Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.21 @ 15:55:39 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (17) 3400 Robots Destroyed (198) 990 Value Destroyed (6841) 6841 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2744) 2744 TOTAL SCORE: 16115 Bonus ------- High Alert Combat Kills 1489 Follower Combat Kills 90 Entered Garrisons 1000 Aligned with FarCom 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Targeting Computer Advanced Launcher Guidance Computer Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer System Purifier > --- WEAPON ----------- Heavy Mass Driver Heavy Rocket Launcher Scythe > --- INVENTORY -------- Light Quantum Reactor Light Treads Light Treads Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Compact Matter Pod Improved Sensor Array Advanced Targeting Computer Advanced Launcher Guidance Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator Tractor Beam Disruptor Cannon Heavy Mass Driver Heavy Mass Driver Scythe Makeshift Axe [Rating: 74] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . . . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . 1 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . Parts Attached 131 | . 3 1 12 3 33 5 8 8 4 1 3 2 16 13 1 3 15 Power 14 | . . . 1 . 4 . 2 1 1 1 . . . 1 . 1 2 Engine 4 | . . . 1 . 2 . . 1 . . . . . . . . . Core 5 | . . . . . 1 . 2 . . . . . . . . 1 1 Reactor 5 | . . . . . 1 . . . 1 1 . . . 1 . . 1 Propulsion 48 | . 2 . 5 . 14 2 2 3 1 . 1 . 9 6 . . 3 Treads 38 | . 2 . 3 . 7 2 2 3 1 . 1 . 9 6 . . 2 Leg 7 | . . . . . 7 . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 16 | . 1 . 2 . 5 . 1 . . . . . . . . 2 5 Device 8 | . . . 1 . 3 . . . . . . . . . . 1 3 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . 2 . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | . . 1 4 3 10 3 3 4 2 . 2 2 7 6 1 . 5 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 . . . . . . . 1 Ballistic Gun 25 | . . . 4 1 5 1 3 1 . . . 2 6 1 . . 1 Ballistic Cannon 6 | . . . . . . . . . . . 2 . . 2 . . 2 Launcher 16 | . . 1 . 2 5 2 . 1 1 . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 6 . 1 . . . 1 . 1 . . . . Parts Lost 45 | . . . 1 . 12 . 1 4 1 . . . 2 4 1 . 19 Power 8 | . . . 1 . 2 . . . 1 . . . . . . . 4 Propulsion 18 | . . . . . 5 . . 2 . . . . 2 3 . . 6 Utility 4 | . . . . . 1 . . . . . . . . . . . 3 Weapon 15 | . . . . . 4 . 1 2 . . . . . 1 1 . 6 Highest Loss Streak 19 | . . . 1 . 5 . 1 3 1 . . . 1 1 1 . 19 To Critical Strikes 7 | . . . . . 6 . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 85 90 100 92 100 99 87 86 90 90 89 91 91 77 81 70 Engine 3 | . 14 14 8 11 5 . . 8 6 . . . . . . . . Reactor 5 | . . . . . 1 11 4 . . 9 9 9 9 9 9 7 5 Treads 28 | . 19 28 28 44 26 11 25 27 26 27 27 27 28 34 27 23 18 Leg 3 | . 8 . . . 16 32 10 . . . . . . . . . . Wheel 1 | . . . 14 . . . . . . . . . . . . . . Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 9 9 9 9 7 6 Processor 5 | . . . . . . . 9 9 9 9 9 9 9 9 9 9 6 Protection 2 | . . . 4 11 7 11 . . . . . . . . . . . Ballistic Gun 14 | . 14 14 17 16 21 18 35 17 9 9 1 11 32 7 . . . Ballistic Cannon 2 | . . . . . . . . . . . 14 6 . 6 9 7 5 Launcher 4 | . . 4 4 5 . 3 . 2 9 9 9 9 2 6 5 7 5 Slashing Weapon 4 | . . . . . . . . 12 9 9 9 9 . 9 9 7 6 Naked Turns 7 | . . . . . . . . . . . . . . . . . 7 Heaviest Build 134 | 11 86 88 99 100 101 100 105 103 108 114 115 117 118 124 124 130 134 Greatest Support 121 | 20 40 40 83 83 90 70 86 121 121 118 118 115 115 115 115 115 115 Greatest Overweight (x) 3 | . 2 2 3 1 2 1 2 1 . . . 1 1 1 1 1 1 Average Overweight (x) . | . . 2 2 1 . 1 1 . . . . . . 1 1 1 . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 12 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | . 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Average Carried 22 | . 6 9 21 25 20 24 24 22 23 24 24 24 24 24 24 23 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 8 10 25 25 25 25 25 22 25 25 25 25 25 24 25 23 4 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Matter Collected 5225 | 200 29 5 337 33 885 137 448 269 15 78 20 230 932 643 428 170 366 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6745 | . 109 1 534 23 302 138 538 1272 114 140 20 326 1512 648 227 397 444 Parts 381 | . 6 2 35 . 59 8 22 38 5 4 2 22 69 51 14 21 23 Haulers Intercepted 7 | . . . 1 . . . 1 . . . . . 4 . 1 . . Recyclers Shooed 5 | . . . 4 . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Combat Hostiles Destroyed 164 | . 2 2 9 5 3 5 9 14 1 6 1 15 27 33 5 4 23 Melee 4 | . . . . . . . . 1 1 . 1 . . . . . 1 Guns 61 | . 2 . 9 1 1 1 9 8 . 1 . 2 25 2 . . . Cannons 30 | . . . . . . . . . . . . 3 . 10 5 4 8 AOE 69 | . . 2 . 4 2 4 . 5 . 5 . 10 2 21 . . 14 Classes Destroyed 19 | . 1 1 6 2 2 2 1 1 . . . . 1 2 . . . Worker 10 | . . . 1 . . . . . . . . . 5 . . 4 . Builder 3 | . . . 1 . . . 1 . . . . . 1 . . . . Hauler 7 | . . . 1 . . . 1 . . . . . 4 . 1 . . Recycler 5 | . . . . . . 1 . . 1 . . . . . 1 2 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . 1 . 1 . . Swarmer 51 | . . 2 . . . 4 . . . 4 1 10 4 7 2 . 17 Cutter 4 | . . . . . . . . . . . . . . 4 . . . Grunt 60 | . 2 . 4 . . . 7 12 . 2 . 6 11 13 2 . 1 Brawler 4 | . . . . . . . . 1 . . . . 3 . . . . Duelist 6 | . . . . . . . 1 1 . . . . 1 2 . . 1 Sentry 22 | . . . 5 . . . . . 1 . . . 6 6 1 2 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Hunter 7 | . . . . . . 1 1 . . . . . 2 . . . 3 Programmer 3 | . . . . . . . . . . . . . . 1 . 2 . Zionite 6 | . . . . . 6 . . . . . . . . . . . . Assembled 6 | . . . . 4 2 . . . . . . . . . . . . Best Kill Streak 14 | . 2 2 3 2 2 4 9 3 1 4 1 5 10 14 3 2 11 Combat Bots Only 14 | . 2 2 3 2 2 4 8 3 1 4 1 5 6 14 2 1 11 Max Kills in Single Turn 6 | . 1 1 2 1 1 2 2 3 1 4 1 4 6 3 2 1 4 Gunslinging 1 | . . . . . . . . 1 . . . . 1 . . . . Exploded 4 | . . 1 . 1 1 2 . 3 . 4 . 4 2 3 . . 4 Melee 1 | . . . . . . . . 1 1 . 1 . . . . . 1 Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Damage Taken 10174 | . 84 75 475 86 1813 220 457 575 59 129 53 313 1113 1494 137 344 2747 Core 1525 | . 12 19 53 16 269 47 34 46 . 23 15 23 41 201 19 5 702 Absorbed by Shields 150 | . . . . . . . . . . . . . . . . . 150 Core Remaining (%) 54 | 100 . 87 . . . 3 . . . . . . . . 26 . . Volleys Fired 425 | . 9 2 49 6 102 12 21 27 . 5 . 17 57 54 14 10 40 Largest 4 | . 2 1 2 2 2 2 4 3 . 2 . 2 4 3 1 1 1 Hottest 121 | . 70 33 46 46 46 46 97 74 . 79 . 96 121 91 75 75 81 Shots Fired 815 | . 18 2 97 7 179 20 84 52 . 7 . 30 193 61 14 11 40 Gun 642 | . 18 . 96 2 163 16 84 47 . 2 . 6 191 11 . . 6 Cannon 104 | . . . . . . . . . . 2 . 20 . 30 14 11 27 Launcher 69 | . . 2 1 5 16 4 . 5 . 3 . 4 2 20 . . 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 734 | . 9 . 96 2 163 16 84 47 . 2 . 26 191 41 14 11 32 Thermal 9 | . 9 . . . . . . . . . . . . . . . . Explosive 69 | . . 2 1 5 16 4 . 5 . 3 . 4 2 20 . . 7 Electromagnetic 3 | . . . . . . . . . . 2 . . . . . . 1 Robot Hit Streak 22 | . 5 . 22 3 14 7 20 15 . 7 . 14 17 16 6 13 6 Robot Miss Streak 6 | . 2 1 2 3 3 5 2 2 . . . 1 6 2 1 . 3 Penetration Max 1 | . . . . . . . 1 1 . . . . 1 1 1 . 1 Secondary Targets 10 | . . . . . . . 2 3 . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . 1 . . . . Shots Hit Robots 639 | . 9 . 76 3 118 10 59 91 3 11 . 21 137 44 12 16 29 Core Hits 348 | . 5 2 29 8 39 8 25 41 2 8 1 20 57 59 7 5 32 Critical Kills 3 | . . . . . . . . 1 . . . . 2 . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . . . . . 2 1 . . . Critical Strikes 19 | . 1 . 1 . . . . 2 . 1 . . 4 3 3 . 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 7 | . . . 1 . . . . 1 . . . . 4 1 . . . Blast 7 | . . . . . . . . . . . . . . 2 3 . 2 Sever 4 | . . . . . . . . 1 . 1 . . . . . . 2 Melee Attacks 125 | . . . . . . . . 55 4 12 . 14 . 22 1 8 9 Impact . | . . . . . . . . . . . . . . . . . . Slashing 125 | . . . . . . . . 55 4 12 . 14 . 22 1 8 9 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 1 . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 . . . . . . . . . Damage Inflicted 24724 | . 96 144 904 192 2433 388 919 4093 124 980 10 1440 3753 4433 950 1169 2696 Guns 7896 | . 90 . 803 13 1825 100 911 701 . 31 . 120 3096 160 . . 46 Cannons 5167 | . . . . . . . . . . 45 . 343 . 1686 920 891 1282 Explosions 7244 | . . 127 98 162 602 288 . 487 . 591 . 789 639 2401 . . 1060 Melee 4332 | . . . . . . . . 2905 124 313 . 188 . 186 30 278 308 Ramming 85 | . 6 17 3 17 6 . 8 . . . 10 . 18 . . . . Kinetic 12951 | . 39 . 803 13 1825 100 911 701 . 31 . 463 3096 1846 920 891 1312 Thermal 529 | . 51 . . . . . . . . . . . 478 . . . . Explosive 6766 | . . 127 98 162 602 288 . 487 . 591 . 789 161 2401 . . 1060 Electromagnetic 61 | . . . . . . . . . . 45 . . . . . . 16 Impact . | . . . . . . . . . . . . . . . . . . Slashing 4332 | . . . . . . . . 2905 124 313 . 188 . 186 30 278 308 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . . . . . . . . . 2 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . . . . 13 2 Message Errors 3 | . . . . . . . . . . . . . . . . 3 . Matter Fused 2 | . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . 3 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . 3 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1278 | . . . 37 . 8 40 . 103 . 70 . 19 111 251 231 341 67 Projectiles 720 | . . . . . . . . . . . . 7 . 140 231 299 43 Explosions 293 | . . . 37 . 8 40 . . . 56 . 12 111 29 . . . Melee 265 | . . . . . . . . 103 . 14 . . . 82 . 42 24 Knockbacks 10 | . . . . . 1 . . . . . . 1 . . 2 1 5 Impact 1 | . . . . . 1 . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . 1 . . 2 1 5 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 499 | . . 22 . 64 . . . 8 . 57 . 70 36 203 . . 39 Shots 16 | . . 1 . 2 . . . 1 . 2 . 3 1 4 . . 2 Rammed 12 | . . 1 1 1 2 . 1 . . . 1 . 5 . . . . Targets Rammed 14 | . 2 1 1 1 2 . 1 . . . 1 . 5 . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 160 . 24 . 22 . 51 39 . 48 . 108 290 268 86 233 303 Average Temperature 66 | . 86 . 6 . 9 . 17 18 . 26 . 47 88 73 37 78 84 Received Heat Transfer 2485 | . 45 . 183 . 40 . 162 369 54 27 9 135 405 504 27 54 471 Effects 3 | . . . . . . . . . . . . . 1 . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 572 | . 222 . . . . . . . . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Peak Influence 1950 | . 98 98 208 144 . 170 360 553 310 415 262 737 1075 1950 1104 476 652 Initial 950 | . . 37 37 39 . . 66 107 269 204 202 172 358 625 950 410 123 Average 482 | . 70 51 83 52 . 127 210 252 281 272 205 500 729 1285 1012 290 291 Maximum Alert Level 5 | . . . 1 . . . 1 2 1 2 1 3 3 5 4 2 2 Low Security (%) 34 | . 100 100 97 100 . 100 45 56 . . . 5 . . . 11 25 Level 1 19 | . . . 2 . . . 54 22 100 80 100 10 3 . . 57 46 Level 2 20 | . . . . . . . . 20 . 19 . 78 44 4 . 31 28 Level 3 14 | . . . . . . . . . . . . 5 51 33 86 . . Level 4 3 | . . . . . . . . . . . . . . 20 13 . . Level 5 6 | . . . . . . . . . . . . . . 41 . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 1 . . 2 . . . . . 5 . . 3 . Investigation 2 | . . . 1 . . . . . . . . . 1 . . . . Extermination 2 | . . . . . . . . . . . . . . . . 2 . Reinforcement 6 | . 2 . . 1 . . 1 . . . . . 2 . . . . Assault 3 | . . . . . . . . . . . . . 2 . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Distress Signals 7 | . 1 . . . . . 2 . . . 1 . 1 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 7 3 11 4 37 5 12 14 1 6 6 19 35 34 8 7 22 Peak Tracking Total 11 | . 5 2 3 2 9 4 7 6 1 4 7 4 4 7 2 2 11 Tactical Retreats 18 | . 1 . . . 11 . . 1 . . . 1 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Traps Triggered 21 | . . . . . . . . 1 . . . 4 2 11 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . Exploded 3 | . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Machines Disabled 25 | . . 2 . . 5 . . 1 . . . 3 9 5 . . . Max in Single Turn 5 | . . 2 . . 1 . . 1 . . . 1 5 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . . . 1 . . . 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Machines Accessed 24 | . . . 2 . 2 . 1 . 1 1 1 2 6 1 3 3 1 Terminals 16 | . . . 2 . . . . . . 1 . 2 5 1 3 1 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . Total Hacks 48 | . . . 9 . 2 . 2 . 1 1 1 2 15 1 5 7 2 Successful 26 | . . . 1 . 2 . 1 . 1 1 1 2 8 1 3 4 1 Failed 22 | . . . 8 . . . 1 . . . . . 7 . 2 3 1 Catastrophic 6 | . . . 1 . . . . . . . . . 3 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . . . 7 . 1 . . . . . . . 12 . 2 4 1 Terminals 36 | . . . 9 . . . . . . 1 . 2 14 1 5 2 2 Fabricators 4 | . . . . . . . . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . 1 . 1 . 1 . . 1 . Terminal Hacks 15 | . . . 1 . 2 . . . . 1 . 2 4 1 3 . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . . . . . . 2 . 1 . . Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . Patrol Navigation 2 | . . . . . . . . . . . . 1 . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . Unlock Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . Unauthorized Hacks 5 | . . . . . . . . . . . . . 3 . . 2 . Terminals 3 | . . . . . . . . . . . . . 3 . . . . Botnet 2 | . . . . . . . . . . . . . 2 . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . Liberate 1 | . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 2 . . . . . . 1 . 2 6 1 2 3 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . 4 . . . 5 . 7 . 5 . Machine Destruction 18 | . . . . . . . . 4 . . . 5 . 7 . 2 . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Total Allies 5 | . . . . . . . . . . 3 . . . . . 2 . Largest Group 3 | . . . . . . . . . . 2 3 3 . . . 2 . Highest-Rated Group 74 | . . . . . . . . . . 32 48 48 . . . 74 . Highest-Rated Ally 37 | . . . . . . . . . . 16 16 16 . . . 37 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . 6 20 . . . 5 . Total Damage 413 | . . . . . . . . . . . 83 241 . . . 89 . Kills 5 | . . . . . . . . . . . 1 3 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Turns Passed 12802 | . 208 766 965 680 1587 394 436 671 293 347 116 1186 1227 1812 402 1281 431 Spaces Moved 4745 | 1 103 237 327 105 632 179 131 235 156 173 66 535 436 643 150 512 124 Core 17 | . . . . . . . . . . . . . . . . . 17 Treads 3882 | . 56 237 128 105 276 . 72 235 156 173 66 535 436 643 150 512 102 Legs 642 | 1 47 . . . 356 179 59 . . . . . . . . . . Wheels 199 | . . . 199 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . 5 Fastest Speed 35 | 120 120 320 135 240 100 195 200 160 160 160 160 160 160 240 240 240 35 Average Speed 214 | 120 166 320 183 240 180 197 248 189 160 160 160 204 228 241 240 240 206 Slowest Speed 320 | 120 320 320 320 240 320 200 270 240 160 160 160 240 242 242 240 240 240 Overloaded Moves 10 | . . . . . 10 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 26 67 30 26 85 62 17 41 13 25 10 73 55 81 22 18 33 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . . 1 . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . . . Spaces Dug 177 | . . 6 . . 15 35 . 12 . 3 . 22 . 73 . 3 8 Terrain Destroyed 541 | . . 6 13 45 23 44 . 30 . 18 . 22 62 226 4 4 44 Melee 3 | . . . . . . . . . . . . . . . . 3 . Projectile 54 | . . . . . . . . . . . . . 27 12 4 1 10 AOE 484 | . . 6 13 45 23 44 . 30 . 18 . 22 35 214 . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Total 6516 | . 124 242 615 524 898 199 191 353 203 220 76 583 545 801 171 537 234 Wait 791 | . 5 . 175 410 82 . 12 3 13 . . . 16 34 . 1 40 Move 4729 | . 102 236 326 104 631 178 131 234 156 172 66 532 436 640 149 512 124 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 121 | . 2 2 32 . 21 2 7 15 14 3 2 4 4 9 4 . . Fast Attach 36 | . 1 . 5 . 9 . 3 1 2 1 2 2 3 3 . 1 3 Attach 44 | . . . 1 . 14 . 2 5 1 . 1 . 3 5 1 2 9 Detach 12 | . . . 1 . 8 . 2 . . . . . 1 . . . . Swap 51 | . 2 1 6 3 10 5 3 2 1 . . . 10 5 . . 3 Drop 123 | . 1 . 19 . 19 2 9 17 12 4 4 6 10 13 2 1 4 Fire 425 | . 9 2 49 6 102 12 21 27 . 5 . 17 57 54 14 10 40 Melee 117 | . . . . . . . . 47 4 12 . 14 . 22 1 8 9 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 12 | . . 1 1 1 2 . 1 . . . 1 . 5 . . . . Escape Stasis 30 | . . . . . . . . 2 . . . 8 . 16 . 2 2 Rewire 23 | . . . . . . . . . . 23 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 354 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 719 | -10/Mines | Learned location of Zion (-7) 934 | -10/Mines | Discovered new exit (range 14) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Evolved 2 slots: Propulsion x2 1558 | -9/Materials | Discovered new exit (range 11) 1581 | -9/Materials | Discovered new exit (range 10) 1940 | -9/Materials | Entered Mines 1980 | -9/Mines | Assembled infested the area 2552 | -9/Mines | Identified exit to Exiles 2610 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2620 | -9/Mines | Entered Exiles 2678 | -9/Exiles | Met 8R-AWN 2773 | -9/Exiles | Met EX-HEX 2867 | -9/Exiles | Met EX-DEC 2946 | -9/Exiles | Met EX-BIN 2979 | -9/Exiles | Aligned with FarCom system 2982 | -9/Exiles | Given EX-Vault access code 3039 | -9/Exiles | Opened EX-Vault 3056 | -9/Exiles | Found Potential Leg 3060 | -9/Exiles | Found Potential Leg 3116 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3232 | -9/Exiles | Attacked by the Exiles 3383 | -9/Exiles | Lost 3 parts (1p1n1w) 3447 | -9/Exiles | Lost 3 parts (3n) 3502 | -9/Exiles | Core integrity fell below 50% 3530 | -9/Exiles | Destroyed 8R-AWN 3558 | -9/Exiles | Lost 5 parts (1p1n1u2w) 3570 | -9/Exiles | Found Prototype Processor 3740 | -9/Exiles | Destroyed EX-BIN 3756 | -9/Exiles | Core integrity fell below 20% 3842 | -9/Exiles | Destroyed EX-DEC 3894 | -9/Exiles | Destroyed EX-HEX 3993 | -9/Exiles | Found Prototype Device 3993 | -9/Exiles | Identified System Purifier 4190 | -9/Exiles | Discovered new exit (range 10) 4207 | -9/Exiles | Entered Mines 4252 | -8/Mines | Build established: Scavenger-Mutant 4587 | -8/Mines | Discovered new exit (range 8) 4601 | -8/Mines | Entered Materials 4601 | -8/Materials | Evolved 2 slots: Weapon x2 4605 | -8/Materials | Identified Exp. Targeting Computer 4747 | -8/Materials | Garrison activated, responded to threat 4805 | -8/Materials | Destroyed 8 combat bots 4888 | -8/Materials | Build established: Scavenger-Gunner 5037 | -8/Materials | Identified exit to Garrison 5037 | -8/Materials | Entered Garrison 5336 | -8/Garrison | Triggered checkpoint 5517 | -8/Garrison | Lost 3 parts (1n2w) 5610 | -8/Garrison | Triggered checkpoint 5686 | -8/Garrison | Discovered new exit (range 14) 5708 | -8/Garrison | Entered Materials 5791 | -8/Materials | Build established: Mutant 6001 | -8/Materials | Identified exit to Garrison 6001 | -8/Materials | Entered Garrison 6246 | -8/Garrison | Triggered checkpoint 6272 | -8/Garrison | Triggered checkpoint 6312 | -8/Garrison | Discovered new exit (range 3) 6348 | -8/Garrison | Entered Materials 6348 | -8/Materials | Accompanied by 3 allies 6464 | -8/Materials | Identified exit to Garrison 6464 | -8/Materials | Entered Garrison 6464 | -8/Garrison | Accompanied by 3 allies 6524 | -8/Garrison | Triggered checkpoint 6541 | -8/Garrison | Discovered new exit (range 65) 6541 | -8/Garrison | Discovered new exit (range 87) 6541 | -8/Garrison | Discovered new exit (range 68) 6634 | -8/Garrison | Triggered checkpoint 6646 | -8/Garrison | Triggered checkpoint 6716 | -8/Garrison | Triggered checkpoint 6887 | -8/Garrison | Garrison Relay disabled 7062 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7259 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7480 | -8/Garrison | Triggered checkpoint 7650 | -8/Garrison | Entered Materials 7861 | -8/Materials | Discovered new exit (range 15) 8311 | -8/Materials | Build established: Scavenger-Gunner 8450 | -8/Materials | First assault squad dispatched 8547 | -8/Materials | Discovered new exit (range 16) 8877 | -8/Materials | Identified exit to Garrison 8877 | -8/Materials | Entered Garrison 8960 | -8/Garrison | Triggered checkpoint 9100 | -8/Garrison | Triggered checkpoint 9169 | -8/Garrison | Discovered new exit (range 9) 9238 | -8/Garrison | Triggered checkpoint 9374 | -8/Garrison | Garrison Relay disabled 9574 | -8/Garrison | Triggered checkpoint 9576 | -8/Garrison | Core integrity fell below 50% 9606 | -8/Garrison | Destroyed 8 combat bots 9747 | -8/Garrison | Discovered new exit (range 15) 9859 | -8/Garrison | Destroyed 14 combat bots 10095 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10200 | -8/Garrison | Build established: Mutant 10331 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10410 | -8/Garrison | Triggered checkpoint 10509 | -8/Garrison | Discovered new exit (range 10) 10689 | -8/Garrison | Entered Materials 11035 | -8/Materials | Identified exit to Factory 11091 | -8/Materials | Entered Factory 11091 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11764 | -7/Factory | Build established: Scavenger-Mutant 11921 | -7/Factory | Cargo convoy interrupted 12372 | -7/Factory | Identified exit to Garrison 12372 | -7/Factory | Entered Garrison 12478 | -7/Garrison | Triggered checkpoint 12676 | -7/Garrison | Triggered checkpoint 12682 | -7/Garrison | Triggered checkpoint 12709 | -7/Garrison | Destroyed 11 combat bots 12758 | -7/Garrison | Core integrity fell below 50% 12772 | -7/Garrison | Destroyed 8 combat bots 12784 | -7/Garrison | Core integrity fell below 20% 12803 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12758_ Exp. Heat Sink destroyed. 12764_ Dropped Huge Storage Unit. 12766_ Dropped Disruptor Cannon. 12768_ Dropped Hrd. Medium Armor Plating. 12770_ Acquired 109 matter. 12770_ Exp. Targeting Computer destroyed. 12772_ Acquired 9 matter. 12773_ Acquired VTOL Module. 12775_ Acquired 14 matter. 12777_ Acquired Lgt. Nuclear Core. 12780_ VTOL Module destroyed. 12781_ Acquired Autogun. 12782_ Lgt. Nuclear Core destroyed. 12785_ The unstable cave ceiling collapses. 12791_ Destroyed VTOL Module. 12791_ Autogun destroyed. 12793_ Acquired 9 matter. 12796_ S-27 Virus destroyed. 12798_ Acquired 30 matter. 12801_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?#???????????????????? | | ?????????????????????????# # #??????????????????? | | ?????????????????????????# #;#??????????????????? | | ?????????????????????????# ??????????????????? | | ???????????????# ????????# #??????????????????? | | ???????????????# ??????##% ?#????????????????? | | ???????????????# ##""""# # ##???????????????? | | ??????????????? ## ????????????????? | | ????????????? % % ?????????????????? | | ????????????? ? %*% ??????????????????? | | ?????????????## %?#^ [ ???????????????????? | | ?????????????#; *[## # ###?????????????????? | | ??????????????"%%%= ###### #??????????? | | ??????????????"=!*%= g ????????????? | | ??????????????" % % #?????????????????? | | ??????????????" s@ #???????????####### | | ?????????????##*% ## [ %###???????????#"# | | ??????????####"% ## %;# * #???????????#" ### | | ????????? [ %% % g ##???????????#" #?? | | ????????? % % !!# ???????#" #?? | | ???????????#### !!!#### # #?????#"# #?? | | ??????????????## ##% "!/!##?????????????### #?? | | ???????????????# ??#CCC "#!!#???????????????# ### | | ???????????????#???####### ]#???????????????## [ # | | ?????????????????????????# #???????????????# %# | | ?????????????????????????# #??????????####### *# | | ?????????????????????????# #??????????# =## | | ?????????????????????????# #??????????# #### #? | | ?????????????????????????# ##############??## ##? | | ?????????????????????????# #???# #?? | | ?????????????????????????# ##### #?? | | ?????????????????????????#++########### #?? | | ?????????????????????????# #?????????# ##### #?? | | ?????????????????????????# #?????????# #???# #?? | | ?????????????????????????" ?????????# #??## #?? | | ?????????????????????????! ?????????# #??#" #?? | | ????????????????????????"! ????????# ####T #?? | | ????????????????????????"! ????????# ##""#?? | | ???????????????????????#"! ???????# #####?? | | ????????????????????????"! ???????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatTransportClaw Manual? 0 Play Time 01:22:43 Cumulative 302.3 hours Start 2022.08.21 @ 14:16:38 End 2022.08.21 @ 15:55:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 343 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a2e7ba2-b04a-497c-b473-72e9fc12a366