Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 17:19:20 Player: Darby Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (41) 8200 Robots Destroyed (325) 1625 Value Destroyed (9173) 9173 Prototype IDs (88) 1760 Alien Tech Used (9) 1800 Bonus (22323) 22323 TOTAL SCORE: 49381 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 3319 Follower Combat Kills 3537 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met Architect 300 Win 3000 Friendly Fire -33 Cogmind --------- Core Integrity 72/1600 Matter 67/300 Energy 948/950 System Corruption 7% Temperature Cool (0) Movement Walking (90) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Zionite Biocell Array Experimental Cloaking Device Microwarp Drive > --- WEAPON (2) ------- Vortex Driver Vortex Driver > --- INVENTORY (5) ---- Experimental Phase Shifter Cooled Plasma Rifle Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Zionite Biocell Array Experimental Phase Shifter Experimental Cloaking Device Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Supercharged TR Cooled Plasma Rifle Vortex Driver Vortex Driver [Rating: 252] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Sigix Exoskeleton Hover Unit Cooled Antigrav System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Artifact Microwarp Drive Weapon Scythe Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Utility 12 | . . . 1 . 1 . . 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 482 | 8 41 6 68 5 69 22 30 6 . 1 . . 1 1 19 13 7 . . . 10 20 6 3 1 4 5 7 18 1 2 15 . 6 9 53 9 8 3 1 4 Power 36 | 1 2 . 2 . 5 . 3 1 . . . . . . 1 . . . . . . 4 2 1 . . 2 . 2 . . . . 1 1 6 1 . 1 . . Engine 13 | 1 2 . 2 . 2 . 1 . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . 1 . . . . . . Core 12 | . . . . . 3 . 2 1 . . . . . . 1 . . . . . . 2 2 . . . . . . . . . . . . 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 5 1 . 1 . . Propulsion 74 | 3 2 . 9 . 11 . 9 1 . 1 . . . . 2 . 1 . . . . 3 . . . . . . 5 . . 3 . 1 3 14 2 4 . . . Treads 28 | 2 2 . 9 . 10 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . 11 2 1 . . . Flight 26 | . . . . . 1 . 4 1 . 1 . . . . 2 . 1 . . . . 3 . . . . . . 4 . . 1 . 1 3 1 . 3 . . . Utility 107 | 2 2 . 6 . 14 1 2 1 . . . . . . 10 . 2 . . . . 3 2 2 1 . 3 . 6 . 1 6 . 2 3 28 3 2 2 1 2 Device 49 | 1 . . . . 4 1 1 1 . . . . . . 2 . 1 . . . . 2 . 2 1 . 2 . 4 . . 5 . 2 1 14 . 1 1 1 2 Storage 13 | 1 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 1 . . . 1 . 2 . . . . . 1 2 . . 1 . . Processor 14 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 1 6 2 . . . . Hackware 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 26 | . . . 6 . 7 . . . . . . . . . 5 . 1 . . . . . 1 . . . . . . . . . . . . 6 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 265 | 2 35 6 51 5 39 21 16 3 . . . . 1 1 6 13 4 . . . 10 10 2 . . 4 . 7 5 1 1 6 . 2 2 5 3 2 . . 2 Energy Gun 52 | . 7 1 17 2 13 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 1 1 . . . Energy Cannon 71 | . . 3 5 . 9 4 2 1 . . . . . . 4 13 1 . . . 5 5 1 . . 2 . 3 2 1 1 2 . 1 1 1 1 1 . . 2 Ballistic Gun 39 | 2 15 . 12 1 5 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . 1 1 4 . 5 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 22 | . 12 1 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . 5 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 35 | . . . . . 1 5 4 2 . . . . . . 2 . 2 . . . 5 5 1 . . . . 3 2 . . 1 . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 9 | . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . 2 . 1 1 . . 1 . . . 1 . . . . . Unidentified Prototypes 38 | . . . 5 . 3 . . . . . . . 1 . 2 . . . . . . . . . . . 3 . 1 . . 5 . 1 1 8 3 2 2 . 1 Corrupted Parts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Parts Lost 71 | . 1 . 3 . 5 3 11 . . . . . . . . . . . . . 1 . . . . . . . 7 . 1 . . . 18 14 3 4 . . . Power 8 | . 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 1 . . . . Propulsion 30 | . . . . . 1 2 4 . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . 8 5 1 3 . . . Utility 22 | . . . 2 . 2 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 7 1 . . . . Weapon 11 | . . . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . 1 . . . Highest Loss Streak 14 | . 1 . 1 . 2 1 6 . . . . . . . . . . . . . 1 . . . . . . . 4 . 1 . . . 6 14 2 4 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 100 99 89 81 74 82 82 84 76 76 84 82 77 84 86 86 86 85 87 88 88 88 88 85 88 83 68 66 84 89 87 69 57 67 57 61 72 71 Engine 5 | . 13 14 10 11 6 . 3 . . . . . . . . . . . . . . 2 . 3 5 5 4 . . . . . . . . . . . . . . Core 2 | . . . . . 2 9 4 7 7 7 7 7 7 7 6 6 6 6 6 6 5 2 5 1 . . . . . . . . . . . . . . . . . Treads 17 | . 28 28 33 33 35 26 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 9 2 12 20 6 . . . Flight 13 | . . . . . . . 2 37 38 38 38 38 38 38 32 33 33 33 33 33 33 35 35 35 35 35 35 35 31 31 26 26 26 27 24 2 . 3 . . . Device 8 | . . . . . 7 10 12 15 15 15 15 15 15 15 15 13 20 13 13 13 13 15 17 17 17 17 14 17 18 15 15 19 21 21 17 8 4 7 18 18 17 Storage 8 | . 14 14 11 11 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 7 5 5 5 5 5 6 10 10 6 5 4 4 2 4 1 2 9 9 Processor 8 | . 14 14 11 11 9 9 6 . . . . . . . 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 8 10 10 9 9 18 24 13 . . . Protection 4 | . . . 10 11 7 7 . . . . . . . . . 6 . 6 6 6 6 5 3 5 5 5 5 5 4 . . . . . . 3 . . . . . Energy Gun 2 | . 2 . 5 3 8 . 2 . 5 6 7 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 11 18 18 12 Energy Cannon 1 | . . 18 1 . 3 1 1 . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . 1 . 2 1 . . 6 Ballistic Gun 4 | . 23 . 5 11 3 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 7 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Slashing Weapon 2 | . . . . . . 4 5 6 7 7 7 7 7 7 6 . 6 6 6 6 5 4 3 5 5 5 5 4 4 . . 2 5 3 3 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 7 2 . 4 6 6 6 6 5 5 5 5 4 5 5 4 . . 4 5 4 1 1 . . . . . Peak Build Rating 252 | 8 10 11 24 24 40 38 52 56 59 60 60 57 64 60 72 68 75 69 69 69 71 85 88 84 85 86 87 89 111 99 99 124 119 135 140 121 141 226 252 252 252 Average Rating 50 | 7 8 10 20 22 32 34 36 54 57 59 59 56 57 59 67 65 74 69 69 69 69 80 85 83 83 85 83 87 100 94 91 111 119 130 108 83 127 163 241 251 250 On Entrance 78 | . 8 9 11 24 23 36 34 47 55 59 60 57 57 57 60 65 62 69 69 69 69 64 83 83 83 85 85 87 87 94 99 92 119 119 135 11 119 125 226 252 251 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 13 50 53 63 57 68 66 63 23 25 25 25 23 23 24 26 34 27 27 27 27 27 31 33 31 30 30 33 33 38 39 39 32 32 33 43 50 42 42 45 45 63 Greatest Support 102 | 40 40 40 60 60 84 84 84 25 25 26 26 26 26 26 26 26 27 27 27 27 27 34 34 34 34 34 34 34 41 39 39 32 32 38 58 102 102 75 60 60 60 Greatest Overweight (x) 10 | . 1 1 1 . 1 1 2 . . . . . . . 1 1 . . . . . 8 . . . . . . . . . 1 1 . 10 4 . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 14 | 7 17 20 20 20 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 6 5 5 5 Most Carried 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 Average Carried 13 | 7 12 20 19 20 19 19 16 9 9 9 9 9 9 9 8 9 8 8 8 8 8 9 10 9 10 10 9 10 9 9 9 9 10 9 9 7 9 5 4 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 5 5 5 5 Final Carried 20 | 8 20 20 20 20 20 19 18 9 10 10 10 10 10 9 9 10 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 8 10 5 4 3 4 Class Distribution -------------------- 53% | Mutant 17% | Scout 11% | Scavenger-Scout 4% | Scavenger-Ninja 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Ninja | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Ninja | -4/Warlord Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Scout | -3/Quarantine Messiah-Ninja | -2/Research Mutant | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 7027 | 360 594 152 1477 115 974 631 462 89 62 58 . 22 . 20 125 205 60 10 . . 60 215 80 30 10 . . 170 105 39 26 170 . 60 54 538 44 . . . 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11058 | 318 1037 34 2446 365 2774 570 1278 89 . 208 . . . . 55 517 206 . . . . 565 . 123 . . . 62 32 . . . . . 29 322 28 . . . . Parts 639 | 35 69 4 188 36 142 18 63 6 . 9 . . . . 2 8 10 . . . . 12 . 7 . . . 2 3 . . . . . 3 22 . . . . . Haulers Intercepted 22 | . 2 . 6 . 4 . 1 2 . 2 . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 16 | . 5 . 3 1 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 207 | . 16 6 52 11 55 29 31 . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . 2 . . . . 1 Melee 11 | . . . . . 2 . 7 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Guns 121 | . 16 1 39 7 41 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cannons 12 | . . . . . 6 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 AOE 61 | . . 5 13 4 6 22 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 22 | 3 6 1 4 . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Worker 38 | 4 3 . 19 4 5 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Builder 17 | . 2 1 7 2 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Tunneler 15 | 9 . . 1 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . 4 . 1 2 . 2 . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Recycler 18 | 1 4 . 5 1 3 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 22 | . 3 . 5 . 3 . 1 . . 3 . . . . 1 . 1 . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . Swarmer 46 | . 6 3 11 8 8 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 93 | . 10 . 28 3 27 7 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 5 | . . . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . 9 . 12 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 19 | . . 3 . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 3 3 3 6 4 8 17 11 1 . 2 . . . . 2 1 2 . . . . 3 . 3 . . . 2 1 . . . . . 1 2 1 . . . 1 Combat Bots Only 17 | . 3 3 5 4 7 17 9 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 Max Kills in Single Turn 5 | 2 1 2 4 3 4 4 5 1 . 1 . . . . 1 1 1 . . . . 1 . 1 . . . 1 1 . . . . . 1 1 1 . . . 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 3 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 A2 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1748 | . 69 8 135 13 200 62 162 . . . 1 . . . 16 . . . 18 . 7 . . . 3 2 . . 70 3 14 . . 14 195 169 52 81 . . 454 Missed 677 | . 10 . 31 2 51 23 32 . . . 1 . . . 10 . . . 12 . 4 . . . 1 1 . . 32 3 8 . . 7 93 71 27 42 . . 216 Damage Taken 17490 | . 609 254 1310 175 2183 802 1583 . . . . . . . 79 . . . 75 . 45 . . . 35 22 . . 775 . 109 . . 136 2046 2241 825 677 . . 3509 Core 4563 | . 164 39 44 18 238 22 249 . . . . . . . 18 . . . 40 . 12 . . . 17 22 . . 266 . 32 . . . 937 756 192 214 . . 1283 Absorbed by Shields 646 | . . . . . 229 28 360 . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . Redirected to Shielding 278 | . . . . . 2 . . . . . . . . . . . . . 7 . . . . . . . . . 101 . . . . . . 168 . . . . . Ignored by Resistances 3576 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315 . . 3261 Regen/Repaired (Parts) 189 | . . . 10 . 54 . 89 . . . . . . . . 7 . . . . . . . . . . . . . . . 29 . . . . . . . . . Core Remaining (%) 54 | 100 . 18 . 84 . . 7 . . . . . . 100 . . . . . . 91 . . . . . . 96 . . . . 65 . 20 . . 19 . . 4 Volleys Fired 865 | 40 161 15 164 14 184 31 53 1 16 . . . . . 5 72 1 . . . 5 5 12 . . 5 . 5 2 6 2 . . 1 1 32 1 7 1 1 22 Largest 2 | 2 2 2 2 2 2 2 2 1 1 . . . . . 1 1 1 . . . 1 1 1 . . 1 . 1 1 1 1 . . 1 1 1 1 2 2 2 2 Hottest 200 | 40 100 136 130 88 126 126 126 65 40 . . . . . 90 90 90 . . . 90 90 90 . . 90 . 90 90 90 90 . . 90 90 100 49 200 200 200 200 Shots Fired 1403 | 80 258 21 303 28 339 60 79 1 16 2 1 . . . 5 72 1 . . . 5 5 12 . . 5 . 5 2 6 2 . . 1 1 32 1 13 2 2 43 Gun 1085 | 80 240 6 268 26 290 22 66 . 16 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 29 . 12 2 2 20 Cannon 216 | . . 6 7 . 43 9 4 1 . . . . . . 5 69 1 . . . 5 5 12 . . 5 . 5 2 6 2 . . 1 1 3 . 1 . . 23 Launcher 73 | . . 8 18 2 6 29 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special 29 | . 18 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 548 | 80 195 3 128 13 77 11 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 578 | . 18 7 150 13 213 11 25 1 16 2 1 . . . 5 72 1 . . . 5 5 12 . . 5 . 5 2 6 2 . . . . . . 1 . . . Explosive 72 | . . 8 18 2 6 29 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 112 | . 45 3 7 . 43 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2 2 20 Entropic 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 23 Phasic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 29 . . . . . Robot Hit Streak 31 | 10 16 6 27 10 31 21 23 . 7 . . . . . . 22 . . . . . . 3 . . . . . . . . . . . . 8 . . . . 6 Robot Miss Streak 7 | 2 4 4 5 7 6 3 5 . 1 . 1 . . . . 3 . . . . . . 2 . . . . . . . . . . . . 3 1 . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 9 | . . . 4 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1097 | 54 130 12 235 27 278 51 95 8 14 14 . . . 2 4 58 15 . . . . 18 7 5 . . 3 7 6 . . 3 . . 4 25 . . . . 22 Core Hits 893 | 25 57 11 264 31 288 57 96 2 3 5 . . . . 1 8 4 . . . . 8 . 2 . . . 4 2 . . . . . 1 11 . 3 . . 10 Critical Kills 4 | 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | 1 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 37 | 2 4 . 2 1 6 1 2 1 . 2 . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . 2 . . . . 8 Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 9 | 2 4 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . 1 2 1 . 2 . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Sunder 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 393 | . . . 23 11 16 24 45 13 1 32 . 1 . 3 35 . 21 . 1 . 6 40 . 9 18 5 3 15 47 . . 3 . 8 13 . . . . . . Impact 49 | . . . 23 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 326 | . . . . . 1 21 45 13 1 32 . 1 . 1 33 . 20 . 1 . 6 38 . 9 18 5 . 15 45 . . . . 8 13 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 58 | . . . 3 7 4 3 6 2 . 2 . . . 2 3 . 5 . . . . 8 . 1 . . 3 2 1 . . 3 . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29722 | 432 1209 421 5096 1419 5877 2205 3334 362 188 595 . . . . 107 2034 672 . . . . 776 290 240 . . . 325 186 . . . . . 249 1134 24 206 . . 2341 Guns 12374 | 432 1161 36 3359 248 4049 356 971 . 188 . . . . . . 26 . . . . . . . . . . . . . . . . . . . 874 . 179 . . 495 Cannons 5514 | . . 82 93 . 630 199 118 . . . . . . . . 2008 . . . . . . 290 . . . . . . . . . . . . 248 . . . . 1846 Explosions 5218 | . . 303 1469 357 645 1230 1214 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6472 | . . . 175 814 553 420 1005 362 . 595 . . . . 107 . 672 . . . . 776 . 240 . . . 325 186 . . . . . 242 . . . . . . Ramming 96 | . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 12 24 27 . . . Kinetic 4848 | 432 1161 11 1493 94 857 166 634 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8606 | . 48 82 1918 253 3192 190 411 . 188 . . . . . . 2034 . . . . . . 290 . . . . . . . . . . . . . . . . . . Explosive 4993 | . . 303 1417 258 645 1230 1140 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1065 | . . 25 93 . 630 199 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1509 | . . . 175 814 520 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5637 | . . . . . 33 420 1005 362 . 595 . . . . 107 . 672 . . . . 776 . 240 . . . 325 186 . . . . . 242 . . 179 . . 495 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2094 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 . . . . 1846 Phasic 874 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 874 . . . . . Highest Corruption 28 | . . . . . . . 2 . 9 11 11 11 11 . . . . . . . . . . . . . . . . . . . . . 5 16 21 28 . . 7 Average Corruption 10 | . . . . . . . 2 . 9 9 11 11 11 . . . . . . . . . . . . . . . . . . . . . 3 12 18 26 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . . . . 4 . 3 29 7 8 1 . . . . . . . . . . . . . . . . . . . . . 6 13 22 19 . . 3 Message Errors 26 | . . . . . . . 1 . . 5 2 1 . . . . . . . . . . . . . . . . . . . . . . 3 3 8 3 . . . Matter Fused 23 | . . . . . . . 2 . 1 7 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 3 4 2 . . . Heat Flow Errors 16 | . . . . . . . . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 . . . Energy Discharges 9 | . . . . . . . 1 . 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 13 | . . . . . . . . . 1 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 1 1 . . 1 Data Loss (major) 7 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Misfires 4 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 7 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1652 | . . 10 136 466 415 38 158 . . 24 . . . . 24 . 13 . . . . 3 . 44 . . . 46 16 . . . . . 179 69 3 . . . 8 Projectiles 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . 8 Explosions 134 | . . 10 61 . 5 1 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1441 | . . . 75 466 410 37 101 . . 24 . . . . 24 . 13 . . . . 3 . 44 . . . 46 16 . . . . . 179 . 3 . . . . Knockbacks 6 | . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 6 | . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 782 | . . 154 98 87 85 244 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 35 . . . . Shots 23 | . . 6 2 2 2 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . Targets Rammed 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . 40 75 387 150 307 33 267 10 14 244 41 299 4 4 88 356 46 3 4 . 46 40 330 . . 152 . 42 10 77 16 . . 12 204 24 160 124 . . 11 Average Temperature 54 | . 11 27 61 48 71 14 114 2 3 45 6 59 2 2 11 133 8 3 3 . 21 17 179 . . 58 . 17 6 41 10 . . 9 95 10 80 61 . . 11 Received Heat Transfer 4216 | . 228 . 447 . 884 162 743 . . . . . . . 27 . . . 6 . . . . . . . . . 102 . . . . 21 300 369 54 81 . . 792 Effects 5 | . . . 1 . . . 2 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 3 3 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . . 3 6 10 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Corruptions 33 | . . . 4 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 12639 | . 100 148 2385 280 4790 235 472 . 555 . . . . . . 3224 . . . . . . 450 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2513 | 70 669 388 1708 1011 1675 2130 1707 1037 394 943 . . . . 636 179 2513 . . . . 206 144 995 . . . . 1131 . . . . 350 623 444 513 1741 1128 745 . Initial 1100 | . . 247 1 666 278 1066 1038 776 362 254 . . . . 35 109 . . . . . 21 42 89 . . . . 159 . . . . . 196 321 258 257 1100 696 . Average 690 | 12 310 154 1005 828 895 1557 1448 856 373 518 . . . . 326 130 1115 . . . . 75 104 635 . . . . 587 . . . . 96 358 316 381 693 1102 702 . Maximum Alert Level 5 | . 2 1 5 3 5 5 5 3 1 3 . . . . 2 . 5 . . . . 1 . 3 . . . . 4 . . . . 1 2 2 2 5 4 3 . Low Security (%) 22 | 100 25 73 8 . . . . . . . . . . . 23 100 17 . . . . 95 100 8 . . . . 22 . . . . 83 21 19 . . . . . Level 1 18 | . 47 26 7 . 14 . . . 100 23 . . . . 35 . 9 . . . . 4 . 12 . . . . 17 . . . . 16 41 40 53 69 . . . Level 2 17 | . 26 . 18 . 22 . . . . 66 . . . . 41 . 8 . . . . . . 22 . . . . 10 . . . . . 37 39 46 . . 65 . Level 3 16 | . . . 17 100 31 5 1 100 . 9 . . . . . . 11 . . . . . . 55 . . . . 44 . . . . . . . . . 23 34 . Level 4 15 | . . . 30 . 19 55 70 . . . . . . . . . 28 . . . . . . . . . . . 5 . . . . . . . . . 76 . . Level 5 8 | . . . 18 . 13 38 28 . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Sterilizations 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 130 | . 4 . 10 . 12 . 13 4 . 8 . . . . 13 . 15 . . . . 4 . 8 . . . . 15 . . . . 4 5 3 3 6 1 2 . Investigation 62 | . 3 . 6 . 4 . 2 3 . 7 . . . . 10 . 6 . . . . 3 . 4 . . . . 6 . . . . 2 3 . 1 . . 2 . Extermination 10 | . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . . 2 . . . . . 2 1 . . . . . Reinforcement 28 | . 1 . 2 . 3 . 2 . . . . . . . 2 . 2 . . . . 1 . 2 . . . . 7 . . . . 2 . 2 1 . 1 . . Assault 21 | . . . 2 . 2 . 3 . . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . . . 1 6 . . . Garrison 9 | . . . . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Construction Impeded 8 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses 26 | . . . . . . . 1 1 . 3 . . . . 4 . 3 . . . . 2 . 3 . . . . 5 . . . . 2 2 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 27 | . 1 1 2 . 7 . 1 . . . . . . . 1 . 2 . . . . . . 1 . . . . 3 . . . . 1 3 2 . 1 . 1 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Times Spotted 597 | . 27 4 64 7 83 33 48 3 6 4 4 . . 3 25 6 21 3 3 . 6 . 5 10 2 1 . 1 46 5 3 22 . 13 39 34 25 22 1 . 18 Peak Tracking Total 22 | . 3 2 5 4 8 6 7 2 4 1 4 . . 2 10 4 4 3 3 . 5 . 3 6 3 1 . 1 12 3 3 6 . 11 14 8 8 22 1 3 18 Tactical Retreats 67 | . 5 . 1 . 8 1 . 1 . . 1 . . . 2 . 1 . 2 . 1 . . . 2 1 . . 10 2 1 . . 3 7 8 5 4 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . 2 . . . 1 6 . 2 . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 37 | . . . . . . . . . . . . . . . . . 13 . . . . 24 . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . 1 . . 1 9 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 106 | . 25 . 33 4 11 8 6 . . . . . . . . . 7 . . . . . . 2 . . . . . . . . . 1 3 1 . 3 . . 2 Max in Single Turn 4 | . 3 . 3 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 1 Garrison Access 4 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 118 | . 9 . 15 . 11 2 4 8 . 16 4 . . 1 8 . 4 1 1 4 . 2 . 2 1 . 9 . . 1 1 7 . 3 1 . . 3 . . . Terminals 47 | . 7 . 9 . 6 2 3 4 . 9 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . 1 . 1 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 . 2 . 1 . . 2 . 2 . . . . 3 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzers 12 | . . . 2 . 2 . . . . 3 . . . . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Total Hacks 292 | . 28 . 35 . 26 4 7 16 . 34 7 . . 1 14 . 6 1 1 28 . 4 . 2 1 . 48 . . 1 1 15 . 5 3 . . 4 . . . Successful 208 | . 17 . 20 . 17 . 5 8 . 15 7 . . 1 9 . 5 1 1 28 . 1 . . 1 . 48 . . 1 1 15 . 1 2 . . 4 . . . Failed 83 | . 10 . 15 . 9 4 2 8 . 19 . . . . 5 . 1 . . . . 3 . 2 . . . . . . . . . 4 1 . . . . . . Catastrophic 12 | . 1 . 3 . . 1 . . . 3 . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 313 | . 26 . 32 . 15 . 6 15 . 30 . . . . 39 . 41 . . . . 19 . 19 . . . . 11 . . 2 . 8 18 9 11 1 9 2 . Terminals 122 | . 26 . 26 . 19 4 6 9 . 21 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 3 . . 4 . . . Fabricators 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 14 | . . . 4 . 1 . 1 4 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 2 . 2 . 1 . . 2 . 2 . . . . 4 . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . Scanalyzers 22 | . . . 3 . 3 . . . . 7 . . . . 4 . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 2 . . 1 . 4 . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 131 | . 6 . 5 . 5 . 3 . . 1 7 . . 1 . . . 1 1 28 . . . . 1 . 48 . . 1 1 15 . 1 2 . . 4 . . . Record 68 | . . . . . . . . . . . 5 . . 1 . . . . . 11 . . . . . . 36 . . . . 13 . . 2 . . . . . . Part Schematic 17 | . . . . . 1 . . . . . . . . . . . . . . 12 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 12 | . . . . . . . . . . . 2 . . . . . . 1 1 . . . . . 1 . . . . 1 1 2 . 1 . . . 2 . . . Terminal Index 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 68 | . 11 . 15 . 10 . 2 7 . 12 . . . . 6 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 37 | . 9 . 8 . 7 . 1 4 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . 2 . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 22 | . 5 . 5 . 5 . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 3 . 1 . 1 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanics 5 | . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 4 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . 2 . 1 . . 2 . 2 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 13 | . 2 . 2 . 1 . . 2 . 2 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . 1 . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Extract 8 | . . . 2 . 1 . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . 10 . 7 2 3 5 . 13 1 . . 1 2 . 2 . . . . 2 . 2 . . . . . . . . . 2 . . . 2 . . . Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . 5 . 9 . . 2 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 93 | . . . 7 . 4 . . . . 14 . . . . 29 . 7 . . 12 . . . . . . 4 . . . . . . . 16 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 3 . 1 . . 2 . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . . . . 2 . . . . . . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 3 . 1 . . 2 . . . . . . . . . parse_system 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . . . . 2 . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 136 | . . . . 5 . 3 . . 19 . . . 11 . 2 19 7 . . . . 1 19 . . . . . 6 . . . . 4 . 6 . . 18 16 . Largest Group 22 | . . . . 5 5 3 . . 19 8 . . 11 11 10 19 22 7 . . . 1 19 12 . . . . 5 . . . . 3 . 4 . . 11 15 . Highest-Rated Group 912 | . . . . 85 85 63 . . 475 220 . . 364 364 322 702 912 314 . . . 65 669 469 . . . . 259 . . . . 288 . 298 . . 156 211 . Highest-Rated Ally 122 | . . . . 31 31 21 . . 35 31 . . 51 51 85 50 70 70 . . . 65 50 50 . . . . 103 . . . . 96 . 122 . . 31 15 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 2 . . . . 2 . 4 . . 2 . . Heavy 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . Total Orders 13 | . . . . . . . . . . . . . . . 1 . 2 . . . . 5 . . . . . . . . . . . 1 . 2 . . 2 . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . RETURN 5 | . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 936 | . . . . . 32 32 . . 121 49 . . . 24 33 53 231 12 . . . . 117 115 . . . . 29 . . . . 6 . 14 . . 17 51 . Total Damage 29972 | . . . . . 295 662 . . 4098 807 . . . 431 1364 2420 7723 262 . . . . 5600 2836 . . . . 1175 . . . . 216 . 1092 . . 191 800 . Kills 154 | . . . . . 3 11 . . 10 8 . . . 3 5 4 61 . . . . . 12 16 . . . . 10 . . . . . . 6 . . 2 3 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Allies Melted 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 9 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 1 . 2 . . . . . . 2 2 3 1 . . . 2 1 . 3 . . . 1 1 . 2 . 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 18 . . . . . . Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Items 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 14 . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 32 | . . . . . . . . . . . . . . . 7 . 9 . . . . 3 . 4 . . . . 1 . . . . . 5 . 2 . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 28751 | 999 2816 1489 4636 1098 2824 1290 1065 352 108 767 223 311 478 348 796 410 687 228 125 20 212 561 147 310 682 1069 62 284 638 219 119 571 250 299 646 683 339 223 68 93 206 Spaces Moved 31284 | 165 912 262 1415 553 1029 622 451 856 253 1724 696 1069 1014 773 2038 541 1661 534 489 80 551 1129 233 738 1132 872 167 812 1457 423 399 1072 604 581 1171 788 648 508 177 222 463 Core 123 | 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 57 59 . 1 . . . Treads 5305 | 158 912 262 1415 553 1029 622 354 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1059 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 177 222 346 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1551 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 52 . . 690 648 98 . . . Flight 23129 | . . . . . . . 97 856 253 1724 696 1069 1014 773 2038 541 1661 534 489 80 551 1124 233 738 1132 872 167 812 1457 423 399 1009 552 581 1114 39 . 101 . . . Fastest Speed 21 | 50 160 240 160 170 153 150 26 23 23 23 24 24 24 24 24 24 24 25 25 25 25 22 23 23 23 23 23 23 21 25 25 28 28 24 22 40 46 30 30 30 30 Average Speed 53 | 157 222 240 174 170 166 172 135 23 23 23 24 24 24 24 24 25 24 25 25 25 25 24 23 23 23 23 23 23 24 25 27 32 33 24 28 53 47 35 30 30 34 Slowest Speed 550 | 160 240 240 250 170 233 230 320 26 23 24 24 24 24 24 104 102 25 25 25 25 25 450 23 23 23 23 23 23 31 25 28 108 96 28 550 230 50 55 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 149 | . . . . . . . . 17 . 14 3 . . . 13 . 24 . . . . 10 . 1 1 . . . 16 . . 6 . 10 34 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 Microwarps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Exploration Rate (%) 61 | 7 99 46 99 98 90 74 35 19 96 47 76 93 89 85 41 96 42 68 56 68 60 33 97 17 81 88 62 82 36 58 64 94 71 22 88 25 71 54 5 9 36 Regions Visited 41 Branch Regions 23 Pre-discovered Areas 45 | . 5 . 5 . 2 . . 2 . 3 1 . 2 . 11 . 7 . . 1 . . . . . . 3 . . 1 . . . . 2 . . . . . . Known Exits Taken 28 | . 1 1 1 1 1 . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . Scrap Searched 28 | . . 1 . 1 . . . . . . 3 2 4 3 . . . 2 1 . 1 . . . 2 1 . 4 . 1 1 . 1 . . . . . . . . Spaces Dug 223 | . . 1 4 . 1 . 6 4 1 11 . 1 . 1 33 . 5 . 1 . 11 23 . 4 16 10 . 10 37 6 2 . . 7 6 . . 13 2 3 4 Terrain Destroyed 1042 | . 160 66 220 45 101 129 60 4 1 11 . 1 . 1 33 4 5 . 1 . 11 23 2 4 16 10 . 10 37 6 2 . . 7 6 6 . 13 2 3 42 Melee 160 | . . . 3 . 1 . 6 3 1 11 . 1 . 1 28 . 4 . 1 . 6 18 . 4 16 5 . 5 35 . . . . 6 5 . . . . . . Projectile 115 | . 1 1 1 . 1 . . 1 . . . . . . 5 4 1 . . . 5 5 2 . . 5 . 5 2 6 2 . . 1 1 6 . 13 2 3 42 AOE 767 | . 159 65 216 45 99 129 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 41034 | 836 1422 1098 3204 661 1770 736 751 971 284 2027 749 1122 1248 933 2274 746 1876 627 489 79 605 1335 310 862 1524 1725 189 878 1650 529 404 1292 649 715 1432 998 677 539 188 245 385 Wait 7885 | 616 285 814 1496 79 415 28 157 88 14 273 54 49 231 157 169 105 195 94 . . 34 113 60 110 373 838 8 39 122 100 . 191 46 124 257 103 14 2 8 21 3 Move 30853 | 164 911 261 1414 552 1028 621 450 823 252 1696 689 1068 1013 772 2013 540 1614 533 488 79 550 1110 232 735 1129 871 166 811 1425 422 398 1063 603 560 1107 787 647 508 176 221 351 Hop 133 | . . . . . . . . 16 . 13 3 . . . 12 . 22 . . . . 9 . 1 1 . . . 15 . . 2 . 10 29 . . . . . . Pick Up 124 | 8 17 1 16 . 26 . 3 3 1 5 1 2 1 . 9 . 1 . . . . 7 . 2 1 1 1 . 1 . . 5 . 2 2 3 2 2 . . 1 Fast Attach 104 | 7 1 . 1 . 2 . 5 1 . . . . 1 . 2 . . . . . . 2 . . . . 5 . 6 . 1 7 . 2 5 42 7 5 2 . . Attach 64 | . 1 . 5 . 6 1 11 2 . . . . . 1 4 12 3 . . . . 2 . . . . . . 3 1 1 3 . 1 2 2 . 1 1 1 . Detach 37 | . . . . . . . 7 . . . . . . . 2 13 . . . . . 1 . . . . . . 3 . 2 2 . 1 1 4 1 . . . . Swap 322 | 1 39 6 62 5 61 21 14 3 . 1 . . . . 14 1 4 . . . 10 16 6 3 1 4 1 7 10 . . 5 . 3 4 9 2 3 . 1 5 Drop 165 | . 7 1 23 . 32 . 5 3 . 7 2 2 2 . 9 3 2 . . . . 6 . 2 1 1 5 1 2 . . 11 . 3 10 15 1 9 . . . Fire 865 | 40 161 15 164 14 184 31 53 1 16 . . . . . 5 72 1 . . . 5 5 12 . . 5 . 5 2 6 2 . . 1 1 32 1 7 1 1 22 Melee 393 | . . . 23 11 16 24 45 13 1 32 . 1 . 3 35 . 21 . 1 . 6 40 . 9 18 5 3 15 47 . . 3 . 8 13 . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . 10 . 18 . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Trap 37 | . . . . . . . . . . . . . . . . . 13 . . . . 24 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp / *Ext) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 1000 | -11/Scrapyard | Entered Materials 1001 | -10/Materials | Build established: Mutant 1269 | -10/Materials | Discovered new exit (range 10) 1735 | -10/Materials | Discovered new exit (range 10) 1937 | -10/Materials | Discovered new exit (range 16) 2202 | -10/Materials | Core integrity fell below 50% 2589 | -10/Materials | Discovered new exit (range 7) 2671 | -10/Materials | Central database locked down 2719 | -10/Materials | Learned location of Recycling (-9) 2750 | -10/Materials | Discovered new exit (range 16) 2758 | -10/Materials | Identified exit to Mines 2786 | -10/Materials | Learned location of 1 exit from Storage 2805 | -10/Materials | Learned location of Mines (-9) 2817 | -10/Materials | Learned Storage emergency access door positions 2818 | -10/Materials | Learned 2 Storage zone layouts 2819 | -10/Materials | Learned 4 Subcaves zone layouts 2843 | -10/Materials | Learned Storage garrison access intel 2872 | -10/Materials | Identified exit to Materials 3816 | -10/Materials | Entered Mines 3874 | -10/Mines | Met a Derelict bent on vengeance 4036 | -10/Mines | Assembled infested the area 4041 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4147 | -10/Mines | Core integrity fell below 20% 5144 | -10/Mines | Learned 2 Materials zone layouts 5284 | -10/Mines | Discovered exit to Materials (range 10) 5305 | -10/Mines | Entered Materials 5305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6157 | -9/Materials | Discovered new exit (range 10) 6386 | -9/Materials | Discovered new exit (range 5) 6553 | -9/Materials | Build established: Scavenger-Mutant 6583 | -9/Materials | Discovered new exit (range 16) 6808 | -9/Materials | Learned 2 Materials zone layouts 6834 | -9/Materials | Loaded intel: 16 trap records 6851 | -9/Materials | Learned Materials trap positions 6860 | -9/Materials | Loaded intel: 2 repair station locations 6861 | -9/Materials | Learned 8 Materials zone layouts 6866 | -9/Materials | Identified exit to Materials 6866 | -9/Materials | Identified exit to Mines 6878 | -9/Materials | Learned Storage trap positions 6900 | -9/Materials | Learned location of Zion (-7) 6906 | -9/Materials | Build established: Mutant 8905 | -9/Materials | First assault squad dispatched 9849 | -9/Materials | Sterilization system engaged 9849 | -9/Materials | Non-combat units ordered to evacuate 9941 | -9/Materials | Entered Mines 10136 | -9/Mines | Discovered exit to Materials (range 15) 10193 | -9/Mines | Discovered exit to Materials (range 11) 10199 | -9/Mines | Learned Materials stockpile data 10300 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 10550 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 11039 | -9/Mines | Entered Materials 11039 | -8/Materials | Accompanied by 5 allies 11039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11040 | -8/Materials | Identified exit to Factory 11041 | -8/Materials | Loaded intel: 22 trap records 11044 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 11233 | -8/Materials | Lost 5 allies 11839 | -8/Materials | First assault squad dispatched 12588 | -8/Materials | Discovered exit to Factory (range 4) 12609 | -8/Materials | Found Corrupted Prototype Device 12747 | -8/Materials | Identified Active Sensor Suite 12947 | -8/Materials | Destroyed 7 combat bots 13273 | -8/Materials | Garrison activated, responded to threat 13396 | -8/Materials | Learned location of 2 exits from Factory 13405 | -8/Materials | Identified exit to Garrison 13456 | -8/Materials | Sterilization system engaged 13456 | -8/Materials | Non-combat units ordered to evacuate 13479 | -8/Materials | Learned 2 Storage zone layouts 13504 | -8/Materials | Learned Storage stockpile data 13550 | -8/Materials | Learned Factory stockpile data 13556 | -8/Materials | Combat units ordered to evacuate 13756 | -8/Materials | Ambient heat levels rising (+10) 13863 | -8/Materials | Entered Garrison 13881 | -8/Garrison | Triggered checkpoint 13895 | -8/Garrison | Triggered checkpoint 13989 | -8/Garrison | Garrison Relay disabled 14009 | -8/Garrison | Assembled breached garrison interior 14106 | -8/Garrison | Destroyed 17 combat bots 14451 | -8/Garrison | Garrison Relay disabled 14554 | -8/Garrison | Discovered new exit (range 10) 14704 | -8/Garrison | Discovered new exit (range 15) 14745 | -8/Garrison | Lost 3 allies 14776 | -8/Garrison | Garrison Relay disabled 14951 | -8/Garrison | Garrison Relay disabled 15027 | -8/Garrison | Discovered new exit (range 15) 15153 | -8/Garrison | Entered Materials 15191 | -8/Materials | Core integrity fell below 50% 15326 | -8/Materials | Garrison activated, responded to threat 15553 | -8/Materials | First assault squad dispatched 15621 | -8/Materials | Destroyed 9 combat bots 15628 | -8/Materials | Lost 6 parts (3n1u2w) 15636 | -8/Materials | Garrison activated, responded to threat 15695 | -8/Materials | Core integrity fell below 20% 15704 | -8/Materials | Lost 3 parts (1p1n1w) 16203 | -8/Materials | Discovered exit to Factory (range 9) 16218 | -8/Materials | Entered Factory 16218 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16219 | -7/Factory | Identified exit to Lower Caves 16220 | -7/Factory | Identified exit to Factory 16381 | -7/Factory | Discovered exit to Lower Caves (range 11) 16570 | -7/Factory | Sucked down chute 16570 | -7/Factory | Entered Waste 16583 | -7/Waste | Spotted C-40 Crusher 16584 | -7/Waste | Spotted C-40 Crusher 16585 | -7/Waste | EMP discharged 16586 | -7/Waste | Spotted C-40 Crusher 16587 | -7/Waste | Spotted C-40 Crusher 16592 | -7/Waste | Met Warlord forces unprepared to attack 16602 | -7/Waste | Allies destroyed C-40 Crusher 16603 | -7/Waste | Spotted C-40 Crusher 16608 | -7/Waste | Allies destroyed C-40 Crusher 16613 | -7/Waste | Allies destroyed C-40 Crusher 16622 | -7/Waste | Spotted C-40 Crusher 16642 | -7/Waste | Allies destroyed C-40 Crusher 16651 | -7/Waste | Allies destroyed C-40 Crusher 16656 | -7/Waste | Discovered new exit (range 10) 16663 | -7/Waste | Identified exit to Factory 16678 | -7/Waste | Entered Factory 16678 | -7/Factory | Accompanied by 8 allies 16680 | -7/Factory | Lost 6 allies 16685 | -7/Factory | Build established: Scout 16910 | -7/Factory | Discovered exit to Lower Caves (range 15) 16948 | -7/Factory | Discovered exit to Factory (range 16) 17078 | -7/Factory | Search patrols dispatched 17127 | -7/Factory | Learned location of Proximity Caves (-5) 17244 | -7/Factory | Learned Extension emergency access door positions 17347 | -7/Factory | Learned 2 Hub_04(d) zone layouts 17350 | -7/Factory | System corruption reached 10% 17381 | -7/Factory | Learned 2 Extension zone layouts 17445 | -7/Factory | Entered Lower Caves 17501 | -7/Lower Caves | Met a Warlord Commander 17502 | -7/Lower Caves | Learned location of Warlord (-4) 17503 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 17507 | -7/Lower Caves | Found Encrypted Comm Array 17519 | -7/Lower Caves | Learned Factory security intel 17566 | -7/Lower Caves | Learned Factory terminal intel 17586 | -7/Lower Caves | Learned Factory security intel 17586 | -7/Lower Caves | Learned Factory terminal intel 17586 | -7/Lower Caves | Learned Research terminal intel 17631 | -7/Lower Caves | Discovered new exit (range 4) 17666 | -7/Lower Caves | Identified exit to Lower Caves 17668 | -7/Lower Caves | Entered another Lower Caves area 17678 | -7/Lower Caves | Discovered exit to Factory (range 6) 17809 | -7/Lower Caves | Discovered new exit (range 12) 17812 | -7/Lower Caves | Encountered a Warlord checkpoint 17812 | -7/Lower Caves | Identified exit to Zion 17864 | -7/Lower Caves | Learned location of 1 exit from Factory 17979 | -7/Lower Caves | Entered Zion 17983 | -7/Zion | Learned location of 1 exit from Proximity Caves 17987 | -7/Zion | Learned Factory trap positions 18003 | -7/Zion | Discovered new exit (range 15) 18007 | -7/Zion | Identified exit to Proximity Caves 18019 | -7/Zion | System corruption cleaned by Quarantine Array 18068 | -7/Zion | Gained Derelict followers 18078 | -7/Zion | Given the Hacking Drone Bay 18079 | -7/Zion | Found Prototype Device 18135 | -7/Zion | Found Prototype Special Weapon 18135 | -7/Zion | Identified RU-N14's Throwing Claymores 18147 | -7/Zion | Learned Factory emergency access door positions 18149 | -7/Zion | Gained Derelict followers 18245 | -7/Zion | Met Imprinter 18248 | -7/Zion | Imprinted 18250 | -7/Zion | Declared Zion's savior 18457 | -7/Zion | Entered Proximity Caves 18457 | -6/Proximity Caves | Accompanied by 11 allies 18594 | -6/Proximity Caves | Learned 12 Factory zone layouts 18805 | -6/Proximity Caves | Entered Factory 18805 | -6/Factory | Accompanied by 10 allies 18805 | -6/Factory | Evolved 2 slots: Utility x2 18806 | -6/Factory | Identified exit to Lower Caves 18807 | -6/Factory | Identified exit to Factory 18809 | -6/Factory | Loaded intel: 114 trap records 18809 | -6/Factory | Identified Hacking Drone Bay 18812 | -6/Factory | Loaded intel: 26 terminal locations 18892 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 18894 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 18901 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 18907 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18979 | -6/Factory | Lost 3 allies 19037 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19046 | -6/Factory | Zion Heavy squad teleported in 19071 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 19094 | -6/Factory | Found Prototype Protection 19099 | -6/Factory | Identified Zio. Weapon Casing 19155 | -6/Factory | Search patrols dispatched 19258 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19278 | -6/Factory | Retrieved Zion intel report: Component Schematics 19279 | -6/Factory | Discovered exit to Factory (range 7) 19505 | -6/Factory | Search patrols dispatched 19601 | -6/Factory | Manually triggered Chute Trap 19601 | -6/Factory | Sucked down chute 19601 | -6/Factory | Entered Waste 19603 | -6/Waste | Spotted C-40 Crusher 19608 | -6/Waste | Spotted C-40 Crusher 19611 | -6/Waste | Spotted C-40 Crusher 19631 | -6/Waste | Spotted C-40 Crusher 19717 | -6/Waste | Spotted C-40 Crusher 19770 | -6/Waste | Destroyed C-40 Crusher 19785 | -6/Waste | Spotted C-40 Crusher 19824 | -6/Waste | Destroyed C-40 Crusher 19948 | -6/Waste | Discovered new exit (range 12) 19951 | -6/Waste | Warlord forces began an assault 19956 | -6/Waste | Allies destroyed C-40 Crusher 19964 | -6/Waste | Allies destroyed C-40 Crusher 19986 | -6/Waste | Allies destroyed C-40 Crusher 19991 | -6/Waste | Identified exit to Factory 20011 | -6/Waste | Entered Factory 20011 | -6/Factory | Accompanied by 19 allies 20013 | -6/Factory | Loaded intel: 26 terminal locations 20030 | -6/Factory | Retrieved Zion intel report: Trap Installations 20031 | -6/Factory | Zion Light squad teleported in 20037 | -6/Factory | Identified exit to DSF 20052 | -6/Factory | Retrieved Zion intel report: Guard Positions 20054 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 20063 | -6/Factory | Retrieved Zion intel report: Active Terminals 20065 | -6/Factory | Discovered exit to Factory (range 3) 20071 | -6/Factory | Retrieved Zion intel report: Main Access 20130 | -6/Factory | Discovered exit to Lower Caves (range 3) 20355 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 20361 | -6/Factory | First assault squad dispatched 20361 | -6/Factory | Retrieved Zion intel report: Branch Access 20362 | -6/Factory | Zion Hacker squad teleported in 20562 | -6/Factory | Retrieved Zion intel report: Emergency Access 20596 | -6/Factory | High security lockdown imminent 20603 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 20676 | -6/Factory | High security lockdown engaged 20690 | -6/Factory | Lost 7 allies 20698 | -6/Factory | Entered Lower Caves 20698 | -6/Lower Caves | Accompanied by 7 allies 20754 | -6/Lower Caves | Learned Factory trap positions 20756 | -6/Lower Caves | Learned 8 Factory zone layouts 20888 | -6/Lower Caves | Spotted B-75 Beast 20906 | -6/Lower Caves | Discovered new exit (range 8) 20926 | -6/Lower Caves | Identified exit to Lower Caves 20926 | -6/Lower Caves | Entered another Lower Caves area 20946 | -6/Lower Caves | Lost 5 allies 20961 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20991 | -6/Lower Caves | Discovered new exit (range 15) 20995 | -6/Lower Caves | Identified exit to Data Miner 21051 | -6/Lower Caves | Entered Data Miner 21051 | -6/Data Miner | Discovered new exit (range 6) 21056 | -6/Data Miner | Met Data Miner 21061 | -6/Data Miner | Learned location of Section 7 (-2) 21061 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21066 | -6/Data Miner | Received God Mode back door access code from Data Miner 21071 | -6/Data Miner | Identified exit to Proximity Caves 21071 | -6/Data Miner | Entered Proximity Caves 21097 | -5/Proximity Caves | Learned 4 Factory zone layouts 21241 | -5/Proximity Caves | Discovered exit to Factory (range 14) 21241 | -5/Proximity Caves | Learned 4 Factory zone layouts 21283 | -5/Proximity Caves | Entered Factory 21283 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21284 | -5/Factory | Identified exit to Extension 21285 | -5/Factory | Identified exit to Factory 21285 | -5/Factory | Identified exit to Upper Caves 21286 | -5/Factory | Loaded intel: 106 trap records 21382 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21383 | -5/Factory | Zion Recon squad teleported in 21686 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21714 | -5/Factory | Retrieved Zion intel report: Guard Positions 21715 | -5/Factory | Discovered exit to Factory (range 15) 21844 | -5/Factory | Manually triggered Chute Trap 21844 | -5/Factory | Sucked down chute 21844 | -5/Factory | Entered Waste 21845 | -5/Waste | Met a frightened Derelict 21849 | -5/Waste | Warlord forces began an assault 21871 | -5/Waste | Spotted C-40 Crusher 21871 | -5/Waste | Spotted C-40 Crusher 21879 | -5/Waste | Allies destroyed C-40 Crusher 21880 | -5/Waste | Allies destroyed C-40 Crusher 21882 | -5/Waste | Spotted C-40 Crusher 21883 | -5/Waste | Spotted C-40 Crusher 21898 | -5/Waste | Spotted C-40 Crusher 21901 | -5/Waste | Spotted C-40 Crusher 21908 | -5/Waste | Allies destroyed C-40 Crusher 21915 | -5/Waste | Allies destroyed C-40 Crusher 21941 | -5/Waste | Discovered new exit (range 12) 21942 | -5/Waste | Lost 7 allies 21943 | -5/Waste | Identified exit to Factory 21991 | -5/Waste | Entered Factory 21991 | -5/Factory | Accompanied by 12 allies 22001 | -5/Factory | Retrieved Zion intel report: Branch Access 22084 | -5/Factory | Retrieved Zion intel report: Trap Installations 22096 | -5/Factory | Lost 5 allies 22118 | -5/Factory | Retrieved Zion intel report: Active Terminals 22143 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22275 | -5/Factory | Discovered exit to Factory (range 15) 22291 | -5/Factory | First assault squad dispatched 22298 | -5/Factory | Lost 6 allies 22301 | -5/Factory | Entered Upper Caves 22302 | -5/Upper Caves | Encountered a Warlord checkpoint 22351 | -5/Upper Caves | Learned Factory interactive machine intel 22665 | -5/Upper Caves | Build established: Scavenger-Scout 22928 | -5/Upper Caves | Discovered new exit (range 10) 22930 | -5/Upper Caves | Identified exit to Upper Caves 22983 | -5/Upper Caves | Entered another Upper Caves area 22988 | -5/Upper Caves | Encountered a Warlord checkpoint 23006 | -5/Upper Caves | Discovered exit to Factory (range 8) 23279 | -5/Upper Caves | Learned location of 1 exit from Factory 24050 | -5/Upper Caves | Discovered new exit (range 7) 24052 | -5/Upper Caves | Identified exit to Zhirov 24052 | -5/Upper Caves | Entered Zhirov 24052 | -5/Zhirov | Discovered new exit (range 3) 24057 | -5/Zhirov | Met Zhirov 24067 | -5/Zhirov | Learned location of Command (-1) 24072 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24076 | -5/Zhirov | Found Alien Artifact 24080 | -5/Zhirov | Found Alien Artifact 24080 | -5/Zhirov | Identified Integrated Dissipator 24080 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24114 | -5/Zhirov | Identified exit to Proximity Caves 24114 | -5/Zhirov | Entered Proximity Caves 24117 | -4/Proximity Caves | Spotter reported a threat 24321 | -4/Proximity Caves | Discovered exit to Factory (range 11) 24332 | -4/Proximity Caves | Learned 8 Research zone layouts 24398 | -4/Proximity Caves | Entered Factory 24398 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24399 | -4/Factory | Identified exit to Armory 24400 | -4/Factory | Identified exit to Upper Caves 24401 | -4/Factory | Loaded intel: 51 interactive machine locations 24588 | -4/Factory | Spotted B-86 Titan 24595 | -4/Factory | Identified Transdimensional Reconstructor 24595 | -4/Factory | Warped through subspace 24682 | -4/Factory | Zion Heavy squad teleported in 24736 | -4/Factory | Build established: Scavenger-Ninja 24761 | -4/Factory | Zion Fire squad teleported in 24869 | -4/Factory | Lost 4 allies 24901 | -4/Factory | Discovered new exit (range 15) 24939 | -4/Factory | Search patrols dispatched 24982 | -4/Factory | Retrieved Zion intel report: Guard Positions 24988 | -4/Factory | Discovered new exit (range 5) 25036 | -4/Factory | Entered Upper Caves 25040 | -4/Upper Caves | Lost 4 parts (2n1u1w) 25186 | -4/Upper Caves | Encountered a Warlord checkpoint 25238 | -4/Upper Caves | Build established: Scavenger-Scout 25243 | -4/Upper Caves | Discovered new exit (range 6) 25255 | -4/Upper Caves | Identified exit to Upper Caves 25255 | -4/Upper Caves | Entered another Upper Caves area 25264 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25353 | -4/Upper Caves | Discovered new exit (range 5) 25354 | -4/Upper Caves | Identified exit to Warlord 25374 | -4/Upper Caves | Entered Warlord 25428 | -4/Warlord | Learned Research trap positions 25428 | -4/Warlord | Learned 4 Armory zone layouts 25428 | -4/Warlord | Learned 4 Research zone layouts 25428 | -4/Warlord | Learned 4 Access zone layouts 25428 | -4/Warlord | Learned 4 Quarantine zone layouts 25428 | -4/Warlord | Learned Research security intel 25428 | -4/Warlord | Learned Armory scanalyzer intel 25506 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 25523 | -4/Warlord | Warlord's base attacked by MAIN.C 25531 | -4/Warlord | Rebuked by Warlord 25535 | -4/Warlord | Opened Warlord's prototype stash 25541 | -4/Warlord | Found Prototype Device 25541 | -4/Warlord | Identified Exp. Phase Shifter 25548 | -4/Warlord | Found Prototype Device 25548 | -4/Warlord | Identified System Purifier 25556 | -4/Warlord | Found Prototype Processor 25556 | -4/Warlord | Identified Exp. Target Analyzer 25634 | -4/Warlord | Found Prototype Energy Gun 25634 | -4/Warlord | Identified Vortex Rifle 25641 | -4/Warlord | Found Prototype Energy Cannon 25641 | -4/Warlord | Identified Vortex Driver 25646 | -4/Warlord | Found Vortex Driver 25702 | -4/Warlord | Opened side exit 25843 | -4/Warlord | Lost 6 allies 25873 | -4/Warlord | Warlord forces counterattacked 25937 | -4/Warlord | Lost 7 allies 25938 | -4/Warlord | Build established: Scavenger-Ninja 25941 | -4/Warlord | Discovered new exit (range 11) 25944 | -4/Warlord | Identified exit to Proximity Caves 25945 | -4/Warlord | Entered Proximity Caves 25962 | -3/Proximity Caves | Encountered a Derelict sapper outpost 26134 | -3/Proximity Caves | Discovered new exit (range 13) 26136 | -3/Proximity Caves | Identified exit to Research 26195 | -3/Proximity Caves | Entered Research 26195 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26196 | -3/Research | Identified exit to Quarantine 26198 | -3/Research | Loaded intel: 84 trap records 26200 | -3/Research | Loaded intel: 24 terminal locations 26324 | -3/Research | Zion Zionite Resupply teleported in 26329 | -3/Research | Found Prototype Energy Cannon 26329 | -3/Research | Identified Zio. Alpha Cannon 26338 | -3/Research | Found Zio. Weapon Casing 26373 | -3/Research | Spotted B-86 Titan 26453 | -3/Research | Zion Light squad teleported in 26494 | -3/Research | Entered Quarantine 26640 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 26668 | -3/Quarantine | Build established: Scavenger-Scout 26686 | -3/Quarantine | Discovered new exit (range 15) 26800 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26805 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 26826 | -3/Quarantine | Retrieved Zion intel report: Branch Access 26840 | -3/Quarantine | Found Transdimensional Reconstructor 26851 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 26952 | -3/Quarantine | Warped through subspace 26983 | -3/Quarantine | Lost 3 parts (2n1u) 27033 | -3/Quarantine | Lost 4 parts (2u2w) 27055 | -3/Quarantine | Found Alien Artifact 27055 | -3/Quarantine | Identified Core Reset Matrix 27055 | -3/Quarantine | Used Core Reset Matrix 27059 | -3/Quarantine | Detected hypermatrix surge 27059 | -3/Quarantine | Sensed 12 artifacts in vicinity 27072 | -3/Quarantine | Discovered new exit (range 10) 27084 | -3/Quarantine | Found Subatomic Replicator 27109 | -3/Quarantine | Core integrity fell below 50% 27140 | -3/Quarantine | Entered Research 27140 | -2/Research | Evolved 2 slots: Utility x2 27146 | -2/Research | Zion Heavy squad teleported in 27153 | -2/Research | Lost 6 parts (1p2n3u) 27166 | -2/Research | Zion Infowar Resupply teleported in 27204 | -2/Research | Found Prototype Processor 27204 | -2/Research | Identified Spectral Analyzer 27228 | -2/Research | Found Prototype Device 27228 | -2/Research | Identified Exp. Cloaking Device 27256 | -2/Research | Zion Zionite Resupply teleported in 27275 | -2/Research | Found Zio. Weapon Casing 27338 | -2/Research | Spotted B-90 Cyclops 27436 | -2/Research | Search patrols dispatched 27457 | -2/Research | Found Prototype Protection 27457 | -2/Research | Identified Zio. Heavy Carapace 27527 | -2/Research | Discovered new exit (range 3) 27572 | -2/Research | Spotted B-90 Cyclops 27604 | -2/Research | System corruption reached 10% 27634 | -2/Research | Zion Heavy squad teleported in 27644 | -2/Research | Lost 14 parts (1p5n7u1w) 27710 | -2/Research | Core integrity fell below 50% 27823 | -2/Research | Entered Testing 27847 | -2/Testing | Spotted PX-DJ8C4W3CLJ 27852 | -2/Testing | Spotted Striker 27855 | -2/Testing | Spotted Striker 27888 | -2/Testing | Protovariant out of control (PX-DJ8C4W3CLJ) 27963 | -2/Testing | Retrieved Zion intel report: Trap Installations 27967 | -2/Testing | Found Prototype Hackware 27967 | -2/Testing | Identified Exp. Hacking Suite 27986 | -2/Testing | Found Prototype Launcher 27986 | -2/Testing | Identified Com. Tesla Bomb Launcher 28052 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 28073 | -2/Testing | Search patrols dispatched 28126 | -2/Testing | Spotted Fortress 28160 | -2/Testing | Discovered new exit (range 5) 28162 | -2/Testing | Entered Section 7 28163 | -2/Section 7 | Sensed 18 artifacts in vicinity 28226 | -2/Section 7 | Spotted Executioner 28226 | -2/Section 7 | Spotted Executioner 28244 | -2/Section 7 | Spotted B-99 Colossus 28255 | -2/Section 7 | Lost 4 parts (3n1w) 28257 | -2/Section 7 | Spotted Executioner 28262 | -2/Section 7 | Build established: Mutant 28271 | -2/Section 7 | Integrated with Sigix Exoskeleton 28288 | -2/Section 7 | Spotted Striker 28288 | -2/Section 7 | Spotted Striker 28300 | -2/Section 7 | Used Subatomic Replicator to create Supercharged TR 28331 | -2/Section 7 | Found Microwarp Drive 28379 | -2/Section 7 | Discovered new exit (range 17) 28384 | -2/Section 7 | Core integrity fell below 20% 28385 | -2/Section 7 | Entered Access 28385 | -1/Access | Evolved 2 slots: Utility x2 28390 | -1/Access | Emitted hypermatrix ping 28395 | -1/Access | Assembled emerged from beneath the floor 28404 | -1/Access | Assembled emerged from beneath the floor 28410 | -1/Access | Retrieved Zion intel report: Branch Access 28410 | -1/Access | Identified exit to Command 28412 | -1/Access | Zion Zionite Resupply teleported in 28434 | -1/Access | Zion Zionite Resupply teleported in 28453 | -1/Access | Entered Command 28458 | -1/Command | Emitted hypermatrix ping 28463 | -1/Command | Assembled emerged from beneath the floor 28492 | -1/Command | Assembled emerged from beneath the floor 28542 | -1/Command | Warped through subspace to slip node 28542 | -1/Command | Discovered new exit (range 6) 28546 | -1/Command | Entered Access_0 28547 | -1/Access_0 | Sensed 4 artifacts in vicinity 28547 | -1/Access_0 | Met Architect 28568 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28573 | -1/Access_0 | Build established: Alien-Sigix 28595 | -1/Access_0 | A6 warped into view 28641 | -1/Access_0 | A5 warped into view 28681 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 28688 | -1/Access_0 | Core integrity fell below 50% 28694 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 28728 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 28732 | -1/Access_0 | Core integrity fell below 20% 28739 | -1/Access_0 | Destroyed A2 28745 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 28745 | -1/Access_0 | Warped through subspace to slip node 28745 | -1/Access_0 | Discovered new exit (range 8) 28752 | *** | Heading to fleet! Last Messages --------------- 28743_ Enhanced Hunter suffers critical hit (Destroy). 28743_ Enhanced Hunter knocked back. 28743_ HV Slug penetrates Enhanced Hunter. 28743_ Penetrated by Quantum Shear. 28743_ Machine disabled. 28743_ Quantum Shear penetrates Earth. 28744_ System corrupted: Substantial component data lost. 28744_ Penetrated by HV Slug. 28744_ HV Slug penetrates Enhanced Grunt. 28744_ Enhanced Grunt suffers critical hit (Destroy). 28744_ Architect suffers critical hit (Destroy). 28744_ A6 follow-up attacks with Unknown Piercing Weapon. 28744_ Penetrated by HV Slug. 28745_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 28745_ Warped through subspace, drawn to slip node. 28745_ EXIT=FOUND 28746_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 77 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 285 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 20 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 8 Melee Accuracy 13 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Microwarp Drive Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- By A Hair More Power To You Turtlemind Challenges ------------ None Game ------ Seed ThermoelectricFlightDatajack Manual? 0 Play Time 10:24:35 Cumulative 102.8 hours Start 2024.09.03 @ 02:22:06 End 2024.09.03 @ 17:19:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ec347ba4-7f95-4c15-bdfc-c3aff94cc647