Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 23:58:15 Player: Hamilcar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (899) 899 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3104 Bonus ------- None Cogmind --------- Core Integrity 246/550 Matter 0/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (4) ---- Heat Sink Small Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Weight Redist. System Experimental Sensor Array > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Beam Rifle Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 39 | 6 1 9 17 . 6 Power 5 | 1 . 1 2 . 1 Engine 5 | 1 . 1 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 3 7 . . Treads 3 | . . . 3 . . Leg 7 | 2 . 3 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 11 | 1 1 2 5 . 2 Device 7 | . . 2 4 . 1 Storage 1 | 1 . . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 3 3 . 3 Energy Gun 3 | 2 . 1 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | . . 1 1 . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 12 | . . 3 . . 9 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 3 | . . 1 . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 7 | . . 2 . . 7 Average Slot Usage (%) 88 | . 95 95 93 . 59 Engine 12 | . 14 14 11 . 11 Leg 19 | . 28 27 16 . . Flight 3 | . . . 4 . 10 Device 14 | . . 7 23 . 19 Storage 10 | . 14 14 11 . . Processor 3 | . 9 2 . . 7 Protection 1 | . . . 5 . . Energy Gun 9 | . 28 16 . . . Energy Cannon 3 | . . . 9 . . Ballistic Gun 9 | . . 10 10 . 10 Naked Turns . | . . . . . . Heaviest Build 20 | 12 12 15 20 11 14 Greatest Support 40 | 20 20 20 40 14 14 Greatest Overweight (x) 3 | 3 . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 4 Most Carried 6 | 2 6 6 6 6 5 Average Carried 5 | 1 3 5 5 6 3 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 6 6 6 6 2 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 733 | 240 30 146 259 . 58 Remotely . | . . . . . . Salvage Created 950 | . 45 199 416 . 290 Parts 56 | . 6 6 32 . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 3 7 12 . 6 Guns 18 | . 3 7 4 . 4 Cannons 4 | . . . 4 . . AOE 6 | . . . 4 . 2 Classes Destroyed 10 | . 1 3 3 . 3 Builder 2 | . . . 1 . 1 Tunneler 1 | . . . . . 1 Recycler 1 | . . . 1 . . Watcher 1 | . . . . . 1 Swarmer 10 | . 3 . 7 . . Grunt 7 | . . 3 . . 4 Brawler 1 | . . . . . 1 Sentry 6 | . . . 5 . 1 Demolisher 2 | . . 2 . . . Assembled 2 | . . 2 . . . Best Kill Streak 6 | . 3 3 6 . 4 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 3 | . 2 1 3 . 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1649 | . 29 483 316 . 821 Core 449 | . 23 79 43 . 304 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 59 . 89 . Volleys Fired 125 | . 3 21 28 . 73 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 80 80 88 . 40 Shots Fired 181 | . 6 39 49 . 87 Gun 147 | . 6 35 26 . 80 Cannon 21 | . . . 21 . . Launcher 13 | . . 4 2 . 7 Special . | . . . . . . Kinetic 111 | . . 5 26 . 80 Thermal 37 | . 3 13 21 . . Explosive 13 | . . 4 2 . 7 Electromagnetic 20 | . 3 17 . . . Robot Hit Streak 10 | . 1 7 5 . 10 Robot Miss Streak 5 | . 3 4 5 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 114 | . 2 25 27 . 60 Core Hits 62 | . 3 15 17 . 27 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2156 | . 34 330 647 . 1145 Guns 1339 | . 34 292 187 . 826 Cannons 225 | . . . 225 . . Explosions 592 | . . 38 235 . 319 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1047 | . . 34 187 . 826 Thermal 339 | . 12 102 225 . . Explosive 592 | . . 38 235 . 319 Electromagnetic 178 | . 22 156 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . . Average Corruption 5 | . . 5 . . . Corruption Purged . | . . . . . . Effects 11 | . . 11 . . . Message Errors 4 | . . 4 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . 2 . . . Data Loss (minor) 2 | . . 2 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . 11 . . 102 Shots 4 | . . 1 . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 54 216 14 . . Average Temperature 64 | . 29 83 6 . . Received Heat Transfer 483 | . . 90 60 . 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 657 | . 25 225 407 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 279 | . 85 93 279 83 159 Average Influence 76 | . 14 62 124 83 67 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 79 100 100 Level 1 6 | . . . 20 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 6 7 19 2 16 Peak Tracking Total 8 | . 6 3 6 2 8 Tactical Retreats 7 | . 1 1 1 . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . . 1 Successful 1 | . . . . . 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1697 | 66 160 659 536 7 269 Spaces Moved 1221 | 46 121 474 324 18 238 Core 19 | 13 . . . . 6 Treads 14 | . . . 14 . . Legs 856 | 33 121 474 228 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 332 | . . . 82 18 232 Fastest Speed 37 | 50 120 120 37 37 37 Average Speed 98 | 120 120 120 103 37 38 Slowest Speed 200 | 200 120 150 160 37 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 26 77 27 6 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . 21 12 . 61 Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . . 21 12 . 61 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1539 | 53 130 521 480 17 338 Wait 115 | . . 13 85 . 17 Move 1216 | 45 120 473 323 17 238 Hop . | . . . . . . Pick Up 13 | 2 5 1 5 . . Fast Attach 28 | 6 1 5 14 . 2 Attach 9 | . . 2 3 . 4 Detach 6 | . . 1 3 . 2 Swap 2 | . . 2 . . . Drop 25 | . 1 3 19 . 2 Fire 125 | . 3 21 28 . 73 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Entered Mines 228 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 527 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 539 | -10/Mines | Found Prototype Device 539 | -10/Mines | Identified Exp. Sensor Array 560 | -10/Mines | Learned location of Zion (-7) 880 | -10/Mines | Discovered new exit (range 6) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Utility x2 1407 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Discovered new exit (range 14) 1422 | -9/Materials | Entered Mines 1422 | -9/Mines | Discovered new exit (range 15) 1428 | -9/Mines | Learned location of Storage (-7) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1661 | -8/Materials | Lost 7 parts (2p1n2u2w) 1694 | -8/Materials | Core integrity fell below 50% 1698 | -8/Materials | Self-destructed Last Messages --------------- 01654_ K-01 Serf collects debris. 01656_ The unstable cave ceiling collapses. 01658_ U-05 Engineer builds a Wall. 01664_ K-01 Serf collects debris. 01666_ The unstable cave ceiling collapses. 01669_ Lgt. Assault Rifle destroyed. 01674_ U-05 Engineer builds a Wall. 01676_ G-47 Trooper destroyed. 01678_ U-05 Engineer builds a Wall. 01679_ The unstable cave ceiling collapses. 01680_ U-05 Engineer lays Concrete. 01681_ U-05 Engineer builds a Wall. 01685_ U-05 Engineer lays Concrete. 01686_ U-05 Engineer builds a Wall. 01691_ U-05 Engineer lays Concrete. 01691_ U-05 Engineer builds a Wall. 01696_ U-05 Engineer lays Concrete. 01697_ U-05 Engineer builds a Door. 01697_ U-05 Engineer builds a Wall. [Achievement: Oops] Map ----- +----------------------------------------------------+ | ??????????????????# ?# # """ #????????? | | ????????????????????""" # # """ #????????? | | ???????????????????""""" # # #????????? | | ???????????????????""""" + ###+######????????? | | ???????????????????""""" # #??????????? | | ????????????????????""" # #??????????? | | ??????????????????# ?# #??????????? | | ??????????????????# ?######## #####??????? | | ??????????????????# * ??# # ==#??????? | | ??????????????????###### ??# """ # ==#??????? | | ???????????????????????## # """ + **#??????? | | ??????????????????????# # """ # **#??????? | | ?????????????????????### ### """ # !!#??????? | | ????????????????????? / """ # !!#??????? | | ?????????????????????# # ## # #####??????? | | ???????????????????### % #! 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"""""?# #?????????? | | ???????????????????# # # """""?# #?????????? | | ???????????????????# + + """""?# T?????????? | | ???????????????????# "" # # + #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed KineticShadingAutogun Manual? 0 Play Time 00:25:38 Cumulative 41.2 hours Start 2020.02.13 @ 23:35:39 End 2020.02.13 @ 23:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04e03067-f3b0-4498-a0a5-3e73447b42b7