Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 20:06:15 Player: Proroxy Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (792) 792 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1009) 1009 TOTAL SCORE: 5696 Bonus ------- Follower Combat Kills 409 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Fission Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Zionite Weapon Casing Heavy Reactive Plating System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Carbon-fiber Leg Advanced Targeting Computer Zionite Heavy Carapace [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Armored Leg Wheel Wheel Flight Unit Flight Unit Utility Power Shielding Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 . Utility 3 | . . . . . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 77 | 7 3 3 1 8 4 7 43 1 Power 13 | 1 1 1 . 2 . 1 7 . Engine 8 | 1 . 1 . 2 . . 4 . Core 5 | . 1 . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 1 1 3 . . 13 . Treads . | . . . . . . . . . Leg 16 | 2 . 1 1 . . . 12 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 3 | . . . . 3 . . . . Utility 26 | 2 1 . . 2 2 5 13 1 Device 10 | 1 . . . . . 2 6 1 Storage 3 | 1 . . . 1 1 . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 11 | . 1 . . 1 1 3 5 . Artifact . | . . . . . . . . . Weapon 18 | 2 1 1 . 1 2 1 10 . Energy Gun 9 | . 1 . . 1 1 . 6 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 1 . . . 1 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | 1 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 4 1 Parts Lost 31 | . 1 2 . 1 . 4 10 13 Power 6 | . . 1 . . . 1 2 2 Propulsion 10 | . . 1 . . . 2 3 4 Utility 8 | . . . . . . 1 3 4 Weapon 7 | . 1 . . 1 . . 2 3 Highest Loss Streak 13 | . 1 2 . 1 . 4 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 99 98 88 78 66 57 72 30 Engine 7 | . 10 8 11 11 11 6 4 2 Core 3 | . 3 6 . . . 2 5 2 Leg 17 | . 28 28 33 12 . . 24 9 Flight 9 | . . . . 16 33 28 . . Device 3 | . 1 . . . . . 7 6 Storage 2 | . 14 14 11 6 . . . . Hackware 1 | . . . . . . . 3 . Protection 8 | . 12 14 11 13 11 9 6 2 Energy Gun 5 | . 3 14 11 6 . . 8 2 Ballistic Gun 4 | . 14 13 11 11 . . 4 2 Piercing Weapon 3 | . . . . . 9 11 1 . Peak Build Rating 65 | 7 9 9 9 17 15 21 65 63 Average Rating 26 | 5 7 7 8 13 10 10 47 22 On Entrance 13 | . 7 9 7 9 9 11 6 63 Naked Turns 119 | . . . . . . . . 119 Heaviest Build 70 | 12 14 14 14 22 15 9 70 42 Greatest Support 79 | 20 20 20 30 30 12 12 79 79 Greatest Overweight (x) 5 | . . . . 5 1 2 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 7 5 7 5 5 5 2 Average Carried 4 | 2 7 5 3 5 4 4 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 7 | 6 7 4 5 5 5 5 2 2 Class Distribution -------------------- 65% | Mutant 21% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1260 | 350 72 52 . 30 39 59 519 139 Remotely . | . . . . . . . . . Salvage Created 905 | 160 140 52 . 57 . . 317 179 Parts 54 | 13 7 1 . 6 . . 19 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 18 | . 4 1 . 4 . . 5 4 Guns 12 | . 2 1 . 4 . . 4 1 Cannons 6 | . 2 . . . . . 1 3 Classes Destroyed 10 | 3 2 . . 1 . . 3 1 Worker 3 | 2 . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 4 | . . . . 4 . . . . Grunt 11 | . 4 1 . . . . 3 3 Duelist 1 | . . . . . . . . 1 Sentry 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 4 | 4 2 1 . 4 . . 1 4 Combat Bots Only 4 | . 2 1 . 4 . . 1 4 Max Kills in Single Turn 2 | 1 1 1 . 2 . . 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 482 | . 25 34 4 22 . 38 240 119 Missed 158 | . 9 12 . 5 . 13 94 25 Damage Taken 5639 | . 208 255 54 149 . 430 2617 1926 Core 1260 | . 68 22 15 29 . 259 354 513 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 145 | . 9 14 . 2 . 29 91 . Ignored by Resistances 260 | . . . . . . . 260 . Core Remaining (%) 62 | 100 . 64 . . . 24 . . Volleys Fired 90 | 10 23 5 . 7 . . 33 12 Largest 3 | 2 2 2 . 2 . . 3 3 Hottest 191 | 120 120 60 . 95 . . 191 150 Shots Fired 187 | 14 29 10 . 14 . . 90 30 Gun 162 | 10 23 10 . 14 . . 87 18 Cannon 15 | . . . . . . . 3 12 Launcher . | . . . . . . . . . Special 10 | 4 6 . . . . . . . Kinetic 97 | 10 23 5 . 7 . . 31 21 Thermal 84 | 4 6 5 . 7 . . 53 9 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 13 | 2 13 6 . 5 . . 10 9 Robot Miss Streak 6 | 2 1 2 . 5 . . 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 142 | 7 26 7 . 7 . 2 66 27 Core Hits 82 | 6 9 3 . 4 . 1 26 33 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . . . 5 1 Burn 6 | . . . . . . . 5 1 Melee Attacks 6 | . . . . . . 3 3 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . . 3 3 . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2722 | 106 379 81 . 103 . 61 1267 725 Guns 1909 | 82 255 81 . 103 . . 1056 332 Cannons 490 | . . . . . . . 98 392 Explosions . | . . . . . . . . . Melee 174 | . . . . . . 61 113 . Ramming 5 | . 4 . . . . . . 1 Kinetic 1380 | 82 255 50 . 60 . . 357 576 Thermal 1116 | 24 120 31 . 43 . . 750 148 Explosive . | . . . . . . . . . Electromagnetic 47 | . . . . . . . 47 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 174 | . . . . . . 61 113 . Highest Corruption 4 | . . . . . . . 4 4 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 11 6 Message Errors 3 | . . . . . . . 2 1 Matter Fused 4 | . . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . 11 . . . . . . . Projectiles 11 | . 11 . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . 1 Kicked 2 | . 1 . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 436 | 40 84 111 . 210 . 17 436 254 Average Temperature 116 | 15 27 60 . 108 . 10 163 113 Received Heat Transfer 1674 | . 138 135 18 . . 54 708 621 Effects 6 | . . . . . . . 6 . Shutdowns 3 | . . . . . . . 3 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 2697 | 50 250 75 . 74 . . 1878 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Peak Influence 284 | 30 164 93 49 98 . . 284 . Initial 63 | . 19 63 27 18 . . 28 . Average 101 | 13 85 77 37 82 . . 122 . Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 88 | 100 100 100 100 100 . . 82 . Level 1 11 | . . . . . . . 17 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . . 7 . Investigation 4 | . 1 . . . . . 3 . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . 1 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 11 5 1 4 . 9 29 13 Peak Tracking Total 10 | . 4 3 1 4 . 9 5 10 Tactical Retreats 9 | . . . . . . 1 5 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 3 | . . . . . . . 3 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 13 | . 2 1 3 . . 1 5 1 Terminals 6 | . 1 . 2 . . 1 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 7 1 6 . . 2 8 1 Successful 17 | . 3 1 5 . . 2 5 1 Failed 8 | . 4 . 1 . . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . . . . 5 . 8 2 Terminals 13 | . 4 . 4 . . 2 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . . . . . 3 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 1 3 . . 2 2 1 Record 4 | . 1 . 1 . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . . . . . 1 Open DSF 2 | . . . . . . . 2 . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 2 . . 1 3 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 8 | . . . . . 6 . 2 . Largest Group 6 | . . . . . 6 6 2 . Highest-Rated Group 353 | . . . . . 353 353 170 . Highest-Rated Ally 96 | . . . . . 96 96 85 . Zionite Dispatches 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . 2 24 . Total Damage 1405 | . . . . . . 77 1328 . Kills 12 | . . . . . . . 12 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 3268 | 141 226 138 137 78 694 215 1420 219 Spaces Moved 3491 | 81 117 100 107 38 1383 412 973 280 Core 363 | 5 . . . . . . 113 245 Treads . | . . . . . . . . . Legs 1205 | 76 117 100 107 6 . . 764 35 Wheels 5 | . . . . . . . 5 . Hover . | . . . . . . . . . Flight 1918 | . . . . 32 1383 412 91 . Fastest Speed 34 | 50 120 120 120 34 34 34 40 50 Average Speed 70 | 115 120 120 120 104 35 35 115 62 Slowest Speed 440 | 120 120 120 120 440 114 200 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 25 31 17 18 87 54 31 48 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 1 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Projectile 1 | . 1 . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 4111 | 103 162 109 115 66 1590 476 1191 299 Wait 358 | . 12 . 6 . 192 46 97 5 Move 3483 | 80 116 99 106 37 1382 411 972 280 Hop . | . . . . . . . . . Pick Up 26 | 6 3 . 2 1 2 1 11 . Fast Attach 47 | 7 2 . . 5 1 1 30 1 Attach 30 | . 1 3 1 3 3 6 13 . Detach 32 | . 1 1 . 7 5 7 11 . Swap . | . . . . . . . . . Drop 37 | . 3 1 . 6 5 1 21 . Fire 90 | 10 23 5 . 7 . . 33 12 Melee 6 | . . . . . . 3 3 . Ram . | . . . . . . . . . Kick 2 | . 1 . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 12) 368 | -10/Materials | Entered Mines 444 | -10/Mines | Discovered new exit (range 15) 445 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 506 | -10/Mines | Entered Materials 506 | -9/Materials | Evolved 2 slots: Propulsion x2 593 | -9/Materials | Discovered new exit (range 6) 643 | -9/Materials | Entered Mines 718 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 721 | -9/Mines | Entered Zion 824 | -7/Zion | Given A8's code to call for help 825 | -7/Zion | Found CR-A16's Pointy Stick 830 | -7/Zion | Learned location of 1 exit from Factory 910 | -7/Zion | Learned location of 1 exit from Proximity Caves 933 | -7/Zion | Found Prototype Device 1089 | -7/Zion | Met Imprinter 1105 | -7/Zion | Imprinted 1107 | -7/Zion | Declared Zion's savior 1165 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1168 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1259 | -7/Zion | Discovered new exit (range 15) 1396 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1415 | -7/Zion | Entered Proximity Caves 1415 | -6/Proximity Caves | Accompanied by 6 allies 1416 | -6/Proximity Caves | Identified exit to Factory 1472 | -6/Proximity Caves | Identified Bomb Factory No. 2 1584 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1599 | -6/Proximity Caves | Core integrity fell below 50% 1627 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 1630 | -6/Proximity Caves | Entered Factory 1630 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 1631 | -6/Factory | Identified exit to Factory 1658 | -6/Factory | Spotted B-75 Beast 1821 | -6/Factory | Zion Heavy squad teleported in 1936 | -6/Factory | Fabricated Arm. Leg? 2058 | -6/Factory | Discovered exit to Factory (range 16) 2094 | -6/Factory | Found Hvy. Reactive Plating 2151 | -6/Factory | Found Prototype Protection 2159 | -6/Factory | Identified Zio. Weapon Casing 2160 | -6/Factory | Found Prototype Protection 2445 | -6/Factory | Build established: Scavenger-Tank 2725 | -6/Factory | Cargo convoy interrupted 2831 | -6/Factory | Identified Zio. Heavy Carapace 2858 | -6/Factory | Lost 3 parts (1p2n) 3034 | -6/Factory | Discovered new exit (range 12) 3050 | -6/Factory | Entered Lower Caves 3109 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3110 | -6/Lower Caves | Core integrity fell below 50% 3168 | -6/Lower Caves | Lost 13 parts (2p4n4u3w) 3174 | -6/Lower Caves | Spotted B-75 Beast 3179 | -6/Lower Caves | Core integrity fell below 20% 3226 | -6/Lower Caves | Encountered a Warlord checkpoint 3256 | -6/Lower Caves | Found Prototype Device 3256 | -6/Lower Caves | Identified Heart of Steel 3269 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- MK-KDW(M): "You haven't seen any Assembled, have you?" System corrupted: Component data lost. Connecting with W-Fans Enter Here... Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. A derelict excitedly rushes up: "Another fan!" Acquired Prototype Device. Identified Heart of Steel. PL-HR7: "WARLORD FOREVER!" PL-HR7: "Would you mind taking that present over there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." PL-HR7: "WARLORD FOREVER!" System corrupted: Heat flow error (+109). Connecting with W-Fans Enter Here... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????# ##????????????????? | | ????????????????????????????## ###??????????????? | | ???????????????????????????## ##??????###????? | | ????????????????????####?### #????? #????? | | ????????????????????#""### #???? ???? | | ????????????????????#"c#X# ### ??? | | ????????????????????#" #W ??? | | ????????????????????#" #%@ ??? | | ????????????????????## #### ##### ??? | | ?????????????????????###??## ### #??# ?????? | | ???????????????????????????##### ### #????????? | | ????????????????????????????## #????????? | | ????????????????????????????# ##???????? | | ????????????????????????????# ###?????? | | ????????????????????????????# ##????? | | ????????????????????????????# #????? | | ???????????????????????????## #????? | | ???????????????????????????# ## ##????? | | ???????????????????????????# ###?# #?????? | | ???????????????????????????##### #????# ???? | | ???????????????????????????????# #?????# ??? | | ?????????????????????????#####?# #??????# ??? | | ????????????????????????## ### #???????? #???? | | ????????????????????????# # #??????? #????? | | ????????????????????????# ## #??????? #????? | | ????????????????????????## # ###??????? #????? | | ?????????????????????????## ## #??????### #???? | | ??????????????????????????#### #?????## #### | | ?????????????????????????????# #????## #? | | ?????????????????????????????# #???## #? | | ?????????????????????????????# ##### #?? | | ????????????????????????????## ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Power Shielding 33 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 8 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Proton Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Arm. Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! More Dakka Please The More The Merrier Challenges ------------ None Game ------ Seed UltimateHardlightProjector Manual? 0 Play Time 01:28:09 Cumulative 28.2 hours Start 2025.01.05 @ 18:35:22 End 2025.01.05 @ 20:06:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99ab5106-7078-4c9e-92cf-f971c19612e6