Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 18:22:00 Player: grayrest Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (977) 977 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (625) 625 TOTAL SCORE: 3272 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Friendly Fire -163 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Large Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Makeshift Power Source 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Field Laser Barrage Gun Gauss Cannon Datajack Heavy Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Datajack Heavy Hammer [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 33 | 6 4 7 1 2 13 Power 4 | 1 . 1 . . 2 Engine 4 | 1 . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 . 2 Treads 5 | 1 . 1 1 . 2 Leg . | . . . . . . Wheel 2 | 1 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 3 . . 2 Device 4 | 1 . 2 . . 1 Storage 2 | . 1 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 1 . 2 7 Energy Gun 4 | . 2 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 1 . . 4 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 4 . . 15 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 5 | . . 2 . . 3 Weapon 7 | . . 1 . . 6 Highest Loss Streak 12 | . . 4 . . 12 To Critical Strikes . | . . . . . . Average Backups 11 | . 3 8 11 14 11 Power 1 | . . 1 2 2 1 Propulsion . | . 1 . . . . Utility 1 | . . 1 1 1 2 Weapon 6 | . 1 4 7 8 6 Tool/Special . | . . . . . . Unused Backups 11 | . 1 1 . 2 7 Power 3 | . . 1 . . 2 Propulsion 1 | . 1 . . . . Utility 3 | . . . . 1 2 Weapon 3 | . . . . 1 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 95 94 100 100 82 Engine 10 | . 12 11 11 11 10 Treads 20 | . 14 21 22 22 19 Wheel 8 | . 13 10 11 11 1 Device 15 | . 11 12 22 22 10 Storage 9 | . 2 11 11 11 11 Processor 4 | . 11 4 . . 8 Energy Gun 11 | . 17 15 11 14 3 Ballistic Gun 10 | . 10 6 11 7 17 Peak Build Rating 20 | 8 9 13 13 15 20 Average Rating 13 | 5 8 10 12 13 16 On Entrance 8 | . 8 7 12 12 14 Naked Turns . | . . . . . . Heaviest Build 35 | 9 29 34 34 35 35 Greatest Support 40 | 20 20 40 40 10 40 Greatest Overweight (x) 9 | . 2 3 3 3 9 Average Overweight (x) 1 | . . 2 2 3 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 6 15 15 15 15 Most Carried 15 | 2 6 12 12 15 15 Average Carried 11 | . 4 8 11 14 11 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 2 6 11 11 15 10 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 972 | 170 190 141 9 62 400 Remotely . | . . . . . . Salvage Created 1183 | 22 163 474 50 . 474 Parts 59 | 4 5 26 3 . 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 2 12 1 . 12 Guns 24 | . 2 10 1 . 11 Cannons 1 | . . . . . 1 AOE 2 | . . 2 . . . Classes Destroyed 9 | 1 3 3 1 . 1 Tunneler 1 | 1 . . . . . Operator 2 | . 1 1 . . . Watcher 3 | . 3 . . . . Swarmer 11 | . . 3 . . 8 Grunt 13 | . 2 7 . . 4 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Mutant 1 | . . . . . 1 Best Kill Streak 5 | 1 2 5 1 . 4 Combat Bots Only 5 | . 2 5 1 . 4 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 272 | . 7 65 4 . 196 Missed 95 | . 2 22 2 . 69 Hits 177 | . 5 43 2 . 127 Melee 1 | . . . 1 . . Projectile 176 | . 5 43 1 . 127 Critical Strikes 7 | . . . 1 . 6 Damage Taken 2487 | . 88 492 30 . 1877 Core 422 | . 21 82 . . 319 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 40 | . 21 . . 19 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 143 | 2 21 30 3 4 83 Largest 2 | 2 2 2 1 1 2 Hottest 105 | 40 80 80 23 23 105 Shots Fired 254 | 4 42 59 3 4 142 Gun 251 | 4 42 59 3 4 139 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 159 | 4 20 16 3 4 112 Thermal 13 | . . . . . 13 Explosive . | . . . . . . Electromagnetic 82 | . 22 43 . . 17 Robot Hit Streak 10 | 3 6 10 9 . 5 Robot Miss Streak 5 | . 3 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 149 | 3 23 36 3 . 84 Core Hits 66 | 2 10 20 2 . 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2631 | 35 363 692 40 . 1501 Guns 2106 | 35 316 490 40 . 1225 Cannons 80 | . . . . . 80 Explosions 435 | . 47 192 . . 196 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 1346 | 35 102 155 40 . 1014 Thermal 559 | . 47 192 . . 320 Explosive . | . . . . . . Electromagnetic 716 | . 214 335 . . 167 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . . . 10 Projectiles 3 | . . . . . 3 Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 77 | . 35 42 . . . Shots 2 | . 1 1 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 123 | . 96 123 . . 54 Average Temperature 39 | . 38 48 . . 17 Received Heat Transfer 793 | . 30 174 6 . 583 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 796 | . 50 250 . . 496 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 103 | 5 51 103 30 . . Initial 18 | . . . 18 . . Average 27 | . 12 46 15 . . Influence Increases 939 | 5 118 298 30 . 488 Destroy 0b10 Robot/C 660 | . 40 240 20 . 360 Destroy 0b10 Robot/NC 30 | 5 20 5 . . . Destroy Leader 96 | . 16 30 10 . 40 Allied During Kill 58 | . . . . . 58 Successful Hack 39 | . 39 . . . . Disable Machine 15 | . . 15 . . . Destroy Structure 11 | . 3 8 . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 912 | 5 118 250 58 20 461 Entered New Map 50 | . . . 30 20 . Time Decay 612 | 5 118 210 28 . 251 Lost Part 190 | . . 40 . . 150 Lost Ally 60 | . . . . . 60 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 9 16 4 . 22 Peak Tracking Total 7 | . 2 5 3 . 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 8 4 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 24 8 . . . Successful 19 | . 15 4 . . . Failed 13 | . 9 4 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 6 | . 6 . . . . Terminals 19 | . 13 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 11 | . 9 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 2 . . . Record 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 5 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 3 | . 2 1 . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used 1 | . 1 . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 920 | . . . . . 920 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 576 | 19 361 196 . . . Terrain 576 | 19 361 196 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3380 | 56 425 488 64 1361 986 Spaces Moved 2211 | 40 386 289 43 1013 440 Core 8 | 2 1 . . . 5 Treads 416 | 10 15 10 3 . 378 Legs . | . . . . . . Wheels 1787 | 28 370 279 40 1013 57 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 125 125 125 Average Speed 125 | 98 87 117 127 125 168 Slowest Speed 500 | 160 160 160 160 125 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 54 31 15 85 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . 2 7 . . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . 2 7 . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2551 | 50 431 378 49 1102 541 Wait 117 | . 9 35 2 70 1 Move 2206 | 39 385 288 42 1012 440 Hop . | . . . . . . Pick Up 29 | 3 6 10 . 7 3 Fast Attach 19 | 5 5 4 . 1 4 Attach 12 | 1 . 3 . . 8 Detach 1 | . . 1 . . . Swap 9 | . 2 1 1 3 2 Drop 12 | . 3 4 1 4 . Fire 143 | 2 21 30 3 4 83 Melee 1 | . . . . 1 . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 83 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 393 | -10/Materials | Repaired Ion Engine 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Lost 4 parts (1n2u1w) 790 | -9/Materials | Discovered new exit (range 16) 970 | -9/Materials | Entered Mines 971 | -9/Mines | Learned location of Storage (-9) 998 | -9/Mines | Discovered new exit (range 15) 1030 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1034 | -9/Mines | Entered Zion 1060 | -7/Zion | Learned Factory emergency access door positions 1083 | -7/Zion | Discovered new exit (range 16) 1355 | -7/Zion | Found CR-A16's Pointy Stick 1452 | -7/Zion | Met Imprinter 1475 | -7/Zion | Imprinted 1477 | -7/Zion | Declared Zion's savior 1613 | -7/Zion | Learned location of Warlord (-4) 1724 | -7/Zion | Learned Factory garrison access intel 2395 | -7/Zion | Entered Proximity Caves 2395 | -6/Proximity Caves | Accompanied by 4 allies 2533 | -6/Proximity Caves | Core integrity fell below 50% 2560 | -6/Proximity Caves | Lost 3 allies 2625 | -6/Proximity Caves | Lost 12 parts (2p3n2u5w) 2918 | -6/Proximity Caves | Build established: Scavenger-Mutant 2921 | -6/Proximity Caves | Core integrity fell below 20% 3363 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3381 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- repair. 03222_ S-27 Virus destroyed. 03228_ VTOL Module fries itself beyond repair. 03229_ Hvy. Assault Rifle destroyed. 03231_ S-27 Virus destroyed. 03232_ Lgt. Nuclear Core fries itself beyond repair. 03234_ VTOL Module fries itself beyond repair. 03236_ Heat Sink destroyed. 03237_ Lgt. Nuclear Core fries itself beyond repair. 03243_ VTOL Module fries itself beyond repair. 03245_ S-27 Virus destroyed. 03248_ Autogun fries itself beyond repair. 03248_ Acquired 30 matter. 03253_ VTOL Module fries itself beyond repair. 03258_ Acquired 12 matter. 03363_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03367_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????## ###??????????????????????????????????? | | ????????# ##????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #????????#????????????????????????????? | | ????????# #??????? ##???????????????????????????? | | ????###?# #?????? ##??????????????????????????? | | ???## ## #?#### #??????????????????????????? | | ??## ## #???????????????????????????? | | ?## #????????????????????????????? | | ?# #?????????????????????????????? | | ?# #######?????????????????????????????? | | ?# ######??????????????????????????????? | | ?## ## ##?????????????????????????????? | | ??### ##????????????????????????????? | | ????## #????????????????????????????? | | ?????## #????????????????????????????? | | ??????## #????????????????????????????? | | ???????## ### ##???????????????????????????? | | ????????##??### ####????????????????????????? | | ??????????????### ###??????????????????????? | | ????????????????## #####??????????????????? | | ?????????????????## #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# @ #??????????????????? | | ??????????? #?????????????????? | | ??????? Y #????????????????? | | ??????? ##### ?????????????? | | ??????? ??????# ## ??????????? | | ????????????????## #? ###### ??????????? | | ?????????????????## ? ##????????????????? | | ??????????????????# ?## #?????????????????? | | ??????????????????# ###?? #?????????????????? | | ??????????????????# ##???? #?????????????????? | | ??????????????????# ??????? ?????????????????? | | ??????????????????## ??????? ????????????????? | | ???????????????????###??????? ###???????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Part-time Mechanic Robot Respite Storm Trooper The One Challenges ------------ None Game ------ Seed SigixStormMiniperforator Manual? 0 Play Time 00:54:20 Cumulative 43.3 hours Start 2025.05.11 @ 17:22:10 End 2025.05.11 @ 18:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79fb80a2-80f3-40c4-836c-620f6bff7976