Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 11:49:09 Player: SelfCookedBird Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1845) 1845 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 4614 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Large Battery Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Advanced Targeting Computer EM Shotgun Plasma Cutter Heavy Flail [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 75 | 6 10 25 29 5 Power 10 | 1 . 5 4 . Engine 7 | 1 . 5 1 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 30 | 2 4 12 11 1 Treads 2 | . 2 . . . Leg 24 | 2 . 10 11 1 Wheel 4 | . 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 3 6 1 Device 5 | . 1 1 2 1 Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 1 2 1 . Artifact . | . . . . . Weapon 22 | 2 4 5 8 3 Energy Gun 11 | 1 1 2 7 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 2 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 2 | . 1 . . 1 Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . . 1 . System Corruption 7 | . . . 7 . Parts Lost 35 | . 1 6 16 12 Power 4 | . 1 . 2 1 Propulsion 11 | . . 1 8 2 Utility 7 | . . 1 2 4 Weapon 13 | . . 4 4 5 Highest Loss Streak 8 | . 1 2 7 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 96 97 86 55 Engine 6 | . 11 9 2 2 Core 1 | . . . 6 . Treads 1 | . 10 . . . Leg 21 | . 8 25 30 7 Wheel 8 | . 9 18 . . Device 6 | . 4 6 7 5 Storage 13 | . 14 11 15 13 Processor 1 | . . . 3 6 Protection 4 | . 8 4 4 . Energy Gun 7 | . 8 4 8 12 Ballistic Gun 8 | . 15 11 5 1 Ballistic Cannon 2 | . . 5 . . Impact Weapon 1 | . . . 2 4 Peak Build Rating 22 | 6 12 17 22 22 Average Rating 14 | 4 10 14 17 15 On Entrance 9 | . 6 11 14 15 Naked Turns 20 | . . . . 20 Heaviest Build 25 | 13 19 21 25 22 Greatest Support 48 | 20 46 48 47 17 Greatest Overweight (x) 6 | . 1 1 6 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 7 8 8 8 2 Average Carried 6 | 5 7 7 6 . Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 8 8 2 . Class Distribution -------------------- 80% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1590 | 198 126 658 593 15 Remotely 155 | . . . 155 . Salvage Created 2278 | . 214 1072 837 155 Parts 131 | . 12 71 44 4 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 4 24 20 3 Melee 1 | . . . 1 . Guns 36 | . 4 16 15 1 Cannons 8 | . . 8 . . AOE 2 | . . . 2 . Classes Destroyed 9 | . 2 5 2 . Worker 1 | . . 1 . . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 10 | . . 3 7 . Grunt 29 | . 4 13 9 3 Brawler 2 | . . 2 . . Sentry 10 | . . 6 4 . Best Kill Streak 9 | . 4 9 4 2 Combat Bots Only 8 | . 4 8 4 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 632 | . 63 134 176 259 Missed 187 | . 14 34 44 95 Damage Taken 5163 | . 590 1245 1869 1459 Core 1237 | . 50 197 289 701 Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . 31 . . Regen/Repaired (Parts) 224 | . . 46 164 14 Core Remaining (%) 69 | 100 80 50 47 . Volleys Fired 177 | . 16 73 71 17 Largest 2 | . 2 2 2 2 Hottest 121 | . 68 85 121 75 Shots Fired 314 | . 32 132 117 33 Gun 274 | . 31 93 117 33 Cannon 39 | . . 39 . . Launcher . | . . . . . Special 1 | . 1 . . . Kinetic 170 | . 16 93 59 2 Thermal 58 | . 1 . 42 15 Explosive . | . . . . . Electromagnetic 86 | . 15 39 16 16 Robot Hit Streak 15 | . 7 15 7 12 Robot Miss Streak 6 | . 2 4 6 1 Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 221 | . 21 87 82 31 Core Hits 89 | . 7 38 36 8 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 1 1 Critical Strikes 8 | . . 3 4 1 Burn 3 | . . . 3 . Destroy 1 | . . 1 . . Corrupt 2 | . . 2 . . Smash 2 | . . . 1 1 Melee Attacks 19 | . . . 9 10 Impact 19 | . . . 9 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4064 | . 350 1558 1474 682 Guns 2936 | . 330 1052 1239 315 Cannons 481 | . . 481 . . Explosions 85 | . . 20 65 . Melee 524 | . . . 157 367 Ramming 26 | . 8 5 13 . Kinetic 1946 | . 162 1065 679 40 Thermal 569 | . 12 20 457 80 Explosive . | . . . . . Electromagnetic 999 | . 168 468 168 195 Impact 524 | . . . 157 367 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 2 7 . Average Corruption 3 | . . 1 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 7 9 . Message Errors 1 | . . 1 . . Matter Fused 4 | . . 2 2 . Energy Discharges 4 | . . 2 2 . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 143 | . . . 65 78 Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee 129 | . . . 51 78 Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 4 | . 3 1 . . Shots . | . . . . . Rammed 4 | . 3 1 . . Targets Rammed 9 | . 3 3 3 . Kicked 5 | . . 2 3 . Crushed . | . . . . . Highest Temperature 519 | . 404 228 519 27 Average Temperature 105 | . 171 46 170 10 Received Heat Transfer 2457 | . 327 558 1026 546 Effects 18 | . 1 2 15 . Shutdowns 3 | . 1 . 2 . Energy Bleed 1 | . . . 1 . Interference 5 | . . 2 3 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 5 | . . . 5 . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 12 | . 1 2 6 3 Impact Corruptions 5 | . . . 3 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1584 | . 37 50 1164 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 553 | . 143 553 429 217 Initial 169 | . . 59 169 161 Average 258 | . 57 361 313 188 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 37 | 100 100 18 13 48 Level 1 37 | . . 29 67 51 Level 2 24 | . . 51 19 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 2 2 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 12 28 29 5 Peak Tracking Total 10 | . 5 10 5 3 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 5 3 1 Terminals 6 | . 2 3 1 . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 4 16 12 8 Successful 21 | . 3 8 7 3 Failed 19 | . 1 8 5 5 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 7 | . 1 6 . . Terminals 17 | . 3 12 2 . Fabricators . | . . . . . Repair Stations 18 | . . 3 7 8 Recycling Units 5 | . 1 1 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 5 2 . Record 3 | . . 3 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 1 1 . Reprogram Traps 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . 2 4 3 Scan Component 4 | . . 1 2 1 Repair 4 | . . 1 2 1 Refit 1 | . . . . 1 Recycling Unit Hacks 3 | . 1 1 1 . Report Inventory 3 | . 1 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 4 2 1 Full Trace Events 6 | . 1 3 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 1 2 1 Time 137 | . . 32 52 53 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2331 | 73 396 850 663 349 Spaces Moved 1224 | 50 261 526 281 106 Core 18 | 5 . . 11 2 Treads 55 | . 55 . . . Legs 823 | 45 95 309 270 104 Wheels 328 | . 111 217 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 120 50 Average Speed 121 | 113 115 108 130 179 Slowest Speed 350 | 120 160 190 350 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 47 46 21 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 9 | . . 2 7 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE 8 | . . 2 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1731 | 64 320 679 452 216 Wait 177 | . 4 44 52 77 Move 1220 | 49 260 525 280 106 Hop . | . . . . . Pick Up 25 | 8 12 2 3 . Fast Attach 25 | 5 2 6 9 3 Attach 16 | 1 . 4 9 2 Detach 2 | . . . 1 1 Swap 34 | . 8 15 11 . Drop 24 | 1 12 7 4 . Fire 177 | . 16 73 71 17 Melee 19 | . . . 9 10 Ram 3 | . 2 1 . . Kick 5 | . . 2 3 . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Propulsion x2 788 | -9/Materials | Destroyed 8 combat bots 946 | -9/Materials | Discovered new exit (range 11) 1083 | -9/Materials | Repaired Imp. Ion Engine 1225 | -9/Materials | Discovered new exit (range 16) 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Utility x2 1495 | -8/Materials | Lost 5 parts (3n1u1w) 1672 | -8/Materials | Repaired Aluminum Leg 1700 | -8/Materials | Repaired Aluminum Leg 1781 | -8/Materials | Build established: Scavenger-Mutant 1927 | -8/Materials | Core integrity fell below 50% 1958 | -8/Materials | Discovered new exit (range 10) 1959 | -8/Materials | Lost 7 parts (1p3n3w) 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Weapon x2 2065 | -7/Factory | Repaired Broken Titanium Leg 2148 | -7/Factory | Lost 4 parts (1p1n1u1w) 2187 | -7/Factory | Build established: Mutant 2292 | -7/Factory | Garrison activated, responded to threat 2321 | -7/Factory | Core integrity fell below 50% 2330 | -7/Factory | Core integrity fell below 20% 2332 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02118_ K-01 Serf collects debris. 02121_ Acquired 15 matter. 02125_ K-01 Serf collects debris. 02147_ Acquired Energy Filter. 02237_ Acquired Gauss Rifle. 02282_ Backup Laser I destroyed. 02289_ EM Shotgun destroyed. 02290_ Slug penetrates Y-54 Guardian. 02292_ Y-54 Guardian calls for garrison reinforcements. 02292_ ALERT: Activating Garrison Access F003. 02298_ Lrg. Battery destroyed. 02301_ Energy Filter destroyed. 02301_ Titanium Leg destroyed. 02302_ Destroyed Imp. Heat Sink. 02302_ Y-54 Guardian system corrupted by crushing effect. 02305_ Gauss Rifle destroyed. 02310_ Hvy. Flail destroyed. 02311_ Sml. Storage Unit destroyed. 02312_ Discarded Adv. Targeting Computer. 02329_ Y-54 Guardian IFF system glitched. 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""G"" ######### #????????????# | | ????????????????? ????????????# #????????????# | | ??????????????????????????????? ?????##+#### | | ??????????????????????????????? #???? | | ??????????????????????????????? ?? | | ?????????????????????????????? ? | | ?????????????????????????????? | | ?????????????????????????????? ##### | | ?????????????????????????????? #???# | | ?????????????????????????????#########???# | | ?????????????????????????????????????????# | | ??????????????????????????????????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed GammaDrainedAutopenetrator Manual? 0 Play Time 00:31:52 Cumulative 9.1 hours Start 2025.03.29 @ 11:14:59 End 2025.03.29 @ 11:49:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 355ba628-bc2a-438d-ad89-41586c24d591