Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 02:28:35 Player: Winter Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1253) 1253 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3233 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 263/265 System Corruption 0% Temperature Cool (5) Movement Treading (720) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Cargo Storage Unit Improved Power Shielding > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (30) --- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Matter Pod (100) Large Matter Pod (150) Large Matter Pod (150) Improved Targeting Computer Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Medium Laser Beam Rifle Beam Rifle Spread Laser Spread Laser Spread Laser Spread Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Heat Sink Medium Matter Pod Large Matter Pod Large Matter Pod Improved Targeting Computer Medium Laser Beam Rifle Beam Rifle Spread Laser Spread Laser Spread Laser Spread Laser Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cargo Storage Unit Device Heat Sink Storage Cargo Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 37 | 7 2 12 8 8 Power 4 | 2 . 1 1 . Engine 3 | 2 . . 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 . 4 . 1 Treads 6 | 2 . 3 . 1 Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 3 1 Device 3 | . . . 3 . Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 18 | 2 . 6 4 6 Energy Gun 5 | 1 . 2 1 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 5 | . . 3 . 2 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . 1 6 4 Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 3 | . . . 1 2 Weapon 5 | . . 1 2 2 Highest Loss Streak 2 | . . 1 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 67 | . 88 80 61 53 Engine 9 | . 14 10 4 9 Treads 13 | . 28 26 8 2 Device 5 | . . . 8 9 Storage 17 | . 14 22 18 15 Energy Gun 6 | . 14 8 8 1 Ballistic Gun 5 | . 14 7 4 1 Ballistic Cannon 7 | . . 4 . 12 Peak Build Rating 22 | 6 10 18 22 19 Average Rating 12 | 4 8 11 16 14 On Entrance 9 | . 6 10 18 13 Naked Turns . | . . . . . Heaviest Build 161 | 14 149 155 161 159 Greatest Support 60 | 40 40 60 60 20 Greatest Overweight (x) 53 | . 3 3 53 52 Average Overweight (x) 6 | . 1 2 13 29 Largest Inventory Capacity 30 | 8 30 30 30 30 Average Capacity 28 | 7 22 30 30 30 Most Carried 30 | 5 19 30 30 30 Average Carried 21 | 3 12 19 26 25 Final Capacity 30 | 8 30 30 30 30 Final Carried 30 | 4 19 27 24 30 Class Distribution -------------------- 92% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1217 | 248 512 236 114 107 Remotely . | . . . . . Salvage Created 1416 | . 175 338 567 336 Parts 68 | . 17 21 17 13 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 30 | . 5 7 12 6 Guns 14 | . 5 3 6 . Cannons 12 | . . 4 6 2 AOE 4 | . . . . 4 Classes Destroyed 9 | . 4 1 3 1 Worker 1 | . 1 . . . Builder 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 3 | . 1 1 . 1 Swarmer 5 | . 3 . 2 . Grunt 14 | . 2 3 5 4 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 4 3 2 Best Kill Streak 3 | . 3 2 3 3 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 240 | . 18 47 128 47 Missed 74 | . 4 20 42 8 Damage Taken 2496 | . 168 368 1239 721 Core 597 | . 19 17 295 266 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 92 95 . . Volleys Fired 113 | . 12 43 43 15 Largest 2 | . 2 2 2 2 Hottest 150 | . 70 112 150 78 Shots Fired 221 | . 24 86 81 30 Gun 144 | . 24 70 48 2 Cannon 71 | . . 16 33 22 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 88 | . 12 46 7 23 Thermal 127 | . 12 40 74 1 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 16 | . 7 10 16 4 Robot Miss Streak 5 | . 4 5 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 127 | . 14 42 52 19 Core Hits 58 | . 8 13 24 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 1 4 3 Burn 6 | . 1 1 4 . Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2658 | . 196 632 994 836 Guns 1085 | . 196 444 419 26 Cannons 1078 | . . 188 575 315 Explosions 495 | . . . . 495 Melee . | . . . . . Ramming . | . . . . . Kinetic 849 | . 97 423 . 329 Thermal 1314 | . 99 209 994 12 Explosive 495 | . . . . 495 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 53 | . . . . 53 Projectiles . | . . . . . Explosions 53 | . . . . 53 Melee . | . . . . . Knockbacks 3 | . . 1 . 2 Impact . | . . . . . Kinetic 3 | . . 1 . 2 Secondary . | . . . . . Self-Inflicted Damage 112 | . . . . 112 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 366 | . 60 144 366 7 Average Temperature 70 | . 21 33 125 6 Received Heat Transfer 933 | . 48 165 495 225 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . . 10 . Heat Transferred 3330 | . 370 703 2220 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 372 | . 122 172 372 132 Initial 76 | . . . 25 76 Average 50 | . 26 40 186 31 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 72 100 Level 1 3 | . . . 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 6 17 16 11 Peak Tracking Total 4 | . 3 4 4 3 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 2 | . 1 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 8 4 . . Successful 9 | . 7 2 . . Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 8 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 9 | . 7 2 . . Recycle Component 4 | . 3 1 . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 4 | . 3 1 . . Recycled Matter 352 | . 352 . . . Retrieved Matter 563 | . 563 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6212 | 75 1189 1438 734 2776 Spaces Moved 1020 | 42 404 343 70 161 Core 106 | 11 . . 15 80 Treads 914 | 31 404 343 55 81 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 320 720 Average Speed 560 | 131 272 363 890 1672 Slowest Speed 2700 | 160 400 400 2700 2650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 45 31 10 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . . 6 29 Melee . | . . . . . Projectile 7 | . . . 6 1 AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1331 | 62 473 452 125 219 Wait 70 | 4 19 27 . 20 Move 1016 | 41 403 342 69 161 Hop . | . . . . . Pick Up 71 | 9 29 21 2 10 Fast Attach 1 | 1 . . . . Attach 35 | 6 2 12 8 7 Detach 9 | 1 . 1 3 4 Swap 1 | . . . . 1 Drop 15 | . 8 6 . 1 Fire 113 | . 12 43 43 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 13) 130 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Build established: Mutant 777 | -10/Materials | Build established: Hauler-Mutant 1265 | -10/Materials | Entered another Materials area 1265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1872 | -9/Materials | Discovered new exit (range 15) 2509 | -9/Materials | Discovered new exit (range 15) 2703 | -9/Materials | Entered another Materials area 2703 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3017 | -8/Materials | Discovered new exit (range 16) 3160 | -8/Materials | Core integrity fell below 50% 3437 | -8/Materials | Entered Storage 6207 | -8/Storage | Core integrity fell below 20% 6213 | -8/Storage | Destroyed self with Grenade Launcher Last Messages --------------- U-05 Engineer builds a Wall. Acquired Lgt. Treads. Acquired Hvy. Assault Rifle. Acquired 2 matter. K-01 Serf collects debris. K-01 Serf cleans the Transport Mainframe. Dropped Hvy. Assault Rifle. Acquired Hvy. Particle Cannon. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. ALERT: Construction progress impeded, dispatching reinforcements to local area. G-47 Trooper destroyed. Heat Sink destroyed. Destroyed Heat Sink. L-31 Rogue Imp. Aluminum Leg blasted off. L-31 Rogue knocked back. Destroyed Melee Analysis Suite. Grenade Launcher destroyed. Destroyed Grenade Launcher. 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