Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 15:20:49

Player: KIWA

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (483)      483
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2453

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             523/550
Matter                     263/300
Energy                     100/100
System Corruption          0%
Temperature                Warning (372)
Movement                   Rolling (105)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
             Aluminum Leg
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY (3) ------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (15) ---
       Light Ion Engine
       Light Treads
             Aluminum Leg
             Wheel
     Compact Wheel
             Field Recycling Unit (0)
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
  Subdweller Laser
             Assault Rifle
             Flamer
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
             Aluminum Leg
             Wheel
     Compact Wheel
             Field Recycling Unit
             Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Flamer

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             28   | 4   6   3   11  4   
  Power                    4    | .   3   .   1   .   
    Engine                 4    | .   3   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   3   
    Treads                 4    | 2   .   .   2   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  2    | .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   .   1   1   .   
    Device                 3    | 2   .   .   1   .   
    Storage                1    | .   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   3   2   4   1   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   3   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   5   4   
  Power                    2    | .   .   .   1   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      4    | .   .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 88  76  
  Engine                   13   | .   14  14  12  9   
  Treads                   22   | .   28  28  12  .   
  Leg                      3    | .   .   .   12  12  
  Wheel                    1    | .   .   .   1   15  
  Device                   11   | .   14  14  5   9   
  Storage                  13   | .   14  14  14  9   
  Energy Gun               5    | .   .   10  11  9   
  Ballistic Gun            20   | .   28  16  12  9   
  Launcher                 1    | .   .   1   3   .   
Peak Build Rating          13   | 9   7   8   10  13  
  Average Rating           7    | 7   7   7   7   12  
  On Entrance              7    | 6   7   7   7   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 12  14  30  32  33  
  Greatest Support         40   | 40  40  40  40  36  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         9    | 8   8   8   15  15  
  Most Carried             10   | 6   8   8   10  8   
  Average Carried          7    | 6   7   8   8   6   
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            8    | 6   8   8   7   7   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Subcaves
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           793  | 312 235 81  165 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            805  | 125 336 240 104 .   
  Parts                    41   | 12  6   13  10  .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  17   | .   9   3   5   .   
  Guns                     13   | .   9   1   3   .   
  AOE                      4    | .   .   2   2   .   
Classes Destroyed          8    | 2   4   1   1   .   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 4    | 3   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  8    | .   5   .   3   .   
  Grunt                    7    | .   4   3   .   .   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           5    | 1   3   5   3   .   
  Combat Bots Only         3    | .   3   2   3   .   
Max Kills in Single Turn   3    | 1   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Hostile Shots Fired        121  | .   60  10  33  18  
  Missed                   27   | .   15  2   7   3   
Damage Taken               1314 | .   412 149 520 233 
  Core                     270  | .   89  15  139 27  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   36   | .   36  .   .   .   
Core Remaining (%)         51   | 100 .   .   2   .   
Volleys Fired              96   | 27  38  9   18  4   
  Largest                  3    | 2   2   2   2   3   
  Hottest                  180  | 40  40  60  80  180 
Shots Fired                185  | 54  76  15  29  11  
  Gun                      177  | 54  76  12  27  8   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   3   2   .   
  Special                  3    | .   .   .   .   3   
  Kinetic                  163  | 54  76  6   23  4   
  Thermal                  8    | .   .   .   1   7   
  Explosive                5    | .   .   3   2   .   
  Electromagnetic          9    | .   .   6   3   .   
  Robot Hit Streak         10   | 4   10  8   10  5   
  Robot Miss Streak        4    | 3   4   1   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           120  | 29  49  11  24  7   
  Core Hits                44   | 8   16  10  8   2   
  Critical Kills           2    | 1   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | 1   1   .   .   .   
    Destroy                2    | 1   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1731 | 303 545 393 394 96  
  Guns                     1297 | 303 539 121 261 73  
  Cannons                  .    | .   .   .   .   .   
  Explosions               405  | .   .   272 133 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   6   .   .   .   
  Kinetic                  1164 | 303 539 66  206 50  
  Thermal                  68   | .   .   .   22  46  
  Explosive                405  | .   .   272 133 .   
  Electromagnetic          88   | .   .   55  33  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            8    | .   .   .   8   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               8    | .   .   .   8   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      52   | .   .   .   52  .   
  Shots                    1    | .   .   .   1   .   
  Rammed                   2    | .   2   .   .   .   
Targets Rammed             2    | .   2   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        363  | .   12  45  .   363 
  Average Temperature      55   | .   8   21  .   147 
  Received Heat Transfer   411  | .   90  90  78  153 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         210  | .   .   .   25  185 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             272  | 20  272 205 .   76  
  Initial                  64   | .   13  64  .   61  
  Average                  125  | 11  144 156 .   74  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         79   | 100 77  68  .   100 
  Level 1                  20   | .   22  31  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   15  4   5   4   
  Peak Tracking Total      6    | .   6   2   3   3   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          9    | .   8   1   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   21  1   .   .   
  Successful               12   | .   11  1   .   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   13  .   .   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Skim                   4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Mat 
Turns Passed               1485 | 143 630 343 249 120 
Spaces Moved               684  | 39  297 195 106 47  
  Core                     .    | .   .   .   .   .   
  Treads                   582  | 39  297 195 51  .   
  Legs                     58   | .   .   .   41  17  
  Wheels                   44   | .   .   .   14  30  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            105  | 160 160 160 120 105 
  Average Speed            160  | 160 160 160 171 135 
  Slowest Speed            240  | 160 160 160 240 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   66  52  5   7   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          40   | .   .   16  24  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      40   | .   .   16  24  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      894  | 69  383 211 141 90  
  Wait                     76   | .   36  2   5   33  
  Move                     680  | 38  296 194 105 47  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  6    | .   1   1   2   2   
  Fast Attach              3    | 1   .   .   2   .   
  Attach                   5    | .   .   .   3   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | 3   6   3   6   2   
  Drop                     6    | .   4   2   .   .   
  Fire                     96   | 27  38  9   18  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 3)
  144 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 6)
  468 | -10/Materials | Repaired Lgt. Ion Engine
  539 | -10/Materials | Discovered new exit (range 10)
  555 | -10/Materials | Discovered new exit (range 14)
  604 | -10/Materials | Discovered new exit (range 16)
  654 | -10/Materials | Discovered new exit (range 7)
  774 | -10/Materials | Entered Mines
  781 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  819 | -10/Mines     | Discovered new exit (range 14)
 1035 | -10/Mines     | Learned Materials terminal intel
 1048 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1096 | -10/Mines     | Discovered new exit (range 7)
 1117 | -10/Mines     | Entered Subcaves
 1270 | -10/Subcaves  | Discovered new exit (range 13)
 1291 | -10/Subcaves  | Core integrity fell below 50%
 1303 | -10/Subcaves  | Core integrity fell below 20%
 1356 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 1366 | -10/Subcaves  | Entered Materials
 1366 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1367 | -8/Materials  | Loaded intel: 12 terminal locations
 1486 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01357_ Acquired 15 matter.
01361_ Subatomizers dissect the Disposable Heat Sink.
PARAMETERS=PROPULSION+1,UTILITY+1,WEAPON+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials terminal intel (x12)...
01371_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01373_ O-24 Administrator uses terminal to summon reinforcements.
01373_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01373_ O-24 Administrator locks terminal.
01404_ Acquired Com. Wheel.
01406_ Acquired Aluminum Leg.
01411_ Acquired Field Recycling Unit.
01443_ K-01 Serf collects debris. <x4>
01476_ Critical hit (Burn: +37).
01482_ Flamer destroyed.
01483_ Assault Rifle destroyed.
01485_ Sub. Laser destroyed.
01486_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????##??????????????????? |
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| ???????????????????????????    ??????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????  ???????????##???????? |
| ??????????????#############;########     #???????? |
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| ??????????????#                       T  #???????? |
| ??????????????#    g     @         ^     #???????? |
| ??????????????####+#######gg #######    !#???????? |
| ?????????????????#      ##   #???????????????????? |
| ?????????????????#    ""##   #???????????????????? |
| ?????????????????#    T"##   #???????????????????? |
| ?????????????????#    ""##   #???????????????????? |
| ?????????????????#      +    #???????????????????? |
| ?????????????????# """  ##   #???????????????????? |
| ?????????????????# """  ##   #???????????????????? |
| ?????????????????# """  ##   #???????????????????? |
| ?????????????????#      ##   #????""?????????????? |
| ?????????????????# """  ##   +????T"?????????????? |
| ?????????????????# """  ##   #????""?????????????? |
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| ?????????????????#########   #???????????????????? |
| ?????????????????????????#   #???????????????????? |
| ?????????????????????????#   #???????????????????? |
| ?????????????????????????#   +???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
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| ??????????????????????????   #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricNullReactor
  Manual?         0
Play Time         00:14:15
  Cumulative      22.2 hours
  Start           2024.11.14 @ 15:07:50
  End             2024.11.14 @ 15:20:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e250887-ed3d-4334-829f-21b51fc5bff8