Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 14:34:03 Player: Pimski Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (1966) 1966 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 5022 Bonus ------- High Alert Combat Kills 76 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Treading (200) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit High-capacity Storage Unit 0b10 Alert Chip Heavy Armor Plating Hacking Suite Hacking Suite Assault Rifle Assault Rifle AWS/Gauss Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit High-capacity Storage Unit 0b10 Alert Chip Heavy Armor Plating Hacking Suite Hacking Suite Assault Rifle Assault Rifle AWS/Gauss [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 44 | 1 10 3 28 . 2 . Power 3 | . 1 1 1 . . . Engine 3 | . 1 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . 2 1 4 . . . Treads 7 | . 2 1 4 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 1 9 . 2 . Device . | . . . . . . . Storage 7 | 1 3 1 . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . . . 9 . . . Artifact . | . . . . . . . Weapon 18 | . 4 . 14 . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | . 4 . 10 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 4 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 2 11 . . . Power 2 | . . 1 1 . . . Propulsion 3 | . . 1 2 . . . Utility 5 | . . . 5 . . . Weapon 3 | . . . 3 . . . Highest Loss Streak 2 | . . 1 2 . . . Average Slot Usage (%) 96 | . 100 94 97 88 88 88 Engine 11 | . 14 9 10 11 11 11 Treads 25 | . 27 28 21 22 22 22 Storage 25 | . 28 28 22 22 22 22 Protection 7 | . . . 20 11 11 11 Ballistic Gun 24 | . 26 28 21 22 22 22 Naked Turns . | . . . . . . . Heaviest Build 88 | 14 47 55 72 72 88 88 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 Average Overweight (x) . | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 8 16 18 18 18 20 20 Average Capacity 15 | 6 10 17 18 18 19 20 Most Carried 20 | 6 16 18 18 18 20 20 Average Carried 14 | 6 9 17 17 18 19 20 Final Capacity 20 | 8 16 18 18 18 20 20 Final Carried 20 | 6 16 18 18 18 20 20 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1743 | 215 599 113 770 . 46 . Remotely . | . . . . . . . Salvage Created 3154 | 55 1610 175 1256 . . 58 Parts 205 | 3 87 12 101 . . 2 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 10 | . 6 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 64 | . 20 5 38 . . 1 Guns 51 | . 20 5 25 . . 1 AOE 13 | . . . 13 . . . Classes Destroyed 11 | 1 7 1 2 . . . Worker 3 | . 1 1 1 . . . Builder 2 | . 1 . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 5 | . 2 . 3 . . . Recycler 11 | 1 7 . 3 . . . Operator 5 | . 4 . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 28 | . 3 3 22 . . . Grunt 30 | . 17 2 10 . . 1 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 7 | 1 5 3 7 . . 1 Combat Bots Only 6 | . 5 3 6 . . 1 Max Kills in Single Turn 4 | 1 2 1 4 . . 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2945 | . 550 211 2045 . . 139 Core 476 | . 56 14 356 . . 50 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 267 | 5 116 16 124 . . 6 Largest 2 | 2 2 2 2 . . 2 Hottest 70 | 70 70 40 40 . . 40 Shots Fired 520 | 10 232 32 234 . . 12 Gun 513 | 10 232 32 227 . . 12 Cannon . | . . . . . . . Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 470 | 5 194 32 227 . . 12 Thermal 43 | 5 38 . . . . . Explosive 7 | . . . 7 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 3 18 17 22 . . 4 Robot Miss Streak 4 | 3 4 3 4 . . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 376 | 4 167 26 171 . . 8 Core Hits 164 | 2 68 12 78 . . 4 Critical Hits 3 | . . . 3 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5600 | 45 1947 406 3104 . . 98 Guns 4244 | 45 1884 342 1875 . . 98 Cannons . | . . . . . . . Explosions 1229 | . . . 1229 . . . Melee . | . . . . . . . Ramming 127 | . 63 64 . . . . Kinetic 3793 | 8 1470 342 1875 . . 98 Thermal 840 | 37 414 . 389 . . . Explosive 840 | . . . 840 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . 3 . 76 . . . Projectiles . | . . . . . . . Explosions 76 | . . . 76 . . . Melee 3 | . 3 . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 290 | . . . 290 . . . Shots 5 | . . . 5 . . . Rammed 14 | . 9 5 . . . . Targets Rammed 15 | . 9 6 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 304 | 70 304 . 34 . . 7 Average Temperature 51 | 36 111 . 7 . . 3 Received Heat Transfer 738 | . 270 21 375 . . 72 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1582 | 111 1221 . 250 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 727 | 5 349 75 727 242 . 30 Average Influence 166 | 3 115 19 358 242 . 2 Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 63 | 100 75 100 21 . . 100 Level 1 21 | . 24 . 30 100 . . Level 2 14 | . . . 46 . . . Level 3 . | . . . 1 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 6 . 3 . . . Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 4 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 43 5 58 . . 3 Peak Tracking Total 7 | . 4 3 7 . . 3 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 8 | . 1 . 7 . . . Max in Single Turn 6 | . 1 . 6 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 10 | . 5 . 4 . 1 . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 21 . 16 . 1 . Successful 27 | . 12 . 14 . 1 . Failed 10 | . 8 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 23 | . 17 . 5 . 1 . Terminals 26 | . 18 . 8 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 7 . 3 . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . Terminals 5 | . 2 . 3 . . . Assimilate 1 | . . . 1 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Monitor 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 3 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 4 | . . . 1 3 . . Largest Group 3 | . . . 1 3 3 . Highest-Rated Group 69 | . . . 10 69 69 . Highest-Rated Ally 31 | . . . 10 31 31 . Total Orders 2 | . . . 2 . . . GOTO 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4905 | 52 1790 1033 1295 91 619 25 Spaces Moved 2110 | 31 796 528 389 48 314 4 Core . | . . . . . . . Treads 2048 | . 765 528 389 48 314 4 Legs 62 | 31 31 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 180 180 180 180 200 Average Speed 176 | 120 165 180 180 180 195 200 Slowest Speed 200 | 120 180 180 180 180 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 98 92 56 17 68 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 15 | . . . 15 . . . Terrain Destroyed 92 | . . . 92 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . . . 92 . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2808 | 36 1040 576 769 53 324 10 Wait 303 | . 79 16 202 6 . . Move 2104 | 30 795 527 388 47 313 4 Hop . | . . . . . . . Pick Up 45 | . 18 5 18 . 4 . Fast Attach 7 | 1 2 1 3 . . . Attach 20 | . 3 1 16 . . . Detach . | . . . . . . . Swap 17 | . 5 1 9 . 2 . Drop 30 | . 13 3 9 . 5 . Fire 267 | 5 116 16 124 . . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 9 6 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Build established: Mutant 410 | -10/Materials | Central database locked down 502 | -10/Materials | Discovered new exit (range 15) 773 | -10/Materials | Discovered new exit (range 7) 1063 | -10/Materials | Discovered new exit (range 15) 1218 | -10/Materials | Discovered new exit (range 10) 1843 | -10/Materials | Entered Mines 2116 | -10/Mines | Discovered new exit (range 9) 2511 | -10/Mines | Discovered new exit (range 3) 2718 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2876 | -10/Mines | Entered Materials 2876 | -9/Materials | Evolved 2 slots: Utility x2 3278 | -9/Materials | Core integrity fell below 50% 3355 | -9/Materials | Discovered new exit (range 3) 3401 | -9/Materials | Repaired Lgt. Treads 3434 | -9/Materials | Repaired Med. Armor Plating 3620 | -9/Materials | Build established: Scavenger-Mutant 3716 | -9/Materials | Identified exit to Mines 3716 | -9/Materials | Identified exit to Storage 3958 | -9/Materials | Core integrity fell below 20% 4171 | -9/Materials | Entered Mines 4171 | -9/Mines | Discovered new exit (range 4) 4174 | -9/Mines | Received a Mining Laser from a helpful Derelict 4250 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4250 | -9/Mines | Discovered new exit (range 5) 4262 | -9/Mines | Entered Exiles 4262 | -9/Exiles | Accompanied by 3 allies 4292 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4307 | -9/Exiles | Met 8R-AWN 4336 | -9/Exiles | Met EX-HEX 4389 | -9/Exiles | Build established: Mutant 4453 | -9/Exiles | Met EX-DEC 4591 | -9/Exiles | Met EX-BIN 4619 | -9/Exiles | Aligned with FarCom system 4621 | -9/Exiles | Given EX-Vault access code 4667 | -9/Exiles | Opened EX-Vault 4680 | -9/Exiles | Found AWS/Gauss 4684 | -9/Exiles | Found 0b10 Alert Chip 4704 | -9/Exiles | Build established: Hauler-Mutant 4727 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4855 | -9/Exiles | Discovered new exit (range 15) 4881 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, AWS/Gauss 4881 | -9/Exiles | Entered Mines 4906 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04675_ Dropped Lrg. Storage Unit. 04676_ Dropped Lgt. Assault Rifle. 04680_ Acquired AWS/Gauss. 04683_ Dropped Rocket Launcher. 04684_ Acquired 0b10 Alert Chip. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04855_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04881_ Receiving FarCom transmissions... 04904_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????# ######???????????????? | | ????????????????????# @[#??????#????????? | | ????????????????????######g#???? #????????? | | ?????????????????????????#g### #????????? | | ????????????????????????## #?????????? | | ????????????????????????# ####?????????? | | ????????????????????????# ##????????????? | | ????????????????????????## ##?????????????? | | ?????????????????????????####??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationCoolingCanceller Manual? 0 Play Time 00:30:43 Cumulative 704.2 hours Start 2020.06.23 @ 12:21:02 End 2020.06.23 @ 14:34:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type - Total 106 Types 72/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3ac67e8-18f8-4913-af4c-6c9ce942cfc7