Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 17:06:08 Player: Sgt. SmokeWeed Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (124) 620 Value Destroyed (4007) 4007 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 10773 Bonus ------- High Alert Combat Kills 66 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 24/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (5) ---- Advanced Cryofiber Web Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Cooling System Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Arc Projector Plasma Rifle Variable Charge Gun Heavy Phase Cannon > --- INVENTORY -------- Advanced Transmission Jammer [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Hacking Suite Device Improved Heat Sink Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . 2 . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 . . . . 2 2 . 2 Weapon 2 | . . . . . . . 2 . . . . Parts Attached 87 | 5 4 2 19 1 2 . 10 7 14 14 9 Power 15 | 1 . . 5 . . . 3 1 2 2 1 Engine 10 | 1 . . 4 . . . 2 1 1 1 . Core 4 | . . . 1 . . . 1 . 1 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 15 | 2 . . 6 1 2 . . . 1 2 1 Treads 9 | 2 . . 4 1 . . . . . 1 1 Leg 6 | . . . 2 . 2 . . . 1 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . 2 1 4 . . . 1 5 5 5 4 Device 12 | . 1 1 4 . . . . 1 1 3 1 Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . . Hackware 5 | . 1 . . . . . 1 1 . 1 1 Protection 9 | . . . . . . . . 3 3 1 2 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 1 4 . . . 6 1 6 5 3 Energy Gun 17 | 2 . . 3 . . . 6 1 1 1 3 Energy Cannon 8 | . . . . . . . . . 4 4 . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . 2 1 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 . . Parts Lost 40 | . 1 1 3 . . . . 5 4 13 13 Power 6 | . . . 1 . . . . . 1 3 1 Propulsion 4 | . . . 1 . . . . . 1 1 1 Utility 17 | . . . . . . . . 2 1 5 9 Weapon 13 | . 1 1 1 . . . . 3 1 4 2 Highest Loss Streak 8 | . 1 1 1 . . . . 2 2 5 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 77 100 97 100 100 100 97 95 97 83 59 Engine 8 | . 14 14 10 11 11 11 7 6 5 9 . Treads 9 | . 28 28 12 22 14 . . . . 2 4 Leg 6 | . . . 9 . 7 22 18 15 12 2 . Device 20 | . 4 14 31 33 33 33 25 9 18 11 11 Processor 1 | . . . . . . . . . 5 5 4 Hackware 14 | . 1 14 11 11 11 11 10 19 20 17 18 Protection 3 | . . . . . . . . 13 7 5 5 Energy Gun 16 | . 15 14 21 22 22 22 34 27 11 . 8 Energy Cannon 4 | . . . . . . . . . 11 18 4 Launcher 1 | . 12 14 . . . . . . . . . Peak Build Rating 76 | 5 9 11 22 21 39 40 45 55 72 74 76 Average Rating 38 | 4 5 9 17 21 26 39 43 51 66 58 53 On Entrance 28 | . 5 9 11 21 21 39 39 44 50 67 40 Naked Turns 31 | . . . . . . . . . . . 31 Heaviest Build 77 | 9 11 11 17 17 17 17 24 38 50 77 54 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 60 50 27 Greatest Overweight (x) 23 | 2 . . 1 . . . . . 1 23 1 Average Overweight (x) . | . . . . . . . . . . 2 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 2 5 5 4 5 5 4 5 4 5 Average Carried 3 | . 2 1 4 4 4 4 3 3 3 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 4 4 4 4 5 3 5 1 3 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Hacker-Skirmisher 16% | Hacker-Tank 13% | Mutant 6% | Scavenger-Skirmisher 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 1122 | 186 114 106 231 10 . 20 73 83 169 90 40 Remotely . | . . . . . . . . . . . . Salvage Created 3702 | . 436 77 938 122 . 38 390 243 687 543 228 Parts 214 | . 28 16 64 8 . 4 28 10 31 17 8 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . Recyclers Shooed 6 | . . 1 4 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 96 | . 8 7 25 6 . 3 13 12 10 10 2 Guns 67 | . 3 . 25 6 . 3 13 12 4 . 1 Cannons 12 | . . . . . . . . . 4 8 . AOE 11 | . 4 7 . . . . . . . . . Classes Destroyed 13 | . 7 . 3 . . . 1 . 2 . . Worker 4 | . 1 1 2 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 3 | . 1 . 1 . . . 1 . . . . Recycler 3 | . 2 . 1 . . . . . . . . Operator 6 | . 1 . 2 . . . . . 3 . . Watcher 10 | . . . 4 . . . 2 . 2 . 2 Swarmer 32 | . 3 5 4 3 . 3 4 7 . 3 . Grunt 37 | . 5 2 13 2 . . 5 1 3 5 1 Duelist 2 | . . . 1 1 . . . . . . . Sentry 17 | . . . 7 . . . 2 4 2 2 . Hunter 6 | . . . . . . . 2 . 4 . . Programmer 2 | . . . . . . . . . 1 . 1 Best Kill Streak 8 | . 6 5 8 3 . 3 5 4 5 2 2 Combat Bots Only 5 | . 4 4 3 3 . 3 4 4 5 2 2 Max Kills in Single Turn 3 | . 3 2 2 2 . 2 3 1 2 1 1 Gunslinging 2 | . . . . 1 . 1 2 . . . . Exploded 2 | . 2 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 801 | . 27 10 85 26 . 6 42 140 98 81 286 Missed 246 | . 10 6 30 9 . 1 13 36 27 15 99 Damage Taken 7827 | . 197 153 700 151 . 39 422 1213 1013 1438 2501 Core 1869 | . 10 . 101 7 . 8 64 207 125 180 1167 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 205 | . . . . . . . 205 . . . . Core Remaining (%) 84 | 100 . 96 . . . 71 88 70 85 82 . Volleys Fired 259 | . 29 9 73 10 . 3 22 26 29 31 27 Largest 4 | . 2 2 2 2 . 2 4 4 4 4 4 Hottest 345 | . 100 80 130 130 . 130 260 275 335 345 305 Shots Fired 646 | . 40 16 146 20 . 6 88 84 104 80 62 Gun 490 | . 31 9 146 20 . 6 88 84 48 13 45 Cannon 140 | . . . . . . . . . 56 67 17 Launcher 16 | . 9 7 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 613 | . 31 9 146 20 . 6 88 84 104 70 55 Explosive 16 | . 9 7 . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . 10 7 Robot Hit Streak 23 | . 6 2 16 5 . 9 17 23 11 10 11 Robot Miss Streak 13 | . 2 1 13 9 . 8 9 9 8 4 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . . 2 1 . 1 3 3 . . . Max Gunslinging Chain 2 | . . . 1 1 . 1 2 1 . . . Shots Hit Robots 463 | . 24 3 128 18 . 5 74 73 57 48 33 Core Hits 494 | . 19 12 161 26 . 6 101 86 52 20 11 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . 3 . . . . . . . . 2 1 Burn 4 | . 3 . . . . . . . . . 1 Meltdown 2 | . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9295 | . 730 442 1801 263 . 58 972 1159 1467 1497 906 Guns 5970 | . 252 37 1731 253 . 58 963 1124 836 163 553 Cannons 2181 | . . . . . . . . . 605 1233 343 Explosions 1072 | . 478 402 50 . . . . 35 6 101 . Melee . | . . . . . . . . . . . . Ramming 72 | . . 3 20 10 . . 9 . 20 . 10 Kinetic . | . . . . . . . . . . . . Thermal 7998 | . 252 37 1731 253 . 58 963 1159 1441 1265 839 Explosive 1031 | . 478 402 50 . . . . . . 101 . Electromagnetic 194 | . . . . . . . . . 6 131 57 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 5 1 3 Average Corruption 2 | . . . . . . . . 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . . . . . . . 4 16 . 1 Message Errors 5 | . . . . . . . . 2 3 . . Matter Fused 7 | . . . . . . . . 1 6 . . Heat Flow Errors 3 | . . . . . . . . . 3 . . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 126 | . 27 9 . . . . . . 36 30 24 Projectiles 90 | . . . . . . . . . 36 30 24 Explosions 36 | . 27 9 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 332 | . 30 102 . . . . 88 108 . . 4 Shots 7 | . 1 3 . . . . 1 2 . . . Rammed 10 | . . 1 1 2 . . . . . . 6 Targets Rammed 18 | . . 1 4 2 . . 2 . 3 . 6 Kicked 8 | . . . 3 . . . 2 . 3 . . Crushed . | . . . . . . . . . . . . Highest Temperature 606 | . 168 6 361 . . 19 132 434 153 606 3 Average Temperature 134 | . 56 4 69 . . 19 48 186 53 194 3 Received Heat Transfer 1801 | . 78 45 351 30 . . 117 249 183 441 307 Effects 22 | . . . . . . . . 6 . 16 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 5 | . . . . . . . . 2 . 3 . Interference 11 | . . . . . . . . 4 . 7 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . 1 . . . . . . . 2 2 1 Combat Hostiles 6 | . 1 . . . . . . . 2 2 1 Parts Melted 36 | . 2 . 2 . . . 1 1 18 4 8 Heat Transferred 11804 | . 962 111 2170 310 . 65 1205 1600 2586 1518 1277 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 575 | . 310 201 575 338 . 70 322 379 377 261 285 Initial 198 | . . 120 50 198 . . 27 146 168 116 22 Average 191 | . 172 176 322 173 . 50 151 257 245 152 45 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 1 1 1 Low Security (%) 52 | 100 44 20 23 70 . 100 58 37 38 60 94 Level 1 41 | . 55 79 42 29 . . 42 62 61 39 5 Level 2 5 | . . . 33 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 3 . . . 5 3 1 2 1 Investigation 2 | . . . . . . . 1 . . 1 . Extermination 3 | . . . . . . . . . 1 1 1 Reinforcement 7 | . 2 . 3 . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . . . 2 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 7 | . 1 1 4 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 12 4 37 6 . 3 22 14 14 13 33 Peak Tracking Total 13 | . 3 2 5 3 . 3 5 4 3 4 13 Tactical Retreats 12 | . . . 3 . . . . 1 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . . . . . 1 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 10 | . 2 . 1 . . . 1 2 2 2 . Max in Single Turn 2 | . 1 . 1 . . . 1 2 1 2 . Garrison Access 2 | . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 21 | . . . 4 . 1 1 5 4 3 1 2 Terminals 15 | . . . 4 . . 1 3 2 2 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 1 . . Total Hacks 49 | . . . 9 . 1 2 19 5 6 3 4 Successful 21 | . . . 1 . 1 1 10 3 3 . 2 Failed 28 | . . . 8 . . 1 9 2 3 3 2 Catastrophic 6 | . . . 4 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . 9 . 1 . . 2 . 3 1 Terminals 34 | . . . 9 . . 2 9 2 5 3 4 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 3 1 . . Terminal Hacks 13 | . . . 1 . 1 1 4 2 2 . 2 Record 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . 1 . . . Emergency Access Points 4 | . . . . . . . 3 . . . 1 Hauler Manifests 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 3 | . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 13 | . . . 4 . . . 4 1 2 1 1 Full Trace Events 3 | . . . . . . . 2 . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . Time 115 | . . . . . . . 115 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 7389 | 62 300 464 1225 983 280 81 550 664 910 900 970 Spaces Moved 4074 | 42 140 272 578 590 217 79 311 356 727 247 515 Core 258 | 13 . . . . . . . . . 4 241 Treads 1849 | 29 140 272 298 590 116 . . . . 130 274 Legs 1967 | . . . 280 . 101 79 311 356 727 113 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 90 90 90 90 90 170 50 Average Speed 136 | 133 160 160 140 160 127 90 90 90 95 300 134 Slowest Speed 1200 | 160 160 160 190 160 160 90 90 90 170 1200 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 21 68 59 93 60 29 37 12 18 7 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 3 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . . 1 1 Terrain Destroyed 216 | . 37 55 . . . . 32 22 21 41 8 Melee . | . . . . . . . . . . . . Projectile 51 | . . . . . . . . . 21 22 8 AOE 165 | . 37 55 . . . . 32 22 . 19 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 5361 | 46 175 284 844 608 220 83 526 636 864 334 741 Wait 866 | . . 1 146 5 . . 168 247 84 40 175 Move 4063 | 41 139 271 577 589 216 78 310 355 726 246 515 Hop . | . . . . . . . . . . . . Pick Up 22 | . 2 . 8 . . 1 6 . 3 . 2 Fast Attach 50 | 5 3 . 8 . 2 . 5 2 8 10 7 Attach 20 | . 1 1 2 . . . 2 4 4 4 2 Detach 10 | . 1 . 1 . . . 1 1 2 . 4 Swap 17 | . . 1 9 1 . . 3 1 2 . . Drop 36 | . . . 16 1 2 1 7 . 3 3 3 Fire 259 | . 29 9 73 10 . 3 22 26 29 31 27 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick 8 | . . . 3 . . . 2 . 3 . . Crush 5 | . . 1 1 2 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 800 | -10/Mines | Discovered new exit (range 13) 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | Build established: Scavenger-Mutant 1596 | -9/Materials | Discovered new exit (range 10) 1785 | -9/Materials | Discovered new exit (range 13) 1932 | -9/Materials | Discovered new exit (range 15) 2030 | -9/Materials | Identified exit to Mines 2030 | -9/Materials | Identified exit to Storage 2052 | -9/Materials | Entered Mines 2075 | -9/Mines | Discovered new exit (range 9) 2358 | -9/Mines | Discovered new exit (range 7) 2750 | -9/Mines | Found a hidden stash of uninstalled traps 3027 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3029 | -9/Mines | Discovered new exit (range 5) 3035 | -9/Mines | Entered Exiles 3074 | -9/Exiles | Met 8R-AWN 3103 | -9/Exiles | Met EX-HEX 3149 | -9/Exiles | Met EX-BIN 3167 | -9/Exiles | Aligned with FarCom system 3168 | -9/Exiles | Given EX-Vault access code 3208 | -9/Exiles | Opened EX-Vault 3222 | -9/Exiles | Found Potential Leg 3225 | -9/Exiles | Found Potential Leg 3244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3276 | -9/Exiles | Met EX-DEC 3307 | -9/Exiles | Discovered new exit (range 10) 3315 | -9/Exiles | Left Exiles lab with Potential Leg 3315 | -9/Exiles | Entered Mines 3325 | -8/Mines | Discovered new exit (range 17) 3396 | -8/Mines | Entered Materials 3396 | -8/Materials | Evolved 2 slots: Weapon x2 3438 | -8/Materials | Repaired Spread Laser 3471 | -8/Materials | Repaired Spread Laser 3524 | -8/Materials | Repaired Cld. Ion Engine 3680 | -8/Materials | Build established: Scavenger-Skirmisher 3775 | -8/Materials | Garrison activated, responded to threat 3896 | -8/Materials | Garrison activated, responded to threat 3934 | -8/Materials | Discovered new exit (range 14) 3946 | -8/Materials | Entered Factory 3946 | -7/Factory | Evolved 2 slots: Utility x2 3979 | -7/Factory | Garrison activated, responded to threat 4256 | -7/Factory | Build established: Hacker-Tank 4545 | -7/Factory | Discovered new exit (range 16) 4598 | -7/Factory | Identified exit to Lower Caves 4610 | -7/Factory | Entered another Factory area 4610 | -6/Factory | Evolved 2 slots: Utility x2 5102 | -6/Factory | Build established: Hacker-Skirmisher 5394 | -6/Factory | Cargo convoy interrupted 5501 | -6/Factory | Discovered new exit (range 7) 5520 | -6/Factory | Entered another Factory area 5520 | -5/Factory | Evolved 2 slots: Power x2 5612 | -5/Factory | Lost 3 parts (1n1u1w) 6258 | -5/Factory | Lost 3 parts (1p2w) 6281 | -5/Factory | Discovered new exit (range 15) 6420 | -5/Factory | Entered another Factory area 6420 | -4/Factory | Evolved 2 slots: Utility x2 6426 | -4/Factory | Lost 5 parts (2p2u1w) 7017 | -4/Factory | Build established: Hacker-Tank 7253 | -4/Factory | Lost 8 parts (1p6u1w) 7305 | -4/Factory | Core integrity fell below 50% 7342 | -4/Factory | Found Quantum Capacitor 7351 | -4/Factory | Lost 3 parts (3u) 7363 | -4/Factory | Core integrity fell below 20% 7390 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slammed into S-27 Virus. Hacking Suite destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. Hacking Suite destroyed. Dropped Adv. Transmission Jammer. Dropped Plasma Rifle. Acquired Quantum Capacitor. System corrupted: Substantial component data lost. Dropped Variable Charge Gun. Acquired Variable Charge Gun. R-10 Processor collects Plasma Rifle. R-10 Processor collects Adv. Transmission Jammer. Slug penetrates Wall. Slug penetrates Fusion Modulator. Arm. Medium Treads destroyed. 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