Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.19 @ 19:09:56

Player: viper

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (1759)     1759
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 5096

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     400/400
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
         Medium Matter Pod
                Terrain Scan Processor
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Axe
>               --- INVENTORY (12) ---
                Ion Engine
       Improved Ion Engine
     Reinforced Deuterium Engine
       Improved Aluminum Leg
         Medium Storage Unit
  High-capacity Storage Unit
                Sensor Array
       Improved Propulsion Shielding

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Terrain Scanner
                Terrain Scan Processor
       Improved Targeting Computer
                Kinecellerator
                Weapon Shielding
                Hacking Suite
>               --- WEAPON -----------
                Plasma Cannon
                Flak Gun
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
     Reinforced Deuterium Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Titanium Leg
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Sensor Array
                Propulsion Shielding
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low 
Slots Evolved              7    | .   1   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   1   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             42   | 7   5   7   .   8   4   4   7   
  Power                    5    | 1   .   1   .   2   .   1   .   
    Engine                 5    | 1   .   1   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   2   .   4   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    12   | 2   2   2   .   4   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 2   3   2   .   2   2   1   4   
    Device                 2    | .   .   .   .   1   .   1   .   
    Storage                4    | 1   2   .   .   .   .   .   1   
    Processor              4    | .   1   1   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   2   .   1   
    Protection             3    | 1   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   2   .   .   2   2   1   
    Energy Gun             2    | .   .   2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | 2   .   .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   1   .   .   1   5   12  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   .   .   .   1   5   
  Utility                  5    | .   .   .   .   .   .   1   4   
  Weapon                   6    | .   .   1   .   .   1   2   2   
  Highest Loss Streak      11   | .   .   1   .   .   1   4   11  
Average Slot Usage (%)     97   | .   99  99  100 99  100 96  86  
  Engine                   8    | .   12  10  10  7   7   6   5   
  Leg                      30   | .   24  40  40  32  28  28  21  
  Device                   5    | .   .   .   .   8   7   10  5   
  Storage                  8    | .   12  10  10  8   7   7   9   
  Processor                13   | .   12  10  10  16  14  14  14  
  Hackware                 5    | .   .   .   .   .   14  9   12  
  Protection               8    | .   12  10  10  8   7   7   4   
  Energy Gun               6    | .   .   6   20  16  12  2   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   4   
  Ballistic Gun            8    | .   25  13  .   .   1   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             64   | 18  42  46  46  47  48  64  64  
  Greatest Support         65   | 20  26  52  52  60  60  60  65  
  Greatest Overweight (x)  17   | 5   13  .   .   1   .   1   17  
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  
  Average Capacity         11   | 6   11  12  12  12  12  12  12  
  Most Carried             12   | 3   10  12  11  12  11  11  11  
  Average Carried          9    | 1   7   10  11  9   9   10  9   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  
  Final Carried            12   | 3   10  11  11  12  10  11  8   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low 
Matter Collected           1213 | 217 365 287 .   30  96  111 107 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2232 | .   385 546 33  418 207 171 472 
  Parts                    135  | .   26  47  3   20  10  9   20  
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  46   | .   7   13  2   5   3   4   12  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     35   | .   7   11  2   5   3   4   3   
  Cannons                  6    | .   .   .   .   .   .   .   6   
  AOE                      2    | .   .   2   .   .   .   .   .   
Classes Destroyed          12   | .   4   4   .   .   1   1   2   
  Worker                   2    | .   1   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  6    | .   2   3   .   1   .   .   .   
  Swarmer                  15   | .   .   4   2   .   .   3   6   
  Grunt                    20   | .   7   7   .   4   1   .   1   
  Brawler                  3    | .   .   .   .   .   1   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   2   .   1   1   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   10  2   4   3   3   6   
  Combat Bots Only         6    | .   2   5   2   2   3   3   6   
Max Kills in Single Turn   3    | .   2   3   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  
Damage Taken               2932 | .    72   635  37   141  147  418  1482 
  Core                     841  | .    27   87   12   11   28   60   616  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  89   .    75   98   .    .    .    
Volleys Fired              133  | .    27   47   3    15   8    17   16   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  108  | .    40   90   90   90   90   108  108  
Shots Fired                256  | .    54   93   6    30   13   29   31   
  Gun                      232  | .    54   93   6    30   13   21   15   
  Cannon                   24   | .    .    .    .    .    .    8    16   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  164  | .    54   74   .    .    2    19   15   
  Thermal                  24   | .    .    .    .    .    .    8    16   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          68   | .    .    19   6    30   11   2    .    
  Robot Hit Streak         54   | .    19   21   7    42   54   14   31   
  Robot Miss Streak        4    | .    2    4    1    1    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           210  | .    42   70   5    27   11   25   30   
  Core Hits                131  | .    19   30   2    19   13   22   26   
  Critical Hits            1    | .    .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3710 | .    515  981  65   519  300  456  874  
  Guns                     2815 | .    515  841  38   519  210  456  236  
  Cannons                  302  | .    .    .    .    .    .    .    302  
  Explosions               257  | .    .    140  27   .    90   .    .    
  Melee                    327  | .    .    .    .    .    .    .    327  
  Ramming                  9    | .    .    .    .    .    .    .    9    
  Kinetic                  1809 | .    515  607  .    .    15   436  236  
  Thermal                  559  | .    .    140  27   .    90   .    302  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1006 | .    .    234  38   519  195  20   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 327  | .    .    .    .    .    .    .    327  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    9    .    .    2    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    9    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    21   24   .    34   .    .    
  Shots                    3    | .    .    1    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        458  | .    .    96   84   68   63   336  458  
  Average Temperature      89   | .    .    28   41   24   35   161  138  
  Received Heat Transfer   1584 | .    66   378  .    117  33   72   918  
  Effects                  4    | .    .    .    .    .    .    2    2    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    
  Heat Transferred         1000 | .    .    250  50   .    100  .    600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low 
Peak Influence             445  | .   189 445 89  212 163 .   .   
  Average Influence        104  | .   65  193 80  103 87  .   .   
Maximum Alert Level        2    | .   .   2   .   1   .   .   .   
  Low Security (%)         85   | 100 100 47  100 85  100 .   .   
  Level 1                  12   | .   .   44  .   14  .   .   .   
  Level 2                  1    | .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   2   .   1   1   .   1   
  Investigation            4    | .   3   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low 
Distress Signals           4    | .   2   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              75   | .   14  23  2   8   3   5   20  
  Peak Tracking Total      8    | .   3   6   2   3   3   3   8   
  Tactical Retreats        5    | .   3   1   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low 
Machines Accessed          7    | .   4   1   .   1   1   .   .   
  Terminals                7    | .   4   1   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                34   | .   18  6   .   7   3   .   .   
  Successful               25   | .   14  3   .   6   2   .   .   
  Failed                   9    | .   4   3   .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                34   | .   18  6   .   7   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   14  3   .   6   2   .   .   
  Record                   3    | .   1   .   .   2   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   1   .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   
  Locate Traps             3    | .   2   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Investigation Status     2    | .   1   .   .   1   .   .   .   
  Recall Investigation     2    | .   1   .   .   1   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   1   .   1   1   .   .   
  Full Trace Events        7    | .   4   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               3147 | 64   456  400  269  357  226  1069 306  
Spaces Moved               1944 | 48   233  194  217  186  154  765  147  
  Core                     36   | 27   1    .    .    .    .    .    8    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1908 | 21   232  194  217  186  154  765  139  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  122  
  Average Speed            131  | 97   154  120  120  120  120  132  152  
  Slowest Speed            900  | 300  700  120  120  150  120  150  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    46   28   56   24   4    85   36   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    3    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    2    2    .    8    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      12   | .    .    2    2    .    8    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low 
Total                      2257 | 62  274 266 219 286 181 787 182 
  Wait                     113  | 5   .   16  .   76  16  .   .   
  Move                     1937 | 47  232 193 216 185 153 764 147 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  16   | 3   7   3   .   .   .   2   1   
  Fast Attach              17   | 7   2   .   .   3   .   3   2   
  Attach                   14   | .   1   3   .   2   3   1   4   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   2   4   .   3   1   .   1   
  Drop                     5    | .   3   .   .   2   .   .   .   
  Fire                     133  | .   27  47  3   15  8   17  16  
  Melee                    9    | .   .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Identified exit to Materials
    4 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   65 | -11/Scrapyard  | Entered Materials
   65 | -10/Materials  | Evolved 1 slot: Utility x1
  308 | -10/Materials  | Build established: Hacker-Mutant
  353 | -10/Materials  | Identified exit to Mines
  353 | -10/Materials  | Discovered exit to Mines (range 11)
  505 | -10/Materials  | Identified exit to Materials
  505 | -10/Materials  | Discovered exit to Materials (range 12)
  521 | -10/Materials  | Entered another Materials area
  521 | -9/Materials   | Evolved 2 slots: Propulsion x2
  902 | -9/Materials   | Identified exit to Mines
  902 | -9/Materials   | Discovered exit to Mines (range 9)
  921 | -9/Materials   | Entered Mines
 1124 | -9/Mines       | Identified exit to Materials
 1124 | -9/Mines       | Discovered exit to Materials (range 12)
 1190 | -9/Mines       | Entered Materials
 1190 | -8/Materials   | Evolved 2 slots: Utility x2
 1487 | -8/Materials   | Identified exit to Factory
 1487 | -8/Materials   | Discovered exit to Factory (range 14)
 1547 | -8/Materials   | Entered Factory
 1547 | -7/Factory     | Evolved 2 slots: Utility x2
 1647 | -7/Factory     | Identified exit to Lower Caves
 1647 | -7/Factory     | Discovered exit to Lower Caves (range 12)
 1773 | -7/Factory     | Entered Lower Caves
 1825 | -7/Lower Caves | Encountered a Warlord checkpoint
 1980 | -7/Lower Caves | Spotted B-75 Beast
 2022 | -7/Lower Caves | Learned 12 Factory zone layouts
 2103 | -7/Lower Caves | Destroyed B-75 Beast
 2125 | -7/Lower Caves | Lost 4 parts (1p1u2w)
 2821 | -7/Lower Caves | Identified exit to Lower Caves
 2821 | -7/Lower Caves | Discovered exit to Lower Caves (range 14)
 2842 | -7/Lower Caves | Entered another Lower Caves area
 2862 | -7/Lower Caves | Kinecellerator stolen by Master Thief
 2924 | -7/Lower Caves | Learned Factory stockpile data
 3036 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3117 | -7/Lower Caves | Core integrity fell below 50%
 3122 | -7/Lower Caves | Lost 11 parts (1p5n3u2w)
 3138 | -7/Lower Caves | Core integrity fell below 20%
 3148 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03067_ Propulsion Shielding destroyed.
03070_ Acquired Axe.
03071_ Penetrated by Slug.
03071_ Imp. Titanium Leg destroyed.
03074_ Adv. Heat Sink severed.
03074_ Penetrated by Slug.
03074_ Imp. Aluminum Leg destroyed.
03077_ Carbon-fiber Leg destroyed.
03080_ Penetrated by Slug.
03081_ Carbon-fiber Leg destroyed.
03082_ Penetrated by Slug.
03085_ Adv. Heat Sink melted.
03085_ Y-64 Sentinel destroyed.
03091_ Rnf. Deuterium Engine destroyed.
03097_ G-47 Trooper destroyed.
03122_ C-30 ARC bursts open, deploying its payload.
03122_ G-50 Soldier unfolds itself.
03122_ G-47 Trooper unfolds itself. <x2>
03122_ I-36 Angel unfolds itself.
03144_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Kinecelleration            30
Offensive Hacking          40

 Item Schematics 
-----------------
 Hvy. Machine Gun | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalVortexBox
  Manual?         0
Play Time         00:26:31
  Cumulative      750.0 hours
  Start           2020.01.18 @ 21:41:08
  End             2020.01.19 @ 19:09:56
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          574
  Rogue           62
  Adventurer      0
  Explorer        512
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             73
Gallery%          80
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aad0666b-aa0f-48d2-b843-b2ed7f18c313