Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 19:33:28 Player: NeoBioHazard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (2012) 2012 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 6146 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Light Ion Engine Sensor Array Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (17) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Sensor Array Relay Coupler [Grunt] Relay Coupler [Sentry] Field Laser Field Laser Field Laser Improved Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 2 . . . . Weapon 1 | . . . . . . 1 . Parts Attached 51 | 8 1 7 1 10 15 2 7 Power 5 | 2 . . . 1 2 . . Engine 5 | 2 . . . 1 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 1 1 3 1 . Treads 8 | 2 . 1 1 1 2 1 . Leg . | . . . . . . . . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 . 3 . 3 7 . 1 Device 9 | 1 . 1 . 3 4 . . Storage 1 | 1 . . . . . . . Processor 3 | . . 1 . . 2 . . Hackware 1 | . . 1 . . . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 21 | 2 1 3 . 5 3 1 6 Energy Gun 14 | . . 2 . 5 3 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 1 . . . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . 1 . 2 7 . 15 Power 2 | . . . . . 1 . 1 Propulsion 5 | . . . . . 2 . 3 Utility 7 | . . . . 1 2 . 4 Weapon 11 | . . 1 . 1 2 . 7 Highest Loss Streak 14 | . . 1 . 1 7 . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 92 81 90 92 98 67 Engine 8 | . 14 11 9 9 8 7 4 Treads 16 | . 28 22 18 18 13 13 9 Wheel 1 | . . . . . . 7 4 Device 16 | . 14 13 9 18 20 23 8 Storage 8 | . 14 11 9 9 9 7 4 Processor 10 | . . 3 9 9 15 15 15 Hackware 5 | . . 9 9 9 5 . . Protection 1 | . . . . . 2 . 3 Energy Gun 13 | . . 7 9 17 17 15 11 Ballistic Gun 5 | . 28 13 9 . . 7 4 Peak Build Rating 34 | 7 7 13 16 25 26 32 34 Average Rating 19 | 5 7 11 14 20 22 30 23 On Entrance 15 | . 7 7 13 16 25 25 32 Naked Turns . | . . . . . . . . Heaviest Build 33 | 14 15 17 17 25 30 26 33 Greatest Support 48 | 40 40 40 40 40 40 28 48 Greatest Overweight (x) 5 | . . . . . 5 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 3 6 8 8 8 8 8 8 Average Carried 6 | 1 4 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 6 7 8 8 8 8 4 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 826 | 300 . 187 . 105 140 . 94 Remotely . | . . . . . . . . Salvage Created 2061 | 89 15 450 . 491 687 . 329 Parts 124 | 5 4 39 . 23 37 . 16 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 39 | . . 10 . 9 13 . 7 Guns 36 | . . 10 . 7 12 . 7 Classes Destroyed 10 | 2 1 5 . 1 1 . . Builder 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | 1 . . . . 2 . . Operator 1 | . . 1 . . . . . Watcher 5 | . 1 3 . . 1 . . Swarmer 9 | . . 3 . . 6 . . Grunt 16 | . . 6 . 3 5 . 2 Sentry 9 | . . 1 . 4 2 . 2 Hunter 5 | . . . . 2 . . 3 Best Kill Streak 7 | 1 1 6 . 3 7 . 4 Combat Bots Only 4 | . . 4 . 3 3 . 4 Max Kills in Single Turn 2 | 1 1 2 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 472 | . 9 30 4 60 73 3 293 Missed 129 | . 3 7 2 23 10 1 83 Damage Taken 3847 | . 45 239 28 534 905 28 2068 Core 1048 | . . 19 . 129 192 15 693 Absorbed by Shields 31 | . . . . . . . 31 Core Remaining (%) 84 | 100 100 95 . . 41 . . Volleys Fired 139 | 7 5 25 . 34 45 . 23 Largest 3 | 2 2 2 . 2 2 . 3 Hottest 157 | 40 40 88 . 126 132 . 157 Shots Fired 275 | 14 10 48 . 67 77 . 59 Gun 275 | 14 10 48 . 67 77 . 59 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 66 | 14 10 26 . . . . 16 Thermal 160 | . . 2 . 38 77 . 43 Explosive . | . . . . . . . . Electromagnetic 49 | . . 20 . 29 . . . Robot Hit Streak 16 | 4 4 9 . 12 16 . 13 Robot Miss Streak 3 | 2 1 3 . 1 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 . 1 3 . 2 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 208 | 7 6 40 . 55 55 . 45 Core Hits 94 | 3 3 24 . 20 24 . 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . 3 1 . . Burn 3 | . . . . 2 1 . . Corrupt 1 | . . . . 1 . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3529 | 81 69 609 . 902 1012 . 856 Guns 3493 | 81 69 573 . 902 1012 . 856 Cannons . | . . . . . . . . Explosions 36 | . . 36 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 711 | 81 69 266 . . . . 295 Thermal 2191 | . . 64 . 554 1012 . 561 Explosive . | . . . . . . . . Electromagnetic 627 | . . 279 . 348 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 462 | . . 8 . 308 408 . 462 Average Temperature 122 | . . 3 . 89 110 . 217 Received Heat Transfer 1344 | . . 99 9 126 396 18 696 Effects 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 10 | . . . . 3 7 . . Heat Transferred 4467 | . . 174 . 1171 2109 . 1013 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 487 | 10 33 323 150 443 487 197 307 Initial 215 | . 6 13 135 97 215 182 137 Average 236 | 2 23 148 141 302 321 186 222 Maximum Alert Level 2 | . . 1 . 2 2 . 1 Low Security (%) 31 | 100 100 60 100 12 . 100 21 Level 1 56 | . . 39 . 52 91 . 78 Level 2 11 | . . . . 34 8 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 3 . . 2 1 . Investigation 4 | . . 3 . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 6 13 1 11 21 2 12 Peak Tracking Total 7 | . 3 4 1 4 4 2 7 Tactical Retreats 3 | . . . . 1 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 7 | . . . . 3 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 3 | . . . . 1 1 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Relay 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 14 | . 2 4 1 2 2 3 . Terminals 10 | . 2 4 . 2 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 36 | . 4 12 1 3 7 9 . Successful 13 | . 1 2 1 2 4 3 . Failed 23 | . 3 10 . 1 3 6 . Catastrophic 8 | . 1 3 . 1 1 2 . Database Lockouts . | . . . . . . . . Manual 14 | . 2 9 . . 3 . . Terminals 26 | . 4 12 . 3 3 4 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 7 | . 1 2 . 2 1 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 4 . 2 2 2 . Full Trace Events 6 | . . 3 . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 9 | . . . . 4 . . 5 Machine Destruction 9 | . . . . 4 . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 2509 | 93 203 321 41 644 769 108 330 Spaces Moved 1213 | 41 113 136 22 282 325 87 207 Core 120 | 5 . . . . 6 . 109 Treads 889 | 36 113 136 22 282 288 9 3 Legs . | . . . . . . . . Wheels 204 | . . . . . 31 78 95 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 115 115 50 Average Speed 151 | 146 160 160 161 165 179 119 89 Slowest Speed 300 | 160 160 160 165 165 300 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 24 24 5 41 30 3 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 2 | . . 2 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 1633 | 57 125 194 28 401 435 90 303 Wait 133 | . 5 17 1 46 32 . 32 Move 1207 | 40 112 135 22 280 324 87 207 Hop . | . . . . . . . . Pick Up 28 | 2 2 4 2 8 8 1 1 Fast Attach 22 | 7 . 4 . 2 6 1 2 Attach 12 | . . 1 . 2 4 1 4 Detach . | . . . . . . . . Swap 17 | 1 1 2 1 6 5 . 1 Drop 32 | . . 6 2 11 11 . 2 Fire 139 | 7 5 25 . 34 45 . 23 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 28 | . . . . . . . 28 Rewire 14 | . . . . 12 . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 5) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 432 | -9/Materials | Identified exit to Mines 432 | -9/Materials | Identified exit to Storage 604 | -9/Materials | Discovered new exit (range 10) 618 | -9/Materials | Entered another Materials area 618 | -8/Materials | Evolved 2 slots: Utility x2 658 | -8/Materials | Identified exit to Garrison 659 | -8/Materials | Entered Garrison 674 | -8/Garrison | Learned Materials security intel 755 | -8/Garrison | Triggered checkpoint 869 | -8/Garrison | Build established: Scavenger-Mutant 923 | -8/Garrison | Triggered checkpoint 997 | -8/Garrison | Discovered new exit (range 12) 1047 | -8/Garrison | Triggered checkpoint 1061 | -8/Garrison | Garrison Relay disabled 1130 | -8/Garrison | Installed Relay Interface Framework 1303 | -8/Garrison | Entered Materials 1771 | -8/Materials | Core integrity fell below 50% 1789 | -8/Materials | Lost 7 parts (1p2n2u2w) 2069 | -8/Materials | Discovered new exit (range 3) 2070 | -8/Materials | Identified exit to Factory 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2180 | -7/Factory | Identified exit to Garrison 2180 | -7/Factory | Entered Garrison 2222 | -7/Garrison | Triggered checkpoint 2251 | -7/Garrison | Garrison Relay disabled 2302 | -7/Garrison | Triggered checkpoint 2407 | -7/Garrison | Core integrity fell below 50% 2446 | -7/Garrison | Lost 14 parts (1p3n3u7w) 2447 | -7/Garrison | Core integrity fell below 20% 2508 | -7/Garrison | Triggered checkpoint 2510 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02475_ Field strength at 52. 02476_ Field strength at 46. 02477_ Field strength at 40. 02478_ Field strength at 34. 02479_ Field strength at 28. 02480_ Field strength at 22. 02481_ Field strength at 16. 02482_ Field strength at 10. 02483_ Field strength at 4. 02484_ Stasis field depleted. 02486_ Acquired 20 matter. 02505_ Triggered Stasis Trap. 02505_ A bubble of rippling energy engulfs the area. 02505_ Field strength at 94. 02506_ Field strength at 88. 02507_ Field strength at 82. 02508_ Beams of light sweep through the air. An alarm sounds. 02508_ Field strength at 71. 02509_ Field strength at 52. 02510_ Field strength at 41. 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