Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 02:11:45 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (53) 265 Value Destroyed (1846) 1846 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7911 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 56/600 System Corruption 0% Temperature Cool (24) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Energy Well Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Combat Linear Gravjet Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Cloaking Device Improved Core Shielding System Shield > --- WEAPON ----------- Phase Cannon Ion Burst Cannon KE Penetrator > --- INVENTORY -------- Humpback Weight Redist. System Powered Hammer [Rating: 89] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . 2 Utility 6 | . . . 1 . 1 . . . 2 . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 180 | 7 5 . 11 8 48 5 29 10 20 1 12 17 7 Power 17 | 1 1 . 1 1 7 . 1 1 . . 2 1 1 Engine 9 | 1 1 . 1 1 3 . 1 . . . . . 1 Core 8 | . . . . . 4 . . 1 . . 2 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 72 | 2 3 . 4 2 24 2 9 6 10 . 3 5 2 Treads 8 | . . . . . 5 . 1 1 1 . . . . Leg 19 | 2 . . 4 . 4 1 6 . . . 2 . . Wheel 5 | . 3 . . . . . . . . . 1 1 . Hover 10 | . . . . . . . . . 4 . . 4 2 Flight 30 | . . . . 2 15 1 2 5 5 . . . . Utility 48 | 2 . . 4 3 7 3 7 1 8 1 4 5 3 Device 16 | 1 . . . 1 . 1 4 . 1 . 2 3 3 Storage 10 | 1 . . . . . 1 1 1 4 . 1 1 . Processor 7 | . . . . 2 . 1 1 . 2 1 . . . Hackware 3 | . . . . . 2 . . . . . 1 . . Protection 12 | . . . 4 . 5 . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 1 . 2 2 10 . 12 2 2 . 3 6 1 Energy Gun 22 | 1 . . 2 1 7 . 6 1 . . . 4 . Energy Cannon 3 | . . . . . . . . . . . 2 . 1 Ballistic Gun 3 | 1 1 . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . Launcher 6 | . . . . 1 2 . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 3 1 2 . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . 1 . 1 1 1 Parts Lost 68 | . . 3 2 . 8 . 14 3 12 1 . 16 9 Power 7 | . . . 1 . . . 2 . 1 . . 2 1 Propulsion 22 | . . 1 . . 3 . 7 2 6 1 . 1 1 Utility 17 | . . 1 . . 1 . 1 1 2 . . 5 6 Weapon 22 | . . 1 1 . 4 . 4 . 3 . . 8 1 Highest Loss Streak 11 | . . 3 1 . 5 . 11 2 5 1 . 4 6 Average Slot Usage (%) 77 | . 99 85 89 88 81 82 85 70 59 45 68 78 41 Engine 5 | . 14 14 10 11 3 7 11 . . . . . . Core 1 | . . . . . 5 . . . 1 . 3 6 . Treads 1 | . . . . . 6 . . 6 . . . . . Leg 9 | . 12 . 24 23 2 6 19 . . . 10 4 . Wheel 1 | . 15 21 5 . . . . . . . 2 3 . Hover 2 | . . . . . . . . . 11 4 . 7 10 Flight 7 | . . . . 9 20 22 4 22 7 4 . . . Device 7 | . 14 7 . 7 . . 8 15 7 . 4 9 7 Storage 6 | . 14 14 11 11 9 7 6 2 5 4 1 4 5 Processor 9 | . . . . 9 9 5 7 7 13 24 20 14 9 Hackware 3 | . . . . . 9 15 1 . . . 5 5 4 Protection 4 | . . . 18 3 6 . 4 . . 6 6 4 . Energy Gun 6 | . 14 14 10 4 4 15 14 . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . . 8 5 3 Ballistic Gun 1 | . 14 14 8 . . . . . . . . 1 . Launcher 1 | . . . . 7 3 . 1 7 3 . . . . Impact Weapon 1 | . . . . . . . 1 6 2 . 3 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 11 14 14 23 20 20 21 46 22 103 7 36 43 18 Greatest Support 70 | 20 20 20 30 30 42 21 63 28 37 7 34 70 64 Greatest Overweight (x) 4 | 3 . 1 2 1 1 . 3 2 2 . 1 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 6 6 6 8 8 4 24 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 7 7 4 5 4 4 4 4 Most Carried 8 | 5 6 6 6 6 6 8 8 4 8 4 4 4 3 Average Carried 5 | 3 5 6 5 5 5 6 6 3 4 3 3 3 3 Final Capacity 8 | 6 6 6 6 6 6 8 4 4 4 4 4 4 4 Final Carried 8 | 5 6 6 6 6 6 8 4 4 4 4 4 3 3 Class Distribution -------------------- 64% | Mutant 12% | Scout 8% | Hacker-Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Scout | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Matter Collected 2306 | 232 123 . 163 34 363 . 735 158 126 . . 351 21 Remotely . | . . . . . . . . . . . . . . Salvage Created 2099 | 20 180 . 374 44 423 . 581 77 49 . . 351 . Parts 95 | 4 10 . 18 11 21 . 16 5 . . . 10 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 3 | 1 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 7 3 . . . . . Prevented 3 | . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Combat Hostiles Destroyed 46 | . 5 . 9 3 8 . 9 6 1 . . 5 . Melee 4 | . . . . . 1 . 3 . . . . . . Guns 27 | . 5 . 9 . 3 . 4 1 1 . . 4 . Cannons 1 | . . . . . . . . . . . . 1 . AOE 12 | . . . . 3 4 . . 5 . . . . . Classes Destroyed 10 | 1 3 . 2 . 3 . . . . . . 1 . Worker 1 | . . . . . . . . . . . . 1 . Tunneler 2 | 1 . . . 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 12 | . 3 . . 3 . . . 6 . . . . . Grunt 25 | . 2 . 6 . 5 . 8 . 1 . . 3 . Brawler 3 | . . . 2 . . . . . . . . 1 . Sentry 5 | . . . 1 . 2 . 1 . . . . 1 . Hunter 1 | . . . . . 1 . . . . . . . . Best Kill Streak 4 | 1 4 . 3 3 3 . 3 4 1 . . 3 . Combat Bots Only 4 | . 3 . 3 3 3 . 3 4 1 . . 2 . Max Kills in Single Turn 3 | 1 2 . 2 3 2 . 1 2 1 . . 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . Exploded 3 | . . . . 3 2 . . 2 . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Damage Taken 8953 | . 203 272 361 24 1255 72 1754 250 646 49 . 2240 1827 Core 2788 | . 29 23 55 . 157 . 520 68 189 35 . 491 1221 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 79 . 86 71 . . 16 . . 73 50 . Volleys Fired 175 | 3 16 . 19 4 54 . 27 6 10 . 1 35 . Largest 3 | 2 2 . 2 1 2 . 3 2 1 . 2 3 . Hottest 223 | 60 63 . 63 40 122 . 185 110 80 . 190 223 . Shots Fired 268 | 6 32 . 37 4 63 . 55 7 10 . 2 52 . Gun 213 | 6 32 . 37 3 50 . 54 2 7 . . 22 . Cannon 40 | . . . . . 8 . . . . . 2 30 . Launcher 15 | . . . . 1 5 . 1 5 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 65 | 3 16 . 18 . 8 . . . . . . 20 . Thermal 170 | 3 16 . 19 3 50 . 38 2 7 . 2 30 . Explosive 15 | . . . . 1 5 . 1 5 3 . . . . Electromagnetic 18 | . . . . . . . 16 . . . . 2 . Robot Hit Streak 20 | 2 20 . 20 4 13 . 9 1 18 . . 7 . Robot Miss Streak 5 | 1 3 . 1 2 4 . 3 4 5 . . 4 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . 1 . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . Shots Hit Robots 210 | 4 25 . 31 2 43 . 53 3 10 . . 39 . Core Hits 110 | 1 9 . 16 4 29 . 17 6 9 . . 19 . Critical Hits 2 | . . . . . . . . . . . . 2 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . Melee Attacks 29 | . . . . . . . 22 . 1 . 6 . . Impact 29 | . . . . . . . 22 . 1 . 6 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5349 | 46 300 . 377 138 1281 . 1081 488 311 . . 1327 . Guns 2487 | 46 300 . 377 22 554 . 512 12 194 . . 470 . Cannons 960 | . . . . . 103 . . . . . . 857 . Explosions 1450 | . . . . 116 609 . 166 476 83 . . . . Melee 436 | . . . . . . . 403 . 33 . . . . Ramming 16 | . . . . . 15 . . . 1 . . . . Kinetic 955 | 13 171 . 198 . 103 . . . . . . 470 . Thermal 2638 | 33 129 . 179 22 855 . 357 12 194 . . 857 . Explosive 1149 | . . . . 116 308 . 166 476 83 . . . . Electromagnetic 155 | . . . . . . . 155 . . . . . . Impact 436 | . . . . . . . 403 . 33 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 17 17 . . Average Corruption 15 | . . . . . . . . . . 7 17 . . Corruption Purged . | . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . 2 34 . . Message Errors 8 | . . . . . . . . . . . 8 . . Matter Fused 8 | . . . . . . . . . . 2 6 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . . 4 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . 8 . . Targeting Errors 4 | . . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 201 | . . . . . 49 . 79 33 39 . . 1 . Projectiles 1 | . . . . . . . . . . . . 1 . Explosions 128 | . . . . . 49 . 7 33 39 . . . . Melee 72 | . . . . . . . 72 . . . . . . Knockbacks 3 | . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . . 94 . . 66 95 . . . . Shots 5 | . . . . . 1 . . 2 2 . . . . Rammed 12 | . . . . . 9 . . . 3 . . . . Targets Rammed 13 | . . . . . 10 . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . Highest Temperature 635 | . 78 . 102 12 369 . 635 12 141 . 151 412 . Average Temperature 123 | . 27 . 45 6 89 . 221 6 80 . 59 127 . Received Heat Transfer 2400 | . 78 . 153 . 504 . 822 . 144 . . 441 258 Effects 17 | . . . . . 2 . 12 . . . . 3 . Shutdowns 6 | . . . . . . . 4 . . . . 2 . Energy Bleed 3 | . . . . . 1 . 1 . . . . 1 . Interference 2 | . . . . . . . 2 . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 4 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . . . 1 . . 3 . Heat Transferred 4358 | 75 300 . 400 50 1362 . 666 25 450 . . 1030 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Peak Influence 323 | 5 224 87 265 168 323 161 . . 113 30 32 159 202 Initial 103 | . 3 87 22 103 65 89 . . 31 15 14 1 . Average 88 | 2 89 82 141 145 163 131 . . 41 25 16 63 97 Maximum Alert Level 1 | . 1 . 1 . 1 . . . . . . . 1 Low Security (%) 90 | 100 92 100 61 100 67 100 . . 100 100 100 100 98 Level 1 9 | . 7 . 38 . 32 . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . 3 . . . 2 . . 4 . Investigation 1 | . . . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . 1 . Reinforcement 7 | . 1 . 1 . 3 . . . 1 . . 1 . Assault 1 | . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Distress Signals 8 | . . . 2 . 3 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 10 2 20 4 29 1 19 7 11 6 . 16 36 Peak Tracking Total 18 | . 3 2 6 4 6 1 5 4 8 6 . 4 18 Tactical Retreats 22 | . 1 . . . 4 . 5 1 4 . . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Traps Triggered 3 | . . . 1 . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Machines Disabled 3 | . . . . . 2 . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Machines Accessed 36 | . 3 . 1 . 8 5 2 . 2 . 4 9 2 Terminals 15 | . 3 . 1 . 3 2 . . 1 . 2 1 2 Fabricators 4 | . . . . . . 1 . . . . 1 2 . Repair Stations 3 | . . . . . 1 1 . . . . . 1 . Recycling Units 3 | . . . . . 1 1 . . . . . 1 . Scanalyzers 5 | . . . . . 2 . . . 1 . . 2 . Garrison Access 4 | . . . . . 1 . . . . . 1 2 . Total Hacks 92 | . 9 . 3 . 22 11 2 . 3 . 13 23 6 Successful 56 | . 4 . 2 . 17 5 2 . 1 . 7 14 4 Failed 36 | . 5 . 1 . 5 6 . . 2 . 6 9 2 Catastrophic 6 | . 1 . . . 1 . . . 1 . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 7 . 2 . 8 2 . . . . 4 2 . Terminals 44 | . 9 . 3 . 13 5 . . 1 . 4 3 6 Fabricators 14 | . . . . . . 2 . . . . 7 5 . Repair Stations 6 | . . . . . 2 2 . . . . . 2 . Recycling Units 6 | . . . . . 2 2 . . . . . 2 . Scanalyzers 13 | . . . . . 4 . . . 2 . . 7 . Garrison Access 7 | . . . . . 1 . . . . . 2 4 . Terminal Hacks 22 | . 2 . 2 . 8 1 2 . . . 2 1 4 Record 4 | . . . . . 1 . 1 . . . . . 2 Part Schematic 2 | . . . . . 1 . . . . . 1 . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 2 | . . . 1 . . . . . . . . 1 . Branch Access Points 3 | . . . . . 2 . . . . . . . 1 Machine Index 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . . 3 2 . Load Schematic 4 | . . . . . . 1 . . . . 2 1 . Build 3 | . . . . . . 1 . . . . 1 1 . Repair Station Hacks 6 | . . . . . 2 2 . . . . . 2 . Scan Component 3 | . . . . . 1 1 . . . . . 1 . Repair 3 | . . . . . 1 1 . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 2 . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . . . 2 . . . . . . 1 . Scanalyzer 10 | . . . . . 3 . . . 1 . . 6 . Insert Component 5 | . . . . . 2 . . . 1 . . 2 . Analyze 5 | . . . . . 1 . . . . . . 4 . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . 1 . . Unauthorized Hacks 5 | . 2 . . . 1 . . . . . 1 1 . Terminals 3 | . 2 . . . 1 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 . Prioritize 2 | . . . . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 1 . 5 5 . . 2 . 4 7 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 . . . . . 1 2 . Parts Built 5 | . . . . . . 1 . . . . 2 2 . Matter 614 | . . . . . . 146 . . . . 190 278 . Time 307 | . . . . . . 73 . . . . 95 139 . Total Part Build Rating 31 | . . . . . . 3 . . . . 10 18 . Parts Repaired 3 | . . . . . 1 1 . . . . . 1 . Time 110 | . . . . . 38 22 . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . 15 . . . . . . 3 . Parts Scanalyzed 4 | . . . . . 2 . . . . . . 2 . Part Schematics Acquired 3 | . . . . . 1 . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Total Allies 1 | . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Turns Passed 6599 | 91 381 18 360 77 757 248 1822 594 442 119 509 888 293 Spaces Moved 5489 | 57 288 16 232 63 789 310 1206 470 482 223 359 605 389 Core 187 | 11 . . . . . . 6 4 2 57 93 10 4 Treads 67 | . . . . . 56 . . 4 7 . . . . Legs 1145 | 46 111 . 126 28 5 . 657 . . . 172 . . Wheels 589 | . 177 16 106 . . . . . . . 94 196 . Hover 993 | . . . . . . . . . 209 . . 399 385 Flight 2508 | . . . . 35 728 310 543 462 264 166 . . . Fastest Speed 31 | 50 80 80 80 47 31 34 40 31 31 40 50 60 58 Average Speed 73 | 118 95 85 107 83 46 43 95 60 49 42 98 87 62 Slowest Speed 250 | 200 120 90 120 150 152 44 200 160 160 50 120 250 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 3 11 . 1 1 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 51 11 21 18 50 7 93 32 10 95 8 19 16 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . 5 2 . . . . . Spaces Dug 7 | . . . . . . . . . . . 7 . . Terrain Destroyed 170 | . . . . 8 84 . 5 43 15 . 7 8 . Melee 6 | . . . . . . . . . . . 6 . . Projectile 9 | . . . . . . . . . . . 1 8 . AOE 155 | . . . . 8 84 . 5 43 15 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Fac Total 7692 | 71 363 20 305 81 1104 423 1797 770 669 247 498 907 437 Wait 1672 | . 46 5 37 . 171 101 483 279 127 22 119 242 40 Move 5445 | 56 287 15 231 58 766 309 1203 467 480 222 358 604 389 Hop 15 | . . . . 1 11 . 1 1 1 . . . . Pick Up 47 | 5 4 . 3 . 10 3 7 3 11 . . 1 . Fast Attach 105 | 7 . . 4 5 23 4 11 5 14 1 11 13 7 Attach 41 | . 2 . 3 1 12 . 12 3 5 . . 3 . Detach 30 | . . . . 5 9 1 7 . 3 1 1 3 . Swap 34 | . 3 . 4 2 13 1 6 2 1 . 1 1 . Drop 81 | . 5 . 4 5 25 4 13 4 13 1 1 5 1 Fire 175 | 3 16 . 19 4 54 . 27 6 10 . 1 35 . Melee 29 | . . . . . . . 22 . 1 . 6 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 13 | . . . . . 10 . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 324 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 473 | -10/Materials | Entered Mines 473 | -10/Mines | Discovered new exit (range 14) 474 | -10/Mines | Assembled infested the area 479 | -10/Mines | Assisted by a Guerilla fighting off Assembled 483 | -10/Mines | Discovered new exit (range 9) 491 | -10/Mines | Entered Materials 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 522 | -9/Materials | Lost 3 parts (1n1u1w) 804 | -9/Materials | Identified exit to Materials 837 | -9/Materials | Discovered new exit (range 7) 851 | -9/Materials | Entered Mines 923 | -9/Mines | Discovered exit to Materials (range 11) 928 | -9/Mines | Entered Materials 928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -8/Materials | Repaired Hrd. Medium Armor Plating? 1506 | -8/Materials | Lost 5 parts (3n1u1w) 1544 | -8/Materials | Discovered new exit (range 5) 1685 | -8/Materials | Entered Factory 1685 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1732 | -7/Factory | Repaired Xenon Bombardment Thruster 1814 | -7/Factory | Discovered new exit (range 9) 1887 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1920 | -7/Factory | Build established: Hacker-Mutant 1933 | -7/Factory | Entered Lower Caves 1935 | -7/Lower Caves | Encountered a Warlord checkpoint 2451 | -7/Lower Caves | Build established: Mutant 2926 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3324 | -7/Lower Caves | Build established: Mutant 3348 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3438 | -7/Lower Caves | Core integrity fell below 50% 3453 | -7/Lower Caves | Lost 11 parts (2p5n1u3w) 3582 | -7/Lower Caves | Learned Factory garrison access intel 3749 | -7/Lower Caves | Discovered new exit (range 11) 3755 | -7/Lower Caves | Identified exit to Lower Caves 3755 | -7/Lower Caves | Entered another Lower Caves area 3765 | -7/Lower Caves | Build established: Scout 4035 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4286 | -7/Lower Caves | Discovered new exit (range 4) 4287 | -7/Lower Caves | Identified exit to Factory 4291 | -7/Lower Caves | Core integrity fell below 20% 4349 | -7/Lower Caves | Entered Factory 4349 | -6/Factory | Evolved 2 slots: Utility x2 4350 | -6/Factory | Loaded intel: 4 garrison access locations 4483 | -6/Factory | Lost 4 parts (1p2n1w) 4654 | -6/Factory | Lost 5 parts (2n1u2w) 4697 | -6/Factory | Spotted B-75 Beast 4728 | -6/Factory | Discovered new exit (range 11) 4732 | -6/Factory | Lost 3 parts (2n1u) 4732 | -6/Factory | Identified exit to Lower Caves 4791 | -6/Factory | Sucked down chute 4791 | -6/Factory | Entered Waste 4805 | -6/Waste | Spotted C-40 Crusher 4806 | -6/Waste | EMP discharged 4827 | -6/Waste | Spotted C-40 Crusher 4830 | -6/Waste | Spotted C-40 Crusher 4833 | -6/Waste | Spotted C-40 Crusher 4860 | -6/Waste | Spotted C-40 Crusher 4877 | -6/Waste | Spotted C-40 Crusher 4881 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4905 | -6/Waste | Discovered new exit (range 12) 4906 | -6/Waste | EMP discharged 4906 | -6/Waste | System corruption reached 10% 4910 | -6/Waste | Identified exit to Factory 4910 | -6/Waste | Entered Factory 4922 | -6/Factory | Build established: Mutant 5078 | -6/Factory | Discovered new exit (range 18) 5268 | -6/Factory | Fabricated Lgt. Fission Core (x2) 5417 | -6/Factory | Identified exit to Factory 5419 | -6/Factory | Entered another Factory area 5419 | -5/Factory | Evolved 2 slots: Utility x2 5420 | -5/Factory | Identified exit to Upper Caves 5477 | -5/Factory | Repaired Energy Well 5661 | -5/Factory | Identified exit to Factory 5752 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 5766 | -5/Factory | Garrison activated, responded to threat 5959 | -5/Factory | Lost 4 parts (1p2u1w) 6078 | -5/Factory | Lost 3 parts (1p2w) 6307 | -5/Factory | Entered another Factory area 6307 | -4/Factory | Evolved 2 slots: Propulsion x2 6326 | -4/Factory | Lost 4 parts (1n2u1w) 6351 | -4/Factory | Identified exit to Upper Caves 6525 | -4/Factory | Lost 3 parts (2u1w) 6569 | -4/Factory | Core integrity fell below 50% 6592 | -4/Factory | Core integrity fell below 20% 6600 | -4/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 06572_ R-10 Processor collects Plasma Rifle. 06573_ Slug penetrates Wall. 06573_ Matter Pump disabled. 06580_ Acquired 4 matter. 06581_ Penetrated by Slug. 06581_ Adv. Melee Analysis Suite destroyed. 06581_ Adv. Cryofiber Web destroyed. 06583_ U-05 Engineer lays Concrete. 06583_ Penetrated by Slug. 06584_ Slug penetrates Wall. 06584_ Slug penetrates Matter Pump. 06586_ Penetrated by Slug. 06593_ Slug penetrates Matter Pump. 06593_ Slug penetrates Wall. 06593_ Slug penetrates H-77 Assassin. 06596_ W-44 Eye sends out distress signal. 06598_ U-05 Engineer lays Concrete. 06600_ Power Conduit explodes. 06600_ A-15 Conveyor destroyed. 06600_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###+###????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# ########## | | ??????????????????????????????????# | | ???????? ?????????????????????????# ######### | | ???????" ????????????????????????# ## # | | ??????? ????????????????#########+#### """ # | | ???????" ???????????????# # """ # | | ???????" #####+######### # """ !# | | ?????""" k # # # | | ????? ub # # """ # | | ??????"" # # """ | | ??????"" * == + # """ # | | ??????"" 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""" u @ # """ """ # """ ]# | | ? ! + # # | | ? #####################? | | ? g k # ? #??########?? | | ???????############;;;; # """ #??# ?? | | ????????????# ; # """ #??# [ ? | | ????????????# # # """ #??# ? | | ????????????# # # #??# | | ????????????# # # """ #??# | | ????????????# + + """ #??# | | ????????????# # g # """ #??# | | ????????????# # #? #??# | | ????????????# ?# ####+################# | | ????????????#########?# g ! | | ????????????# # up ^ | | ????????????# ] # g | | ????????????# + "%% """ "" "" "" "" " | | ????????????# # %"%h""" "" "" "" "" " | | ????????????# # w% Y """ """ """ """ """ " | | ????????????# ?# """ """ """ """ " | | ????????????# ?# """ """ """ """ " | | ????????????# ??# | | ????????????########??# | | ??????????????????????# ! | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 720 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 63 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Lgt. Fission Core | -6/Factory | Hacked Arm. Huge Wheel | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Lgt. Fission Core | x2 | -6/Factory Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredGammaMachine Manual? 0 Play Time 03:47:13 Cumulative 123.9 hours Start 2020.11.23 @ 13:42:04 End 2020.11.24 @ 02:11:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 74 Rogue 16 Adventurer 21 Explorer 37 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fc3ca8e-a08b-4abe-8554-f2cfa07b3b09