Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.19 @ 19:09:56 Player: viper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1759) 1759 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5096 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 400/400 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (650) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Medium Matter Pod Terrain Scan Processor Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (12) --- Ion Engine Improved Ion Engine Reinforced Deuterium Engine Improved Aluminum Leg Medium Storage Unit High-capacity Storage Unit Sensor Array Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer Kinecellerator Weapon Shielding Hacking Suite > --- WEAPON ----------- Plasma Cannon Flak Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Reinforced Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Medium Storage Unit High-capacity Storage Unit Medium Matter Pod Sensor Array Propulsion Shielding [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 7 | . 1 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . 1 . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 42 | 7 5 7 . 8 4 4 7 Power 5 | 1 . 1 . 2 . 1 . Engine 5 | 1 . 1 . 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 2 . 4 . . 2 Treads . | . . . . . . . . Leg 12 | 2 2 2 . 4 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 3 2 . 2 2 1 4 Device 2 | . . . . 1 . 1 . Storage 4 | 1 2 . . . . . 1 Processor 4 | . 1 1 . 1 . . 1 Hackware 3 | . . . . . 2 . 1 Protection 3 | 1 . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 9 | 2 . 2 . . 2 2 1 Energy Gun 2 | . . 2 . . . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 5 | 2 . . . . 2 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . 1 . . 1 5 12 Power 2 | . . . . . . 1 1 Propulsion 6 | . . . . . . 1 5 Utility 5 | . . . . . . 1 4 Weapon 6 | . . 1 . . 1 2 2 Highest Loss Streak 11 | . . 1 . . 1 4 11 Average Slot Usage (%) 97 | . 99 99 100 99 100 96 86 Engine 8 | . 12 10 10 7 7 6 5 Leg 30 | . 24 40 40 32 28 28 21 Device 5 | . . . . 8 7 10 5 Storage 8 | . 12 10 10 8 7 7 9 Processor 13 | . 12 10 10 16 14 14 14 Hackware 5 | . . . . . 14 9 12 Protection 8 | . 12 10 10 8 7 7 4 Energy Gun 6 | . . 6 20 16 12 2 . Energy Cannon 1 | . . . . . . 3 4 Ballistic Gun 8 | . 25 13 . . 1 7 4 Naked Turns . | . . . . . . . . Heaviest Build 64 | 18 42 46 46 47 48 64 64 Greatest Support 65 | 20 26 52 52 60 60 60 65 Greatest Overweight (x) 17 | 5 13 . . 1 . 1 17 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 12 Most Carried 12 | 3 10 12 11 12 11 11 11 Average Carried 9 | 1 7 10 11 9 9 10 9 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 12 | 3 10 11 11 12 10 11 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 1213 | 217 365 287 . 30 96 111 107 Remotely . | . . . . . . . . Salvage Created 2232 | . 385 546 33 418 207 171 472 Parts 135 | . 26 47 3 20 10 9 20 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 46 | . 7 13 2 5 3 4 12 Melee 3 | . . . . . . . 3 Guns 35 | . 7 11 2 5 3 4 3 Cannons 6 | . . . . . . . 6 AOE 2 | . . 2 . . . . . Classes Destroyed 12 | . 4 4 . . 1 1 2 Worker 2 | . 1 1 . . . . . Builder 1 | . . 1 . . . . . Hauler 2 | . 1 . . 1 . . . Operator 2 | . . 1 . 1 . . . Watcher 6 | . 2 3 . 1 . . . Swarmer 15 | . . 4 2 . . 3 6 Grunt 20 | . 7 7 . 4 1 . 1 Brawler 3 | . . . . . 1 . 2 Duelist 1 | . . . . . . . 1 Sentry 5 | . . 2 . 1 1 . 1 Behemoth 1 | . . . . . . 1 . Thief 1 | . . . . . . . 1 Best Kill Streak 10 | . 3 10 2 4 3 3 6 Combat Bots Only 6 | . 2 5 2 2 3 3 6 Max Kills in Single Turn 3 | . 2 3 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 2932 | . 72 635 37 141 147 418 1482 Core 841 | . 27 87 12 11 28 60 616 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 89 . 75 98 . . . Volleys Fired 133 | . 27 47 3 15 8 17 16 Largest 2 | . 2 2 2 2 2 2 2 Hottest 108 | . 40 90 90 90 90 108 108 Shots Fired 256 | . 54 93 6 30 13 29 31 Gun 232 | . 54 93 6 30 13 21 15 Cannon 24 | . . . . . . 8 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 164 | . 54 74 . . 2 19 15 Thermal 24 | . . . . . . 8 16 Explosive . | . . . . . . . . Electromagnetic 68 | . . 19 6 30 11 2 . Robot Hit Streak 54 | . 19 21 7 42 54 14 31 Robot Miss Streak 4 | . 2 4 1 1 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 210 | . 42 70 5 27 11 25 30 Core Hits 131 | . 19 30 2 19 13 22 26 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3710 | . 515 981 65 519 300 456 874 Guns 2815 | . 515 841 38 519 210 456 236 Cannons 302 | . . . . . . . 302 Explosions 257 | . . 140 27 . 90 . . Melee 327 | . . . . . . . 327 Ramming 9 | . . . . . . . 9 Kinetic 1809 | . 515 607 . . 15 436 236 Thermal 559 | . . 140 27 . 90 . 302 Explosive . | . . . . . . . . Electromagnetic 1006 | . . 234 38 519 195 20 . Impact . | . . . . . . . . Slashing 327 | . . . . . . . 327 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . 9 . . 2 . . Projectiles . | . . . . . . . . Explosions 11 | . . 9 . . 2 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . . 21 24 . 34 . . Shots 3 | . . 1 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 458 | . . 96 84 68 63 336 458 Average Temperature 89 | . . 28 41 24 35 161 138 Received Heat Transfer 1584 | . 66 378 . 117 33 72 918 Effects 4 | . . . . . . 2 2 Shutdowns 1 | . . . . . . . 1 Interference 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1000 | . . 250 50 . 100 . 600 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . . 1 Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 1 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 445 | . 189 445 89 212 163 . . Average Influence 104 | . 65 193 80 103 87 . . Maximum Alert Level 2 | . . 2 . 1 . . . Low Security (%) 85 | 100 100 47 100 85 100 . . Level 1 12 | . . 44 . 14 . . . Level 2 1 | . . 8 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 2 . 1 1 . 1 Investigation 4 | . 3 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 4 | . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 14 23 2 8 3 5 20 Peak Tracking Total 8 | . 3 6 2 3 3 3 8 Tactical Retreats 5 | . 3 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 7 | . 4 1 . 1 1 . . Terminals 7 | . 4 1 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 18 6 . 7 3 . . Successful 25 | . 14 3 . 6 2 . . Failed 9 | . 4 3 . 1 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 18 6 . 7 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 14 3 . 6 2 . . Record 3 | . 1 . . 2 . . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 4 | . 3 . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . Alert Level 2 | . 2 . . . . . . Locate Traps 3 | . 2 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 2 | . 1 . . 1 . . . Recall Investigation 2 | . 1 . . 1 . . . Zone Layout 3 | . 2 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 1 . 1 1 . . Full Trace Events 7 | . 4 1 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 3147 | 64 456 400 269 357 226 1069 306 Spaces Moved 1944 | 48 233 194 217 186 154 765 147 Core 36 | 27 1 . . . . . 8 Treads . | . . . . . . . . Legs 1908 | 21 232 194 217 186 154 765 139 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 Average Speed 131 | 97 154 120 120 120 120 132 152 Slowest Speed 900 | 300 700 120 120 150 120 150 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 46 28 56 24 4 85 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 6 | . . . . . . 3 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . 2 2 . 8 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 12 | . . 2 2 . 8 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 2257 | 62 274 266 219 286 181 787 182 Wait 113 | 5 . 16 . 76 16 . . Move 1937 | 47 232 193 216 185 153 764 147 Hop . | . . . . . . . . Pick Up 16 | 3 7 3 . . . 2 1 Fast Attach 17 | 7 2 . . 3 . 3 2 Attach 14 | . 1 3 . 2 3 1 4 Detach . | . . . . . . . . Swap 11 | . 2 4 . 3 1 . 1 Drop 5 | . 3 . . 2 . . . Fire 133 | . 27 47 3 15 8 17 16 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Identified exit to Mines 353 | -10/Materials | Discovered exit to Mines (range 11) 505 | -10/Materials | Identified exit to Materials 505 | -10/Materials | Discovered exit to Materials (range 12) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x2 902 | -9/Materials | Identified exit to Mines 902 | -9/Materials | Discovered exit to Mines (range 9) 921 | -9/Materials | Entered Mines 1124 | -9/Mines | Identified exit to Materials 1124 | -9/Mines | Discovered exit to Materials (range 12) 1190 | -9/Mines | Entered Materials 1190 | -8/Materials | Evolved 2 slots: Utility x2 1487 | -8/Materials | Identified exit to Factory 1487 | -8/Materials | Discovered exit to Factory (range 14) 1547 | -8/Materials | Entered Factory 1547 | -7/Factory | Evolved 2 slots: Utility x2 1647 | -7/Factory | Identified exit to Lower Caves 1647 | -7/Factory | Discovered exit to Lower Caves (range 12) 1773 | -7/Factory | Entered Lower Caves 1825 | -7/Lower Caves | Encountered a Warlord checkpoint 1980 | -7/Lower Caves | Spotted B-75 Beast 2022 | -7/Lower Caves | Learned 12 Factory zone layouts 2103 | -7/Lower Caves | Destroyed B-75 Beast 2125 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2821 | -7/Lower Caves | Identified exit to Lower Caves 2821 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 2842 | -7/Lower Caves | Entered another Lower Caves area 2862 | -7/Lower Caves | Kinecellerator stolen by Master Thief 2924 | -7/Lower Caves | Learned Factory stockpile data 3036 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3117 | -7/Lower Caves | Core integrity fell below 50% 3122 | -7/Lower Caves | Lost 11 parts (1p5n3u2w) 3138 | -7/Lower Caves | Core integrity fell below 20% 3148 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03067_ Propulsion Shielding destroyed. 03070_ Acquired Axe. 03071_ Penetrated by Slug. 03071_ Imp. Titanium Leg destroyed. 03074_ Adv. Heat Sink severed. 03074_ Penetrated by Slug. 03074_ Imp. Aluminum Leg destroyed. 03077_ Carbon-fiber Leg destroyed. 03080_ Penetrated by Slug. 03081_ Carbon-fiber Leg destroyed. 03082_ Penetrated by Slug. 03085_ Adv. Heat Sink melted. 03085_ Y-64 Sentinel destroyed. 03091_ Rnf. Deuterium Engine destroyed. 03097_ G-47 Trooper destroyed. 03122_ C-30 ARC bursts open, deploying its payload. 03122_ G-50 Soldier unfolds itself. 03122_ G-47 Trooper unfolds itself. 03122_ I-36 Angel unfolds itself. 03144_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????## | | ????????????????????????????????????????????#??# | | ?????????????????????????????????????????????#?# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????#?????# | | ?????????????????????????????????????????#?###???# | | ??????????????????????????????????????????## #?## | | ????????????????????????????????????????#?# ## | | ???????????????????????####????????????? ## | | ????????????????????? ??????? ????? ## | | ???????????????????# ??# ????## ### | | ???????????????? ## #? ???#?### ?###### | | ??????????????? ## ???#?##?# ##??#?# | | ???????????????? #??####?## ##?##?# | | ????????????????? #### #?# #???### | | ?????????????????? ## ## #???# | | ????????????????? ? ## ##??# | | ??????????????????## ## #?### | | ?????????????????#??# #???# | | ????????????#? ???### *##### | | ??????????????? ??? % %%*%= | | ????????? ???###?#??# g g#?# =###### | | ?????????????#""?"??# gg #??# ### #????? | | ???????????? ? ???# g@ #????##?# ##????? | | ???????????? ?? ???+ i ##?#??##### #???### | | ?????????????###+/??# ##?????#?# #??##?? | | ???????????? # ??# ###?###?# ##?##?# | | ??????#??????# %=?#== #?#??##### #??#?? | | ?????????# ## *%##!%= #?##?#?##### #?#### | | ???? [!/%=## #???#????### ##?#### | | ???? #####=%#### ####?#?#?#### ######? | | ??????????????#??###!%#?# ####???## #?# ##? | | ??????? ???? ???#??### ## #?##?### ?# !%!### | | ???????????? ????#????### ##?###### #####! ##? | | ?????????? ? ?? ?????#??# ##### ### ##### #? | | ????????????? ?? ???#??## ### ### #? | | ????????#????? ? ???#???# #??# ## | | ???????????? ? ?? ??????###### #??## | | ???????????????? ?? ?#????## ###?## ## | | ??????????????? ???? ? #???## ##### #### | | ???????????#????#???? ???#?# ## #??## # | | ???????????????????? ????######## %% ###?#### | | ????????????????????????#????#### =[ #####????#?? | | ?????????????????????#????????## ###??#??????? | | ???????????????????????#???????#######?###?????#?# | | ??????????????????????#?????????????????#?#??????? | | ??????????????????????????????????#?##????????#??# | | ?????????????????????????#?????#???#??###??###?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 40 Item Schematics ----------------- Hvy. Machine Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalVortexBox Manual? 0 Play Time 00:26:31 Cumulative 750.0 hours Start 2020.01.18 @ 21:41:08 End 2020.01.19 @ 19:09:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 574 Rogue 62 Adventurer 0 Explorer 512 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aad0666b-aa0f-48d2-b843-b2ed7f18c313