Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.05 @ 13:30:27 Player: Owlsley Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (154) 770 Value Destroyed (4727) 4727 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 8770 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 169 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 83/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Myomer Leg > --- UTILITY (5) ------ Experimental Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Advanced Myomer Leg Advanced Myomer Leg Advanced Energy Well (500) Shield Generator Gatling Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Energy Well Experimental Signal Interpreter Advanced Targeting Computer Shield Generator Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Improved Lightning Gun Heavy Flail > --- INVENTORY -------- Advanced Myomer Leg Advanced Myomer Leg Improved Lightning Gun [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . . 2 Weapon 1 | . . . . . 1 . Parts Attached 86 | 1 4 4 2 18 16 41 Power 12 | . 1 1 . 3 5 2 Engine 10 | . 1 1 . 3 4 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | . 2 . 1 3 1 5 Treads 9 | . 2 . 1 3 1 2 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 1 1 2 . 15 Device 7 | 1 . 1 . . . 5 Storage 2 | . 1 . . . . 1 Processor 5 | . . . . 1 . 4 Hackware 1 | . . . . . . 1 Protection 6 | . . . 1 1 . 4 Artifact . | . . . . . . . Weapon 41 | . . 2 . 10 10 19 Energy Gun 23 | . . 2 . 5 8 8 Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 1 2 3 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . . 1 . 6 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 15 | . . . . 7 4 4 Parts Lost 18 | . 1 . . . . 17 Power 2 | . 1 . . . . 1 Propulsion 5 | . . . . . . 5 Utility 5 | . . . . . . 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 10 | . 1 . . . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 99 85 Engine 11 | . 14 14 11 10 14 3 Core 1 | . . . . . 2 5 Treads 24 | . 18 28 33 33 27 12 Leg 3 | . 9 . . . . 9 Device 5 | . 14 13 11 4 . 3 Storage 9 | . 14 14 11 11 9 4 Processor 7 | . . . . 6 9 15 Protection 6 | . . . 11 10 9 7 Energy Gun 21 | . 28 28 22 18 22 15 Launcher 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 62 | 12 29 38 40 40 55 62 Greatest Support 90 | 20 40 40 60 66 66 90 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 12 15 15 15 15 10 Most Carried 15 | 7 8 15 15 15 15 15 Average Carried 12 | 6 7 14 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 7 8 15 15 15 15 5 Class Distribution -------------------- 44% | Mutant 18% | Gunner 11% | Commander-Mutant 9% | Scavenger-Mutant 6% | Commander-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1211 | 204 46 30 30 241 239 421 Remotely . | . . . . . . . Salvage Created 6496 | 135 542 639 171 1108 2178 1723 Parts 310 | 8 28 37 8 65 105 59 Haulers Intercepted 15 | . 1 . . 6 6 2 Recyclers Shooed 4 | 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 103 | . 11 13 3 20 33 23 Melee 3 | . . . . . . 3 Guns 73 | . 11 13 3 18 21 7 AOE 15 | . . . . 2 7 6 Classes Destroyed 15 | 2 4 1 1 1 2 4 Worker 3 | . . 1 . 1 1 . Builder 4 | . . . . . 2 2 Tunneler 4 | 3 . . . . 1 . Hauler 15 | . 1 . . 6 6 2 Recycler 12 | 1 2 1 . . 1 7 Operator 3 | . . . . 1 . 2 Watcher 10 | . 1 . 1 2 4 2 Swarmer 18 | . 6 2 . 5 4 1 Grunt 51 | . 5 11 . 9 17 9 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 19 | . . . 3 6 8 2 Specialist 1 | . . . . . . 1 Hunter 10 | . . . . . 4 6 Programmer 2 | . . . . . . 2 Best Kill Streak 11 | 3 11 6 2 4 8 8 Combat Bots Only 8 | . 8 4 1 4 6 6 Max Kills in Single Turn 4 | 1 1 1 1 2 4 4 Gunslinging 1 | . . . . 1 1 . Exploded 3 | . . . . 1 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5165 | . 292 143 89 310 632 3699 Core 918 | . 86 29 12 31 52 708 Absorbed by Shields 28 | . . . . . . 28 Redirected to Shielding 239 | . . . 19 31 81 108 Regen/Repaired (Parts) 475 | . . . . 50 232 193 Core Remaining (%) 83 | 100 . 54 . 89 90 . Volleys Fired 242 | 11 42 26 9 56 55 43 Largest 3 | 2 2 2 2 2 3 3 Hottest 195 | 90 90 140 140 143 180 195 Shots Fired 516 | 21 74 52 18 110 153 88 Gun 494 | 21 74 52 18 104 144 81 Cannon 5 | . . . . 3 . 2 Launcher 17 | . . . . 3 9 5 Special . | . . . . . . . Kinetic 20 | . . . . 17 . 3 Thermal 208 | 21 74 52 18 38 . 5 Explosive 7 | . . . . 3 . 4 Electromagnetic 281 | . . . . 52 153 76 Robot Hit Streak 31 | 6 15 22 17 25 30 31 Robot Miss Streak 5 | 1 4 1 1 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 2 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 407 | 14 52 42 17 83 105 94 Core Hits 219 | 5 27 27 6 33 56 65 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 28 | 1 1 2 4 8 6 6 Burn 11 | 1 1 2 4 3 . . Corrupt 15 | . . . . 5 6 4 Smash 2 | . . . . . . 2 Melee Attacks 29 | . . . . 1 . 28 Impact 29 | . . . . 1 . 28 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11880 | 170 630 630 332 2208 3697 4213 Guns 8205 | 170 624 615 332 1892 2873 1699 Cannons 65 | . . . . . . 65 Explosions 2410 | . . . . 307 767 1336 Melee 1111 | . . . . . . 1111 Ramming 89 | . 6 15 . 9 57 2 Kinetic 275 | . . . . 217 . 58 Thermal 3255 | 170 624 615 332 536 151 827 Explosive 901 | . . . . 263 32 606 Electromagnetic 6249 | . . . . 1183 3457 1609 Impact 1111 | . . . . . . 1111 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 4 6 Average Corruption 3 | . . . . . 4 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . . 18 24 Message Errors 6 | . . . . . 4 2 Matter Fused 10 | . . . . . 3 7 Heat Flow Errors 6 | . . . . . 3 3 Energy Discharges 7 | . . . . . 2 5 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 3 | . . . . . 2 1 Alerts 2 | . . . . . 1 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 604 | . . . . . 12 592 Projectiles . | . . . . . . . Explosions 191 | . . . . . 12 179 Melee 413 | . . . . . . 413 Knockbacks 8 | . . 1 . . . 7 Impact 8 | . . 1 . . . 7 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . . 8 . Shots 2 | . . . . . 2 . Rammed 10 | . . 4 . 1 5 . Targets Rammed 14 | . 1 4 . 2 5 2 Kicked 3 | . 1 . . . . 2 Crushed 1 | . . . . 1 . . Highest Temperature 425 | 220 278 201 108 180 393 425 Average Temperature 97 | 85 75 70 42 50 127 101 Received Heat Transfer 2186 | . 99 96 36 111 315 1529 Effects 10 | . 2 . . . 8 . Shutdowns 1 | . . . . . 1 . Energy Bleed 4 | . . . . . 4 . Interference 5 | . 2 . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 10 | . . . . 1 6 3 Combat Hostiles 8 | . . . . . 5 3 Parts Fried 47 | . . . . 10 16 21 Impact Corruptions 21 | . . . . . . 21 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . 3 7 4 2 . 1 Heat Transferred 6763 | 508 1688 1594 925 1123 200 725 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 1 4 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 670 | 20 318 289 100 389 386 670 Initial 43 | . 11 4 . 36 27 43 Average 170 | 9 146 157 30 128 208 221 Maximum Alert Level 2 | . 1 1 . 1 1 2 Low Security (%) 66 | 100 69 82 100 82 44 56 Level 1 27 | . 30 17 . 17 55 12 Level 2 6 | . . . . . . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 1 . 3 6 11 Investigation 7 | . 1 1 . 1 2 2 Extermination 2 | . . . . . . 2 Reinforcement 10 | . . . . 1 4 5 Assault 1 | . . . . . . 1 Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 6 | . . . 1 1 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 16 13 8 27 52 72 Peak Tracking Total 12 | . 3 2 4 4 8 12 Tactical Retreats 13 | . 1 . . . 1 11 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 8 | . 2 . . 2 1 3 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 23 | . . . . 4 7 12 Max in Single Turn 10 | . . . . 1 2 10 Garrison Access 3 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 39 | . 5 1 3 12 9 9 Terminals 26 | . 4 . 3 10 5 4 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . . . . 1 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . . 1 1 1 Total Hacks 104 | . 15 1 8 27 29 24 Successful 61 | . 7 1 7 17 15 14 Failed 42 | . 7 . 1 10 14 10 Catastrophic 5 | . . . . 2 3 . Database Lockouts 1 | . 1 . . . . . Manual 43 | . 14 . 5 8 7 9 Terminals 63 | . 10 . 8 19 14 12 Fabricators 7 | . . . . . . 7 Repair Stations 19 | . . . . 7 8 4 Recycling Units 5 | . 5 . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 3 | . . . . 1 1 1 Terminal Hacks 31 | . 3 1 7 13 4 3 Part Schematic 2 | . 2 . . . . . Robot Analysis 6 | . 1 . 2 2 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 5 | . . 1 . 4 . . Branch Access Points 2 | . . . 1 . . 1 Terminal Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 6 | . . . 1 2 2 1 Locate Traps 1 | . . . . 1 . . Hauler Manifests 2 | . . . 1 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 13 | . . . . 3 6 4 Scan Component 7 | . . . . 2 3 2 Repair 6 | . . . . 1 3 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 3 | . . . . 1 1 1 Seal Access 3 | . . . . 1 1 1 Unauthorized Hacks 8 | . 4 . . . . 4 Terminals 4 | . 1 . . . . 3 Assimilate 2 | . . . . . . 2 Botnet 1 | . . . . . . 1 Operators 1 | . 1 . . . . . Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Reject 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 30 | . 5 . 2 8 8 7 Full Trace Events 3 | . . . . 1 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 2 . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . . 1 3 2 Time 277 | . . . . 19 188 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 12 | . . . . 10 . 2 Largest Group 10 | . . . . 10 5 1 Highest-Rated Group 88 | . . . . 88 48 26 Highest-Rated Ally 26 | . . . . 16 16 26 Total Orders 9 | . . . . 6 3 . STAY 5 | . . . . 3 2 . FOLLOW 4 | . . . . 3 1 . Ally Attacks 43 | . . . . 15 28 . Total Damage 353 | . . . . 128 225 . Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 6 | . 1 . 2 2 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6914 | 72 908 824 208 1671 1840 1391 Spaces Moved 3509 | 10 519 444 106 655 887 888 Core 318 | . . . . . . 318 Treads 2807 | . 348 444 106 655 887 367 Legs 384 | 10 171 . . . . 203 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 163 163 163 50 Average Speed 147 | 120 146 160 163 163 163 113 Slowest Speed 250 | 120 160 160 163 163 163 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 2 85 92 12 91 82 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 6 | . . . . 1 . 5 Terrain Destroyed 94 | . . . . 25 42 27 Melee 6 | . . . . 1 . 5 Projectile . | . . . . . . . AOE 88 | . . . . 24 42 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 4730 | 49 591 505 124 1150 1160 1151 Wait 703 | 26 16 11 2 378 166 104 Move 3503 | 9 518 443 105 654 886 888 Hop . | . . . . . . . Pick Up 68 | 2 6 11 4 17 14 14 Fast Attach 27 | . . 1 . 6 9 11 Attach 24 | 1 1 1 2 . 2 17 Detach 4 | . . . . . . 4 Swap 35 | . 3 2 . 12 5 13 Drop 66 | . 4 6 2 24 18 12 Fire 242 | 11 42 26 9 56 55 43 Melee 29 | . . . . 1 . 28 Ram . | . . . . . . . Kick 3 | . 1 . . . . 2 Crush 11 | . . 4 . 2 5 . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 2) 73 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Destroyed 8 combat bots 307 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Discovered new exit (range 13) 770 | -10/Materials | Discovered new exit (range 9) 789 | -10/Materials | Central database locked down 981 | -10/Materials | Entered Mines 1149 | -10/Mines | Met a Derelict shopkeep closing up shop 1403 | -10/Mines | Learned Materials terminal intel 1454 | -10/Mines | Discovered new exit (range 5) 1457 | -10/Mines | Learned location of Storage (-9) 1754 | -10/Mines | Build established: Scavenger-Mutant 1805 | -10/Mines | Entered Materials 1805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -9/Materials | Loaded intel: 12 terminal locations 1832 | -9/Materials | Identified exit to Mines 1832 | -9/Materials | Identified exit to Storage 2013 | -9/Materials | Entered Storage 2033 | -9/Storage | Garrison activated, responded to threat 2390 | -9/Storage | Build established: Mutant 2868 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3172 | -9/Storage | Build established: Commander-Mutant 3504 | -9/Storage | Repaired Imp. Weapon Shielding 3568 | -9/Storage | Discovered new exit (range 11) 3684 | -9/Storage | Entered Materials 3684 | -8/Materials | Accompanied by 5 allies 3684 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3973 | -8/Materials | Repaired Lgt. Angular Momentum Engine? 3983 | -8/Materials | Build established: Commander-Gunner 4443 | -8/Materials | Build established: Gunner 4493 | -8/Materials | Discovered new exit (range 12) 4921 | -8/Materials | Discovered new exit (range 16) 5026 | -8/Materials | Build established: Mutant 5235 | -8/Materials | Repaired Broken Imp. Lightning Gun 5274 | -8/Materials | Repaired Arm. Treads 5517 | -8/Materials | Discovered new exit (range 4) 5524 | -8/Materials | Entered Factory 5524 | -7/Factory | Evolved 2 slots: Utility x2 5778 | -7/Factory | Build established: Gunner 5915 | -7/Factory | Repaired Imp. Weapon Shielding 5949 | -7/Factory | Repaired Imp. Treads 6251 | -7/Factory | Cargo convoy interrupted 6252 | -7/Factory | Garrison activated, responded to threat 6317 | -7/Factory | Found Prototype Processor 6317 | -7/Factory | Identified Exp. Signal Interpreter 6327 | -7/Factory | Core integrity fell below 50% 6346 | -7/Factory | Lost 10 parts (3n4u3w) 6493 | -7/Factory | Identified exit to Lower Caves 6724 | -7/Factory | First assault squad dispatched 6821 | -7/Factory | Core integrity fell below 20% 6915 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06824_ ALERT: Rogue bot located, Programmers report to Factory Zone 8N. 06827_ System corrupted: Matter fused (-10). 06847_ >9 X R%GPK8/ 5OJM5QT6N8J/4C 06853_ U-05 Engineer builds a Wall. 06854_ Dropped Hrd. Medium Armor Plating. 06895_ Dropped Hvy. Flail. 06896_ Acquired Great Maul. 06897_ Dropped Great Maul. 06898_ Acquired Hvy. Flail. 06900_ System corrupted: Energy discharge (-25). 06910_ Penetrated by Slug. 06910_ Adv. Targeting Computer destroyed. 06910_ Critical hit (Blast). 06910_ Knocked back. 06912_ H-61 Shepherd calls for reinforcements. 06912_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06912_ Adv. Myomer Leg destroyed. 06912_ Critical hit (Blast). 06912_ Knocked back. Map ----- +----------------------------------------------------+ | ??????# / #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# """ """ #????????????????????????????????? | | ??????# """ """ #????????????????????????????????? | | ??????# """ """ #????????????????????????????????? | | ??????#########"##???????????????????????????????? | | ?????###########"######??????????????????????????? | | ?????# #??????????????????????????? | | ?????# """""" """""" #??????????????????????????? | | ?????# """""" """""" #??????????????????????????? | | ?????# """""" """""" #??????????????????????????? | | ?????# """""" """""" +??????????????????????????? | | ?????# #??????????????????????????? | | ?????# ] #??????????????????????????? | | ?????# / / / #??????????????????????????? | | ?????# ! ! +??????????????????????????? | | ?????###########+#########+#######???????????????? | | ???????????????# #??# #???????????????? | | ???????????????# #??# = #???????????????? | | ???????????????# #??# #???????????????? | | ???????????????# #??# [[ #???????????????? | | ???????????????# #??# [[ #???????????????? | | ???????????????# #### [ #???????????????? | | ???????????????# % + @ H #???????????????? | | ???????????????###### % #???????????????? | | ???????????????????## % / #???????????????? | | ???????????????????#; % #???????????????? | | ???????????????????## [ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Cld. Plasma Cannon | -8/Materials | Scanalyzed Imp. Lightning Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionThunderChronowheel Manual? 0 Play Time 00:53:58 Cumulative 336.2 hours Start 2022.06.05 @ 12:34:43 End 2022.06.05 @ 13:30:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 240 Rogue 209 Adventurer 13 Explorer 18 Win Type - Total 41 Types 17/1/3/11/2/0/3/1/3 Lore% 82 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33898343-f575-4a13-bac5-f031d623e280