Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.02 @ 00:43:28 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3837) 3837 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 7927 Bonus ------- High Alert Combat Kills 240 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 14/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Weapon Cycler > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Matter Filter Improved Propulsion Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Heavy Laser Gauss Rifle Flak Gun Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 73 | 6 1 2 8 20 29 5 1 . 1 Power 11 | 1 . . . 4 6 . . . . Engine 3 | 1 . . . 1 1 . . . . Core 8 | . . . . 3 5 . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 4 4 6 1 . . . Treads 14 | 2 . . 3 4 4 1 . . . Leg 3 | . . . 1 . 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 1 . 3 4 11 2 1 . 1 Device 8 | . . . . 1 5 1 . . 1 Storage 3 | 1 . . 1 . 1 . . . . Processor 6 | . 1 . 2 1 2 . . . . Hackware 1 | . . . . 1 . . . . . Protection 6 | . . . . 1 3 1 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 2 1 8 6 2 . . . Energy Gun 4 | 1 . . . 2 1 . . . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 4 | 1 . . 1 . 1 1 . . . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 8 | . . 2 . 4 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 36 | . . . . 7 9 3 4 . 13 Power 10 | . . . . 4 3 . 2 . 1 Propulsion 9 | . . . . 2 3 1 1 . 2 Utility 11 | . . . . 1 2 1 1 . 6 Weapon 6 | . . . . . 1 1 . . 4 Highest Loss Streak 12 | . . . . 3 3 2 3 . 12 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 1 5 8 8 7 9 8 7 6 6 Power 1 | . 1 3 3 . 1 1 1 . . Propulsion . | 1 2 2 1 1 . . . . . Utility 1 | . . . . . 2 2 2 2 2 Weapon 4 | . 1 3 2 3 5 4 4 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 2 1 . 3 5 1 . . 1 Power 2 | . 1 . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . . . 1 1 . . 1 Weapon 6 | . 1 1 . . 4 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 91 100 95 96 95 98 90 84 79 Engine 3 | . 14 14 11 7 1 . . . . Core 9 | . . . . 8 12 15 13 7 6 Treads 14 | . 28 28 28 26 15 9 . . . Leg 5 | . . . 3 . 3 11 15 15 11 Device 11 | . . . . 1 15 21 14 15 14 Storage 12 | . 14 14 11 9 12 15 15 15 14 Processor 11 | . 6 14 18 19 12 7 7 7 7 Protection 3 | . . . . . 4 1 7 7 6 Energy Gun 2 | . 14 2 . 2 3 . . . . Energy Cannon 8 | . . . . . 9 12 13 15 14 Ballistic Gun 2 | . 14 2 5 4 . . . . . Launcher 3 | . . 23 16 2 1 1 1 . . Peak Build Rating 49 | 6 9 10 15 32 49 46 44 37 37 Average Rating 32 | 4 6 9 12 26 42 44 40 37 34 On Entrance 23 | . 6 9 10 15 27 46 44 37 37 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 14 14 17 22 34 48 41 46 42 42 Greatest Support 84 | 40 40 40 66 68 84 48 36 36 36 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 Most Carried 10 | 3 8 8 10 10 10 10 8 7 7 Average Carried 7 | 1 5 8 8 7 9 8 7 6 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 10 9 10 7 6 7 2 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2328 | 252 48 30 89 843 562 267 128 . 109 Remotely . | . . . . . . . . . . Salvage Created 3136 | . 125 8 229 769 1367 104 292 . 242 Parts 182 | . 8 8 20 38 67 4 18 . 19 Haulers Intercepted 2 | . . . 1 . 1 . . . . Recyclers Shooed 4 | . . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 7 19 . 19 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 83 | . 3 3 8 22 27 5 11 . 4 Guns 21 | . 3 . 2 7 8 1 . . . Cannons 21 | . . . . 6 10 . 1 . 4 AOE 39 | . . 3 6 8 8 4 10 . . Classes Destroyed 14 | . 1 1 5 2 3 1 . . 1 Worker 4 | . . . 1 1 2 . . . . Builder 8 | . . . 1 . 7 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . . 1 . 1 . . . . Recycler 5 | . . . 1 1 3 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 6 | . . . 4 1 1 . . . . Swarmer 21 | . . 3 4 4 5 . 5 . . Grunt 37 | . 3 . 4 12 9 3 5 . 1 Duelist 1 | . . . . . . 1 . . . Sentry 13 | . . . . 5 6 . 1 . 1 Hunter 3 | . . . . 1 1 1 . . . Programmer 7 | . . . . . 6 . . . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 24 | . 2 3 6 6 24 5 8 . 1 Combat Bots Only 8 | . 2 3 4 6 8 5 8 . 1 Max Kills in Single Turn 6 | . 2 3 6 3 5 2 5 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 5 | . . 3 4 3 3 2 5 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 666 | . 15 7 18 158 290 26 15 . 137 Missed 227 | . 10 2 6 39 116 10 4 . 40 Hits 439 | . 5 5 12 119 174 16 11 . 97 Melee 4 | . . . . . . 4 . . . Projectile 435 | . 5 5 12 119 174 12 11 . 97 Critical Strikes 18 | . . . . 8 4 . 1 . 5 Damage Taken 6653 | . 53 74 128 2054 2025 404 280 . 1635 Core 1040 | . 11 16 25 278 200 . . . 510 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 94 | . . . . . 94 . . . . Core Remaining (%) 82 | 100 . 89 93 49 . . . . . Volleys Fired 182 | . 10 2 12 67 64 6 6 . 15 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 160 | . 70 63 63 160 160 78 119 . 160 Shots Fired 351 | . 20 4 19 132 125 11 13 . 27 Gun 141 | . 20 . 6 62 47 3 . . 3 Cannon 148 | . . . . 54 64 . 6 . 24 Launcher 62 | . . 4 13 16 14 8 7 . . Special . | . . . . . . . . . . Kinetic 122 | . 10 . 6 100 . 3 . . 3 Thermal 167 | . 10 . . 16 111 . 6 . 24 Explosive 62 | . . 4 13 16 14 8 7 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 6 1 4 17 17 3 7 . 8 Robot Miss Streak 7 | . 3 2 1 4 7 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 242 | . 14 1 13 97 90 4 9 . 14 Core Hits 211 | . 6 4 26 60 78 9 18 . 10 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 2 | . 1 . . 1 . . . . . Destroy 2 | . 1 . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9923 | . 203 109 1115 2546 3788 790 965 . 407 Guns 2194 | . 203 . 51 805 1040 38 . . 57 Cannons 2440 | . . . . 963 1025 . 102 . 350 Explosions 5276 | . . 109 1064 766 1722 752 863 . . Melee . | . . . . . . . . . . Ramming 13 | . . . . 12 1 . . . . Kinetic 1594 | . 104 . 51 1344 . 38 . . 57 Thermal 3040 | . 99 . . 424 2065 . 102 . 350 Explosive 5276 | . . 109 1064 766 1722 752 863 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 1 1 1 1 2 Average Corruption 1 | . . . . 5 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . 6 4 3 5 2 7 Message Errors 2 | . . . . . . 1 . 1 . Matter Fused 9 | . . . . 4 . 1 1 1 2 Heat Flow Errors 3 | . . . . . 1 1 1 . . Energy Discharges 4 | . . . . . 2 . 1 . 1 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 1 . 1 . 4 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 277 | . . . 54 19 122 42 40 . . Projectiles 38 | . . . . 19 19 . . . . Explosions 239 | . . . 54 . 103 42 40 . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . 4 . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 299 | . . 32 3 . 74 130 60 . . Shots 8 | . . 1 1 . 2 3 1 . . Rammed 3 | . . 1 . 1 1 . . . . Targets Rammed 3 | . . 1 . 1 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 333 | . 72 6 12 306 333 87 245 . 321 Average Temperature 81 | . 34 3 7 73 98 63 57 . 92 Received Heat Transfer 1977 | . 30 . 57 981 402 36 27 . 444 Effects 11 | . . . . 2 5 . . . 4 Energy Bleed 3 | . . . . 2 1 . . . . Interference 6 | . . . . . 3 . . . 3 Matter Decay 2 | . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Melted 21 | . . . . 2 19 . . . . Heat Transferred 6196 | . 296 . . 975 4125 . 200 . 600 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 1 2 3 . . . . Low Security (%) 44 | 100 100 100 57 37 22 . . . . Level 1 14 | . . . 42 61 . . . . . Level 2 38 | . . . . 1 72 . . . . Level 3 2 | . . . . . 4 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 721 | . 50 112 246 403 721 . . . . Initial 168 | . . 8 39 86 168 . . . . Average 319 | . 4 9 141 218 508 . . . . Influence Increases 2746 | . 70 112 327 665 1122 120 230 . 100 Destroy 0b10 Robot/C 1660 | . 60 60 160 440 540 100 220 . 80 Destroy 0b10 Robot/NC 135 | . . . 40 15 80 . . . . Destroy Leader 376 | . 10 10 30 112 164 20 10 . 20 Successful Hack 10 | . . . . . 10 . . . . Disable Machine 240 | . . 15 . 45 180 . . . . Destroy Structure 250 | . . 27 82 53 88 . . . . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 60 | . . . . . 60 . . . . Influence Decreases 2746 | . 48 32 223 500 907 469 348 119 100 Entered New Map 782 | . . 14 63 120 203 217 46 119 . Time Decay 1722 | . 48 18 160 310 614 222 262 . 88 Lost Part 242 | . . . . 70 90 30 40 . 12 Squads Dispatched 15 | . . . . 4 10 . 1 . . Investigation 1 | . . . . 1 . . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 4 | . . . . 3 1 . . . . Assault 2 | . . . . . 1 . 1 . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 . 2 4 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 5 3 16 36 40 5 8 . 10 Peak Tracking Total 9 | . 2 3 7 6 6 5 9 . 7 Tactical Retreats 3 | . . . . . 3 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 17 | . . 1 . 3 12 . 1 . . Max in Single Turn 3 | . . 1 . 1 3 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 3 . . 4 4 . . . . Terminals 7 | . 2 . . 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 6 . . 21 4 . . . . Successful 16 | . 2 . . 11 3 . . . . Failed 15 | . 4 . . 10 1 . . . . Catastrophic 7 | . 2 . . 5 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 . . 5 1 . . . . Terminals 14 | . 5 . . 6 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 14 | . 1 . . 13 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . . 1 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 3 | . . . . . 3 . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 10 | . . . . 10 . . . . . Recycle Component 4 | . . . . 4 . . . . . Process 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 2 | . . . . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . . 3 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 4 | . . . . 4 . . . . . Recycled Matter 107 | . . . . 107 . . . . . Retrieved Matter 107 | . . . . 107 . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 3883 | . . . 238 680 2007 468 490 . . Optics 2068 | . . . 238 680 1150 . . . . Sensors 1815 | . . . . . 857 468 490 . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 5798 | 71 408 334 333 680 2023 468 560 222 699 Spaces Moved 2793 | 39 231 201 177 281 912 237 296 117 302 Core 2 | 2 . . . . . . . . . Treads 1807 | 37 231 201 177 281 795 85 . . . Legs 984 | . . . . . 117 152 296 117 302 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 155 120 120 190 190 Average Speed 178 | 154 160 160 160 149 187 183 179 190 211 Slowest Speed 260 | 160 160 160 160 160 240 250 190 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 36 | 5 52 67 23 47 23 47 48 9 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 6 | . . 1 . . . 3 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 441 | . . 32 98 50 111 82 63 . 5 Melee . | . . . . . . . . . . Projectile 11 | . . . . 5 . 1 . . 5 AOE 430 | . . 32 98 45 111 81 63 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3237 | 47 250 209 208 412 1090 258 309 117 337 Wait 53 | . . . . 9 31 . . . 13 Move 2784 | 38 230 200 176 280 911 236 295 116 302 Hop . | . . . . . . . . . . Pick Up 53 | 3 7 1 4 16 19 2 . 1 . Fast Attach 22 | 6 1 . 3 4 7 1 . . . Attach 32 | . . . 1 9 12 3 2 . 5 Detach 11 | . . . 2 4 5 . . . . Swap 54 | . . 3 5 11 20 7 6 . 2 Drop 43 | . 2 2 5 11 20 3 . . . Fire 182 | . 10 2 12 67 64 6 6 . 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . 1 . 1 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Entered Mines 534 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 795 | -10/Mines | Discovered new exit (range 12) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1115 | -9/Materials | Discovered new exit (range 19) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1623 | -8/Materials | Crushed by falling debris 1752 | -8/Materials | Core integrity fell below 50% 1758 | -8/Materials | Lost 3 parts (2p1n) 1798 | -8/Materials | Discovered new exit (range 19) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x2 1956 | -7/Factory | Identified exit to DSF 2242 | -7/Factory | Garrison activated, responded to threat 2322 | -7/Factory | Lost 3 parts (1p2u) 2334 | -7/Factory | Destroyed 8 combat bots 2942 | -7/Factory | Build established: Scavenger-Mutant 3689 | -7/Factory | Build established: Mutant 3827 | -7/Factory | First assault squad dispatched 3839 | -7/Factory | Discovered new exit (range 6) 3848 | -7/Factory | Identified exit to Lower Caves 3850 | -7/Factory | Entered Lower Caves 4006 | -7/Lower Caves | Learned Factory security intel 4247 | -7/Lower Caves | Encountered a Warlord checkpoint 4298 | -7/Lower Caves | Discovered new exit (range 12) 4317 | -7/Lower Caves | Identified exit to Lower Caves 4318 | -7/Lower Caves | Entered another Lower Caves area 4809 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4817 | -7/Lower Caves | Discovered new exit (range 12) 4841 | -7/Lower Caves | Destroyed 8 combat bots 4849 | -7/Lower Caves | Lost 3 parts (2p1u) 4851 | -7/Lower Caves | Identified exit to Zion 4878 | -7/Lower Caves | Entered Zion 5055 | -7/Zion | Discovered new exit (range 10) 5098 | -7/Zion | Identified exit to Proximity Caves 5100 | -7/Zion | Entered Proximity Caves 5140 | -6/Proximity Caves | Spotted B-75 Beast 5165 | -6/Proximity Caves | Destroyed B-75 Beast 5184 | -6/Proximity Caves | Learned Factory emergency access door positions 5232 | -6/Proximity Caves | Learned Factory emergency access door positions 5283 | -6/Proximity Caves | Learned 8 Factory zone layouts 5340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5765 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5775 | -6/Proximity Caves | Core integrity fell below 50% 5795 | -6/Proximity Caves | Core integrity fell below 20% 5799 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Heat Sink destroyed. Unknown Engine fries itself beyond repair. Critical hit (Burn: +37). S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Adv. Heat Sink fries itself beyond repair. Critical hit (Burn: +37). Gauss Rifle destroyed. Med. Storage Unit destroyed. Carbon-fiber Leg fries itself beyond repair. Critical hit (Burn: +37). S-27 Virus heat spikes uncontrollably. S-27 Virus overheating. Slug penetrates G-50 Soldier. S-27 Virus overheating. Plasma Cannon destroyed. S-27 Virus overheating. Slug penetrates S-27 Virus. S-27 Virus heat spikes uncontrollably. S-27 Virus overheating. Map ----- +----------------------------------------------------+ | ##?#### ##??##????????????????????????????? | | ###????## ### ##???????????????????????????? | | #?????## ##??????????????????????????? | | ####### #??????????????????????????? | | ## ## #??????????????????????????? | | #### #??????????????????????????? | | ##??# #####??????????????????????????? | | ######???###??????????????????????????????? | | #?????????????????????????????????????????? | | #??????????????? ?????????????????????????? | | ## #????????????? #????????????????????????? | | ?## #?????????????%% ????????????????????????? | | ??### #????????????? ###?????????????????????? | | ????## #????????????? % ?????????????????????? | | ###### ##??????????????% % ?????????????????????? | | ####??????????????? ?????????????????????? | | ### #?????????????????? % ??????????????????????? | | ??# ##????????????????? ??????????????????????? | | ??# ##????????????????# ??????????????????????? | | ??# ##???????????#####%%#??#######?????????????? | | ??## ###????????## ## %#?""""""""#????????????? | | ???# ###?????## # %+? 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"# #?# g """"?????????????? | | ????????###?#"%"# #?# #"""" """??????????????? | | ???????????? #?### #########??????????????? | | ??????????? #???# ?????????????????????? | | ??????????? ???# ????????????????????? | | ?????????? ???##### ???????????????????? | | ????????? ? ## ???????? ??????????????????? | | ????????? #?##????????? ?????????????????? | | ????????## ????????????? ?????????????????? | | ???????????## #????????????? ??????????????????? | | ????????????## ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Power Maul | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Maybe Next Time I'll Detach My Launcher Significant Disruption Challenges ------------ None Game ------ Seed HeartParticleBarrier Manual? 0 Play Time 01:17:13 Cumulative 19.0 hours Start 2025.07.01 @ 21:05:25 End 2025.07.02 @ 00:43:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 72fc878b-d7f9-4ac1-a726-d94dbb3f8b2d