Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 11:44:49 Player: wchar_t Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (5) 25 Value Destroyed (185) 185 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1334) 1334 TOTAL SCORE: 5464 Bonus ------- Pacifist 834 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Medium Treads Titanium Leg Titanium Leg Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Gravmag System Flight Unit Improved Flight Unit Surge Thruster > --- UTILITY ---------- Disposable Heat Sink Improved Targeting Computer > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Titanium Leg Titanium Leg [Rating: 23] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Disposable Heat Sink Processor Improved Targeting Computer Weapon Great Maul Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 5 | . . 1 1 1 1 . 1 Utility 5 | . . 1 1 1 1 . 1 Weapon . | . . . . . . . . Parts Attached 15 | 2 . 2 2 5 . 1 3 Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 2 4 . 1 1 Treads 2 | 2 . . . . . . . Leg 2 | . . . 2 . . . . Wheel . | . . . . . . . . Hover 2 | . . . . 2 . . . Flight 4 | . . . . 2 . 1 1 Utility 2 | . . 2 . . . . . Device 1 | . . 1 . . . . . Storage . | . . . . . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 3 | . . . . 1 . . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 11 | . . . 2 . . 3 6 Power . | . . . . . . . . Propulsion 8 | . . . 2 . . 3 3 Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . . . 1 . . 3 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 34 | . 28 42 45 47 . 46 20 Treads 11 | . 28 22 12 . . . . Leg 2 | . . . 14 . . . . Hover 3 | . . . . 10 . 10 2 Flight 4 | . . . . 15 . 15 3 Device 5 | . . 9 9 7 . 6 4 Processor 5 | . . 11 9 7 . 6 4 Impact Weapon 2 | . . . . 5 . 6 4 Naked Turns 18 | . . . . . . . 18 Heaviest Build 5 | . . 1 1 5 5 5 5 Greatest Support 20 | 20 3 3 3 9 9 12 5 Greatest Overweight (x) 1 | . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 5 3 5 5 Average Carried 2 | . . 1 2 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 3 3 5 4 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Matter Collected 301 | 192 . . . 99 . . 10 Remotely . | . . . . . . . . Salvage Created 164 | . . . . 109 . 15 40 Parts 7 | . . . . 5 . . 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 5 | . . . . 2 . 1 2 Melee 3 | . . . . 1 . . 2 Classes Destroyed 4 | . . . . 2 . 1 1 Swarmer 2 | . . . . . . . 2 Cutter 1 | . . . . . . 1 . Sentry 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 1 | . . . . 1 . 1 1 Combat Bots Only 1 | . . . . 1 . 1 1 Max Kills in Single Turn 1 | . . . . 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Damage Taken 1989 | 2 100 215 154 24 . 230 1264 Core 1130 | . 21 40 13 12 . 36 1008 Absorbed by Shields 39 | . . . . . . 39 . Core Remaining (%) 95 | 100 91 90 97 98 . 95 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 8 | . . . . 2 . 2 4 Core Hits 4 | 1 . . . . . . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 1 | . . . . 1 . . . Smash 1 | . . . . 1 . . . Melee Attacks 24 | . . . . 3 . 4 17 Impact 24 | . . . . 3 . 4 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 463 | 5 . 10 . 138 . 80 230 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 418 | . . . . 138 . 80 200 Ramming 45 | 5 . 10 . . . . 30 Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 418 | . . . . 138 . 80 200 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . . . . 8 Average Corruption 1 | . 1 . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . . 83 . 20 37 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 140 | . . . . 83 . 20 37 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 20 | 2 . 4 . . . . 14 Shots . | . . . . . . . . Rammed 12 | 1 . 2 . . . . 9 Targets Rammed 12 | 1 . 2 . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature . | . . . . . . . . Average Temperature . | . . . . . . . . Received Heat Transfer 308 | . 54 24 117 6 . 26 81 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 1 . 2 . Impact Corruptions 6 | . . . . 2 . 2 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Peak Influence 164 | . 140 164 103 141 68 72 140 Initial 68 | . . 59 68 42 68 47 27 Average 72 | . 50 84 92 70 68 57 90 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 1 . . . 1 3 Investigation 3 | . 2 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . 1 . . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 16 11 8 2 . 5 11 Peak Tracking Total 9 | . 8 9 9 2 . 3 5 Tactical Retreats 6 | . 3 1 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Machines Accessed 8 | . 4 . . 2 1 . 1 Terminals 8 | . 4 . . 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 12 . . 7 3 . 3 Successful 6 | . 1 . . 4 1 . . Failed 19 | . 11 . . 3 2 . 3 Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 9 . . 7 . . 4 Terminals 25 | . 12 . . 7 3 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . . 2 1 . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . Terminals 3 | . 1 . . 2 . . . Botnet 3 | . 1 . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . . 1 1 . 1 Full Trace Events 3 | . 2 . . . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Turns Passed 604 | 18 132 66 94 91 2 55 146 Spaces Moved 1002 | 25 262 121 177 199 6 47 165 Core 606 | 24 262 121 177 1 . . 21 Treads 1 | 1 . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 395 | . . . . 198 6 47 144 Fastest Speed 32 | 50 50 50 50 37 37 32 35 Average Speed 46 | 54 50 50 50 37 37 35 46 Slowest Speed 160 | 160 50 50 50 100 37 40 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 1 . . 2 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 23 | 3 64 22 26 5 . 36 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . 1 . . 10 Terrain Destroyed 11 | . . . . 1 . . 10 Melee 11 | . . . . 1 . . 10 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Total 1080 | 27 262 124 180 208 5 76 198 Wait 5 | . . . . . . 2 3 Move 988 | 24 261 120 176 196 5 46 160 Hop 3 | . . . . 1 . . 2 Pick Up 6 | . 1 . 2 1 . 2 . Fast Attach 10 | 2 . 2 2 2 . 1 1 Attach 5 | . . . . 3 . . 2 Detach 4 | . . . . 2 . . 2 Swap . | . . . . . . . . Drop 1 | . . . . . . . 1 Fire . | . . . . . . . . Melee 24 | . . . . 3 . 4 17 Ram 12 | 1 . 2 . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 22 | . . . . . . 21 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 13) 19 | -11/Junkyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 6) 150 | -10/Materials | Discovered new exit (range 3) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 209 | -9/Materials | Discovered new exit (range 16) 217 | -9/Materials | Entered another Materials area 217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -8/Materials | Discovered new exit (range 15) 311 | -8/Materials | Entered Factory 311 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 321 | -7/Factory | Discovered new exit (range 7) 361 | -7/Factory | Build established: Mutant 380 | -7/Factory | Identified exit to Lower Caves 402 | -7/Factory | Entered another Factory area 402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 404 | -6/Factory | Identified exit to DSF 404 | -6/Factory | Entered DSF 421 | -6/DSF | Additional patrols routed to DSF 430 | -6/DSF | Discovered new exit (range 15) 459 | -6/DSF | Entered Factory 459 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 489 | -5/Factory | Lost 3 parts (3n) 581 | -5/Factory | Crushed by falling debris 582 | -5/Factory | Core integrity fell below 50% 593 | -5/Factory | Crushed by falling debris 598 | -5/Factory | Core integrity fell below 20% 605 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 00593_ The unstable cave ceiling collapses. 00593_ Crushed by falling debris. 00593_ 5 Matter crushed. 00593_ Slug penetrates Earth. 00593_ Penetrated by Slug. 00594_ Slammed into H-66 Slayer. 00595_ The unstable cave ceiling collapses. 00597_ Slammed into G-50 Soldier. 00597_ Penetrated by Slug. 00598_ The unstable cave ceiling collapses. 00598_ H-66 Slayer crushed by falling debris. 00598_ H-66 Slayer system corrupted by crushing effect. 00599_ H-66 Slayer system terminally corrupted. 00601_ Slammed into H-66 Slayer. 00601_ Destabilizing: System corrupted (+2). 00601_ Slug penetrates Earth. 00601_ Penetrated by Slug. 00602_ Slammed into H-66 Slayer. 00605_ System corrupted: Matter fused (-6). 00605_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | #+##???? ??????????????????????????????????????? | | +?????????????????????????????????????? | | # ##?? ??????????????????????????????????????? | | # #??? ??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | | #+###?# #??????????????????????????????????????? | | ### ###????????????????????????????????????? | | " # ###################??????????????????? | | " # ?????????????????? | | " # T" ?????????????????? | | + " ????????????????? | | " # ????????????????? | | " # ! ????????????????? | | " # ####+#########???##??????????????????? | | ####+###### #?### #??????????????????? | | ##### % # ###=##???????????????????? | | ????# % ""# ###%##???????????????????? | | ????# [ T"# #gh%#????????????????????? | | ????# """" ""# #@ %#????????????????????? | | ????# """" # #####????????????????????? | | ????# """" # #????????????????????????? | | ????# """ # #????????????????????????? | | ????# =%[ ###########????????????????????????? | | ????###########??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronAntimatterMatrix Manual? 0 Play Time 00:12:27 Cumulative 387.7 hours Start 2023.10.27 @ 11:35:10 End 2023.10.27 @ 11:44:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 138 Adventurer 8 Explorer 8 Win Type - Total 31 Types 12/1/11/1/1/2/3/0/0 Lore% 91 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 236571c5-2f5a-458d-b137-b20512d8d4b9