Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 13:40:31 Player: Slaith Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (5375) 5375 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1653) 1653 TOTAL SCORE: 12973 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 362 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/1150 Matter 208/300 Energy 450/450 System Corruption 5% Temperature Cool (0) Movement Hovering (110) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Medium Storage Unit Energy Well Improved Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Medium Treads Large Storage Unit Large Matter Pod (19) Improved Kinecellerator Remote Force Field Improved Component Analysis Suite Phase Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Backup Power VII > --- PROPULSION ------- Myomer Leg Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Energy Well Improved Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator > --- WEAPON ----------- Long-range Proton Cannon Hardcell Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Treads Medium Treads Large Storage Unit Large Matter Pod Remote Force Field Improved Component Analysis Suite Improved Component Analysis Suite Phase Cannon Improved Plasma Cutter [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Visual Processing Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon CPS Tube Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 8 | . . 1 1 2 . . . 2 1 . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 189 | 5 5 26 15 29 . 3 4 26 3 26 47 Power 18 | 1 1 2 1 2 . . 1 1 1 3 5 Engine 9 | 1 1 2 . 2 . . . . 1 1 1 Core 9 | . . . 1 . . . 1 1 . 2 4 Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 . 8 5 2 . 1 1 5 . 4 8 Treads 24 | . . 7 5 2 . 1 1 3 . 4 1 Leg 4 | . . . . . . . . 2 . . 2 Wheel 3 | 2 . 1 . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . Utility 64 | . 3 5 5 16 . 2 1 15 2 4 11 Device 29 | . 1 . 3 7 . 2 1 8 2 2 3 Storage 12 | . 2 2 1 . . . . 1 . 1 5 Processor 9 | . . 1 . 2 . . . 3 . 1 2 Hackware 1 | . . . . . . . . 1 . . . Protection 13 | . . 2 1 7 . . . 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 71 | 2 1 11 4 9 . . 1 5 . 15 23 Energy Gun 10 | . . 4 . . . . . . . 1 5 Energy Cannon 24 | . 1 3 1 . . . . 1 . 9 9 Ballistic Gun 13 | 2 . 2 1 3 . . 1 2 . . 2 Ballistic Cannon 10 | . . . 2 4 . . . 1 . . 3 Launcher 6 | . . 1 . 2 . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 6 | . . . . . . . . . . 3 3 Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 65 | . . . 2 6 . . . 8 . 18 31 Power 10 | . . . 1 . . . . . . 3 6 Propulsion 19 | . . . . 3 . . . 3 . 3 10 Utility 17 | . . . . 2 . . . 3 . 7 5 Weapon 19 | . . . 1 1 . . . 2 . 5 10 Highest Loss Streak 16 | . . . 1 5 . . . 4 . 14 16 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 93 | . 96 97 99 97 92 99 100 95 100 61 73 Engine 4 | . 14 10 3 6 7 7 . . 5 4 2 Core 2 | . . . 5 . . . 6 6 5 3 6 Treads 18 | . . 25 26 20 15 22 23 14 5 9 9 Wheel 1 | . 28 6 . . . . . . . . . Device 13 | . 10 7 14 10 15 22 23 15 23 5 2 Storage 7 | . 14 11 9 7 7 7 7 6 5 1 9 Processor 14 | . . 3 2 15 15 15 15 21 23 20 24 Protection 4 | . . 10 9 11 7 . . 4 . . . Energy Gun 2 | . . 9 2 . . . . . . . 6 Energy Cannon 2 | . 13 10 4 . . . . . 5 6 4 Ballistic Gun 7 | . 14 . 6 7 15 15 15 7 5 . . Ballistic Cannon 6 | . . . 12 14 7 7 7 10 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 6 20 42 81 84 75 75 68 66 69 69 65 Greatest Support 111 | 20 20 60 84 84 40 68 68 68 40 83 111 Greatest Overweight (x) 6 | . . 1 . 1 1 1 . 2 1 5 6 Average Overweight (x) . | . . . . . 1 . . . 1 . . Largest Inventory Capacity 20 | 5 10 15 20 20 20 20 20 20 15 15 15 Average Capacity 16 | 5 7 13 18 20 20 20 20 15 15 7 13 Most Carried 20 | 5 10 15 20 20 20 20 20 20 10 10 15 Average Carried 15 | 2 7 12 16 19 20 19 19 14 9 5 10 Final Capacity 20 | 5 10 15 20 20 20 20 20 15 15 15 10 Final Carried 20 | 5 10 15 20 20 20 20 20 10 10 6 9 Class Distribution -------------------- 44% | Scavenger-Gunner 27% | Gunner 14% | Scavenger-Mutant 6% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Matter Collected 4013 | 266 153 446 474 824 . 93 161 911 . 221 464 Remotely 1564 | . . . 470 410 . 93 161 403 . 27 . Salvage Created 5953 | 36 105 1073 581 731 . . 89 727 . 1018 1593 Parts 281 | 2 3 70 25 31 . . 3 35 . 32 80 Haulers Intercepted 10 | . 1 5 3 . . . . 1 . . . Recyclers Shooed 7 | . 2 . 1 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 4 . 8 . . . . Prevented 3 | . . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 106 | 1 1 19 11 23 . . 2 15 . 12 22 Melee 4 | . . . . 1 . . . . . 3 . Guns 18 | 1 . 4 1 3 . . 1 4 . . 4 Cannons 59 | . 1 12 10 12 . . 1 6 . 5 12 AOE 18 | . . 3 . 7 . . . 4 . . 4 Classes Destroyed 15 | 1 1 4 2 6 . . . . . 1 . Worker 9 | . . 1 1 1 . . . 3 . . 3 Builder 10 | . . . . 1 . . . 3 . . 6 Hauler 10 | . 1 5 3 . . . . 1 . . . Recycler 6 | . . . 1 1 . . . . . . 4 Mechanic 2 | . . . . 2 . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . Swarmer 19 | . . 3 1 . . . . . . 4 11 Grunt 44 | 1 1 10 6 7 . . 2 9 . 7 1 Brawler 2 | . . . . 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 13 | . . 6 3 2 . . . 1 . . 1 Specialist 5 | . . . . 5 . . . . . . . Hunter 9 | . . . . 3 . . . 2 . . 4 Programmer 12 | . . . . 4 . . . 3 . . 5 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 14 | 1 1 4 7 13 . . 2 7 . 5 14 Combat Bots Only 10 | 1 1 4 6 10 . . 2 4 . 5 6 Max Kills in Single Turn 7 | 1 1 3 1 4 . . 1 2 . 1 7 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . . 2 . . 2 Melee 1 | . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Hostile Shots Fired 1066 | 5 2 53 57 236 . . 19 130 . 144 420 Missed 341 | 1 . 17 12 88 . . 9 31 . 36 147 Damage Taken 12246 | 44 44 511 711 2033 . . 142 1879 . 2672 4210 Core 2740 | . 11 58 21 266 . . . 310 . 923 1151 Absorbed by Shields 313 | . . . . 87 . . 52 37 . 21 116 Redirected to Shielding 109 | . . . . 109 . . . . . . . Ignored by Resistances 218 | . . . 55 53 . . . 110 . . . Regen/Repaired (Parts) 539 | . . 331 . . . . . 208 . . . Core Remaining (%) 72 | 100 95 85 96 . . . 62 63 . 7 . Volleys Fired 326 | 4 8 64 34 53 . . 9 50 . 30 74 Largest 3 | 2 2 2 3 3 . . 3 3 . 3 3 Hottest 395 | 40 80 113 169 116 . . 99 158 . 395 232 Shots Fired 731 | 8 13 114 102 143 . . 27 142 . 59 123 Gun 291 | 8 8 50 35 43 . . 18 55 . 21 53 Cannon 414 | . 5 63 67 90 . . 9 80 . 36 64 Launcher 24 | . . 1 . 10 . . . 7 . . 6 Special 2 | . . . . . . . . . . 2 . Kinetic 456 | 8 8 12 89 133 . . 27 124 . 13 42 Thermal 185 | . 5 63 4 . . . . 11 . 40 62 Explosive 18 | . . 1 . 10 . . . 7 . . . Electromagnetic 70 | . . 38 9 . . . . . . 4 19 Robot Hit Streak 23 | 4 10 9 8 14 . . 12 23 . 9 8 Robot Miss Streak 4 | 1 1 4 2 3 . . 1 3 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 500 | 6 9 71 67 100 . . 23 96 . 54 74 Core Hits 261 | 3 4 32 27 73 . . 11 45 . 17 49 Critical Kills 2 | . . . . . . . . 1 . 1 . Critical Parts Destroyed 4 | . . . 1 . . . . . . 2 1 Critical Strikes 18 | . . 1 3 2 . . . 4 . 3 5 Burn 1 | . . . . . . . . . . . 1 Meltdown 2 | . . . . . . . . 1 . 1 . Destroy 1 | . . . 1 . . . . . . . . Blast 10 | . . . 2 2 . . . 3 . . 3 Corrupt 1 | . . 1 . . . . . . . . . Smash 3 | . . . . . . . . . . 2 1 Melee Attacks 29 | . . 5 . . . . . . . 20 4 Impact 24 | . . . . . . . . . . 20 4 Slashing 5 | . . 5 . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16388 | 58 129 1452 1340 4141 . . 414 3178 . 2168 3508 Guns 3660 | 58 42 515 389 499 . . 228 823 . 426 680 Cannons 7159 | . 87 819 944 1501 . . 186 1613 . 572 1437 Explosions 4017 | . . 95 . 2044 . . . 725 . . 1153 Melee 1397 | . . 23 . . . . . . . 1170 204 Ramming 155 | . . . 7 97 . . . 17 . . 34 Kinetic 7231 | 58 42 133 1211 2000 . . 414 2184 . 280 909 Thermal 2986 | . 87 819 41 . . . . 252 . 677 1110 Explosive 3353 | . . 95 . 2044 . . . 725 . . 489 Electromagnetic 1266 | . . 382 81 . . . . . . 41 762 Impact 1374 | . . . . . . . . . . 1170 204 Slashing 23 | . . 23 . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . . . 4 . . 5 Average Corruption 1 | . . . . 1 . . . 1 . . 3 Corruption Purged 6 | . . . . 3 . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . 3 . . . 18 . . 11 Message Errors 8 | . . . . . . . . 5 . . 3 Matter Fused 4 | . . . . 1 . . . 3 . . . Heat Flow Errors 3 | . . . . . . . . 2 . . 1 Energy Discharges 2 | . . . . 1 . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 2 . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 5 | . . . . . . . . 3 . . 2 Alerts 2 | . . . . 1 . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 . . 3 Overload Shots 6 | . . . . . . . . . . 1 5 Overflow Damage 776 | . . . . 67 . . . 54 . 299 356 Projectiles 133 | . . . . 57 . . . 54 . . 22 Explosions 224 | . . . . 10 . . . . . . 214 Melee 419 | . . . . . . . . . . 299 120 Knockbacks 46 | . . . 5 15 . . . 18 . 2 6 Impact 2 | . . . . . . . . . . 2 . Kinetic 40 | . . . 5 15 . . . 15 . . 5 Secondary 4 | . . . . . . . . 3 . . 1 Self-Inflicted Damage 81 | . . . . . . . . 63 . . 18 Shots 4 | . . . . . . . . 3 . . 1 Rammed 24 | . . . 2 14 . . . 1 . . 7 Targets Rammed 32 | . . . 2 15 . . . 1 . . 14 Kicked 7 | . . . . . . . . . . . 7 Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 878 | 6 60 294 336 333 . . 237 335 . 878 377 Average Temperature 121 | 6 32 93 136 113 . . 100 99 . 206 128 Received Heat Transfer 1873 | 24 12 165 297 403 . . 47 378 . 504 43 Effects 16 | . . . 2 . . . . . . 11 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . 4 . Interference 3 | . . . 2 . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 12 | . . 1 1 . . . . . . 5 5 Impact Corruptions 14 | . . . . . . . . . . 9 5 Robots Melted 2 | . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Parts Melted 12 | . . 4 . . . . . 2 . 2 4 Heat Transferred 4869 | . 185 1517 74 . . . . 450 . 1055 1588 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Peak Influence 580 | 20 129 509 580 531 . . . 360 55 230 393 Initial 182 | . 13 53 145 182 . . . . 50 38 120 Average 216 | 2 53 353 325 289 . . . 146 50 106 127 Maximum Alert Level 2 | . . 2 2 2 . . . 1 . 1 1 Low Security (%) 50 | 100 100 7 33 34 . . . 67 100 75 71 Level 1 35 | . . 60 39 34 . . . 32 . 24 28 Level 2 14 | . . 32 27 30 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 19 | . . 3 1 5 . . . 7 . 1 2 Investigation 4 | . . 1 . 1 . . . 2 . . . Extermination 5 | . . . . 2 . . . 2 . . 1 Reinforcement 8 | . . 2 1 1 . . . 2 . 1 1 Assault 1 | . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Distress Signals 12 | . . 3 2 3 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 213 | 1 8 37 22 45 . . 8 31 . 12 49 Peak Tracking Total 12 | 1 4 6 7 10 . . 4 5 . 5 12 Tactical Retreats 12 | . 1 . 4 4 . . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Traps Triggered 8 | . 1 1 2 . . . . 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Machines Disabled 5 | . . 1 . 1 . . . 2 . . 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 . . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Machines Accessed 26 | . 2 9 3 3 . . . 4 1 . 4 Terminals 13 | . 2 6 1 2 . . . . 1 . 1 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations 4 | . . 2 1 . . . . 1 . . . Recycling Units 3 | . . 1 . 1 . . . 1 . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Total Hacks 74 | . 4 36 5 12 . . . 9 2 . 6 Successful 41 | . 2 20 2 7 . . . 6 1 . 3 Failed 33 | . 2 16 3 5 . . . 3 1 . 3 Catastrophic 14 | . . 8 1 2 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 3 . 2 . 2 . 12 . . 3 Terminals 31 | . 4 15 3 6 . . . . 2 . 1 Fabricators 6 | . . . . . . . . 4 . . 2 Repair Stations 23 | . . 19 1 . . . . 3 . . . Recycling Units 9 | . . 2 . 6 . . . 1 . . . Scanalyzers 3 | . . . 1 . . . . . . . 2 Garrison Access 2 | . . . . . . . . 1 . . 1 Terminal Hacks 12 | . 2 5 2 1 . . . . 1 . 1 Record 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 17 | . . 15 . . . . . 2 . . . Scan Component 9 | . . 8 . . . . . 1 . . . Repair 8 | . . 7 . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . Process 2 | . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . 1 . . 1 Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 2 9 3 3 . . . 3 1 . 2 Full Trace Events 5 | . . 2 . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 3 . 5 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . Parts Repaired 8 | . . 7 . . . . . 1 . . . Time 248 | . . 210 . . . . . 38 . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 2 | . . . . 2 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Total Allies 4 | . . . . . . 4 . . . . . Largest Group 4 | . . . . . . 4 4 2 . . . Highest-Rated Group 157 | . . . . . . 157 157 80 . . . Highest-Rated Ally 41 | . . . . . . 41 41 41 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . 24 23 . . . Total Damage 1276 | . . . . . . . 551 725 . . . Kills 18 | . . . . . . . 8 10 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . 5 15 Traps 14 | . . . . . . . . . . 3 11 Emergency Access 4 | . . . . . . . . . . 2 2 Garrisons 2 | . . . . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . . 3 . . . Branch Access 1 | . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Turns Passed 10440 | 69 234 1399 564 1329 526 1771 952 1936 110 454 1096 Spaces Moved 5252 | 62 231 721 249 593 220 1084 563 816 56 162 495 Core 28 | 15 . . . . . . . . . 12 1 Treads 4515 | . . 511 249 593 220 1084 563 787 . 131 377 Legs 121 | . . . . . . . . 29 56 19 17 Wheels 488 | 47 231 210 . . . . . . . . . Hover 100 | . . . . . . . . . . . 100 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 86 160 160 240 160 160 163 190 50 71 Average Speed 166 | 72 80 138 160 180 240 161 162 207 190 167 156 Slowest Speed 350 | 80 80 240 160 240 240 240 163 330 190 300 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 6 45 66 28 14 24 91 83 27 2 77 16 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . . . 5 3 . . . . Spaces Dug 5 | . . 1 . . . . . . . . 4 Terrain Destroyed 126 | . . 9 1 36 . . . 33 . . 47 Melee 1 | . . 1 . . . . . . . . . Projectile 30 | . . . 1 2 . . . 7 . . 20 AOE 95 | . . 8 . 34 . . . 26 . . 27 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Total 6309 | 75 269 1000 342 735 219 1107 587 969 60 261 685 Wait 301 | . 11 142 18 22 . 9 5 58 . 13 23 Move 5241 | 61 230 720 248 592 219 1083 562 815 55 161 495 Hop . | . . . . . . . . . . . . Pick Up 101 | 5 9 23 15 14 . 6 3 8 2 3 13 Fast Attach 51 | 5 3 6 1 . . 1 . 3 . 11 21 Attach 53 | . . 3 5 7 . . . 10 2 10 16 Detach 14 | . . . 1 . . . . . . 3 10 Swap 85 | . 2 17 9 22 . 2 4 13 1 5 10 Drop 76 | . 6 20 9 10 . 6 4 11 . 5 5 Fire 326 | 4 8 64 34 53 . . 9 50 . 30 74 Melee 29 | . . 5 . . . . . . . 20 4 Ram 4 | . . . . . . . . . . . 4 Kick 7 | . . . . . . . . . . . 7 Crush 21 | . . . 2 15 . . . 1 . . 3 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Repaired Med. Armor Plating? 717 | -9/Materials | Repaired Particle Cannon? 883 | -9/Materials | Build established: Scavenger-Mutant 1302 | -9/Materials | Repaired Corrupted Transport Network Coupler 1345 | -9/Materials | Repaired Imp. Ion Engine 1373 | -9/Materials | Repaired Lgt. Treads 1400 | -9/Materials | Repaired Lgt. Treads 1428 | -9/Materials | Repaired Lgt. Treads 1614 | -9/Materials | Discovered new exit (range 15) 1703 | -9/Materials | Entered another Materials area 1703 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2018 | -8/Materials | Build established: Tank 2240 | -8/Materials | Discovered new exit (range 16) 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Utility x2 2656 | -7/Factory | Build established: Gunner 3144 | -7/Factory | Cargo convoy interrupted 3193 | -7/Factory | Lost 5 parts (3n1u1w) 3214 | -7/Factory | Destroyed 10 combat bots 3345 | -7/Factory | Discovered new exit (range 12) 3467 | -7/Factory | First assault squad dispatched 3596 | -7/Factory | Entered Lower Caves 3597 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4122 | -7/Lower Caves | Entered Zion 4353 | -7/Zion | Learned location of Warlord (-5) 4460 | -7/Zion | Build established: Scavenger-Gunner 4565 | -7/Zion | Learned Factory emergency access door positions 4703 | -7/Zion | Received a hallucinogenic algorithm 4920 | -7/Zion | Imprinted 4923 | -7/Zion | Declared Zion's savior 5013 | -7/Zion | Learned location of Quarantine (-2) 5355 | -7/Zion | Learned Factory garrison access intel 5365 | -7/Zion | Learned 8 Factory zone layouts 5428 | -7/Zion | Learned location of Recycling (-7) 5678 | -7/Zion | Discovered new exit (range 14) 5893 | -7/Zion | Entered Proximity Caves 5893 | -6/Proximity Caves | Accompanied by 4 allies 6796 | -6/Proximity Caves | Discovered new exit (range 8) 6845 | -6/Proximity Caves | Entered Factory 6845 | -6/Factory | Accompanied by 2 allies 6845 | -6/Factory | Evolved 2 slots: Utility x2 6846 | -6/Factory | Identified exit to Lower Caves 6848 | -6/Factory | Loaded intel: 4 garrison access locations 7039 | -6/Factory | Noticed a derelict Sapper rigging charges 7054 | -6/Factory | Garrison activated, responded to threat 7341 | -6/Factory | Retrieved Zion intel report: Trap Installations 7457 | -6/Factory | Retrieved Zion intel report: Branch Access 7457 | -6/Factory | Identified exit to Extension 7549 | -6/Factory | Fabricated Core Analyzer? 7664 | -6/Factory | Build established: Gunner 8126 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8266 | -6/Factory | Terminal network hard line cut 8446 | -6/Factory | Repaired Arm. Treads 8719 | -6/Factory | Lost 4 parts (1n3u) 8738 | -6/Factory | Discovered new exit (range 11) 8768 | -6/Factory | Identified exit to Factory 8781 | -6/Factory | Entered another Factory area 8781 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8890 | -5/Factory | Identified exit to DSF 8891 | -5/Factory | Entered DSF 8933 | -5/DSF | Additional patrols routed to DSF 9027 | -5/DSF | Lost 14 parts (2p2n6u4w) 9060 | -5/DSF | Core integrity fell below 50% 9088 | -5/DSF | Lost 4 parts (1p1n1u1w) 9216 | -5/DSF | Sterilization system engaged 9236 | -5/DSF | Ambient heat levels rising (+10) 9251 | -5/DSF | Ambient heat levels rising (+10) 9266 | -5/DSF | Ambient heat levels rising (+10) 9281 | -5/DSF | Ambient heat levels rising (+10) 9296 | -5/DSF | Ambient heat levels rising (+10) 9311 | -5/DSF | Ambient heat levels rising (+10) 9321 | -5/DSF | Discovered new exit (range 16) 9326 | -5/DSF | Ambient heat levels rising (+10) 9340 | -5/DSF | Core integrity fell below 20% 9341 | -5/DSF | Ambient heat levels rising (+10) 9344 | -5/DSF | Identified exit to Factory 9345 | -5/DSF | Entered Factory 9345 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9675 | -4/Factory | Lost 3 parts (1p2n) 9983 | -4/Factory | Build established: Scavenger-Gunner 10174 | -4/Factory | Core integrity fell below 50% 10204 | -4/Factory | Lost 16 parts (3p4n3u6w) 10300 | -4/Factory | Lost 3 parts (1p1n1u) 10375 | -4/Factory | Lost 3 parts (1n1u1w) 10414 | -4/Factory | Core integrity fell below 20% 10441 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10426_ Slug penetrates Wall. 10427_ Wall collapses. 10427_ Kicked S-27 Virus. 10427_ R-10 Processor collects Lgt. Nuclear Core. 10427_ Penetrated by Slug. 10428_ Kicked S-27 Virus. 10428_ U-05 Engineer builds a Wall. 10429_ Kicked S-27 Virus. 10430_ MUXFLMAMM2T%JMYK7