Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.25 @ 00:33:41 Player: jsbeckr Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2317) 2317 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 6149 Bonus ------- Follower Combat Kills 93 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Utility Shielding Hacking Suite Recalibrator Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Launcher Guidance Computer Kinecellerator Utility Shielding Hacking Suite Recalibrator Heavy EM Shotgun Heavy Assault Rifle Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 7 | . 1 . 2 . . . 2 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . 1 . . . . . . . . Parts Attached 78 | 9 10 . 15 5 . 10 14 13 2 Power 17 | 1 1 . 3 . . 2 2 7 1 Engine 3 | 1 . . 1 . . . . 1 . Core 14 | . 1 . 2 . . 2 2 6 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 . 2 1 . 3 2 5 1 Treads 4 | 2 2 . . . . . . . . Leg 14 | . . . 2 1 . 3 2 5 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 3 1 . 5 3 . 2 3 . . Device 4 | 1 . . 1 1 . 1 . . . Storage 3 | . 1 . 2 . . . . . . Processor 2 | 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 8 | 1 . . 1 2 . 1 3 . . Artifact . | . . . . . . . . . . Weapon 26 | 3 6 . 5 1 . 3 7 1 . Energy Gun 9 | 2 2 . 1 . . . 3 1 . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 16 | 1 4 . 4 1 . 2 4 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . . 1 3 . Parts Lost 15 | . . . 1 4 . 2 . . 8 Power 4 | . . . . . . 1 . . 3 Propulsion 4 | . . . . 1 . . . . 3 Utility 3 | . . . . 2 . . . . 1 Weapon 4 | . . . 1 1 . 1 . . 1 Highest Loss Streak 8 | . . . 1 4 . 1 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 98 80 70 96 98 100 57 Engine 5 | . 6 . 9 10 10 1 . . . Core 11 | . 6 12 9 10 10 18 16 20 11 Treads 8 | . 24 25 7 . . . . . . Leg 14 | . . . 12 19 20 20 24 28 15 Device 3 | . . . 4 . . 8 8 7 4 Storage 8 | . 5 12 10 10 10 10 8 7 3 Processor 7 | . 12 12 10 10 10 1 . . . Protection 6 | . 6 . 5 4 . 9 15 14 7 Energy Gun 6 | . 13 12 7 . . . 8 14 8 Energy Cannon 1 | . . . . . . 9 1 . . Ballistic Gun 17 | . 22 25 21 15 10 17 14 7 3 Peak Build Rating 55 | 7 12 12 22 25 15 30 36 55 55 Average Rating 20 | 5 9 12 18 17 15 27 33 50 31 On Entrance 20 | . 7 12 12 22 15 15 30 36 55 Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 67 | 9 22 22 44 45 36 52 54 67 67 Greatest Support 77 | 40 40 40 40 23 20 30 45 77 77 Greatest Overweight (x) 3 | . 2 . 3 2 1 2 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 5 7 10 14 15 15 15 15 15 10 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 Average Carried 12 | 1 6 9 13 14 15 14 14 14 10 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 5 Final Carried 15 | 4 10 10 15 15 15 15 15 15 5 Class Distribution -------------------- 37% | Hacker-Gunner 32% | Hacker-Mutant 21% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1935 | 257 205 . 534 179 . 239 267 188 66 Remotely . | . . . . . . . . . . Salvage Created 2940 | . 499 . 916 153 . 328 771 273 . Parts 186 | . 34 . 69 11 . 13 42 17 . Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 59 | . 8 . 15 9 . 7 17 3 . Guns 55 | . 8 . 15 9 . 3 17 3 . Cannons 4 | . . . . . . 4 . . . Classes Destroyed 14 | . 4 . 3 3 . 1 2 1 . Worker 2 | . . . . 1 . . . 1 . Builder 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . . 1 . Recycler 2 | . 1 . 1 . . . . . . Operator 3 | . . . 3 . . . . . . Watcher 11 | . 3 . 5 . . . 1 2 . Swarmer 11 | . 2 . 2 2 . 2 3 . . Grunt 27 | . 6 . 7 . . 2 9 3 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . . Sentry 9 | . . . 6 . . . 3 . . Demolisher 2 | . . . . 2 . . . . . Hunter 4 | . . . . . . 3 1 . . Assembled 5 | . . . . 5 . . . . . Best Kill Streak 6 | . 3 . 6 5 . 3 5 3 . Combat Bots Only 5 | . 2 . 4 5 . 3 5 2 . Max Kills in Single Turn 2 | . 2 . 2 1 . 1 2 2 . Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 287 | . 16 . 63 92 . 32 49 5 30 Missed 62 | . 4 . 15 20 . 8 13 1 1 Damage Taken 2624 | . 86 . 410 700 . 198 334 38 858 Core 1040 | . 18 . 102 138 . 30 18 . 734 Absorbed by Shields 99 | . . . 81 18 . . . . . Ignored by Resistances 1594 | . 56 . 277 439 . 121 200 23 478 Regen/Repaired (Parts) 240 | . . . 16 . . . 224 . . Core Remaining (%) 80 | 100 . 92 . . . 32 96 . . Volleys Fired 153 | . 18 . 44 23 . 21 30 17 . Largest 3 | . 3 . 3 3 . 3 3 3 . Hottest 166 | . 105 . 111 69 . 111 141 166 . Shots Fired 410 | . 54 . 129 53 . 51 85 38 . Gun 388 | . 54 . 129 53 . 30 84 38 . Cannon 22 | . . . . . . 21 1 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 290 | . 28 . 107 53 . 30 55 17 . Thermal 101 | . 18 . 22 . . 21 27 13 . Explosive . | . . . . . . . . . . Electromagnetic 19 | . 8 . . . . . 3 8 . Robot Hit Streak 30 | . 18 . 30 10 . 23 18 6 . Robot Miss Streak 3 | . 1 . 2 3 . 1 2 3 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 13 | . 1 . 8 2 . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . Shots Hit Robots 312 | . 40 . 96 39 . 41 68 28 . Core Hits 141 | . 21 . 39 19 . 14 36 12 . Critical Kills 3 | . . . . 2 . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 4 | . . . 1 2 . . 1 . . Destroy 4 | . . . 1 2 . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4899 | . 546 . 1449 563 . 723 1094 524 . Guns 4501 | . 546 . 1449 558 . 330 1094 524 . Cannons 393 | . . . . . . 393 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 5 | . . . . 5 . . . . . Kinetic 3256 | . 240 . 1167 558 . 330 707 254 . Thermal 1354 | . 183 . 282 . . 393 342 154 . Explosive . | . . . . . . . . . . Electromagnetic 284 | . 123 . . . . . 45 116 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . . Average Corruption 1 | . . . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 2 8 5 6 . . . Message Errors 4 | . . . . 2 1 1 . . . Matter Fused 6 | . . . . 2 2 2 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 2 | . . . . 1 1 . . . . Data Loss (minor) 3 | . . . 1 . 1 1 . . . Misfires 1 | . . . . 1 . . . . . Alerts 3 | . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . . . 15 . . . Projectiles 15 | . . . . . . 15 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 609 | . 282 . 609 188 . 269 250 251 . Average Temperature 97 | . 77 . 123 78 . 80 89 91 . Received Heat Transfer 569 | . 72 . 218 . . 45 198 36 . Effects 10 | . . . 10 . . . . . . Shutdowns 4 | . . . 4 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 2 . . 1 1 . . Heat Transferred 2779 | . 411 . 666 . . 629 740 333 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 332 | . 159 1 332 55 . 80 265 169 17 Initial 84 | . . 1 . 35 . . . 84 2 Average 51 | . 32 . 104 28 . 35 104 106 8 Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 97 | 100 100 100 89 100 . 100 86 100 100 Level 1 2 | . . . 10 . . . 13 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 2 . . . 2 1 . Investigation 4 | . 1 . 1 . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 11 . 32 20 . 8 20 9 5 Peak Tracking Total 15 | . 4 . 6 15 . 2 3 2 5 Tactical Retreats 4 | . . . 3 . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 8 | . 1 . 3 . . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 7 | . 7 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 1 | . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 27 | . 7 . 10 . 4 . 4 2 . Terminals 17 | . 5 . 8 . . . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 23 . 27 . 9 . 11 4 . Successful 59 | . 20 . 20 . 9 . 7 3 . Failed 15 | . 3 . 7 . . . 4 1 . Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 5 . 1 . . . . Terminals 54 | . 20 . 23 . . . 7 4 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 . . Recycling Units 5 | . 3 . 2 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 48 | . 17 . 16 . 9 . 3 3 . Record 19 | . 6 . 2 . 9 . . 2 . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . Emergency Access Points 3 | . 1 . 1 . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Locate Traps 3 | . 3 . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 2 | . . . 1 . . . 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 5 . 6 . . . 3 2 . Full Trace Events 6 | . 2 . 2 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . Time 76 | . . . 38 . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 3 . 1 . . . . . Largest Group 3 | . . 3 3 1 . . . . . Highest-Rated Group 40 | . . 40 40 31 . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . 37 . . . . . . Total Damage 374 | . . . 374 . . . . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 8843 | 145 1540 876 1306 1127 1107 1357 703 507 175 Spaces Moved 4449 | 98 898 547 518 476 583 623 287 314 105 Core 61 | 30 3 . . . . . . . 28 Treads 1689 | 68 895 547 179 . . . . . . Legs 2699 | . . . 339 476 583 623 287 314 77 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 160 160 190 190 190 120 120 50 Average Speed 179 | 126 159 160 204 214 190 203 186 134 110 Slowest Speed 330 | 160 160 160 330 260 190 260 190 190 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 5 80 97 54 86 92 96 26 9 56 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 5021 | 121 968 548 668 540 583 669 388 372 164 Wait 195 | . 5 . 61 19 . 4 51 . 55 Move 4441 | 97 897 546 517 475 582 622 286 314 105 Hop . | . . . . . . . . . . Pick Up 83 | 12 24 1 16 7 . 4 3 14 2 Fast Attach 21 | . . . 7 2 . 5 6 1 . Attach 29 | 9 5 . 5 3 . 1 2 2 2 Detach 6 | 2 . . 2 2 . . . . . Swap 29 | . 5 . 4 . . 4 6 10 . Drop 62 | 1 14 1 12 8 . 8 4 14 . Fire 153 | . 18 . 44 23 . 21 30 17 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 15) 146 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Evolved 1 slot: Weapon x1 406 | -10/Materials | Identified exit to Materials 406 | -10/Materials | Discovered exit to Materials (range 9) 504 | -10/Materials | Discovered exit to Materials (range 11) 750 | -10/Materials | Identified exit to Mines 750 | -10/Materials | Discovered exit to Mines (range 16) 766 | -10/Materials | Build established: Hacker-Gunner 1085 | -10/Materials | Discovered exit to Materials (range 7) 1686 | -10/Materials | Entered Mines 1741 | -10/Mines | Discovered exit to Materials (range 16) 1821 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1866 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1922 | -10/Mines | Learned location of Zion (-7) 1946 | -10/Mines | Discovered exit to Materials (range 7) 2562 | -10/Mines | Entered Materials 2562 | -9/Materials | Accompanied by 3 allies 2562 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3143 | -9/Materials | Repaired Lgt. Nuclear Core 3189 | -9/Materials | Identified exit to Materials 3189 | -9/Materials | Discovered exit to Materials (range 8) 3289 | -9/Materials | Identified exit to Mines 3289 | -9/Materials | Identified exit to Storage 3363 | -9/Materials | Discovered exit to Materials (range 10) 3610 | -9/Materials | Discovered exit to Materials (range 18) 3868 | -9/Materials | Entered Mines 3871 | -9/Mines | Assembled infested the area 3924 | -9/Mines | Core integrity fell below 50% 3978 | -9/Mines | Lost 4 parts (1n2u1w) 4198 | -9/Mines | Build established: Hacker-Mutant 4210 | -9/Mines | Discovered exit to Materials (range 14) 4431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4437 | -9/Mines | Found Prototype Device 4443 | -9/Mines | Identified Exp. Sensor Array 4612 | -9/Mines | Discovered exit to Materials (range 9) 4670 | -9/Mines | Received a Mining Laser from a helpful Derelict 4887 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4986 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4986 | -9/Mines | Identified exit to Exiles 4986 | -9/Mines | Discovered exit to Exiles (range 5) 4995 | -9/Mines | Entered Exiles 5022 | -9/Exiles | Identified exit to Mines 5022 | -9/Exiles | Discovered exit to Mines (range 15) 5071 | -9/Exiles | Met 8R-AWN 5108 | -9/Exiles | Met EX-HEX 5219 | -9/Exiles | Met EX-DEC 5376 | -9/Exiles | Discovered exit to Mines (range 14) 5502 | -9/Exiles | Met EX-BIN 5780 | -9/Exiles | Visited The Gauntlet 6102 | -9/Exiles | Entered Mines 6142 | -8/Mines | Discovered exit to Materials (range 4) 6967 | -8/Mines | Build established: Scavenger-Tank 7438 | -8/Mines | Discovered exit to Materials (range 7) 7459 | -8/Mines | Entered Materials 7459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7617 | -8/Materials | Repaired Hrd. Medium Armor Plating 8016 | -8/Materials | Identified exit to Factory 8016 | -8/Materials | Discovered exit to Factory (range 10) 8162 | -8/Materials | Entered Factory 8162 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8620 | -7/Factory | Build established: Hacker-Tank 8669 | -7/Factory | Sucked down chute 8669 | -7/Factory | Entered Waste 8680 | -7/Waste | Spotted C-40 Crusher 8695 | -7/Waste | Spotted C-40 Crusher 8702 | -7/Waste | Spotted C-40 Crusher 8706 | -7/Waste | Spotted C-40 Crusher 8708 | -7/Waste | Spotted C-40 Crusher 8761 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8765 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8768 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8769 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8771 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8772 | -7/Waste | Crushed by Compactor (1 part destroyed) 8785 | -7/Waste | Crushed by Compactor (1 part destroyed) 8787 | -7/Waste | Crushed by Compactor (1 part destroyed) 8809 | -7/Waste | Core integrity fell below 50% 8818 | -7/Waste | Lost 8 parts (3p3n1u1w) 8827 | -7/Waste | Core integrity fell below 20% 8844 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08771_ Imp. Heat Sink crushed. 08771_ Imp. Titanium Leg crushed. 08771_ Imp. Spread Laser crushed. 08772_ Carbon-fiber Leg crushed. 08772_ Mic. Nuclear Core crushed. 08772_ Pulse Rifle crushed. 08773_ Gauss Rifle crushed. 08774_ Imp. Spread Laser crushed. 08774_ Imp. Titanium Leg crushed. 08776_ Hvy. EM Shotgun crushed. 08777_ Hvy. Missile Launcher crushed. 08777_ Carbon-fiber Leg crushed. 08778_ Lrg. Storage Unit crushed. 08782_ Lgt. Armor Plating crushed. 08782_ Imp. Titanium Leg crushed. 08785_ Carbon-fiber Leg crushed. 08786_ Acquired Enh. Nuclear Core. 08787_ Lgt. Nuclear Core crushed. 08788_ Acquired Recalibrator. 08794_ Hrd. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CCCC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????#@CCCC #???????????????? | | ????????????????????????### CC ###???????????????? | | ??????????????????????????# #?????????????????? | | ??????????????#???????????# #?????????????????? | | ??????????????# ?????????# #?????????????????? | | ??????????????# ######## #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??? ???????# ######## #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ### ######## ######## #?????????????????? | | # #?????????????????? | | # ?? #?????????????????? | | ? ??? #?????????????????? | | ?? ???? #?????????????????? | | ??# #?????## ######## #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ### ######## ######## #####?????????????? | | ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 41 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed ForceBombFragment Manual? 0 Play Time 01:12:39 Cumulative 26.1 hours Start 2025.03.24 @ 23:17:14 End 2025.03.25 @ 00:33:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 17 Adventurer 3 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d2b632e-d93a-47f2-acd5-30b743a264e2