Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 23:05:53 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (405) 405 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1410 Bonus ------- None Cogmind --------- Core Integrity 236/400 Matter 173/300 Energy 125/125 System Corruption 0% Temperature Critical (720) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Medium Laser Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Light Treads Light Treads Heat Sink Structural Scanner Seismic Detector Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Heat Sink Structural Scanner Seismic Detector Hardened Light Armor Plating Heavy Assault Rifle [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Seismic Detector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 13 | 4 2 7 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 1 | 1 . . Storage 1 | . . 1 Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 3 | 1 1 1 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 3 | 1 2 5 Power . | . 1 . Propulsion . | . . 1 Utility 1 | . 1 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 83 | . 70 97 Engine 4 | . . 10 Treads 25 | . 28 21 Device 11 | . 14 8 Storage 4 | . . 9 Protection 12 | . 2 24 Energy Gun 11 | . 11 11 Ballistic Gun 12 | . 14 11 Peak Build Rating 13 | 4 7 13 Average Rating 7 | 3 5 11 On Entrance 3 | . 4 7 Naked Turns . | . . . Heaviest Build 26 | 2 9 26 Greatest Support 40 | 3 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 5 5 8 Average Capacity 6 | 5 5 7 Most Carried 8 | 2 5 8 Average Carried 3 | 1 2 5 Final Capacity 8 | 5 5 8 Final Carried 7 | 2 5 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 392 | 252 55 85 Remotely . | . . . Salvage Created 658 | 116 167 375 Parts 34 | 5 9 20 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 4 6 Guns 9 | . 3 6 Classes Destroyed 4 | 2 1 1 Tunneler 1 | 1 . . Recycler 2 | 1 . 1 Grunt 7 | . 4 3 Sentry 3 | . . 3 Best Kill Streak 2 | 2 2 2 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 104 | . 27 77 Missed 20 | . 7 13 Hits 84 | . 20 64 Projectile 84 | . 20 64 Critical Strikes 1 | . . 1 Damage Taken 1031 | . 253 778 Core 211 | . 47 164 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 78 | 12 24 42 Largest 2 | 1 2 2 Hottest 73 | 20 70 73 Shots Fired 138 | 12 46 80 Gun 138 | 12 46 80 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 78 | 12 25 41 Thermal 60 | . 21 39 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 3 10 12 Robot Miss Streak 3 | 1 3 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 95 | 9 32 54 Core Hits 32 | 4 11 17 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 2 3 Burn 5 | . 2 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1007 | 74 335 598 Guns 1007 | 74 335 598 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 435 | 74 104 257 Thermal 572 | . 231 341 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 6 . Average Corruption 5 | . 5 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 8 . Message Errors 3 | . 3 . Heat Flow Errors 3 | . 3 . Energy Discharges 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 716 | . 253 716 Average Temperature 177 | . 79 218 Received Heat Transfer 519 | . 144 375 Effects 12 | . . 12 Shutdowns 3 | . . 3 Energy Bleed 1 | . . 1 Interference 3 | . . 3 Matter Decay 2 | . . 2 Short Circuit 2 | . . 2 Damage (minor) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 5 | . 1 4 Heat Transferred 1998 | . 814 1184 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 65 | 5 48 65 Initial 1 | . . 1 Average 19 | 1 16 26 Influence Increases 314 | 10 139 165 Destroy 0b10 Robot/C 200 | . 80 120 Destroy 0b10 Robot/NC 15 | 10 . 5 Destroy Leader 60 | . 20 40 Successful Hack 24 | . 24 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 309 | 10 134 165 Entered New Map 4 | . . 4 Time Decay 285 | 10 134 141 Lost Part 20 | . . 20 Squads Dispatched 4 | . 2 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 8 14 Peak Tracking Total 5 | . 2 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 11 | . 11 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 4 | . 4 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 656 | 25 408 223 Seismic 656 | 25 408 223 Robot Analysis Total 4 | . 4 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 812 | 60 408 344 Spaces Moved 474 | 53 314 107 Core 240 | 53 187 . Treads 234 | . 127 107 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 160 Average Speed 109 | 50 102 160 Slowest Speed 160 | 50 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 46 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 641 | 74 362 205 Wait 63 | 4 15 44 Move 472 | 52 313 107 Hop . | . . . Pick Up 10 | 2 4 4 Fast Attach 6 | 4 1 1 Attach 6 | . 3 3 Detach 2 | . 2 . Swap 3 | . . 3 Drop 1 | . . 1 Fire 78 | 12 24 42 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 9) 270 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Self-destructed Last Messages --------------- uncontrollably. 00772_ Overheating: Energy bleed (-13). 00786_ Power failure, Lgt. Ion Engine shutdown. 00786_ Overheating: Lgt. Treads damaged (-50). 00788_ Overheating: Matter decay (-53). 00791_ Lgt. Assault Rifle destroyed. 00798_ Power failure, Lgt. Ion Engine shutdown. 00798_ G-34 Mercenary suffers critical hit (Burn). 00799_ Overheating: Matter decay (-34). 00801_ Heat Sink melted. 00801_ Ion Engine melted. 00801_ G-34 Mercenary destroyed. 00806_ Med. Laser broken. 00806_ Overheating: Short circuit. 00807_ Lgt. Treads destroyed. 00808_ Power failure, Lgt. Ion Engine shutdown. 00809_ G-34 Mercenary destroyed. 00813_ Hvy. Assault Rifle broken. 00813_ Overheating: Short circuit. 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