Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 10:16:40 Player: WeirdFoe Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (30) 150 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6312 Bonus ------- Follower Combat Kills 68 Cogmind --------- Core Integrity 1127/1150 Matter 207/300 Energy 203/250 System Corruption 1% Temperature Cool (47) Movement Flying (23) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Improved Sensor Array Cloaking Device Utility Shielding Improved Utility Shielding > --- WEAPON (2) ------- Power Sword Lance > --- INVENTORY (8) ---- Light Ion Engine Combat Gravmag System Combat Gravmag System Advanced Weight Redist. System Force Field High-powered Tractor Beam Grenade Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Improved Sensor Array Cloaking Device Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Light Ion Engine Combat Gravmag System Combat Gravmag System Advanced Weight Redist. System Force Field High-powered Tractor Beam Grenade Launcher Improved Remote Datajack [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . 2 2 2 Power 2 | . . . . . 1 . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . 1 Utility 6 | . . . 1 . 1 . . . . 1 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 75 | 6 10 . 17 . 5 4 9 . 6 5 10 3 Power 11 | 1 1 . 3 . 1 . 3 . 1 1 . . Engine 8 | 1 1 . 3 . 1 . 2 . . . . . Core 3 | . . . . . . . 1 . 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 2 . 7 . 3 1 1 . . 1 1 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 7 | . 2 . 5 . . . . . . . . . Flight 10 | . . . 2 . 3 1 1 . . 1 1 1 Utility 26 | 1 2 . 6 . 1 2 3 . 2 2 6 1 Device 14 | . . . 4 . 1 2 2 . 1 1 3 . Storage 4 | 1 . . 1 . . . . . . . 2 . Processor 4 | . . . 1 . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 4 | . 2 . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 5 . 1 . . 1 2 . 3 1 3 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 2 4 . 1 . . 1 2 . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 4 | . 1 . . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . . Parts Lost 2 | . . . . . . . . . 1 . 1 . Power 1 | . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . 1 . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . 1 . Average Slot Usage (%) 95 | . 93 100 94 88 81 85 100 100 98 100 95 97 Engine 9 | . 14 14 11 11 18 18 20 15 12 . . . Core 6 | . . . . . . . 1 7 7 20 17 15 Hover 10 | . 26 28 30 33 3 . . . . . . . Flight 19 | . . . 1 . 23 27 30 30 30 33 29 31 Device 12 | . . . 9 11 16 19 21 15 8 12 22 15 Storage 8 | . 14 14 12 11 9 9 7 7 7 6 5 5 Processor 3 | . . . 2 . . . 1 7 7 6 5 10 Protection 5 | . 9 14 4 . . . . . 5 6 5 9 Ballistic Gun 12 | . 23 28 22 22 10 12 15 15 14 5 . . Launcher 1 | . 4 . . . . . . . . 6 1 . Slashing Weapon 1 | . . . . . . . . . . 1 3 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 39 | 10 16 16 29 18 18 22 28 27 31 35 39 37 Greatest Support 45 | 26 26 16 24 22 18 24 33 30 33 39 39 45 Greatest Overweight (x) 4 | . 4 . 3 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 8 8 8 8 8 8 8 12 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 8 8 8 8 Most Carried 9 | 2 6 6 9 8 7 8 8 8 8 8 8 8 Average Carried 6 | 1 5 6 7 8 6 7 6 8 7 6 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 6 6 8 8 6 8 8 8 6 8 8 8 Class Distribution -------------------- 64% | Sprinter 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Matter Collected 1287 | 222 220 161 293 . 50 . 24 . 70 69 178 . Remotely 293 | . . . 293 . . . . . . . . . Salvage Created 997 | . 300 241 120 . . . 24 . 74 60 178 . Parts 63 | . 20 16 13 . . . 3 . 5 3 3 . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 22 | . 6 7 5 . . . . . 4 . . . Guns 17 | . 4 7 5 . . . . . 1 . . . AOE 5 | . 2 . . . . . . . 3 . . . Classes Destroyed 7 | . 2 1 . . . . 1 . . 1 2 . Worker 1 | . . . . . . . . . . 1 . . Tunneler 3 | . . . . . . . 1 . . 2 . . Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . 1 . Swarmer 12 | . . 3 5 . . . . . 4 . . . Grunt 10 | . 6 4 . . . . . . . . . . Best Kill Streak 5 | . 2 3 5 . . . 1 . 4 3 1 . Combat Bots Only 5 | . 2 3 5 . . . . . 4 . . . Max Kills in Single Turn 3 | . 2 1 1 . . . 1 . 3 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Damage Taken 960 | . 148 152 113 30 26 77 . . 201 . 141 72 Core 129 | . 14 8 16 . . . . . 18 . 50 23 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 97 | 100 . 91 . 96 . 100 . . 97 100 95 . Volleys Fired 54 | . 16 16 13 . . 1 1 . 7 . . . Largest 2 | . 2 2 2 . . 1 2 . 2 . . . Hottest 53 | . 53 46 46 . . 23 46 . 53 . . . Shots Fired 107 | . 32 32 26 . . 1 2 . 14 . . . Gun 105 | . 31 32 26 . . 1 2 . 13 . . . Cannon . | . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . Kinetic 105 | . 31 32 26 . . 1 2 . 13 . . . Thermal . | . . . . . . . . . . . . . Explosive 2 | . 1 . . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | . 12 13 5 . . . . . 3 . . . Robot Miss Streak 6 | . 3 4 6 . . . 1 . 5 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 73 | . 21 21 10 . . . . . 7 5 9 . Core Hits 43 | . 13 10 6 . . . 1 . 7 3 3 . Critical Hits 1 | . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 16 | . . . . . . . . . . 6 10 . Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . 6 9 . Piercing 1 | . . . . . . . . . . . 1 . Sneak Attacks 5 | . . . . . . . . . . 3 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2030 | . 353 314 143 . . . 13 . 228 449 530 . Guns 839 | . 285 314 143 . . . 13 . 84 . . . Cannons . | . . . . . . . . . . . . . Explosions 212 | . 68 . . . . . . . 144 . . . Melee 979 | . . . . . . . . . . 449 530 . Ramming . | . . . . . . . . . . . . . Kinetic 839 | . 285 314 143 . . . 13 . 84 . . . Thermal . | . . . . . . . . . . . . . Explosive 212 | . 68 . . . . . . . 144 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 865 | . . . . . . . . . . 449 416 . Piercing 114 | . . . . . . . . . . . 114 . Highest Corruption 1 | . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . . . . . 78 106 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 184 | . . . . . . . . . . 78 106 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 300 | . 68 56 15 . . 9 25 46 183 300 189 187 Average Temperature 65 | . 21 25 7 . . 5 8 19 94 96 72 73 Received Heat Transfer 192 | . 84 39 . . . 45 . . 24 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Peak Influence 290 | . 270 290 248 37 29 96 74 55 153 89 132 141 Initial 113 | . . 105 113 37 14 11 43 25 38 74 43 21 Average 79 | . 100 192 135 37 16 27 52 49 73 75 56 91 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . Low Security (%) 92 | 100 86 46 89 100 100 100 100 100 100 100 100 100 Level 1 7 | . 13 53 10 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . 1 4 2 . 2 . 4 1 Investigation 6 | . . . . . . . 2 . 1 . 2 1 Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 7 | . 2 . . . 1 2 . . 1 . 1 . Assault 2 | . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Distress Signals 3 | . . . 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 80 | . 12 7 5 . 7 17 . 6 6 . 14 6 Peak Tracking Total 13 | . 4 3 5 . 6 13 . 6 5 . 6 3 Tactical Retreats 8 | . 2 . . . . 1 . . . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Traps Triggered 3 | . . . . . . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Machines Accessed 15 | . 1 . 2 1 1 2 1 . . 1 4 2 Terminals 13 | . 1 . 2 . 1 2 1 . . 1 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 33 | . 2 . 5 1 4 2 3 . . 1 11 4 Successful 19 | . 2 . 3 1 1 2 2 . . . 7 1 Failed 14 | . . . 2 . 3 . 1 . . 1 4 3 Catastrophic 3 | . . . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 1 . 5 . 4 1 . . . 1 3 4 Terminals 29 | . 2 . 5 . 4 2 3 . . 1 8 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 2 . 3 1 1 2 2 . . . 6 1 Record 7 | . . . . . . . 2 . . . 5 . Open Door 2 | . . . . 1 . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Unreport Threat 3 | . . . 1 . . 1 . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Recycle Component 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . 1 . 1 . . 1 3 1 Full Trace Events 5 | . . . 1 . . . 1 . . . 2 1 Feedback Events 2 | . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . . . . . Total Damage 107 | . . . . . . 107 . . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Turns Passed 2392 | 42 287 228 187 132 52 221 198 105 113 183 432 212 Spaces Moved 3895 | 37 288 287 166 250 121 254 158 247 323 344 799 621 Core 9 | 6 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 36 | 31 5 . . . . . . . . . . . Hover 980 | . 280 287 163 250 . . . . . . . . Flight 2870 | . . . 3 . 121 254 158 247 323 344 799 621 Fastest Speed 20 | 50 56 56 32 52 32 29 26 26 26 23 23 20 Average Speed 33 | 81 58 56 56 52 32 30 26 26 26 23 23 22 Slowest Speed 250 | 90 250 56 240 52 32 32 26 26 26 23 23 26 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 1 1 1 . 3 . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 36 51 21 55 16 47 7 85 16 11 25 17 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . 4 . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 4 | . . . . . . . . . 4 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Fac Fac Total 4870 | 47 381 328 240 252 132 396 313 287 335 440 1030 689 Wait 751 | . 50 26 25 2 6 127 136 41 1 75 199 63 Move 3866 | 36 287 286 165 249 118 251 156 246 316 343 792 621 Hop 9 | . . . . . 1 1 1 . 3 . 3 . Pick Up 38 | 5 6 . 2 . . 6 3 . . 7 7 2 Fast Attach 29 | 3 5 . 10 . . 3 3 . 1 1 2 1 Attach 23 | 3 . . 4 . 2 1 2 . 2 3 4 2 Detach 17 | . 3 . 9 . 1 1 1 . . . 2 . Swap 23 | . 5 . 3 . 3 . 4 . 3 1 4 . Drop 44 | . 9 . 9 1 1 5 6 . 2 4 7 . Fire 54 | . 16 16 13 . . 1 1 . 7 . . . Melee 16 | . . . . . . . . . . 6 10 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 334 | -10/Mines | Discovered new exit (range 5) 344 | -10/Mines | Learned Materials machine intel 359 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 558 | -10/Mines | Entered Materials 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 559 | -9/Materials | Loaded intel: 56 machine locations 634 | -9/Materials | Identified exit to Mines 745 | -9/Materials | Entered Mines 760 | -9/Mines | Learned Materials machine intel 836 | -9/Mines | Learned Materials terminal intel 836 | -9/Mines | Discovered new exit (range 4) 840 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 877 | -9/Mines | Entered Materials 877 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 878 | -8/Materials | Loaded intel: 66 machine locations 879 | -8/Materials | Loaded intel: 12 terminal locations 919 | -8/Materials | Discovered new exit (range 15) 929 | -8/Materials | Entered Storage 1111 | -8/Storage | Met a pair of Derelict thieves 1146 | -8/Storage | Discovered new exit (range 16) 1150 | -8/Storage | Entered Factory 1150 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1172 | -7/Factory | Build established: Sprinter 1348 | -7/Factory | Sucked down chute 1348 | -7/Factory | Entered Waste 1358 | -7/Waste | Spotted C-40 Crusher 1376 | -7/Waste | Spotted C-40 Crusher 1376 | -7/Waste | Spotted C-40 Crusher 1376 | -7/Waste | Spotted C-40 Crusher 1442 | -7/Waste | Spotted C-40 Crusher 1443 | -7/Waste | Spotted C-40 Crusher 1451 | -7/Waste | Discovered new exit (range 10) 1453 | -7/Waste | Entered Factory 1531 | -7/Factory | Discovered new exit (range 22) 1566 | -7/Factory | Entered another Factory area 1566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -6/Factory | Discovered new exit (range 8) 1749 | -6/Factory | Entered another Factory area 1749 | -5/Factory | Evolved 2 slots: Utility x2 2176 | -5/Factory | Discovered new exit (range 22) 2181 | -5/Factory | Entered another Factory area 2181 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -4/Factory | Spotted B-86 Titan 2308 | -4/Factory | Spotted B-86 Titan 2393 | -4/Factory | Self-destructed Last Messages --------------- Feedback: System corruption (+1%). 02187_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 02197_ K-01 Serf collects debris. 02205_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2O layout... Downloaded map data. 02244_ K-01 Serf cleans the Megafabricator. 02257_ Acquired Cmb. Gravmag System. 02277_ Acquired Power Sword. 02304_ K-01 Serf collects debris. 02313_ Slug penetrates Wall. 02320_ K-01 Serf collects debris. 02341_ System corrupted: Energy discharge (-37). 02360_ /UNH0/XGYR9FQ3C/GKU5Z 02366_ Penetrated by Slug. 02366_ Slug penetrates Wall. 02391_ Penetrated by Slug. 02391_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# # " " " " " #????????????# | | ??????# # " " " " " #????????????# | | ??????# + " " " " " #????????????# | | ??????# # " " " " " #????????????# | | ??????# # " " " " " #????????????# | | ??????# # " " " " " ############## | | ??????# # " " " " " # # | | ####### # # # | | # # # | | #####+####### # | | *] ""#???# #?????# # | | * Y"#???# #?????# + | | """ """ """ ""#???# #?????# # | | [ """ """ """ #???#?####### # | | [ """ """ """ ????# + # | | [ """ """ """ ????# # # | | u ##### # # | | """ """ """ """ """ + | | """ """ """ """ """ ##+################## | | """ """ """ """ """ # ################### | | """ """ """ """ """ + ## # | | # ## ? # | | #! ## # | | # ## # | | ##########/######## # = ## # | | ???# ## @# ## + | | ???# ## ###### # | | ???# """ """ ## #????# # | | ???# """"" """"" ## /| #????# | | ???# """"" """"" ## /| #?#########+######### ## | | ???# ## | #?# ### ##????# | | ???# """ """ ## ### ###### | | ???# """"" """"" + + "" | | ???# """"" """"" ############ ###### """" | | ???#? #??????????# ######????# """" | | ????? #??????????#######?????????# | | ?????############???????????????????????????###### | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 25 Utility Shielding 66 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed LongswordReflectiveCycler Manual? 0 Play Time 01:22:56 Cumulative 22.2 hours Start 2021.01.02 @ 02:25:11 End 2021.01.12 @ 10:16:40 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6343dcb4-bd53-4926-9081-af5291cf505a