Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 13:24:34 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1552) 1552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 4699 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Cogmind --------- Core Integrity 636/700 Matter 300/300 Energy 351/460 System Corruption 0% Temperature Cool (153) Movement Treading (200) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Cryofiber Web Coolant Injector Hardened Light Armor Plating > --- WEAPON (4) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Autogun > --- INVENTORY (4) ---- Coolant Injector Relay Coupler [NC] (22) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (29) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web Coolant Injector Heavy Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Coolant Injector [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Battery Device Cryofiber Web Storage Small Battery Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 2 | . . 2 . . . Parts Attached 45 | 5 5 15 17 2 1 Power 8 | 1 . 5 1 1 . Engine 8 | 1 . 5 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 1 1 2 1 . . Treads 5 | 1 1 2 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 2 10 1 . Device 10 | . . 2 7 1 . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 16 | 2 2 6 5 . 1 Energy Gun . | . . . . . . Energy Cannon 13 | . 2 6 5 . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . . . 2 Average Slot Usage (%) 90 | . 76 95 87 92 91 Engine 11 | . 14 10 9 15 15 Treads 19 | . 18 22 18 15 15 Device 7 | . . 1 13 15 15 Storage 10 | . 15 20 . . . Protection 6 | . . . 11 15 15 Energy Cannon 33 | . 16 40 35 30 26 Ballistic Gun 1 | . 10 . . . 3 Naked Turns . | . . . . . . Heaviest Build 66 | 9 16 26 57 66 66 Greatest Support 46 | 20 40 46 46 40 40 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 4 | . 2 4 4 2 4 Average Carried 2 | . 1 2 3 1 1 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 2 4 3 1 4 Class Distribution -------------------- 46% | Gunner 37% | Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 712 | 82 94 278 200 . 58 Remotely . | . . . . . . Salvage Created 2594 | . 139 1465 702 . 288 Parts 168 | . 11 99 48 . 10 Haulers Intercepted 6 | . 1 2 3 . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 34 | . 3 19 6 . 6 Guns 4 | . 3 . . . 1 Cannons 24 | . . 14 5 . 5 AOE 3 | . . 3 . . . Classes Destroyed 11 | . 4 6 1 . . Worker 7 | . 1 5 1 . . Builder 2 | . . 1 1 . . Tunneler 4 | . . 3 1 . . Hauler 6 | . 1 2 3 . . Recycler 4 | . . 3 1 . . Operator 2 | . . 2 . . . Watcher 5 | . 1 2 2 . . Swarmer 13 | . 3 4 . . 6 Grunt 9 | . . 9 . . . Sentry 10 | . . 6 4 . . Hunter 2 | . . . 2 . . Best Kill Streak 8 | . 2 8 3 . 4 Combat Bots Only 4 | . 2 4 1 . 4 Max Kills in Single Turn 3 | . 2 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1805 | . 313 554 243 . 695 Core 334 | . 69 172 29 . 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 72 57 94 . . Volleys Fired 86 | . 21 35 17 . 13 Largest 4 | . 2 4 4 . 4 Hottest 276 | . 112 224 276 . 276 Shots Fired 287 | . 42 133 68 . 44 Gun 41 | . 34 . . . 7 Cannon 246 | . 8 133 68 . 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . 34 . . . 7 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 246 | . 8 133 68 . 37 Robot Hit Streak 20 | . 4 15 20 . 7 Robot Miss Streak 6 | . 6 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 133 | . 21 65 30 . 17 Core Hits 69 | . 7 39 14 . 9 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3711 | . 394 1888 942 . 487 Guns 177 | . 115 . . . 62 Cannons 2943 | . 146 1550 873 . 374 Explosions 578 | . 133 325 69 . 51 Melee . | . . . . . . Ramming 13 | . . 13 . . . Kinetic 177 | . 115 . . . 62 Thermal 578 | . 133 325 69 . 51 Explosive . | . . . . . . Electromagnetic 2943 | . 146 1550 873 . 374 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 85 | . 10 17 14 . 44 Projectiles 42 | . 10 17 14 . 1 Explosions 43 | . . . . . 43 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 311 | . 30 196 39 . 46 Shots 7 | . 1 4 1 . 1 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 408 | . 82 408 398 . 217 Average Temperature 127 | . 37 151 104 . 102 Received Heat Transfer 243 | . . 126 45 . 72 Effects 4 | . . 3 1 . . Interference 1 | . . 1 . . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 5 | . . 2 2 . 1 Combat Hostiles 3 | . . 2 1 . . Parts Fried 19 | . . 10 6 . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 800 | . 200 400 100 . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 4 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 524 | . 89 524 403 161 287 Average Influence 229 | . 56 282 277 157 181 Maximum Alert Level 2 | . . 2 2 . 1 Low Security (%) 40 | 100 100 29 4 100 66 Level 1 47 | . . 41 95 . 33 Level 2 12 | . . 29 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 4 1 . . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 6 26 8 . 14 Peak Tracking Total 7 | . 4 5 2 . 7 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 5 | . . 3 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 9 | . . 3 4 2 . Terminals 5 | . . 2 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . . 11 9 3 . Successful 14 | . . 9 3 2 . Failed 9 | . . 2 6 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . 4 3 2 . Fabricators . | . . . . . . Repair Stations 10 | . . 7 3 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . 3 1 1 . Record 3 | . . 1 1 1 . Prototype ID Bank 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 6 1 . . Scan Component 4 | . . 3 1 . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 3 3 1 . Full Trace Events 4 | . . 2 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 108 | . . 108 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2372 | 59 249 957 650 116 341 Spaces Moved 989 | 28 106 352 290 59 154 Core 1 | 1 . . . . . Treads 988 | 27 106 352 290 59 154 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 167 | 156 160 160 171 180 180 Slowest Speed 180 | 160 160 160 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 22 39 35 2 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . 3 41 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 46 | . 3 41 2 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1508 | 41 149 658 403 69 188 Wait 344 | 9 13 239 61 9 13 Move 984 | 27 105 351 289 58 154 Hop . | . . . . . . Pick Up 11 | . 2 5 1 . 3 Fast Attach 31 | 5 5 8 12 . 1 Attach 6 | . . 2 2 2 . Detach 4 | . . . 4 . . Swap 8 | . . 5 3 . . Drop 28 | . 3 11 14 . . Fire 86 | . 21 35 17 . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Weapon x2 634 | -9/Materials | Build established: Gunner 663 | -9/Materials | Discovered new exit (range 16) 731 | -9/Materials | Repaired Broken Lgt. EM Pulse Cannon 765 | -9/Materials | Repaired Lgt. EM Pulse Cannon 937 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1242 | -9/Materials | Discovered new exit (range 15) 1266 | -9/Materials | Entered another Materials area 1266 | -8/Materials | Evolved 2 slots: Utility x2 1327 | -8/Materials | Discovered new exit (range 15) 1775 | -8/Materials | Build established: Tank 1860 | -8/Materials | Discovered new exit (range 16) 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2030 | -7/Factory | Identified exit to Garrison 2032 | -7/Factory | Entered Garrison 2140 | -7/Garrison | Triggered checkpoint 2278 | -7/Garrison | Garrison Relay disabled 2362 | -7/Garrison | Triggered checkpoint 2373 | -7/Garrison | Self-destructed Last Messages --------------- 02267_ Field strength at 40. 02268_ Field strength at 10. 02269_ Stasis field depleted. 02278_ Garrison Relay disabled. 02278_ Relay Coupler [Brawler] tumbles out of relay unit. 02278_ Relay Coupler [Grunt] tumbles out of relay unit. 02278_ Relay Coupler [NC] tumbles out of relay unit. 02278_ Relay Coupler [Grunt] tumbles out of relay unit. 02284_ Acquired Relay Coupler [Grunt]. 02291_ Acquired Relay Coupler [NC]. 02313_ Acquired 12 matter. 02362_ S-27 Virus destroyed. 02362_ Beams of light sweep through the air. An alarm sounds. Garrison Door opened remotely. 02365_ Destroyed VTOL Module. 02368_ S-27 Virus destroyed. 02369_ Acquired 12 matter. 02371_ Acquired 4 matter. 02372_ Hvy. Armor Plating destroyed. 02372_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ??????????????#%% #??????????????????????????????? | | ?????????######! =###????????????????????????????? | | ####???### %[#????????????????????????????? | | #???#"# #####"##%#????????????????????????????? | | #???#" #???# ##=#????????????????????????????? | | #???# ! #???# ##%#????????????????????????????? | | # #???#" #???# ## #????????????????????????????? | | # #???#"# #???# ## #????????????????????????????? | | # #???######### ## #????????????????????????????? | | # #?????# ##=#????????????????????????????? | | # #?????# ########%#????????????????????????????? | | # #######"######## #######??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ############## ###"#### #??????????????????????? | | ?????????????# #?# #??# #??????????????????????? | | ?????????????# #?# #??# #??????????????????????? | | ?????????????# #?# ??# #??????????????????????? | | ?????????????# #?# #??# #??????????????????????? | | ?????????????# #? #??# #??????????????????????? | | ?????????????# #?# ???# @#??????????????????????? | | ?????????????# #?? ??##sg##""""## #????????????? | | ?????????????# ####### s*= #???????????? | | ?????????????# gg #???????????? | | ?????????????# #???????????? | | ?????????????##########g ## ## #???????????? | | ??????????????????????# g #? #??? #???????????? | | ?????????????????????? ? ???????????????? | | ?????????????????????? ?????????????? | | ????????????????????? ????????????? | | ????????????????????? ^ "???????????? | | ?????????????????????## ## ## #???????????? | | ??????????????????????# #? #? #???????????? | | ??????????????????????# ?? ?? ???????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????# ?? ? ???????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????? #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 130 Energy Generation 41 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 750 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialArmoredBeamcaster Manual? 0 Play Time 00:25:37 Cumulative 40.3 hours Start 2020.06.15 @ 12:28:30 End 2020.06.15 @ 13:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 943e5586-6b85-41d1-bee6-375aad6126da