Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 12:37:04 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (179) 895 Value Destroyed (5232) 5232 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (-951) -951 TOTAL SCORE: 10916 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 14 Aligned with FarCom 300 Friendly Fire -1554 Cogmind --------- Core Integrity 702/850 Matter 6/300 Energy 69/290 System Corruption 4% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Cooling System Large Storage Unit Large Storage Unit Improved Core Shielding Layered Medium Armor Plating > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (16) --- Matter Compressor (0) Tactical Coordination Suite Hardened Medium Armor Plating Hacking Drone Bay (1/1) Heavy Plasma Cannon Enhanced Autogun Heavy Machine Gun Magnetic Acceleration Cannon Bore Cannon Heavy Rocket Launcher Improved Datajack Remote Datajack Power Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Large Storage Unit Improved Core Shielding Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Power Sword > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Tactical Coordination Suite Hardened Medium Armor Plating Hacking Drone Bay Heavy Plasma Cannon Enhanced Autogun Magnetic Acceleration Cannon Bore Cannon Bore Cannon Proton Missile Launcher Heavy Rocket Launcher Rocket Array Improved Datajack Remote Datajack CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . Utility 6 | . . . 2 . . . 1 . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 150 | 6 11 6 24 . . . 26 8 8 2 4 9 10 13 2 21 Power 9 | 1 . . 1 . . . 3 1 . . . . . 2 . 1 Engine 7 | 1 . . 1 . . . 1 1 . . . . . 2 . 1 Core 2 | . . . . . . . 2 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 26 | 2 2 . 7 . . . 8 . 2 1 . . . 2 . 2 Treads 26 | 2 2 . 7 . . . 8 . 2 1 . . . 2 . 2 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 34 | 1 4 . 6 . . . 4 3 3 1 1 2 . 5 . 4 Device 15 | . 2 . 3 . . . 2 . 1 1 1 2 . 2 . 1 Storage 3 | 1 2 . . . . . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . . 2 . . . 2 3 2 . . . . 3 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 81 | 2 5 6 10 . . . 11 4 3 . 3 7 10 4 2 14 Energy Gun 15 | 2 4 3 6 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 Ballistic Gun 24 | . . . 1 . . . 7 2 2 . 2 2 4 2 . 2 Ballistic Cannon 6 | . . . . . . . . . . . . . 1 . 2 3 Launcher 25 | . 1 3 3 . . . 4 . 1 . 1 1 5 1 . 5 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 2 . . . 3 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 4 | . . . . . . . 1 . 1 . . 2 . . . . Parts Lost 28 | . 1 . 6 . . . 4 2 1 . . . 2 3 . 9 Power 3 | . . . . . . . . 1 . . . . 1 . . 1 Propulsion 12 | . . . 4 . . . 2 . . . . . 1 1 . 4 Utility 7 | . . . . . . . 2 1 . . . . . 2 . 2 Weapon 6 | . 1 . 2 . . . . . 1 . . . . . . 2 Highest Loss Streak 8 | . 1 . 2 . . . 1 2 1 . . . 1 2 . 8 Average Slot Usage (%) 97 | . 98 99 99 100 100 100 97 99 99 100 100 99 90 93 91 91 Engine 7 | . 14 14 11 11 11 11 2 4 7 7 7 7 1 4 6 5 Treads 26 | . 28 28 21 22 22 22 26 27 29 30 30 30 26 26 24 25 Device 10 | . 9 . 12 . . . 7 9 14 15 15 15 15 16 13 13 Storage 17 | . 17 28 22 22 22 22 18 18 15 15 15 15 15 13 13 13 Protection 14 | . . . 8 22 22 22 18 17 15 15 15 15 15 17 19 19 Energy Gun 6 | . 27 20 19 11 11 11 . . . . . . . . . . Ballistic Gun 9 | . . . 1 11 11 11 16 15 15 15 14 10 11 12 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 98 | 13 43 44 57 57 57 57 61 65 70 67 71 67 73 81 93 98 Greatest Support 93 | 40 40 40 46 46 46 46 69 65 93 93 93 93 93 88 88 88 Greatest Overweight (x) 3 | . 1 1 2 1 1 1 1 . . . . . 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 2 9 13 16 15 15 15 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 1 5 12 14 15 15 15 15 15 15 16 15 15 16 14 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 2 9 13 15 15 15 15 16 16 16 16 15 16 16 16 16 14 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Matter Collected 3450 | 206 157 199 399 . . 3 782 413 91 137 184 90 256 172 24 337 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6405 | . 422 392 1133 . 21 . 1510 708 196 33 335 . 328 379 . 948 Parts 394 | . 42 15 71 . 2 . 91 46 15 2 19 . 14 27 . 50 Haulers Intercepted 13 | . 1 . 5 . . . 4 3 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . 3 32 . 11 . . . Prevented 5 | . . . . . . . . . . . 4 . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 131 | . 10 10 25 . . . 32 10 5 . 6 . 11 8 . 14 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 62 | . 7 . 9 . . . 21 10 5 . 5 . 1 4 . . Cannons 2 | . . . . . . . . . . . . . . . . 2 AOE 65 | . 3 10 16 . . . 11 . . . 1 . 10 4 . 10 Classes Destroyed 15 | . 5 1 3 . 1 . 2 . . . 2 . . . . 1 Worker 7 | . . . 2 . . . 1 . . . . . . 2 . 2 Builder 10 | . 1 . . . . . 1 . . . . . . . . 8 Tunneler 2 | . . . 1 . . . 1 . . . . . . . . . Hauler 13 | . 1 . 5 . . . 4 3 . . . . . . . . Recycler 6 | . . 2 1 . . . 1 . . . . . . . . 2 Operator 2 | . . . . . . . 1 . 1 . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . . . . . 1 Swarmer 39 | . 3 6 8 . . . 7 . 4 . . . 7 4 . . Grunt 64 | . 7 4 14 . . . 18 5 . . 4 . 3 . . 9 Brawler 2 | . . . . . . . . . . . 1 . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 22 | . . . 6 . . . 6 5 1 . . . . 3 . 1 Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 5 | . . . . . . . . . . . 1 . . 1 . 3 Zionite 1 | . . . . . 1 . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . 2 . . 2 . . . Best Kill Streak 19 | . 4 4 8 . . . 10 6 4 . 2 . 4 5 . 19 Combat Bots Only 8 | . 3 4 7 . . . 8 3 4 . 2 . 4 5 . 6 Max Kills in Single Turn 7 | . 2 3 4 . 1 . 4 1 1 1 1 . 2 3 . 7 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 3 | . 2 3 3 . . . 3 . . . 1 . 2 3 . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Damage Taken 8001 | . 330 125 1113 . . . 1302 705 334 . 411 . 442 765 104 2370 Core 894 | . 58 10 320 . . . 124 82 . . 87 . 65 34 . 114 Absorbed by Shields 23 | . . . . . . . . 23 . . . . . . . . Core Remaining (%) 66 | 100 . 72 . . . 20 . 62 . . . . 78 . . . Volleys Fired 375 | . 23 15 58 . 1 . 101 41 13 2 26 . 15 24 10 46 Largest 2 | . 2 2 2 . 2 . 2 2 2 2 2 . 2 2 2 2 Hottest 147 | . 90 90 90 . 68 . 68 50 50 50 50 . 82 50 114 147 Shots Fired 656 | . 43 25 100 . 2 . 194 77 26 4 46 . 23 46 20 50 Gun 544 | . 40 18 86 . 2 . 186 77 26 4 43 . 14 44 . 4 Cannon 52 | . . . . . . . . . . . . . 2 . 20 30 Launcher 60 | . 3 7 14 . . . 8 . . . 3 . 7 2 . 16 Special . | . . . . . . . . . . . . . . . . . Kinetic 421 | . . . 4 . 1 . 176 77 26 4 43 . 16 44 20 10 Thermal 24 | . . . . . . . . . . . . . . . . 24 Explosive 43 | . 3 7 14 . . . 8 . . . . . 5 . . 6 Electromagnetic 168 | . 40 18 82 . 1 . 10 . . . 3 . 2 2 . 10 Robot Hit Streak 26 | . 12 12 11 . 3 . 26 15 8 5 15 . 8 11 . 9 Robot Miss Streak 5 | . 3 2 3 . . . 4 1 2 . 2 . 3 2 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . . 1 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . 1 . . . . . Shots Hit Robots 452 | . 28 20 66 . 1 . 133 62 17 3 36 . 11 33 . 42 Core Hits 319 | . 16 19 48 . 1 . 67 25 10 2 15 . 31 19 . 66 Critical Hits 4 | . . . . . . . 3 . . . 1 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . . 1 . . . . . Melee Attacks 20 | . . . . . . . . 7 . . . 1 1 1 . 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . 7 . . . 1 1 . . 10 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14936 | . 657 1143 2241 . 12 . 3688 1034 275 52 738 . 795 842 . 3459 Guns 6362 | . 473 226 799 . 12 . 2172 1025 275 52 575 . 123 552 . 78 Cannons 479 | . . . . . . . . . . . . . . . . 479 Explosions 7679 | . 184 917 1437 . . . 1516 . . . 163 . 672 290 . 2500 Melee 382 | . . . . . . . . . . . . . . . . 382 Ramming 34 | . . . 5 . . . . 9 . . . . . . . 20 Kinetic 4802 | . . . 31 . . . 2056 1025 275 52 575 . 123 552 . 113 Thermal 929 | . . 129 142 . . . . . . . . . . 163 . 495 Explosive 5996 | . 184 788 1295 . . . 1516 . . . . . 593 . . 1620 Electromagnetic 2793 | . 473 226 768 . 12 . 116 . . . 163 . 79 127 . 829 Impact . | . . . . . . . . . . . . . . . . . Slashing 382 | . . . . . . . . . . . . . . . . 382 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 5 5 1 1 1 1 6 6 . . 1 1 . . . 4 Average Corruption 2 | . 4 5 1 1 1 1 4 6 . . 1 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 89 | . 10 15 4 . 2 4 26 23 . . 1 1 . . . 3 Message Errors 22 | . 5 1 . . . 2 8 4 . . . 1 . . . 1 Matter Fused 16 | . 2 3 . . . . 7 4 . . . . . . . . Heat Flow Errors 10 | . 1 3 . . . . 3 3 . . . . . . . . Energy Discharges 10 | . . 2 2 . 1 2 1 2 . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 14 | . 2 3 1 . 1 . 2 3 . . 1 . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . Misfires 2 | . . 1 . . . . . 1 . . . . . . . . Targeting Errors 11 | . . 1 1 . . . 4 5 . . . . . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 344 | . . 55 51 . . . 116 . . . . . 10 33 . 79 Projectiles 41 | . . . . . . . . . . . . . . . . 41 Explosions 303 | . . 55 51 . . . 116 . . . . . 10 33 . 38 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 654 | . 40 35 254 . . . 38 . . . 37 . 35 . . 215 Shots 27 | . 1 1 7 . . . 1 . . . 2 . 2 . . 13 Rammed 4 | . . . 1 . . . . 1 . . . . . . . 2 Targets Rammed 4 | . . . 1 . . . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 363 | . 234 252 363 . 27 . 225 249 . . . . 7 26 . 26 Average Temperature 92 | . 89 101 119 . 18 . 62 130 . . . . 6 14 . 15 Received Heat Transfer 2403 | . 156 18 261 . . . 495 333 30 . 72 . 90 204 . 744 Effects 2 | . . . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 8 | . 1 1 4 . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 Heat Transferred 1050 | . . 150 100 . . . . . . . . . . 150 . 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 3 . . . . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Peak Influence 807 | . 192 339 456 153 . . 807 578 202 . . . . 180 82 325 Initial 291 | . . 74 53 153 . . . 291 87 . . . . 12 63 57 Average 186 | . 99 232 282 153 . . 405 297 87 . . . . 53 67 106 Maximum Alert Level 3 | . . 1 2 . . . 3 2 1 . . . . . . 1 Low Security (%) 63 | 100 100 35 18 100 . 100 32 33 89 . . . . 100 100 95 Level 1 25 | . . 64 71 . . . 13 45 10 . . . . . . 4 Level 2 10 | . . . 10 . . . 50 21 . . . . . . . . Level 3 . | . . . . . . . 3 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 2 . . . 7 2 2 . . . . 1 . 6 Investigation 6 | . 1 . 1 . . . 1 1 1 . . . . . . 1 Extermination 3 | . . . . . . . . . 1 . . . . 1 . 1 Reinforcement 13 | . 1 . 1 . . . 6 1 . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . . 2 . . . 3 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 188 | . 16 9 44 . . . 43 16 6 . 10 . 11 9 2 22 Peak Tracking Total 7 | . 4 4 6 . 2 . 7 5 4 . 4 . 4 6 2 6 Tactical Retreats 9 | . 1 . 1 . . . 2 3 . . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Traps Triggered 13 | . 5 . 3 . . . 1 2 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Disabled 12 | . 1 1 3 . . . 3 2 . . . . . 1 . 1 Max in Single Turn 1 | . 1 1 1 . . . 1 1 . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Accessed 22 | . 1 . 1 . 2 1 2 6 3 . . 1 . . . 5 Terminals 16 | . 1 . 1 . . 1 2 5 2 . . . . . . 4 Fabricators 2 | . . . . . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 46 | . 2 . 1 . 2 3 6 10 7 . . 4 . . . 11 Successful 27 | . 1 . 1 . 2 . 4 6 4 . . 4 . . . 5 Failed 19 | . 1 . . . . 3 2 4 3 . . . . . . 6 Catastrophic 9 | . 1 . . . . . 1 3 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 2 . 1 . 1 3 2 5 2 . . . . . . 8 Terminals 33 | . 2 . 1 . . 3 6 9 4 . . . . . . 8 Fabricators 6 | . . . . . . . . . 3 . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . . . 2 . 3 6 3 . . 4 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 3 . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . 1 1 1 . . . . . . . Unreport Threat 3 | . . . . . . . . 2 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . 1 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 1 . . . . . . . . 3 Terminals 4 | . . . 1 . . . 1 . . . . . . . . 2 Track 2 | . . . 1 . . . 1 . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 13 | . 1 . . . . 1 1 3 2 . . . . . . 5 Full Trace Events 2 | . . . . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . Matter 186 | . . . . . . . . . 186 . . . . . . . Time 99 | . . . . . . . . . 99 . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . 6 . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 Matter 190 | . . . . . . . . . . . . . . . . 190 Time 95 | . . . . . . . . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total Allies 6 | . . 3 . . . . . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . 30 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . 10 . . . . . . . Total Orders 19 | . . . . . . . . . 2 3 8 2 4 . . . EXPLORE 13 | . . . . . . . . . 1 2 6 1 3 . . . RETURN 6 | . . . . . . . . . 1 1 2 1 1 . . . Ally Attacks 11 | . . . 9 . . . . . 2 . . . . . . . Total Damage 117 | . . . 103 . . . . . 14 . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 1 1 . . . Drone Launches 13 | . . . . . . . . . 1 3 4 2 3 . . . Drone Recoveries 7 | . . . . . . . . . . 1 3 2 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Turns Passed 11715 | 84 758 434 1839 96 567 749 1027 601 604 531 593 1242 646 633 319 992 Spaces Moved 5935 | 51 402 213 888 54 306 412 445 284 313 296 257 770 294 337 134 479 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 5928 | 44 402 213 888 54 306 412 445 284 313 296 257 770 294 337 134 479 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 158 158 158 158 158 158 158 158 165 160 Average Speed 167 | 144 164 180 180 180 180 180 161 158 158 158 158 158 169 160 172 170 Slowest Speed 220 | 160 180 180 200 180 180 180 180 158 158 158 158 158 172 178 185 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 74 61 80 21 70 80 35 49 8 68 86 88 75 12 71 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 10 | . . . . . . 1 . . . 3 1 3 2 . . . Spaces Dug 25 | . . . 9 . . . . 3 . . . . 1 . 10 2 Terrain Destroyed 534 | . 31 83 110 . . . 94 3 . . . . 69 4 16 124 Melee 5 | . . . . . . . . 3 . . . . 1 . . 1 Projectile 28 | . . . . . . . 1 . . . . . 2 . 16 9 AOE 501 | . 31 83 110 . . . 93 . . . . . 66 4 . 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total 7154 | 58 455 238 1037 53 321 420 631 378 412 357 413 794 414 398 202 573 Wait 535 | . 8 . 29 . 15 9 30 27 64 57 127 2 93 12 55 7 Move 5921 | 50 401 212 887 53 305 411 444 284 312 295 256 769 293 337 133 479 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | 2 6 4 19 . . . 11 5 6 . . 4 1 6 1 5 Fast Attach 28 | 6 2 . 4 . . . 6 . 1 . . 5 . 4 . . Attach 33 | . 1 1 8 . . . 6 2 4 . 1 . . 4 . 6 Detach 10 | . 1 1 2 . . . 4 . 2 . . . . . . . Swap 89 | . 8 5 12 . . . 14 6 3 2 3 4 10 5 2 15 Drop 69 | . 5 . 17 . . . 15 5 7 1 . 9 1 5 1 3 Fire 375 | . 23 15 58 . 1 . 101 41 13 2 26 . 15 24 10 46 Melee 20 | . . . . . . . . 7 . . . 1 1 1 . 10 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . 1 . . . . . . . . . . . . 2 Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 7) 788 | -10/Materials | Discovered new exit (range 6) 813 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Entered Mines 971 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 990 | -10/Mines | Destroyed YI-UF0 1157 | -10/Mines | Assembled infested the area 1228 | -10/Mines | Learned location of Zion (-7) 1234 | -10/Mines | Discovered new exit (range 13) 1263 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Accompanied by 3 allies 1277 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Discovered new exit (range 13) 1498 | -9/Materials | Destroyed 7 combat bots 1749 | -9/Materials | Discovered new exit (range 15) 2021 | -9/Materials | Core integrity fell below 50% 2042 | -9/Materials | Build established: Scavenger-Mutant 2362 | -9/Materials | Discovered new exit (range 11) 2687 | -9/Materials | Build established: Mutant 2804 | -9/Materials | Discovered new exit (range 7) 3116 | -9/Materials | Entered Mines 3139 | -9/Mines | Met a Derelict bent on vengeance 3205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -9/Mines | Discovered new exit (range 5) 3212 | -9/Mines | Entered Exiles 3241 | -9/Exiles | Discovered new exit (range 15) 3261 | -9/Exiles | Met 8R-AWN 3286 | -9/Exiles | Met EX-HEX 3365 | -9/Exiles | Met EX-DEC 3515 | -9/Exiles | Met EX-BIN 3540 | -9/Exiles | Aligned with FarCom system 3542 | -9/Exiles | Given EX-Vault access code 3589 | -9/Exiles | Opened EX-Vault 3626 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3662 | -9/Exiles | Exiles lab attacked by MAIN.C 3740 | -9/Exiles | Discovered new exit (range 14) 3777 | -9/Exiles | Attacked by the Exiles 3779 | -9/Exiles | Entered Mines 4517 | -8/Mines | Discovered new exit (range 7) 4528 | -8/Mines | Entered Materials 4528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4848 | -8/Materials | Discovered new exit (range 4) 5026 | -8/Materials | Destroyed 8 combat bots 5555 | -8/Materials | Entered Storage 6144 | -8/Storage | Discovered new exit (range 6) 6156 | -8/Storage | Entered Factory 6156 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6246 | -7/Factory | Discovered new exit (range 21) 6381 | -7/Factory | Found Prototype Launcher 6381 | -7/Factory | Identified Rocket Array 6385 | -7/Factory | Found Faulty Rocket Array 6509 | -7/Factory | Fabricated B-36 Bruiser? 6710 | -7/Factory | Identified exit to Lower Caves 6752 | -7/Factory | P-60 Hacker assimilated allied Bruiser 4b 6760 | -7/Factory | Entered Lower Caves 6852 | -7/Lower Caves | Encountered a Warlord checkpoint 7168 | -7/Lower Caves | Spotted B-75 Beast 7270 | -7/Lower Caves | Discovered new exit (range 15) 7291 | -7/Lower Caves | Entered another Lower Caves area 7330 | -7/Lower Caves | Enh. Autogun stolen by Master Thief 7367 | -7/Lower Caves | Discovered new exit (range 26) 7584 | -7/Lower Caves | Encountered a Warlord checkpoint 7626 | -7/Lower Caves | Learned location of 1 exit from Factory 7866 | -7/Lower Caves | Discovered new exit (range 10) 7884 | -7/Lower Caves | Entered Zion 7984 | -7/Zion | Given A8's code to call for help 7997 | -7/Zion | Found CR-A16's Pointy Stick 8013 | -7/Zion | Given the Hacking Drone Bay 8014 | -7/Zion | Found Prototype Device 8020 | -7/Zion | Discovered new exit (range 12) 8078 | -7/Zion | System corruption cleaned by Quarantine Array 8235 | -7/Zion | Learned location of Warlord (-5) 8426 | -7/Zion | Found Prototype Launcher 8426 | -7/Zion | Identified Gui. Missile Launcher 8627 | -7/Zion | Identified Hacking Drone Bay 9126 | -7/Zion | Entered Proximity Caves 9268 | -6/Proximity Caves | Learned location of 2 exits from Factory 9636 | -6/Proximity Caves | Discovered new exit (range 16) 9772 | -6/Proximity Caves | Entered Factory 9772 | -6/Factory | Evolved 2 slots: Utility x2 9773 | -6/Factory | Identified exit to Lower Caves 9774 | -6/Factory | Identified exit to Factory 10004 | -6/Factory | Discovered exit to Factory (range 9) 10405 | -6/Factory | Sucked down chute 10405 | -6/Factory | Entered Waste 10444 | -6/Waste | Spotted C-40 Crusher 10492 | -6/Waste | Spotted C-40 Crusher 10512 | -6/Waste | Spotted C-40 Crusher 10562 | -6/Waste | Spotted C-40 Crusher 10570 | -6/Waste | Spotted C-40 Crusher 10594 | -6/Waste | Build established: Scavenger-Mutant 10658 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10706 | -6/Waste | Discovered new exit (range 11) 10710 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10724 | -6/Waste | Entered Factory 11382 | -6/Factory | Fabricated Tactical Coordination Suite (x1) 11716 | -6/Factory | Self-destructed Last Messages --------------- 11675_ G-50 Soldier destroyed. 11675_ K-01 Serf destroyed. 11675_ U-05 Engineer destroyed. 11677_ The unstable cave ceiling collapses. 11678_ G-50 Soldier destroyed. 11678_ Destroyed Adv. Weight Redist. System. 11678_ G-50 Soldier destroyed. 11678_ R-10 Processor destroyed. 11679_ The unstable cave ceiling collapses. 11681_ Acquired 15 matter. 11688_ System corrupted: Component data lost. 11691_ The unstable cave ceiling collapses. 11702_ Bore Cannon destroyed. 11704_ The unstable cave ceiling collapses. 11709_ 1AF%SY/68V PL6IASXBI53EEKQRT4KCNXKRR 11711_ The unstable cave ceiling collapses. 11712_ Lgt. Treads destroyed. 11713_ G-50 Soldier destroyed. 11713_ Proton Missile Launcher destroyed. 11714_ G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????# # ??????? | | ???????????????????#############+#######+######### | | ?????????????????? # | | ?????????????????? # | | ?????????????????? # | | ?????????????????? # | | ?????????????????? # | | ???????????????????#######+### ######### # | | ???????????????????? !# # # " | | ????????????????????? # # # # | | ??????????????????????"" """ # # # ^ # | | ??????????????????????"" """ + + # # | | ??????????????????????"" """ # # ! + # | | ???????????????????# # # """ # # | | ???????????????????# ##### # """ # # | | ???????????????????#[ #???# """ # # | | ???????????????????###########??# # | | ????????????###/####### #??# # | | ???????????## ### ##%# # | | ???????? ##### | | ????????????# #??# | | ??????????????#/####### [g%= # #??####+## | | ??????????????????????##gg ## | #????????? | | ??????????????????????##! % #???????? | | ??????????????????????# % == #????????? | | ??????????????????????## @ #% ##???????? | | ???????????????????? # #????????? | | ????????????????""" # # #????????? | | ????????????????""" # # = #????????? | | ??????????????? # # ]= #????????? | | ??????????????" """ # t |# =! #????????? | | ??????????????" """ #[ ##???????? | | ??????????????? """ ## # ##???????? | | ???????????????? #????????? | | ????????????????#### #????????? | | ????????????###???? ## ##########/##????????? | | ??????????? ? ?????# ## ##????????? | | ?????????? # ?######## ##????????? | | ?????????? ## ##????????? | | ?????????? ##????????? | | ?????????? ### ###???????? | | ?????????? ##### #?## ########? | | ??????????? ????####+###### # #? | | ????????????# ??????# ## + """ #? | | ????????????? ???????# "" ## # ""R" #? | | ?????????????????????# "" ## # "" " #? | | ?????????????????????# """ ## #### ##? #? | | ?????????????????????# """ ## #?## #?? #? | | ?????????????????????# """ ## #??# #???#####? | | ?????????????????????# ## #??# #?######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Core Shielding 30 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Tactical Coordination Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveChainComputer Manual? 0 Play Time 01:02:31 Cumulative 205.2 hours Start 2021.07.24 @ 21:14:32 End 2021.07.25 @ 12:37:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 179 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b05dc53-b36f-4d2e-83eb-8ec0d65893d0