Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 23:38:02 Player: Infomantis Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (200) 1000 Value Destroyed (8508) 8508 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (2466) 2466 TOTAL SCORE: 20494 Bonus ------- High Alert Combat Kills 835 Follower Combat Kills 131 Entered Garrisons 200 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 220/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Long-range Sensor Array Advanced Shield Generator Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Coolant Network Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer > --- WEAPON ----------- Heavy Wave Gun Hypervelocity Railgun Hardcell Cannon Nanosword > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Long-range Sensor Array Long-range Sensor Array Advanced Shield Generator System Purifier Vortex Rifle Heavy Disruptor Cannon [Rating: 147] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Heavy Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Guided EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Slots Evolved 14 | . . . 2 . 2 2 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . Utility 8 | . . . 1 . 2 1 1 1 . . . . 2 . . . . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 . Parts Attached 255 | 7 1 . 9 2 18 27 45 17 4 3 8 . 14 3 7 17 2 52 19 Power 30 | 1 . . 3 . . 4 3 2 . 1 1 . 3 . . 2 . 9 1 Engine 11 | 1 . . 3 . . 3 2 1 . . . . 1 . . . . . . Core 7 | . . . . . . 1 1 1 . 1 . . 2 . . 1 . . . Reactor 12 | . . . . . . . . . . . 1 . . . . 1 . 9 1 Propulsion 83 | 2 . . 2 1 6 6 20 5 1 . 2 . 3 1 2 5 . 17 10 Treads 21 | . . . 1 . . . 4 3 . . . . . 1 2 2 . 6 2 Leg 49 | 2 . . 1 1 6 6 15 1 1 . 1 . . . . 2 . 9 4 Wheel 8 | . . . . . . . 1 1 . . . . 3 . . . . 1 2 Hover 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Flight 2 | . . . . . . . . . . . 1 . . . . . . . 1 Utility 72 | 2 . . 1 . 8 9 10 6 2 . 4 . 4 1 3 4 1 12 5 Device 31 | 1 . . 1 . 2 2 5 4 1 . 2 . 1 1 . 1 . 7 3 Storage 9 | 1 . . . . 1 1 . . . . . . . . 3 . 1 1 1 Processor 18 | . . . . . 2 3 3 2 1 . . . 2 . . 2 . 3 . Hackware 5 | . . . . . . 1 1 . . . 1 . 1 . . 1 . . . Protection 9 | . . . . . 3 2 1 . . . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 . 3 1 4 8 12 4 1 2 1 . 4 1 2 6 1 14 3 Energy Gun 26 | 2 1 . 2 1 2 2 4 1 . . . . . . . 2 1 5 3 Energy Cannon 8 | . . . . . 1 . 1 1 . 1 . . 2 . . 2 . . . Ballistic Gun 15 | . . . 1 . . 2 3 . . 1 1 . 1 . . 1 . 5 . Ballistic Cannon 4 | . . . . . . 1 1 . . . . . . . . . . 2 . Launcher 2 | . . . . . . 1 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . 1 1 1 . . . 1 . . . . . . Slashing Weapon 10 | . . . . . . 2 2 . . . . . . 1 2 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 . 2 2 . 1 . . 5 . 1 . . 8 . 5 . Parts Lost 124 | . . . . . 3 12 28 6 1 . . 6 15 6 1 . 2 28 16 Power 17 | . . . . . . 1 4 1 1 . . 1 3 1 . . . 5 . Propulsion 39 | . . . . . . 4 9 3 . . . 4 2 1 . . . 9 7 Utility 36 | . . . . . 3 4 8 1 . . . 1 5 2 1 . 1 4 6 Weapon 32 | . . . . . . 3 7 1 . . . . 5 2 . . 1 10 3 Highest Loss Streak 11 | . . . . . 2 4 10 5 1 . . 4 7 4 1 . 2 9 11 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 100 100 92 100 93 92 89 79 91 91 98 71 61 34 40 58 79 82 60 Engine 3 | . 14 14 11 11 9 6 5 4 5 5 5 . 2 . . . . . . Reactor 1 | . . . . . . . . . . . 1 5 1 . . 1 5 5 . Treads 4 | . . . 9 2 . . 2 10 11 11 11 1 . . 8 13 10 4 4 Leg 12 | . 28 28 22 30 27 22 20 9 5 5 4 . . . . 3 10 11 7 Wheel 1 | . . . . . . . . 1 5 5 5 1 5 3 . . . . 2 Device 11 | . 14 14 16 22 21 7 9 19 23 23 20 13 8 1 5 1 . 6 3 Storage 4 | . 14 14 11 11 9 7 5 . . . . . . . 4 1 4 4 4 Processor 17 | . . . . . 3 15 13 10 20 23 23 23 24 24 21 24 28 24 22 Hackware 3 | . . . . . . 5 9 . . . 1 5 2 . . 1 5 2 . Energy Gun 5 | . 28 28 22 22 17 4 4 4 . . . . . . . 2 4 6 3 Energy Cannon 2 | . . . . . . 4 1 3 . 2 5 5 3 . . 1 . . . Ballistic Gun 2 | . . . . . . 3 1 . . 1 5 5 2 1 . 2 5 4 . Ballistic Cannon 1 | . . . . . . 4 2 . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . 4 5 5 5 5 5 1 . . . . . Slashing Weapon 1 | . . . . . . 2 4 . . . . . . . 1 3 5 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 13 13 20 21 31 38 59 44 36 49 52 52 38 16 9 52 53 63 46 Greatest Support 95 | 20 20 20 20 30 35 47 65 74 15 15 10 10 48 16 56 60 60 95 56 Greatest Overweight (x) 17 | 2 . . . . . 1 2 3 3 4 17 12 12 . 2 1 . 3 7 Average Overweight (x) . | . . . . . . . . . 2 2 4 7 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 7 | 7 8 8 8 8 9 10 9 5 5 5 5 5 5 5 5 5 5 9 9 Most Carried 10 | 8 8 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 10 10 Average Carried 7 | 5 8 8 7 8 9 9 9 4 4 4 5 5 3 4 4 4 4 8 7 Final Capacity 10 | 8 8 8 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 10 5 Final Carried 10 | 8 8 8 8 8 10 10 5 5 5 5 5 5 4 5 5 5 5 10 5 Class Distribution -------------------- 29% | Mutant 28% | Scavenger-Mutant 16% | Scavenger-Assassin 9% | Hacker-Mutant 7% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Matter Collected 4148 | 270 . 10 40 70 170 658 794 114 124 131 . 143 115 20 80 . 220 956 233 Remotely 103 | . . . . . . . . . . . . . 103 . . . . . . Salvage Created 10147 | 190 . 50 174 88 790 1430 1833 561 196 90 . 336 683 . 537 . 229 2767 193 Parts 421 | 6 . 5 8 1 36 70 78 19 13 4 . 15 11 . 13 . 17 115 10 Haulers Intercepted 10 | . . . 1 . 3 2 . 1 . . . . 1 . . . . 2 . Recyclers Shooed 7 | 1 . . . . . . 1 . . . . . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . 6 3 . 15 . . . 64 13 . . Prevented 10 | . . . . . . . . . 5 . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Combat Hostiles Destroyed 147 | . . 3 2 2 14 23 35 7 6 1 . 9 7 . . . 4 30 4 Melee 13 | . . . . . . . 3 3 . . . . 2 . . . . 2 3 Guns 71 | . . 3 2 2 13 5 11 . . . . 3 . . . . 4 27 1 Cannons 31 | . . . . . . 13 9 2 . 1 . 5 . . . . . 1 . AOE 16 | . . . . . . 4 6 1 5 . . . . . . . . . . Classes Destroyed 17 | 2 . 1 4 . 3 3 3 . . . . 1 . . . . . . . Worker 7 | . . . . . . 2 . . . . . . . . . . . 5 . Builder 5 | . . . . . 1 2 1 1 . . . . . . . . . . . Tunneler 8 | 4 . . . . . . 3 1 . . . . . . . . . . . Hauler 10 | . . . 1 . 3 2 . 1 . . . . 1 . . . . 2 . Recycler 9 | 1 . . . . . 2 . . . . . . 2 . . . . 4 . Minesweeper 2 | . . . . . . . . . . . . 2 . . . . . . . Operator 4 | . . . . . . 2 2 . . . . . . . . . . . . Watcher 8 | . . . 1 . 1 4 1 . . . . . 1 . . . . . . Swarmer 38 | . . 3 . . 2 4 2 1 5 . . 8 4 . . . . 9 . Saboteur 2 | . . . . . . . 1 . . . . . . . . . . . 1 Grunt 61 | . . . 1 2 7 14 23 3 . . . 1 1 . . . 2 7 . Brawler 4 | . . . . . 1 1 1 1 . . . . . . . . . . . Duelist 6 | . . . . . . 3 3 . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 12 | . . . 1 . 2 1 . 1 1 1 . . . . . . . 4 1 Hunter 12 | . . . . . 2 . 3 1 . . . . 2 . . . . 4 . Programmer 11 | . . . . . . . 1 . . . . . . . . . 2 6 2 Best Kill Streak 7 | 3 . 3 1 2 5 7 5 4 5 1 . 4 4 . . . 2 7 2 Combat Bots Only 5 | . . 3 1 2 3 4 5 4 5 1 . 4 4 . . . 2 5 2 Max Kills in Single Turn 4 | 1 . 1 1 1 2 4 4 1 4 1 . 1 1 . . . 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . 4 4 1 4 . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Damage Taken 19357 | . . 34 53 28 631 1363 3903 829 232 51 . 764 1579 755 48 68 231 7098 1690 Core 3177 | . . 8 15 . 80 107 635 49 . 23 . 214 526 278 . 34 . 680 528 Absorbed by Shields 45 | . . . . . . . . 45 . . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . . . . . . . . . . . 43 Regen/Repaired (Parts) 114 | . . . . . . . 114 . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 96 . 96 85 84 25 . . . . 71 . . . . 27 . . Volleys Fired 426 | 13 . 3 9 3 41 77 93 29 7 6 . 18 8 . . 1 9 103 6 Largest 4 | 2 . 2 2 2 2 3 2 2 1 2 . 2 2 . . 1 2 4 1 Hottest 292 | 90 . 90 96 112 131 171 170 173 50 133 . 133 179 . . 40 110 292 40 Shots Fired 866 | 26 . 6 18 6 79 187 155 43 7 9 . 36 11 . . 1 16 260 6 Gun 628 | 26 . 6 18 6 79 85 105 16 . 3 . 18 4 . . 1 16 239 6 Cannon 225 | . . . . . . 102 50 21 . 6 . 18 7 . . . . 21 . Launcher 13 | . . . . . . . . 6 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 314 | . . . . . . 86 61 . . 3 . 18 4 . . . 8 134 . Thermal 475 | 26 . 3 9 6 79 82 94 37 . 6 . 18 4 . . . 1 110 . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 63 | . . 3 9 . . 19 . 6 7 . . . 3 . . . . 16 . Entropic 14 | . . . . . . . . . . . . . . . . 1 7 . 6 Robot Hit Streak 20 | 7 . 3 4 4 11 10 18 11 . 16 . 5 5 . . . 12 20 3 Robot Miss Streak 8 | 2 . 1 1 1 4 7 8 2 . . . 4 2 . . . 1 4 1 Penetration Max 2 | . . . . . . 1 2 . . . . . . . . . . 1 . Secondary Targets 7 | . . . . . 4 . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . 1 . Shots Hit Robots 662 | 13 . 4 11 5 58 109 141 32 . 5 . 22 30 . 12 . 13 193 14 Core Hits 369 | 6 . 3 6 4 50 65 95 16 9 3 . 11 4 . 3 . 4 85 5 Critical Kills 32 | . . . . . . 1 7 1 . . . 3 1 . . . 3 16 . Critical Parts Destroyed 44 | . . . . . . 1 11 1 . . . 2 5 . . . 1 23 . Critical Strikes 104 | 1 . . . 1 3 6 20 3 . . . 5 6 . . . 5 53 1 Burn 19 | 1 . . . 1 3 . . 1 . . . . . . . . 1 12 . Meltdown 3 | . . . . . . 1 2 . . . . . . . . . . . . Destroy 65 | . . . . . . 1 12 . . . . 5 2 . . . 4 41 . Blast 5 | . . . . . . 4 1 . . . . . . . . . . . . Smash 10 | . . . . . . . 4 2 . . . . 4 . . . . . . Sever 2 | . . . . . . . 1 . . . . . . . . . . . 1 Melee Attacks 120 | . . . . . 1 . 31 7 1 . . 8 30 . 12 . . 17 13 Impact 66 | . . . . . 1 . 19 7 1 . . 8 30 . . . . . . Slashing 54 | . . . . . . . 12 . . . . . . . 12 . . 17 13 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 1 . . . 2 3 . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20629 | 178 . 48 183 77 1079 2946 4941 1212 404 115 . 759 1332 . 1229 . 438 4908 780 Guns 8515 | 178 . 48 137 77 1079 891 1306 301 . 15 . 60 31 . . . 438 3755 199 Cannons 4094 | . . . . . . 1619 1168 454 . 100 . 360 87 . . . . 306 . Explosions 2617 | . . . 46 . . 436 1496 227 404 . . . . . . . . 8 . Melee 5375 | . . . . . . . 971 230 . . . 339 1214 . 1229 . . 811 581 Ramming 28 | . . . . . . . . . . . . . . . . . . 28 . Kinetic 3746 | . . . . . . 1188 672 . . 15 . 60 31 . . . 43 1737 . Thermal 8872 | 178 . 26 100 77 1079 1473 2217 755 189 100 . 360 34 . . . 23 2261 . Explosive 1081 | . . . . . . . 1081 . . . . . . . . . . . . Electromagnetic 956 | . . 22 83 . . 285 . 227 215 . . . 53 . . . . 71 . Impact 2427 | . . . . . . . 644 230 . . . 339 1214 . . . . . . Slashing 2948 | . . . . . . . 327 . . . . . . . 1229 . . 811 581 Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 571 | . . . . . . . . . . . . . . . . . 372 . 199 Highest Corruption 16 | . 1 1 . . . 9 16 1 1 . . . . . . . 1 10 10 Average Corruption 5 | . 1 1 . . . 7 14 1 1 . . . . . . . 1 7 6 Corruption Purged 19 | . . . . . . 5 . . 1 . . . . . . . . 4 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 94 | . . . . . . 38 10 1 . . . . . . . . 2 33 10 Message Errors 29 | . . . . . . 9 5 . . . . . . . . . 2 8 5 Matter Fused 21 | . . . . . . 12 2 . . . . . . . . . . 5 2 Heat Flow Errors 13 | . . . . . . 7 . . . . . . . . . . . 6 . Energy Discharges 10 | . . . . . . 4 1 1 . . . . . . . . . 3 1 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . 1 1 . . . . . . . . . . 6 1 Data Loss (major) 4 | . . . . . . 2 . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . 2 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1771 | . . . . . . 36 341 41 37 . . 153 521 . 590 . . 46 6 Projectiles 36 | . . . . . . 12 . . . . . 24 . . . . . . . Explosions 140 | . . . . . . 24 79 . 37 . . . . . . . . . . Melee 1595 | . . . . . . . 262 41 . . . 129 521 . 590 . . 46 6 Knockbacks 15 | . . . . . . 4 4 . . . . 2 4 . . . . 1 . Impact 6 | . . . . . . . . . . . . 2 4 . . . . . . Kinetic 9 | . . . . . . 4 4 . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . . . . . 79 157 . . . . . . . . . . 6 . Shots 4 | . . . . . . 1 2 . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | 174 . 90 360 24 234 262 303 372 . 2 . 10 54 . . . 19 502 . Average Temperature 94 | 64 . 48 74 13 80 49 85 169 . 2 . 5 27 . . . 9 158 . Received Heat Transfer 2640 | . . . 24 18 198 327 954 236 45 9 . 24 21 9 9 . 18 601 147 Effects 13 | . . . . . . . 1 2 . . . . . . . . . 10 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 4 | . . . . . . . 1 1 . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . 1 . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 1 . . . 1 . . . . . . Combat Hostiles 3 | . . . . . . . . 1 1 . . . 1 . . . . . . Parts Fried 26 | . . . . . . . 2 1 1 . . 6 16 . . . . . . Impact Corruptions 26 | . . . . . . . 4 1 . . . 6 15 . . . . . . Robots Melted 5 | . . . . . . 1 4 . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . 1 4 . . . . . . . . . . . . Parts Melted 43 | . . . . 1 8 3 8 5 . 1 . 1 . . . . . 16 . Heat Transferred 15073 | 569 . 74 198 259 1883 2079 3114 1292 250 150 . 550 50 . . . 150 4455 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Peak Influence 948 | 25 65 130 257 158 400 862 948 535 . . . . 234 . . . . 492 495 Initial 424 | . 16 25 50 100 . 140 374 424 . . . . . . . . . 54 301 Average 327 | 12 48 75 163 100 209 418 602 435 . . . . 74 . . . . 232 396 Maximum Alert Level 3 | . . . 1 . 2 3 3 2 . . . . 1 . . . . 2 2 Low Security (%) 32 | 100 100 100 57 100 40 10 . . . . . . 81 . . . . 36 . Level 1 30 | . . . 42 . 57 46 7 23 . . . . 18 . . . . 52 45 Level 2 27 | . . . . . 2 21 68 76 . . . . . . . . . 11 54 Level 3 8 | . . . . . . 21 24 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 1 . 6 6 10 6 . . . . 5 . . . . 10 . Investigation 20 | . 2 . . . 5 2 2 4 . . . . . . . . . 5 . Extermination 5 | . . . . . . 1 1 1 . . . . . . . . . 2 . Reinforcement 15 | . . . 1 . 1 2 5 1 . . . . 4 . . . . 1 . Assault 3 | . . . . . . . 2 . . . . . . . . . . 1 . Garrison 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Distress Signals 8 | . . . 1 . 1 1 . . . . . . . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 268 | . . 6 5 2 21 40 51 8 2 1 . 10 22 7 1 6 4 66 16 Peak Tracking Total 16 | . . 3 3 2 4 4 6 4 1 1 . 5 6 4 1 5 2 16 10 Tactical Retreats 19 | . . . . . . 1 2 . . . . 1 5 4 . 1 . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Traps Triggered 17 | . 1 . . . 3 2 3 1 . . . . . . . . . 5 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . . . . . . Triggered 17 | . . . . . . . . . 1 1 . . . 2 . 13 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Machines Disabled 45 | . . . . . . 22 15 . 1 . . . . . . 1 . 5 1 Max in Single Turn 14 | . . . . . . 14 6 . 1 . . . . . . 1 . 1 1 Garrison Access 6 | . . . . . . 2 2 . . . . . 1 . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Machines Accessed 53 | . 2 . 2 . 4 7 9 4 1 . 4 . 3 . . 3 . 14 . Terminals 23 | . 1 . 2 . 2 2 3 4 . . . . 2 . . . . 7 . Fabricators 3 | . . . . . . . 2 . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 2 . . . . . . . . . . . 2 . Scanalyzers 4 | . . . . . 1 1 1 . . . . . . . . . . 1 . Garrison Access 8 | . . . . . . 2 2 . . . . . 1 . . . . 3 . Total Hacks 168 | . 6 . 4 . 11 20 38 13 7 . 17 . 4 . . 4 . 44 . Successful 111 | . 4 . 3 . 8 13 31 2 7 . 17 . 4 . . 4 . 18 . Failed 57 | . 2 . 1 . 3 7 7 11 . . . . . . . . . 26 . Catastrophic 10 | . . . . . . 2 1 2 . . . . . . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 50 | . 5 . . . 2 7 8 6 . . . . . . . . . 22 . Terminals 63 | . 3 . 4 . 5 6 11 13 . . . . 3 . . . . 18 . Fabricators 12 | . . . . . . . 4 . . . . . . . . . . 8 . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . . . . Recycling Units 14 | . 3 . . . 1 4 . . . . . . . . . . . 6 . Scanalyzers 33 | . . . . . 5 6 15 . . . . . . . . . . 7 . Garrison Access 14 | . . . . . . 4 4 . . . . . 1 . . . . 5 . Terminal Hacks 48 | . 2 . 3 . 3 3 3 1 7 . 17 . 3 . . 4 . 2 . Record 15 | . . . . . . . . . 7 . 5 . . . . 2 . 1 . Part Schematic 5 | . 1 . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . 4 . . . . . . . . Prototype ID Bank 6 | . . . 1 . 1 . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 2 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . 1 . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . . . . . . 2 . Network Status 2 | . . . . . . . 1 . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 29 | . . . . . 4 5 15 . . . . . . . . . . 5 . Insert Component 14 | . . . . . 2 2 7 . . . . . . . . . . 3 . Analyze 15 | . . . . . 2 3 8 . . . . . . . . . . 2 . Garrison Access Hacks 7 | . . . . . . 2 2 . . . . . 1 . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 6 | . . . . . . 2 2 . . . . . 1 . . . . 1 . Unauthorized Hacks 17 | . 2 . . . 1 3 5 1 . . . . . . . . . 5 . Terminals 8 | . . . . . . 1 4 1 . . . . . . . . . 2 . Track 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . . . . . . 1 2 1 . . . . . . . . . 2 . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . 1 . Report 1 | . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 2 . . . . . . . . . . . 1 . Recyclers 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . Tunnel 3 | . 1 . . . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . 1 . 3 4 5 4 . . . . . . . . . 11 . Full Trace Events 13 | . 1 . 1 . 2 1 1 3 . . . . . . . . . 4 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . 2 2 7 . . . 4 . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . Time 94 | . . . . . . . 94 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 13 | . . . . . 2 2 7 . . . . . . . . . . 2 . Part Schematics Acquired 11 | . . . . . 2 2 7 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Total Allies 3 | . . 3 . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 3 3 . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 40 . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . 3 29 9 29 . . . . . . . . . . . . . . Total Damage 717 | . . 28 268 113 308 . . . . . . . . . . . . . . Kills 7 | . . 1 3 . 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Robot Analysis Total 5 | . . . . . . 1 . . . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 1 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . 13 . . . . . . Traps 1 | . . . . . . . . . . . . . 1 . . . . . . Items 8 | . . . . . . . . . . . . . 8 . . . . . . Machines 1 | . . . . . . . . . . . . . 1 . . . . . . Patrols 1 | . . . . . . . . . . . . . 1 . . . . . . Guards 1 | . . . . . . . . . . . . . 1 . . . . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Turns Passed 12707 | 198 65 276 224 515 556 1469 1836 525 591 363 233 1402 727 223 176 798 356 1796 378 Spaces Moved 7777 | 112 51 219 144 413 341 927 1064 278 263 204 143 302 422 369 225 853 307 970 170 Core 1157 | 5 . . . . . . . . . . 1 135 42 308 214 438 . . 14 Treads 397 | . . . . . . . 2 139 . . . . . . 11 199 . 1 45 Legs 5081 | 107 51 219 144 413 341 927 1062 138 121 117 . . . . . 215 307 901 18 Wheels 1123 | . . . . . . . . 1 142 87 142 167 380 61 . . . 60 83 Hover 19 | . . . . . . . . . . . . . . . . 1 . 8 10 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 120 120 125 125 140 125 90 50 50 50 100 100 50 Average Speed 127 | 119 120 120 120 120 110 118 127 140 181 167 150 369 137 56 56 88 100 121 133 Slowest Speed 900 | 190 120 120 120 120 120 200 330 190 260 260 900 650 650 90 160 160 100 285 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 6 15 51 27 80 28 27 28 12 42 44 60 55 16 65 37 95 55 36 25 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . 1 . . 1 1 1 . . . . 3 . . . . . . . . Known Exits Taken 13 | . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 2 . . . . 1 2 . 1 . 2 . . 1 . . Spaces Dug 20 | . . . . . 1 . 4 5 . 3 . 2 1 . . . . 4 . Terrain Destroyed 252 | . . . 4 . 1 77 125 9 9 3 . 9 4 . . . . 9 2 Melee 14 | . . . . . 1 . 4 2 . . . 2 1 . . . . 4 . Projectile 37 | . . . . . . 4 7 7 . 3 . 6 3 . . . . 5 2 AOE 200 | . . . 4 . . 73 114 . 9 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Total 9586 | 146 55 226 178 426 443 1138 1330 351 369 218 161 544 503 382 247 896 340 1343 290 Wait 790 | 7 2 3 8 8 10 80 65 15 90 . . 215 26 10 . 7 19 160 65 Move 7759 | 111 50 218 143 412 340 926 1063 277 262 203 142 301 421 368 224 852 306 970 170 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 76 | 8 1 1 2 . 12 6 11 1 1 4 1 . 4 . . 3 2 14 5 Fast Attach 170 | 7 . . 4 . 8 18 25 12 1 . 9 . 9 2 5 15 2 39 14 Attach 48 | . . . 2 . 1 6 9 3 1 3 . . 5 1 2 1 . 8 6 Detach 18 | . . . 1 . 1 2 1 2 1 . . . . 1 2 4 . 3 . Swap 40 | . 1 . 3 2 9 3 11 2 2 . . . . . . 1 . 6 . Drop 115 | . 1 1 6 1 20 10 19 3 3 2 9 . . . 1 12 2 22 3 Fire 426 | 13 . 3 9 3 41 77 93 29 7 6 . 18 8 . . 1 9 103 6 Melee 120 | . . . . . 1 . 31 7 1 . . 8 30 . 12 . . 17 13 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 10 2 . . . . . . . . . . . 8 Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . Trap 2 | . . . . . . . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered Mines 279 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 437 | -10/Mines | Identified exit to Materials 456 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 466 | -10/Mines | Learned Materials stockpile data 514 | -10/Mines | Discovered exit to Materials (range 13) 540 | -10/Mines | Entered Materials 540 | -9/Materials | Accompanied by 3 allies 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Discovered new exit (range 15) 756 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Entered Mines 764 | -9/Mines | Accompanied by 3 allies 792 | -9/Mines | Learned Materials machine intel 918 | -9/Mines | Discovered new exit (range 15) 1098 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1099 | -9/Mines | Discovered new exit (range 5) 1163 | -9/Mines | Learned location of Zion (-6) 1279 | -9/Mines | Entered Materials 1279 | -8/Materials | Accompanied by 3 allies 1279 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Loaded intel: 46 machine locations 1556 | -8/Materials | Discovered new exit (range 4) 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1899 | -7/Factory | Garrison activated, responded to threat 2472 | -7/Factory | Build established: Scavenger-Tank 2582 | -7/Factory | Lost 4 parts (1p1n1u1w) 2854 | -7/Factory | Discovered new exit (range 16) 2990 | -7/Factory | Build established: Scavenger-Mutant 3304 | -7/Factory | Entered another Factory area 3304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3472 | -6/Factory | Fabricated Hyp. Coil Gun? 3595 | -6/Factory | Identified exit to Lower Caves 3595 | -6/Factory | Identified exit to Extension 3691 | -6/Factory | Build established: Scavenger-Assassin 4066 | -6/Factory | Build established: Scavenger-Mutant 4191 | -6/Factory | Core integrity fell below 50% 4194 | -6/Factory | Lost 8 parts (2p3n2u1w) 4354 | -6/Factory | First assault squad dispatched 4491 | -6/Factory | Discovered new exit (range 14) 4583 | -6/Factory | Repaired Flexi-carbon Leg 4935 | -6/Factory | Lost 4 parts (1n3u) 4964 | -6/Factory | System corruption reached 10% 5013 | -6/Factory | Lost 10 parts (1p3n3u3w) 5140 | -6/Factory | Entered another Factory area 5140 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5396 | -5/Factory | Discovered new exit (range 16) 5401 | -5/Factory | Lost 5 parts (1p2n1u1w) 5654 | -5/Factory | Discovered new exit (range 5) 5661 | -5/Factory | Identified exit to Upper Caves 5665 | -5/Factory | Entered Upper Caves 5887 | -5/Upper Caves | Learned 8 Factory zone layouts 5887 | -5/Upper Caves | Learned Armory trap positions 5887 | -5/Upper Caves | Learned Factory emergency access door positions 5887 | -5/Upper Caves | Learned Extension garrison access intel 5959 | -5/Upper Caves | Build established: Scavenger-Assassin 6063 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6070 | -5/Upper Caves | Learned Factory stockpile data 6196 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6213 | -5/Upper Caves | Discovered new exit (range 14) 6254 | -5/Upper Caves | Identified exit to Upper Caves 6256 | -5/Upper Caves | Entered another Upper Caves area 6257 | -5/Upper Caves | Encountered a Warlord checkpoint 6454 | -5/Upper Caves | Learned 8 Factory zone layouts 6469 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6598 | -5/Upper Caves | Discovered new exit (range 15) 6617 | -5/Upper Caves | Identified exit to Zhirov 6619 | -5/Upper Caves | Entered Zhirov 6619 | -5/Zhirov | Discovered new exit (range 3) 6645 | -5/Zhirov | Met Zhirov 6677 | -5/Zhirov | Learned location of Quarantine (-2) 6677 | -5/Zhirov | Learned location of Command (-1) 6677 | -5/Zhirov | Learned location of Testing (-3) 6685 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6707 | -5/Zhirov | Found Alien Artifact 6707 | -5/Zhirov | Identified Integrated Reactor 6707 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6727 | -5/Zhirov | Found Alien Artifact 6850 | -5/Zhirov | Identified exit to Proximity Caves 6852 | -5/Zhirov | Entered Proximity Caves 7070 | -4/Proximity Caves | Lost 4 parts (1p3n) 7661 | -4/Proximity Caves | Build established: Mutant 8170 | -4/Proximity Caves | Discovered new exit (range 13) 8241 | -4/Proximity Caves | Identified exit to Factory 8254 | -4/Proximity Caves | Entered Factory 8254 | -4/Factory | Evolved 2 slots: Utility x2 8255 | -4/Factory | Identified exit to Armory 8256 | -4/Factory | Identified exit to Upper Caves 8507 | -4/Factory | Lost 7 parts (1p3u3w) 8519 | -4/Factory | Discovered new exit (range 10) 8534 | -4/Factory | Identified exit to Research 8628 | -4/Factory | Spotted B-86 Titan 8809 | -4/Factory | Build established: Scavenger-Mutant 8864 | -4/Factory | Lost 5 parts (1p1n2u1w) 8949 | -4/Factory | Garrison activated, responded to threat 8981 | -4/Factory | Entered Upper Caves 9031 | -4/Upper Caves | Core integrity fell below 50% 9053 | -4/Upper Caves | Learned Research interactive machine intel 9054 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9071 | -4/Upper Caves | Lost 4 parts (1p1u2w) 9110 | -4/Upper Caves | Build established: Mutant 9196 | -4/Upper Caves | Discovered new exit (range 14) 9203 | -4/Upper Caves | Identified exit to Upper Caves 9204 | -4/Upper Caves | Entered another Upper Caves area 9243 | -4/Upper Caves | Encountered a Warlord checkpoint 9277 | -4/Upper Caves | Spotted B-86 Titan 9376 | -4/Upper Caves | Discovered new exit (range 2) 9376 | -4/Upper Caves | Identified exit to Warlord 9379 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9380 | -4/Upper Caves | Entered Warlord 9600 | -4/Warlord | Build established: Scavenger-Mutant 9742 | -4/Warlord | Visited the Vortex Lab 9755 | -4/Warlord | Warlord's base attacked by MAIN.C 9761 | -4/Warlord | Found Prototype Energy Gun 9761 | -4/Warlord | Identified Vortex Rifle 9765 | -4/Warlord | Found Vortex Rifle 9856 | -4/Warlord | Met Warlord 9903 | -4/Warlord | Build established: Mutant 9911 | -4/Warlord | Found Prototype Processor 9911 | -4/Warlord | Identified Exp. Target Analyzer 9916 | -4/Warlord | Found Prototype Hackware 9916 | -4/Warlord | Identified Ghost Barrier 9924 | -4/Warlord | Found Prototype Processor 9924 | -4/Warlord | Identified Exp. Targeting Computer 9954 | -4/Warlord | Found Prototype Device 9954 | -4/Warlord | Identified System Purifier 9964 | -4/Warlord | Found Prototype Reactor 9964 | -4/Warlord | Identified Vortex Chain Reactor 10101 | -4/Warlord | Opened side exit 10105 | -4/Warlord | Warlord forces counterattacked 10130 | -4/Warlord | Spotted Executioner 10166 | -4/Warlord | Discovered new exit (range 14) 10177 | -4/Warlord | Identified exit to Proximity Caves 10178 | -4/Warlord | Entered Proximity Caves 10215 | -3/Proximity Caves | Build established: Hacker-Mutant 10499 | -3/Proximity Caves | Discovered exit to Research (range 8) 10534 | -3/Proximity Caves | Entered Research 10534 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10535 | -3/Research | Loaded intel: 44 interactive machine locations 10545 | -3/Research | Identified Transdimensional Reconstructor 10721 | -3/Research | Garrison activated, responded to threat 10739 | -3/Research | Spotted B-86 Titan 10946 | -3/Research | Found Enh. Force Lance 11053 | -3/Research | Build established: Scavenger-Gunner 11121 | -3/Research | Found Prototype Slashing Weapon 11121 | -3/Research | Identified Nanosword 11258 | -3/Research | Lost 5 parts (1p2n2w) 11330 | -3/Research | Spotted B-86 Titan 11343 | -3/Research | Spotted B-86 Titan 11745 | -3/Research | System corruption reached 10% 11745 | -3/Research | Warped through subspace 11776 | -3/Research | Lost 6 parts (1p2n1u2w) 12034 | -3/Research | First assault squad dispatched 12307 | -3/Research | Core integrity fell below 50% 12330 | -3/Research | Identified exit to Garrison 12330 | -3/Research | Entered Garrison 12359 | -3/Garrison | Lost 9 parts (2p3n1u3w) 12452 | -3/Garrison | Triggered checkpoint 12536 | -3/Garrison | Garrison Relay disabled 12616 | -3/Garrison | Lost 3 parts (2n1u) 12693 | -3/Garrison | Spotted B-86 Titan 12698 | -3/Garrison | Triggered checkpoint 12701 | -3/Garrison | Core integrity fell below 20% 12708 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12697_ Vortex Rifle destroyed. 12698_ Beams of light sweep through the air. An alarm sounds. 12698_ Sml. Battery destroyed. 12698_ Cesium-ion Thruster destroyed. 12699_ Med. Treads destroyed. 12700_ Adv. Heat Sink destroyed. 12700_ Gamma Rifle destroyed. 12701_ B-86 Titan activates siege mode. 12703_ Flexi-carbon Leg destroyed. 12703_ Exp. Target Analyzer destroyed. 12703_ Med. Treads destroyed. 12704_ Dropped Med. Storage Unit. 12704_ Dropped Gamma Rifle. 12705_ Dropped Mic. Antimatter Reactor. 12705_ Imp. Antigrav System destroyed. 12705_ Knocked back. 12705_ Penetrated by Slug. 12705_ Slug penetrates G-67 Veteran. 12706_ Acquired 9 matter. 12706_ Nanosword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????## ?#""""#? ##??????????? | | ???????????????????????# #??????????? | | ??????????????????????? ? ? ??????????? | | ??????????????????????? ? ? ??????????? | | ???????????????????????# ## #? #??????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????" "??????????? | | ???????????????????????" B "??????????? | | ???????????????????????" BB "??????????? | | ???????????????????????" "??????????? | | ???????????????????????# s##s ##^^^#??????????? | | ???????????????????????# ##s "# #??????????? | | ???????????????#### #### % #??????????? | | ???????????????? /g *=[ #??????????? | | ???????????????????????# !!! % #??????????? | | ???????????????????????## ## = ## ##??????????? | | ????????????????????????# ## ## #???????????? | | ????????????????????????#@ ######## #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# ########????? | | ????????????????????????# #??????# #????? | | ????????????????????????# #??????# ###### | | ???????????????????????? #??????######## | | ???????????????????????? #?????????????# ##### | | ????????????????????????####?????????????# #?### | | ?????????????????????????????????????????# #?# # | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # # | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????###### ## | | ??????????????????????????????????????????????##?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 65 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Melee Accuracy 6 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Hyp. Coil Gun | -6/Factory | Scanalyzed Great Maul | -6/Factory | Scanalyzed Hvy. Deuterium Engine | -6/Factory | Scanalyzed Wheel | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseLaserCarapace Manual? 0 Play Time 02:10:30 Cumulative 151.1 hours Start 2022.04.14 @ 18:22:42 End 2022.04.14 @ 23:38:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 92 Adventurer 6 Explorer 14 Win Type - Total 10 Types 6/0/1/1/0/0/1/1/0 Lore% 83 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9590c99e-d3f6-4111-8e0c-28f664e2976d