Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 21:47:40 Player: KN-OKO Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (186) 930 Value Destroyed (6252) 6252 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 12031 Bonus ------- High Alert Combat Kills 849 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 212/315 System Corruption 32% Temperature Cool (12) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer Improved Power Shielding Improved Hacking Suite > --- WEAPON (3) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (20) --- Reinforced Fission Core Improved Treads Improved Coolant Injector Improved Component Analysis Suite Variable Charge Gun Long-range Proton Cannon Disruptor Cannon Advanced Assault Cannon Hypervelocity Gauss Cannon Improved Proton Missile Launcher Spear Spear Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Target Analyzer Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Medium Treads Wheel Wheel Armored Huge Wheel Improved Terrain Scanner Transmission Jammer Advanced Hacking Suite Improved Component Analysis Suite Disruptor Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Powered Hammer [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 6 | . . 1 1 1 2 1 Weapon 1 | . . . 1 . . . Parts Attached 252 | 7 12 17 20 29 45 122 Power 17 | 1 1 3 . 1 2 9 Engine 9 | 1 1 3 . 1 1 2 Core 7 | . . . . . . 7 Reactor 1 | . . . . . 1 . Propulsion 45 | 2 1 2 3 6 4 27 Treads 28 | 2 1 2 3 6 4 10 Leg . | . . . . . . . Wheel 17 | . . . . . . 17 Hover . | . . . . . . . Flight . | . . . . . . . Utility 89 | 2 5 3 8 12 19 40 Device 38 | 1 2 . 3 5 8 19 Storage 3 | 1 1 . 1 . . . Processor 5 | . . . 1 1 1 2 Hackware 4 | . . . . . 2 2 Protection 39 | . 2 3 3 6 8 17 Artifact . | . . . . . . . Weapon 101 | 2 5 9 9 10 20 46 Energy Gun 8 | 1 . . 1 . . 6 Energy Cannon 7 | . . 3 . 1 1 2 Ballistic Gun 39 | 1 5 2 7 6 7 11 Ballistic Cannon 14 | . . 2 . . 3 9 Launcher 13 | . . 2 . . 4 7 Special Weapon . | . . . . . . . Impact Weapon 16 | . . . 1 3 4 8 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 3 1 . 2 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 9 | . . . . . . 9 Parts Lost 81 | . . 3 . . 10 68 Power 8 | . . 1 . . . 7 Propulsion 27 | . . 1 . . 4 22 Utility 27 | . . 1 . . 3 23 Weapon 19 | . . . . . 3 16 Highest Loss Streak 16 | . . 3 . . 5 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 97 99 99 99 90 Engine 6 | . 14 11 9 7 5 2 Core 1 | . . . . . . 4 Treads 22 | . 27 33 27 29 25 11 Wheel 2 | . . . . . . 6 Device 13 | . 10 11 20 18 9 11 Storage 7 | . 14 11 9 7 6 5 Processor 9 | . . . 2 9 13 13 Hackware 3 | . . . . . 6 7 Protection 5 | . 3 8 3 2 9 5 Energy Gun 1 | . 8 . . . . 1 Ballistic Gun 11 | . 18 5 22 20 14 1 Ballistic Cannon 4 | . . 9 1 . 3 8 Impact Weapon 2 | . . . . 2 1 3 Peak Build Rating 80 | 7 10 16 25 34 60 80 Average Rating 41 | 4 7 13 23 29 47 65 On Entrance 21 | . 7 10 16 22 33 59 Naked Turns . | . . . . . . . Heaviest Build 104 | 14 24 34 64 72 80 104 Greatest Support 86 | 40 40 60 60 80 80 86 Greatest Overweight (x) 5 | . . . 1 1 1 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 17 | 6 9 10 13 20 20 20 Most Carried 20 | 6 10 10 15 20 20 20 Average Carried 14 | 3 8 9 11 19 18 14 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | 6 10 10 15 20 20 12 Class Distribution -------------------- 20% | Scavenger-Skirmisher 18% | Scavenger-Tank 17% | Scavenger-Mutant 15% | Scavenger-Assassin 13% | Mutant 6% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 5890 | 245 249 630 601 555 1040 2570 Remotely . | . . . . . . . Salvage Created 8742 | 14 323 748 959 740 852 5106 Parts 383 | 4 16 45 52 38 39 189 Haulers Intercepted 11 | . 1 2 3 3 . 2 Recyclers Shooed 8 | . . 1 . . 1 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 126 | . 6 16 13 7 19 65 Melee 7 | . . . . . . 7 Guns 41 | . 6 3 8 4 7 13 Cannons 30 | . . 7 4 1 2 16 AOE 31 | . . 6 . . 8 17 Classes Destroyed 18 | 1 2 5 . 3 1 6 Worker 14 | . . . . 3 3 8 Builder 11 | . . 1 . . . 10 Tunneler 6 | 1 1 . 1 . 1 2 Hauler 11 | . 1 2 3 3 . 2 Recycler 18 | . . 2 3 1 1 11 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 8 | . . 2 2 3 . 1 Swarmer 16 | . . 4 4 . 4 4 Saboteur 1 | . . . . . . 1 Grunt 68 | . 6 6 7 5 9 35 Brawler 2 | . . . . . . 2 Duelist 3 | . . . . . . 3 Protector 1 | . . . . . . 1 Sentry 15 | . . 6 2 . 2 5 Hunter 6 | . . . . 1 1 4 Programmer 13 | . . . . 1 2 10 Behemoth 1 | . . . . . 1 . Best Kill Streak 13 | 1 3 6 7 2 4 13 Combat Bots Only 8 | . 3 4 4 2 4 8 Max Kills in Single Turn 5 | 1 2 2 2 1 4 5 Gunslinging 1 | . 1 . . . . 1 Exploded 4 | . . 2 . . 4 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 932 | . 46 54 43 38 126 625 Missed 251 | . 9 14 17 10 49 152 Damage Taken 13356 | . 406 560 355 435 1461 10139 Core 1317 | . 98 66 17 26 89 1021 Absorbed by Shields 56 | . . . . . . 56 Reduced by Siege Mode 102 | . . . . . . 102 Redirected to Shielding 147 | . . . . . . 147 Ignored by Resistances 543 | . . . . 8 104 431 Regen/Repaired (Parts) 15 | . . . . . 15 . Core Remaining (%) 87 | 100 60 83 96 96 89 . Volleys Fired 322 | 1 34 47 40 25 33 142 Largest 3 | 2 2 2 3 3 3 3 Hottest 175 | 60 60 107 130 81 129 175 Shots Fired 735 | 2 69 85 118 72 73 316 Gun 451 | 2 69 25 94 70 55 136 Cannon 244 | . . 51 24 2 10 157 Launcher 40 | . . 9 . . 8 23 Special . | . . . . . . . Kinetic 578 | 1 42 59 107 70 61 238 Thermal 102 | 1 27 17 11 . . 46 Explosive 21 | . . 9 . . 5 7 Electromagnetic 34 | . . . . 2 7 25 Robot Hit Streak 22 | 2 4 16 12 16 10 22 Robot Miss Streak 5 | . 5 4 2 3 4 3 Penetration Max 2 | . . . . . . 2 Secondary Targets 9 | . 1 . 1 1 1 5 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 596 | 2 37 57 77 70 64 289 Core Hits 350 | 1 16 35 32 24 72 170 Critical Kills 6 | . . . . 2 . 4 Critical Parts Destroyed 25 | . . . 1 3 2 19 Critical Strikes 40 | . . . 1 5 3 31 Burn 2 | . . . . . . 2 Destroy 13 | . . . . . . 13 Blast 5 | . . . . . . 5 Corrupt 1 | . . . . . 1 . Smash 18 | . . . 1 5 2 10 Impale 1 | . . . . . . 1 Melee Attacks 151 | . . . 3 27 15 106 Impact 138 | . . . 3 27 15 93 Slashing . | . . . . . . . Piercing 13 | . . . . . . 13 Sneak Attacks 22 | . . . . 3 3 16 Combat Hostiles . | . . . . . . . Follow-up Attacks 10 | . . . . . . 10 Damage Inflicted 22061 | 20 445 1519 1358 1790 2692 14237 Guns 6710 | 20 443 293 935 936 983 3100 Cannons 4537 | . . 674 356 62 278 3167 Explosions 6065 | . . 541 . . 1099 4425 Melee 4664 | . . . 41 775 315 3533 Ramming 85 | . 2 11 26 17 17 12 Kinetic 9564 | 10 284 682 1189 936 1136 5327 Thermal 2300 | 10 159 285 102 . 54 1690 Explosive 3169 | . . 541 . . 795 1833 Electromagnetic 2279 | . . . . 62 375 1842 Impact 4303 | . . . 41 775 315 3172 Slashing . | . . . . . . . Piercing 361 | . . . . . . 361 Highest Corruption 32 | . 3 . 2 3 1 32 Average Corruption 7 | . 2 . 2 1 1 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 120 | . 8 . 8 1 5 98 Message Errors 14 | . 1 . . . 1 12 Matter Fused 28 | . 1 . 5 . . 22 Heat Flow Errors 10 | . . . . . 1 9 Energy Discharges 16 | . 3 . 2 . . 11 Parts Rejected 5 | . . . . . . 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 19 | . 2 . . . 3 14 Data Loss (major) 5 | . . . 1 . . 4 Misfires 11 | . 1 . . 1 . 9 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 8 | . . . . . . 8 Overload Shots . | . . . . . . . Overflow Damage 1880 | . . 3 21 154 255 1447 Projectiles 61 | . . . 2 . . 59 Explosions 121 | . . 3 . . 8 110 Melee 1698 | . . . 19 154 247 1278 Knockbacks 54 | . . 3 6 4 2 39 Impact 18 | . . . . 4 2 12 Kinetic 33 | . . 3 5 . . 25 Secondary 3 | . . . 1 . . 2 Self-Inflicted Damage 164 | . . 31 . . . 133 Shots 7 | . . 2 . . . 5 Rammed 11 | . 2 4 1 1 1 2 Targets Rammed 13 | . 2 4 1 2 2 2 Kicked . | . . . . . . . Crushed 2 | . . . . 1 1 . Highest Temperature 254 | . 164 144 254 45 203 199 Average Temperature 59 | . 65 41 72 15 61 65 Received Heat Transfer 3305 | . 222 231 135 162 413 2142 Siege Activations 2 | . . . . . . 2 Total Turns 56 | . . . . . . 56 Longest Duration 28 | . . . . . . 28 Robots Corrupted 30 | . . . 2 4 3 21 Combat Hostiles 16 | . . . 1 2 2 11 Parts Fried 40 | . . . 3 4 8 25 Impact Corruptions 51 | . . . 2 8 5 36 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . . 3 Heat Transferred 3589 | 25 350 518 185 . 50 2461 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . . 1 8 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 1239 | 5 128 535 552 391 286 1239 Initial 139 | . 3 45 139 131 56 60 Average 258 | 1 58 308 347 200 90 398 Maximum Alert Level 4 | . . 2 2 1 1 4 Low Security (%) 50 | 100 100 14 14 56 80 39 Level 1 30 | . . 58 59 43 19 21 Level 2 8 | . . 26 25 . . 9 Level 3 9 | . . . . . . 28 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 3 . 1 3 5 18 Investigation 8 | . 2 . 1 . 2 3 Extermination 8 | . . . . 1 2 5 Reinforcement 8 | . 1 . . 2 . 5 Assault 2 | . . . . . . 2 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 3 | . . . . 1 . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 15 | . 2 2 4 2 . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 196 | . 14 22 21 14 19 106 Peak Tracking Total 14 | . 4 6 4 4 4 14 Tactical Retreats 15 | . 1 3 . 2 . 9 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 15 | . 5 . . 3 3 4 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 18 | . . 1 3 . 3 11 Max in Single Turn 2 | . . 1 1 . 2 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 35 | . 4 8 3 2 10 8 Terminals 25 | . 4 8 2 . 6 5 Fabricators 6 | . . . . 1 3 2 Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 80 | . 11 16 7 3 28 15 Successful 31 | . 4 5 4 2 10 6 Failed 49 | . 7 11 3 1 18 9 Catastrophic 10 | . 2 5 . . 1 2 Database Lockouts . | . . . . . . . Manual 15 | . 3 6 3 . 3 . Terminals 63 | . 11 16 6 . 20 10 Fabricators 11 | . . . . 2 5 4 Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 21 | . 4 5 3 . 6 3 Part Schematic 1 | . . . . . 1 . Prototype ID Bank 4 | . . 3 1 . . . Level Access Points 2 | . . 1 . . 1 . Branch Access Points 3 | . 1 . 1 . . 1 Garrison Index 1 | . . . . . . 1 Alert Level 2 | . . 1 . . 1 . Unreport Threat 3 | . . . 1 . 1 1 Locate Traps 2 | . 1 . . . 1 . Surveillance Status 1 | . . . . . 1 . Zone Layout 2 | . 2 . . . . . Fabricator Hacks 5 | . . . . 1 2 2 Network Status 5 | . . . . 1 2 2 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . 1 . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 4 7 3 . 9 6 Full Trace Events 5 | . 1 1 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8377 | 90 602 925 731 1472 1683 2874 Spaces Moved 3820 | 46 268 448 292 705 853 1208 Core 2 | 2 . . . . . . Treads 2971 | 44 268 448 292 705 853 361 Legs . | . . . . . . . Wheels 847 | . . . . . . 847 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 95 Average Speed 158 | 155 160 160 169 160 160 154 Slowest Speed 320 | 160 160 160 240 240 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 47 42 27 17 23 31 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 61 | . . 15 1 5 9 31 Terrain Destroyed 246 | . . 42 1 5 30 168 Melee 29 | . . . 1 5 9 14 Projectile 63 | . . . . . 1 62 AOE 154 | . . 42 . . 20 92 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5250 | 59 375 576 442 952 1075 1771 Wait 499 | . 40 31 66 140 89 133 Move 3814 | 45 267 447 291 704 852 1208 Hop . | . . . . . . . Pick Up 115 | 6 9 14 7 12 20 47 Fast Attach 58 | 7 4 4 5 6 7 25 Attach 76 | . . 4 3 2 11 56 Detach 12 | . 1 . 2 . . 9 Swap 120 | . 8 9 12 21 29 41 Drop 80 | . 10 16 12 13 17 12 Fire 322 | 1 34 47 40 25 33 142 Melee 138 | . . . 3 27 15 93 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 2 4 1 2 2 2 Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 9) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Lost 3 parts (1p1n1u) 1380 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Discovered new exit (range 7) 1535 | -9/Materials | Discovered new exit (range 10) 1581 | -9/Materials | Identified exit to Materials 1618 | -9/Materials | Entered another Materials area 1618 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2270 | -8/Materials | Build established: Scavenger-Skirmisher 2306 | -8/Materials | Discovered new exit (range 3) 2317 | -8/Materials | Identified exit to Factory 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -7/Factory | Found Prototype Launcher 3514 | -7/Factory | Discovered new exit (range 15) 3659 | -7/Factory | Identified exit to Lower Caves 3762 | -7/Factory | Discovered new exit (range 15) 3800 | -7/Factory | Identified exit to Factory 3821 | -7/Factory | Entered another Factory area 3821 | -6/Factory | Evolved 2 slots: Utility x2 4014 | -6/Factory | Build established: Scavenger-Assassin 4198 | -6/Factory | Identified Rocket Array 4437 | -6/Factory | Repaired Imp. Sensor Array 4493 | -6/Factory | Identified exit to Factory 4496 | -6/Factory | Build established: Scavenger-Tank 4581 | -6/Factory | Spotted B-75 Beast 4746 | -6/Factory | Destroyed B-75 Beast 4771 | -6/Factory | Lost 5 parts (3n1u1w) 5157 | -6/Factory | Garrison activated, responded to threat 5504 | -6/Factory | Entered another Factory area 5504 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5640 | -5/Factory | Build established: Scavenger-Assassin 6118 | -5/Factory | Lost 4 parts (3n1w) 6379 | -5/Factory | Build established: Scavenger-Mutant 6625 | -5/Factory | Cargo convoy interrupted 6669 | -5/Factory | Lost 3 parts (1n2u) 6733 | -5/Factory | System corruption reached 10% 6809 | -5/Factory | Lost 16 parts (2p2n6u6w) 6837 | -5/Factory | Discovered new exit (range 19) 6952 | -5/Factory | Identified exit to Upper Caves 7270 | -5/Factory | Garrison activated, responded to threat 7304 | -5/Factory | First assault squad dispatched 7396 | -5/Factory | Lost 4 parts (2n2u) 7452 | -5/Factory | Core integrity fell below 50% 7458 | -5/Factory | Lost 3 parts (1p2w) 7577 | -5/Factory | Lost 8 parts (1p2n3u2w) 7706 | -5/Factory | Spotted B-75 Beast 7962 | -5/Factory | Build established: Hacker-Mutant 7983 | -5/Factory | Lost 4 parts (1n1u2w) 8126 | -5/Factory | Lost 4 parts (2n2u) 8328 | -5/Factory | Core integrity fell below 20% 8341 | -5/Factory | System corruption reached 30% 8378 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08370_ G-50 Soldier destroyed. 08371_ G-50 Soldier system terminally corrupted. 08371_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08372_ System corrupted: Component data lost. 08372_ Adv. Hacking Suite destroyed. 08372_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 08376_ K-01 Serf collects debris. 08377_ HV Slug penetrates G-50 Soldier. 08377_ HV Slug penetrates Megafabricator. 08377_ HV Slug penetrates G-50 Soldier. 08377_ G-50 Soldier suffers critical hit (Destroy). 08377_ Destroyed Hvy. Laser. 08377_ HV Slug penetrates Megafabricator. 08377_ HV Slug penetrates G-50 Soldier. 08377_ G-50 Soldier suffers critical hit (Destroy). 08377_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????? ? + ? ?############ ## | | ????????????????????????????#?? ? # | | ??????????????????????????#?#???? ? ##?########+## | | ???????????????????????????????#?#??###?? ? ## | | ????????????????????????????#??#? ? ? #?""" ## | | ?????????????????????????? ?? ?? ?T" ?# """ ## | | ??????????????????????????????? ?? ? 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"" + | | ?????????? % # | | ?????????? #!! | | ?????????? ###????#######"" ""# #### ###! | | ??????????? ?????????????#""T""# #??# #?#!! | | ??????????? ?????????"???# """ # #??# #?# | | ??????????? ?????????"???####### #??# #?###"""" | | ??????????? %?? ??????????######+####+##??### ## | | ??????????? ??? ????? ??# = ! #??#?#### | | ???????????? ????? ???????# = ! #???#???# | | ???????????? ??????? ?????# """ """ #?#???#?# | | ??????????????#########+###?# """ """ #???????? | | ????????????? # """ """ #???????# | | ????????????? # #?????#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 41 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Adv. Thermal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcHackingRay Manual? 0 Play Time 01:12:53 Cumulative 443.1 hours Start 2024.10.14 @ 18:17:49 End 2024.10.14 @ 21:47:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 40 Types 34/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88dee662-87b8-4133-8047-6c2c90804493