Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 21:56:16 Player: Owlsley Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (110) 550 Value Destroyed (3691) 3691 Prototype IDs (281) 5620 Alien Tech Used (12) 2400 Bonus (54049) 54049 TOTAL SCORE: 77410 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 293 Follower Combat Kills 1209 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -453 Cogmind --------- Core Integrity 513/1600 Matter 290/300 Energy 193/340 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Experimental Targeting Computer Experimental Phase Shifter > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Graphene Brace AEGIS Remote Shield Vortex Lance (38) Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Power Amplifier Energy Well Graphene Brace Transdimensional Reconstructor Vortex Lance [Rating: 237] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 11 | . . . 2 . 2 . . . . . 2 . . . . 2 . . . . 1 . . . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 243 | 2 11 2 13 16 21 11 3 1 . 1 8 . 1 6 4 2 3 . 5 . 25 . 1 7 1 8 2 28 12 13 19 16 1 Power 17 | . 1 . 1 1 2 . . . . . 1 . . . . . . . 1 . 2 . . . . 3 . 2 . 1 1 1 . Engine 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 2 . 1 1 1 . Propulsion 48 | 2 4 . 4 3 7 4 1 . . . 2 . . . 1 . . . . . 7 . . 2 . 3 1 3 4 . . . . Treads 18 | 2 4 . 4 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 1 1 4 1 . . . 2 . . . 1 . . . . . 7 . . 2 . 3 1 3 4 . . . . Utility 131 | . 3 2 4 5 11 4 2 1 . 1 5 . . 5 3 2 2 . 4 . 13 . 1 3 1 1 1 23 4 12 12 5 1 Device 91 | . 2 2 2 2 5 2 . . . . 4 . . 4 3 1 2 . 1 . 10 . 1 3 . 1 . 16 4 10 11 4 1 Storage 7 | . 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . 2 . . . Processor 11 | . . . 1 . 2 1 . . . . . . . 1 . . . . . . 1 . . . 1 . . 2 . . 1 1 . Hackware 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Protection 19 | . . . 1 3 3 1 2 1 . 1 . . . . . . . . 2 . . . . . . . 1 4 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | . 3 . 4 7 1 3 . . . . . . 1 1 . . 1 . . . 3 . . 2 . 1 . . 4 . 6 10 . Energy Gun 14 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 7 . Energy Cannon 14 | . 2 . 3 4 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 7 | . . . . 2 . 2 . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 3 1 1 . . . . . . . 1 1 . . . 3 . 2 . . 5 . 1 2 2 7 . . . . Parts Lost 10 | . . 1 1 . 3 . . . . . . . . . . . . 1 . . . . . . 1 . . . 3 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 7 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 98 95 99 97 97 100 100 100 100 99 100 99 99 93 92 94 92 87 88 97 90 90 90 88 94 90 89 86 79 63 74 80 Engine 6 | . 14 14 11 11 9 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 6 6 6 6 5 5 5 5 5 4 5 5 5 5 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 8 5 6 9 9 9 Treads 10 | . 28 28 21 21 17 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 25 30 30 30 30 26 26 26 26 25 22 22 22 22 22 24 25 25 25 25 26 27 25 24 16 . . . Device 20 | . 8 12 20 21 20 13 15 15 15 15 25 26 26 26 25 25 27 27 26 27 24 25 25 25 25 22 22 25 21 20 13 26 17 Storage 8 | . 14 14 11 11 9 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 . . Processor 8 | . . . 3 . 10 15 15 15 15 15 13 13 13 13 12 11 11 11 11 11 10 10 10 10 11 13 13 14 16 10 5 . 9 Hackware 1 | . . . . . . . . . . . . . . . . 5 5 5 5 5 10 10 10 10 7 4 4 4 4 2 . . . Protection 6 | . . . 5 11 12 7 7 7 7 7 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 4 4 3 4 2 . . . Energy Gun 2 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 18 26 36 Energy Cannon 9 | . 14 28 21 21 15 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Launcher 1 | . . . . . . 6 7 7 7 7 6 6 5 5 6 5 5 3 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 34 34 42 50 55 55 26 27 27 28 30 28 28 29 29 30 31 31 30 30 36 33 33 33 33 56 44 59 60 55 60 67 60 Greatest Support 62 | 40 46 46 46 46 46 42 30 30 30 30 31 31 31 31 32 32 32 32 32 32 51 35 35 35 35 60 45 62 61 60 60 60 60 Greatest Overweight (x) 2 | . . . . 1 2 1 . . . 2 . . . 1 . . . . . . . . . 1 . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 10 10 10 5 5 Average Capacity 12 | 8 12 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 5 5 Most Carried 15 | 7 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Carried 11 | 6 12 15 14 14 14 10 10 10 10 10 9 9 10 9 10 9 10 10 9 9 9 9 9 9 9 8 9 9 9 9 9 4 4 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 15 | 7 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 10 5 4 3 Class Distribution -------------------- 46% | Mutant 12% | Infiltrator-Ninja 8% | Hacker-Ninja 8% | Alien-Sigix 4% | Scavenger-Scout 3% | Scavenger-Mutant 3% | Alien-Scout 3% | Ninja 3% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Commander-Scout | -6/Factory Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Zhirov Infiltrator-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Scout | -2/Testing Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2727 | 212 174 29 125 163 192 54 43 53 . 50 59 96 . 31 41 . 37 157 . 34 119 200 . . 35 80 . 142 153 . 194 196 58 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5331 | 12 439 332 128 470 1766 54 . . . 62 44 21 . . . . 15 . . . 241 . . . . . . . 257 . 134 590 766 Parts 294 | 4 25 13 7 24 88 2 . . . 1 7 4 . . . . 2 . . . 8 . . . . . . . 11 . 7 29 62 Haulers Intercepted 14 | . 2 . 2 4 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 37 . 4 . . . . 1 . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 76 | . 11 9 1 6 28 . . . . 1 4 3 . . . . 2 . . . . . . . . . . . . . . 5 6 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 20 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 Cannons 39 | . 2 8 1 5 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . . . . . . . . 1 4 3 . . . . 2 . . . . . . . . . . . . . . . . Classes Destroyed 13 | 1 3 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Worker 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 14 | . 2 . 2 4 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Operator 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . . Swarmer 27 | . 6 3 . 2 7 . . . . . 4 3 . . . . 2 . . . . . . . . . . . . . . . . Grunt 29 | . 5 6 1 1 15 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 5 | 1 3 2 1 2 5 1 . . . 1 4 3 . . . . 2 . . . 1 . . . . . . . 2 . 1 3 3 Combat Bots Only 4 | . 3 2 1 2 4 . . . . 1 4 3 . . . . 2 . . . . . . . . . . . . . . 3 3 Max Kills in Single Turn 4 | 1 2 1 1 1 1 1 . . . 1 4 2 . . . . 1 . . . 1 . . . . . . . 1 . 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 1 4 2 . . . . 1 . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 7430 | . 450 436 154 168 941 . . 17 . 197 74 78 . . . 22 95 77 . . 17 64 113 . 16 76 38 41 369 120 829 1114 1924 Core 1482 | . 38 36 28 . 58 . . . . 22 16 8 . . . . 13 . . . . . . . . . . . 37 7 242 340 637 Absorbed by Shields 3899 | . . . . 54 133 . . . . . . . . . . . . . . . . . . . . . . . . 20 879 1064 1749 Redirected to Shielding 50 | . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1135 | . . . . . . . . . . . 16 48 . . . . . . 20 . 43 . 16 . . . 4 57 . 349 582 . . Core Remaining (%) 87 | 100 . 70 . 93 89 . . . . 96 . . . . 97 . . . . 98 . . . . 100 . 100 . . 92 . . 32 Volleys Fired 390 | 11 48 23 16 34 99 . 1 . . 3 3 5 . . 2 . 8 . . . . . . . . 4 . . 11 19 13 38 52 Largest 4 | 2 2 2 2 2 2 . 1 . . 1 1 1 . . 1 . 1 . . . . . . . . 1 . . 1 2 2 4 4 Hottest 400 | 40 136 136 136 136 136 . 30 . . 30 30 30 . . 30 . 30 . . . . . . . . 105 . . 80 200 200 400 400 Shots Fired 832 | 22 94 46 32 53 177 . 1 . . 3 3 5 1 . 2 . 8 . . . . . . . . 4 . . 11 24 20 132 194 Gun 469 | 22 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 24 20 132 194 Cannon 339 | . 28 46 32 52 177 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Launcher 24 | . . . . 1 . . 1 . . 3 3 5 1 . 2 . 8 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 56 | 22 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 396 | . 60 46 32 52 177 . . . . . . . . . . . . . . . . . . . . 4 . . 11 14 . . . Explosive 24 | . . . . 1 . . 1 . . 3 3 5 1 . 2 . 8 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 356 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 132 194 Robot Hit Streak 22 | 4 11 9 4 8 16 . . . . 2 . . . . . . . . . . . . . . . . . . 6 . 3 11 22 Robot Miss Streak 5 | 3 3 3 4 2 4 . . . . 1 . 4 . . . . 5 . . . . . . . . . . . 1 . 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 488 | 11 57 26 18 31 120 2 . . . 4 1 . . . . . . . . . 7 . . . . . . . 6 . 7 74 124 Core Hits 199 | 2 22 10 4 9 56 . . . . 10 4 4 . . . . 3 . . . 4 . . . . . . . 4 . 4 26 37 Critical Kills 7 | . . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 1 . 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 106 | . . . . 1 8 3 1 1 . 10 8 . . . 2 4 . 1 . 1 15 16 . . 1 6 9 7 4 . . 8 . Impact 42 | . . . . 1 8 3 1 1 . 10 8 . . . 2 4 . 1 . 1 2 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . . . . . . . . . 13 16 . . 1 6 9 7 4 . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Sneak Attacks 8 | . . . . . 3 2 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 20637 | 99 807 552 397 693 2892 203 . . . 481 604 214 . . . . 111 . . . 385 . . . . . . . 238 . 660 5340 6961 Guns 13586 | 99 455 . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 . 548 5289 6957 Cannons 4322 | . 350 552 397 691 2332 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1176 | . . . . . . . . . . 330 521 214 . . . . 111 . . . . . . . . . . . . . . . . Melee 1344 | . . . . . 522 203 . . . 151 83 . . . . . . . . . 385 . . . . . . . . . . . . Ramming 209 | . 2 . . 2 38 . . . . . . . . . . . . . . . . . . . . . . . . . 112 51 4 Kinetic 284 | 99 185 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5311 | . 620 552 397 691 2332 . . . . . 481 . . . . . . . . . . . . . . . . . 238 . . . . Explosive 695 | . . . . . . . . . . 330 40 214 . . . . 111 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 959 | . . . . . 522 203 . . . 151 83 . . . . . . . . . . . . . . . . . . . . . . Slashing 12794 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548 5289 6957 Piercing 385 | . . . . . . . . . . . . . . . . . . . . . 385 . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . . . . 4 4 4 4 . . . . . . . . . . . . . . . . . 2 3 Average Corruption 2 | . 1 1 . . . . . . . . 4 4 4 4 . . . . . . . . . . . . . . . . . 1 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 25 | . 1 4 . . . . . . . . 7 4 4 . . . . . . . . . . . . . . . . . . 4 1 Message Errors 4 | . . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Matter Fused 8 | . 1 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 4 | . . 1 . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 620 | . . 4 2 . 235 178 . . . 51 87 . . . . . . . . . 31 . . . . . . . . . 32 . . Projectiles 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 87 | . . . . . . . . . . . 87 . . . . . . . . . . . . . . . . . . . . . . Melee 527 | . . . . . 235 178 . . . 51 . . . . . . . . . . 31 . . . . . . . . . 32 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . . . . . 50 . . . . 14 . . . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Rammed 5 | . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 329 | . 290 329 144 246 152 . . . . 7 170 223 115 . . . . 7 . . . . . . . 72 . 66 122 15 . 176 4 Average Temperature 58 | . 86 135 41 61 33 . . . . 3 71 102 58 . . . . 7 . . . . . . . 23 . 15 26 4 . 76 4 Received Heat Transfer 1445 | . 105 174 63 26 501 . . . . 66 24 . . . . . . 18 . . . . 18 . 9 9 9 12 9 22 232 116 32 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . 3 3 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 15 | . . . . . 9 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 5 | . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . 4 2 3 10 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 9106 | . 1517 962 703 1221 4181 . . . . . 300 . . . . . . . . . . . . . . . . . 222 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1993 | 5 155 237 261 416 414 152 . . . . 477 . . . . 78 . . . . 185 . . . . 219 176 213 454 1690 1993 1510 . Initial 1275 | . 3 17 39 28 139 119 . . . . . . . . . . . . . . . . . . . 50 123 72 119 179 1100 1275 . Average 244 | 1 66 136 120 237 146 135 . . . . 244 . . . . 37 . . . . 108 . . . . 136 104 140 294 743 1709 1418 . Maximum Alert Level 5 | . . 1 1 2 2 . . . . . 2 . . . . . . . . . . . . . . 1 . 1 2 5 5 5 . Low Security (%) 60 | 100 100 84 76 33 63 100 . . . . 38 . . . . 100 . . . . 100 . . . . 79 100 97 20 7 . . . Level 1 27 | . . 15 23 63 34 . . . . . 48 . . . . . . . . . . . . . . 20 . 2 51 17 . . . Level 2 4 | . . . . 2 2 . . . . . 13 . . . . . . . . . . . . . . . . . 28 49 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 83 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 97 . . Squads Dispatched 50 | . 1 . 1 4 2 . . . . . 2 . . . . 1 . . . . 1 . 1 . . . 1 1 1 6 28 . . Investigation 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . 1 . 1 3 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 2 . . Assault 28 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 21 . . Garrison 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . . . . 3 5 . . . . 1 . . . . . . . . . . 1 . . . . . 1 3 1 1 2 17 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Times Spotted 426 | . 20 15 8 33 52 1 . 1 . 12 12 3 . . . 5 3 7 . . 14 7 11 . 3 5 14 6 22 32 84 28 28 Peak Tracking Total 44 | . 4 5 1 4 5 1 . 1 . 7 4 3 . . . 4 2 4 . . 6 5 9 . 5 4 11 4 12 25 44 14 19 Tactical Retreats 52 | . . 4 . 1 2 . . . . 2 1 . . . . . 1 2 . . 2 3 6 . 2 2 1 1 3 5 8 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 8 | . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 44 | . . . 1 6 2 . . . . 1 8 . . . . . . . . 1 . . . . . . 3 . 4 6 1 5 6 Max in Single Turn 4 | . . . 1 1 1 . . . . 1 4 . . . . . . . . 1 . . . . . . 1 . 1 1 1 1 1 Garrison Access 9 | . . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 88 | . 4 . 1 6 7 4 2 2 4 3 11 . . . . 3 1 . 4 . 7 1 2 4 1 4 6 3 4 4 . . . Terminals 45 | . 3 . 1 5 5 2 . . . 1 7 . . . . 2 . . . . 3 . . . 1 2 5 1 3 4 . . . Fabricators 5 | . . . . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 10 | . . . . 1 1 2 . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 . . . . Total Hacks 233 | . 13 . 1 15 16 9 2 8 29 6 27 . . . . 9 1 . 17 . 20 1 9 11 1 9 12 4 8 5 . . . Successful 155 | . 8 . . 6 5 4 2 8 29 3 13 . . . . 8 1 . 17 . 11 1 9 11 1 5 6 1 3 3 . . . Failed 78 | . 5 . 1 9 11 5 . . . 3 14 . . . . 1 . . . . 9 . . . . 4 6 3 5 2 . . . Catastrophic 19 | . 2 . 1 1 1 . . . . 1 4 . . . . . . . . . 2 . . . . 1 2 1 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 12 . 1 8 11 2 . . . . 13 . . . . 3 . . . . 5 . . 1 . 5 6 3 4 1 . . . Terminals 108 | . 12 . 1 12 13 4 . . . 1 18 . . . . 6 . . . . 10 . . . 1 6 11 1 7 5 . . . Fabricators 11 | . . . . . . . . . . 3 3 . . . . 3 . . . . 2 . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 19 | . . . . 3 2 5 . . . . . . . . . . . . . . 3 . . . . 3 1 1 1 . . . . Terminal Hacks 114 | . 7 . . 5 2 1 2 8 29 1 5 . . . . 3 1 . 17 . 2 1 9 11 1 2 4 . 1 2 . . . Record 35 | . . . . . . . . 7 11 . . . . . . . . . 5 . . . 8 . 1 1 1 . 1 . . . . Part Schematic 17 | . 1 . . . . . . . 11 . . . . . . . . . 4 . 1 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 18 | . . . . . . 1 . . 3 . . . . . . 1 . . 4 . . . . 9 . . . . . . . . . Open Door 13 | . . . . 2 . . 2 1 . 1 . . . . . . 1 . . . . 1 1 2 . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . 2 . . 2 2 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 2 2 . . . . 2 . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 . . . . Seal Access 9 | . . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 . . . . Unauthorized Hacks 16 | . 1 . . . 1 2 . . . . 3 . . . . 3 . . . . 2 . . . . 1 1 . 1 1 . . . Terminals 13 | . . . . . 1 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . 1 1 . . . Assimilate 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . 1 1 . . . Botnet 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 . 1 4 6 4 . . . 2 10 . . . . 2 . . . . 3 . . . . 3 4 2 2 2 . . . Full Trace Events 3 | . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . . . 11 . . . . . . . . . 4 . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 263 | . . . . . . . . . . 76 . . . . . . . . . . 187 . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . 5 . . . . . . . . . . 7 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Time 101 | . . . . . . . . . . . 38 . . . . . . . . . 63 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . 10 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . 1 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 92 | . . 3 . 1 . 2 . . . 12 3 . . . . 2 . . . . 1 . 2 . . . . . 1 1 43 21 . Largest Group 21 | . . 3 3 1 . 2 2 . . 11 11 1 1 1 1 3 . . . . 1 . 2 . . . . . 1 1 14 21 . Highest-Rated Group 304 | . . 40 40 100 . 50 50 . . 268 280 10 10 10 10 62 . . . . 26 . 67 . . . . . 26 45 194 304 . Highest-Rated Ally 100 | . . 16 16 100 . 40 40 . . 96 40 10 10 10 10 26 . . . . 26 . 38 . . . . . 26 45 15 15 . Total Orders 10 | . . . . . . . . . . . 7 2 . . . . . . . . . . . . . . . . 1 . . . . STAY 6 | . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 481 | . . . 21 56 . . . . . 19 92 . . . . . . . . . . . 4 . . . . . . . 172 117 . Total Damage 10667 | . . . 264 1318 . . . . . 522 2098 . . . . . . . . . . . 102 . . . . . . . 3647 2716 . Kills 66 | . . . 6 22 . . . . . 5 20 . . . . . . . . . . . . . . . . . . . 9 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . 1 . 1 . 2 1 2 2 . 2 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 14893 | 71 1185 540 650 1788 3139 279 139 121 22 491 626 254 122 385 306 87 213 218 348 97 492 403 208 224 112 168 138 340 262 358 390 347 370 Spaces Moved 20574 | 25 616 283 358 684 1188 502 427 417 80 813 1593 501 391 957 756 207 588 538 147 332 808 839 559 751 405 507 361 1081 769 903 960 537 691 Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 3169 | 25 616 283 358 684 1188 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2470 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 960 537 691 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14934 | . . . . . . 487 427 417 80 812 1593 501 391 957 756 207 588 538 147 332 808 839 559 751 405 507 361 1081 769 621 . . . Fastest Speed 16 | 160 160 160 160 160 152 27 27 27 27 27 26 27 27 27 27 28 28 28 28 28 26 28 28 24 24 20 20 19 16 16 30 30 30 Average Speed 53 | 160 160 160 160 237 230 33 27 27 27 27 26 27 27 28 27 28 28 28 28 28 26 28 28 27 24 20 20 19 18 20 30 30 30 Slowest Speed 305 | 160 160 160 160 240 305 237 27 27 27 150 27 27 27 102 28 28 28 28 28 28 28 28 28 105 24 21 20 95 20 30 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . . . 2 1 . . 4 13 . . . 2 1 1 . . 2 2 . . 5 . 11 8 9 8 3 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 56 | 3 80 61 26 94 71 15 56 59 70 80 38 69 66 84 76 8 76 72 62 47 23 82 69 95 62 19 46 47 77 76 31 29 46 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 8 | . . 1 . . . . . 1 1 . . . . 2 . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 40 | . . . . . . . 8 3 . 4 . 4 . 2 2 . 2 5 . 3 . 2 2 . 3 . . . . . . . . Spaces Dug 181 | . . . . 1 . 1 8 1 . 1 6 . . . 8 3 8 1 . . 3 14 . . 1 7 6 7 3 10 13 27 52 Terrain Destroyed 555 | . . . . 15 . 1 8 1 . 13 23 43 6 . 21 3 71 1 . . 3 14 . . 1 7 6 7 4 10 25 88 184 Melee 52 | . . . . 1 . 1 1 1 . 1 6 . . . 2 3 . 1 . . 3 14 . . 1 3 6 7 . . . 1 . Projectile 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 10 25 87 184 AOE 189 | . . . . 14 . . 7 . . 12 17 43 6 . 19 . 71 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 23589 | 38 734 324 406 793 1398 607 445 423 79 1061 1780 614 406 1064 842 228 626 603 453 332 1067 974 610 766 417 542 401 1183 865 1051 1045 648 764 Wait 1831 | . 22 16 3 33 43 57 14 4 . 145 155 105 14 99 78 14 27 65 293 . 187 118 48 2 9 21 28 39 55 86 13 32 6 Move 20402 | 24 615 282 357 683 1187 497 424 416 79 804 1568 500 390 956 751 204 585 537 146 327 803 838 558 743 404 484 346 1062 752 896 959 536 689 Hop 65 | . . . . . . 2 1 . . 4 11 . . . 2 1 1 . . 2 2 . . 2 . 11 6 9 8 3 . . . Pick Up 143 | 1 18 . 6 7 11 5 . . . 2 13 2 . 1 . 2 . . 2 1 12 1 1 2 1 3 4 9 6 18 5 5 5 Fast Attach 132 | . 5 1 5 6 14 2 1 1 . 1 2 . 1 1 3 1 2 . 5 . 12 . . 7 1 3 2 23 9 8 10 4 2 Attach 48 | . . . 5 . 1 4 . . . . 2 . . . . 1 . . . . 5 . . . . 4 1 4 2 6 7 6 . Detach 10 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 3 . Swap 76 | 2 6 1 3 10 6 5 2 . . . 4 . . 5 2 . 1 . 1 . 8 . 1 . . 1 . 1 1 3 5 7 1 Drop 248 | . 19 1 11 16 25 8 1 1 . 3 14 2 1 2 2 1 2 . 6 1 25 1 2 9 1 5 5 29 16 11 13 8 7 Fire 390 | 11 48 23 16 34 99 . 1 . . 3 3 5 . . 2 . 8 . . . . . . . . 4 . . 11 19 13 38 52 Melee 104 | . . . . 1 8 3 1 1 . 10 8 . . . 2 4 . 1 . 1 13 16 . . 1 6 9 7 4 . . 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 Crush 7 | . 1 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 Rewire 112 | . . . . . . 23 . . . 89 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 16) 1075 | -10/Materials | Discovered new exit (range 7) 1145 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Entered Mines 1351 | -10/Mines | Learned location of Storage (-9) 1513 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1613 | -10/Mines | Learned Materials trap positions 1784 | -10/Mines | Discovered new exit (range 6) 1793 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1797 | -10/Mines | Entered Materials 1797 | -9/Materials | Accompanied by 3 allies 1797 | -9/Materials | Evolved 2 slots: Utility x2 1798 | -9/Materials | Loaded intel: 9 trap records 2193 | -9/Materials | Discovered new exit (range 4) 2199 | -9/Materials | Discovered new exit (range 6) 2239 | -9/Materials | Build established: Scavenger-Mutant 2259 | -9/Materials | Identified exit to Storage 2447 | -9/Materials | Entered Storage 2447 | -9/Storage | Accompanied by 1 ally 2735 | -9/Storage | Met 01-MTF 2785 | -9/Storage | Build established: Mutant 2908 | -9/Storage | Garrison activated, responded to threat 3153 | -9/Storage | Found Prototype Launcher 3154 | -9/Storage | Identified Scatter Rocket Array 3160 | -9/Storage | Found Scatter Rocket Array 3597 | -9/Storage | Discovered new exit (range 15) 3946 | -9/Storage | Discovered new exit (range 6) 4235 | -9/Storage | Entered Materials 4235 | -8/Materials | Accompanied by 1 ally (01-MTF) 4235 | -8/Materials | Evolved 2 slots: Utility x2 4240 | -8/Materials | 01-MTF left 5530 | -8/Materials | Discovered new exit (range 4) 6205 | -8/Materials | Discovered new exit (range 15) 7374 | -8/Materials | Entered Factory 7374 | -7/Factory | Evolved 2 slots: Propulsion x2 7509 | -7/Factory | Discovered new exit (range 11) 7514 | -7/Factory | Identified exit to Lower Caves 7653 | -7/Factory | Entered Lower Caves 7653 | -7/Lower Caves | Accompanied by 2 allies 7709 | -7/Lower Caves | Encountered a Warlord checkpoint 7757 | -7/Lower Caves | Discovered new exit (range 7) 7758 | -7/Lower Caves | Identified exit to Lower Caves 7771 | -7/Lower Caves | Build established: Scavenger-Scout 7792 | -7/Lower Caves | Entered another Lower Caves area 7794 | -7/Lower Caves | Learned Factory stockpile data 7797 | -7/Lower Caves | Discovered new exit (range 5) 7798 | -7/Lower Caves | Identified exit to Factory 7865 | -7/Lower Caves | Learned location of Extension (-4) 7865 | -7/Lower Caves | Learned 8 Factory zone layouts 7865 | -7/Lower Caves | Learned Research trap positions 7865 | -7/Lower Caves | Learned Extension trap positions 7865 | -7/Lower Caves | Learned Research emergency access door positions 7865 | -7/Lower Caves | Learned Extension terminal intel 7904 | -7/Lower Caves | Discovered new exit (range 8) 7913 | -7/Lower Caves | Identified exit to Data Miner 7913 | -7/Lower Caves | Entered Data Miner 7913 | -7/Data Miner | Discovered new exit (range 6) 7918 | -7/Data Miner | Met Data Miner 7923 | -7/Data Miner | Learned location of Section 7 (-2) 7923 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7929 | -7/Data Miner | Received God Mode back door access code from Data Miner 7934 | -7/Data Miner | Identified exit to Proximity Caves 7935 | -7/Data Miner | Entered Proximity Caves 7943 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8057 | -6/Proximity Caves | Escorted by Enhanced Grunt 8108 | -6/Proximity Caves | Learned Factory security intel 8125 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8139 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 8146 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8364 | -6/Proximity Caves | Fabricated Lgt. Regenerative Plating (x1) 8426 | -6/Proximity Caves | Entered Factory 8426 | -6/Factory | Accompanied by 11 allies 8426 | -6/Factory | Evolved 2 slots: Utility x2 8427 | -6/Factory | Identified exit to Factory 8571 | -6/Factory | Build established: Commander-Scout 8575 | -6/Factory | Spotted B-75 Beast 8670 | -6/Factory | Incoming investigation squad redirected 8703 | -6/Factory | Fabricated X-57 Shotgunner? 8910 | -6/Factory | Repaired Imp. Sensor Array? 8919 | -6/Factory | Discovered exit to Factory (range 17) 8969 | -6/Factory | Discovered exit to Factory (range 7) 9010 | -6/Factory | Identified exit to Lower Caves 9052 | -6/Factory | Entered Lower Caves 9052 | -6/Lower Caves | Accompanied by 1 ally 9195 | -6/Lower Caves | Encountered a Warlord checkpoint 9197 | -6/Lower Caves | Learned Factory stockpile data 9211 | -6/Lower Caves | Learned Factory terminal intel 9297 | -6/Lower Caves | Discovered new exit (range 9) 9299 | -6/Lower Caves | Identified exit to Lower Caves 9306 | -6/Lower Caves | Entered another Lower Caves area 9306 | -6/Lower Caves | Accompanied by 1 ally 9382 | -6/Lower Caves | Encountered a Warlord checkpoint 9404 | -6/Lower Caves | Learned Factory terminal intel 9413 | -6/Lower Caves | Discovered new exit (range 9) 9428 | -6/Lower Caves | Identified exit to Zion 9428 | -6/Lower Caves | Entered Zion 9428 | -6/Zion | Accompanied by 1 ally 9440 | -6/Zion | Given A8's code to call for help 9445 | -6/Zion | System corruption cleaned by Quarantine Array 9468 | -6/Zion | Discovered new exit (range 17) 9476 | -6/Zion | Build established: Infiltrator-Ninja 9489 | -6/Zion | Received a hallucinogenic algorithm 9713 | -6/Zion | Found Prototype Device 9714 | -6/Zion | Identified Phasing AFG 9768 | -6/Zion | Identified exit to Proximity Caves 9813 | -6/Zion | Entered Proximity Caves 9813 | -5/Proximity Caves | Accompanied by 1 ally 9824 | -5/Proximity Caves | Learned 4 Factory zone layouts 9833 | -5/Proximity Caves | Found Alien Artifact 9833 | -5/Proximity Caves | Identified Core Expander 9833 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 10042 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10051 | -5/Proximity Caves | Build established: Ninja 10069 | -5/Proximity Caves | Learned 4 Factory zone layouts 10119 | -5/Proximity Caves | Entered Factory 10119 | -5/Factory | Accompanied by 1 ally 10119 | -5/Factory | Evolved 2 slots: Utility x2 10120 | -5/Factory | Identified exit to Factory 10122 | -5/Factory | Loaded intel: 26 terminal locations 10143 | -5/Factory | Identified exit to Upper Caves 10206 | -5/Factory | Entered Upper Caves 10267 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10304 | -5/Upper Caves | Spotted B-75 Beast 10362 | -5/Upper Caves | Learned Factory security intel 10402 | -5/Upper Caves | Learned Factory security intel 10416 | -5/Upper Caves | Discovered new exit (range 9) 10419 | -5/Upper Caves | Identified exit to Upper Caves 10419 | -5/Upper Caves | Entered another Upper Caves area 10567 | -5/Upper Caves | Build established: Infiltrator-Ninja 10630 | -5/Upper Caves | Discovered new exit (range 4) 10631 | -5/Upper Caves | Identified exit to Zhirov 10632 | -5/Upper Caves | Learned Factory terminal intel 10637 | -5/Upper Caves | Entered Zhirov 10637 | -5/Zhirov | Discovered new exit (range 3) 10643 | -5/Zhirov | Met Zhirov 10649 | -5/Zhirov | Found Alien Artifact 10649 | -5/Zhirov | Identified Integrated Dissipator 10649 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10811 | -5/Zhirov | Found Alien Artifact 10821 | -5/Zhirov | Learned location of Quarantine (-3) 10821 | -5/Zhirov | Learned location of Testing (-2) 10821 | -5/Zhirov | Learned location of Command (-1) 10829 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10985 | -5/Zhirov | Identified exit to Proximity Caves 10985 | -5/Zhirov | Entered Proximity Caves 11050 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11074 | -4/Proximity Caves | Found Alien Artifact 11082 | -4/Proximity Caves | Entered Factory 11082 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11084 | -4/Factory | Loaded intel: 28 terminal locations 11130 | -4/Factory | Incoming investigation squad redirected 11252 | -4/Factory | Repaired Adv. Weight Redist. System 11287 | -4/Factory | Fabricated Exp. Optical Array (x1) 11370 | -4/Factory | Repaired Xenon Bombardment Thruster 11569 | -4/Factory | Discovered new exit (range 9) 11571 | -4/Factory | Identified exit to Upper Caves 11574 | -4/Factory | Entered Upper Caves 11669 | -4/Upper Caves | Build established: Hacker-Ninja 11814 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11974 | -4/Upper Caves | Discovered new exit (range 12) 11976 | -4/Upper Caves | Identified exit to Upper Caves 11977 | -4/Upper Caves | Entered another Upper Caves area 11978 | -4/Upper Caves | Identified exit to Warlord 12021 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12103 | -4/Upper Caves | A Commander dispatched an escort 12106 | -4/Upper Caves | Learned Factory trap positions 12106 | -4/Upper Caves | Learned Armory emergency access door positions 12106 | -4/Upper Caves | Learned Extension terminal intel 12106 | -4/Upper Caves | Learned Armory garrison access intel 12185 | -4/Upper Caves | Entered Warlord 12297 | -4/Warlord | Visited the Vortex Lab 12299 | -4/Warlord | Found Prototype Launcher 12299 | -4/Warlord | Identified Vortex Catalyst Activator 12301 | -4/Warlord | Found Prototype Piercing Weapon 12301 | -4/Warlord | Identified Vortex Lance 12310 | -4/Warlord | Found Vortex Lance 12319 | -4/Warlord | Warlord's base attacked by MAIN.C 12345 | -4/Warlord | Met Warlord 12352 | -4/Warlord | Opened Warlord's prototype stash 12359 | -4/Warlord | Found Prototype Device 12359 | -4/Warlord | Identified Exp. Cloaking Device 12402 | -4/Warlord | Opened side exit 12407 | -4/Warlord | Discovered new exit (range 9) 12409 | -4/Warlord | Identified exit to Proximity Caves 12409 | -4/Warlord | Entered Proximity Caves 12425 | -3/Proximity Caves | Spotted B-86 Titan 12493 | -3/Proximity Caves | Discovered new exit (range 15) 12496 | -3/Proximity Caves | Identified exit to Research 12521 | -3/Proximity Caves | Entered Research 12521 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12522 | -3/Research | Loaded intel: 87 trap records 12551 | -3/Research | Discovered new exit (range 11) 12554 | -3/Research | Identified exit to Research 12564 | -3/Research | Identified exit to Armory 12564 | -3/Research | Identified exit to Quarantine 12685 | -3/Research | Spotted B-86 Titan 12689 | -3/Research | Entered Quarantine 12757 | -3/Quarantine | Build established: Infiltrator-Ninja 12770 | -3/Quarantine | Found Alien Artifact 12799 | -3/Quarantine | Discovered exit to Research (range 16) 12814 | -3/Quarantine | Found Alien Artifact 12814 | -3/Quarantine | Identified Core Reset Matrix 12814 | -3/Quarantine | Identified Dimensional Node Initializer 12814 | -3/Quarantine | Identified Transdimensional Reconstructor 12814 | -3/Quarantine | Identified Subatomic Replicator 12814 | -3/Quarantine | Used Core Reset Matrix 12818 | -3/Quarantine | Detected hypermatrix surge 12818 | -3/Quarantine | Sensed 11 artifacts in vicinity 12826 | -3/Quarantine | Discovered exit to Research (range 5) 12827 | -3/Quarantine | Entered Research 12827 | -2/Research | Warlord forces began assault on 0b10 12827 | -2/Research | Evolved 2 slots: Utility x2 12842 | -2/Research | Met up with Warlord 12861 | -2/Research | Found Unknown Device 12861 | -2/Research | Identified Antimissile System 12937 | -2/Research | Research machine network offline 13060 | -2/Research | Discovered new exit (range 13) 13062 | -2/Research | Identified exit to Access 13116 | -2/Research | Spotted B-90 Cyclops 13129 | -2/Research | Build established: Alien-Ninja 13157 | -2/Research | Discovered new exit (range 23) 13162 | -2/Research | Identified exit to Testing 13167 | -2/Research | Entered Testing 13182 | -2/Testing | Found Prototype Energy Gun 13182 | -2/Testing | Identified Hyp. EM Gauss Rifle 13192 | -2/Testing | Found Prototype Device 13192 | -2/Testing | Identified AEGIS Remote Shield 13240 | -2/Testing | Spotted PY-IWEV1WNHFU 13251 | -2/Testing | Discovered exit to Access (range 10) 13278 | -2/Testing | Found Prototype Energy Gun 13331 | -2/Testing | Identified Warp Gun 13414 | -2/Testing | Spotted Fortress 13417 | -2/Testing | Search patrols dispatched 13428 | -2/Testing | Discovered new exit (range 6) 13429 | -2/Testing | Identified exit to Section 7 13429 | -2/Testing | Entered Section 7 13430 | -2/Section 7 | Sensed 15 artifacts in vicinity 13435 | -2/Section 7 | Found Integrated Mediator 13436 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 13472 | -2/Section 7 | Build established: Alien-Scout 13498 | -2/Section 7 | Found Integrated Dissipator 13498 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13510 | -2/Section 7 | Found Integrity Redistributor 13511 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-64) 13538 | -2/Section 7 | Spotted Alpha 7 13544 | -2/Section 7 | Discovered exit to Access (range 22) 13551 | -2/Section 7 | Spotted Executioner 13551 | -2/Section 7 | Spotted Executioner 13566 | -2/Section 7 | Spotted B-99 Colossus 13579 | -2/Section 7 | Found Integrity Redistributor 13595 | -2/Section 7 | Found LRC Insulator 13595 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 13659 | -2/Section 7 | Spotted Executioner 13663 | -2/Section 7 | Integrated with Sigix Exoskeleton 13679 | -2/Section 7 | Search patrols dispatched 13700 | -2/Section 7 | Spotted Executioner 13705 | -2/Section 7 | Spotted Striker 13705 | -2/Section 7 | Spotted Striker 13730 | -2/Section 7 | Found Sigix Sheargun 13732 | -2/Section 7 | Found Sigix Sheargun 13787 | -2/Section 7 | Entered Access 13787 | -1/Access | Evolved 2 slots: Weapon x2 13792 | -1/Access | Emitted hypermatrix ping 13797 | -1/Access | Assembled emerged from beneath the floor 13797 | -1/Access | Assembled emerged from beneath the floor 13817 | -1/Access | Assembled emerged from beneath the floor 13834 | -1/Access | Spotted B-99 Colossus 13941 | -1/Access | Discovered new exit (range 18) 13980 | -1/Access | Assembled emerged from beneath the floor 13986 | -1/Access | Build established: Alien-Sigix 14021 | -1/Access | Assembled emerged from beneath the floor 14050 | -1/Access | Garrison activated, responded to threat 14103 | -1/Access | Spotted Investigator 14103 | -1/Access | Spotted B-99 Colossus 14106 | -1/Access | Scanned by Researcher 14107 | -1/Access | Destroyed Investigator 14111 | -1/Access | Spotted Executioner 14111 | -1/Access | Spotted Executioner 14111 | -1/Access | Spotted Executioner 14114 | -1/Access | Used Subatomic Replicator to replicate Transdimensional Reconstructor 14125 | -1/Access | Spotted Striker 14126 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 14126 | -1/Access | Warped through subspace 14144 | -1/Access | Assembled emerged from beneath the floor 14155 | -1/Access | Discovered new exit (range 15) 14166 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-98) 14177 | -1/Access | Entered Command 14182 | -1/Command | Emitted hypermatrix ping 14187 | -1/Command | Assembled emerged from beneath the floor 14188 | -1/Command | Assembled emerged from beneath the floor 14209 | -1/Command | Assembled emerged from beneath the floor 14248 | -1/Command | Met MAIN.C 14252 | -1/Command | 0b10 Conduit disabled 14270 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 14270 | -1/Command | Allies destroyed MAIN.C Shell 14270 | -1/Command | Spotted M Shell/Def 14270 | -1/Command | Spotted M Shell/Atk 14270 | -1/Command | Spotted M Shell/Def 14270 | -1/Command | Spotted M Shell/Atk 14270 | -1/Command | Spotted M Shell/Atk 14270 | -1/Command | Spotted M Shell/Def 14270 | -1/Command | Spotted M Shell/Def 14270 | -1/Command | Spotted M Shell/Atk 14271 | -1/Command | MAIN.C activated Command garrisons 14297 | -1/Command | Discovered new exit (range 18) 14333 | -1/Command | Spotted Combat Programmer 14356 | -1/Command | Destroyed Combat Programmer 14394 | -1/Command | Destroyed MAIN.C 14399 | -1/Command | Phase Generator disabled 14403 | -1/Command | Discovered new exit (range 56) 14403 | -1/Command | Discovered new exit (range 177) 14403 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14473 | -1/Command | Found Zero-point Reactor 14476 | -1/Command | Found Exp. Phase Shifter 14479 | -1/Command | Found Exp. System Purifier 14501 | -1/Command | Found Exp. Targeting Computer 14521 | -1/Command | Warped through subspace to slip node 14521 | -1/Command | Discovered new exit (range 4) 14524 | -1/Command | Entered Access_0 14525 | -1/Access_0 | Sensed 4 artifacts in vicinity 14526 | -1/Access_0 | Core integrity fell below 50% 14527 | -1/Access_0 | Met Architect 14534 | -1/Access_0 | Architect warped through subspace 14549 | -1/Access_0 | Destroyed A8 14573 | -1/Access_0 | Architect warped through subspace 14598 | -1/Access_0 | Subspace Access Node disabled 14618 | -1/Access_0 | Found Core Regenerator 14618 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 14648 | -1/Access_0 | A6 warped into view 14656 | -1/Access_0 | Subspace Access Node disabled 14672 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 14682 | -1/Access_0 | Architect warped through subspace 14731 | -1/Access_0 | A5 warped into view 14810 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14815 | -1/Access_0 | A4 warped into view 14820 | -1/Access_0 | Subspace Access Node disabled 14831 | -1/Access_0 | Crushed by falling debris 14839 | -1/Access_0 | Subspace Access Node disabled 14869 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 14888 | -1/Access_0 | Destroyed Architect 14889 | -1/Access_0 | Architect triggered a singularity event 14891 | -1/Access_0 | Warped through subspace to slip node 14891 | -1/Access_0 | Discovered new exit (range 8) 14894 | *** | Escaped singularity! Last Messages --------------- 14884_ Slug penetrates Earth. 14885_ Quantum Shear penetrates Architect. 14885_ Penetrated by Quantum Shear. 14885_ Critical hit (Impale). 14888_ A6 follow-up attacks with Enh. Force Lance. 14888_ Quantum Shear penetrates Architect. 14888_ Architect: "If I can't win, no one wins!" 14888_ Architect destroyed. 14888_ Switching to secondary target: Enhanced Grunt. 14888_ Quantum Shear penetrates Enhanced Grunt. 14888_ Destroyed Adv. Heat Sink. 14889_ A0_COM: Initiating irreversible singularity event. Goodbye. 14889_ A6 follow-up attacks with Enh. Force Lance. 14890_ A0_COM: 10. 14891_ A0_COM: 9. 14891_ Warped through subspace, drawn to slip node. 14891_ EXIT=FOUND 14892_ A0_COM: 8. 14893_ A0_COM: 7. 14894_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# ! ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 100 Energy Generation 78 Energy Capacity 450 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Proximity Caves X-57 Shotgunner | x2 | -6/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrated Mediator Integrity Redistributor LRC Insulator Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MassUtilitySuperbattery Manual? 0 Play Time 03:02:32 Cumulative 301.3 hours Start 2022.05.15 @ 18:51:36 End 2022.05.15 @ 21:56:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 191 Adventurer 10 Explorer 18 Win Type 6 Total 38 Types 17/1/3/9/1/0/3/1/3 Lore% 78 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b30594f-3292-4f9c-9bb5-bae2c2790dde