Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:04:00 Player: Bross Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (23) 115 Value Destroyed (687) 687 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 6947 Bonus ------- Follower Combat Kills 105 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Small Storage Unit Advanced Targeting Computer Core Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Energy Filter Improved Component Analysis Suite Splice Drone Bay (1/6) Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Core Analyzer Advanced Hacking Suite Improved Component Analysis Suite Improved Recalibrator Mini Drone Bay > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Antimatter Reactor Field Propulsion Drive Energy Filter Splice Drone Bay Matter Neutralizer [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 1 1 . . . 1 Utility 5 | . . . . . 2 . 1 . . 1 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 78 | 6 . . 1 1 31 7 1 1 . 16 14 Power 13 | 1 . . . . 3 3 1 . . 3 2 Engine 7 | 1 . . . . 3 2 . . . 1 . Core 5 | . . . . . . 1 1 . . 2 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 28 | 2 . . . . 16 1 . . . 3 6 Treads . | . . . . . . . . . . . . Leg 3 | 2 . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 24 | . . . . . 14 1 . . . 3 6 Utility 22 | 1 . . 1 1 7 3 . . . 7 2 Device 10 | . . . . . 1 2 . . . 6 1 Storage 5 | 1 . . . . 4 . . . . . . Processor 3 | . . . 1 . . 1 . . . 1 . Hackware 1 | . . . . . . . . . . . 1 Protection 3 | . . . . 1 2 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 . . . . 5 . . 1 . 3 4 Energy Gun 10 | 2 . . . . 3 . . 1 . 2 2 Energy Cannon 3 | . . . . . . . . . . 1 2 Ballistic Gun 2 | . . . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 27 | . . . . 7 1 . 2 . . 2 15 Power 7 | . . . . 1 1 . 1 . . 1 3 Propulsion 10 | . . . . 2 . . 1 . . . 7 Utility 5 | . . . . 2 . . . . . 1 2 Weapon 5 | . . . . 2 . . . . . . 3 Highest Loss Streak 15 | . . . . 7 1 . 2 . . 1 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 85 92 95 74 90 76 73 73 73 54 Engine 8 | . 14 14 14 12 8 9 6 6 6 3 . Core 1 | . . . . . . 1 1 . . 3 5 Leg 10 | . 28 28 28 27 2 . . . . . . Flight 14 | . . . . . 18 33 28 26 26 17 14 Device 5 | . . . . . 6 2 6 6 6 15 6 Storage 12 | . 14 14 14 14 19 15 13 13 13 5 5 Processor 6 | . . . 6 12 . 6 6 6 6 10 10 Protection 1 | . . . . . 3 4 . . . . . Energy Gun 13 | . 28 28 28 26 9 . . 1 6 7 1 Ballistic Gun 4 | . . . . . 6 15 13 11 6 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 13 13 13 13 13 26 29 29 24 24 47 42 Greatest Support 50 | 20 20 20 20 20 24 30 30 24 24 39 50 Greatest Overweight (x) 4 | . . . . 4 4 . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 4 5 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 3 4 5 7 5 7 7 8 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 4 5 8 7 8 8 8 8 8 8 4 Class Distribution -------------------- 55% | Mutant 24% | Sprinter 10% | Gunner 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Matter Collected 1022 | 260 . . 10 10 355 130 40 40 . 166 11 Remotely . | . . . . . . . . . . . . Salvage Created 721 | 95 . 49 . 60 193 . 45 37 . 242 . Parts 43 | 1 . 7 . 1 13 . 7 3 . 11 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 19 | . . 3 . 1 6 . . 2 . 7 . Guns 16 | . . 3 . 1 6 . . 2 . 4 . Cannons 3 | . . . . . . . . . . 3 . Classes Destroyed 9 | 1 . 1 . 1 2 . 3 . . 1 . Worker 1 | . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 12 | . . 3 . . 3 . . 2 . 4 . Grunt 3 | . . . . 1 1 . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . Sentry 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 . Best Kill Streak 4 | 1 . 3 . 1 4 . 2 2 . 3 . Combat Bots Only 4 | . . 3 . 1 4 . . 2 . 3 . Max Kills in Single Turn 2 | 1 . 1 . 1 1 . 2 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 405 | . . 16 . 69 15 4 . 7 15 125 154 Missed 187 | . . 5 . 26 7 3 . 3 10 65 68 Damage Taken 4893 | . . 84 . 749 90 19 164 89 62 936 2700 Core 1581 | . . 17 . 219 . . . 50 . 133 1162 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 109 | . . . . . . . . . . . 109 Core Remaining (%) 80 | 100 . . . 5 100 100 . . 94 86 . Volleys Fired 57 | 2 . 6 . 5 17 6 5 2 . 11 3 Largest 3 | 2 . 2 . 2 2 2 2 2 . 3 2 Hottest 184 | 90 . 90 . 90 105 56 56 56 . 184 179 Shots Fired 117 | 4 . 12 . 11 31 12 10 4 . 27 6 Gun 109 | 4 . 12 . 11 31 12 10 4 . 22 3 Cannon 8 | . . . . . . . . . . 5 3 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 42 | . . . . . 10 12 10 4 . 6 . Thermal 63 | 4 . 12 . 11 9 . . . . 21 6 Explosive . | . . . . . . . . . . . . Electromagnetic 12 | . . . . . 12 . . . . . . Robot Hit Streak 7 | 3 . 3 . 7 6 6 3 3 . 6 6 Robot Miss Streak 14 | . . 4 . 2 9 8 11 2 . 14 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 80 | 3 . 5 . 8 24 11 8 4 . 14 3 Core Hits 57 | 2 . 3 . 3 13 7 9 10 . 10 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . . 1 1 Burn 3 | . . 1 . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1369 | 35 . 58 . 92 316 166 141 78 . 400 83 Guns 1138 | 35 . 58 . 92 316 166 98 78 . 245 50 Cannons 188 | . . . . . . . . . . 155 33 Explosions 43 | . . . . . . . 43 . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 495 | . . . . . 125 166 98 78 . 28 . Thermal 785 | 35 . 58 . 92 102 . 43 . . 372 83 Explosive . | . . . . . . . . . . . . Electromagnetic 89 | . . . . . 89 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 13 . . . . . 1 . Average Corruption 1 | . . . . 9 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . 2 . . . . . 3 . Matter Fused 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . 1 . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 87 | . . . . . . . 74 . . . 13 Projectiles 13 | . . . . . . . . . . . 13 Explosions 74 | . . . . . . . 74 . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . . 164 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 345 | 60 . 106 . 150 17 302 7 . . 345 324 Average Temperature 97 | 31 . 54 . 73 7 143 4 . . 99 149 Received Heat Transfer 630 | . . . . 240 27 . . 9 9 72 273 Effects 2 | . . . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . . . . 2 . Heat Transferred 1762 | 99 . 223 . 248 259 . 50 . . 685 198 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Peak Influence 248 | 5 18 76 . 134 134 91 115 . . 248 160 Initial 98 | . 3 6 . . 9 11 12 . . 98 67 Average 57 | 3 5 60 . 73 22 18 74 . . 107 110 Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 97 | 100 100 100 . 100 100 100 100 . . 89 100 Level 1 2 | . . . . . . . . . . 10 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 7 2 . . . 6 1 Investigation 1 | . . . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 10 | . 2 . . . 4 1 . . . 2 1 Assault 1 | . . . . . 1 . . . . . . Garrison 5 | . . . . . 2 . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Distress Signals 10 | . . . . . 2 1 . . . 5 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 4 3 . 25 11 19 1 5 3 36 17 Peak Tracking Total 20 | . 4 3 . 20 5 6 1 5 3 11 11 Tactical Retreats 16 | . . . . 2 . . . 3 2 6 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Disabled 5 | . . . . . . . 5 . . . . Max in Single Turn 5 | . . . . . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Accessed 14 | . . 1 2 . 3 3 . . . 1 4 Terminals 6 | . . . . . 3 1 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . . 1 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 27 | . . 1 2 . 7 6 . . . 2 9 Successful 14 | . . 1 2 . 2 3 . . . 1 5 Failed 13 | . . . . . 5 3 . . . 1 4 Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 12 | . . . . . 7 1 . . . . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . . . . . 3 . . . 2 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . 1 2 . 2 1 . . . . 2 Record 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 1 . . . 1 3 Scan Component 4 | . . . . . . 1 . . . 1 2 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . . 3 2 . . . 1 4 Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 56 | . . . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total Allies 12 | . . . . 2 . . . . . 10 . Largest Group 2 | . . . . 2 . . . . . 2 . Highest-Rated Group 53 | . . . . 24 . . . . . 53 . Highest-Rated Ally 41 | . . . . 16 . . . . . 41 . Total Orders . | . . . . . . . . . . . . Ally Attacks 106 | . . . . 16 . . . . . 90 . Total Damage 940 | . . . . 112 . . . . . 828 . Kills 8 | . . . . 4 . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 3 2 . . Drone Launches 81 | . . . . . . . . . . 81 . Drone Recoveries 73 | . . . . . . . . . . 73 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Turns Passed 4407 | 84 126 383 669 379 629 759 72 147 91 784 284 Spaces Moved 6379 | 50 104 299 553 287 462 1600 173 430 292 1667 462 Core 26 | 7 . . . 4 12 . . . . . 3 Treads . | . . . . . . . . . . . . Legs 1364 | 43 104 299 553 283 82 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4989 | . . . . . 368 1600 173 430 292 1667 459 Fastest Speed 28 | 50 120 120 120 100 31 28 28 31 31 31 31 Average Speed 55 | 110 120 120 120 120 98 29 30 31 31 35 44 Slowest Speed 275 | 120 120 120 120 250 275 31 31 31 31 114 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 38 | . . . . . 2 18 . 6 . 9 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 14 46 73 48 37 24 4 65 34 26 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 11 | . . . . 2 . . . 8 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 31 | . . . . . . . 29 . . 1 1 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 1 1 AOE 29 | . . . . . . . 29 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total 7090 | 75 105 311 558 310 604 1853 182 433 291 1835 533 Wait 492 | 9 1 6 . 12 61 225 3 6 . 121 48 Move 6295 | 49 103 298 552 286 457 1564 172 417 291 1650 456 Hop 35 | . . . . . 2 17 . 6 . 7 3 Pick Up 59 | 9 1 1 4 3 19 8 . . . 10 4 Fast Attach 18 | . . . . . 4 3 . 1 . 8 2 Attach 40 | 6 . . 1 1 15 1 1 . . 5 10 Detach 11 | . . . . . 4 . 1 . . 3 3 Swap 20 | . . . . . 12 3 . . . 3 2 Drop 44 | . . . . 3 13 8 . 1 . 17 2 Fire 57 | 2 . 6 . 5 17 6 5 2 . 11 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . Rewire 1 | . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 211 | -10/Materials | Entered Mines 280 | -10/Mines | Learned Materials terminal intel 314 | -10/Mines | Build established: Mutant 329 | -10/Mines | Found the Drone Emporium 336 | -10/Mines | Found Prototype Device 378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 378 | -10/Mines | Discovered new exit (range 5) 594 | -10/Mines | Entered Exiles 617 | -10/Exiles | Discovered new exit (range 14) 638 | -10/Exiles | Met 8R-AWN 660 | -10/Exiles | Met EX-HEX 784 | -10/Exiles | Met EX-DEC 841 | -10/Exiles | Met EX-BIN 867 | -10/Exiles | Aligned with FarCom system 868 | -10/Exiles | Given EX-Vault access code 929 | -10/Exiles | Opened EX-Vault 941 | -10/Exiles | Found Modified TNC 968 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1014 | -10/Exiles | Learned location of Zion (-7) 1077 | -10/Exiles | Discovered new exit (range 12) 1263 | -10/Exiles | Left Exiles lab with Modified TNC 1263 | -10/Exiles | Entered Mines 1348 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1408 | -9/Mines | Discovered new exit (range 13) 1446 | -9/Mines | Learned Materials stockpile data 1449 | -9/Mines | Learned Materials terminal intel 1564 | -9/Mines | Assembled infested the area 1628 | -9/Mines | Core integrity fell below 50% 1636 | -9/Mines | System corruption reached 10% 1640 | -9/Mines | Core integrity fell below 20% 1642 | -9/Mines | Entered Materials 1642 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1644 | -8/Materials | Loaded intel: 12 terminal locations 1669 | -8/Materials | Lost 7 parts (1p2n2u2w) 1940 | -8/Materials | Garrison activated, responded to threat 2142 | -8/Materials | Met 7R-MNS 2262 | -8/Materials | Discovered new exit (range 8) 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2272 | -7/Factory | Caught up to 7R-MNS 2356 | -7/Factory | Build established: Sprinter 2541 | -7/Factory | Identified Splice Drone Bay 2820 | -7/Factory | Discovered new exit (range 7) 3024 | -7/Factory | Build established: Scavenger-Sprinter 3030 | -7/Factory | Entered another Factory area 3030 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3062 | -6/Factory | Discovered new exit (range 4) 3102 | -6/Factory | Entered Lower Caves 3127 | -6/Lower Caves | Learned Factory garrison access intel 3128 | -6/Lower Caves | Identified exit to Lower Caves 3135 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3238 | -6/Lower Caves | Learned Factory stockpile data 3249 | -6/Lower Caves | Entered another Lower Caves area 3295 | -6/Lower Caves | Identified exit to Factory 3296 | -6/Lower Caves | Learned Factory terminal intel 3298 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3340 | -6/Lower Caves | Entered Factory 3340 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3342 | -5/Factory | Loaded intel: 26 terminal locations 3343 | -5/Factory | Loaded intel: 4 garrison access locations 3355 | -5/Factory | Build established: Sprinter 3528 | -5/Factory | Garrison activated, responded to threat 3651 | -5/Factory | Lost 5 allies 3683 | -5/Factory | Build established: Gunner 3762 | -5/Factory | Spotted B-75 Beast 3774 | -5/Factory | Lost 6 allies 4100 | -5/Factory | Discovered new exit (range 15) 4124 | -5/Factory | Entered another Factory area 4124 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4276 | -4/Factory | Repaired Nuclear Pulse Array? 4351 | -4/Factory | Identified exit to Upper Caves 4383 | -4/Factory | Core integrity fell below 50% 4396 | -4/Factory | Core integrity fell below 20% 4408 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04377_ Field Propulsion Array destroyed. 04377_ K-01 Serf destroyed. 04378_ Antimatter Reactor destroyed. 04378_ Knocked back. 04380_ Slug penetrates Wall. 04380_ Knocked back. 04381_ Acquired 6 matter. 04382_ Slug penetrates Wall. 04382_ Penetrated by Slug. 04382_ Field Propulsion Array destroyed. 04382_ Knocked back. 04391_ Slug penetrates Wall. 04394_ Penetrated by Slug. 04395_ Knocked back. 04396_ Slug penetrates Wall. 04400_ Wall collapses. 04400_ Knocked back. 04401_ Acquired 5 matter. 04402_ Slug penetrates Wall. 04405_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# " " " " " ## # " #????????????? | | ???????# ## # " #????????????? | | ???????# ! ! ## %# " #????????????? | | ???????############### #" #????????????? | | ???????????????????# *#????????????? | | ????????????????#### #????????????? | | ???????????? #????????????? | | ??????????? + % ##???????????? | | ??????????? h #???????????? | | ????????????######## h H #???????????? | | ???????????????????# #???????????? | | ????????????????#######+;; #???????????? | | ????????????????# ] #???????????? | | ????????????????# % #???????????? | | ????????????????# #???????????? | | ????????????????# *% #???????????? | | ????????????????# t ; #???????????? | | ????????????????# ; ##???????????? | | ????????????????# ;""""""""#????????????? | | ????????????????# #### ###????????????? | | ????????????????# %#??#####??????????????? | | ????????????????# =!#?????????????????????? | | ????????????????# = #?????????????????????? | | ????????????????# % %#?????????????????????? | | ????????????????# ! #?????????????????????? | | ????????????????# @%#?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Error 47 Factory Defaults Hunted I Survived The Infestation More Dakka Please Release The Drones! Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed DisruptorTiamatTendrils Manual? 0 Play Time 02:04:02 Cumulative 7.8 hours Start 2024.04.15 @ 20:38:16 End 2024.04.15 @ 23:04:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0246d114-83f8-4641-9111-2814a094e44a