Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 01:41:08 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3147) 3147 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7172 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 268 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Seismic Detector Target Analyzer Component Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Guided Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Seismic Detector Hardened Heavy Armor Plating Reactive Plating Component Analysis Suite Tractor Beam [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . 1 . 1 . 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 112 | 7 8 14 3 . 36 29 5 10 Power 6 | 1 2 . . . 2 . . 1 Engine 4 | 1 1 . . . 1 . . 1 Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 5 . . 10 6 1 2 Treads 5 | . . 3 . . . 1 1 . Leg 17 | 2 . . . . 10 4 . 1 Wheel 4 | . . 2 . . . 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 3 5 1 . 8 16 1 6 Device 25 | 1 1 3 1 . 4 11 . 4 Storage 3 | 1 1 . . . . 1 . . Processor 3 | . 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 11 | . . 1 . . 4 4 1 1 Artifact . | . . . . . . . . . Weapon 38 | 2 3 4 2 . 16 7 3 1 Energy Gun 7 | . 1 1 . . 2 1 2 . Energy Cannon 5 | . . 2 . . 3 . . . Ballistic Gun 17 | 2 1 1 1 . 7 4 1 . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 1 . 4 2 . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . 1 1 . . 5 1 . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 10 | . . . . . 10 . . . Parts Lost 21 | . . 3 . . 6 . 3 9 Power 2 | . . . . . 1 . . 1 Propulsion 6 | . . 2 . . . . 1 3 Utility 7 | . . 1 . . 2 . 2 2 Weapon 6 | . . . . . 3 . . 3 Highest Loss Streak 9 | . . 2 . . 5 . 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 96 100 81 96 89 76 76 Engine 7 | . 12 11 11 9 4 7 7 6 Treads 4 | . . 5 22 18 4 2 2 6 Leg 15 | . 28 7 . . 20 22 9 3 Wheel 3 | . . 7 . . . 1 7 9 Device 9 | . 8 6 11 9 9 16 5 7 Storage 8 | . 14 11 11 9 9 6 7 6 Processor 4 | . 5 14 11 9 6 . . 3 Protection 6 | . . . . . 10 6 12 7 Energy Gun 8 | . 7 5 11 9 10 1 14 14 Energy Cannon 3 | . . 17 11 9 4 . . . Ballistic Gun 13 | . 20 7 11 9 11 20 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 24 30 28 28 37 50 65 65 Greatest Support 55 | 20 20 40 40 40 40 55 28 28 Greatest Overweight (x) 21 | . 1 9 . . 10 1 21 5 Average Overweight (x) 1 | . . . . . . . 2 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 10 9 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 9 | 3 9 9 9 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 10 10 10 5 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Tank 14% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Derelict-Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Matter Collected 2682 | 336 175 184 93 13 666 735 297 183 Remotely 716 | . . . . . 326 237 153 . Salvage Created 3661 | 154 186 603 79 22 1009 1054 211 343 Parts 189 | 16 13 28 16 2 40 59 7 8 Haulers Intercepted 5 | . . 2 . . 2 1 . . Recyclers Shooed 2 | . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 7 15 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 70 | . 2 10 4 . 17 25 5 7 Guns 50 | . 2 3 . . 15 19 5 6 Cannons 7 | . . 7 . . . . . . AOE 11 | . . . 4 . 2 5 . . Classes Destroyed 14 | 2 3 4 1 1 1 2 . . Worker 3 | . 2 . . . . 1 . . Builder 4 | . . . 1 . . 3 . . Tunneler 6 | 4 . . 2 . . . . . Hauler 5 | . . 2 . . 2 1 . . Recycler 3 | 1 . . . . 1 1 . . Operator 2 | . . . . 1 1 . . . Watcher 4 | . 2 2 . . . . . . Swarmer 14 | . . 2 4 . . 8 . . Grunt 39 | . 2 3 . . 13 11 3 7 Brawler 2 | . . 1 . . 1 . . . Duelist 2 | . . . . . 1 . 1 . Sentry 8 | . . 4 . . 2 2 . . Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 8 | 3 4 5 5 1 4 8 3 5 Combat Bots Only 6 | . 2 3 4 . 4 6 3 5 Max Kills in Single Turn 4 | 1 1 1 4 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Damage Taken 6005 | . 158 275 31 . 1408 1719 832 1582 Core 1118 | . 63 41 . . 309 52 203 450 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 741 | . . . . . . 741 . . Core Remaining (%) 76 | 100 74 . 89 . 43 . . . Volleys Fired 295 | 11 23 32 6 1 91 84 22 25 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 300 | 40 100 185 139 139 181 125 300 200 Shots Fired 620 | 22 43 86 10 3 171 190 43 52 Gun 541 | 22 42 37 6 2 152 185 43 52 Cannon 69 | . . 49 2 1 17 . . . Launcher 9 | . . . 2 . 2 5 . . Special 1 | . 1 . . . . . . . Kinetic 364 | 22 38 22 4 1 93 163 15 6 Thermal 247 | . 5 64 4 2 76 22 28 46 Explosive 9 | . . . 2 . 2 5 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 6 7 9 4 4 14 7 11 19 Robot Miss Streak 7 | 4 5 3 1 . 6 7 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 . . . 2 . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 Shots Hit Robots 368 | 11 21 51 3 3 89 117 33 40 Core Hits 199 | 6 9 21 9 2 41 84 13 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 11 | 1 . . . . 5 . 2 3 Burn 10 | . . . . . 5 . 2 3 Destroy 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7535 | 165 293 840 319 54 1616 2767 744 737 Guns 5695 | 165 293 352 47 36 1268 2055 744 735 Cannons 703 | . . 488 . 18 197 . . . Explosions 1072 | . . . 272 . 144 656 . . Melee . | . . . . . . . . . Ramming 65 | . . . . . 7 56 . 2 Kinetic 3394 | 165 293 177 13 18 685 1610 339 94 Thermal 3004 | . . 663 34 36 780 445 405 641 Explosive 1072 | . . . 272 . 144 656 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 10 5 7 7 Average Corruption 4 | . . . . . 10 2 5 3 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 68 | . . . . . 16 16 16 20 Message Errors 13 | . . . . . 3 4 3 3 Matter Fused 15 | . . . . . 4 1 2 8 Heat Flow Errors 7 | . . . . . 2 1 1 3 Energy Discharges 9 | . . . . . 3 2 2 2 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 10 | . . . . . 1 3 4 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 5 | . . . . . 1 2 1 1 Weapon Failures 6 | . . . . . 2 1 2 1 Overload Shots 8 | . . . . . . . 6 2 Effects 4 | . . . . . . . 3 1 Energy Bleed 2 | . . . . . . . 2 . Heat Surge 2 | . . . . . . . 1 1 Overflow Damage 54 | . . . 32 . 16 6 . . Projectiles 16 | . . . . . 16 . . . Explosions 35 | . . . 32 . . 3 . . Melee 3 | . . . . . . 3 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . . . . . 40 17 . . Shots 1 | . . . . . 1 . . . Rammed 8 | . . . . . . 5 . 3 Targets Rammed 13 | . . . . . 2 8 . 3 Kicked 5 | . . . . . 2 3 . . Crushed . | . . . . . . . . . Highest Temperature 932 | . 54 622 72 63 432 176 618 932 Average Temperature 155 | . 15 173 39 35 124 34 216 276 Received Heat Transfer 2334 | . 93 69 . . 720 522 270 660 Effects 48 | . . 7 . . 3 . 10 28 Shutdowns 8 | . . 1 . . . . 4 3 Energy Bleed 10 | . . 2 . . 1 . 2 5 Interference 7 | . . 1 . . . . 1 5 Matter Decay 2 | . . . . . . . . 2 Short Circuit 5 | . . . . . 2 . 2 1 Damage (minor) 4 | . . 3 . . . . . 1 Damage (major) 11 | . . . . . . . . 11 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . . 3 . 1 6 . 1 1 Heat Transferred 6477 | . . 1443 74 74 2035 355 890 1606 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Peak Influence 580 | 25 86 228 241 138 377 580 . . Initial 165 | . 16 2 88 93 57 165 . . Average 143 | 13 20 96 160 124 214 188 . . Maximum Alert Level 2 | . . 1 1 . 1 2 . . Low Security (%) 68 | 100 100 84 55 100 49 58 . . Level 1 25 | . . 15 44 . 50 27 . . Level 2 5 | . . . . . . 14 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . . 8 6 . . Investigation 2 | . . . . . 2 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 8 | . 1 . . . 3 4 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Distress Signals 6 | . 2 1 . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 12 14 4 1 30 38 5 19 Peak Tracking Total 7 | . 5 3 4 1 5 5 4 7 Tactical Retreats 19 | . . 2 . . 1 9 . 7 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Traps Triggered 4 | . . 1 . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 2 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Machines Disabled 5 | . . 3 . . 2 . . . Max in Single Turn 1 | . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Machines Accessed 22 | . 4 4 . 1 2 9 1 1 Terminals 16 | . 4 3 . 1 2 6 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 16 9 . 4 4 23 1 2 Successful 36 | . 9 6 . 3 3 12 1 2 Failed 23 | . 7 3 . 1 1 11 . . Catastrophic 4 | . 1 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 6 2 . 2 . 7 . . Terminals 43 | . 16 6 . 4 4 13 . . Fabricators . | . . . . . . . . . Repair Stations 10 | . . . . . . 10 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 9 2 . 2 3 3 1 2 Record 2 | . . . . . . . . 2 Part Schematic 1 | . . . . . . 1 . . Open Door 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 4 | . 1 1 . 1 . 1 . . Alert Level 4 | . 2 1 . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . . 9 . . Scan Component 5 | . . . . . . 5 . . Repair 4 | . . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . Terminals 2 | . . 1 . 1 . . . . Botnet 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 16 | . 4 3 . 1 1 7 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . . 4 . . Time 148 | . . . . . . 148 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders 9 | . . . . . 7 2 . . ROAM 4 | . . . . . 3 1 . . FOLLOW 1 | . . . . . 1 . . . RETURN 4 | . . . . . 3 1 . . Ally Attacks 65 | . . . . . 65 . . . Total Damage 851 | . . . . . 851 . . . Kills 10 | . . . . . 10 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches 7 | . . . . . 4 3 . . Drone Recoveries 3 | . . . . . 2 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Turns Passed 7000 | 257 764 798 247 50 1126 1826 924 1008 Spaces Moved 2621 | 153 294 284 125 30 376 666 339 354 Core 102 | 4 . 3 . . 7 . 19 69 Treads 458 | . . 80 125 30 32 . 116 75 Legs 1282 | 149 294 81 . . 337 421 . . Wheels 779 | . . 120 . . . 245 204 210 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 160 160 120 115 115 50 Average Speed 155 | 118 166 150 160 160 146 129 239 146 Slowest Speed 1100 | 120 190 500 160 160 550 190 1100 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 40 30 38 5 58 23 45 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 73 | . 1 . 21 . 18 30 3 . Melee . | . . . . . . . . . Projectile 4 | . 1 . . . . . 3 . AOE 69 | . . . 21 . 18 30 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Total 5042 | 204 524 582 163 30 820 1524 415 780 Wait 1878 | 24 184 239 26 . 281 703 45 376 Move 2613 | 152 293 283 124 29 375 665 338 354 Hop . | . . . . . . . . . Pick Up 54 | 9 7 6 2 . 11 11 2 6 Fast Attach 49 | 7 2 7 . . 10 19 4 . Attach 22 | . . 2 . . 10 3 1 6 Detach 6 | . 1 1 . . 2 2 . . Swap 41 | . 6 5 3 . 16 7 . 4 Drop 70 | 1 8 7 2 . 21 22 3 6 Fire 295 | 11 23 32 6 1 91 84 22 25 Melee . | . . . . . . . . . Ram 8 | . . . . . . 5 . 3 Kick 5 | . . . . . 2 3 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 258 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 841 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1588 | -9/Materials | Discovered new exit (range 5) 1727 | -9/Materials | Discovered new exit (range 15) 1820 | -9/Materials | Entered Mines 2059 | -9/Mines | Discovered new exit (range 5) 2067 | -9/Mines | Entered Materials 2067 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -8/Materials | Discovered new exit (range 15) 2117 | -8/Materials | Entered Storage 2509 | -8/Storage | Lost 5 parts (1p1u3w) 2765 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2890 | -8/Storage | Found Corrupted Prototype Launcher 2892 | -8/Storage | Identified Gui. Missile Launcher 2893 | -8/Storage | System corruption reached 10% 2899 | -8/Storage | Core integrity fell below 50% 2912 | -8/Storage | Garrison activated, responded to threat 3102 | -8/Storage | Discovered new exit (range 48) 3176 | -8/Storage | Build established: Scavenger-Tank 3243 | -8/Storage | Entered Factory 3243 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3470 | -7/Factory | Repaired Med. Storage Unit 3757 | -7/Factory | Build established: Scavenger-Mutant 4092 | -7/Factory | Build established: Scavenger-Tank 4302 | -7/Factory | Repaired Carbon-fiber Leg 4780 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4842 | -7/Factory | Repaired Broken Imp. Sensor Array 4889 | -7/Factory | Discovered new exit (range 15) 5069 | -7/Factory | Entered Lower Caves 5426 | -7/Lower Caves | Lost 3 parts (1n2u) 5563 | -7/Lower Caves | Discovered new exit (range 12) 5666 | -7/Lower Caves | Build established: Mutant 5993 | -7/Lower Caves | Entered another Lower Caves area 5994 | -7/Lower Caves | Encountered a Warlord checkpoint 6443 | -7/Lower Caves | Discovered new exit (range 16) 6850 | -7/Lower Caves | Build established: Derelict-Mutant 6908 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6953 | -7/Lower Caves | Core integrity fell below 50% 6974 | -7/Lower Caves | Learned location of 1 exit from Factory 6992 | -7/Lower Caves | Core integrity fell below 20% 6996 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 7001 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06960_ Overheating: Med. Storage Unit damaged (-31). 06960_ Overheating: Imp. Deuterium Engine damaged (-8). 06960_ Overheating: Med. Treads damaged (-13). 06960_ Overheating: Hrd. Light Armor Plating damaged (-46). 06960_ Med. Treads destroyed. 06961_ Power failure, Imp. Deuterium Engine shutdown. 06962_ Hpw. Shotgun destroyed. 06962_ Slammed into G-47 Trooper. 06964_ Overheating: Energy bleed (-51). 06964_ Hrd. Light Armor Plating destroyed. 06965_ Overheating: Matter decay (-31). 06965_ Imp. Deuterium Engine destroyed. 06966_ Overheating: Med. Storage Unit damaged (-3). 06966_ Overheating: Core Analyzer damaged (-3). 06966_ Dropped Med. Storage Unit. 06967_ Overheating: Energy bleed (-19). 06967_ System corrupted: Energy discharge (-19). 06970_ Overheating: Core Analyzer damaged (-1). 06974_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????## ##????????? #??????? | | ????????????????????????# #?????? ## ??????? | | ????????????????????????# #?????? #?????? | | ????????????????????????## # #?###? ##???? | | ?????????????????????????# s ## #? ???? | | ????????????????????????## #s #?# ???? | | ?????????????????##????## ### #?# #???? | | ?????????????????# ##??# @ s#?#####?# #???? | | ?????????????????# ##?# #???????? ##### | | ??????#??????????## ### # #???????? ? | | ??????# ??????#### ## g##???????? ## ?? | | ??????# ???### ##???????# ## #??? | | ???????# ??# # ####????# #?# #???? | | ????????# ## # # ##???# #?# #???# | | ????????# # # ##### ### ##### | | ????????# # # ## !!% | | ????????# # ### # != | | ????????????# #?########### ### ## | | ????????????## # #???????????# ### | | ?????????????## # # # #???????????# ## | | ???????????? # # # #??????????# ### | | ?????????? # # # ?????????# #?#### | | ????????? # # ???????# #????## | | ???????? # #### ## ## ??????# #????## | | ?????????###???##? #### ?????? ???### | | ????????????????? #??# ## ?????? ??## | | ????????????????## #??# ? # # ??????#??# | | ????????????????? ???#### # # ??????????# | | ????????????????? ???????? ????????????## | | ???????????????? ??????????? ???????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialShadeMaul Manual? 0 Play Time 01:09:22 Cumulative 121.9 hours Start 2022.04.27 @ 00:21:45 End 2022.04.27 @ 01:41:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57db881d-4dda-4e64-848e-856729a9d62a