Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 03:08:38 Player: skkpq Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3175) 3175 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 10093 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 52 Friendly Fire -9 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 41/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced ECM Suite > --- WEAPON (4) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Disruptor Cannon Railgun Heavy Gauss Cannon > --- INVENTORY -------- Improved Antigrav System Quantum Rifle Compact HERF Cannon Micro-nuke Launcher [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Improved Grenade Launcher Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Carbide Saw Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 9 | . . 2 1 1 . . 1 1 . . 2 1 Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 162 | 6 11 9 7 26 3 14 19 8 12 . 25 22 Power 17 | 1 1 1 . 3 . 1 2 1 1 . 2 4 Engine 6 | 1 1 . . 1 . . 1 . 1 . . 1 Core 10 | . . 1 . 2 . 1 1 1 . . 2 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 48 | 2 4 . 1 7 3 4 6 3 5 . 9 4 Treads 5 | . 3 . . 1 . . . . . . . 1 Leg 9 | 2 . . . 4 . . . 1 2 . . . Wheel 5 | . 1 . 1 2 . . . . 1 . . . Hover 18 | . . . . . . 3 4 2 2 . 4 3 Flight 11 | . . . . . 3 1 2 . . . 5 . Utility 47 | 1 1 4 4 6 . 5 6 3 2 . 7 8 Device 23 | . . 1 2 2 . 2 2 2 1 . 3 8 Storage 5 | 1 1 1 1 1 . . . . . . . . Processor 13 | . . 2 1 1 . 1 3 1 1 . 3 . Hackware 3 | . . . . . . 1 1 . . . 1 . Protection 3 | . . . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 5 4 2 10 . 4 5 1 4 . 7 6 Energy Gun 8 | . . . . 2 . 2 1 1 . . 1 1 Energy Cannon 4 | . . . 1 . . . . . . . . 3 Ballistic Gun 17 | 2 3 2 . 4 . 1 2 . 1 . 2 . Ballistic Cannon 6 | . . . . . . . 1 . 2 . 2 1 Launcher 10 | . 2 2 1 3 . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . 1 . Unidentified Prototypes 8 | . . . . . . 3 3 1 . . . 1 Corrupted Parts 5 | . . . . . . . 1 . 3 . . 1 System Corruption 23 | . . . . . . . 5 . 17 . . 1 Parts Lost 91 | . 2 1 2 12 . 2 13 1 23 1 7 27 Power 12 | . 1 . 1 2 . . 1 . 2 1 1 3 Propulsion 27 | . 1 . . 5 . 2 4 . 7 . 2 6 Utility 30 | . . 1 1 . . . 5 1 9 . 1 12 Weapon 22 | . . . . 5 . . 3 . 5 . 3 6 Highest Loss Streak 15 | . 1 1 1 7 . 2 13 1 7 1 7 15 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 98 98 98 95 64 83 76 90 50 14 39 50 Engine 2 | . 14 2 . 2 . . 1 . . 2 . . Core 3 | . . 8 9 3 1 7 2 6 2 . 1 1 Treads 4 | . 25 11 9 2 . . . . . . . . Leg 2 | . 1 . . 10 . . . 2 2 . . . Wheel 3 | . . 11 18 6 . . . . . 5 . . Hover 6 | . . . . . . 5 14 17 12 . 4 10 Flight 2 | . . . . . 17 16 5 1 . . 6 . Device 9 | . . 11 14 13 7 11 9 18 6 . 2 12 Storage 8 | . 28 21 18 15 9 . . . . . . . Processor 11 | . . 9 11 8 15 19 18 17 11 . 11 11 Hackware 2 | . . . . . . 6 5 5 3 . . 2 Protection 1 | . . . . 6 1 1 2 . . . . . Energy Gun 1 | . . . . 1 1 5 4 4 1 . 1 . Ballistic Gun 6 | . 14 11 3 10 9 6 3 5 2 . 3 2 Launcher 4 | . 12 11 8 5 . . . . . . . . Impact Weapon 1 | . . . . 2 . . 3 5 . . . . Peak Build Rating 107 | 6 10 19 25 35 34 44 63 78 74 10 66 107 Average Rating 35 | 4 9 17 23 28 21 32 45 70 40 9 48 64 On Entrance 28 | . 6 10 19 22 35 19 44 58 74 10 9 61 Naked Turns 23 | . . . . . . . . . 23 . . . Heaviest Build 44 | 11 19 24 29 33 9 16 29 28 28 4 18 44 Greatest Support 48 | 20 40 20 24 48 12 27 36 41 43 10 42 43 Greatest Overweight (x) 8 | 1 1 1 1 8 . 2 1 1 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 7 5 5 5 5 5 5 Average Carried 5 | 4 7 7 7 6 7 4 4 4 3 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 5 5 5 5 1 Class Distribution -------------------- 75% | Mutant 7% | Bomber 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Matter Collected 3126 | 225 153 332 284 567 . 65 431 120 631 . 135 183 Remotely . | . . . . . . . . . . . . . Salvage Created 2827 | . 338 277 244 1002 . . 317 206 215 . 59 169 Parts 152 | . 17 18 10 50 . . 12 16 6 . 6 17 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . Prevented 7 | . . . . . . . . . 7 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 66 | . 9 10 12 18 . . 8 1 4 . 2 2 Melee 3 | . . . . . . . 3 . . . . . Guns 29 | . 4 5 1 12 . . 3 1 1 . . 2 Cannons 4 | . . . . . . . 1 . 1 . 2 . AOE 27 | . 5 5 11 6 . . . . . . . . Classes Destroyed 11 | . 4 2 . 4 . . . . . . 1 . Worker 10 | . 1 1 1 3 . . 1 2 . . 1 . Builder 4 | . . . . 1 . . . 1 . . . 2 Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 7 | . . . . 6 . . . 1 . . . . Watcher 5 | . 2 1 1 . . . . 1 . . . . Swarmer 17 | . . 3 3 6 . . 4 . 1 . . . Cutter 2 | . . . . . . . . . . . 2 . Grunt 32 | . 9 3 9 8 . . 2 . 1 . . . Sentry 6 | . . 4 . 2 . . . . . . . . Hunter 4 | . . . . 1 . . . 1 2 . . . Programmer 5 | . . . . 1 . . 2 . . . . 2 Best Kill Streak 9 | . 5 5 5 9 . . 3 6 1 . 2 3 Combat Bots Only 5 | . 4 4 4 5 . . 3 1 1 . 2 2 Max Kills in Single Turn 3 | . 2 2 3 2 . . 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 1 3 2 . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 1181 | . 36 51 53 227 . 31 152 29 196 2 70 334 Missed 473 | . 7 20 19 85 . 12 50 15 87 1 36 141 Damage Taken 12324 | . 468 403 546 1845 . 277 1600 247 2158 13 1096 3671 Core 3312 | . 28 63 96 213 . 68 518 . 592 . 415 1319 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 41 | . . . . 41 . . . . . . . . Regen/Repaired (Parts) 26 | . . 26 . . . . . . . . . . Core Remaining (%) 69 | 100 88 84 82 . . 59 39 . . 40 63 . Volleys Fired 243 | . 27 36 23 55 . 10 18 10 33 . 11 20 Largest 3 | . 2 2 2 3 . 2 3 2 3 . 2 2 Hottest 197 | . 56 59 104 117 . 92 197 95 152 . 108 110 Shots Fired 401 | . 41 47 38 112 . 11 39 20 57 . 14 22 Gun 288 | . 27 36 14 83 . 11 29 20 45 . 10 13 Cannon 48 | . . . 9 5 . . 10 . 12 . 4 8 Launcher 65 | . 14 11 15 24 . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 251 | . 27 36 14 82 . 1 18 10 35 . 13 15 Thermal 47 | . . . 9 6 . 10 21 . . . 1 . Explosive 61 | . 14 11 15 20 . . . . . . . 1 Electromagnetic 42 | . . . . 4 . . . 10 22 . . 6 Robot Hit Streak 12 | . 5 7 5 12 . 3 6 4 7 . 3 4 Robot Miss Streak 6 | . 4 3 4 6 . 2 6 3 4 . 5 3 Penetration Max 1 | . . . . . . . . 1 1 . . 1 Secondary Targets 3 | . . . . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . Shots Hit Robots 264 | . 24 28 18 73 . 7 34 18 38 . 13 11 Core Hits 176 | . 20 19 32 55 . 2 11 9 12 . 9 7 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . . . 3 . 1 . 1 . Critical Strikes 13 | . . . . . . 2 4 . 5 . 1 1 Burn 3 | . . . . . . 2 1 . . . . . Destroy 3 | . . . . . . . . . 2 . 1 . Blast 2 | . . . . . . . . . 2 . . . Corrupt 2 | . . . . . . . . . 1 . . 1 Smash 3 | . . . . . . . 3 . . . . . Melee Attacks 54 | . . . . 5 . . 29 6 3 . 11 . Impact 40 | . . . . 5 . . 29 6 . . . . Slashing 4 | . . . . . . . . . . . 4 . Piercing 10 | . . . . . . . . . 3 . 7 . Sneak Attacks 4 | . . . . . . . . 3 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9574 | . 1025 665 1931 2490 . 145 882 832 861 . 204 539 Guns 3361 | . 194 282 130 962 . 132 364 253 655 . 86 303 Cannons 696 | . . . 144 81 . . 108 . 158 . 60 145 Explosions 4638 | . 831 375 1652 1394 . . . 343 . . . 43 Melee 765 | . . . . 53 . . 410 236 9 . 57 . Ramming 114 | . . 8 5 . . 13 . . 39 . 1 48 Kinetic 2859 | . 194 282 130 962 . . 176 148 483 . 146 338 Thermal 683 | . . . 144 111 . 132 296 . . . . . Explosive 4514 | . 831 375 1652 1270 . . . 343 . . . 43 Electromagnetic 639 | . . . . 94 . . . 105 330 . . 110 Impact 699 | . . . . 53 . . 410 236 . . . . Slashing 43 | . . . . . . . . . . . 43 . Piercing 23 | . . . . . . . . . 9 . 14 . Highest Corruption 39 | . . . . 5 5 8 10 . 39 39 3 8 Average Corruption 10 | . . . . 3 5 5 9 . 27 39 3 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 78 | . . . . 13 . 9 11 . 28 1 5 11 Message Errors 19 | . . . . 3 . 4 1 . 4 . 1 6 Matter Fused 16 | . . . . 4 . 2 1 . 5 1 1 2 Heat Flow Errors 9 | . . . . . . . 2 . 5 . 1 1 Energy Discharges 6 | . . . . 2 . 1 1 . 1 . 1 . Parts Rejected 2 | . . . . 1 . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 . 1 . . . Data Loss (minor) 10 | . . . . 1 . 2 2 . 5 . . . Data Loss (major) 5 | . . . . 1 . . 1 . 2 . . 1 Misfires 3 | . . . . . . . 1 . 2 . . . Alerts 3 | . . . . . . . 1 . 1 . . 1 Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 326 | . 18 . 69 32 . . 148 54 . . . 5 Projectiles 23 | . . . 18 . . . . . . . . 5 Explosions 110 | . 18 . 51 19 . . . 22 . . . . Melee 193 | . . . . 13 . . 148 32 . . . . Knockbacks 5 | . . . . . . . 1 3 1 . . . Impact 4 | . . . . . . . 1 3 . . . . Kinetic 1 | . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 357 | . 104 35 47 65 . 6 . . 18 . . 82 Shots 11 | . 4 1 3 2 . . . . . . . 1 Rammed 20 | . . 2 2 . . 3 . . 7 . 1 5 Targets Rammed 21 | . . 2 3 . . 3 . . 7 . 1 5 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 465 | . 50 47 181 153 . 66 465 . 215 . 105 224 Average Temperature 75 | . 22 14 78 39 . 34 222 . 91 . 29 41 Received Heat Transfer 2090 | . 201 120 306 435 . 162 15 . 273 . 9 569 Effects 3 | . . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . 1 1 2 . . . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . Parts Fried 16 | . . . . 4 . . 6 1 5 . . . Impact Corruptions 11 | . . . . 1 . . 8 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 1419 | . . . 259 198 . 407 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Peak Influence 783 | . 368 422 668 783 268 242 344 297 . . 286 434 Initial 303 | . . 92 178 303 223 187 118 87 . . 10 150 Average 273 | . 160 248 444 470 243 190 234 177 . . 133 275 Maximum Alert Level 3 | . 1 2 2 3 1 1 1 1 . . 1 2 Low Security (%) 33 | 100 53 12 14 . . 82 40 54 . . 69 31 Level 1 47 | . 46 82 21 34 100 17 59 45 . . 30 56 Level 2 17 | . . 5 63 59 . . . . . . . 12 Level 3 1 | . . . . 5 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 2 6 . . 1 3 . . 3 5 Investigation 5 | . 2 . . 2 . . . . . . . 1 Extermination 2 | . . . . 1 . . 1 . . . . . Reinforcement 14 | . . 1 2 3 . . . 1 . . 3 4 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Distress Signals 8 | . 1 2 1 . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 230 | . 12 17 21 33 5 5 16 11 35 5 22 48 Peak Tracking Total 18 | . 4 5 7 8 5 4 6 5 7 5 8 18 Tactical Retreats 36 | . . 2 1 2 . 1 3 1 14 . 3 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Traps Triggered 4 | . 1 . . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Disabled 28 | . 4 4 5 4 . . 4 6 . . 1 . Max in Single Turn 4 | . 1 1 2 1 . . 1 4 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Accessed 25 | . 5 7 . 5 . . 1 2 1 . 2 2 Terminals 15 | . 4 5 . 2 . . 1 2 . . 1 . Fabricators 2 | . . . . 1 . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 5 | . 1 . . 2 . . . . . . 1 1 Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 13 18 . 12 . . 4 7 1 . 5 7 Successful 30 | . 6 7 . 4 . . 2 4 1 . 2 4 Failed 37 | . 7 11 . 8 . . 2 3 . . 3 3 Catastrophic 6 | . 2 . . 2 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 5 7 . 3 . . 2 4 . . . . Terminals 39 | . 9 12 . 4 . . 4 7 . . 3 . Fabricators 7 | . . . . 3 . . . . . . . 4 Repair Stations 3 | . . 3 . . . . . . . . . . Recycling Units 14 | . 4 . . 5 . . . . . . 2 3 Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 3 3 . . . . 2 4 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 5 | . 1 2 . . . . 1 1 . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . . Fabricator Hacks 5 | . . . . 3 . . . . . . . 2 Network Status 2 | . . . . 1 . . . . . . . 1 Load Schematic 2 | . . . . 1 . . . . . . . 1 Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . . 1 . . . . . . 2 2 Process 1 | . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . . . . . 1 1 Retrieve Matter 3 | . 1 . . 1 . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 7 . 5 . . 1 2 . . 1 2 Full Trace Events 5 | . 1 1 . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 62 | . . . . 62 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 245 | . 245 . . . . . . . . . . . Retrieved Matter 313 | . 313 . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total Allies 2 | . . . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . 1 . 1 . Highest-Rated Group 85 | . . . . . . . . . 85 . 37 . Highest-Rated Ally 85 | . . . . . . . . . 85 . 37 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 4 . Total Damage 56 | . . . . . . . . . . . 56 . Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Turns Passed 5352 | 51 484 736 257 849 33 304 512 307 915 13 359 532 Spaces Moved 5287 | 35 252 466 142 503 83 329 607 454 1180 16 520 700 Core 211 | 8 . . . 11 . . 2 . 148 . 7 35 Treads 288 | . 214 34 26 4 . . . . . . . 10 Legs 259 | 27 21 . . 201 . . . 1 9 . . . Wheels 961 | . 17 432 116 287 . . . . 69 16 24 . Hover 2931 | . . . . . . 151 605 453 954 . 113 655 Flight 637 | . . . . . 83 178 . . . . 376 . Fastest Speed 29 | 50 105 105 90 90 29 32 38 48 50 80 32 45 Average Speed 76 | 105 152 109 122 122 29 74 54 52 66 80 44 61 Slowest Speed 450 | 120 160 240 240 450 29 195 110 190 120 80 150 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 49 42 23 19 81 9 19 16 96 7 17 25 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 405 | . 94 71 90 98 . . 1 13 6 . 3 29 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . . . 1 1 6 . 3 3 AOE 390 | . 94 71 90 98 . . . 11 . . . 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total 6196 | 46 319 647 187 640 96 377 711 499 1262 15 622 775 Wait 241 | . . 120 . 20 . 8 17 . 24 . 41 11 Move 5272 | 34 251 465 141 503 82 328 606 453 1179 15 515 700 Hop 2 | . . . . . . . . . . . 2 . Pick Up 92 | 6 14 7 8 16 1 3 8 9 2 . 8 10 Fast Attach 95 | 6 7 5 . 12 . 8 14 6 8 . 17 12 Attach 64 | . 4 4 6 13 3 6 5 2 4 . 7 10 Detach 18 | . . . 1 3 4 3 1 2 2 . 1 1 Swap 3 | . . . 1 1 . . . . . . 1 . Drop 85 | . 16 8 4 12 6 8 7 11 . . 7 6 Fire 243 | . 27 36 23 55 . 10 18 10 33 . 11 20 Melee 54 | . . . . 5 . . 29 6 3 . 11 . Ram 18 | . . . 2 . . 3 . . 7 . 1 5 Kick . | . . . . . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Repaired Hcp. Matter Pod 1257 | -9/Materials | Discovered new exit (range 16) 1272 | -9/Materials | Entered another Materials area 1272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1406 | -8/Materials | Discovered new exit (range 15) 1529 | -8/Materials | Entered Factory 1529 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1931 | -7/Factory | Lost 7 parts (1p3n3w) 2371 | -7/Factory | Cargo convoy interrupted 2378 | -7/Factory | Sucked down chute 2378 | -7/Factory | Entered Waste 2388 | -7/Waste | Spotted C-40 Crusher 2388 | -7/Waste | Spotted C-40 Crusher 2394 | -7/Waste | Spotted C-40 Crusher 2395 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Spotted C-40 Crusher 2405 | -7/Waste | Spotted C-40 Crusher 2405 | -7/Waste | Discovered new exit (range 10) 2410 | -7/Waste | Found Prototype Launcher 2411 | -7/Waste | Entered Factory 2412 | -7/Factory | Identified Rocket Array 2686 | -7/Factory | Discovered new exit (range 5) 2712 | -7/Factory | Identified exit to Factory 2715 | -7/Factory | Entered another Factory area 2715 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2994 | -6/Factory | Core integrity fell below 50% 3025 | -6/Factory | System corruption reached 10% 3034 | -6/Factory | Lost 13 parts (1p4n5u3w) 3218 | -6/Factory | Discovered new exit (range 12) 3226 | -6/Factory | Identified exit to Factory 3227 | -6/Factory | Entered another Factory area 3227 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3403 | -5/Factory | Garrison activated, responded to threat 3516 | -5/Factory | Discovered new exit (range 4) 3534 | -5/Factory | Entered Upper Caves 3537 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3555 | -5/Upper Caves | Learned Factory interactive machine intel 3563 | -5/Upper Caves | Learned Factory emergency access door positions 3681 | -5/Upper Caves | Spotted B-75 Beast 3858 | -5/Upper Caves | Lost 3 parts (1p1u1w) 3978 | -5/Upper Caves | Lost 7 parts (2n3u2w) 4012 | -5/Upper Caves | System corruption reached 10% 4138 | -5/Upper Caves | System corruption reached 30% 4191 | -5/Upper Caves | Lost 7 parts (2n5u) 4294 | -5/Upper Caves | Core integrity fell below 50% 4375 | -5/Upper Caves | Discovered new exit (range 15) 4449 | -5/Upper Caves | Entered another Upper Caves area 4455 | -5/Upper Caves | Discovered new exit (range 9) 4460 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4462 | -5/Upper Caves | Entered Factory 4462 | -4/Factory | Evolved 2 slots: Utility x2 4463 | -4/Factory | Identified exit to Armory 4465 | -4/Factory | Loaded intel: 53 interactive machine locations 4640 | -4/Factory | Lost 7 parts (1p2n1u3w) 4801 | -4/Factory | Discovered new exit (range 15) 4821 | -4/Factory | Entered Research 4821 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5159 | -3/Research | Lost 6 parts (1p1n2u2w) 5249 | -3/Research | Core integrity fell below 50% 5292 | -3/Research | Lost 15 parts (1p3n8u3w) 5341 | -3/Research | Core integrity fell below 20% 5353 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- ALERT: Security rotation in progress. Slammed into K-01 Serf. W-44 Eye sends out distress signal. Adv. Targeting Computer destroyed. Imp. Antigrav System destroyed. Fusion Compressor destroyed. System corrupted: Substantial component data lost. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +50). Biometal Medium Treads destroyed. H-77 Assassin misfires. Drone sends a signal. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # + #???????????????????????????? | | # # #???????????????????????????? | | # # """ #???????????????????????????? | | # # """ #???????????????????????????? | | # # """ #???????????????????????????? | | # # #???????????????????????????? | | ######## # ? #???????????????????????????? | | ???????# ###???####???????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ????? ?# #????????????????????????????????????? | | ?????? # #????????????????????????????????????? | | ?????? # #????????????????????????????????????? | | ?????? + #????????????????????????????????????? | | ????? # #????????????????????????????????????? | | ???? # #????????????????????????????????????? | | ??? ?# #????????????????????????????????????? | | ?? ?# #????????????????????????????????????? | | ?####??# #????????????????????????????????????? | | ???????# ########?????????????????????????????? | | ???????# # ??????########??????????????? | | ######## # ?????# ???????????????? | | # ????# #####+#########??? | | ######## g g g ###;##### ## #??? | | ???????######## g @ ## #??? | | ????????? ??#w ## """ #??? | | ????????? # ## """ #??? | | ?????????? + + """ #??? | | ????????????? # # "" #??? | | ???????????? # [ u + """ #??? | | ???????????? ?#k [ # """ S" #??? | | ???????????##?# h # """ """ ]#??? | | ??????????????# # """ """ #### | | ??????????????# + + | | ??????????????#R ######## = # | | ??????????????# #??????############/# | | ??????????????# #?????????????????/ | | ??????????????# #?????????????????# #### | | ??????????????# ###+####?????????????????# #??? | | ??????????????# #? ?????????????????????# #??? | | ??????????????# # ?????????????????#####/#### | | ??????????????+ # ?????????????????# | | ??????????????# # ?????????????????# ! * | | ??????????????# # ?????????????????# ! | | ??????????????# #? ?????????????????# | | ############### #? ????????????######/######## | | #???????????????# [ #???? | | #???????????????# #???? | | ##+#????????????# ! ! ]#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 40 Energy Capacity 900 Matter Stores 454 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 14 Melee Accuracy 10 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Error 47 Factory Defaults Challenges ------------ None Game ------ Seed IonEncryptedExoskeleton Manual? 0 Play Time 02:36:19 Cumulative 36.5 hours Start 2024.10.16 @ 04:36:42 End 2024.10.17 @ 03:08:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 505cb925-f3c0-42ec-95bc-609d36f2eee0