Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 09:33:43 Player: NextToZero Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1955) 1955 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4423 Bonus ------- Follower Combat Kills 60 Friendly Fire -47 Cogmind --------- Core Integrity 0/550 Matter 147/300 Energy 98/100 System Corruption 1% Temperature Cool (19) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Gun Axe Axe > --- INVENTORY (10) --- Nuclear Core Heat Sink Compact Matter Pod (150) Terrain Scanner Transport Network Coupler Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun Improved Datajack > --- INVENTORY -------- Light Ion Engine Heat Sink Compact Matter Pod Terrain Scanner Transport Network Coupler Light Armor Plating Rocket Launcher Axe Axe [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 49 | 7 3 4 3 2 30 Power 8 | 1 . . 1 1 5 Engine 6 | 1 . . . 1 4 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 13 | 2 . 3 1 1 6 Treads 2 | . . . . . 2 Leg 9 | 2 . 3 1 1 2 Wheel 1 | . . . . . 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 10 | 1 3 . . . 6 Device 3 | . 1 . . . 2 Storage 3 | 1 1 . . . 1 Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 18 | 3 . 1 1 . 13 Energy Gun 3 | . . . . . 3 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 4 | 3 . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . 1 . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . . . 4 Parts Lost 20 | . . . . 1 19 Power 5 | . . . . . 5 Propulsion 8 | . . . . 1 7 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . 1 5 To Critical Strikes . | . . . . . . Average Backups 7 | 1 5 8 6 6 7 Power . | . 1 . 1 1 . Propulsion 1 | . 2 2 2 1 . Utility 3 | . 1 3 2 2 4 Weapon 1 | . 1 1 . . 1 Tool/Special . | . . . . . . Unused Backups 12 | . 1 4 . . 7 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . . 4 Weapon 2 | . . 2 . . . Tool/Special 2 | . 1 . . . 1 Average Slot Usage (%) 91 | . 97 99 99 96 85 Engine 11 | . 14 14 10 2 12 Core 1 | . . . . 8 1 Treads 2 | . . . . . 5 Leg 18 | . 28 28 33 32 9 Wheel 2 | . . . . . 4 Device 3 | . 4 . 10 11 2 Storage 11 | . 16 14 11 11 9 Processor 9 | . 4 14 11 11 9 Protection 2 | . . . . . 4 Energy Gun 2 | . . . . . 4 Energy Cannon 2 | . . . 1 8 3 Ballistic Gun 8 | . 28 17 9 . 2 Ballistic Cannon 1 | . . . . . 3 Launcher 5 | . . 10 11 11 4 Impact Weapon 1 | . . . . . 2 Slashing Weapon 2 | . . . . . 5 Peak Build Rating 27 | 6 7 9 13 13 27 Average Rating 13 | 4 6 7 10 12 18 On Entrance 7 | . 6 7 9 13 11 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 32 | 14 15 16 19 21 32 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 8 Most Carried 10 | 3 8 8 7 8 10 Average Carried 7 | 1 5 7 6 6 7 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 3 8 8 6 8 7 Class Distribution -------------------- 64% | Mutant 16% | Scavenger-Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1664 | 186 108 342 58 167 803 Remotely . | . . . . . . Salvage Created 1751 | 27 120 267 129 143 1065 Parts 95 | 2 6 23 3 14 47 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 49 | . 5 11 3 6 24 Melee 3 | . . . . . 3 Guns 11 | . 5 1 2 . 3 Cannons 8 | . . . . . 8 AOE 27 | . . 10 1 6 10 Classes Destroyed 13 | 1 2 1 1 1 7 Worker 5 | 1 . . 1 . 3 Builder 5 | . . . . 2 3 Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Mechanic 1 | . . 1 . . . Operator 3 | . . . . . 3 Watcher 2 | . . . . . 2 Swarmer 12 | . 3 3 . 3 3 Grunt 25 | . 2 8 1 3 11 Duelist 1 | . . . . . 1 Sentry 8 | . . . 2 . 6 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 9 | 1 3 5 3 7 9 Combat Bots Only 7 | . 3 4 2 6 7 Max Kills in Single Turn 4 | 1 1 3 1 3 4 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 237 | . 24 21 16 9 167 Missed 69 | . 5 12 3 3 46 Hits 168 | . 19 9 13 6 121 Projectile 168 | . 19 9 13 6 121 Critical Strikes 3 | . . . . . 3 Damage Taken 2933 | . 181 148 197 201 2206 Core 673 | . 43 43 33 . 554 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 6 | . . . . . 6 Core Remaining (%) 85 | 100 . 65 . 91 . Volleys Fired 129 | 2 13 20 13 9 72 Largest 3 | 2 2 2 1 1 3 Hottest 168 | 40 40 53 33 68 168 Shots Fired 186 | 4 26 21 13 9 113 Gun 92 | 4 26 12 7 . 43 Cannon 48 | . . . . 2 46 Launcher 46 | . . 9 6 7 24 Special . | . . . . . . Kinetic 90 | 4 26 12 7 . 41 Thermal 50 | . . . . 2 48 Explosive 44 | . . 9 6 7 22 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 9 | 2 3 3 6 4 9 Robot Miss Streak 9 | 1 4 3 1 4 9 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 132 | 3 11 9 10 5 94 Core Hits 123 | 1 6 22 7 9 78 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . . . . 2 Burn 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 34 | . . . . . 34 Impact 5 | . . . . . 5 Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks 5 | . . . . . 5 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 5217 | 36 139 878 249 486 3429 Guns 718 | 36 139 74 76 . 393 Cannons 723 | . . . . 42 681 Explosions 2944 | . . 804 173 444 1523 Melee 832 | . . . . . 832 Ramming . | . . . . . . Kinetic 846 | 36 139 74 76 . 521 Thermal 595 | . . . . 42 553 Explosive 2785 | . . 804 173 444 1364 Electromagnetic 159 | . . . . . 159 Impact 58 | . . . . . 58 Slashing 774 | . . . . . 774 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 287 | . . 1 . 11 275 Projectiles . | . . . . . . Explosions 110 | . . 1 . 11 98 Melee 177 | . . . . . 177 Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 420 | . . 45 . 121 254 Shots 14 | . . 1 . 4 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | . . 2 2 61 501 Average Temperature 133 | . . 2 2 20 141 Received Heat Transfer 897 | . 54 51 45 45 702 Effects 15 | . . . . . 15 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1074 | . . . . 74 1000 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 88 | 100 100 87 83 100 83 Level 1 11 | . . 12 16 . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 302 | 5 60 302 213 193 300 Initial 109 | . 3 4 109 67 65 Average 88 | . 17 75 176 84 107 Influence Increases 1902 | 5 126 392 144 221 1014 Destroy 0b10 Robot/C 1020 | . 100 260 60 120 480 Destroy 0b10 Robot/NC 100 | 5 . 10 5 10 70 Destroy Leader 256 | . 20 40 30 20 146 Allied During Kill 9 | . . 9 . . . Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 36 | . 5 . 12 . 19 Disable Machine 90 | . . 15 . 15 60 Destroy Structure 276 | . 1 58 37 56 124 Lose Combat Pursuer 105 | . . . . . 105 Influence Decreases 1629 | . 120 121 253 226 909 Entered New Map 391 | . 2 7 173 106 103 Time Decay 867 | . 98 94 80 110 485 Lost Part 200 | . . . . 10 190 Lost Ally 20 | . . 20 . . . Purge Threat 151 | . 20 . . . 131 Squads Dispatched 15 | . 2 2 1 . 10 Investigation 7 | . 1 . 1 . 5 Extermination . | . . . . . . Reinforcement 6 | . 1 . . . 5 Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 6 15 4 6 41 Peak Tracking Total 6 | . 3 4 2 3 6 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . 1 . 1 4 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 5 . 3 . 7 Terminals 11 | . 4 . 2 . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 41 | . 16 . 8 . 17 Successful 22 | . 9 . 5 . 8 Failed 18 | . 7 . 3 . 8 Catastrophic 6 | . 2 . . . 4 Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 28 | . 11 . 5 . 12 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 8 | . 5 . 3 . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 2 . 4 Record 2 | . 1 . . . 1 Prototype ID Bank 1 | . . . 1 . . Unreport Threat 2 | . 1 . . . 1 Reprogram Traps 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 8 | . 5 . 3 . . Recycle Component 2 | . 2 . . . . Process 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 13 | . 5 . 2 . 6 Full Trace Events 4 | . . . 1 . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled 2 | . 2 . . . . Recycled Matter 53 | . 29 . 24 . . Retrieved Matter 53 | . 29 . 24 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 127 | . . 127 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 823 | . 100 . 157 224 342 Sensors 585 | . 100 . 157 224 104 Terrain 238 | . . . . . 238 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2498 | 108 338 357 160 224 1311 Spaces Moved 1441 | 82 240 254 106 132 627 Core 14 | 14 . . . . . Treads 169 | . . . . . 169 Legs 1053 | 68 240 254 106 132 253 Wheels 195 | . . . . . 195 Hover 10 | . . . . . 10 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 Average Speed 134 | 108 120 120 120 120 154 Slowest Speed 255 | 120 120 120 120 120 255 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 42 61 18 41 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 335 | . . 65 55 68 147 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 330 | . . 65 55 68 142 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1772 | 94 262 287 124 187 818 Wait 48 | . . . 1 40 7 Move 1436 | 81 239 253 105 131 627 Hop . | . . . . . . Pick Up 29 | 3 7 3 . 2 14 Fast Attach 26 | 6 1 1 . . 18 Attach 14 | . . . 2 1 11 Detach 3 | . . . . . 3 Swap 25 | 1 2 3 3 3 13 Drop 27 | 1 . 7 . 1 18 Fire 129 | 2 13 20 13 9 72 Melee 30 | . . . . . 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Entered Mines 463 | -10/Mines | Learned Materials stockpile data 528 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 660 | -10/Mines | Learned location of Zion (-7) 716 | -10/Mines | Met a Derelict testing a Signal Generator 758 | -10/Mines | Discovered new exit (range 8) 802 | -10/Mines | Identified exit to Materials 804 | -10/Mines | Entered Materials 804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -9/Materials | Discovered new exit (range 15) 936 | -9/Materials | Discovered new exit (range 12) 963 | -9/Materials | Identified exit to Mines 964 | -9/Materials | Entered Mines 965 | -9/Mines | Assembled infested the area 1122 | -9/Mines | Found DCF Scrap (14 items) 1168 | -9/Mines | Discovered new exit (range 16) 1186 | -9/Mines | Identified exit to Materials 1188 | -9/Mines | Entered Materials 1188 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1488 | -8/Materials | Discovered new exit (range 16) 1788 | -8/Materials | Repaired Carbon-fiber Leg? 1987 | -8/Materials | Lost 3 parts (1p1n1u) 2104 | -8/Materials | Central database locked down 2282 | -8/Materials | Core integrity fell below 50% 2323 | -8/Materials | Destroyed 7 combat bots 2333 | -8/Materials | Lost 5 parts (1n1u3w) 2406 | -8/Materials | Core integrity fell below 20% 2499 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02473_ K-01 Serf collects debris. 02476_ U-05 Engineer builds a Wall. 02478_ Acquired 2 matter. 02480_ U-05 Engineer builds a Wall. 02481_ W-25 Informer sends out distress signal. 02482_ Acquired 15 matter. 02484_ U-05 Engineer builds a Wall. 02485_ Acquired Imp. Carbon-fiber Leg. 02486_ Lgt. Nuclear Core destroyed. 02488_ U-05 Engineer lays Concrete. 02491_ U-05 Engineer builds a Door. 02494_ Sneak attack on U-05 Engineer. 02494_ Destroyed Wheel. 02494_ U-05 Engineer destroyed. 02496_ K-01 Serf collects debris. 02497_ Penetrated by Slug. 02497_ Wheel destroyed. 02497_ Knocked back. 02498_ K-01 Serf collects debris. 02499_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????#######??????????????????? | | ?????????????#/ #??????????????????? | | ????????????? ##?????????????????? | | ?????????????? ##????????????????? | | ?????????????? # #????????????????? | | ?????????????? w ##????############# | | ?????????????## # #????# | | ?????????###### H # #?????# | | ????????## # #?????# | | ????????? # g# #?????# ######### | | ????????## # g ###?????# ##"###### | | ???###### #g # ##????# ## | | ???# ! %## *w## ##??## ## | | ???#* #! ####### # | | ???# #@k%k # " | | ???# " [+ / " | | ???# """ % # " " | | ???# ""%"" # ### # """ | | ???# """" ######?## ## ! | | ???# """ %# ##???????# ######## | | ???########;;### #????????# #??????## | | ??????????####?# #???#????# #???????? | | ???????????????#+########?# #???????? | | ?????????????#?# ! ### #???????? | | ???????????????# + % #???????? | | ???????????????# ####"#####?#### | | ????????????#??# # #?# | | ???????????????# # ###!! | | ???????????????# # ## !! | | ?????????#???#?# ! # ### | | ??????#????????# = # #?# | | ???????????????# # ### | | ???????????????#####+#### # | | ?????#??#?#???##?# ####+# # ### | | ???#????????????## ## | | ?#????########???# | | ?????## #???# ### # # # | | ??????#"S ##??## #### # ! ##### | | ????#?#""" #????# #??# + ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 94% | -8/Materials Studied --------- Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyVariableStorage Manual? 0 Play Time 00:36:52 Cumulative 35.6 hours Start 2026.11.07 @ 08:39:57 End 2026.11.07 @ 09:33:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b490f224-4b3f-4632-bf75-679a19a64be8