?# ####+#########         ;#  """ ?????????????? |
| #??# ##     #     ;        !;#  """ #????????????? |
| ???# ##     #     ;         ;;  """ #????????????? |
| ???# ##     #     ;         ;;      #????????????? |
| ???# ##     #   ! ;         ;; " "  #????????????? |
| ???# ##     #     ;         ;;  G"  #????????????? |
| ???# ##     ### #;;     !@      ""  #????????????? |
| #### ##     #?# # ;     ]=   #      #????????????? |
|       #     ### ##;;;;  u ## ## ##+##    ????????? |
|       +     ##       k  k            ]    ???????? |
|       #     ##                         <  ???????? |
|       #     ##                            ???????? |
|       #     ##   ###   #g####+#######    ????????? |
|       ########   ## !              #?????????????? |
|        #????#     #    gg   #      #?????????????? |
| "T""   ######     #         #?     #?????????????? |
| """"            ! #         #??    #?????????????? |
|        ######     #     %"  #???   #?????????????? |
|     %  #????#     #    kk   #????  #?????????????? |
| ####/#####??### #";    m    #??????#?????????????? |
|     [=   #????# ##"    !   %#????????????????????? |
|          #????# T#""######"##????????????????????? |
|   """""  #????#  ####????###?????????????????????? |
|   """""  #????# ##???????????????????????????????? |
|   """    #????# #????????????????????????????????? |
|        [ #????# #????????????????????????????????? |
|     !    #????# ?????????????????????????????????? |
|          #????# ?????????????????????????????????? |
| ##########????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          24
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             20
Power Shielding            33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniHybridPenetrator
  Manual?         0
Play Time         01:00:15
  Cumulative      8.5 hours
  Start           2024.09.17 @ 21:13:52
  End             2024.09.17 @ 22:12:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 465b7a42-15f1-436b-9aba-19d12ca39ab3