Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.13 @ 15:04:28

Player: cptwinky

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (548)     2740
Value Destroyed (24080)    24080
Prototype IDs (68)         1360
Alien Tech Used (0)        0
Bonus (39176)              39176
              TOTAL SCORE: 78856

 Bonus
-------
High Alert Combat Kills    5588
Follower Combat Kills      2360
Network Hubs Disabled      200
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1350
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Read Decrypted Archives    300
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -3122

 Cogmind 
---------
Core Integrity             355/1600
Matter                     207/300
Energy                     570/570
System Corruption          21%
Temperature                Cool (16)
Movement                   Hovering (36)
Location                   Free Derelict Territories

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
>              --- UTILITY (13) -----
       Compact Battery
      Improved Melee Analysis Suite
  Experimental Target Analyzer
               Microactuators
               Microactuators
      Improved Weapon Shielding
      Hardened Medium Armor Plating
      Hardened Heavy Armor Plating
      Improved Medium Armor Plating
               Centrium Medium Armor Plating
  Experimental Powered Armor
>              --- WEAPON (2) -------
               Power Sword
      Enhanced Force Lance
>              --- INVENTORY (4) ----
      Advanced Heat Sink
               Null Cannon
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Core Analyzer
      Precision Energy Filter
                Centrium Light Armor Plating
                Damper Plating
       Advanced Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
                Vortex Chain Reactor
                Impulse Thruster Array
   Experimental Power Amplifier
          Large Storage Unit
                Matter Compressor
   Experimental Sensor Array
                Quantum Capacitor
       Improved Weapon Shielding
                Heart of Steel
       Enhanced Nova Cannon
                Null Cannon
                Helical Railgun
                Gamma Bomb Array
                Gamma Bomb Array
       Advanced Remote Datajack
                Power Sword
[Rating: 189]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Heavy Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Utility                  11   | .   .   .   2   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             657  | 6   7   10  25  5   18  35  12  6   9   13  15  .   7   36  2   10  6   21  16  13  47  11  15  21  11  16  23  14  3   10  48  38  43  48  37  
  Power                    43   | 1   .   2   3   .   1   2   .   1   .   2   .   .   .   2   .   .   .   1   1   .   3   1   4   1   .   .   1   2   .   .   1   3   5   4   2   
    Engine                 12   | 1   .   2   3   .   .   1   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   3   .   .   .   1   1   .   .   .   .   .   1   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   1   .   .   1   3   5   3   2   
  Propulsion               95   | 2   .   4   5   2   3   7   3   .   1   .   .   .   1   6   .   .   .   .   3   3   2   .   .   7   .   1   4   2   .   .   2   7   12  9   9   
    Treads                 45   | 2   .   1   2   2   3   7   2   .   1   .   .   .   1   1   .   .   .   .   .   3   2   .   .   5   .   1   4   2   .   .   2   2   2   .   .   
    Leg                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   5   10  6   .   
    Wheel                  9    | .   .   3   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  259  | 1   5   .   5   1   4   5   6   2   3   .   3   .   2   10  2   5   5   10  9   6   21  6   4   7   6   11  11  6   1   5   26  9   17  23  22  
    Device                 139  | .   .   .   1   .   3   2   2   1   .   .   1   .   1   5   2   5   2   8   5   4   13  3   2   4   6   8   7   1   1   2   14  6   12  11  7   
    Storage                23   | 1   4   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   1   1   2   2   2   
    Processor              16   | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   1   2   4   
    Hackware               11   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   1   .   3   .   
    Protection             70   | .   .   .   3   1   1   2   3   .   1   .   2   .   1   2   .   .   2   2   2   1   3   3   2   1   .   .   4   4   .   3   10  1   2   5   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   260  | 2   2   4   12  2   10  21  3   3   5   11  12  .   4   18  .   5   1   10  3   4   21  4   7   6   5   4   7   4   2   5   19  19  9   12  4   
    Energy Gun             36   | 2   1   2   4   .   6   1   .   1   2   4   6   .   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          51   | .   .   .   .   .   .   .   1   1   .   .   1   .   .   5   .   3   .   5   1   .   6   .   4   .   2   1   .   1   .   1   5   5   5   3   1   
    Ballistic Gun          35   | .   .   2   6   1   1   12  .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   3   2   .   
    Ballistic Cannon       48   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   2   .   3   7   2   1   4   1   2   4   1   1   2   6   4   .   .   .   
    Launcher               58   | .   .   .   1   1   2   7   .   .   2   3   4   .   1   2   .   2   .   3   1   .   4   .   2   1   2   .   3   1   .   2   4   4   1   5   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          6    | .   .   .   .   .   1   1   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   .   1   .   .   1   .   3   2   .   2   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   9   .   1   .   5   .   .   .   2   4   1   3   
Parts Lost                 126  | .   .   4   13  4   .   1   3   .   .   .   2   .   1   3   .   .   .   4   .   .   5   2   2   1   .   1   1   .   1   2   9   14  12  32  9   
  Power                    14   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   2   1   4   .   
  Propulsion               30   | .   .   1   3   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   11  3   
  Utility                  48   | .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   2   .   .   .   1   .   .   .   2   7   5   4   13  6   
  Weapon                   34   | .   .   3   6   .   .   1   1   .   .   .   1   .   1   2   .   .   .   2   .   .   1   .   1   1   .   .   1   .   1   .   2   4   2   4   .   
  Highest Loss Streak      16   | .   .   2   4   3   .   1   3   .   .   .   1   .   1   2   .   .   .   3   .   .   4   2   1   1   .   1   1   .   1   1   3   5   8   16  6   
Average Slot Usage (%)     92   | .   99  99  98  97  99  99  97  92  92  92  91  92  91  94  100 100 100 99  99  86  86  84  87  84  100 99  95  89  88  84  88  86  93  81  74  
  Engine                   3    | .   14  14  10  9   .   3   .   4   7   7   7   7   7   5   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   8   5   7   2   .   .   .   .   .   .   .   .   .   .   5   5   6   10  10  5   5   5   5   9   10  10  6   .   .   .   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   3   .   .   5   5   5   5   .   .   .   1   8   6   6   5   
  Treads                   9    | .   28  17  2   12  26  27  22  7   7   7   7   7   6   8   .   .   .   .   .   7   11  11  11  10  23  21  16  10  10  10  9   6   2   .   .   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   26  26  26  26  22  6   .   .   .   3   .   .   .   .   .   .   .   4   21  25  .   
  Wheel                    2    | .   .   10  18  9   .   .   .   7   7   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   .   .   3   .   8   8   19  15  13  7   6   7   7   6   6   6   6   6   5   4   4   10  9   11  11  9   9   5   5   6   12  12  20  6   10  
  Storage                  23   | .   18  28  29  33  27  27  23  25  30  30  30  30  30  25  26  26  26  26  23  20  23  23  23  23  23  21  21  21  21  21  19  19  14  10  1   
  Processor                7    | .   8   .   .   .   .   .   .   5   .   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   11  12  15  15  15  12  13  14  13  13  13  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   6   6   6   6   11  11  11  .   .   .   .   10  10  10  10  7   4   3   .   6   8   
  Protection               6    | .   .   .   11  11  9   9   7   7   6   7   7   7   7   6   6   6   5   5   4   2   5   9   12  10  5   2   .   5   5   3   8   5   4   5   7   
  Energy Gun               3    | .   27  20  7   .   13  1   .   .   6   5   6   7   13  2   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   6   5   6   7   5   .   2   .   3   .   3   .   .   3   .   .   1   .   3   .   .   
  Ballistic Gun            2    | .   .   7   13  21  4   15  11  7   7   6   7   7   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   7   .   .   .   2   .   5   5   6   4   2   6   6   8   .   4   7   6   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             205  | 11  39  39  62  58  64  70  80  93  93  95  96  92  94  103 98  98  98  107 125 127 146 154 170 179 172 171 161 166 164 205 196 177 178 174 99  
  Greatest Support         228  | 40  40  40  20  46  69  68  62  28  28  28  28  28  28  64  64  64  64  64  76  140 140 130 130 130 109 111 140 160 160 160 160 140 160 228 132 
  Greatest Overweight (x)  6    | .   .   3   5   5   .   1   3   3   3   3   3   3   3   3   1   1   1   1   1   3   1   1   1   6   1   1   1   1   1   1   1   2   2   1   1   
  Average Overweight (x)   1    | .   .   2   2   4   .   .   1   2   3   3   3   3   3   2   1   1   1   1   1   .   .   .   1   1   1   1   1   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 34   | 6   16  16  22  22  22  22  22  28  28  28  28  28  28  28  28  28  28  28  28  28  34  32  32  32  32  32  32  32  32  32  32  32  32  26  4   
  Average Capacity         26   | 5   9   16  20  22  22  22  22  23  28  28  28  28  28  27  28  28  28  28  28  25  30  32  32  32  32  32  32  32  32  32  32  32  28  21  4   
  Most Carried             32   | 3   16  16  22  22  22  22  22  28  28  28  28  27  28  28  28  28  28  28  28  28  32  32  32  32  32  32  32  32  32  32  32  32  32  26  4   
  Average Carried          25   | 1   7   15  17  21  21  21  21  22  27  27  27  27  27  26  27  27  27  27  27  24  28  29  29  30  31  31  31  31  31  30  29  29  27  20  3   
  Final Capacity           32   | 6   16  16  22  22  22  22  22  28  28  28  28  28  28  28  28  28  28  28  28  28  32  32  32  32  32  32  32  32  32  32  32  32  26  4   4   
  Final Carried            32   | 3   16  15  22  20  22  22  20  28  27  28  27  27  27  28  28  28  28  28  28  28  32  30  31  32  32  32  32  32  32  31  31  29  26  3   3   

 Class Distribution 
--------------------
 62% | Hauler-Mutant
 23% | Scavenger-Mutant
  6% | Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
 Commander-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Waste
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Extension
 Scavenger-Mutant | -4/Cetus
 Scavenger-Mutant | -4/Archives
 Scavenger-Mutant | -4/Hub_04(d)
 Scavenger-Mutant | -3/Research
    Hauler-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access
 Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Matter Collected           16346 | 260  70   124  340  48   274  1050 87   319  110  283  401  .    94   853  10   125  39   497  225  2162 1601 256  466  436  341  75   574  264  .    637  1450 918  803  586  568  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29370 | 100  392  591  796  34   383  1936 156  1309 154  686  898  .    554  1214 167  329  .    1097 522  598  2892 782  633  675  720  314  287  674  39   1000 3573 3258 455  1600 552  
  Parts                    1228  | 3    25   35   51   1    26   100  2    22   8    24   46   .    28   58   5    12   .    33   16   16   131  19   21   30   24   24   13   29   .    31   146  131  16   78   24   
Haulers Intercepted        5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    2    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      212   | .    .    .    .    .    .    .    .    .    .    28   17   .    33   .    4    5    .    12   .    .    .    5    15   85   8    .    .    .    .    .    .    .    .    .    .    
  Prevented                99    | .    .    .    .    .    .    .    .    .    .    4    5    .    10   .    4    6    .    23   .    .    .    .    5    27   15   .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Combat Hostiles Destroyed  437  | .   12  16  21  6   12  33  3   5   3   12  18  .   14  15  3   9   .   17  4   .   37  1   13  11  16  11  7   10  .   15  45  39  5   22  2   
  Melee                    14   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   2   .   1   .   2   
  Guns                     115  | .   9   13  18  2   5   21  .   1   2   10  7   .   8   2   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   5   .   
  Cannons                  102  | .   .   .   .   .   .   .   3   4   .   .   .   .   .   8   1   1   .   4   .   .   15  1   9   5   3   .   4   1   .   7   22  12  1   1   .   
  AOE                      142  | .   2   3   3   3   6   12  .   .   1   2   11  .   5   4   .   5   .   6   3   .   11  .   4   4   9   4   3   5   .   7   7   8   1   13  .   
Classes Destroyed          27   | 1   3   1   3   1   .   3   1   2   1   1   1   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   2   .   1   
  Worker                   29   | .   .   2   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   3   6   3   1   2   1   
  Builder                  20   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   1   4   2   .   3   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 16   | 1   .   .   1   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   2   .   1   .   1   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Watcher                  16   | .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   6   .   .   .   .   1   .   1   .   1   1   .   .   .   1   
  Swarmer                  113  | .   6   9   9   3   6   6   .   .   1   1   7   .   9   4   1   7   .   .   .   .   4   .   4   .   8   8   4   3   .   4   .   .   .   9   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Grunt                    174  | .   6   7   6   .   2   16  2   .   .   8   4   .   3   5   1   1   .   11  4   .   16  .   4   5   6   .   2   3   .   8   22  28  2   2   .   
  Brawler                  17   | .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   2   .   .   1   .   1   3   .   .   .   .   .   .   2   2   .   1   .   
  Duelist                  12   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   2   .   2   .   1   .   .   .   .   .   2   .   .   1   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   37   | .   .   .   5   .   4   9   .   .   .   1   1   .   .   1   1   .   .   .   .   .   3   .   1   .   1   .   1   .   .   3   3   .   1   2   .   
  Hunter                   23   | .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   5   4   .   5   .   
  Programmer               35   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   2   .   .   8   1   .   2   .   3   .   .   .   .   9   3   .   2   1   
  Compactor                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | 1   3   3   3   3   4   8   1   3   1   3   5   .   4   6   2   4   .   4   4   1   8   2   4   6   5   6   4   5   .   8   14  13  3   8   2   
  Combat Bots Only         12   | .   3   3   3   3   4   4   1   3   1   3   5   .   4   4   2   4   .   4   4   .   4   1   4   6   5   6   4   4   .   7   9   12  3   8   1   
Max Kills in Single Turn   5    | 1   2   2   2   2   4   3   1   1   1   1   3   .   3   2   1   2   .   2   2   1   5   1   1   2   3   4   2   3   .   3   3   3   1   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Exploded                 4    | .   2   2   2   2   4   3   .   .   1   1   3   .   3   2   .   2   .   2   2   .   4   .   1   2   3   4   2   3   .   2   2   3   1   4   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Damage Taken               39563 | .    224  510  1230 401  526  1441 420  19   278  356  449  .    577  1225 109  268  .    1774 250  .    3073 119  1209 616  575  807  997  218  749  2361 3727 4200 1699 7887 1269 
  Core                     3844  | .    26   129  142  18   91   153  .    .    27   65   77   .    67   117  10   15   .    153  57   .    237  .    58   24   65   80   124  20   73   161  184  220  206  1137 108  
  Absorbed by Shields      2599  | .    .    .    .    .    .    .    21   .    .    .    .    .    .    90   .    .    .    .    .    .    351  21   .    70   169  225  60   140  .    .    915  .    221  316  .    
  Reduced by Siege Mode    627   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  6    41   .    .    .    .    .    .    .    167  276  .    .    .    
Core Remaining (%)         61    | 100  .    38   .    60   .    55   .    .    .    .    .    .    66   .    .    .    .    65   .    .    .    .    .    .    55   .    .    .    .    60   .    68   85   .    22   
Volleys Fired              1154  | 1    23   37   79   10   28   84   5    28   9    44   36   .    20   42   7    11   .    51   18   2    164  9    43   20   26   1    29   8    .    32   96   101  23   63   4    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    1    1    2    2    2    2    2    1    2    2    .    2    2    2    2    2    1    
  Hottest                  240   | 80   80   80   100  43   130  130  93   85   109  109  109  .    162  162  135  135  .    150  81   57   147  114  147  114  114  57   122  240  .    122  132  154  175  130  130  
Shots Fired                1762  | 2    46   74   156  17   52   156  10   32   14   68   60   .    34   67   14   19   .    74   18   2    189  15   61   32   35   1    48   9    .    49   131  153  27   93   4    
  Gun                      805   | 2    46   74   154  15   49   144  7    8    10   51   44   .    28   20   7    8    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    71   .    61   .    
  Cannon                   771   | .    .    .    .    .    .    .    3    24   .    .    5    .    .    42   7    8    .    58   17   2    174  15   53   27   24   1    46   2    .    41   116  65   26   12   3    
  Launcher                 177   | .    .    .    2    2    3    12   .    .    4    9    11   .    6    5    .    3    .    11   1    .    15   .    8    5    11   .    2    6    .    8    15   17   1    20   .    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  930   | .    .    31   109  15   14   135  7    32   5    27   24   .    1    19   .    .    .    10   .    2    82   15   20   27   22   1    46   .    .    35   72   118  .    61   .    
  Thermal                  278   | .    .    .    40   .    35   9    3    .    5    32   25   .    27   14   .    .    .    .    .    .    29   .    33   .    2    .    .    1    .    .    2    .    6    12   3    
  Explosive                20    | .    .    .    2    2    1    2    .    .    .    .    2    .    .    2    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          533   | 2    46   43   5    .    2    10   .    .    4    9    9    .    6    32   14   19   .    61   18   .    77   .    8    5    11   .    2    8    .    9    57   35   21   20   .    
  Robot Hit Streak         33    | 1    12   8    16   8    12   33   3    5    5    18   6    .    4    11   4    4    .    11   2    3    12   3    17   11   7    2    12   11   .    21   29   32   5    13   3    
  Robot Miss Streak        9     | .    3    3    9    2    1    2    1    2    2    2    9    .    3    5    3    2    .    9    3    1    4    3    2    2    3    .    4    1    .    3    3    3    4    6    .    
  Penetration Max          2     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    1    1    2    .    2    .    
  Secondary Targets        17    | .    2    1    3    1    .    1    .    .    .    2    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    .    .    .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Capacitor                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
Shots Hit Robots           1337  | 1    32   46   116  13   41   111  5    26   6    54   34   .    20   39   9    11   .    49   9    12   119  37   41   19   19   20   38   5    5    33   113  123  19   64   48   
  Core Hits                1000  | 1    16   28   48   10   19   81   3    11   10   26   38   .    19   40   3    12   .    32   11   7    73   12   22   21   21   14   16   14   2    46   92   128  14   89   21   
  Critical Hits            207   | .    .    .    1    .    .    .    .    10   .    1    .    .    .    8    .    1    .    5    1    2    35   6    11   9    6    2    17   .    .    11   36   29   .    6    10   
  Critical Kills           67    | .    .    .    .    .    .    .    .    4    .    1    .    .    .    3    .    1    .    1    .    1    15   1    4    2    1    .    2    .    .    6    14   9    .    1    1    
  Critical Parts Destroyed 100   | .    .    .    1    .    .    .    .    2    .    .    .    .    .    5    .    .    .    4    1    .    20   5    4    4    4    1    6    .    .    3    18   16   .    3    3    
Melee Attacks              195   | .    1    .    1    .    1    4    1    3    .    .    1    .    .    1    .    .    .    .    .    11   13   36   .    .    .    30   .    .    5    .    10   4    5    6    62   
  Impact                   11    | .    .    .    .    .    1    4    1    3    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 149   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   13   36   .    .    .    30   .    .    5    .    10   4    5    6    29   
  Piercing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Sneak Attacks            24    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    2    .    .    2    .    1    .    1    .    8    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Inflicted           62823 | 15   552  624  1391 278  928  3202 129  893  408  1430 1750 .    737  1850 250  576  .    2284 1055 1308 6594 3953 1503 1355 1467 1578 1135 900  646  2906 6397 5668 948  5173 2940 
  Guns                     11993 | 15   437  519  1200 142  662  1932 35   172  127  980  609  .    386  248  101  60   .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    2004 .    2249 .    
  Cannons                  16213 | .    .    .    .    .    .    .    94   520  .    .    56   .    .    820  149  149  .    1152 390  57   3586 232  1168 682  538  15   957  34   .    845  2798 1325 345  301  .    
  Explosions               23524 | .    115  105  191  119  266  1270 .    .    281  384  1085 .    351  782  .    367  .    1017 665  .    2567 .    335  673  929  627  178  866  .    2046 3110 2339 322  2534 .    
  Melee                    10879 | .    .    .    .    .    .    .    .    201  .    .    .    .    .    .    .    .    .    .    .    1251 383  3721 .    .    .    927  .    .    646  .    473  .    281  56   2940 
  Ramming                  148   | .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    9    .    .    .    15   16   .    .    33   .    
  Kinetic                  16501 | .    .    191  863  142  163  1783 35   692  35   477  283  .    .    267  .    .    .    145  .    57   1424 232  376  682  538  15   957  .    .    845  1407 2643 .    2249 .    
  Thermal                  7615  | .    115  105  314  .    499  181  94   .    92   569  413  .    386  362  .    159  .    195  .    .    1279 .    792  32   .    .    .    .    .    .    382  485  278  883  .    
  Explosive                5643  | .    .    .    191  119  163  581  .    .    .    .    445  .    .    367  .    .    .    199  562  .    338  .    .    .    .    627  .    .    .    1068 236  .    16   731  .    
  Electromagnetic          22037 | 15   437  328  23   .    103  657  .    .    281  384  609  .    351  854  250  417  .    1745 493  .    3112 .    335  641  929  .    178  900  .    978  3883 2540 373  1221 .    
  Impact                   201   | .    .    .    .    .    .    .    .    201  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8869  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1251 383  3721 .    .    .    927  .    .    646  .    473  .    281  56   1131 
  Piercing                 1809  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1809 
Highest Corruption         27    | .    1    1    2    6    2    2    .    .    .    .    .    .    1    1    .    .    .    3    .    .    16   16   18   25   .    2    2    2    2    2    14   27   1    1    21   
  Average Corruption       7     | .    1    1    2    2    2    2    .    .    .    .    .    .    1    1    .    .    .    2    .    .    8    16   16   22   .    1    2    2    2    2    10   19   1    1    11   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  503   | .    2    4    1    4    4    10   .    .    .    .    .    .    1    3    .    .    .    17   .    .    91   51   69   4    .    4    16   2    2    6    65   110  .    2    35   
    Message Errors         65    | .    1    2    .    .    .    5    .    .    .    .    .    .    .    1    .    .    .    3    .    .    8    3    6    2    .    2    6    .    1    1    9    11   .    .    4    
    Matter Fused           83    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    24   10   12   .    .    .    .    .    .    .    8    16   .    .    9    
    Heat Flow Errors       45    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    9    5    7    .    .    .    2    .    .    .    7    9    .    .    2    
    Energy Discharges      51    | .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    4    12   8    1    .    1    4    1    1    1    2    6    .    1    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      42    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    5    .    .    8    5    5    .    .    .    1    .    .    .    8    4    .    1    2    
    Data Loss (major)      17    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    1    .    .    .    .    .    .    .    3    3    .    .    3    
    Misfires               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    3    .    .    .    .    .    .    .    4    3    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    15   1    .    .    .    .    .    .    2    13   .    .    5    
    Targeting Errors       110   | .    .    1    .    1    2    1    .    .    .    .    .    .    .    1    .    .    .    2    .    .    20   5    8    .    .    1    3    1    .    4    17   36   .    .    7    
    Weapon Failures        20    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    4    .    .    .    .    .    .    .    4    7    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            3986  | .    .    .    5    .    4    .    .    79   .    8    43   .    21   8    5    12   .    16   82   417  283  1673 43   23   12   200  .    .    216  113  300  32   154  30   207  
  Projectiles              303   | .    .    .    .    .    .    .    .    .    .    1    16   .    .    8    5    .    .    16   24   .    137  .    43   .    .    .    .    .    .    7    46   .    .    .    .    
  Explosions               649   | .    .    .    5    .    4    .    .    .    .    7    27   .    21   .    .    12   .    .    58   .    82   .    .    23   12   20   .    .    .    106  136  32   74   30   .    
  Melee                    3034  | .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    417  64   1673 .    .    .    180  .    .    216  .    118  .    80   .    207  
Knockbacks                 62    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    3    .    .    17   5    4    3    8    .    5    .    .    3    4    6    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    15   5    2    3    8    .    5    .    .    2    4    6    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1404  | .    .    .    .    8    3    54   .    .    7    .    16   .    6    51   .    2    .    17   .    .    371  .    169  .    60   114  .    .    .    43   132  75   168  108  .    
  Shots                    67    | .    .    .    .    1    1    3    .    .    1    .    1    .    1    3    .    1    .    1    .    .    13   .    6    .    3    1    .    .    .    2    6    11   4    8    .    
  Rammed                   10    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    1    1    .    .    2    .    
Targets Rammed             12    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    1    1    .    .    3    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | 18   144  129  294  2    123  144  .    .    .    .    .    .    126  230  33   36   .    213  238  44   347  195  229  5    301  .    114  130  .    332  400  251  20   477  222  
  Average Temperature      73    | 12   52   36   67   1    38   25   .    .    .    .    .    .    45   37   8    17   .    63   74   23   93   91   47   5    75   .    72   78   .    112  80   79   11   168  43   
  Received Heat Transfer   6529  | .    78   177  396  20   198  477  21   6    54   108  54   .    84   219  24   45   .    603  75   .    786  .    204  21   94   .    96   32   .    447  365  900  224  676  45   
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    1    .    .    .    .    .    1    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    1    .    .    .    .    .    .    .    5    1    .    .    .    
  Total Turns              440   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  14   45   .    .    .    .    .    .    .    111  95   .    .    .    
  Longest Duration         95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   14   45   .    .    .    .    .    .    .    59   95   .    .    .    
Robots Corrupted           69    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    .    6    2    .    12   .    .    2    4    .    .    4    .    1    16   11   2    3    .    
  Combat Hostiles          63    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    6    1    .    10   .    .    2    4    .    .    4    .    1    14   11   2    3    .    
  Parts Fried              183   | .    3    1    1    .    .    1    .    .    .    3    1    .    2    10   2    2    .    13   6    .    27   .    1    3    12   .    1    8    .    10   37   28   6    5    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    1    .    4    .    1    .    .    1    .    .    2    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         9172  | .    50   100  888  .    1147 383  111  .    148  1257 642  .    618  298  .    100  .    100  .    .    1100 .    445  50   .    .    .    .    .    .    400  400  200  735  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      33    | .    1    2    .    .    1    1    .    .    .    .    2    .    .    1    .    1    .    3    .    .    5    .    .    1    .    .    .    .    .    .    4    4    1    6    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Peak Influence             1561 | 5    219  283  235  75   257  776  367  108  586  .    .    .    .    509  .    .    .    .    150  5    1445 .    .    .    .    416  292  573  445  926  1374 1561 867  962  603  
  Initial                  803  | .    3    26   61   5    13   40   352  104  .    .    .    .    .    196  .    .    .    .    4    .    .    .    .    .    .    126  56   73   229  151  480  772  803  520  327  
  Average                  365  | 2    135  189  115  38   166  410  301  67   280  .    .    .    .    240  .    .    .    .    64   1    534  .    .    .    .    209  128  356  362  551  852  1215 675  567  220  
Maximum Alert Level        4    | .    1    1    1    .    1    3    1    .    2    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    2    1    2    2    3    4    4    3    3    2    
  Low Security (%)         46   | 100  91   45   85   100  63   18   4    100  44   .    .    .    .    43   .    .    .    .    100  100  37   .    .    .    .    59   69   11   .    21   .    .    .    .    72   
  Level 1                  17   | .    8    54   14   .    36   27   95   .    14   .    .    .    .    37   .    .    .    .    .    .    3    .    .    .    .    24   30   46   38   2    .    .    .    19   2    
  Level 2                  18   | .    .    .    .    .    .    45   .    .    41   .    .    .    .    18   .    .    .    .    .    .    28   .    .    .    .    15   .    41   61   43   24   .    62   53   24   
  Level 3                  11   | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    32   58   31   37   26   .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    17   68   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          93   | .    3    1    1    .    2    4    4    .    6    .    .    .    .    7    .    .    .    .    3    .    11   .    1    .    .    1    4    1    .    5    10   13   1    13   2    
  Investigation            17   | .    2    1    1    .    1    2    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    .    .    
  Extermination            19   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    2    .    4    .    .    .    .    1    .    .    .    .    3    1    .    2    1    
  Reinforcement            34   | .    1    .    .    .    1    2    .    .    3    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    3    .    .    2    3    5    1    6    .    
  Assault                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    6    .    3    1    
  Garrison                 7    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       14   | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    1    3    2    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Distress Signals           26   | .   2   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   3   1   .   2   1   2   2   3   2   
Communications Jammed      137  | .   .   .   .   .   .   24  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  34  .   .   .   
  Distress Signals         137  | .   .   .   .   .   .   24  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  34  .   .   .   
Times Spotted              833  | .   17  23  31  18  20  50  9   6   24  20  26  .   18  23  5   10  .   24  18  1   74  4   23  33  16  18  22  12  6   23  67  81  9   63  39  
  Peak Tracking Total      14   | .   5   5   4   8   5   6   2   2   5   5   6   .   5   4   3   4   .   5   7   1   7   2   5   14  4   6   5   5   7   8   7   10  6   14  10  
  Tactical Retreats        80   | .   .   2   2   2   2   7   .   .   .   3   3   .   .   3   2   .   .   3   3   .   11  4   5   2   .   3   1   .   .   4   3   6   1   5   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Traps Triggered            15   | .   1   .   1   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   1   1   .   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         114  | .   37  .   57  .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             31   | .   3   .   5   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  Reused                   11   | .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   2   .   3   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   2   .   .   .   2   11  .   .   .   .   .   1   .   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Machines Disabled          56   | .   .   1   2   .   .   3   .   .   1   .   .   .   .   6   .   .   .   .   4   .   10  .   1   .   .   2   4   1   .   6   5   3   1   3   3   
  Max in Single Turn       4    | .   .   1   2   .   .   1   .   .   1   .   .   .   .   3   .   .   .   .   2   .   3   .   1   .   .   2   .   1   .   4   1   1   1   1   2   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Machines Accessed          120  | .   6   1   4   .   6   9   2   .   3   3   .   4   .   14  .   1   1   .   8   .   10  .   .   3   .   6   7   1   1   1   7   8   1   7   6   
  Terminals                78   | .   5   1   4   .   4   7   1   .   2   .   .   .   .   10  .   .   .   .   7   .   5   .   .   .   .   4   6   1   .   1   3   5   .   6   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Total Hacks                461  | .   16  3   13  .   22  28  4   .   6   6   .   28  .   43  .   1   4   .   35  .   44  .   .   10  .   17  37  2   25  5   27  21  9   24  31  
  Successful               248  | .   8   1   4   .   14  18  1   .   2   6   .   28  .   17  .   1   4   .   15  .   28  .   .   10  .   8   18  .   25  2   7   9   2   8   12  
  Failed                   212  | .   8   2   9   .   8   10  3   .   4   .   .   .   .   26  .   .   .   .   19  .   16  .   .   .   .   9   19  2   .   3   20  12  7   16  19  
    Catastrophic           51   | .   1   .   2   .   1   2   2   .   1   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   1   6   2   .   .   4   7   2   7   6   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   230  | .   10  3   9   .   10  21  4   .   2   .   .   .   .   13  .   .   .   .   24  .   24  .   .   1   .   6   36  1   1   4   7   9   6   17  22  
  Terminals                287  | .   13  3   13  .   15  22  2   .   5   .   .   .   .   28  .   .   .   .   31  .   25  .   .   .   .   11  35  2   .   5   14  10  .   22  31  
  Fabricators              22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   6   9   .   .   
  Repair Stations          25   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Recycling Units          9    | .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Scanalyzers              27   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   11  .   .   .   .   .   .   .   .   .   4   3   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   4   2   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
Terminal Hacks             153  | .   5   1   4   .   7   8   .   .   .   6   .   28  .   6   .   1   4   .   8   .   8   .   .   10  .   3   9   .   25  2   3   3   .   5   7   
  Record                   46   | .   .   .   .   .   .   .   .   .   .   4   .   11  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   25  1   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   4   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   1   2   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          18   | .   .   .   2   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   .   .   .   4   3   
  Locate Traps             4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       18   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Scanalyzer                 14   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         51   | .   3   .   .   .   1   9   1   .   1   .   .   .   .   3   .   .   .   .   5   .   6   .   .   .   .   2   8   .   .   .   2   3   .   2   5   
  Terminals                42   | .   2   .   .   .   1   6   .   .   1   .   .   .   .   3   .   .   .   .   5   .   5   .   .   .   .   2   7   .   .   .   2   1   .   2   5   
    Track                  11   | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   1   .   .   .   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 19   | .   1   .   .   .   1   2   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   1   3   .   .   .   1   .   .   1   2   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Disrupt                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         101  | .   5   1   4   .   6   7   2   .   2   .   .   .   .   14  .   .   .   .   8   .   9   .   .   .   .   6   7   1   .   1   7   7   1   7   6   
  Full Trace Events        14   | .   2   1   1   .   1   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   4   .   3   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
    Matter                 637  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   213 .   .   .   .   212 .   .   .   .   .   .   212 .   .   
    Time                   288  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   106 .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   12  .   .   .   .   .   .   6   .   .   
Parts Repaired             7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     308  | .   .   .   .   .   52  .   .   .   .   .   .   .   .   105 .   .   .   .   .   .   151 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   9   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   13  .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Total Allies               72    | .    .    2    .    .    .    11   1    19   .    1    2    .    1    .    .    .    4    .    1    .    .    .    1    .    .    .    22   5    .    .    .    1    .    1    .    
  Largest Group            21    | .    .    2    .    .    .    10   10   21   19   8    2    .    1    1    .    .    4    3    1    1    1    .    1    .    .    .    10   8    5    .    .    1    .    1    .    
  Highest-Rated Group      518   | .    .    47   .    .    .    173  173  505  448  210  45   .    94   94   .    .    90   76   26   26   26   .    29   .    .    .    508  518  518  .    .    26   .    99   .    
  Highest-Rated Ally       156   | .    .    31   .    .    .    29   32   35   33   33   25   .    94   94   .    .    31   31   26   26   26   .    29   .    .    .    156  142  142  .    .    26   .    99   .    
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    3    .    .    .    1    .    .    .    
  STAY                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               547   | .    .    11   .    .    .    .    37   23   146  49   16   .    19   6    .    .    .    22   .    .    .    .    9    .    .    .    121  52   29   .    .    .    .    7    .    
  Total Damage             12560 | .    .    190  .    .    .    .    449  1025 1832 906  391  .    559  225  .    .    .    280  .    .    .    .    129  .    .    .    3338 1295 1160 .    .    .    .    781  .    
  Kills                    73    | .    .    4    .    .    .    .    2    1    17   6    1    .    5    1    .    .    .    1    .    .    .    .    .    .    .    .    20   6    5    .    .    .    .    4    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Acc Com 
Robot Analysis Total       7    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   1   .   .   .   .   .   1   1   .   2   .   1   2   2   1   .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Turns Passed               34748 | 92   832  941  1015 294  786  1199 791  632  669  2049 1382 103  538  1596 951  876  1465 936  1027 1501 2214 962  972  1349 750  969  1412 390  172  239  1412 1250 1301 1016 665  
Spaces Moved               18435 | 51   360  660  483  179  361  489  418  392  476  1071 915  80   361  919  601  545  889  502  596  769  907  455  428  642  323  438  643  192  96   68   532  381  748  671  794  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7245  | 48   360  134  .    15   361  489  417  .    .    .    .    .    .    .    .    .    .    .    .    509  907  455  428  453  323  438  643  192  96   68   532  377  .    .    .    
  Legs                     5119  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    251  601  545  889  502  596  260  .    .    .    189  .    .    .    .    .    .    .    4    748  534  .    
  Wheels                   5137  | .    .    526  483  164  .    .    1    392  476  1071 915  80   361  668  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    421   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    421  
  Flight                   510   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  373  
  Fastest Speed            38    | 50   160  90   100  130  160  145  120  120  130  130  130  130  130  130  150  150  150  150  150  152  160  165  185  170  192  187  180  160  160  160  180  150  116  40   38   
  Average Speed            148   | 153  160  118  109  134  160  162  176  122  130  130  130  130  130  135  150  150  150  150  151  160  171  181  185  192  192  191  184  179  161  173  181  195  153  100  49   
  Slowest Speed            330   | 160  160  160  130  180  160  175  205  130  130  130  130  130  130  180  150  150  150  150  152  215  185  185  185  330  192  192  187  180  180  180  185  240  180  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    61   99   49   25   33   56   13   90   18   89   90   69   51   23   62   54   83   81   18   96   31   50   52   85   57   12   85   64   95   11   17   53   15   23   25   
  Regions Visited          35
    Branch Regions         21
  Pre-discovered Areas     10    | .    1    2    .    1    .    .    .    .    .    1    .    1    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             31    | .    .    2    .    1    .    .    .    .    .    7    1    .    1    .    3    4    4    4    .    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 165   | .    .    .    .    .    6    58   1    .    .    .    2    .    .    4    .    .    .    28   .    .    16   5    .    .    2    3    .    .    .    19   3    3    6    7    2    
Terrain Destroyed          1211  | .    10   12   6    15   9    119  2    4    .    1    53   .    .    129  .    4    .    79   43   .    66   10   14   10   13   27   3    .    .    257  66   65   29   102  63   
  Melee                    27    | .    .    .    .    .    1    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    4    5    .    .    .    3    .    .    .    .    1    3    .    5    2    
  Projectile               146   | .    .    .    .    .    .    1    1    4    .    1    2    .    .    6    .    .    .    1    .    .    31   5    14   7    13   .    3    .    .    6    5    24   6    14   2    
  AOE                      1038  | .    10   12   6    15   8    118  .    .    .    .    50   .    .    122  .    4    .    78   43   .    31   .    .    3    .    24   .    .    .    251  60   38   23   83   59   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Acc  Com  
Total                      23715 | 60   568  750  829  216  517  736  464  512  511  1646 1036 79   391  1187 636  581  1031 599  701  1023 1341 522  536  723  414  521  819  229  105  137  823  718  865  911  978  
  Wait                     2417  | .    124  26   152  16   75   97   13   54   8    504  7    .    2    147  25   10   115  15   46   196  169  9    23   12   51   24   34   .    1    20   101  172  7    86   76   
  Move                     18370 | 50   359  659  482  178  360  488  418  391  475  1070 914  79   360  918  600  544  888  501  596  768  906  454  427  641  322  437  642  191  95   68   531  380  747  660  771  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    11   
  Pick Up                  285   | 3    13   8    24   3    19   8    7    18   4    6    3    .    .    10   1    1    10   5    10   13   17   3    2    8    2    4    4    5    1    3    20   12   15   16   7    
  Fast Attach              163   | 6    2    2    2    .    2    6    1    .    1    1    2    .    2    11   .    .    1    3    6    5    4    1    4    13   .    4    8    4    .    .    3    8    19   16   26   
  Attach                   138   | .    .    5    15   3    2    1    6    .    .    .    1    .    1    4    .    .    1    4    2    2    4    5    2    3    .    4    2    .    1    2    16   17   11   19   5    
  Detach                   64    | .    1    2    2    .    .    .    1    .    .    .    .    .    .    4    .    .    1    2    1    2    3    .    3    5    .    3    .    1    .    3    4    7    5    6    8    
  Swap                     356   | .    5    3    8    2    14   28   5    6    8    12   12   .    4    21   2    10   4    14   8    6    39   5    9    5    11   8    13   10   2    8    29   13   13   13   6    
  Drop                     284   | .    3    8    7    2    16   20   7    12   6    6    4    .    2    9    1    4    11   4    14   18   17   .    3    16   2    5    14   10   .    1    12   4    20   18   8    
  Fire                     1154  | 1    23   37   79   10   28   84   5    28   9    44   36   .    20   42   7    11   .    51   18   2    164  9    43   20   26   1    29   8    .    32   96   101  23   63   4    
  Melee                    184   | .    1    .    1    .    1    4    1    3    .    .    1    .    .    1    .    .    .    .    .    11   13   36   .    .    .    30   .    .    5    .    10   4    5    6    51   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    8     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Rewire                   153   | .    .    .    .    .    .    .    .    .    .    3    56   .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    69   .    .    .    .    .    .    .    5    
  Trap                     115   | .    37   .    57   .    .    .    .    .    .    .    .    .    .    20   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-1/Access
-1/Command
Free Derelict Territories

 History 
---------
  Turn | Location           | Event
    46 | -11/Scrapyard      | Discovered new exit (range 16)
    93 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   563 | -10/Materials      | Discovered new exit (range 9)
   833 | -10/Materials      | Discovered new exit (range 5)
   925 | -10/Materials      | Entered Mines
  1206 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1207 | -10/Mines          | Discovered new exit (range 5)
  1275 | -10/Mines          | Discovered new exit (range 13)
  1367 | -10/Mines          | Learned location of Mines (-9)
  1390 | -10/Mines          | Discovered new exit (range 13)
  1689 | -10/Mines          | Core integrity fell below 50%
  1866 | -10/Mines          | Entered Materials
  1866 | -9/Materials       | Evolved 2 slots: Utility x2
  2414 | -9/Materials       | Lost 3 parts (1p1n1u)
  2538 | -9/Materials       | Identified exit to Mines
  2564 | -9/Materials       | Discovered new exit (range 13)
  2649 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  2881 | -9/Materials       | Entered Mines
  2884 | -9/Mines           | Learned location of Storage (-8)
  2908 | -9/Mines           | Build established: Scavenger-Mutant
  2925 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3048 | -9/Mines           | Assembled infested the area
  3053 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3060 | -9/Mines           | Discovered new exit (range 8)
  3159 | -9/Mines           | Lost 3 parts (1p1n1u)
  3175 | -9/Mines           | Entered Materials
  3175 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3258 | -8/Materials       | Identified exit to Storage
  3417 | -8/Materials       | Build established: Hauler-Mutant
  3877 | -8/Materials       | Repaired Lgt. Treads
  3904 | -8/Materials       | Repaired Lgt. Treads
  3961 | -8/Materials       | Entered Storage
  4306 | -8/Storage         | Found Prototype Launcher
  4307 | -8/Storage         | Identified Scatter Rocket Array
  4825 | -8/Storage         | Discovered new exit (range 16)
  5109 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5160 | -8/Storage         | Entered Factory
  5160 | -7/Factory         | Accompanied by 10 allies
  5160 | -7/Factory         | Evolved 2 slots: Utility x2
  5404 | -7/Factory         | Build established: Commander-Mutant
  5420 | -7/Factory         | Discovered new exit (range 16)
  5568 | -7/Factory         | Discovered new exit (range 11)
  5672 | -7/Factory         | Lost 3 parts (1n1u1w)
  5754 | -7/Factory         | Garrison activated, responded to threat
  5951 | -7/Factory         | Sucked down chute
  5951 | -7/Factory         | Entered Waste
  5970 | -7/Waste           | Build established: Hauler-Mutant
  5995 | -7/Waste           | 1 allies followed down the chute
  6008 | -7/Waste           | Spotted C-40 Crusher
  6015 | -7/Waste           | 1 allies followed down the chute
  6017 | -7/Waste           | Spotted C-40 Crusher
  6025 | -7/Waste           | Destroyed C-40 Crusher
  6027 | -7/Waste           | Destroyed C-40 Crusher
  6037 | -7/Waste           | Destroyed C-40 Crusher
  6048 | -7/Waste           | Spotted C-40 Crusher
  6057 | -7/Waste           | Spotted C-40 Crusher
  6073 | -7/Waste           | Spotted C-40 Crusher
  6076 | -7/Waste           | Allies destroyed C-40 Crusher
  6084 | -7/Waste           | Destroyed C-40 Crusher
  6129 | -7/Waste           | Destroyed C-40 Crusher
  6322 | -7/Waste           | Discovered new exit (range 14)
  6360 | -7/Waste           | Warlord forces began an assault
  6583 | -7/Waste           | Entered Factory
  6583 | -7/Factory         | Accompanied by 19 allies
  6881 | -7/Factory         | Garrison activated, responded to threat
  7206 | -7/Factory         | Discovered new exit (range 12)
  7240 | -7/Factory         | Identified exit to Lower Caves
  7252 | -7/Factory         | Entered Lower Caves
  7252 | -7/Lower Caves     | Accompanied by 8 allies
  7477 | -7/Lower Caves     | Learned location of Extension (-4)
  7812 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8608 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9177 | -7/Lower Caves     | Discovered new exit (range 10)
  9187 | -7/Lower Caves     | Identified exit to Lower Caves
  9301 | -7/Lower Caves     | Entered another Lower Caves area
  9301 | -7/Lower Caves     | Accompanied by 1 ally
  9317 | -7/Lower Caves     | Discovered new exit (range 6)
  9322 | -7/Lower Caves     | Identified exit to Factory
  9456 | -7/Lower Caves     | Attacked by a faux Warlord
  9697 | -7/Lower Caves     | Learned Factory garrison access intel
  9931 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10144 | -7/Lower Caves     | Discovered new exit (range 10)
 10159 | -7/Lower Caves     | Identified exit to Data Miner
 10683 | -7/Lower Caves     | Entered Data Miner
 10683 | -7/Data Miner      | Discovered new exit (range 6)
 10709 | -7/Data Miner      | Met Data Miner
 10735 | -7/Data Miner      | Learned location of Section 7 (-2)
 10735 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10756 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10785 | -7/Data Miner      | Identified exit to Proximity Caves
 10786 | -7/Data Miner      | Entered Proximity Caves
 10801 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10897 | -6/Proximity Caves | Learned Factory security intel
 10937 | -6/Proximity Caves | Learned Factory trap positions
 11312 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 11324 | -6/Proximity Caves | Entered Factory
 11324 | -6/Factory         | Accompanied by 1 ally
 11324 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11325 | -6/Factory         | Loaded intel: 90 trap records
 11327 | -6/Factory         | Loaded intel: 4 garrison access locations
 11496 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 11520 | -6/Factory         | Repaired Imp. Deuterium Engine
 11603 | -6/Factory         | Discovered new exit (range 3)
 11606 | -6/Factory         | Identified exit to Factory
 11632 | -6/Factory         | Identified exit to Lower Caves
 11635 | -6/Factory         | Repaired Hrd. Medium Armor Plating?
 11703 | -6/Factory         | Repaired Lrg. Storage Unit
 12525 | -6/Factory         | Incoming investigation squad redirected
 12920 | -6/Factory         | Entered Lower Caves
 12941 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13087 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 13109 | -6/Lower Caves     | Identified exit to Zion
 13224 | -6/Lower Caves     | Learned Factory emergency access door positions
 13563 | -6/Lower Caves     | Discovered new exit (range 6)
 13569 | -6/Lower Caves     | Identified exit to Lower Caves
 13871 | -6/Lower Caves     | Entered another Lower Caves area
 14308 | -6/Lower Caves     | Found Prototype Device
 14589 | -6/Lower Caves     | Discovered exit to Zion (range 13)
 14618 | -6/Lower Caves     | Learned location of Zion (-6)
 14747 | -6/Lower Caves     | Entered Zion
 14819 | -6/Zion            | Discovered new exit (range 16)
 15032 | -6/Zion            | Given A8's code to call for help
 15110 | -6/Zion            | Learned Factory emergency access door positions
 15120 | -6/Zion            | Learned Factory trap positions
 15123 | -6/Zion            | Learned location of 1 exit from Lower Caves
 15727 | -6/Zion            | Found Prototype Processor
 15728 | -6/Zion            | Identified Exp. Targeting Computer
 15729 | -6/Zion            | Found Prototype Processor
 15732 | -6/Zion            | Found Prototype Hackware
 15749 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 15773 | -6/Zion            | Identified Exp. System Shield
 15792 | -6/Zion            | Found Prototype Processor
 15798 | -6/Zion            | Identified Exp. Signal Interpreter
 15806 | -6/Zion            | Found Prototype Processor
 15813 | -6/Zion            | Found Exp. Terrain Scan Processor
 15889 | -6/Zion            | Identified Spectral Analyzer
 16050 | -6/Zion            | Gained Derelict followers
 16208 | -6/Zion            | Identified exit to Proximity Caves
 16212 | -6/Zion            | Entered Proximity Caves
 16212 | -5/Proximity Caves | Accompanied by 4 allies
 16336 | -5/Proximity Caves | Spotted B-75 Beast
 16738 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 16821 | -5/Proximity Caves | Learned 4 Factory zone layouts
 17115 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 17148 | -5/Proximity Caves | Entered Factory
 17148 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17149 | -5/Factory         | Identified exit to Upper Caves
 17151 | -5/Factory         | Loaded intel: 88 trap records
 17181 | -5/Factory         | Found Prototype Launcher
 17192 | -5/Factory         | Identified Heart of Steel
 17206 | -5/Factory         | Found Prototype Launcher
 17229 | -5/Factory         | Identified Tesla Bomb Launcher (x2)
 17974 | -5/Factory         | Central database locked down
 18175 | -5/Factory         | Manually triggered Chute Trap
 18175 | -5/Factory         | Sucked down chute
 18175 | -5/Factory         | Entered Waste
 18175 | -5/Waste           | The area was eerily silent
 18200 | -5/Waste           | 2 allies followed down the chute
 18684 | -5/Waste           | Discovered new exit (range 16)
 18707 | -5/Waste           | Identified exit to Factory
 19122 | -5/Waste           | Build established: Hacker-Mutant
 19530 | -5/Waste           | Found Damper Plating
 19590 | -5/Waste           | Found Gamma Bomb Array
 19667 | -5/Waste           | Found Damper Plating
 19676 | -5/Waste           | Entered Factory
 19676 | -5/Factory         | Accompanied by 1 ally
 19706 | -5/Factory         | Build established: Hauler-Mutant
 19916 | -5/Factory         | Repaired Broken Arm. Heavy Treads
 20096 | -5/Factory         | Build established: Hacker-Mutant
 20562 | -5/Factory         | Fabricated Exp. Sensor Array?
 20571 | -5/Factory         | Local fabrication network quarantined
 21061 | -5/Factory         | System corruption reached 10%
 21065 | -5/Factory         | Build established: Hauler-Mutant
 21252 | -5/Factory         | Discovered new exit (range 7)
 21373 | -5/Factory         | Spotted B-75 Beast
 21684 | -5/Factory         | Found Tesla Bomb Launcher
 21687 | -5/Factory         | Found Tesla Bomb Launcher
 21776 | -5/Factory         | First assault squad dispatched
 21792 | -5/Factory         | Incoming assault squad redirected
 21861 | -5/Factory         | Lost 4 parts (1p2u1w)
 21890 | -5/Factory         | Entered Upper Caves
 22824 | -5/Upper Caves     | Discovered new exit (range 15)
 22848 | -5/Upper Caves     | Identified exit to Upper Caves
 22852 | -5/Upper Caves     | Entered another Upper Caves area
 22876 | -5/Upper Caves     | Learned Factory trap positions
 23105 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 23166 | -5/Upper Caves     | Learned location of 1 exit from Factory
 23684 | -5/Upper Caves     | Discovered new exit (range 10)
 23816 | -5/Upper Caves     | Identified exit to Warlord
 23824 | -5/Upper Caves     | Entered Warlord
 23889 | -5/Warlord         | System corruption cleaned by Quarantine Array
 24004 | -5/Warlord         | Learned Quarantine security intel
 24004 | -5/Warlord         | Learned Research fabricator intel
 24004 | -5/Warlord         | Learned Research repair station intel
 24004 | -5/Warlord         | Learned 4 Armory zone layouts
 24004 | -5/Warlord         | Learned 4 Armory zone layouts
 24045 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 24551 | -5/Warlord         | Met Warlord
 24568 | -5/Warlord         | Opened Warlord's prototype stash
 24576 | -5/Warlord         | Warlord's base attacked by MAIN.C
 24597 | -5/Warlord         | Found Prototype Device
 24597 | -5/Warlord         | Identified Exp. Focal Shield
 24613 | -5/Warlord         | Found Prototype Reactor
 24926 | -5/Warlord         | Warlord forces counterattacked
 24966 | -5/Warlord         | Spotted Executioner
 25017 | -5/Warlord         | Spotted Striker
 25018 | -5/Warlord         | Spotted Executioner
 25025 | -5/Warlord         | Spotted Striker
 25082 | -5/Warlord         | Spotted Executioner
 25106 | -5/Warlord         | Found Exp. Targeting Computer
 25109 | -5/Warlord         | Discovered new exit (range 9)
 25146 | -5/Warlord         | Found Prototype Processor
 25146 | -5/Warlord         | Identified Exp. Core Analyzer
 25159 | -5/Warlord         | Found Prototype Device
 25159 | -5/Warlord         | Identified Adv. Kinecellerator
 25170 | -5/Warlord         | Identified exit to Proximity Caves
 25173 | -5/Warlord         | Entered Proximity Caves
 25316 | -4/Proximity Caves | Learned Research stockpile data
 25331 | -4/Proximity Caves | Identified exit to Factory
 25426 | -4/Proximity Caves | Build established: Scavenger-Mutant
 25775 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25923 | -4/Proximity Caves | Entered Factory
 25923 | -4/Factory         | Evolved 2 slots: Utility x2
 25924 | -4/Factory         | Identified exit to Research
 25925 | -4/Factory         | Loaded intel: 108 trap records
 26334 | -4/Factory         | Fabricated Hyp. Gauss Cannon?
 26877 | -4/Factory         | Discovered new exit (range 10)
 26890 | -4/Factory         | Identified exit to Extension
 26892 | -4/Factory         | Entered Extension
 26947 | -4/Extension       | Rescued a captive Derelict
 27037 | -4/Extension       | Rescued a captive Derelict
 27037 | -4/Extension       | Rescued a captive Derelict
 27056 | -4/Extension       | Incoming investigation squad redirected
 27058 | -4/Extension       | Rescued a captive Derelict
 27058 | -4/Extension       | Rescued a captive Derelict
 27205 | -4/Extension       | Rescued a captive Derelict
 27413 | -4/Extension       | Rescued A7
 27696 | -4/Extension       | Spotted B-86 Titan
 27711 | -4/Extension       | Spotted B-86 Titan
 27735 | -4/Extension       | Allies destroyed B-86 Titan
 27738 | -4/Extension       | Allies destroyed B-86 Titan
 28029 | -4/Extension       | Rescued a captive Derelict
 28031 | -4/Extension       | Rescued a captive Derelict
 28254 | -4/Extension       | Discovered exit to Research (range 10)
 28256 | -4/Extension       | Discovered new exit (range 6)
 28265 | -4/Extension       | Identified exit to Cetus
 28304 | -4/Extension       | Entered Cetus
 28304 | -4/Cetus           | Accompanied by 7 allies (A7)
 28309 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 28324 | -4/Cetus           | Spotted Cetus Guard
 28327 | -4/Cetus           | Destroyed Cetus Guard
 28329 | -4/Cetus           | Spotted Cetus Guard
 28329 | -4/Cetus           | Spotted Cetus Guard
 28330 | -4/Cetus           | Spotted Cetus Guard
 28337 | -4/Cetus           | Destroyed Cetus Guard
 28347 | -4/Cetus           | Destroyed Cetus Guard
 28349 | -4/Cetus           | Destroyed Cetus Guard
 28445 | -4/Cetus           | Started Cetus Manufacturing Module
 28470 | -4/Cetus           | Manufactured an Enhanced Grunt
 28495 | -4/Cetus           | Manufactured an Enhanced Grunt
 28520 | -4/Cetus           | Manufactured an Enhanced Grunt
 28545 | -4/Cetus           | Manufactured an Enhanced Grunt
 28570 | -4/Cetus           | Manufactured an Enhanced Grunt
 28624 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 28651 | -4/Cetus           | Discovered new exit (range 16)
 28693 | -4/Cetus           | Identified exit to Archives
 28694 | -4/Cetus           | Entered Archives
 28694 | -4/Archives        | Accompanied by 5 allies (A7)
 28699 | -4/Archives        | Received a hacking code to weaken MAIN.C
 28717 | -4/Archives        | Met Zhirov
 28723 | -4/Archives        | Reinforcements dispatched to Archives
 28742 | -4/Archives        | Read partially decrypted archive contents
 28749 | -4/Archives        | Zhirov warped through subspace
 28754 | -4/Archives        | Discovered new exit (range 13)
 28767 | -4/Archives        | Zhirov detonated Archives
 28792 | -4/Archives        | Discovered exit to Research (range 16)
 28829 | -4/Archives        | Discovered new exit (range 16)
 28863 | -4/Archives        | Identified exit to Hub_04(d)
 28866 | -4/Archives        | Entered Hub_04(d)
 28959 | -4/Hub_04(d)       | Destroyed 7 combat bots
 28968 | -4/Hub_04(d)       | Garrison activated, responded to threat
 29004 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
 29027 | -4/Hub_04(d)       | Network Hub disabled
 29105 | -4/Hub_04(d)       | Entered Research
 29105 | -3/Research        | Evolved 2 slots: Utility x2
 29107 | -3/Research        | Loaded intel: 3 fabricator locations
 29108 | -3/Research        | Loaded intel: 4 repair station locations
 29355 | -3/Research        | First assault squad dispatched
 29522 | -3/Research        | Destroyed 9 combat bots
 29707 | -3/Research        | System corruption reached 10%
 29786 | -3/Research        | Lost 3 parts (2u1w)
 30000 | -3/Research        | Found Gamma Bomb Array
 30002 | -3/Research        | Found Gamma Bomb Array
 30007 | -3/Research        | Found Gamma Bomb Array
 30100 | -3/Research        | Identified exit to Testing
 30116 | -3/Research        | Incoming investigation squad redirected
 30245 | -3/Research        | Build established: Hauler-Mutant
 30371 | -3/Research        | Destroyed 8 combat bots
 30517 | -3/Research        | Entered Testing
 30743 | -3/Testing         | Identified Vortex Chain Reactor
 30767 | -3/Testing         | First assault squad dispatched
 30792 | -3/Testing         | Incoming assault squad redirected
 30878 | -3/Testing         | Destroyed 12 combat bots
 30901 | -3/Testing         | Scanned by Researcher
 30931 | -3/Testing         | Found Prototype Hackware
 31212 | -3/Testing         | Lost 3 parts (2u1w)
 31314 | -3/Testing         | Incoming assault squad redirected
 31369 | -3/Testing         | Lost 5 parts (1p2n1u1w)
 31370 | -3/Testing         | Destroyed 9 combat bots
 31399 | -3/Testing         | Discovered new exit (range 16)
 31457 | -3/Testing         | Found Prototype Energy Cannon
 31457 | -3/Testing         | Identified Null Cannon
 31496 | -3/Testing         | Identified Ghost Barrier
 31600 | -3/Testing         | Identified exit to Research
 31767 | -3/Testing         | Entered Research
 31767 | -2/Research        | Warlord forces began assault on 0b10
 31767 | -2/Research        | Evolved 2 slots: Propulsion x2
 31780 | -2/Research        | Found Prototype Processor
 31877 | -2/Research        | Research machine network offline
 31904 | -2/Research        | Build established: Scavenger-Mutant
 31951 | -2/Research        | Fabricated Adv. Hacking Suite (x1)
 32029 | -2/Research        | Met up with Warlord
 32142 | -2/Research        | Borebot progress halted
 32161 | -2/Research        | Borebot progress halted
 32282 | -2/Research        | Discovered new exit (range 13)
 32299 | -2/Research        | Identified exit to Access
 32304 | -2/Research        | Borebot progress halted
 32323 | -2/Research        | Spotted Striker
 32356 | -2/Research        | Destroyed Striker
 32394 | -2/Research        | Lost 8 parts (1p4n2u1w)
 32858 | -2/Research        | Spotted Executioner
 32887 | -2/Research        | Destroyed Executioner
 32937 | -2/Research        | Warlord invited to help at Command
 32984 | -2/Research        | Local fabrication network quarantined
 33001 | -2/Research        | Identified Exp. Melee Analysis Suite
 33005 | -2/Research        | Found Quantum Capacitor
 33068 | -2/Research        | Entered Access
 33068 | -1/Access          | Evolved 2 slots: Propulsion x2
 33649 | -1/Access          | Garrison activated, responded to threat
 33694 | -1/Access          | Destroyed 8 combat bots
 33729 | -1/Access          | Lost 3 parts (3u)
 33818 | -1/Access          | First assault squad dispatched
 33837 | -1/Access          | Heart of Steel transformed into Warbot
 33848 | -1/Access          | Incoming assault squad redirected
 33865 | -1/Access          | Lost 13 parts (2p3n5u3w)
 33973 | -1/Access          | Spotted B-99 Colossus
 33998 | -1/Access          | Core integrity fell below 50%
 34063 | -1/Access          | Lost 16 parts (2p8n5u1w)
 34080 | -1/Access          | Discovered new exit (range 7)
 34082 | -1/Access          | Identified exit to Command
 34083 | -1/Access          | Build established: Hacker-Mutant
 34084 | -1/Access          | Entered Command
 34101 | -1/Command         | Phase Generator disabled
 34161 | -1/Command         | Found Enh. Force Lance
 34184 | -1/Command         | Disengaged cave seal
 34184 | -1/Command         | Derelicts emerged from the dark tunnel
 34184 | -1/Command         | Welcomed Warlord to Command
 34204 | -1/Command         | Found Prototype Processor
 34204 | -1/Command         | Identified Exp. Target Analyzer
 34207 | -1/Command         | Found Exp. Target Analyzer
 34272 | -1/Command         | Disengaged cave seal
 34359 | -1/Command         | System corruption reached 10%
 34431 | -1/Command         | Lost 6 parts (1n5u)
 34511 | -1/Command         | Warlord commented on Warlord statues
 34511 | -1/Command         | Spotted M Guard
 34511 | -1/Command         | Spotted M Guard
 34511 | -1/Command         | Spotted Combat Programmer
 34512 | -1/Command         | Spotted Combat Programmer
 34527 | -1/Command         | Combat Programmer assimilated allied CP-KGH(L)
 34529 | -1/Command         | Spotted CP-KGH(L)
 34531 | -1/Command         | Destroyed CP-KGH(L)
 34552 | -1/Command         | Destroyed all MAIN.C guards
 34695 | -1/Command         | Met MAIN.C
 34696 | -1/Command         | Hacked MAIN.C using A7's code
 34718 | -1/Command         | Build established: Scavenger-Mutant
 34725 | -1/Command         | MAIN.C activated Command garrisons
 34726 | -1/Command         | 0b10 Conduit disabled
 34739 | -1/Command         | Found Prototype Protection
 34739 | -1/Command         | Identified Exp. Powered Armor
 34749 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
34739_ Imp. Focal Shield destroyed.
34739_ MAIN.C reaction time slowed by virus.
34740_ MAIN.C Exp. Powered Armor severed.
34740_ MAIN.C reaction time slowed by virus. <x2>
34742_ Power Sword follow-up attack on MAIN.C.
34742_ MAIN.C Cld. Antigrav System severed.
34744_ Acquired Cld. Antigrav System.
34745_ System corrupted: Matter fused (-8).
34745_ MAIN.C reaction time slowed by virus. <x2>
34747_ System corrupted: Enh. Force Lance targeting data glitched.
34747_ Power Sword follow-up attack on MAIN.C.
34747_ MAIN.C reaction time slowed by virus.
34748_ Penetrated by Blast Slug.
34748_ Blast Slug penetrates 0b10 Conduit.
34748_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!"
34748_ MAIN.C destroyed.
Warlord: Victory!
Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't
  stand a chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????################????????????? |
| ???????????????????"""  """"        #????????????? |
| ???????????????????     ""          #????????????? |
| ???????????????????"    ""          ############## |
| ??????????????#"""""""""""          +              |
| ??????????????#"   "   ""           +              |
| ??????????????#""  """"""           +              |
| ??????????????#""  """""      !     ;############# |
| ??????????????# "  """""     *%!W   #????????????? |
| ??????????????# "      "   %= *[    #????????????? |
| ??????????????# "       s pp [    ""#????????????? |
| ??????????????#"""""""" %K %   """""#????????????? |
| ??????????????#""       = !=   """""#????????????? |
| ??????????????#           %   """"""#????????????? |
| ??????????????#          @ " "    " #????????????? |
| ??????????????#          "L" "    " #????????????? |
| ???????????            " " " """" " #????????????? |
| ???????????           "" " "   """" ?????????????? |
| ???????????          "   " "    "????????????????? |
| ????????????###     """"""""    " ???????????????? |
| ??????????????#   " """  "  """"""???????????????? |
| ??????????????#     """  "  "   " ???????????????? |
| ??????????????#####???#######?##?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          66
Energy Capacity            1150
Matter Stores              300
Matter Capacity            550
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        40
Armor Coverage             1675
Resistance: KI             30
Resistance: EM             90
Weapon Shielding           66
Melee Speed Boost          40
Evasion (%)                62
Targeting Accuracy         12
Melee Accuracy             20
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   33
Recoil Reduction           4
Energy Filtering           50
Kinecelleration            50
Stasis Canceling           2
Offensive Hacking          25
Defensive Hacking          22

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
          Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Terrain Scan Processor | -7/Data Miner | Free
   Tactical Coordination Suite | -7/Data Miner | Free
               Cloaking Device | -7/Data Miner | Free
       Mni. Smartbomb Launcher | -7/Data Miner | Free
                 Kinetic Spear | -7/Data Miner | Free
                   Hvy. Treads | -6/Factory    | Hacked
                  Battle Rifle | -6/Zion       | Free
                 Battle Cannon | -6/Zion       | Free
                        Flamer | -6/Zion       | Free
                   Enh. Flamer | -6/Zion       | Free
             Hcp. Storage Unit | -5/Factory    | Hacked
                   Bore Cannon | -5/Factory    | Scanalyzed
             Enh. Gauss Cannon | -5/Factory    | Hacked
             Exp. Sensor Array | -5/Factory    | Hacked
             Hyp. Gauss Cannon | -5/Factory    | Hacked
              Gamma Bomb Array | -5/Factory    | Scanalyzed
            Adv. Hacking Suite | -5/Factory    | Scanalyzed
 Adv. Armor Integrity Analyzer | -4/Extension  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
  Exp. Sensor Array | x1 | -5/Factory  
  Hyp. Gauss Cannon | x2 | -4/Factory  
 Adv. Hacking Suite | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlPointWarhead
  Manual?         0
Play Time         04:52:17
  Cumulative      631.9 hours
  Start           2020.09.12 @ 05:45:40
  End             2020.09.13 @ 15:04:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          453
  Rogue           449
  Adventurer      4
  Explorer        0
Win Type          7
  Total           68
  Types           55/5/3/2/2/0/0/1/0
Lore%             93
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42a50221-2a3e-4e1d-807a-3db0ac0256cf