Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.20 @ 08:00:49 Player: FResh Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (6002) 6002 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1588) 1588 TOTAL SCORE: 13365 Bonus ------- High Alert Combat Kills 686 Follower Combat Kills 463 Met Imprinter 300 Was Imprinted 300 Friendly Fire -161 Cogmind --------- Core Integrity 620/1000 Matter 223/300 Energy 60/100 System Corruption 6% Temperature Cool (73) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON (5) ------- Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (12) --- Experimental Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Targeting Computer Experimental Targeting Computer Heavy Missile Launcher Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Wheel Experimental Heat Sink Medium Storage Unit High-capacity Matter Pod Long-range Sensor Array Experimental Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Heavy Missile Launcher Axe [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 5 | . . . 1 1 1 . . . . 1 1 Utility 2 | . . . . 1 . . . . . 1 . Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 132 | 1 8 2 22 18 17 1 1 . 4 11 47 Power 13 | . 1 . 4 1 1 1 . . . 1 4 Engine 13 | . 1 . 4 1 1 1 . . . 1 4 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | . 2 . 7 7 6 . 1 . . 4 14 Treads 28 | . 1 . 6 5 4 . . . . 4 8 Leg . | . . . . . . . . . . . . Wheel 13 | . 1 . 1 2 2 . 1 . . . 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 3 . . 1 3 . . . . 6 11 Device 6 | . . . . . 1 . . . . 3 2 Storage 7 | 1 3 . . . . . . . . . 3 Processor 4 | . . . . . 1 . . . . 1 2 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . 1 1 . . . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 53 | . 2 2 11 9 7 . . . 4 . 18 Energy Gun 9 | . 2 1 5 1 . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 37 | . . . 5 8 6 . . . 2 . 16 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 1 . . . . . . 2 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . . . . . 3 Parts Lost 43 | . . 1 4 5 3 . . . . 1 29 Power 5 | . . . . 1 1 . . . . . 3 Propulsion 19 | . . . 1 1 2 . . . . . 15 Utility 2 | . . . . . . . . . . 1 1 Weapon 17 | . . 1 3 3 . . . . . . 10 Highest Loss Streak 15 | . . 1 2 3 1 . . . . 1 15 Average Slot Usage (%) 96 | . 99 100 99 100 99 100 99 92 92 92 93 Engine 8 | . 14 14 11 9 7 7 7 7 7 6 4 Treads 22 | . 14 14 21 23 23 23 23 23 23 25 28 Wheel 9 | . 13 14 11 12 14 15 14 7 7 6 5 Storage 17 | . 28 28 22 18 15 15 15 15 15 13 13 Processor 3 | . . . . . 1 7 7 7 7 5 5 Protection 1 | . . . . 9 4 . . . . 1 1 Energy Gun 5 | . 27 28 14 . . . . . . . . Ballistic Gun 23 | . . . 18 26 29 30 30 30 29 26 28 Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 15 59 59 67 67 74 74 74 74 74 83 98 Greatest Support 153 | 20 16 16 40 28 26 26 28 28 28 28 153 Greatest Overweight (x) 8 | . 3 3 5 5 3 2 2 2 2 2 8 Average Overweight (x) 2 | . 2 3 4 4 2 2 2 2 2 2 1 Largest Inventory Capacity 24 | 8 18 18 18 18 18 18 18 18 18 18 24 Average Capacity 18 | 6 16 18 18 18 18 18 18 18 18 18 20 Most Carried 20 | 6 14 13 18 18 18 18 18 18 18 18 20 Average Carried 16 | 6 11 12 17 17 17 17 18 18 18 17 17 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 12 Final Carried 18 | 6 13 13 18 18 18 18 18 18 18 18 9 Class Distribution -------------------- 33% | Scavenger-Gunner 15% | Tank 14% | Gunner 12% | Mutant 10% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 5144 | 210 80 30 500 871 462 249 90 . 157 308 2187 Remotely . | . . . . . . . . . . . . Salvage Created 8743 | 76 465 26 1326 1305 706 255 74 . 157 689 3664 Parts 424 | 3 26 5 69 58 40 14 3 . 12 24 170 Haulers Intercepted 10 | . 1 . 2 2 . . . . . 1 4 Recyclers Shooed 10 | . . . 1 1 . . . . . 1 7 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 15 3 1 10 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 119 | . 8 3 23 21 9 5 3 . 8 2 37 Guns 103 | . 7 1 23 21 9 5 3 . 2 2 30 AOE 16 | . 1 2 . . . . . . 6 . 7 Classes Destroyed 15 | 1 4 1 5 1 1 . . . 1 1 . Worker 16 | . . . 2 2 . . . . . . 12 Builder 7 | . . . 1 . . . . . . . 6 Tunneler 1 | . . . . 1 . . . . . . . Hauler 10 | . 1 . 2 2 . . . . . 1 4 Recycler 14 | 1 . . . . 2 . . . . 3 8 Operator 3 | . 1 . . 1 1 . . . . . . Watcher 8 | . 1 . 2 1 2 . . . . . 2 Swarmer 17 | . . 3 . . . . 3 . 6 . 5 Grunt 63 | . 8 . 15 15 3 5 . . . 1 16 Brawler 3 | . . . 1 1 . . . . . . 1 Duelist 3 | . . . 1 . . . . . . . 2 Sentry 20 | . . . 6 5 5 . . . 1 1 2 Hunter 5 | . . . . . . . . . 1 . 4 Programmer 8 | . . . . . 1 . . . . . 7 Z-Light 1 | . . . . . . . . . . 1 . Best Kill Streak 11 | 1 4 3 5 9 5 5 3 . 5 2 11 Combat Bots Only 8 | . 3 3 5 8 4 5 3 . 5 1 5 Max Kills in Single Turn 8 | 1 2 2 2 2 2 2 1 . 2 2 8 Gunslinging 1 | . 1 . 1 1 1 1 . . . . 1 Exploded 4 | . 1 2 . . . . . . 2 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 8835 | . 220 105 597 989 823 249 185 . 288 146 5233 Core 723 | . 71 9 55 61 54 36 28 . 29 . 380 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 68 86 88 . . . . 79 100 . Volleys Fired 307 | 4 31 4 60 71 32 8 4 . 10 8 75 Largest 5 | 2 2 2 3 3 4 4 4 . 4 4 5 Hottest 165 | 100 100 90 135 69 112 112 112 . 112 112 165 Shots Fired 1055 | 8 62 7 174 213 122 32 16 . 25 32 364 Gun 1045 | 8 62 6 172 213 122 32 16 . 20 32 362 Cannon 2 | . . . 2 . . . . . . . . Launcher 8 | . . 1 . . . . . . 5 . 2 Special . | . . . . . . . . . . . . Kinetic 884 | . . . 87 213 122 32 16 . 20 32 362 Thermal 12 | 8 2 . 2 . . . . . . . . Explosive 8 | . . 1 . . . . . . 5 . 2 Electromagnetic 151 | . 60 6 85 . . . . . . . . Robot Hit Streak 26 | 2 10 6 14 26 22 10 6 . 8 12 16 Robot Miss Streak 7 | 1 3 1 2 3 3 4 5 . 6 5 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 30 | . 2 . 4 7 2 2 1 . . . 12 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . . 1 Shots Hit Robots 805 | 5 39 4 114 157 92 26 13 . 24 29 302 Core Hits 542 | 2 13 3 45 66 38 26 9 . 18 36 286 Critical Hits 11 | . . . . 3 . . . . . . 8 Critical Kills 4 | . . . . 3 . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . . . . . . 7 Melee Attacks 1 | . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16649 | 61 559 171 1673 2085 1096 483 87 . 807 606 9021 Guns 12920 | 61 523 52 1472 2085 1096 483 87 . 244 606 6211 Cannons . | . . . . . . . . . . . . Explosions 3729 | . 36 119 201 . . . . . 563 . 2810 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 11371 | . . . 559 2085 1096 483 87 . 244 606 6211 Thermal 1680 | 61 36 . 201 . . . . . . . 1382 Explosive 2110 | . . 119 . . . . . . 563 . 1428 Electromagnetic 1488 | . 523 52 913 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 4 . 1 1 1 1 . 2 6 Average Corruption 2 | . . . 3 . 1 1 1 1 . 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 62 | . . . 30 . 1 2 1 . . 8 20 Message Errors 16 | . . . 7 . 1 1 . . . 2 5 Matter Fused 9 | . . . 8 . . . . . . . 1 Heat Flow Errors 10 | . . . 6 . . . . . . 2 2 Energy Discharges 5 | . . . 1 . . 1 . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . 3 . . . 1 . . 2 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 10 | . . . 5 . . . . . . . 5 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 365 | . . 24 10 . . . . . 15 . 316 Projectiles . | . . . . . . . . . . . . Explosions 365 | . . 24 10 . . . . . 15 . 316 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 378 | . 40 32 53 . . . . . 30 . 223 Shots 10 | . 1 1 2 . . . . . 2 . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 454 | 100 249 60 440 72 72 211 66 . 63 239 454 Average Temperature 72 | 51 64 28 99 28 19 103 34 . 21 47 94 Received Heat Transfer 2106 | . 99 . 240 531 228 135 . . 30 12 831 Effects 7 | . . . 4 . . . . . . . 3 Shutdowns 3 | . . . 2 . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1385 | 185 . . 250 . . . . . . . 950 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 948 | 5 269 179 332 579 502 . . . . 367 948 Initial 252 | . 3 104 69 115 252 . . . . 53 179 Average 254 | 3 68 177 184 419 360 . . . . 122 409 Maximum Alert Level 3 | . 1 . 1 2 2 . . . . 1 3 Low Security (%) 43 | 100 92 100 56 10 . . . . . 72 8 Level 1 36 | . 7 . 43 23 70 . . . . 27 46 Level 2 16 | . . . . 66 29 . . . . . 29 Level 3 3 | . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 5 . 5 7 3 . . . . 3 12 Investigation 9 | . 3 . 3 2 1 . . . . . . Extermination 5 | . . . . . 1 . . . . 2 2 Reinforcement 13 | . 2 . 2 2 . . . . . 1 6 Assault 1 | . . . . . . . . . . . 1 Garrison 7 | . . . . 3 1 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 16 | . 1 . 2 4 3 . . . . . 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 14 3 34 31 23 5 3 . 8 14 62 Peak Tracking Total 12 | . 6 3 5 5 5 5 3 . 4 3 12 Tactical Retreats 6 | . . . . 2 2 . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 11 | . 1 . 2 1 1 . . . . 3 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 14 | . 1 1 1 . . . . . . 1 10 Max in Single Turn 3 | . 1 1 1 . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 21 | . 5 . 8 3 5 . . . . . . Terminals 15 | . 3 . 6 2 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 42 | . 10 . 15 8 9 . . . . . . Successful 20 | . 6 . 8 3 3 . . . . . . Failed 22 | . 4 . 7 5 6 . . . . . . Catastrophic 5 | . . . 3 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 6 . 9 6 7 . . . . 11 4 Terminals 32 | . 6 . 13 5 8 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 10 | . 4 . 2 3 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 2 . 5 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 2 3 . . . . . . Terminals 4 | . . . 1 1 2 . . . . . . Botnet 4 | . . . 1 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 1 1 . . . . . . Tunnel 6 | . 2 . 2 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 1 1 . . . . 1 . Used 1 | . . . . 1 . . . . . . . Hacking Detections 14 | . 3 . 4 3 4 . . . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 17 | . . . . . . . . 7 . 6 4 Largest Group 7 | . . . . . . . . 7 7 7 4 Highest-Rated Group 459 | . . . . . . . . 215 215 459 274 Highest-Rated Ally 70 | . . . . . . . . 39 39 70 70 Zionite Dispatches 3 | . . . . . . . . . . 2 1 Light 2 | . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 86 | . . . . . . . . . 18 46 22 Total Damage 1759 | . . . . . . . . . 204 1091 464 Kills 19 | . . . . . . . . . 1 16 2 Allies Corrupted 3 | . . . . . . . . . . 2 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . Component Stockpiles 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 9057 | 38 734 346 1352 639 958 277 253 1723 435 1036 1266 Spaces Moved 5988 | 21 478 253 752 263 686 216 215 1382 306 763 653 Core . | . . . . . . . . . . . . Treads 281 | . . . 1 . . . . . . . 280 Legs 21 | 21 . . . . . . . . . . . Wheels 5686 | . 478 253 751 263 686 216 215 1382 306 763 373 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 100 | 120 100 130 130 115 110 110 110 120 120 120 106 Average Speed 123 | 120 124 130 135 130 110 110 110 120 120 120 135 Slowest Speed 180 | 120 130 130 180 140 115 110 120 120 120 120 175 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 65 30 73 27 26 45 37 91 52 28 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 8 | . 2 . 2 1 1 . . 2 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 12 | . . 1 . . . 5 3 3 . . . Spaces Dug 11 | . . 9 1 . 1 . . . . . . Terrain Destroyed 214 | . 4 9 10 . 1 . . . 54 . 136 Melee 1 | . . . . . 1 . . . . . . Projectile 22 | . . . 1 . . . . . . . 21 AOE 191 | . 4 9 9 . . . . . 54 . 115 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total 6985 | 25 557 262 965 415 808 236 221 1446 353 865 832 Wait 364 | . 19 3 90 25 49 9 . 65 34 62 8 Move 5977 | 20 477 252 751 262 685 215 214 1381 305 762 653 Hop . | . . . . . . . . . . . . Pick Up 101 | . 13 1 24 22 11 1 . . . 5 24 Fast Attach 23 | 1 . . 3 . 6 1 1 . . 2 9 Attach 60 | . 3 1 8 12 6 . . . . 3 27 Detach 4 | . . . . . . . . . . 2 2 Swap 49 | . 5 1 11 6 5 . . . 4 6 11 Drop 87 | . 9 . 18 17 13 2 2 . . 7 19 Fire 307 | 4 31 4 60 71 32 8 4 . 10 8 75 Melee 1 | . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 8 4 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 15) 607 | -10/Materials | Discovered new exit (range 6) 773 | -10/Materials | Entered Mines 810 | -10/Mines | Met a Derelict bent on vengeance 816 | -10/Mines | Discovered new exit (range 4) 881 | -10/Mines | Discovered new exit (range 6) 1065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1065 | -10/Mines | Discovered new exit (range 5) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1437 | -9/Materials | Build established: Gunner 1474 | -9/Materials | Discovered new exit (range 7) 2455 | -9/Materials | Discovered new exit (range 8) 2471 | -9/Materials | Entered another Materials area 2471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2545 | -8/Materials | Garrison activated, responded to threat 2632 | -8/Materials | Destroyed 8 combat bots 2698 | -8/Materials | Lost 3 parts (1p1n1w) 2937 | -8/Materials | Discovered new exit (range 15) 3001 | -8/Materials | Build established: Tank 3110 | -8/Materials | Entered Factory 3110 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3111 | -7/Factory | Identified exit to Storage 3620 | -7/Factory | Discovered new exit (range 8) 3850 | -7/Factory | Identified exit to Factory 4045 | -7/Factory | Garrison activated, responded to threat 4060 | -7/Factory | Discovered new exit (range 7) 4067 | -7/Factory | Identified exit to Lower Caves 4068 | -7/Factory | Entered Lower Caves 4187 | -7/Lower Caves | Build established: Scavenger-Gunner 4308 | -7/Lower Caves | Discovered new exit (range 7) 4344 | -7/Lower Caves | Identified exit to Lower Caves 4345 | -7/Lower Caves | Entered another Lower Caves area 4519 | -7/Lower Caves | Identified exit to Zion 4598 | -7/Lower Caves | Entered Zion 4649 | -7/Zion | Gained Derelict followers 4664 | -7/Zion | System corruption cleaned by Quarantine Array 4726 | -7/Zion | Learned location of Warlord (-5) 5039 | -7/Zion | Learned 4 Factory zone layouts 5099 | -7/Zion | Given A8's code to call for help 5245 | -7/Zion | Visited the Megawrench Repair Shop 5245 | -7/Zion | Megawrench repaired 12 parts 5642 | -7/Zion | Discovered new exit (range 10) 5926 | -7/Zion | Imprinted 5928 | -7/Zion | Declared Zion's savior 6253 | -7/Zion | Identified exit to Proximity Caves 6321 | -7/Zion | Entered Proximity Caves 6321 | -6/Proximity Caves | Accompanied by 7 allies 6422 | -6/Proximity Caves | Learned Factory garrison access intel 6522 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6718 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6756 | -6/Proximity Caves | Entered Factory 6756 | -6/Factory | Accompanied by 4 allies 6756 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6758 | -6/Factory | Loaded intel: 4 garrison access locations 6937 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6938 | -6/Factory | Zion Light squad teleported in 7059 | -6/Factory | Build established: Scavenger-Skirmisher 7309 | -6/Factory | Discovered new exit (range 13) 7333 | -6/Factory | Identified exit to Lower Caves 7409 | -6/Factory | Zion Light squad teleported in 7704 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7729 | -6/Factory | Discovered new exit (range 14) 7791 | -6/Factory | Identified exit to Factory 7792 | -6/Factory | Entered another Factory area 7792 | -5/Factory | Accompanied by 4 allies 7792 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8276 | -5/Factory | Zion Fire squad teleported in 8440 | -5/Factory | Build established: Tank 8673 | -5/Factory | Lost 4 parts (1p1n2w) 8723 | -5/Factory | Lost 3 parts (3n) 8764 | -5/Factory | Build established: Hauler-Gunner 8824 | -5/Factory | Found Prototype Processor 8825 | -5/Factory | Identified Exp. Targeting Computer 8833 | -5/Factory | Found Faulty Exp. Targeting Computer 8837 | -5/Factory | Garrison activated, responded to threat 8869 | -5/Factory | Found Exp. Targeting Computer 8872 | -5/Factory | Found Exp. Targeting Computer 8944 | -5/Factory | Lost 5 parts (3n2w) 8992 | -5/Factory | First assault squad dispatched 9058 | -5/Factory | Self-destructed Last Messages --------------- 09051_ Slug penetrates Wall. 09052_ K-01 Serf collects debris. 09053_ U-05 Engineer builds a Wall. 09054_ Slug penetrates Wall. 09054_ Imp. Medium Armor Plating destroyed. 09054_ Penetrated by Slug. 09055_ Slug penetrates Wall. 09055_ H-66 Slayer suffers critical hit. 09055_ Destroyed Phase Shifter. 09055_ Slug penetrates Wall. 09055_ H-66 Slayer suffers critical hit. 09055_ Destroyed Gauss Rifle. 09055_ Slug penetrates Wall. 09056_ C-30 ARC bursts open, deploying its payload. 09056_ G-50 Soldier unfolds itself. 09056_ M-28 Smith unfolds itself. 09056_ K-01 Serf collects debris. 09057_ Slug penetrates Wall. 09057_ KE Penetrator destroyed. 09058_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #??? ? # ####?????????????????? | | ##### #????" = # | #????????????????????? | | ??# #????" # ""T"" #????????????????????? | | #?# #????" # """"" #????????????????????? | | ]#?# ####???? ###########????????????????????? | | #?# #??????? ???? ???????????????????????? | | ### ###???###/###?? ""????????????????????????? | | # ##### ## """ ??????????????????????? | | ### " # """ ""????????????????????? | | "T + ?????????????????????? | | ### # """???????????????????????? | | ??# #####[%[ # """???????????????????????? | | ??#######???##[ =# # """???????????????????????? | | ????????????##=* # # =%| ??????????????????? | | ????????????## # # """ ""????????????????????? | | ????????????## ### """???????????????????????? | | ???????????### %### """???????????????????????? | | ??????###### g # ??????????????????????????? | | ????# ![mg ##/###????????????????????????? | | ????# [%= gg #########????????????????? | | ????# !*! # ]] #????????????????? | | ????# # ] #????????????????? | | ????# ! ##uu%#= #????????????????? | | ????# ## ##!=k#k ! #????????????????? | | ????# ?#####"####*%hh%= #????????????????? | | ????# ????? ??# %#@] #????????????????? | | ????? ????? ??# #########????????????????? | | ????? ?????" " " # ????????????????????????? | | ??????????? " " " # ???????????????????????? | | ??????????? " " "?# T" ??????????????????????? | | ??????????? ??" ??+ " ??????????????????????? | | ??????????????"???# ?????????????????????? | | ??????????????????+ ##+????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????####+####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationPrecisionWeb Manual? 0 Play Time 01:40:40 Cumulative 51.0 hours Start 2022.02.19 @ 21:35:58 End 2022.02.20 @ 08:00:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3ee9f88-fd26-472b-92c8-0d3e24608a88