Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 18:54:00 Player: TurnLeft25 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (5846) 5846 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2663) 2663 TOTAL SCORE: 12949 Bonus ------- High Alert Combat Kills 658 Follower Combat Kills 431 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 6/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating System Shield Relay Coupler [Grunt] (3) Relay Coupler [Hunter] (15) > --- WEAPON (2) ------- Proton Cannon Gauss Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Relay Coupler [NC] (30) Relay Coupler [Duelist] (22) Relay Coupler [Sentry] (22) Relay Coupler [Behemoth] (9) Gauss Rifle KE Penetrator KE Penetrator Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating System Shield Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Proton Cannon KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Gauss Rifle KE Penetrator KE Penetrator Remote Datajack [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 5 | . . . 2 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 165 | 6 1 8 12 1 25 8 10 24 40 24 6 Power 15 | 1 . 2 1 . 4 1 . 3 2 1 . Engine 10 | 1 . 2 1 . . . . 3 2 1 . Core 5 | . . . . . 4 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 . 3 2 . 10 3 . 7 12 3 . Treads . | . . . . . . . . . . . . Leg 36 | 2 . 3 2 . 10 3 . 7 9 . . Wheel 6 | . . . . . . . . . 3 3 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 1 1 1 5 1 7 1 5 7 18 13 2 Device 19 | . 1 . . . 6 . 2 2 4 4 . Storage 2 | 1 . . . . . . . . 1 . . Processor 11 | . . 1 3 . 1 . 1 3 2 . . Hackware 9 | . . . . . . . 2 . 2 4 1 Protection 21 | . . . 2 1 . 1 . 2 9 5 1 Artifact . | . . . . . . . . . . . . Weapon 46 | 2 . 2 4 . 4 3 5 7 8 7 4 Energy Gun 14 | 1 . 1 . . . 1 2 4 5 . . Energy Cannon 2 | . . . 1 . . . . . . 1 . Ballistic Gun 12 | 1 . 1 3 . 4 . . . . 2 1 Ballistic Cannon 7 | . . . . . . 1 1 1 1 2 1 Launcher 4 | . . . . . . 1 2 1 . . . Special Weapon 4 | . . . . . . . . . . 2 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . 1 . Parts Lost 52 | . . . 4 . 10 3 2 7 17 8 1 Power 7 | . . . . . 2 . . 1 2 1 1 Propulsion 14 | . . . 1 . 3 . . 3 5 2 . Utility 16 | . . . 1 . 2 2 1 1 7 2 . Weapon 15 | . . . 2 . 3 1 1 2 3 3 . Highest Loss Streak 11 | . . . 4 . 3 2 1 4 11 3 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 98 87 96 83 96 94 90 97 100 Engine 5 | . 14 14 11 9 . . . 5 6 6 7 Core 2 | . . . . . 8 9 9 3 . . . Leg 17 | . 28 28 21 18 25 16 27 25 12 . . Wheel 6 | . . . . . . . . . 8 22 23 Device 9 | . 9 6 . . 10 16 10 9 15 7 7 Storage 6 | . 14 14 11 9 9 9 4 . 3 7 7 Processor 12 | . . 7 23 27 23 12 17 18 5 2 . Hackware 7 | . . . . . . . 4 14 7 19 23 Protection 7 | . . . 8 6 1 1 6 2 13 14 15 Energy Gun 5 | . 14 14 7 . . 8 5 8 10 . . Energy Cannon 1 | . . . 2 9 1 . . . . . 7 Ballistic Gun 6 | . 14 14 11 9 16 7 . . . 5 2 Ballistic Cannon 1 | . . . . . . 1 9 6 . 2 . Peak Build Rating 45 | 6 7 20 24 21 33 32 32 33 38 45 45 Average Rating 29 | 3 6 12 20 19 28 26 28 30 31 40 43 On Entrance 21 | . 6 7 20 18 21 22 28 31 29 36 45 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 14 15 20 28 21 22 25 25 16 34 40 43 Greatest Support 47 | 20 20 25 25 25 43 45 45 47 36 36 36 Greatest Overweight (x) 3 | 3 . . 1 . 2 2 . . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 10 10 10 Average Capacity 7 | 7 8 8 8 8 8 8 6 5 7 10 10 Most Carried 10 | 7 6 8 8 8 8 8 7 5 10 10 10 Average Carried 7 | 3 5 7 7 7 7 7 5 4 6 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 5 5 10 10 10 Final Carried 10 | 3 6 8 8 8 8 7 5 5 10 10 9 Class Distribution -------------------- 47% | Scavenger-Mutant 35% | Mutant 13% | Bothacker-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Matter Collected 3824 | 234 85 84 284 . 858 58 263 618 593 747 . Remotely . | . . . . . . . . . . . . Salvage Created 4322 | . 223 34 479 . 1032 69 281 559 1156 489 . Parts 226 | . 10 2 27 . 51 6 15 32 59 24 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 113 | . 5 1 12 . 26 4 13 13 28 11 . Melee 7 | . . . . . . . . 2 5 . . Guns 71 | . 5 1 12 . 24 1 . 2 19 7 . Cannons 27 | . . . . . 2 . 10 7 4 4 . AOE 8 | . . . . . . 3 3 2 . . . Classes Destroyed 13 | . 2 . 4 . 2 . 1 2 2 . . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . 1 . . Recycler 2 | . . . 1 . . . . . 1 . . Operator 2 | . . . . . . . . 1 1 . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 24 | . . . 3 . 9 3 3 . 6 . . Grunt 63 | . 5 1 6 . 14 . 6 9 15 7 . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . 2 . . Sentry 11 | . . . 2 . . 1 1 3 2 2 . Specialist 1 | . . . . . 1 . . . . . . Hunter 3 | . . . . . 2 . . 1 . . . Programmer 8 | . . . . . . . 3 . 3 2 . Best Kill Streak 8 | . 3 1 8 . 5 3 5 3 5 6 . Combat Bots Only 8 | . 3 1 8 . 5 3 5 3 5 6 . Max Kills in Single Turn 3 | . 1 1 1 . 2 1 3 1 2 1 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . . . . . 1 3 1 . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Hostile Shots Fired 912 | . 36 2 101 . 141 34 74 100 245 122 57 Missed 263 | . 10 . 20 . 37 12 22 32 64 42 24 Damage Taken 8952 | . 285 23 1011 . 1421 271 712 1119 2717 1067 326 Core 1412 | . 80 23 139 . 173 39 112 139 484 179 44 Absorbed by Shields 188 | . . . . . . . 158 . . 30 . Redirected to Shielding 292 | . . . . . . . . . 198 94 . Ignored by Resistances 52 | . . . . . 52 . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . . . 79 . . Core Remaining (%) 59 | 100 . 58 65 . . . . 15 . . . Volleys Fired 466 | . 18 1 50 . 90 14 54 55 78 101 5 Largest 2 | . 2 2 2 . 2 2 2 2 2 2 1 Hottest 130 | . 70 88 88 . 79 113 113 100 130 113 75 Shots Fired 724 | . 36 2 77 . 169 24 64 83 144 120 5 Gun 530 | . 36 2 76 . 158 19 6 32 122 79 . Cannon 158 | . . . 1 . 11 1 53 42 22 25 3 Launcher 18 | . . . . . . 4 5 9 . . . Special 18 | . . . . . . . . . . 16 2 Kinetic 454 | . 18 1 51 . 158 10 53 42 22 99 . Thermal 215 | . 18 1 25 . . 10 2 32 122 5 . Explosive 18 | . . . . . . 4 5 9 . . . Electromagnetic 19 | . . . 1 . 11 . 4 . . . 3 Robot Hit Streak 21 | . 11 2 14 . 14 15 18 21 21 11 6 Robot Miss Streak 12 | . 2 . 3 . 3 2 2 3 5 12 . Penetration Max 1 | . . . . . 1 . . . . 1 . Secondary Targets 7 | . 3 . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . Shots Hit Robots 499 | . 25 1 53 . 92 17 49 64 129 64 5 Core Hits 266 | . 11 1 20 . 43 5 21 30 99 35 1 Critical Kills 6 | . . . . . 5 . . . . 1 . Critical Parts Destroyed 7 | . . . 2 . 2 . . . . 3 . Critical Strikes 36 | . 2 . 4 . 11 . 2 3 10 4 . Burn 11 | . 2 . 2 . . . . 2 5 . . Destroy 13 | . . . 2 . 7 . . . . 4 . Blast 5 | . . . . . . . 2 . 3 . . Corrupt 4 | . . . . . 4 . . . . . . Sever 3 | . . . . . . . . 1 2 . . Melee Attacks 37 | . . . . . . . . 6 31 . . Impact . | . . . . . . . . . . . . Slashing 37 | . . . . . . . . 6 31 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10759 | . 341 17 929 . 1873 267 1380 1627 2920 1325 80 Guns 5928 | . 341 17 920 . 1562 154 85 297 1509 1043 . Cannons 2840 | . . . . . 258 . 1070 717 433 282 80 Explosions 838 | . . . . . 53 113 222 450 . . . Melee 1083 | . . . . . . . . 163 920 . . Ramming 70 | . . . 9 . . . 3 . 58 . . Kinetic 5929 | . 156 . 621 . 1562 113 1070 717 433 1257 . Thermal 2507 | . 185 17 299 . 53 41 38 297 1509 68 . Explosive 785 | . . . . . . 113 222 450 . . . Electromagnetic 385 | . . . . . 258 . 47 . . . 80 Impact . | . . . . . . . . . . . . Slashing 1083 | . . . . . . . . 163 920 . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . 1 1 . . . Average Corruption 1 | . . . 1 . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . 2 4 . . . Message Errors 2 | . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . . . 2 . 28 29 158 . . Projectiles 35 | . . . . . 2 . 28 5 . . . Explosions 24 | . . . . . . . . 24 . . . Melee 158 | . . . . . . . . . 158 . . Knockbacks 24 | . . . 1 . . . 13 3 5 2 . Impact 2 | . . . 1 . . . . . 1 . . Kinetic 20 | . . . . . . . 11 3 4 2 . Secondary 2 | . . . . . . . 2 . . . . Self-Inflicted Damage 144 | . . . . . . . 80 38 26 . . Shots 5 | . . . . . . . 2 3 . . . Rammed 3 | . . . . . . . . . 3 . . Targets Rammed 7 | . 1 . 1 . . . 1 . 4 . . Kicked 4 | . 1 . 1 . . . 1 . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 351 | . 198 54 351 . 177 3 198 21 48 13 18 Average Temperature 102 | . 83 33 189 . 48 2 43 7 18 6 6 Received Heat Transfer 3712 | . 156 12 354 . 720 63 247 531 1134 465 30 Effects 3 | . . . 3 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 1 | . . . 1 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . 2 . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . . 2 . . . . 1 9 . . Heat Transferred 5983 | . 666 37 777 . 50 74 74 888 3269 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Peak Influence 1191 | . 154 80 251 105 831 506 708 666 560 1191 645 Initial 625 | . . 60 31 105 72 390 328 345 302 371 625 Average 425 | . 73 64 118 105 439 411 537 493 297 815 628 Maximum Alert Level 4 | . . . 1 . 3 2 3 2 2 4 2 Low Security (%) 24 | 100 100 100 69 100 16 . . . 24 . . Level 1 24 | . . . 30 . 28 46 8 8 61 6 . Level 2 38 | . . . . . 43 53 82 91 13 32 100 Level 3 9 | . . . . . 11 . 9 . . 42 . Level 4 3 | . . . . . . . . . . 18 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . . . 1 . 2 10 . 1 Investigation 10 | . 2 1 . . . 1 . 2 4 . . Extermination 3 | . . . . . . . . . 2 . 1 Reinforcement 3 | . . . . . . . . . 3 . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Distress Signals 5 | . . . 1 . . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 171 | . 7 1 18 . 29 6 13 24 42 27 4 Peak Tracking Total 8 | . 3 1 8 . 5 3 5 4 7 6 5 Tactical Retreats 15 | . . . 3 . . . 1 6 3 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Traps Triggered 13 | . 1 . 2 . 3 . 1 1 2 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Machines Disabled 9 | . . . . . . . . 1 1 7 . Max in Single Turn 1 | . . . . . . . . 1 1 1 . Garrison Relay 7 | . . . . . 1 . . . . 6 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Machines Accessed 36 | . 3 1 5 1 2 3 2 8 5 3 3 Terminals 25 | . 2 . 4 . 2 2 2 7 2 3 1 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 4 | . 1 . 1 . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . 1 . . 1 . . Total Hacks 106 | . 10 1 21 3 8 8 3 20 15 6 11 Successful 60 | . 7 1 13 2 1 4 2 13 8 2 7 Failed 45 | . 3 . 7 1 7 4 1 7 7 4 4 Catastrophic 8 | . 2 . . . 2 . . 2 2 . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 48 | . 11 . 12 . 1 3 1 10 5 1 4 Terminals 71 | . 9 . 16 . 8 7 3 17 4 6 1 Fabricators 7 | . . . . . . . . . 7 . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 15 | . 1 . 5 . . . . 3 . . 6 Scanalyzers 4 | . . . . . . . . . . . 4 Garrison Access 6 | . . . . 3 . 1 . . 2 . . Terminal Hacks 28 | . 4 1 6 . 1 2 2 9 . 2 1 Record 2 | . . . . . . 1 . 1 . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 6 | . 3 . 2 . . . . 1 . . . Prototype ID Bank 3 | . . . 1 . . . . 2 . . . Open Door 2 | . . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . 3 . . Network Status 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . . . 4 . . . . 1 . . 2 Retrieve Matter 3 | . . . 2 . . . . . . . 1 Retrieve Components 4 | . . . 2 . . . . 1 . . 1 Scanalyzer 3 | . . . . . . . . . . . 3 Insert Component 1 | . . . . . . . . . . . 1 Analyze 2 | . . . . . . . . . . . 2 Garrison Access Hacks 5 | . . . . 2 . 1 . . 2 . . Unlock Access 3 | . . . . 1 . 1 . . 1 . . Coupler Status 2 | . . . . 1 . . . . 1 . . Unauthorized Hacks 12 | . 3 . 3 . . 1 . 3 1 . 1 Terminals 7 | . 2 . 2 . . 1 . 2 . . . Botnet 4 | . 1 . 1 . . 1 . 1 . . . Operators 3 | . 1 . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . Report 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 . . 1 Recyclers 4 | . 1 . 1 . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 26 | . 2 . 5 . 2 3 1 7 4 2 . Full Trace Events 13 | . 1 . 1 . 2 2 . 3 3 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 26 | . . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . 5 . . 2 Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . . 1 . . 1 . Structural Interface 1 | . . . . . . . . . . 1 . Robots Hacked 10 | . . . . . . . . . . 8 2 Non-combat . | . . . . . . . . . . . . Combat 10 | . . . . . . . . . . 8 2 Robot Hacks Applied 12 | . . . . . . . . . . 10 2 scatter_targeting 3 | . . . . . . . . . . 1 2 overload_power 1 | . . . . . . . . . . 1 . disable_weapons 3 | . . . . . . . . . . 3 . reboot_system 1 | . . . . . . . . . . 1 . formatsys_high 4 | . . . . . . . . . . 4 . Relay Couplers Released 24 | . . . . . 3 . . . . 21 . Machine Destruction 24 | . . . . . 3 . . . . 21 . Attached 7 | . . . . . . . 2 . . 4 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . 12 . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Total Allies 17 | . . . . . . . 1 . . 16 . Largest Group 8 | . . . . . . . 1 1 . 8 2 Highest-Rated Group 149 | . . . . . . . 31 31 . 149 64 Highest-Rated Ally 32 | . . . . . . . 31 31 . 32 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . 6 . 76 . Total Damage 1301 | . . . . . . . . 21 . 1280 . Kills 12 | . . . . . . . . 1 . 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Robot Analysis Total 6 | . 3 . 2 . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Turns Passed 6724 | 54 322 200 698 32 1323 283 422 755 1278 1100 257 Spaces Moved 4027 | 36 219 145 360 25 799 143 229 457 676 710 228 Core 30 | 19 . . . . . . . . 11 . . Treads . | . . . . . . . . . . . . Legs 2746 | 17 219 145 360 25 799 143 229 457 352 . . Wheels 1251 | . . . . . . . . . 313 710 228 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 120 50 90 105 Average Speed 119 | 113 120 120 146 120 125 161 123 121 120 92 105 Slowest Speed 330 | 200 120 120 190 120 260 260 123 123 330 105 105 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 42 45 37 4 65 18 42 40 17 91 10 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 11 | . . . . . 7 1 . 3 . . . Terrain Destroyed 110 | . . . . . 7 31 22 42 3 5 . Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . 7 1 . 3 3 5 . AOE 91 | . . . . . . 30 22 39 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Total 5194 | 48 242 171 457 27 957 170 305 571 958 1046 242 Wait 156 | . . 6 27 . 14 . 6 2 70 31 . Move 4018 | 35 218 144 359 25 798 143 227 456 676 709 228 Hop . | . . . . . . . . . . . . Pick Up 87 | 7 4 4 4 1 1 2 2 9 35 17 1 Fast Attach 49 | 2 . 1 4 . 9 3 5 8 11 6 . Attach 50 | 4 1 . 2 1 . 2 2 5 22 9 2 Detach 2 | . . . . . . . . 1 1 . . Swap 67 | . . 7 6 . 16 3 3 11 7 10 4 Drop 99 | . . 8 4 . 17 3 5 18 23 19 2 Fire 466 | . 18 1 50 . 90 14 54 55 78 101 5 Melee 37 | . . . . . . . . 6 31 . . Ram 3 | . . . . . . . . . 3 . . Kick 4 | . 1 . 1 . . . 1 . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . . 11 . . . . 6 . Rewire 139 | . . . . . 1 . . . . 138 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 12) 377 | -10/Materials | Entered Mines 438 | -10/Mines | Met a Derelict shopkeep closing up shop 567 | -10/Mines | Discovered new exit (range 7) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Utility x2 835 | -9/Materials | Identified exit to Mines 1100 | -9/Materials | Destroyed 8 combat bots 1114 | -9/Materials | Lost 4 parts (1n1u2w) 1189 | -9/Materials | Discovered new exit (range 12) 1200 | -9/Materials | Central database locked down 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -8/Materials | Identified exit to Garrison 1307 | -8/Materials | Entered Garrison 1329 | -8/Garrison | Triggered checkpoint 1397 | -8/Garrison | Discovered new exit (range 5) 1640 | -8/Garrison | Discovered new exit (range 10) 1717 | -8/Garrison | Triggered checkpoint 1810 | -8/Garrison | Build established: Scavenger-Mutant 1832 | -8/Garrison | Discovered new exit (range 12) 1881 | -8/Garrison | Triggered checkpoint 1993 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Triggered checkpoint 2174 | -8/Garrison | Discovered new exit (range 10) 2477 | -8/Garrison | Triggered checkpoint 2630 | -8/Garrison | Entered Materials 2659 | -8/Materials | Lost 3 parts (2n1w) 2913 | -8/Materials | Identified exit to Garrison 2913 | -8/Materials | Entered Garrison 2931 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Installed Relay Interface Framework 3122 | -8/Garrison | Core integrity fell below 50% 3155 | -8/Garrison | Build established: Mutant 3269 | -8/Garrison | Discovered new exit (range 15) 3323 | -8/Garrison | Rescued a captive Derelict 3335 | -8/Garrison | Entered Materials 3335 | -8/Materials | Accompanied by 1 ally 3840 | -8/Materials | Lost 4 parts (1p1n1u1w) 4047 | -8/Materials | Discovered new exit (range 8) 4058 | -8/Materials | Core integrity fell below 20% 4090 | -8/Materials | Entered Factory 4090 | -7/Factory | Evolved 2 slots: Utility x2 4130 | -7/Factory | Build established: Scavenger-Mutant 4175 | -7/Factory | Repaired Lgt. Armor Plating 4456 | -7/Factory | Lost 11 parts (1p4n4u2w) 4800 | -7/Factory | Discovered new exit (range 4) 4875 | -7/Factory | Found Prototype Launcher 5125 | -7/Factory | Core integrity fell below 50% 5290 | -7/Factory | First assault squad dispatched 5368 | -7/Factory | Identified exit to Garrison 5368 | -7/Factory | Entered Garrison 5412 | -7/Garrison | Triggered checkpoint 5438 | -7/Garrison | Garrison Relay disabled 5449 | -7/Garrison | Lost 3 parts (1p2u) 5492 | -7/Garrison | Triggered checkpoint 5510 | -7/Garrison | Identified Rocket Array 5546 | -7/Garrison | Triggered checkpoint 5575 | -7/Garrison | Garrison Relay disabled 5675 | -7/Garrison | Learned Factory security intel 5760 | -7/Garrison | Core integrity fell below 20% 5863 | -7/Garrison | Discovered new exit (range 7) 5899 | -7/Garrison | Garrison Relay disabled 5979 | -7/Garrison | Lost 3 allies 6032 | -7/Garrison | Discovered new exit (range 12) 6038 | -7/Garrison | Triggered checkpoint 6071 | -7/Garrison | Garrison Relay disabled 6076 | -7/Garrison | Triggered checkpoint 6119 | -7/Garrison | Lost 3 allies 6240 | -7/Garrison | Garrison Relay disabled 6282 | -7/Garrison | Triggered checkpoint 6298 | -7/Garrison | Build established: Bothacker-Mutant 6322 | -7/Garrison | Triggered checkpoint 6332 | -7/Garrison | Garrison Relay disabled 6368 | -7/Garrison | Discovered new exit (range 15) 6391 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6468 | -7/Garrison | Entered Factory 6468 | -7/Factory | Accompanied by 2 allies 6527 | -7/Factory | Identified exit to DSF 6725 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06705_ Guardian 4d destroyed. 06708_ Slug penetrates Guardian 4c. 06708_ Guardian 4c destroyed. 06715_ Slug penetrates Wall. 06717_ Jacked Y-54 Guardian... >>scatter_targeting Applied mods to targeting algorithms, effective accuracy halved. 06718_ ALERT: Rogue bot located, Programmers report to Factory Zone 9V. 06719_ Slug penetrates Wall. 06719_ R-06 Scavenger collects Lgt. Treads. 06720_ Imp. Deuterium Engine destroyed. 06722_ Slug penetrates Wall. 06722_ Jacked Y-54 Guardian... >>scatter_targeting Applied mods to targeting algorithms, effective accuracy halved. 06723_ R-06 Scavenger collects Gatling Laser. 06724_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# | | ??????????????????????????????#### | | ??????????????????????????????# + | | ??????????????????????????????# ## | | ??????????????????????????????# ## | | ??????????????????????????????# ## | | ?????????##############????####+###########/###### | | ?????????# #????# ## ##### | | ?????????# """ #????#"S """ ## | | ?????????# """"" #????#""" """ ## | | ?????????# """"" #????# "" [ """ ## | | ?????????# #????# ## | | ?????????# """ !#????###########+## " | | ?????????# """"" ######### | | ?????????# """"" / | | ?????????# ### | | ?????????# #?# """ """ """ """ | | ?????????+ ! #?# """ """ """ """ #### | | ?????????# #?# """ """ """ """ #??? | | ?????????#######+######## """ """ """ """ #??? | | ????????#######t r #??? | | ??? """ """ """ """ #??? | | ????????####### [ """ """ """ """ #??? | | ??????????????# rY[ """ """ """ "?? ???? | | ??????????????# hY% """ """ ""? "????##???? | | ??????????????+ #######@ ????????? | | ??????????????# #?????# """ """ """ "?????????? | | ??????????????# #?????# """ """ """ ??????????? | | ??????????????# #?????# """ """ """ ??????????? | | ??????????????# T?????# """ """ """ """ ?????? | | ??????????????# ?????# ????? | | ??????????????# #?????# ????? | | ??????????????# ??????# / ????? | | ?????????????? ?????######+###########????????? | | ?????????????? ! ?????# #????????????? | | ??????????????! ?????# #????????????? | | ???????????????? ??????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 58 Item Schematics ----------------- Imp. Datajack | -8/Materials | Hacked Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisExplosiveSheargun Manual? 0 Play Time 01:06:59 Cumulative 41.5 hours Start 2025.02.11 @ 02:06:02 End 2025.02.12 @ 18:54:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdc589ff-af4f-4a75-917a-f2802757e736