Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 01:19:03

Player: THN-L0C

Result: Destroyed by as-75083 with Assembled Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (97)      485
Value Destroyed (2801)     2801
Prototype IDs (38)         760
Alien Tech Used (1)        200
Bonus (1148)               1148
              TOTAL SCORE: 9794

 Bonus
-------
Follower Combat Kills      151
Aligned with FarCom        300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -303

 Cogmind 
---------
Core Integrity             0/850
Matter                     182/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (8) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Gravmag Array
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Gravity Neutralizer
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Melee Analysis Suite
                Powered Armor
                Powered Armor
>               --- WEAPON -----------
                AWS/Autocannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
        Armored Huge Wheel
                Antigrav System
  High-capacity Matter Pod
                Seismic Detector
                Powered Armor
                Component Analysis Suite
   High-powered Tractor Beam
                Gatling Laser
                Gatling Laser
                Ion Burst Cannon
          Heavy Rocket Launcher
                Plasma Cutter
                Axe
                Power Sword
          Heavy Pick
[Rating: 96]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Powered Armor
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             172  | 7   13  1   2   .   34  44  18  15  7   1   12  18  
  Power                    16   | 1   .   .   .   .   3   2   2   3   2   .   .   3   
    Engine                 10   | 1   .   .   .   .   2   1   .   3   2   .   .   1   
    Core                   4    | .   .   .   .   .   1   1   2   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               36   | 2   .   .   .   .   5   18  5   3   .   .   1   2   
    Treads                 5    | 2   .   .   .   .   3   .   .   .   .   .   .   .   
    Leg                    20   | .   .   .   .   .   2   12  4   .   .   .   .   2   
    Wheel                  4    | .   .   .   .   .   .   .   1   2   .   .   1   .   
    Hover                  6    | .   .   .   .   .   .   5   .   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  58   | 2   2   .   1   .   14  10  9   6   3   .   6   5   
    Device                 28   | 1   .   .   .   .   8   3   4   4   1   .   4   3   
    Storage                8    | 1   1   .   1   .   2   .   3   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Protection             17   | .   1   .   .   .   3   5   2   .   2   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   11  1   1   .   12  14  2   3   2   1   5   8   
    Energy Gun             28   | 2   3   .   .   .   5   10  1   2   1   .   4   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   1   .   .   6   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               11   | .   2   .   1   .   1   1   1   .   1   1   .   3   
    Special Weapon         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   1   6   .   2   1   .   .   2   
Parts Lost                 38   | .   .   .   .   .   8   2   8   .   5   .   2   13  
  Power                    7    | .   .   .   .   .   2   .   1   .   2   .   .   2   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
  Utility                  19   | .   .   .   .   .   3   2   5   .   2   .   2   5   
  Weapon                   8    | .   .   .   .   .   1   .   2   .   1   .   .   4   
  Highest Loss Streak      12   | .   .   .   .   .   7   1   8   .   2   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 100 100 93  99  74  83  80  87  83  86  
  Engine                   8    | .   14  14  14  14  7   6   5   6   7   12  12  7   
  Core                     1    | .   .   .   .   .   1   2   .   4   .   .   .   .   
  Treads                   5    | .   28  28  28  28  9   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   8   16  13  1   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   1   .   .   5   5   
  Hover                    1    | .   .   .   .   .   .   1   .   4   6   6   .   .   
  Device                   14   | .   13  .   .   .   19  15  12  10  15  18  18  19  
  Storage                  12   | .   14  14  14  14  17  18  12  13  9   6   6   4   
  Processor                6    | .   .   .   .   .   .   6   9   19  19  18  7   5   
  Protection               10   | .   .   14  14  14  8   12  6   .   1   6   15  15  
  Energy Gun               9    | .   9   .   .   .   4   17  12  14  13  12  3   8   
  Ballistic Gun            5    | .   14  26  27  14  11  .   .   .   .   .   .   .   
  Launcher                 2    | .   .   1   .   14  1   .   .   .   3   6   6   2   
Peak Build Rating          96   | 7   10  10  13  12  39  47  43  69  70  73  96  78  
  Average Rating           45   | 6   8   9   12  12  29  42  32  57  65  73  85  71  
  On Entrance              34   | .   7   9   10  12  12  39  43  26  69  69  73  73  
Naked Turns                39   | .   .   .   .   .   .   .   .   .   .   .   .   39  
Heaviest Build             154  | 13  22  22  52  52  68  75  67  62  75  82  154 104 
  Greatest Support         52   | 40  40  40  40  40  40  40  40  32  32  32  40  52  
  Greatest Overweight (x)  9    | 3   .   .   1   1   2   9   1   2   3   2   4   2   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   .   1   1   2   2   1   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   10  16  20  20  20  15  20  20  20  20  15  
  Most Carried             20   | 2   9   9   13  14  20  20  20  20  20  19  20  20  
  Average Carried          16   | .   6   9   10  13  18  19  15  18  19  19  17  15  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   9   9   13  14  20  20  14  19  20  19  20  1   

 Class Distribution 
--------------------
 62% | Mutant
 18% | Tank
  8% | Gunner
  3% | Scavenger-Gladiator
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory
 Gunner | -6/Lower Caves
 Gunner | -6/Lower Caves
   Tank | -6/Zion
   Tank | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Matter Collected           3594 | 245 38  12  608 .   854 460 172 193 251 38  516 207 
  Remotely                 233  | .   .   .   .   .   .   .   .   .   .   .   222 11  
Salvage Created            2571 | 76  100 20  8   .   491 296 178 166 288 91  514 343 
  Parts                    197  | 13  15  6   .   .   33  17  9   19  10  12  63  .   
Haulers Intercepted        4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   15  6   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Combat Hostiles Destroyed  87   | .   5   3   .   .   17  2   3   1   8   7   5   36  
  Melee                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Guns                     18   | .   .   2   .   .   10  2   2   .   2   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  AOE                      59   | .   5   1   .   .   7   .   .   .   5   7   1   33  
Classes Destroyed          22   | 1   5   .   1   .   4   1   1   .   3   .   4   2   
  Worker                   3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
  Builder                  7    | .   3   .   .   .   3   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  17   | .   3   3   .   .   3   .   .   .   1   7   .   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    9    | .   2   .   .   .   5   .   .   .   2   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   .   .   5   1   1   1   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scrapper                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  53   | .   .   .   .   .   .   .   .   .   .   .   53  .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                34   | .   .   .   .   .   .   .   .   .   .   .   .   34  
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           29   | 5   9   3   .   .   10  2   2   2   5   4   9   29  
  Combat Bots Only         29   | .   5   3   .   .   7   1   2   1   5   4   2   29  
Max Kills in Single Turn   10   | 1   2   2   1   .   4   1   1   1   2   4   2   10  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   1   1   .   .   2   .   .   .   2   4   1   10  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  01-MTF (-8/Recycling)
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        696   | .    9    8    .    .    127  24   168  18   42   4    122  174  
  Missed                   187   | .    2    2    .    .    43   3    21   8    15   1    43   49   
Damage Taken               7746  | .    89   46   .    .    1338 274  1803 73   551  73   1025 2474 
  Core                     1412  | .    15   6    .    .    181  41   317  5    97   28   123  599  
  Absorbed by Shields      236   | .    .    .    .    .    224  12   .    .    .    .    .    .    
  Redirected to Shielding  14    | .    .    5    .    .    9    .    .    .    .    .    .    .    
  Ignored by Resistances   43    | .    .    .    .    .    .    43   .    .    .    .    .    .    
  Regen/Repaired (Parts)   106   | .    .    .    .    .    .    94   .    12   .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    91   .    .    2    .    .    .    .    .    
Volleys Fired              206   | 9    31   2    7    .    49   19   15   5    18   2    36   13   
  Largest                  4     | 2    2    2    2    .    2    2    2    3    3    1    4    1    
  Hottest                  239   | 80   100  53   46   .    88   110  110  160  175  39   239  39   
Shots Fired                479   | 18   33   4    14   .    94   36   28   11   29   2    197  13   
  Gun                      236   | 18   4    3    14   .    77   36   28   11   19   .    26   .    
  Cannon                   140   | .    .    .    .    .    .    .    .    .    .    .    140  .    
  Launcher                 82    | .    8    1    .    .    17   .    .    .    10   2    31   13   
  Special                  21    | .    21   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  204   | .    4    3    14   .    43   .    .    .    .    .    140  .    
  Thermal                  185   | 18   21   .    .    .    34   36   28   11   19   .    18   .    
  Explosive                82    | .    8    1    .    .    17   .    .    .    10   2    31   13   
  Electromagnetic          8     | .    .    .    .    .    .    .    .    .    .    .    8    .    
  Robot Hit Streak         34    | 6    2    4    4    .    12   17   19   14   7    9    34   6    
  Robot Miss Streak        8     | 3    8    .    5    .    2    4    1    1    1    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Autonomous               141   | .    .    .    .    .    .    .    .    .    .    .    141  .    
Shots Hit Robots           357   | 13   2    2    8    .    73   22   25   14   22   2    158  16   
  Core Hits                231   | 5    17   3    2    .    40   8    5    6    17   8    59   61   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Strikes         19    | .    .    .    .    .    2    3    1    .    1    .    10   2    
    Burn                   7     | .    .    .    .    .    1    3    1    .    1    .    1    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    .    .    .    .    .    .    9    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              43    | .    .    .    .    .    .    1    .    16   .    .    .    26   
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Slashing                 31    | .    .    .    .    .    .    1    .    16   .    .    .    14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           18957 | 146  536  121  119  .    2086 397  302  393  1325 493  9712 3327 
  Guns                     2776  | 146  .    33   119  .    991  397  302  102  328  .    358  .    
  Cannons                  8369  | .    .    .    .    .    .    .    .    .    .    .    8369 .    
  Explosions               7048  | .    525  85   .    .    1093 .    .    .    997  493  985  2870 
  Melee                    748   | .    .    .    .    .    .    .    .    291  .    .    .    457  
  Ramming                  16    | .    11   3    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  8984  | .    .    33   119  .    463  .    .    .    .    .    8369 .    
  Thermal                  2161  | 146  .    .    .    .    528  397  302  102  328  .    358  .    
  Explosive                6968  | .    525  85   .    .    1093 .    .    .    997  493  905  2870 
  Electromagnetic          80    | .    .    .    .    .    .    .    .    .    .    .    80   .    
  Impact                   418   | .    .    .    .    .    .    .    .    .    .    .    .    418  
  Slashing                 330   | .    .    .    .    .    .    .    .    291  .    .    .    39   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    13   .    .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            990   | .    5    27   .    .    13   .    .    42   8    .    610  285  
  Projectiles              610   | .    .    .    .    .    .    .    .    .    .    .    610  .    
  Explosions               187   | .    5    27   .    .    13   .    .    .    8    .    .    134  
  Melee                    193   | .    .    .    .    .    .    .    .    42   .    .    .    151  
Knockbacks                 28    | .    .    .    .    .    .    .    .    .    .    .    26   2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  25    | .    .    .    .    .    .    .    .    .    .    .    25   .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      263   | .    21   .    .    .    52   .    .    .    14   21   82   73   
  Shots                    10    | .    1    .    .    .    2    .    .    .    1    1    3    2    
  Rammed                   3     | .    1    1    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    1    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        246   | 108  160  .    .    .    239  96   197  87   33   .    229  246  
  Average Temperature      77    | 47   60   .    .    .    85   26   69   49   9    .    104  105  
  Received Heat Transfer   1434  | .    15   .    .    .    294  54   834  18   78   .    9    132  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Melted             13    | .    .    .    .    .    3    5    2    .    2    .    1    .    
  Heat Transferred         5119  | 325  .    .    .    .    1110 1036 951  296  703  .    698  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Peak Influence             274  | 25  250 80  .   .   274 98  45  136 .   .   .   .   
  Initial                  53   | .   16  5   .   .   .   53  6   50  .   .   .   .   
  Average                  55   | 13  77  68  .   .   135 20  9   61  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 86  100 .   100 81  100 100 100 .   .   .   .   
  Level 1                  5    | .   13  .   .   .   18  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   5   1   .   .   .   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   3   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Distress Signals           11   | .   2   .   .   .   7   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   12  3   .   .   28  25  5   3   10  6   49  53  
  Peak Tracking Total      37   | .   6   3   .   .   6   3   2   1   5   4   3   37  
  Tactical Retreats        9    | .   .   .   .   .   3   2   2   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Machines Disabled          7    | .   .   .   .   .   .   2   .   .   1   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Machines Accessed          45   | .   6   1   1   .   10  12  12  3   .   .   .   .   
  Terminals                30   | .   6   1   .   .   8   9   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   1   1   6   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                128  | .   20  2   1   .   30  41  28  6   .   .   .   .   
  Successful               50   | .   12  .   1   .   12  15  9   1   .   .   .   .   
  Failed                   78   | .   8   2   .   .   18  26  19  5   .   .   .   .   
    Catastrophic           19   | .   .   2   .   .   4   7   2   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   18  .   1   .   19  24  20  .   .   .   4   .   
  Terminals                94   | .   20  2   .   .   25  33  14  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          23   | .   .   .   .   .   2   3   14  4   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
Terminal Hacks             12   | .   5   .   1   .   1   5   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   1   1   3   1   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   1   1   3   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   7   .   .   .   7   6   6   .   .   .   .   .   
  Terminals                24   | .   7   .   .   .   7   6   4   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Skim                   20   | .   6   .   .   .   5   5   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   1   .   .   9   11  11  3   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   .   .   .   .   2   9   14  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Total Allies               4    | .   1   .   .   .   .   .   .   2   1   .   .   .   
  Largest Group            2    | .   1   1   1   .   .   .   .   2   2   .   .   .   
  Highest-Rated Group      61   | .   10  10  10  .   .   .   .   58  61  .   .   .   
  Highest-Rated Ally       32   | .   10  10  10  .   .   .   .   29  32  .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   .   .   12  27  .   .   .   
  Total Damage             917  | .   .   .   .   .   .   .   .   229 688 .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   2   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   1   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Turns Passed               14932 | 144  815  290  870  474  2227 2945 1603 829  632  511  2237 1355 
Spaces Moved               7527  | 67   290  170  414  198  634  1053 1237 540  429  317  1189 989  
  Core                     702   | 8    .    .    .    .    .    .    616  .    .    .    .    78   
  Treads                   1451  | 59   290  170  414  198  320  .    .    .    .    .    .    .    
  Legs                     1838  | .    .    .    .    .    314  971  552  .    .    .    .    1    
  Wheels                   2132  | .    .    .    .    .    .    .    69   134  .    .    1019 910  
  Hover                    1404  | .    .    .    .    .    .    82   .    406  429  317  170  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  200  200  50   110  110  160  130  50   
  Average Speed            161   | 155  160  160  203  240  222  245  118  112  123  160  145  120  
  Slowest Speed            600   | 200  160  160  240  240  320  600  200  130  210  160  260  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    62   29   66   60   34   96   94   15   73   53   56   80   
  Regions Visited          12
    Branch Regions         9
  Pre-discovered Areas     8     | .    1    .    .    .    3    2    .    .    1    1    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    1    .    .    .    .    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    3    .    2    .    
Spaces Dug                 57    | .    16   .    .    .    13   1    .    9    .    .    .    18   
Terrain Destroyed          374   | .    48   5    .    .    106  1    .    9    62   25   64   54   
  Melee                    14    | .    .    .    .    .    .    1    .    9    .    .    .    4    
  Projectile               30    | .    20   .    .    .    .    .    .    .    .    .    10   .    
  AOE                      330   | .    28   5    .    .    106  .    .    .    62   25   54   50   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Total                      9833 | 86   560  183  429  198  1354 1379 1351 721  505  319  1643 1105 
  Wait                     1643 | 2    218  10   1    .    587  214  39   118  20   .    390  44   
  Move                     7515 | 66   289  169  413  197  633  1052 1236 539  428  316  1188 989  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 2    7    .    4    1    29   19   21   3    6    .    10   8    
  Fast Attach              40   | 7    .    .    .    .    6    3    12   7    3    .    1    1    
  Attach                   28   | .    .    .    .    .    6    1    4    .    2    1    6    8    
  Detach                   5    | .    .    .    .    .    .    .    .    2    .    .    1    2    
  Swap                     105  | .    13   1    2    .    22   40   2    8    3    .    5    9    
  Drop                     99   | .    1    .    2    .    21   30   22   5    3    .    6    9    
  Fire                     206  | 9    31   2    7    .    49   19   15   5    18   2    36   13   
  Melee                    39   | .    .    .    .    .    .    1    .    16   .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   40   | .    .    .    .    .    .    .    .    18   22   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    23 | -11/Scrapyard  | Discovered new exit (range 16)
   145 | -11/Scrapyard  | Entered Materials
   318 | -10/Materials  | Discovered new exit (range 16)
   321 | -10/Materials  | Build established: Mutant
   419 | -10/Materials  | Discovered new exit (range 15)
   723 | -10/Materials  | Learned Storage trap positions
   768 | -10/Materials  | Identified exit to Materials
   804 | -10/Materials  | Learned location of 2 exits from Subcaves
   844 | -10/Materials  | Identified exit to Subcaves
   844 | -10/Materials  | Learned location of 2 exits from Materials
   960 | -10/Materials  | Entered Mines
   960 | -10/Mines      | Accompanied by 1 ally
  1079 | -10/Mines      | Assembled infested the area
  1164 | -10/Mines      | Met 8R-AWN
  1241 | -10/Mines      | Discovered new exit (range 5)
  1250 | -10/Mines      | Entered Exiles
  1250 | -10/Exiles     | Accompanied by 1 ally
  1289 | -10/Exiles     | Welcomed by 8R-AWN
  1313 | -10/Exiles     | Met EX-HEX
  1364 | -10/Exiles     | Met EX-BIN
  1383 | -10/Exiles     | Aligned with FarCom system
  1385 | -10/Exiles     | Given EX-Vault access code
  1423 | -10/Exiles     | Opened EX-Vault
  1436 | -10/Exiles     | Found AWS/Autocannon
  1467 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1668 | -10/Exiles     | Learned about 8R-AWN's background
  1730 | -10/Exiles     | Discovered new exit (range 15)
  1934 | -10/Exiles     | Met EX-DEC
  2099 | -10/Exiles     | Discovered new exit (range 10)
  2120 | -10/Exiles     | Left Exiles lab with AWS/Autocannon
  2120 | -10/Exiles     | Entered Mines
  2163 | -9/Mines       | Met a Derelict bent on vengeance
  2372 | -9/Mines       | Learned Materials non-interactive machine intel
  2567 | -9/Mines       | Discovered new exit (range 12)
  2576 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2594 | -9/Mines       | Entered Materials
  2594 | -8/Materials   | Evolved 4 slots: Utility x4
  2595 | -8/Materials   | Identified exit to Storage
  2595 | -8/Materials   | Identified exit to Factory
  2596 | -8/Materials   | Loaded intel: 25 non-interactive machine locations
  3459 | -8/Materials   | Build established: Scavenger-Skirmisher
  3715 | -8/Materials   | Destroyed 7 combat bots
  3725 | -8/Materials   | Lost 7 parts (1p2n3u1w)
  3976 | -8/Materials   | Discovered exit to Factory (range 8)
  4136 | -8/Materials   | Found Powered Armor
  4142 | -8/Materials   | Found Powered Armor
  4167 | -8/Materials   | Found Powered Armor
  4170 | -8/Materials   | Found Powered Armor
  4211 | -8/Materials   | Learned Storage stockpile data
  4256 | -8/Materials   | Learned Storage emergency access door positions
  4318 | -8/Materials   | Learned location of 1 exit from Storage
  4336 | -8/Materials   | Learned Storage interactive machine intel
  4344 | -8/Materials   | Learned location of Lower Caves (-6)
  4362 | -8/Materials   | Learned location of Zion (-6)
  4388 | -8/Materials   | Learned Storage trap positions
  4423 | -8/Materials   | Learned location of Lower Caves (-7)
  4426 | -8/Materials   | Build established: Mutant
  4788 | -8/Materials   | Met 7R-MNS
  4821 | -8/Materials   | Entered Storage
  4823 | -8/Storage     | Loaded intel: 8 trap records
  4825 | -8/Storage     | Loaded intel: 20 interactive machine locations
  5109 | -8/Storage     | Met 01-MTF
  5525 | -8/Storage     | Repaired Titanium Leg
  5773 | -8/Storage     | Found Prototype Processor
  5773 | -8/Storage     | Identified Exp. Targeting Computer
  6043 | -8/Storage     | Discovered new exit (range 9)
  6605 | -8/Storage     | Learned location of Armory (-3)
  7004 | -8/Storage     | Learned location of Extension (-4)
  7031 | -8/Storage     | Learned location of 1 exit from Storage
  7081 | -8/Storage     | Learned location of 1 exit from Lower Caves
  7171 | -8/Storage     | Learned location of 1 exit from Storage
  7766 | -8/Storage     | Entered Recycling
  7766 | -8/Recycling   | Accompanied by 2 allies (01-MTF)
  7767 | -8/Recycling   | Joined Warlord attack on 0b10 via Recycling
  7767 | -8/Recycling   | Identified exit to Factory
  8777 | -8/Recycling   | Scanned before Scraplab entrance
  8794 | -8/Recycling   | Angered Scraplab inhabitants
  8809 | -8/Recycling   | Destroyed 01-MTF
  8838 | -8/Recycling   | Core integrity fell below 50%
  8883 | -8/Recycling   | Core integrity fell below 20%
  8897 | -8/Recycling   | Lost 8 parts (1p5u2w)
  9369 | -8/Recycling   | Entered Factory
  9369 | -6/Factory     | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  9370 | -6/Factory     | Identified exit to Factory
  9370 | -6/Factory     | Identified exit to Lower Caves
 10198 | -6/Factory     | Entered Lower Caves
 10198 | -6/Lower Caves | Accompanied by 1 ally
 10199 | -6/Lower Caves | Identified exit to Lower Caves
 10221 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 10473 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10504 | -6/Lower Caves | Build established: Gunner
 10604 | -6/Lower Caves | Spotted B-75 Beast
 10658 | -6/Lower Caves | Destroyed B-75 Beast
 10717 | -6/Lower Caves | Found Alien Artifact
 10717 | -6/Lower Caves | Identified Core Expander
 10717 | -6/Lower Caves | Installed Core Expander, added new Weapon slot
 10830 | -6/Lower Caves | Entered another Lower Caves area
 10977 | -6/Lower Caves | Encountered a Warlord checkpoint
 11136 | -6/Lower Caves | Learned Factory trap positions
 11304 | -6/Lower Caves | Discovered new exit (range 14)
 11339 | -6/Lower Caves | Identified exit to Zion
 11341 | -6/Lower Caves | Entered Zion
 11404 | -6/Zion        | Discovered new exit (range 14)
 11590 | -6/Zion        | Attacked by Zionites
 11590 | -6/Zion        | Spotted 5I-Z5W(B)
 11590 | -6/Zion        | Spotted Y8-WHY(B)
 11705 | -6/Zion        | Destroyed Y8-WHY(B)
 11737 | -6/Zion        | Destroyed 5I-Z5W(B)
 11823 | -6/Zion        | Destroyed Imprinter
 11842 | -6/Zion        | Extracted access codes from Imprinter's data core
 11887 | -6/Zion        | Build established: Tank
 13257 | -6/Zion        | AWS/Autocannon suddenly broke down
 13547 | -6/Zion        | Opened final containment barrier to the Deep Caves
 13575 | -6/Zion        | Discovered new exit (range 3)
 13575 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 13578 | -6/Zion        | Entered Deep Caves
 13732 | -6/Deep Caves  | Found Prototype Protection
 13821 | -6/Deep Caves  | Z-Facility disabled
 14171 | -6/Deep Caves  | Discovered new exit (range 6)
 14571 | -6/Deep Caves  | Identified Zio. Heavy Carapace
 14611 | -6/Deep Caves  | Build established: Scavenger-Gladiator
 14741 | -6/Deep Caves  | Spotted AG-09000
 14771 | -6/Deep Caves  | Destroyed AG-09000
 14808 | -6/Deep Caves  | Spotted AG-19582
 14859 | -6/Deep Caves  | Destroyed AG-19582
 14869 | -6/Deep Caves  | Triggered Deep Caves wall
 14869 | -6/Deep Caves  | Spotted AS-38487
 14871 | -6/Deep Caves  | Exposed GOLEM chamber
 14873 | -6/Deep Caves  | Spotted AS-57691
 14889 | -6/Deep Caves  | Core integrity fell below 50%
 14894 | -6/Deep Caves  | Released all parts (6)
 14903 | -6/Deep Caves  | Core integrity fell below 20%
 14911 | -6/Deep Caves  | Destroyed 29 combat bots
 14925 | -6/Deep Caves  | Lost 12 parts (2p2n5u3w)
 14933 | -6/Deep Caves  | Destroyed by as-75083 with Assembled Rifle

 Last Messages 
---------------
14886_ Mak. Power Source destroyed.
14888_ A GOLEM Unit tumbles out of the Wall Chamber. <x4>
14889_ Hvy. Rocket Launcher destroyed.
14890_ Destroyed Asb. Hover System.
14890_ as-38614 system corrupted by crushing effect.
14890_ as-38614 destroyed.
14893_ Acquired 1 matter.
14893_ Mak. Hammer destroyed.
14894_ Mak. Leg destroyed.
14894_ Released Mak. Leg.
14894_ Released Zio. Light DM Reactor.
14894_ Released Mak. Hammer.
14894_ Released Exp. Targeting Computer.
14894_ Released Axe.
14894_ Released Gravity Neutralizer.
14895_ GOLEM Unit springs to life. <x2>
14896_ AG-95412 GOLEM Unit beginning Prototype Leg integration.
14896_ AG-00745 GOLEM Unit beginning Prototype Leg integration.
14896_ GOLEM Unit springs to life. <x2>
14902_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|   ##                         #???#  #?????         |
|  ####           ##       #####???#  #??????        |
|  #??#           ###      #???????#  #??????#       |
|  #?###  #      ##?###   ##???????#  #?????##       |
|  ###  #####   ##????########????##  #?????#        |
|        #?######???### #   <#????#   #??????#       |
|        #??????????#        #????# ###???####       |
|        #??????????#     #???????# #????##  #       |
|  ##    #??????????##  ####??????# #????#           |
| #??#   ##??????????#     ##?????# #????#           |
| ####    #####??????#      #???### ##???#           |
|  ##         ##?????##     #??##    ##???#          |
|              #??????#     ####      ##????#        |
|              #??????#      ##        #????#        |
|   ###  ###   ##?????##               #????##       |
|   #?######    ######?#               #?????#       |
|   #?????#          ####              #??#####      |
|   #?????#           #?##       ##    #?##  ##      |
|   #?????#          ##??#      ###    #?#   ##      |
|   #?????#      #####??#      ##?#   ##?#    #      |
|   #????##     ##??????#    ###??#  ##?##           |
|   ##??##      #???###?##  ##???##  ####            |
|    ##?#       #??## #######???##                   |
|     #?#       #??#    ##????###                    |
|     ###       ##?#     ######                      |
|      ###       ###       @       ######            |
|       ###       ##              ##????#            |
|       ###              #####    #?????###          |
| ##                    ##???#    #???????#          |
| ?##                  ##???#    ##???????##         |
| ??######             #???#    ##?????????#         |
| ???????#      ###    #???#    #??????????#         |
| ???????########?##  ##???##  ##??????????##        |
| ?????????????????####?????###?????????????#        |
| ??????????????????????????????????????????##  #### |
| ????????????????????????????????????????????###??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          40
Energy Capacity            475
Matter Stores              486
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Armor Coverage             2225
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             8
Recoil Reduction           2
Energy Filtering           30
Force Boost                20
Defensive Hacking          10

 Item Schematics 
-----------------
 Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingEnergyGenerator
  Manual?         0
Play Time         01:48:26
  Cumulative      324.3 hours
  Start           2024.10.08 @ 23:07:18
  End             2024.10.09 @ 01:19:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6a385af-1de4-43ce-b7f4-12229695bc08