Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:31:34 Player: epidermus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1317) 1317 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4532 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (3) -------- Cooled Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit System Shield > --- WEAPON (4) ------- Lightning Gun > --- INVENTORY (5) ---- Cryofiber Web Improved Terrain Scan Processor Matter Filter Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Thermal Generator Visual Processing Unit System Shield > --- WEAPON ----------- Heavy Laser Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Cryofiber Web Particle Charger Improved Medium Laser Light EM Pulse Cannon [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility System Shield Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . . 1 1 . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . . 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 57 | 6 3 7 21 6 6 8 Power 10 | 1 . 1 3 1 3 1 Engine 6 | 1 . 1 3 . . 1 Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 15 | 2 1 3 4 . 3 2 Treads 6 | 2 1 3 . . . . Leg 5 | . . . 1 . 3 1 Wheel 2 | . . . 1 . . 1 Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 9 | 1 1 . 5 1 . 1 Device 5 | . 1 . 2 1 . 1 Storage 2 | 1 . . 1 . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 1 3 9 4 . 4 Energy Gun 6 | . . . 1 1 . 4 Energy Cannon 4 | . . . 4 . . . Ballistic Gun 7 | 2 1 2 2 . . . Ballistic Cannon 3 | . . . . 3 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 34 | . . . 15 . 13 6 Power 7 | . . . 3 . 4 . Propulsion 10 | . . . 4 . 4 2 Utility 4 | . . . 2 . 1 1 Weapon 13 | . . . 6 . 4 3 Highest Loss Streak 11 | . . . 6 . 11 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 61 | . 89 97 41 70 76 53 Engine 4 | . 14 11 1 7 2 4 Core 1 | . . . . 2 9 . Treads 8 | . 27 32 3 . . . Leg 3 | . . . 1 . 11 5 Wheel 1 | . . . . 7 . 6 Flight 2 | . . . 4 . . . Device 5 | . 5 11 3 7 6 1 Storage 6 | . 14 11 8 . . . Processor 2 | . . . . 7 7 7 Hackware 3 | . . . 3 7 7 7 Energy Gun 3 | . . . . 7 6 18 Energy Cannon 2 | . . . 6 1 . . Ballistic Gun 7 | . 27 25 4 . . . Ballistic Cannon 4 | . . . . 20 21 . Launcher 1 | . . 6 1 . . . Naked Turns . | . . . . . . . Heaviest Build 57 | 10 11 15 57 45 45 24 Greatest Support 63 | 40 40 63 63 10 30 12 Greatest Overweight (x) 17 | . . . 17 4 14 4 Average Overweight (x) 1 | . . . 3 3 3 . Largest Inventory Capacity 20 | 8 8 8 20 5 5 5 Average Capacity 11 | 7 8 8 18 5 5 5 Most Carried 17 | 5 8 8 17 5 5 5 Average Carried 7 | 1 4 7 12 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 2 8 7 4 4 4 5 Class Distribution -------------------- 64% | Mutant 16% | Gunner 11% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1295 | 231 77 228 286 . 200 273 Remotely . | . . . . . . . Salvage Created 1354 | . 67 399 264 . 240 384 Parts 77 | . 4 26 15 . 16 16 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 30 | . 2 9 4 . 9 6 Guns 15 | . 2 3 1 . 3 6 Cannons 8 | . . . 2 . 6 . AOE 7 | . . 6 1 . . . Classes Destroyed 9 | . 1 4 2 . 1 1 Worker 3 | . . 2 1 . . . Builder 3 | . . 2 1 . . . Hauler 1 | . . . 1 . . . Mechanic 1 | . . . . . . 1 Watcher 1 | . . 1 . . . . Swarmer 6 | . . . . . 6 . Grunt 21 | . 2 8 2 . 3 6 Sentry 2 | . . 1 1 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 6 | . 2 6 3 . 4 3 Combat Bots Only 4 | . 2 4 2 . 4 2 Max Kills in Single Turn 4 | . 1 4 1 . 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 431 | . 18 44 174 . 109 86 Missed 125 | . 6 14 59 . 20 26 Damage Taken 4513 | . 130 414 1633 . 1425 911 Core 1237 | . 44 . 493 . 343 357 Absorbed by Shields 178 | . . . 132 . 46 . Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 73 | 100 82 100 10 . . . Volleys Fired 119 | . 10 23 48 . 20 18 Largest 4 | . 2 3 3 . 4 3 Hottest 213 | . 40 70 113 . 213 165 Shots Fired 268 | . 20 66 69 . 74 39 Gun 173 | . 20 60 35 . 19 39 Cannon 84 | . . . 29 . 55 . Launcher 11 | . . 6 5 . . . Special . | . . . . . . . Kinetic 169 | . 20 60 34 . 55 . Thermal 31 | . . . 12 . 19 . Explosive 11 | . . 6 5 . . . Electromagnetic 57 | . . . 18 . . 39 Robot Hit Streak 10 | . 4 10 10 . 4 6 Robot Miss Streak 13 | . 5 3 4 . 13 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 138 | . 10 40 47 . 18 23 Core Hits 69 | . 6 23 14 . 11 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 1 1 Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Melee Attacks 6 | . . . 6 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2973 | . 94 959 729 . 579 612 Guns 1326 | . 94 370 205 . 171 486 Cannons 788 | . . . 380 . 408 . Explosions 832 | . . 586 122 . . 124 Melee 22 | . . . 22 . . . Ramming 5 | . . 3 . . . 2 Kinetic 1077 | . 94 370 205 . 408 . Thermal 411 | . . . 116 . 171 124 Explosive 708 | . . 586 122 . . . Electromagnetic 750 | . . . 264 . . 486 Impact . | . . . . . . . Slashing 22 | . . . 22 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 70 | . . 36 9 . 3 22 Projectiles 12 | . . . 9 . 3 . Explosions 58 | . . 36 . . . 22 Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . 10 14 . . . Shots 2 | . . 1 1 . . . Rammed 2 | . . 1 1 . . . Targets Rammed 3 | . . 1 1 . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 787 | . 12 26 125 . 787 170 Average Temperature 174 | . 8 7 37 . 315 52 Received Heat Transfer 1680 | . 72 261 661 . 74 612 Effects 22 | . . . . . 22 . Shutdowns 4 | . . . . . 4 . Energy Bleed 6 | . . . . . 6 . Matter Decay 2 | . . . . . 2 . Short Circuit 3 | . . . . . 3 . Damage (minor) 1 | . . . . . 1 . Damage (major) 5 | . . . . . 5 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 668 | . . . 185 . 333 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 330 | . 67 330 273 45 196 274 Initial 63 | . . . 63 31 31 63 Average 69 | . 21 137 59 31 134 124 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 93 | 100 100 73 91 100 100 94 Level 1 6 | . . 26 8 . . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 1 . . . 6 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 4 11 31 . 11 17 Peak Tracking Total 5 | . 2 4 4 . 4 5 Tactical Retreats 11 | . . 1 6 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 9 | . 2 1 3 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 3 . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 6 | . . 1 2 . . 3 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 14 | . 3 2 2 2 1 4 Terminals 10 | . 3 1 2 . 1 3 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 48 | . 11 12 9 3 1 12 Successful 27 | . 5 8 5 2 1 6 Failed 21 | . 6 4 4 1 . 6 Catastrophic 3 | . 2 1 . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 32 | . 11 3 9 . 1 8 Fabricators 2 | . . . . 2 . . Repair Stations 9 | . . 9 . . . . Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 5 . 5 . 1 5 Record 8 | . 3 . 2 . . 3 Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . 1 . . 1 Disarm Traps 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 8 | . . 8 . . . . Scan Component 4 | . . 4 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 2 2 1 1 3 Full Trace Events 4 | . 1 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 4 . . . . Time 104 | . . 104 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 3 . . . Non-combat 3 | . . . 3 . . . Combat . | . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . parse_system 1 | . . . 1 . . . no_distress 2 | . . . 2 . . . find_recycling 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4621 | 786 424 449 1743 135 614 470 Spaces Moved 1725 | 253 242 227 455 97 215 236 Core 251 | 24 . . 138 . 60 29 Treads 822 | 229 242 227 124 . . . Legs 334 | . . . 70 . 139 125 Wheels 232 | . . . 37 97 16 82 Hover . | . . . . . . . Flight 86 | . . . 86 . . . Fastest Speed 50 | 50 160 160 50 95 50 50 Average Speed 214 | 149 160 160 343 127 229 165 Slowest Speed 900 | 160 160 160 900 140 750 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 18 34 17 37 2 34 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . . 39 33 . 1 5 Melee . | . . . . . . . Projectile 3 | . . . 2 . 1 . AOE 75 | . . 39 31 . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2439 | 661 263 270 566 108 290 281 Wait 409 | 395 . . 4 . 2 8 Move 1719 | 252 241 226 454 96 214 236 Hop . | . . . . . . . Pick Up 78 | 8 9 9 29 5 9 9 Fast Attach 1 | . . . . . . 1 Attach 51 | 6 3 6 19 4 6 7 Detach . | . . . . . . . Swap 5 | . . 1 2 2 . . Drop 13 | . . 4 3 1 4 1 Fire 119 | . 10 23 48 . 20 18 Melee 6 | . . . 6 . . . Ram 1 | . . . 1 . . . Kick 1 | . . . . . . 1 Crush 1 | . . 1 . . . . Escape Stasis 35 | . . . . . 35 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 787 | -11/Scrapyard | Entered Materials 788 | -10/Materials | Build established: Mutant 1197 | -10/Materials | Discovered new exit (range 8) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1454 | -9/Materials | Discovered new exit (range 11) 1524 | -9/Materials | Build established: Gunner 1526 | -9/Materials | Repaired Lgt. Treads 1526 | -9/Materials | Repaired Lgt. Treads 1526 | -9/Materials | Repaired Lgt. Assault Rifle 1552 | -9/Materials | Repaired Structural Scanner 1660 | -9/Materials | Entered another Materials area 1660 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1966 | -8/Materials | Lost 6 parts (1p1n1u3w) 2045 | -8/Materials | Core integrity fell below 50% 2077 | -8/Materials | Lost 5 parts (1p1n1u2w) 2184 | -8/Materials | Build established: Mutant 3323 | -8/Materials | Core integrity fell below 20% 3347 | -8/Materials | Discovered new exit (range 17) 3403 | -8/Materials | Entered Factory 3403 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3537 | -7/Factory | Identified exit to Garrison 3538 | -7/Factory | Entered Garrison 3562 | -7/Garrison | Triggered checkpoint 3699 | -7/Garrison | Build established: Skirmisher 3982 | -7/Garrison | Triggered checkpoint 4068 | -7/Garrison | Build established: Scavenger-Skirmisher 4122 | -7/Garrison | Triggered checkpoint 4144 | -7/Garrison | Discovered new exit (range 16) 4152 | -7/Garrison | Entered Factory 4154 | -7/Factory | Lost 11 parts (3p3n1u4w) 4186 | -7/Factory | Core integrity fell below 50% 4216 | -7/Factory | Core integrity fell below 20% 4599 | -7/Factory | Garrison activated, responded to threat 4622 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. R-06 Scavenger collects Corrupted Aluminum Leg. U-05 Engineer builds a Wall. Lightning Gun destroyed. Subcomponent Replicator disabled. Recoil Stabilizer destroyed. Subcomponent Replicator disabled. Lightning Gun destroyed. G-47 Trooper misfires. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access F004. [Achievement: Troublemaker] Arm. Wheel destroyed. G-47 Trooper misfires. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. O-24 Administrator locks terminal. Aluminum Leg destroyed. Slug penetrates Matter Pump. 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