Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.16 @ 14:52:05 Player: K0T Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (125) 625 Value Destroyed (4556) 4556 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1415) 1415 TOTAL SCORE: 12156 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 464 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 182/325 System Corruption 29% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Garrison Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (5) ---- Decoy Drone Bay Heavy Plasma Cannon Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Deuterium-Fission Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Light Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Spread Laser Ballistic Gauss Construct/C Kinetic Gauss Construct/G Force Lance > --- INVENTORY -------- Antimatter Reactor Improved Fusion Compressor Light Quantum Reactor Improved Phase Shifter Skeleton Box Recalibrator Decoy Drone Bay Gatling Laser Gatling Laser Dispersion Rifle Heavy Plasma Cannon Matter Neutralizer Gauss Rifle Gauss Rifle KE Penetrator Hypervelocity Mass Driver Heavy Rocket Launcher Advanced Datajack Plasma Cutter [Rating: 89] Favorites ----------- Power Improved Fusion Compressor Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Light Armored Exoskeleton Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Slots Evolved 10 | . . . . . 4 2 . . . . 4 . Power 2 | . . . . . . . . . . . 2 . Propulsion 3 | . . . . . 2 1 . . . . . . Utility 3 | . . . . . 1 1 . . . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 66 | 6 . . 1 2 18 1 11 5 14 1 5 2 Power 12 | 1 . . . . 3 . 4 . 2 . 1 1 Engine 5 | 1 . . . . 1 . 1 . 2 . . . Core 5 | . . . . . 2 . 3 . . . . . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 19 | 2 . . . . 7 1 2 2 5 . . . Treads 15 | 2 . . . . 4 1 2 1 5 . . . Leg 4 | . . . . . 3 . . 1 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 1 . . 1 1 2 . 4 2 3 1 2 . Device 10 | . . . . 1 2 . 3 1 2 1 . . Storage 4 | 1 . . 1 . . . 1 1 . . . . Processor 2 | . . . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 . . . 1 6 . 1 1 4 . 2 1 Energy Gun 4 | . . . . . 2 . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 7 | 2 . . . . 2 . . . 1 . 1 1 Ballistic Cannon 3 | . . . . . 2 . 1 . . . . . Launcher 2 | . . . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . . . Parts Lost 37 | . . . . . 7 . . 2 11 1 15 1 Power 4 | . . . . . 1 . . . 1 . 2 . Propulsion 10 | . . . . . 2 . . 1 3 . 4 . Utility 10 | . . . . . 1 . . . 5 . 3 1 Weapon 13 | . . . . . 3 . . 1 2 1 6 . Highest Loss Streak 9 | . . . . . 6 . . 1 6 1 9 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 85 85 94 87 92 98 85 70 78 67 5 Engine 5 | . 14 14 14 14 2 . . . 3 7 4 . Core 3 | . . . . . 5 7 6 7 2 . 2 . Treads 24 | . 28 28 28 28 18 30 35 29 18 23 12 . Leg 3 | . . . . . 10 7 2 2 7 7 4 . Device 13 | . . . . 9 14 15 22 23 11 15 8 . Storage 8 | . 14 14 14 14 9 7 7 7 7 7 5 4 Processor 1 | . . . . . . . . . . . 6 . Energy Gun 5 | . . . . . 6 15 13 4 4 7 3 . Ballistic Gun 6 | . 28 28 28 14 7 . . . 1 2 5 . Ballistic Cannon 3 | . . . . . 9 7 6 7 3 . 2 . Launcher 2 | . . . . 13 3 . . 1 2 . . . Piercing Weapon 1 | . . . . . . . . . 3 7 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 12 12 12 22 19 32 32 75 78 78 67 92 40 Greatest Support 119 | 40 40 40 40 40 69 89 119 80 78 60 60 3 Greatest Overweight (x) 22 | . . . . . 1 . . 1 2 1 22 13 Average Overweight (x) . | . . . . . . . . . . 1 1 13 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 10 10 10 18 20 20 20 20 19 Most Carried 20 | 5 2 7 9 10 10 9 20 20 20 20 20 17 Average Carried 15 | 2 1 5 7 9 9 9 17 19 19 20 19 16 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 20 20 20 5 Final Carried 20 | 1 2 7 8 10 10 9 20 20 20 20 17 5 Scrap Engine Consumption 100 | . . . . . . . . . . 27 73 . Constructs Created 5 | . . . . . . . . . . 1 4 . Constructs Modified 20 | . . . . . . . . . . . 20 . Class Distribution -------------------- 46% | Mutant 40% | Skirmisher 3% | Construct 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Matter Collected 3712 | 237 . 44 . 107 609 . 1104 363 593 108 547 . Remotely 29 | . . . . 29 . . . . . . . . Salvage Created 4921 | . . 44 . 135 764 . 838 686 803 174 1477 . Parts 246 | . . 6 . 6 34 . 43 43 40 . 74 . Haulers Intercepted 3 | . . . . . 2 . . . 1 . . . Recyclers Shooed 4 | . . . . . . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Combat Hostiles Destroyed 94 | . . 3 . 4 15 . 18 18 15 . 21 . Melee 3 | . . . . . . . . . 3 . . . Guns 40 | . . 3 . 2 6 . 7 . 6 . 16 . Cannons 45 | . . . . . 6 . 11 18 5 . 5 . AOE 5 | . . . . 2 3 . . . . . . . Classes Destroyed 15 | . . 1 . 1 6 . 3 3 1 . . . Worker 10 | . . . . . 1 . . 1 5 . 3 . Builder 4 | . . . . . . . . 1 2 . 1 . Hauler 3 | . . . . . 2 . . . 1 . . . Recycler 7 | . . . . . 1 . . 1 . 1 4 . Carrier 1 | . . . . . . . 1 . . . . . Operator 2 | . . . . . . . . 1 1 . . . Watcher 4 | . . . . . 1 . . . . . 3 . Swarmer 28 | . . 3 . . 2 . 11 3 . . 9 . Grunt 31 | . . . . 4 9 . . 12 6 . . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 2 | . . . . . 1 . . . 1 . . . Sentry 16 | . . . . . 3 . 5 1 4 . 3 . Hunter 4 | . . . . . . . 1 . 2 . 1 . Programmer 11 | . . . . . . . . 2 1 . 8 . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 5 | . . 3 . 2 4 . 4 5 4 1 5 . Combat Bots Only 4 | . . 3 . 2 4 . 4 3 4 . 4 . Max Kills in Single Turn 3 | . . 2 . 1 2 . 2 2 3 1 2 . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . . 1 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Hostile Shots Fired 1086 | . . 25 . 16 103 . 166 51 346 54 313 12 Missed 316 | . . 8 . 4 28 . 51 15 121 12 75 2 Damage Taken 8129 | . . 96 . 135 744 . 1032 470 1772 232 3454 194 Core 1403 | . . 5 . 14 95 . 81 69 134 4 905 96 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 45 | . . . . . . . . . 45 . . . Ignored by Resistances 2423 | . . 34 . 43 222 . 312 135 565 86 974 52 Regen/Repaired (Parts) 98 | . . . . . . . . . . 30 68 . Core Remaining (%) 83 | 100 . . . 92 82 . . . . 58 . . Volleys Fired 296 | . . 4 . 8 54 . 47 32 57 6 86 2 Largest 3 | . . 2 . 2 3 . 3 2 2 1 3 1 Hottest 168 | . . 40 . 50 168 . 168 130 130 75 156 33 Shots Fired 583 | . . 8 . 13 125 . 121 52 78 7 177 2 Gun 360 | . . 8 . 8 68 . 74 19 49 7 125 2 Cannon 208 | . . . . . 51 . 47 32 26 . 52 . Launcher 15 | . . . . 5 6 . . 1 3 . . . Special . | . . . . . . . . . . . . . Kinetic 354 | . . 8 . 8 93 . 47 32 49 . 115 2 Thermal 121 | . . . . . 14 . 40 . 7 7 53 . Explosive 15 | . . . . 5 6 . . 1 3 . . . Electromagnetic 93 | . . . . . 12 . 34 19 19 . 9 . Robot Hit Streak 38 | . . 4 . 11 22 . 20 10 29 38 30 8 Robot Miss Streak 3 | . . 1 . 1 3 . 3 3 2 . 3 . Penetration Max 1 | . . . . . 1 . 1 1 1 . 1 . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 446 | . . 7 . 11 84 . 75 36 83 13 135 2 Core Hits 264 | . . 3 . 6 36 . 43 21 46 13 95 1 Critical Kills 9 | . . . . . 2 . 5 . 1 . 1 . Critical Parts Destroyed 13 | . . . . . 6 . 4 . 1 . 2 . Critical Strikes 46 | . . . . . 9 . 14 6 7 1 9 . Burn 3 | . . . . . . . 3 . . . . . Destroy 24 | . . . . . 8 . 11 . 2 . 3 . Blast 14 | . . . . . 1 . . 5 3 . 5 . Corrupt 2 | . . . . . . . . 1 . . 1 . Impale 3 | . . . . . . . . . 2 1 . . Melee Attacks 22 | . . . . . . . . . 15 7 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . 15 7 . . Sneak Attacks 4 | . . . . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13956 | . . 89 . 265 1829 . 1470 2468 3624 681 3476 54 Guns 5501 | . . 89 . 83 663 . 895 231 880 216 2390 54 Cannons 6062 | . . . . . 756 . 575 1959 1686 . 1086 . Explosions 1299 | . . . . 182 410 . . 278 429 . . . Melee 1050 | . . . . . . . . . 585 465 . . Ramming 44 | . . . . . . . . . 44 . . . Kinetic 8011 | . . 89 . 83 1110 . 575 1959 2078 . 2063 54 Thermal 2655 | . . . . . 346 . 482 47 211 216 1353 . Explosive 986 | . . . . 182 183 . . 231 390 . . . Electromagnetic 1210 | . . . . . 190 . 413 231 316 . 60 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1050 | . . . . . . . . . 585 465 . . Highest Corruption 29 | . . . . . . . . 1 2 2 27 29 Average Corruption 4 | . . . . . . . . 1 1 2 6 29 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 92 | . . . . . . . . 5 14 22 44 7 Message Errors 16 | . . . . . . . . 1 2 4 9 . Matter Fused 25 | . . . . . . . . 2 1 8 10 4 Heat Flow Errors 14 | . . . . . . . . . 2 2 9 1 Energy Discharges 15 | . . . . . . . . 1 3 4 7 . Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 10 | . . . . . . . . . 5 2 3 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . . Alerts 5 | . . . . . . . . 1 . . 2 2 Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 656 | . . . . . 5 . . 215 255 110 71 . Projectiles 392 | . . . . . 1 . . 139 181 . 71 . Explosions 80 | . . . . . 4 . . 76 . . . . Melee 184 | . . . . . . . . . 74 110 . . Knockbacks 26 | . . . . . 1 . . 6 11 . 8 . Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . . . 1 . . 6 9 . 8 . Secondary 2 | . . . . . . . . . 2 . . . Self-Inflicted Damage 82 | . . . . . 12 . . 37 33 . . . Shots 3 | . . . . . 1 . . 1 1 . . . Rammed 6 | . . . . . . . . . 6 . . . Targets Rammed 7 | . . . . . . . . . 7 . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 593 | . . . . 9 259 . 454 430 187 127 593 169 Average Temperature 116 | . . . . 4 69 . 93 73 52 30 178 76 Received Heat Transfer 1821 | . . . . 90 333 . 222 156 678 90 189 63 Effects 39 | . . . . . 4 . 5 3 . . 27 . Shutdowns 9 | . . . . . . . 1 1 . . 7 . Energy Bleed 4 | . . . . . 1 . . . . . 3 . Interference 10 | . . . . . 3 . . 1 . . 6 . Matter Decay 3 | . . . . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 9 | . . . . . . . 4 . . . 5 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 . 1 . . . Heat Transferred 2982 | . . . . . 509 . 1144 50 190 180 909 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . 1 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Peak Influence 708 | . . 70 . 159 320 136 708 504 560 247 220 66 Initial 321 | . . . . . . 124 83 321 157 184 . 66 Average 222 | . . 55 . 48 158 124 469 381 320 90 66 65 Maximum Alert Level 3 | . . . . . 1 . 3 2 2 1 1 . Low Security (%) 53 | 100 100 100 . 100 67 100 7 . 30 76 91 100 Level 1 23 | . . . . . 32 . 17 57 40 23 8 . Level 2 19 | . . . . . . . 54 42 28 . . . Level 3 3 | . . . . . . . 20 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . . . . 1 1 . . 9 6 . 8 . Investigation 7 | . . . . 1 . . . 5 . . 1 . Extermination 7 | . . . . . . . . 2 2 . 3 . Reinforcement 6 | . . . . . 1 . . 2 3 . . . Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . 1 . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Distress Signals 9 | . . 1 . . 2 . . 1 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . . 3 . 9 25 . 17 24 27 3 37 2 Peak Tracking Total 7 | . . 3 . 5 7 . 4 3 6 1 5 2 Tactical Retreats 13 | . . . . . . . . 1 5 . 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Traps Triggered 6 | . . . . . . . 1 2 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Machines Disabled 15 | . . . . . 5 . 1 5 2 . 2 . Max in Single Turn 3 | . . . . . 1 . 1 3 1 . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Machines Accessed 37 | . . . 3 2 1 2 2 10 6 7 4 . Terminals 18 | . . . . 1 . 1 2 5 4 2 3 . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 8 | . . . . . 1 . . 2 . 5 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . 1 . Total Hacks 95 | . . . 18 9 3 4 3 23 12 16 7 . Successful 60 | . . . 18 3 3 2 2 9 9 12 2 . Failed 35 | . . . . 6 . 2 1 14 3 4 5 . Catastrophic 7 | . . . . 1 . . . 2 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . . . 1 8 3 2 2 13 5 11 4 . Terminals 43 | . . . . 8 . 3 3 11 9 3 6 . Fabricators 8 | . . . . . . . . 8 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 20 | . . . . . 3 . . 4 . 13 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 2 . 1 . Terminal Hacks 36 | . . . 18 3 . 1 2 5 5 1 1 . Record 21 | . . . 17 . . 1 . 3 . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open Door 3 | . . . . 1 . . 1 . 1 . . . Branch Access Points 5 | . . . . 1 . . . 1 1 1 1 . Terminal Index 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . 5 . . Retrieve Matter 2 | . . . . . . . . . . 2 . . Retrieve Components 3 | . . . . . . . . . . 3 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . . . . . 3 . . 4 3 6 . . Terminals 3 | . . . . . . . . . 3 . . . Track 1 | . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . Liberate 1 | . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . . . . . 3 . . 2 . 6 . . Monitor 1 | . . . . . 1 . . . . . . . Reject 4 | . . . . . 1 . . . . 3 . . Mask 4 | . . . . . 1 . . . . 3 . . Tunnel 2 | . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . . . . 1 1 1 . 7 4 2 4 . Full Trace Events 4 | . . . . 1 . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . . . . 1 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Total Allies 15 | . . . . . . . 2 3 10 . . . Largest Group 10 | . . . . . . . 2 3 10 2 2 . Highest-Rated Group 173 | . . . . . . . 56 90 173 45 45 . Highest-Rated Ally 31 | . . . . . . . 31 31 29 29 29 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . . 25 55 15 9 . Total Damage 1534 | . . . . . . . . 479 717 252 86 . Kills 19 | . . . . . . . . 3 12 3 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Turns Passed 10899 | 81 246 120 967 981 766 102 1716 1586 1160 1188 1819 167 Spaces Moved 4815 | 51 70 65 603 584 281 60 868 753 386 462 609 23 Core 44 | 11 . . . . . . . . . . 10 23 Treads 4593 | 40 70 65 603 584 158 60 868 753 386 462 544 . Legs 150 | . . . . . 123 . . . . . 27 . Wheels 7 | . . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . Flight 21 | . . . . . . . . . . . 21 . Fastest Speed 50 | 50 160 160 160 160 120 170 168 163 160 250 67 700 Average Speed 191 | 136 160 160 160 160 147 170 169 188 201 250 249 700 Slowest Speed 1150 | 160 160 160 160 160 190 170 170 250 320 250 1150 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 14 13 92 100 31 2 72 32 58 84 11 5 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 4 | . . . . . . 1 . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 194 | . . . . 52 59 . 11 33 34 . 5 . Melee . | . . . . . . . . . . . . . Projectile 42 | . . . . . 15 . 11 7 4 . 5 . AOE 152 | . . . . 52 44 . . 26 30 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Sto Rec Fac Gar Total 5932 | 63 204 73 606 619 528 60 1031 850 641 475 755 27 Wait 623 | . 134 . . 17 153 . 60 53 154 . 52 . Move 4802 | 50 69 64 602 583 280 59 865 752 385 461 609 23 Hop . | . . . . . . . . . . . . . Pick Up 65 | 7 1 5 1 5 13 . 25 2 6 . . . Fast Attach 20 | . . . 1 1 6 . 3 2 4 1 2 . Attach 27 | 6 . . . . 9 1 . . 6 . 3 2 Detach 2 | . . . 1 . . . 1 . . . . . Swap 19 | . . . . 1 3 . 8 3 4 . . . Drop 49 | . . . 1 4 10 . 22 6 3 . 3 . Fire 296 | . . 4 . 8 54 . 47 32 57 6 86 2 Melee 22 | . . . . . . . . . 15 7 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . . . . . . . . . 7 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 5 exits: Upp x2 / Ext x2 / Gar) -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 329 | -10/Mines | Assembled infested the area 344 | -10/Mines | Learned Materials garrison access intel 440 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 440 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Entered Exiles 490 | -10/Exiles | Met 8R-AWN 516 | -10/Exiles | Met EX-HEX 568 | -10/Exiles | Met EX-BIN 586 | -10/Exiles | Aligned with FarCom system 588 | -10/Exiles | Given EX-Vault access code 626 | -10/Exiles | Opened EX-Vault 701 | -10/Exiles | Found Skeleton Box 736 | -10/Exiles | Warned to stay clear of 0b10 Research branches 781 | -10/Exiles | Met EX-DEC 845 | -10/Exiles | Discovered new exit (range 14) 1060 | -10/Exiles | Visited The Gauntlet 1415 | -10/Exiles | Left Exiles lab with Skeleton Box 1415 | -10/Exiles | Entered Mines 1429 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1506 | -9/Mines | Discovered new exit (range 8) 1712 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2188 | -9/Mines | Found the Drone Emporium 2197 | -9/Mines | Found Prototype Device 2383 | -9/Mines | Discovered new exit (range 8) 2396 | -9/Mines | Entered Materials 2396 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2397 | -8/Materials | Loaded intel: 1 garrison access location 2734 | -8/Materials | Lost 6 parts (2n1u3w) 3133 | -8/Materials | Discovered new exit (range 16) 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3163 | -7/Factory | Identified exit to Lower Caves 3183 | -7/Factory | Build established: Skirmisher 3262 | -7/Factory | Identified exit to Garrison 3264 | -7/Factory | Entered Garrison 3282 | -7/Garrison | Triggered checkpoint 3401 | -7/Garrison | Discovered new exit (range 62) 3401 | -7/Garrison | Discovered new exit (range 35) 3401 | -7/Garrison | Discovered new exit (range 68) 3503 | -7/Garrison | Triggered checkpoint 3532 | -7/Garrison | Triggered checkpoint 3736 | -7/Garrison | Spotted B-75 Beast 3754 | -7/Garrison | Destroyed B-75 Beast 4052 | -7/Garrison | Triggered checkpoint 4199 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4393 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4476 | -7/Garrison | Triggered checkpoint 4609 | -7/Garrison | Rescued a captive Derelict 4611 | -7/Garrison | Rescued a captive Derelict 4980 | -7/Garrison | Entered Factory 4980 | -7/Factory | Accompanied by 2 allies 5040 | -7/Factory | Identified exit to Storage 5415 | -7/Factory | Discovered new exit (range 11) 5932 | -7/Factory | Discovered new exit (range 9) 6566 | -7/Factory | Entered Storage 6818 | -7/Storage | Garrison activated, responded to threat 7118 | -7/Storage | Lost 6 parts (3n1u2w) 7231 | -7/Storage | Identified exit to Recycling 7324 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7519 | -7/Storage | Lost 4 allies 7585 | -7/Storage | Lost 3 allies 7590 | -7/Storage | Used back door to open Recycling access 7726 | -7/Storage | Entered Recycling 7726 | -7/Recycling | Accompanied by 2 allies 7726 | -7/Recycling | Found Scrap Engine 7918 | -7/Recycling | Build established: Mutant 8542 | -7/Recycling | Discovered new exit (range 9) 8914 | -7/Recycling | Entered Factory 8914 | -5/Factory | Accompanied by 2 allies 8914 | -5/Factory | Evolved 4 slots: Power x2, Utility x1, Weapon x1 9455 | -5/Factory | Identified exit to Upper Caves 9455 | -5/Factory | Identified exit to Extension 9693 | -5/Factory | Garrison activated, responded to threat 9740 | -5/Factory | Build established: Skirmisher 10478 | -5/Factory | Build established: Construct 10490 | -5/Factory | Garrison activated, responded to threat 10597 | -5/Factory | System corruption reached 10% 10648 | -5/Factory | Lost 9 parts (2p4n3w) 10663 | -5/Factory | Core integrity fell below 50% 10726 | -5/Factory | Core integrity fell below 20% 10733 | -5/Factory | Identified exit to Garrison 10733 | -5/Factory | Entered Garrison 10900 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Receiving FarCom transmissions... System corrupted: Matter fused (-5). System corrupted: Heat flow error (+209). System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). System corrupted: IFF burst signal emitted. System corrupted: Matter fused (-9). System corrupted: IFF burst signal emitted. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Hcp. Storage Unit destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????#####????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #??######????????????????????? | | ?????????# #??# ?????????????????????? | | ?????????# #??#[! ??????????????????????? | | ?????????# #??#!*#??????????????????????? | | ?????????# #??#[@#??????????????????????? | | ?????????# ####[]###############????????? | | ?????????# Y /[ ???????? | | ?????????# Y ???????? | | ?????????# ???????? | | ?????????####################### ?????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike \\IAMDERELICT Challenges ------------ None Game ------ Seed NeutronIonDatajack Manual? 0 Play Time 01:22:23 Cumulative 57.0 hours Start 2024.06.06 @ 10:58:11 End 2024.06.16 @ 14:52:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 45 Adventurer 7 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cf5a0eed-8555-45e9-a371-9a2729b3d9e2