Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 20:11:44

Player: H3-RMN

Result: Destroyed by Vortex Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1044)     1044
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (333)                333
              TOTAL SCORE: 2957

 Bonus
-------
Follower Combat Kills      33
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     101/265
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -9/Scraptown

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Remote Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
     Subdweller Power Source
       Improved Treads
         Spiked Treads
                Flightbrick
                Power Amplifier
  High-capacity Battery (250)
                Weight Redist. System
                Transport Network Coupler
      Makeshift Light Armor Plating
                Authchip [Processor]
       Improved Trap Extractor (2/6 Vortex)
                Recalibrator
                Scrapoid Pod
     Subdweller Laser
     Subdweller Laser
     Subdweller Machine Gun
                Barrage Gun
                Rocket Launcher
     Subdweller Shrapnel Launcher
                DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Remote Shield
>               --- WEAPON -----------
                Multitool
>               --- INVENTORY --------
     Subdweller Power Source
       Improved Treads
         Spiked Treads
                Flightbrick
                Power Amplifier
  High-capacity Battery
                Weight Redist. System
                Transport Network Coupler
                Salvage Targeting Computer
         Medium Armor Plating
       Hardened Light Armor Plating
      Makeshift Light Armor Plating
                Authchip [Processor]
                Authchip [Processor]
       Improved Trap Extractor
                Recalibrator
     Subdweller Laser
     Subdweller Laser
     Subdweller Machine Gun
                Barrage Gun
                Rocket Launcher
     Subdweller Shrapnel Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Remote Shield
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Authchip [Processor]
  Protection               Light Armor Plating
Weapon                     Multitool
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             74   | 8   18  27  11  10  
  Power                    8    | 2   3   2   1   .   
    Engine                 8    | 2   3   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   3   4   3   2   
    Treads                 6    | 1   1   4   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 1   2   .   3   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 2   3   4   3   6   
    Device                 9    | 1   .   1   2   5   
    Storage                4    | 1   2   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   9   17  4   2   
    Energy Gun             11   | 1   3   6   .   1   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          9    | 1   2   5   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               7    | .   2   5   .   .   
    Special Weapon         3    | .   1   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      3    | .   .   .   .   3   
Parts Lost                 9    | .   3   4   .   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               3    | .   1   1   .   1   
  Utility                  2    | .   1   1   .   .   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      2    | .   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  99  78  
  Engine                   13   | .   14  13  13  14  
  Treads                   12   | .   14  27  2   .   
  Wheel                    13   | .   14  .   25  20  
  Device                   6    | .   .   .   12  13  
  Storage                  14   | .   14  14  14  14  
  Processor                2    | .   12  .   .   .   
  Protection               4    | .   .   13  1   .   
  Energy Gun               5    | .   3   17  .   .   
  Energy Cannon            2    | .   7   2   .   .   
  Ballistic Gun            7    | .   17  6   9   .   
  Special Weapon           5    | .   .   .   7   14  
  Special Melee Weapon     2    | .   .   .   10  1   
Peak Build Rating          27   | 7   11  20  24  27  
  Average Rating           17   | 4   10  14  21  24  
  On Entrance              12   | .   7   11  20  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 14  32  41  95  95  
  Greatest Support         40   | 16  16  40  40  40  
  Greatest Overweight (x)  7    | .   3   3   4   7   
  Average Overweight (x)   1    | .   1   .   1   3   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         18   | 6   11  15  22  25  
  Most Carried             25   | 6   11  15  25  25  
  Average Carried          17   | 3   9   14  20  24  
  Final Capacity           25   | 8   15  15  25  25  
  Final Carried            25   | 6   11  15  25  24  

 Class Distribution 
--------------------
 56% | Mutant
 41% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1753 | 307 478 607 331 30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1439 | 89  609 554 187 .   
  Parts                    109  | 3   51  36  19  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      16   | .   .   16  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  33   | .   15  18  .   .   
  Guns                     18   | .   8   10  .   .   
  Cannons                  1    | .   1   .   .   .   
  AOE                      14   | .   6   8   .   .   
Classes Destroyed          12   | 2   7   3   .   .   
  Worker                   2    | .   2   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Grunt                    9    | .   9   .   .   .   
  Sentry                   1    | .   .   1   .   .   
  Cobbler                  1    | .   .   1   .   .   
  Subdweller               11   | .   .   11  .   .   
Best Kill Streak           4    | 1   4   4   1   .   
  Combat Bots Only         4    | .   3   4   .   .   
Max Kills in Single Turn   4    | 1   3   4   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   3   4   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        156  | .    70   86   .    .    
  Missed                   53   | .    21   32   .    .    
Damage Taken               1970 | .    572  1249 .    149  
  Core                     275  | .    84   157  .    34   
  Absorbed by Shields      21   | .    .    .    .    21   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              207  | 9    82   89   27   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  120  | 60   100  120  58   .    
Shots Fired                369  | 18   158  162  31   .    
  Gun                      325  | 18   150  139  18   .    
  Cannon                   13   | .    2    11   .    .    
  Launcher                 16   | .    4    12   .    .    
  Special                  15   | .    2    .    13   .    
  Kinetic                  171  | 9    101  43   18   .    
  Thermal                  186  | 9    53   111  13   .    
  Explosive                12   | .    4    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | 5    9    20   25   .    
  Robot Miss Streak        5    | 3    5    3    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           237  | 12   93   95   36   1    
  Core Hits                84   | 3    40   32   9    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    
    Destroy                2    | .    .    2    .    .    
Melee Attacks              14   | .    .    .    13   1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    11   1    
    Combat Hostiles        10   | .    .    .    10   .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4183 | 163  1328 2350 342  .    
  Guns                     3074 | 163  1135 1499 277  .    
  Cannons                  142  | .    19   123  .    .    
  Explosions               902  | .    174  728  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1741 | 102  773  589  277  .    
  Thermal                  1695 | 61   381  1188 65   .    
  Explosive                747  | .    174  573  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    3    
  Average Corruption       1    | .    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  38   | .    8    19   11   .    
    Message Errors         13   | .    4    7    2    .    
    Matter Fused           8    | .    1    5    2    .    
    Heat Flow Errors       3    | .    .    2    1    .    
    Energy Discharges      5    | .    2    2    1    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    .    1    2    .    
    Data Loss (major)      2    | .    1    .    1    .    
    Misfires               1    | .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    7    9    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               16   | .    7    9    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      40   | .    11   29   .    .    
  Shots                    2    | .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        252  | .    108  252  206  .    
  Average Temperature      41   | .    43   35   69   .    
  Received Heat Transfer   459  | .    291  168  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2821 | 150  862  1534 275  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             303  | 10  303 .   138 .   
  Initial                  6    | .   6   .   .   .   
  Average                  84   | 4   113 .   53  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         87   | 100 77  .   100 .   
  Level 1                  12   | .   22  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   27  23  .   .   
  Peak Tracking Total      6    | .   6   6   .   .   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            4    | .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   2   2   3   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          7    | .   3   4   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          26   | .   6   2   14  4   
  Terminals                12   | .   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                84   | .   21  5   41  17  
  Successful               61   | .   13  5   26  17  
  Failed                   23   | .   8   .   15  .   
    Catastrophic           4    | .   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   47   | .   18  .   29  .   
  Terminals                42   | .   21  .   21  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          20   | .   .   .   20  .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   5   5   3   17  
  Record                   20   | .   .   4   .   16  
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   8   .   
  Report Inventory         4    | .   .   .   4   .   
  Retrieve Components      4    | .   .   .   4   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         23   | .   8   .   15  .   
  Terminals                15   | .   8   .   7   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   
    Operators              1    | .   1   .   .   .   
    Skim                   10   | .   5   .   5   .   
    Search                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   .   .   8   .   
    Tunnel                 8    | .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   6   .   9   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     18   | .   .   .   18  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             5    | .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               5    | .   .   .   5   .   
  Largest Group            5    | .   .   .   5   5   
  Highest-Rated Group      52   | .   .   .   52  52  
  Highest-Rated Ally       15   | .   .   .   15  15  
Total Orders               1    | .   .   .   .   1   
  STAY                     1    | .   .   .   .   1   
Ally Attacks               2    | .   .   .   2   .   
  Total Damage             42   | .   .   .   42  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       4    | .   3   .   1   .   
Derelict Logs Recovered    5    | .   .   1   .   4   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               8571 | 92   1950 2615 1555 2359 
Spaces Moved               4500 | 50   606  1428 842  1574 
  Core                     2    | 2    .    .    .    .    
  Treads                   1482 | .    .    1394 88   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3016 | 48   606  34   754  1574 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   125  110  124  
  Average Speed            140  | 98   100  159  130  146  
  Slowest Speed            250  | 100  125  250  160  195  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       72   | 3    87   84   99   90   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     11   | .    1    1    8    1    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             12   | .    .    9    .    3    
Spaces Dug                 4    | .    4    .    .    .    
Terrain Destroyed          75   | .    11   64   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    2    .    .    .    
  AOE                      73   | .    9    64   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      6348 | 71   1793 1598 1265 1621 
  Wait                     1440 | .    1056 31   332  21   
  Move                     4496 | 49   605  1427 841  1574 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  54   | 5    16   12   17   4    
  Fast Attach              15   | 7    2    1    1    4    
  Attach                   6    | .    2    4    .    .    
  Detach                   2    | .    .    1    1    .    
  Swap                     53   | 1    14   22   10   6    
  Drop                     46   | .    16   11   9    10   
  Fire                     207  | 9    82   89   27   .    
  Melee                    14   | .    .    .    13   1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   12   | .    .    .    12   .    
  Trap                     1    | .    .    .    .    1    
  Miscellaneous            2    | .    .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Discovered new exit (range 11)
  605 | -10/Materials | Identified exit to Materials
  605 | -10/Materials | Identified exit to Subcaves
  638 | -10/Materials | Learned 4 Subcaves zone layouts
  663 | -10/Materials | Identified exit to Mines
  679 | -10/Materials | Learned location of Mines (-9)
  685 | -10/Materials | Learned Storage emergency access door positions
  686 | -10/Materials | Learned Storage stockpile data
  688 | -10/Materials | Learned Storage emergency access door positions
  712 | -10/Materials | Learned 2 Storage zone layouts
  742 | -10/Materials | Learned location of 2 exits from Mines
 2043 | -10/Materials | Entered Subcaves
 2045 | -10/Subcaves  | Learned Materials terminal intel
 2119 | -10/Subcaves  | Core integrity fell below 50%
 2336 | -10/Subcaves  | Discovered new exit (range 10)
 2577 | -10/Subcaves  | Visited 4L-MR0's lab
 2595 | -10/Subcaves  | Found Flightbrick
 2669 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2687 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2734 | -10/Subcaves  | Visited Clippyterm
 2738 | -10/Subcaves  | Learned location of Deep Caves (-6)
 2738 | -10/Subcaves  | Learned Factory trap positions
 2886 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2890 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 3269 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3278 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3401 | -10/Subcaves  | Disturbed a concealed Subdweller
 3413 | -10/Subcaves  | Disturbed a concealed Subdweller
 3442 | -10/Subcaves  | Disturbed a concealed Subdweller
 3587 | -10/Subcaves  | Discovered new exit (range 14)
 3587 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4024 | -10/Subcaves  | Core integrity fell below 20%
 4126 | -10/Subcaves  | Discovered new exit (range 6)
 4393 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 4658 | -10/Subcaves  | Entered Recycling
 4659 | -9/Recycling  | Joined Warlord attack on 0b10 via Recycling
 5336 | -9/Recycling  | Build established: Commander-Mutant
 5873 | -9/Recycling  | Discovered new exit (range 12)
 6125 | -9/Recycling  | Scanned before Scraplab entrance
 6170 | -9/Recycling  | Entered Scraplab
 6180 | -9/Recycling  | Discovered new exit (range 4)
 6213 | -9/Recycling  | Entered Scraptown
 6213 | -9/Scraptown  | Accompanied by 5 allies
 6213 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 6400 | -9/Scraptown  | Visited UFD Registry
 6400 | -9/Scraptown  | Registered with UFD as "Gausssourcer"
 6418 | -9/Scraptown  | Visited Awakened
 6466 | -9/Scraptown  | Visited Symbiants
 6492 | -9/Scraptown  | Visited TADAMA
 6509 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 6516 | -9/Scraptown  | Visited Red Mages
 6588 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 6590 | -9/Scraptown  | Learned location of 2 exits from Research
 6592 | -9/Scraptown  | Learned Research terminal intel
 6593 | -9/Scraptown  | Learned Factory non-interactive machine intel
 6594 | -9/Scraptown  | Learned Research stockpile data
 6608 | -9/Scraptown  | Discovered new exit (range 11)
 6636 | -9/Scraptown  | Guru changed UFD alias to "Flashbot"
 7131 | -9/Scraptown  | Visited Spacefarers
 7213 | -9/Scraptown  | Visited Cyclists
 7227 | -9/Scraptown  | Entered Cyclist Reading Room
 7289 | -9/Scraptown  | Visited Junk Repository
 7553 | -9/Scraptown  | Visited Scrapoid Pod Storage
 7561 | -9/Scraptown  | Found Scrapoid Pod
 7613 | -9/Scraptown  | Visited Cartography Club
 7757 | -9/Scraptown  | Visited Research Penetration Think Tank
 7794 | -9/Scraptown  | Visited Scrapoid Research Area
 7841 | -9/Scraptown  | Visited Science Guys
 7923 | -9/Scraptown  | Visited Science Testing Area
 7948 | -9/Scraptown  | Visited Scrap Suit Storage
 8061 | -9/Scraptown  | Visited Infowarlord's Domain
 8384 | -9/Scraptown  | Visited Derelict Rescue Squad
 8396 | -9/Scraptown  | Found DRS Beacon
 8429 | -9/Scraptown  | Visited Chapter 10
 8567 | -9/Scraptown  | Warned about trapping Scraptown
 8572 | -9/Scraptown  | Destroyed by Vortex Trap

 Last Messages 
---------------
  which point I can issue you an ID Mask for
  emergency situations.
0P-HF5(g): Believe it or not I was a Recycler
  once. I'm not gonna lie, it was...
kinda fun.
RP-NCP(c): Here we do practical science, unlike
  those odd fellows downstairs in the Mines.
08566_ Imp. Trap Extractor dropped Vortex Trap.
08566_ Installed Vortex Trap.
08567_ ANNOUNCEMENT: Tracking potentially
  hostile trap installation.
08569_ Integrated Corrupted Authchip [Processor]
  (+3).
08570_ Discarded Authchip [Processor].
08572_ System corruption misinterpreted.
08572_ Triggered Vortex Trap.
08572_ A wave of accelerated entropy washes over
  the area.
08572_ Arm. Huge Wheel destroyed.
08572_ Multitool destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Recoil Reduction           2
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressExplosiveMultirail
  Manual?         0
Play Time         01:05:22
  Cumulative      490.9 hours
  Start           2024.08.26 @ 12:11:21
  End             2024.08.27 @ 20:11:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           186
  Adventurer      3
  Explorer        0
Win Type          -
  Total           7
  Types           4/1/0/1/0/1/0/0/0
Lore%             79
Gallery%          87
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce2b1d18-6bc9-4b14-8611-8791d9b1c38d