Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 15:27:05 Player: Sandwich Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (3646) 3646 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1777) 1777 TOTAL SCORE: 11433 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 272 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -168 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 98/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Focal Shield Improved Focal Shield Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- FC-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Remote Force Field > --- WEAPON ----------- Hpw. Thermal Neutralizer Construct/G EM Disruptor Construct/C Laser Shock Construct/C Thermal Coil Construct/G > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Sensor Array Improved Terrain Scanner Recoil Stabilizer Advanced ECM Suite Advanced Phase Shifter Focal Shield Improved Focal Shield Mini Grenade Launcher [Rating: 117] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Slots Evolved 12 | . . 2 . 2 2 . . 4 . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 . . . . Utility 7 | . . . . 2 2 . . 2 . 1 . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 56 | 6 1 7 . 8 5 4 3 . 3 5 10 4 Power 4 | 1 . 2 . 1 . . . . . . . . Engine 2 | 1 . 1 . . . . . . . . . . Core 2 | . . 1 . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 6 | 2 . 2 . . 2 . . . . . . . Treads 2 | 1 . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 4 | 1 . 1 . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 1 1 1 . 3 3 1 3 . 3 5 9 2 Device 19 | . 1 1 . 1 . 1 2 . 2 3 6 2 Storage 3 | 1 . . . . 1 . . . . . 1 . Processor 7 | . . . . 2 . . 1 . . 2 2 . Hackware 2 | . . . . . 2 . . . . . . . Protection 1 | . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 . 2 . 4 . 3 . . . . 1 2 Energy Gun 4 | . . . . 2 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 2 . 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . . 1 . . Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . Parts Lost 31 | . . 1 . 1 . 1 . . 3 2 3 20 Power 2 | . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . . . . . . 4 Utility 14 | . . . . . . . . . 2 1 2 9 Weapon 11 | . . 1 . 1 . 1 . . 1 1 1 5 Highest Loss Streak 9 | . . 1 . 1 . 1 . . 2 2 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 88 95 88 99 99 92 83 55 58 67 72 62 Core 5 | . . 1 11 9 7 7 6 5 5 5 3 . Treads 2 | . 14 11 11 9 . . . . . . 4 . Wheel 5 | . 14 11 11 9 13 7 4 . 5 5 . . Device 13 | . 3 11 11 9 7 7 11 11 12 18 20 17 Storage 6 | . 14 11 11 9 7 7 7 5 5 5 4 5 Processor 14 | . . . . 18 15 15 16 11 7 10 15 13 Hackware 3 | . . . . . 15 15 5 . . . . . Energy Gun 13 | . . . . 8 7 16 18 14 16 15 15 10 Ballistic Gun 11 | . 28 40 33 27 23 13 6 . . 1 3 2 Peak Build Rating 117 | 6 7 12 12 27 43 50 61 56 58 89 114 117 Average Rating 59 | 4 6 9 11 24 35 46 50 53 55 75 99 99 On Entrance 39 | . 6 7 11 12 27 43 50 51 56 53 84 114 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 14 15 19 17 24 57 60 61 57 68 82 101 107 Greatest Support 102 | 20 16 16 16 16 28 28 33 33 49 57 102 91 Greatest Overweight (x) 6 | . . 1 1 1 3 2 6 1 1 1 1 1 Average Overweight (x) 1 | . . . 1 1 2 2 2 1 1 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 8 8 19 20 20 20 20 20 18 19 Most Carried 20 | 3 3 8 8 8 20 20 20 11 11 12 11 13 Average Carried 12 | 1 3 5 7 7 14 19 18 11 9 9 9 11 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 3 3 8 8 8 20 20 11 11 8 11 11 5 Scrap Engine Consumption 126 | . . . . . . . 43 . 20 14 37 12 Constructs Created 9 | . . . . . . . 4 1 . 3 1 . Constructs Modified 40 | . . . . . . . 9 . 1 3 21 6 Class Distribution -------------------- 33% | Construct 18% | Commander-Gunner 14% | Scavenger-Gunner 10% | Gunner 9% | Commander-Construct 6% | Hacker-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Storage Commander-Gunner | -7/Recycling Commander-Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Construct | -4/Garrison Construct | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Matter Collected 2178 | 247 47 240 . 235 58 139 60 . 7 171 956 18 Remotely . | . . . . . . . . . . . . . Salvage Created 3171 | . 50 323 . 528 58 241 207 . 61 193 1346 164 Parts 158 | . 4 26 . 26 6 13 16 . 3 9 41 14 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Combat Hostiles Destroyed 65 | . 1 11 . 8 1 5 3 . 1 3 28 4 Guns 60 | . 1 11 . 8 1 5 3 . 1 3 25 2 AOE 4 | . . . . . . . . . . . 2 2 Classes Destroyed 15 | . 1 3 . 4 . 1 3 . 1 . 2 . Worker 4 | . . . . 2 . . . . . . . 2 Builder 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . Swarmer 12 | . . 6 . . . . 2 . . . 4 . Cutter 3 | . . . . . . . . . . . 3 . Grunt 19 | . 1 3 . 4 . 3 . . . 2 6 . Duelist 4 | . . 1 . 1 . . . . . . 2 . Sentry 15 | . . 1 . 2 1 1 . . . 1 9 . Specialist 1 | . . . . . . . . . 1 . . . Hunter 3 | . . . . 1 . . . . . . 2 . Programmer 7 | . . . . . . 1 1 . . . 1 4 Behemoth 1 | . . . . . . . . . . . 1 . Scientist 1 | . . . . . . . 1 . . . . . Scrapper 1 | . . . . . . . 1 . . . . . Best Kill Streak 5 | . 1 5 . 4 1 3 2 . 1 1 5 4 Combat Bots Only 5 | . 1 5 . 4 1 3 1 . 1 1 5 2 Max Kills in Single Turn 3 | . 1 2 . 2 1 1 3 . 1 1 2 2 Gunslinging 1 | . . 1 . 1 . . . . . . 1 . Exploded 2 | . . . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Hostile Shots Fired 767 | . 3 52 . 35 27 32 19 . 86 35 145 333 Missed 271 | . . 13 . 10 12 17 9 . 29 10 48 123 Damage Taken 9297 | . 33 503 . 386 122 239 98 . 982 366 2023 4545 Core 1495 | . 10 111 . 16 27 39 17 . 109 . 182 984 Absorbed by Shields 29 | . . . . . . . . . . . . 29 Ignored by Resistances 63 | . . . . . . . . . 54 9 . . Regen/Repaired (Parts) 1706 | . . . . . . . 5 . . 283 1342 76 Core Remaining (%) 90 | 100 96 . 72 97 . . 88 . 89 . . . Volleys Fired 166 | . 4 22 . 22 4 12 5 . 1 10 73 13 Largest 4 | . 2 4 . 4 4 4 4 . 3 4 4 4 Hottest 322 | . 40 80 . 134 134 175 232 . 153 190 322 319 Shots Fired 553 | . 8 82 . 88 16 39 20 . 3 32 240 25 Gun 533 | . 8 82 . 88 16 39 20 . 3 32 231 14 Cannon 3 | . . . . . . . . . . . . 3 Launcher 17 | . . . . . . . . . . . 9 8 Special . | . . . . . . . . . . . . . Kinetic 307 | . 8 82 . 66 12 26 5 . 1 22 83 2 Thermal 214 | . . . . 7 4 13 15 . 2 10 148 15 Explosive 17 | . . . . . . . . . . . 9 8 Electromagnetic 15 | . . . . 15 . . . . . . . . Robot Hit Streak 61 | . 5 11 . 20 13 11 23 . 25 53 61 13 Robot Miss Streak 4 | . 1 4 . 2 1 1 . . . . 3 2 Penetration Max 1 | . . . . 1 . 1 . . . . 1 . Secondary Targets 13 | . . 4 . 2 . . . . . . 6 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . 1 1 Shots Hit Robots 388 | . 6 55 . 66 12 25 11 . 2 28 167 16 Core Hits 185 | . 3 21 . 25 4 15 9 . 2 8 75 23 Critical Kills 3 | . . 1 . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . . . . . . . 1 2 . Critical Strikes 8 | . . 1 . . . . . . . 2 5 . Destroy 6 | . . 1 . . . . . . . 2 3 . Blast 2 | . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9197 | . 80 584 . 1008 170 441 261 . 44 658 4831 1120 Guns 7909 | . 80 584 . 1008 170 441 261 . 44 658 4351 312 Cannons 35 | . . . . . . . . . . . . 35 Explosions 1124 | . . . . . . . . . . . 480 644 Melee . | . . . . . . . . . . . . . Ramming 129 | . . . . . . . . . . . . 129 Kinetic 4228 | . 80 584 . 665 101 260 36 . 20 518 1964 . Thermal 3493 | . . . . 120 69 181 225 . 24 140 2387 347 Explosive 1124 | . . . . . . . . . . . 480 644 Electromagnetic 223 | . . . . 223 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 . . . . 1 . 3 17 Average Corruption 3 | . . . . 2 . . . . 1 . 2 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 41 | . . . . 4 . . . . . . 21 16 Message Errors 9 | . . . . . . . . . . . 4 5 Matter Fused 12 | . . . . 1 . . . . . . 5 6 Heat Flow Errors 6 | . . . . 1 . . . . . . 3 2 Energy Discharges 7 | . . . . . . . . . . . 6 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . 1 1 Alerts 3 | . . . . 2 . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . . . . . 6 Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . . . . . 32 87 Shots 3 | . . . . . . . . . . . 1 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . . . 9 Kicked 9 | . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . Highest Temperature 340 | . . 2 . 179 63 67 84 . . 110 328 340 Average Temperature 78 | . . 2 . 55 33 27 41 . . 52 109 118 Received Heat Transfer 1429 | . 18 63 . 207 48 63 18 . 282 54 247 429 Effects 6 | . . . . . . . . . . . 6 . Interference 6 | . . . . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 8 | . . . . . . . . . . 1 7 . Heat Transferred 5339 | . . . . 259 148 370 432 . 25 296 3476 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Peak Influence 1235 | . 90 392 152 137 75 198 211 5 20 106 1235 746 Initial 648 | . . 37 152 59 55 33 76 . 3 2 70 648 Average 255 | . 31 221 152 71 45 147 29 1 4 62 737 449 Maximum Alert Level 4 | . . 1 . . . . 1 . . . 4 3 Low Security (%) 68 | 100 100 44 100 100 100 100 99 100 100 100 9 . Level 1 5 | . . 55 . . . . . . . . 4 33 Level 2 11 | . . . . . . . . . . . 30 64 Level 3 8 | . . . . . . . . . . . 32 1 Level 4 5 | . . . . . . . . . . . 23 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . . . . . 1 . . 11 Investigation 4 | . . . . . . . . . . . . 4 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 5 | . 1 1 . . . . . . 1 . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Distress Signals 8 | . . 1 1 2 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 4 16 . 17 3 6 11 . 9 5 30 43 Peak Tracking Total 22 | . 2 7 . 6 2 3 3 . 7 2 6 22 Tactical Retreats 16 | . 2 1 . 1 1 . . . 1 1 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Traps Triggered 17 | . . 1 . . . 1 . . 1 . 8 6 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Machines Disabled 9 | . . . . 1 . 1 2 . . . 3 2 Max in Single Turn 2 | . . . . 1 . 1 . . . . 2 1 Garrison Relay 1 | . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Machines Accessed 29 | . 1 1 . 8 2 1 8 1 . 1 2 4 Terminals 22 | . 1 1 . 7 . 1 6 1 . . 2 3 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . Total Hacks 94 | . 1 2 . 26 5 1 43 1 . 3 2 10 Successful 57 | . . 1 . 15 . 1 33 1 . 1 . 5 Failed 37 | . 1 1 . 11 5 . 10 . . 2 2 5 Catastrophic 8 | . 1 . . . 2 . 1 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . . . . 20 . 2 16 . . . 1 9 Terminals 58 | . 1 2 . 25 . 1 17 1 . . 2 9 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . 3 . . Terminal Hacks 40 | . . 1 . 8 . 1 27 1 . . . 2 Record 24 | . . . . . . . 24 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Unreport Threat 6 | . . . . 4 . . . . . . . 2 Dispatch Records 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . . . . Release Object 2 | . . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . . . . 7 . . 6 . . . . 3 Terminals 15 | . . . . 7 . . 6 . . . . 2 Botnet 15 | . . . . 7 . . 6 . . . . 2 Fabricators 1 | . . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 . 8 2 . 6 . . 1 2 3 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . 19 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Total Allies 19 | . . . . . . . 19 . . . . . Largest Group 17 | . . . . . . . 17 6 6 . . . Highest-Rated Group 265 | . . . . . . . 265 82 82 . . . Highest-Rated Ally 34 | . . . . . . . 34 30 30 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . 52 . 4 . . . Total Damage 1156 | . . . . . . . 1099 . 57 . . . Kills 13 | . . . . . . . 13 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Turns Passed 7194 | 61 122 246 156 724 644 385 2216 19 100 259 1814 448 Spaces Moved 4794 | 46 90 135 132 490 487 191 1041 12 85 160 1395 530 Core 17 | 7 . . . . . . . . . . . 10 Treads 937 | 3 . . . . . . . . . . 934 . Legs 912 | . . . . . . . 180 12 1 . 199 520 Wheels 2630 | 36 90 135 132 490 487 191 807 . 84 160 18 . Hover 54 | . . . . . . . 54 . . . . . Flight 244 | . . . . . . . . . . . 244 . Fastest Speed 50 | 50 100 100 115 115 115 130 112 112 107 101 51 50 Average Speed 110 | 96 100 109 115 115 122 130 146 112 107 104 92 67 Slowest Speed 285 | 160 100 115 115 115 145 130 285 112 112 107 129 106 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 17 22 35 42 15 34 98 1 58 6 93 22 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 178 | . . . . 1 . . 1 . . . 131 45 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . 1 . . 1 . . . 19 3 AOE 154 | . . . . . . . . . . . 112 42 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Gar Fac Total 6369 | 59 113 191 136 603 525 308 1724 17 91 235 1766 601 Wait 996 | 5 19 7 3 69 11 88 434 6 3 54 256 41 Move 4781 | 45 89 134 131 489 486 190 1040 11 84 159 1393 530 Hop . | . . . . . . . . . . . . . Pick Up 61 | 3 . 12 1 8 14 6 . . . 4 11 2 Fast Attach 16 | 6 1 1 . 1 1 2 1 . . 2 1 . Attach 25 | . . 1 . 3 2 1 2 . 3 2 7 4 Detach 9 | . . . . . 2 . 1 . . 2 3 1 Swap 15 | . . 5 . 4 2 1 . . . 1 2 . Drop 55 | . . 9 1 7 3 8 17 . . 1 8 1 Fire 166 | . 4 22 . 22 4 12 5 . 1 10 73 13 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 12 . Rewire 224 | . . . . . . . 224 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Weapon x2 417 | -9/Materials | Discovered new exit (range 12) 430 | -9/Materials | Entered Mines 484 | -9/Mines | Build established: Gunner 522 | -9/Mines | Assembled infested the area 527 | -9/Mines | Assisted by a Guerilla fighting off Assembled 552 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 555 | -9/Mines | Found Prototype Device 576 | -9/Mines | Discovered new exit (range 10) 586 | -9/Mines | Entered Materials 586 | -8/Materials | Evolved 2 slots: Utility x2 1171 | -8/Materials | Discovered new exit (range 10) 1219 | -8/Materials | Build established: Scavenger-Gunner 1310 | -8/Materials | Entered Factory 1310 | -7/Factory | Evolved 2 slots: Utility x2 1936 | -7/Factory | Discovered new exit (range 15) 1954 | -7/Factory | Entered Storage 2315 | -7/Storage | Build established: Hacker-Gunner 2334 | -7/Storage | Used back door to open Recycling access 2334 | -7/Storage | Discovered new exit (range 5) 2339 | -7/Storage | Entered Recycling 2340 | -7/Recycling | Met a Zionite searching for Scraptown 2833 | -7/Recycling | Build established: Commander-Gunner 2876 | -7/Recycling | Lost 3 allies 2908 | -7/Recycling | Discovered new exit (range 5) 3613 | -7/Recycling | Scanned before Scraplab entrance 3615 | -7/Recycling | Discovered new exit (range 15) 3643 | -7/Recycling | Entered Scraplab 3696 | -7/Recycling | Angered Scraplab inhabitants 3697 | -7/Recycling | Found Prototype Device 3697 | -7/Recycling | Identified Scrap Engine 3741 | -7/Recycling | Lost 6 allies 4225 | -7/Recycling | Build established: Commander-Construct 4555 | -7/Recycling | Entered Factory 4555 | -5/Factory | Accompanied by 6 allies 4555 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4570 | -5/Factory | Identified exit to DSF 4574 | -5/Factory | Entered DSF 4574 | -5/DSF | Accompanied by 6 allies 4596 | -5/DSF | Additional patrols routed to DSF 4656 | -5/DSF | Lost 6 allies 4657 | -5/DSF | Discovered new exit (range 14) 4674 | -5/DSF | Entered Factory 4674 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4674 | -4/Factory | Identified Exp. Sensor Array 4847 | -4/Factory | Spotted B-86 Titan 4929 | -4/Factory | Identified exit to Garrison 4933 | -4/Factory | Entered Garrison 5000 | -4/Garrison | Build established: Construct 5031 | -4/Garrison | Triggered checkpoint 5108 | -4/Garrison | Spotted B-86 Titan 5258 | -4/Garrison | Triggered checkpoint 5266 | -4/Garrison | Destroyed B-86 Titan 5350 | -4/Garrison | Discovered new exit (range 12) 5393 | -4/Garrison | Triggered checkpoint 5447 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5561 | -4/Garrison | Garrison Relay disabled 5743 | -4/Garrison | Triggered checkpoint 5823 | -4/Garrison | Discovered new exit (range 11) 5879 | -4/Garrison | Triggered checkpoint 6037 | -4/Garrison | Discovered new exit (range 12) 6097 | -4/Garrison | Triggered checkpoint 6328 | -4/Garrison | Phase Generator disabled 6738 | -4/Garrison | Installed Relay Interface Framework 6747 | -4/Garrison | Entered Factory 6901 | -4/Factory | Garrison activated, responded to threat 6993 | -4/Factory | Spotted B-86 Titan 7028 | -4/Factory | First assault squad dispatched 7037 | -4/Factory | System corruption reached 10% 7128 | -4/Factory | Lost 9 parts (1p1n3u4w) 7182 | -4/Factory | Core integrity fell below 50% 7194 | -4/Factory | Core integrity fell below 20% 7195 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07182_ Adv. Targeting Computer destroyed. 07183_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 07184_ Slug penetrates G-67 Veteran. 07185_ FC-Myomer Exoskeleton destroyed. 07185_ FC-Myomer Exoskeleton core remains intact and functional. 07185_ P-70 Sage destroyed. 07186_ ALERT: Security rotation in progress. 07189_ Penetrated by Slug. 07189_ Slug penetrates R-10 Processor. 07189_ FC-Myomer Exoskeleton destroyed. 07189_ Scrap Engine damaged due to network destabilization (-6). 07190_ Slug penetrates K-01 Serf. 07190_ Dropped Hcp. Storage Unit. 07191_ Critical hit (Burn: +37). 07191_ H-71 Marshal calls for reinforcements. 07191_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07192_ Scrap Engine destroyed. 07194_ Knocked back. 07195_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#+#?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ?????????# T?????????????????????? #????????????? | | ####+##### ????????????????????? #????????????? | | ! # #??????????????????? #????????????? | | # #?????????????????? #????????????? | | # ################+#c #????????????? | | #h H #????????????? | | kg g @ +????????????? | | """ """ gg ! % #????????????? | | """ """ gh !!! R #????????????? | | """ """ g !! #????????????? | | """ "" " ###;################# #????????????? | | """ """" ## ???????????????? #????????????? | | """ """" ## #??????????????? #????????????? | | ## #????????????????? #????????????? | | #"######### """"#??????????????????#????????????? | | # #???????# """"#???????????????????????????????? | | #???????# """"#???????????????????????????????? | | ###???????# """"#???????????????????????????????? | | ??????????# ""??????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 47 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 32 Target Analysis 6 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainExplosiveShield Manual? 0 Play Time 01:11:44 Cumulative 225.8 hours Start 2024.10.09 @ 18:49:45 End 2024.10.10 @ 15:27:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 246 Adventurer 4 Explorer 40 Win Type - Total 10 Types 8/1/0/1/0/0/0/0/0 Lore% 44 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5090c209-9fa5-4b32-b0ae-edbfcb049e7c