Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 10:36:07 Player: Perseus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3504) 3504 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (5537) 5537 TOTAL SCORE: 12906 Bonus ------- Gauntlet 3100 Unstable Evolution 1500 High Alert Combat Kills 202 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 100/100 System Corruption 64% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Reinforced Deuterium Engine Armored Treads Improved Carbon-fiber Leg Compact Wheel Long-range Sensor Array Precision Assault Rifle Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Armored Treads Improved Carbon-fiber Leg Compact Wheel Improved Heat Sink Precision Assault Rifle Heavy Rocket Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 1 . . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 113 | 7 5 12 13 8 21 1 3 43 Power 11 | 1 1 1 1 1 2 . . 4 Engine 7 | 1 1 1 1 1 2 . . . Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 24 | 2 1 4 3 1 3 . 1 9 Treads 2 | . . . . . . . . 2 Leg 17 | 2 1 4 3 1 3 . 1 2 Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 32 | 2 1 2 4 2 6 1 1 13 Device 15 | 1 . . 2 1 3 1 . 7 Storage 5 | 1 1 . 1 . 1 . . 1 Processor 7 | . . 2 1 1 1 . . 2 Hackware 4 | . . . . . 1 . 1 2 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 46 | 2 2 5 5 4 10 . 1 17 Energy Gun 13 | 1 2 1 3 . 2 . . 4 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 19 | 1 . 4 2 2 2 . . 8 Ballistic Cannon 3 | . . . . . 3 . . . Launcher 5 | . . . . 1 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . Unidentified Prototypes 4 | . . 1 1 . 1 . . 1 Parts Lost 41 | . 1 3 4 . 2 . 8 23 Power 2 | . . . . . . . . 2 Propulsion 6 | . . 1 . . . . 2 3 Utility 15 | . . . 2 . 1 . 4 8 Weapon 18 | . 1 2 2 . 1 . 2 10 Highest Loss Streak 9 | . 1 2 1 . 1 . 6 9 Average Slot Usage (%) 86 | . 100 94 95 96 93 89 52 72 Engine 6 | . 14 11 9 9 9 7 2 . Core 2 | . . . . . . . . 6 Treads 2 | . . . . . . . . 8 Leg 14 | . 28 22 17 18 17 15 10 1 Device 11 | . 14 11 14 14 14 20 8 8 Storage 8 | . 14 11 9 9 9 7 4 5 Processor 13 | . . 17 19 18 18 15 10 10 Protection 1 | . . . . . . . . 3 Energy Gun 6 | . 14 3 10 9 7 7 2 3 Ballistic Gun 10 | . 14 17 14 15 3 7 4 9 Ballistic Cannon 2 | . . . . . 12 . . . Naked Turns 46 | . . . . . . . 46 . Heaviest Build 43 | 12 16 21 25 25 31 31 31 43 Greatest Support 40 | 20 20 23 26 26 32 32 32 40 Greatest Overweight (x) 3 | . . 1 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 12 8 8 10 Average Capacity 7 | 5 6 8 8 8 8 8 6 8 Most Carried 10 | 4 8 8 8 8 8 8 8 10 Average Carried 6 | 1 5 7 7 7 7 7 6 5 Final Capacity 10 | 6 8 8 8 8 8 8 4 10 Final Carried 8 | 3 8 8 8 8 8 7 4 8 Class Distribution -------------------- 37% | Mutant 16% | Scavenger-Mutant 16% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Scavenger-Tank 5% | Skirmisher 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Matter Collected 2577 | 286 67 289 306 152 652 15 . 810 Remotely . | . . . . . . . . . Salvage Created 3678 | 181 203 543 700 329 626 15 . 1081 Parts 224 | 17 17 39 38 17 39 2 . 55 Haulers Intercepted 6 | . . 1 3 . 2 . . . Recyclers Shooed 9 | 1 2 1 2 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Combat Hostiles Destroyed 76 | . 7 13 10 10 16 . . 20 Melee 4 | . . . . 1 . . . 3 Guns 47 | . 7 13 10 7 3 . . 7 Cannons 13 | . . . . . 11 . . 2 AOE 11 | . . . . 2 2 . . 7 Classes Destroyed 16 | 3 3 4 1 . 1 1 . 3 Worker 7 | 1 2 1 . . . . . 3 Builder 2 | . . . . . . 1 . 1 Tunneler 6 | 5 . . . . . . . 1 Hauler 6 | . . 1 3 . 2 . . . Recycler 4 | 1 . 1 . . . . . 2 Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 . . . . . 1 Watcher 9 | . 1 1 2 . 2 . . 3 Swarmer 26 | . 5 8 . 4 3 . . 6 Grunt 27 | . 2 2 6 5 7 . . 5 Brawler 1 | . . . . . . . . 1 Duelist 6 | . . . 2 1 1 . . 2 Protector 1 | . . . . . . . . 1 Sentry 11 | . . 3 2 . 4 . . 2 Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 6 | 6 2 4 3 4 3 1 . 5 Combat Bots Only 4 | . 2 4 3 4 3 . . 4 Max Kills in Single Turn 4 | 1 1 2 1 2 2 1 . 4 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . . 2 2 . . 4 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Damage Taken 6395 | . 391 811 614 218 722 . 216 3423 Core 1153 | . 94 148 47 23 125 . 94 622 Absorbed by Shields 61 | . . . . . . . . 61 Core Remaining (%) 72 | 100 62 63 . . 64 . . . Volleys Fired 346 | 16 33 68 54 20 57 2 3 93 Largest 4 | 2 2 2 3 3 3 3 3 4 Hottest 166 | 60 60 63 135 100 149 159 159 166 Shots Fired 711 | 32 62 125 138 47 137 6 9 155 Gun 586 | 32 62 125 138 45 47 4 6 127 Cannon 106 | . . . . . 89 2 3 12 Launcher 19 | . . . . 2 1 . . 16 Special . | . . . . . . . . . Kinetic 463 | 16 33 105 91 28 101 2 3 84 Thermal 169 | 16 29 20 33 . 35 4 6 26 Explosive 19 | . . . . 2 1 . . 16 Electromagnetic 60 | . . . 14 17 . . . 29 Robot Hit Streak 15 | 14 7 15 12 12 12 3 4 15 Robot Miss Streak 7 | 2 3 3 4 3 7 2 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 1 2 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 484 | 22 37 89 94 31 79 3 12 117 Core Hits 207 | 10 16 32 40 19 31 1 1 57 Critical Hits 4 | . . 1 . 1 1 . . 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . 1 . . 1 . . 1 Melee Attacks 45 | . . . . 1 1 . 6 37 Impact 37 | . . . . . . . . 37 Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8953 | 206 348 901 1188 695 1789 49 134 3643 Guns 5142 | 206 348 901 1188 383 512 22 84 1498 Cannons 1598 | . . . . . 1230 27 50 291 Explosions 1416 | . . . . 281 47 . . 1088 Melee 732 | . . . . 31 . . . 701 Ramming 65 | . . . . . . . . 65 Kinetic 3987 | 62 125 705 578 164 1290 . 44 1019 Thermal 2283 | 144 223 196 302 114 452 49 90 713 Explosive 804 | . . . . 167 47 . . 590 Electromagnetic 1082 | . . . 308 219 . . . 555 Impact 701 | . . . . . . . . 701 Slashing 31 | . . . . 31 . . . . Piercing . | . . . . . . . . . Highest Corruption 64 | . . . . . . . 13 64 Average Corruption 22 | . . . . . . . 9 23 Corruption Purged . | . . . . . . . . . Effects 181 | . . . . . . . 10 171 Message Errors 17 | . . . . . . . . 17 Matter Fused 26 | . . . . . . . 2 24 Heat Flow Errors 15 | . . . . . . . 3 12 Energy Discharges 9 | . . . . . . . . 9 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 11 | . . . . . . . 1 10 Data Loss (major) 5 | . . . . . . . 1 4 Misfires 2 | . . . . . . . . 2 Alerts 4 | . . . . . . . . 4 Misdirections 22 | . . . . . . . 2 20 Targeting Errors 65 | . . . . . . . 1 64 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 187 | . . . . 14 33 . . 140 Projectiles 52 | . . . . . 33 . . 19 Explosions 105 | . . . . 14 . . . 91 Melee 30 | . . . . . . . . 30 Knockbacks 19 | . . . . . 17 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 15 | . . . . . 15 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 546 | . 189 . . . . . . 357 Shots 12 | . 2 . . . . . . 10 Rammed 5 | . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | 40 80 38 378 1 99 66 246 308 Average Temperature 66 | 17 27 10 80 1 24 36 95 116 Received Heat Transfer 1038 | . 24 189 225 99 270 . . 231 Effects 5 | . . . 2 . . . . 3 Interference 5 | . . . 2 . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . 3 1 . . . 3 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . Heat Transferred 4181 | 325 500 425 740 150 777 74 148 1042 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Peak Influence 636 | 35 186 303 387 468 636 269 109 544 Initial 264 | . 22 44 127 202 228 264 94 20 Average 292 | 10 98 154 252 340 477 265 72 371 Maximum Alert Level 2 | . . 1 1 2 2 1 . 2 Low Security (%) 32 | 100 100 68 37 . . . 100 4 Level 1 36 | . . 31 62 67 22 100 . 47 Level 2 31 | . . . . 32 77 . . 47 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 1 . 1 1 . 9 Investigation 2 | . . . . . . . . 2 Extermination 4 | . . . . . . . . 4 Reinforcement 7 | . 2 1 . . 1 1 . 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Distress Signals 6 | . . 3 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 11 21 20 10 31 . 6 45 Peak Tracking Total 8 | . 4 8 5 3 7 . 5 5 Tactical Retreats 12 | . . 2 2 . 3 . . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Traps Triggered 7 | . . 1 . 2 . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Machines Disabled 26 | . 2 1 . 1 3 . . 19 Max in Single Turn 10 | . 2 1 . 1 1 . . 10 Garrison Relay 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Machines Accessed 34 | . 5 7 6 . 7 . . 9 Terminals 20 | . 4 6 4 . 3 . . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . . Recycling Units 6 | . 1 . . . 2 . . 3 Scanalyzers 4 | . . 1 1 . 1 . . 1 Garrison Access 1 | . . . 1 . . . . . Total Hacks 138 | . 19 25 24 . 35 . . 35 Successful 96 | . 13 19 19 . 26 . . 19 Failed 40 | . 5 5 5 . 9 . . 16 Catastrophic 3 | . . . . . 1 . . 2 Database Lockouts 2 | . 1 1 . . . . . . Manual 82 | . 14 17 10 . 19 . . 22 Terminals 72 | . 16 20 10 . 13 . . 13 Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . 2 . . . Recycling Units 26 | . 3 . . . 12 . . 11 Scanalyzers 33 | . . 5 13 . 8 . . 7 Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 19 | . 5 7 1 . 5 . . 1 Robot Analysis 8 | . 2 4 1 . 1 . . . Prototype ID Bank 4 | . 1 1 . . 2 . . . Level Access Points 4 | . 1 1 . . 1 . . 1 Emergency Access Points 2 | . 1 . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 33 | . . 5 13 . 8 . . 7 Insert Component 15 | . . 2 6 . 4 . . 3 Analyze 18 | . . 3 7 . 4 . . 4 Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 38 | . 8 7 4 . 9 . . 10 Terminals 23 | . 6 7 4 . 3 . . 3 Assimilate 1 | . 1 . . . . . . . Botnet 18 | . 4 6 4 . 2 . . 2 Operators 4 | . 1 1 . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 15 | . 2 . . . 6 . . 7 Monitor 2 | . . . . . 1 . . 1 Reject 6 | . 1 . . . 2 . . 3 Recyclers 5 | . 1 . . . 2 . . 2 Mask 2 | . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 5 7 5 . 6 . . 9 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . 2 6 . 3 . . 3 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 194 | . . . . . 194 . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 14 | . . 2 6 . 3 . . 3 Part Schematics Acquired 14 | . . 2 6 . 3 . . 3 Parts Damaged 3 | . . 1 1 . 1 . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 5 | . . . . . 1 . 4 . Non-combat . | . . . . . . . . . Combat 5 | . . . . . 1 . 4 . Robot Hacks Applied 5 | . . . . . 1 . 4 . ignore_targets 4 | . . . . . . . 4 . formatsys_high 1 | . . . . . 1 . . . Relay Couplers Released 5 | . . . . 5 . . . . Machine Destruction 5 | . . . . 5 . . . . Attached 2 | . . . . . 1 . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Total Allies 2 | . 1 . . . 1 . . . Largest Group 1 | . 1 1 . . 1 . . . Highest-Rated Group 15 | . 10 10 . . 15 . . . Highest-Rated Ally 15 | . 10 10 . . 15 . . . Total Orders 4 | . 2 2 . . . . . . STAY 2 | . 1 1 . . . . . . FOLLOW 2 | . 1 1 . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 153 | . . . . . 153 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Robot Analysis Total 8 | . 2 4 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Turns Passed 5630 | 117 715 753 573 490 918 60 168 1836 Spaces Moved 3177 | 50 487 388 311 325 517 43 161 895 Core 178 | 6 . . . . . . 96 76 Treads 439 | . . . . . . . . 439 Legs 2236 | 44 487 388 311 325 517 43 65 56 Wheels 225 | . . . . . . . . 225 Hover . | . . . . . . . . . Flight 99 | . . . . . . . . 99 Fastest Speed 50 | 50 120 120 120 120 120 125 50 50 Average Speed 125 | 111 120 123 120 120 123 125 80 144 Slowest Speed 200 | 120 120 150 150 120 125 125 125 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 36 | 3 66 47 31 44 41 2 71 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 175 | . . . . . 1 . . 174 Terrain Destroyed 333 | . 35 . . 9 28 . . 261 Melee . | . . . . . . . . . Projectile 29 | . . . . . 21 . . 8 AOE 304 | . 35 . . 9 7 . . 253 Terrain Rammed 15 | . . . . . . . . 15 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Total 4115 | 82 565 548 410 386 677 46 186 1215 Wait 261 | . 26 62 15 16 53 . 12 77 Move 3168 | 49 486 387 311 324 516 43 160 892 Hop . | . . . . . . . . . Pick Up 89 | 10 9 11 7 2 10 . 1 39 Fast Attach 30 | . . 2 6 4 11 . 1 6 Attach 55 | 7 1 6 4 . 4 1 2 30 Detach 4 | . . . . . 1 . 1 2 Swap 28 | . 4 4 3 4 6 . . 7 Drop 57 | . 6 8 10 5 18 . . 10 Fire 346 | 16 33 68 54 20 57 2 3 93 Melee 45 | . . . . 1 1 . 6 37 Ram 19 | . . . . . . . . 19 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . 10 . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 475 | -10/Materials | Discovered new exit (range 9) 478 | -10/Materials | Central database locked down 478 | -10/Materials | Identified exit to Materials 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Accompanied by 1 ally 833 | -9/Materials | Evolved 2 slots: Utility x2 1265 | -9/Materials | Discovered new exit (range 7) 1369 | -9/Materials | Discovered new exit (range 5) 1385 | -9/Materials | Identified exit to Materials 1443 | -9/Materials | Build established: Scavenger-Skirmisher 1452 | -9/Materials | Discovered new exit (range 17) 1523 | -9/Materials | Central database locked down 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2015 | -8/Materials | Discovered new exit (range 17) 2050 | -8/Materials | Garrison activated, responded to threat 2159 | -8/Materials | Identified exit to Garrison 2159 | -8/Materials | Entered Garrison 2264 | -8/Garrison | Triggered checkpoint 2408 | -8/Garrison | Discovered new exit (range 17) 2436 | -8/Garrison | Installed Relay Interface Framework 2466 | -8/Garrison | Triggered checkpoint 2570 | -8/Garrison | Garrison Relay disabled 2649 | -8/Garrison | Entered Materials 3202 | -8/Materials | Identified exit to Factory 3352 | -8/Materials | Repaired Broken Adv. Sensor Array 3567 | -8/Materials | Entered Factory 3567 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3627 | -7/Factory | Sucked down chute 3627 | -7/Factory | Entered Waste 3642 | -7/Waste | EMP discharged 3647 | -7/Waste | Spotted C-40 Crusher 3675 | -7/Waste | Spotted C-40 Crusher 3676 | -7/Waste | Spotted C-40 Crusher 3680 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3692 | -7/Waste | Spotted C-40 Crusher 3727 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3732 | -7/Waste | Spotted C-40 Crusher 3742 | -7/Waste | EMP discharged 3742 | -7/Waste | System corruption reached 10% 3742 | -7/Waste | Spotted C-40 Crusher 3743 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3746 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3780 | -7/Waste | Lost 6 parts (2n3u1w) 3791 | -7/Waste | Discovered new exit (range 10) 3795 | -7/Waste | Entered Factory 3989 | -7/Factory | Build established: Mutant 4349 | -7/Factory | Lost 4 parts (1p1n2w) 4565 | -7/Factory | Core integrity fell below 50% 4934 | -7/Factory | Discovered new exit (range 15) 5183 | -7/Factory | Build established: Scavenger-Tank 5319 | -7/Factory | Identified exit to Factory 5395 | -7/Factory | First assault squad dispatched 5537 | -7/Factory | Crushed by falling debris 5538 | -7/Factory | System corruption reached 30% 5561 | -7/Factory | Crushed by falling debris 5581 | -7/Factory | Crushed by falling debris 5582 | -7/Factory | Core integrity fell below 20% 5612 | -7/Factory | Lost 9 parts (1p5u3w) 5627 | -7/Factory | Crushed by falling debris 5631 | -7/Factory | Core destroyed Last Messages --------------- 05601_ Destabilizing: Short circuit. 05606_ Slammed into Earth. 05606_ Destabilizing: System corrupted (+1). 05606_ Lgt. Nuclear Core permanently disabled. 05606_ Destabilizing: Short circuit. 05608_ CU#J0VUW 05616_ Slammed into Earth. 05616_ Destabilizing: Core damaged (-14). 05621_ Slammed into Earth. 05621_ Destabilizing: Core damaged (-7). 05626_ Slammed into Earth. 05626_ Destabilizing: System corrupted (+2). 05627_ The unstable cave ceiling collapses. 05627_ Crushed by falling debris. 05627_ Broken Imp. Titanium Leg destroyed. 05627_ System corrupted by crushing effect (+2). 05631_ Slammed into Earth. 05631_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????##@##?????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????## ##???????????????????????? | | ???????????????####### ##????????????????????????? | | ??????????????## # ##?????????????????????????? | | ?????????????## ##??????????????????????????? | | ??????????#### #???????????????????????????? | | ????????### # #???????????????????????????? | | ??????### #???????????????????????????? | | ?????## # ##???????????????????????????? | | ????## # # ##????????????????????????????? | | ??### # ##?????????????????????????????? | | ### # ##??????????????????????????????? | | # # ###???????????????????????????????? | | ##????????????????????????????????? | | # %=# ##?????????????????????????????????? | | % ###??????????????????????????????????? | | ##????????????????????????????????????? | | # ## ???????????????????????????????????????? | | ###???????????????????????????????????????? | | ####?????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 26 Relay Coupler Value 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Unstable Evolution Game ------ Seed WardroneDisposableMaul Manual? 0 Play Time 01:13:57 Cumulative 160.3 hours Start 2020.12.07 @ 09:22:52 End 2020.12.07 @ 10:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 25 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 093a90ba-1145-4b10-b971-f0e610099fc2