Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 12:52:00 Player: yota99 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (4180) 4180 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 8580 Bonus ------- High Alert Combat Kills 1170 Cogmind --------- Core Integrity 0/700 Matter 15/500 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (1750) Ox34 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit High-capacity Matter Pod Seismic Detector Energy Filter Weapon Cycler > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Nuclear Core Nuclear Core Nuclear Core Improved Cooling System Compact Matter Pod (0) Improved Sensor Array Seismic Detector Seismic Detector Matter Filter Shock Absorption System Advanced Assault Cannon Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Seismic Detector Kinecellerator Weapon Cycler Improved Propulsion Shielding Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Enhanced Nuclear Core Compact Wheel Compact Wheel Improved Heat Sink Cooling System Improved Cooling System High-capacity Matter Pod Improved Sensor Array Seismic Detector Seismic Detector Seismic Detector Matter Filter Shock Absorption System Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Maul [Rating: 50] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon 1 | . . . 1 . . Parts Attached 103 | 8 3 27 14 49 2 Power 13 | 1 . 5 2 5 . Engine 10 | 1 . 5 2 2 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 13 | 2 1 3 . 7 . Treads . | . . . . . . Leg . | . . . . . . Wheel 13 | 2 1 3 . 7 . Hover . | . . . . . . Flight . | . . . . . . Utility 43 | 2 1 10 6 24 . Device 24 | 1 . 4 4 15 . Storage 5 | 1 1 . . 3 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 12 | . . 5 2 5 . Artifact . | . . . . . . Weapon 34 | 3 1 9 6 13 2 Energy Gun 9 | 2 . 3 1 3 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 8 | 1 1 4 2 . . Ballistic Cannon 14 | . . . 3 9 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 41 | . . 4 4 28 5 Power 4 | . . . 1 2 1 Propulsion 4 | . . . . 3 1 Utility 17 | . . 2 1 13 1 Weapon 16 | . . 2 2 10 2 Highest Loss Streak 8 | . . 2 2 8 3 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 91 | . 100 99 95 92 83 Engine 4 | . 14 10 8 3 . Core 3 | . . . . 3 6 Wheel 11 | . 28 22 18 12 . Device 27 | . 14 10 18 29 37 Storage 12 | . 14 11 9 11 15 Protection 8 | . . 20 15 10 . Energy Gun 4 | . 14 7 7 3 . Ballistic Gun 4 | . 14 14 6 . . Ballistic Cannon 13 | . . . 10 15 22 Naked Turns . | . . . . . . Heaviest Build 124 | 15 90 101 108 124 118 Greatest Support 32 | 26 26 26 20 32 3 Greatest Overweight (x) 39 | . 3 5 5 11 39 Average Overweight (x) 5 | . 2 3 4 4 39 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 25 | 6 23 25 25 25 14 Average Carried 17 | 3 15 24 21 20 12 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 6 23 22 22 14 12 Class Distribution -------------------- 44% | Gunner 30% | Mutant 10% | Scavenger-Mutant 7% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 3772 | 305 124 702 622 1907 112 Remotely 2165 | . . . 571 1594 . Salvage Created 4326 | 134 251 1058 599 2213 71 Parts 257 | 15 18 62 31 127 4 Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed 5 | . . 3 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 99 | . 8 22 13 53 3 Guns 42 | . 8 20 7 7 . Cannons 53 | . . . 6 44 3 AOE 3 | . . 2 . 1 . Classes Destroyed 14 | 2 4 3 2 3 . Worker 9 | . 1 . 1 7 . Builder 8 | . . . 1 7 . Tunneler 5 | 4 1 . . . . Hauler 5 | . 1 2 1 1 . Recycler 12 | 1 . 2 3 6 . Watcher 5 | . . 1 2 2 . Swarmer 27 | . 6 4 7 7 3 Grunt 43 | . 2 12 2 27 . Brawler 3 | . . 1 . 2 . Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 13 | . . 5 2 6 . Hunter 3 | . . . 2 1 . Programmer 7 | . . . . 7 . Decomposer 1 | . . . . . 1 Best Kill Streak 8 | 2 4 7 3 8 3 Combat Bots Only 7 | . 3 6 3 7 3 Max Kills in Single Turn 3 | 2 2 2 2 3 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 6965 | . 289 1114 862 4361 339 Core 1080 | . 97 215 57 685 26 Absorbed by Shields . | . . . . . . Redirected to Shielding 305 | . . 36 75 194 . Regen/Repaired (Parts) 105 | . . 105 . . . Core Remaining (%) 74 | 100 61 46 89 . . Volleys Fired 361 | 16 37 75 62 163 8 Largest 3 | 2 2 2 3 3 3 Hottest 177 | 70 70 112 138 177 144 Shots Fired 832 | 32 74 133 168 406 19 Gun 421 | 32 74 131 86 98 . Cannon 411 | . . 2 82 308 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 574 | 16 37 71 123 308 19 Thermal 256 | 16 37 60 45 98 . Explosive . | . . . . . . Electromagnetic 2 | . . 2 . . . Robot Hit Streak 14 | 4 8 10 14 12 3 Robot Miss Streak 8 | 2 3 3 8 7 3 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 492 | 20 50 101 79 236 6 Core Hits 250 | 6 16 47 30 147 4 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 29 | . 6 5 2 16 . Burn 16 | . 5 4 2 5 . Destroy 2 | . 1 1 . . . Blast 11 | . . . . 11 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10796 | 256 597 1879 1494 6398 172 Guns 3971 | 256 597 1459 582 1077 . Cannons 5768 | . . 50 912 4634 172 Explosions 1057 | . . 370 . 687 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7310 | 119 282 871 1232 4634 172 Thermal 2809 | 137 315 958 262 1137 . Explosive 627 | . . . . 627 . Electromagnetic 50 | . . 50 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 16 16 Average Corruption 14 | . . . . 11 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 186 | . . . . 76 110 Message Errors 49 | . . . . 22 27 Matter Fused 36 | . . . . 12 24 Heat Flow Errors 19 | . . . . 8 11 Energy Discharges 23 | . . . . 5 18 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 21 | . . . . 8 13 Data Loss (major) 9 | . . . . 4 5 Misfires 10 | . . . . 4 6 Alerts 7 | . . . . 1 6 Misdirections 2 | . . . . 2 . Weapon Failures 9 | . . . . 9 . Overload Shots . | . . . . . . Overflow Damage 321 | . . 85 45 191 . Projectiles 151 | . . . 45 106 . Explosions 170 | . . 85 . 85 . Melee . | . . . . . . Knockbacks 53 | . . . 8 44 1 Impact . | . . . . . . Kinetic 47 | . . . 8 38 1 Secondary 6 | . . . . 6 . Self-Inflicted Damage 601 | . . 288 . 313 . Shots 8 | . . 3 . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 308 | 74 108 301 262 308 234 Average Temperature 79 | 37 33 101 96 66 103 Received Heat Transfer 1791 | . 66 384 180 1161 . Effects 2 | . . 1 . 1 . Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . 2 4 2 5 . Heat Transferred 7061 | 407 1295 2137 888 2334 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 1524 | 25 237 538 485 1524 . Initial 226 | . 16 44 226 220 . Average 458 | 11 96 186 345 764 . Maximum Alert Level 4 | . 1 2 2 4 . Low Security (%) 31 | 100 99 66 . . . Level 1 30 | . . 26 71 29 . Level 2 11 | . . 7 28 11 . Level 3 15 | . . . . 34 . Level 4 11 | . . . . 24 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 1 6 2 20 . Investigation 6 | . . 3 1 2 . Extermination 8 | . . . . 8 . Reinforcement 9 | . 1 3 1 4 . Assault 2 | . . . . 2 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 8 | . 1 3 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 16 31 22 72 6 Peak Tracking Total 6 | . 4 5 5 6 4 Tactical Retreats 7 | . 1 2 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . . 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 33 | . . 4 1 28 . Max in Single Turn 12 | . . 4 1 12 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 14 | . 2 3 1 8 . Terminals 10 | . 2 2 1 5 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 7 8 4 18 . Successful 12 | . 1 5 1 5 . Failed 25 | . 6 3 3 13 . Catastrophic 8 | . 2 1 1 4 . Database Lockouts . | . . . . . . Manual 22 | . 7 2 4 9 . Terminals 25 | . 7 4 4 10 . Fabricators 3 | . . . . 3 . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . 1 1 1 2 . Robot Analysis 3 | . 1 1 1 . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . . 3 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Monitor 1 | . . . . 1 . Reject 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 3 1 5 . Full Trace Events 6 | . 1 2 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 8130 | 126 571 1399 729 2369 2936 Spaces Moved 2542 | 66 299 659 287 1086 145 Core 148 | 3 . . . . 145 Treads . | . . . . . . Legs . | . . . . . . Wheels 2394 | 63 299 659 287 1086 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 135 140 135 2000 Average Speed 252 | 88 131 141 154 154 2000 Slowest Speed 2000 | 100 135 155 155 245 2000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 39 49 23 32 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 267 | . . 69 25 169 4 Melee . | . . . . . . Projectile 76 | . . . 25 47 4 AOE 191 | . . 69 . 122 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3598 | 98 404 997 441 1484 174 Wait 450 | . 40 197 51 143 19 Move 2537 | 65 298 658 286 1085 145 Hop . | . . . . . . Pick Up 98 | 8 21 22 18 29 . Fast Attach 9 | 6 . 2 . 1 . Attach 55 | 1 . 8 10 34 2 Detach 1 | . . . . 1 . Swap 39 | 1 3 17 4 14 . Drop 48 | 1 5 18 10 14 . Fire 361 | 16 37 75 62 163 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 9) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x2 1507 | -9/Materials | Discovered new exit (range 16) 1656 | -9/Materials | Build established: Scavenger-Mutant 1765 | -9/Materials | Repaired Imp. Ion Engine 1808 | -9/Materials | Repaired Hrd. Light Armor Plating 2000 | -9/Materials | Core integrity fell below 50% 2097 | -9/Materials | Entered another Materials area 2097 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2414 | -8/Materials | Build established: Scavenger-Tank 2717 | -8/Materials | Discovered new exit (range 3) 2826 | -8/Materials | Entered Factory 2826 | -7/Factory | Evolved 2 slots: Utility x2 3190 | -7/Factory | Build established: Tank 3741 | -7/Factory | System corruption reached 10% 3771 | -7/Factory | Lost 3 parts (2u1w) 3773 | -7/Factory | Garrison activated, responded to threat 3882 | -7/Factory | Garrison activated, responded to threat 3931 | -7/Factory | Lost 8 parts (5u3w) 4026 | -7/Factory | First assault squad dispatched 4165 | -7/Factory | Core integrity fell below 50% 4465 | -7/Factory | Build established: Gunner 4528 | -7/Factory | Lost 3 parts (3u) 4580 | -7/Factory | Destroyed 7 combat bots 4867 | -7/Factory | Core integrity fell below 20% 4949 | -7/Factory | Lost 5 parts (1n2u2w) 5167 | -7/Factory | Discovered new exit (range 15) 5195 | -7/Factory | Entered Lower Caves 8131 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07575_ 6MFDEE=C,MR 9,VAQWJYUP2 ZYKQAPQKOA4WNX 07630_ System corrupted: Energy discharge (-120). 07645_ KZY,K&EIZY4 0VHJQW&/4BVFQCWR&E0H51JJCO 07669_ System corrupted: Heat flow error (+158). 07689_ System corrupted: Energy discharge (-60). 07716_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 07744_ U,CMHAYA7T2H2>2JMZKX 07759_ TP 746B8B8ELXMBF=>% MZZ 07789_ System corrupted: IFF burst signal emitted. 07809_ ZF6K/FLATTSGUIWSCOS &K3LHB|FL9 07844_ System corrupted: Heat flow error (+289). 07875_ System corrupted: Energy discharge (-105). 07921_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 08012_ F6ODSJ