Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.03 @ 22:26:57 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1244) 1244 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 4546 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 834/850 Matter 229/300 Energy 29/290 System Corruption 1% Temperature Warning (308) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (6) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Improved Light Armor Plating Shield Generator > --- WEAPON (3) ------- Light EM Pulse Cannon Flak Gun Gauss Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Medium Armor Plating System Shield Lightning Gun Plasma Cannon Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Light EM Pulse Cannon Flak Gun Gauss Cannon > --- INVENTORY -------- Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Medium Armor Plating System Shield Lightning Gun Plasma Cannon Assault Rifle Heavy Assault Rifle Improved Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . . 2 . . 2 Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 52 | 8 7 11 17 9 . Power 10 | 1 1 1 3 4 . Engine 10 | 1 1 1 3 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 5 3 . . Treads . | . . . . . . Leg 11 | 2 1 5 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 . 4 2 . Device 4 | 1 . . 2 1 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 21 | 3 3 5 7 3 . Energy Gun 8 | 2 2 2 2 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | 1 1 3 2 1 . Ballistic Cannon 2 | . . . 1 1 . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 1 3 11 . 1 Power 4 | . . 1 3 . . Propulsion 4 | . . . 3 . 1 Utility 4 | . 1 . 3 . . Weapon 4 | . . 2 2 . . Highest Loss Streak 4 | . 1 1 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 94 99 85 Engine 13 | . 14 10 15 15 13 Leg 34 | . 28 44 35 30 25 Device 3 | . 1 . 4 6 6 Storage 10 | . 14 11 9 7 6 Processor 9 | . 10 11 9 7 6 Protection 2 | . . . 3 7 6 Energy Gun 8 | . 14 10 7 . . Energy Cannon 1 | . . . . 6 6 Ballistic Gun 9 | . 14 11 7 7 6 Ballistic Cannon 2 | . . . 1 7 6 Naked Turns . | . . . . . . Heaviest Build 40 | 13 20 23 36 40 40 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 8 | . 7 9 9 8 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 8 10 10 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Mutant 24% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1126 | 248 192 227 333 69 57 Remotely . | . . . . . . Salvage Created 1227 | 21 201 413 470 65 57 Parts 89 | 4 17 31 34 2 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 6 12 20 1 1 Guns 30 | . 6 12 10 1 1 Cannons 1 | . . . 1 . . AOE 9 | . . . 9 . . Classes Destroyed 6 | 1 3 1 1 . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Watcher 4 | . 1 1 2 . . Swarmer 17 | . 3 4 10 . . Grunt 14 | . 3 5 6 . . Sentry 9 | . . 3 4 1 1 Best Kill Streak 9 | 1 3 4 9 1 1 Combat Bots Only 7 | . 3 4 7 1 1 Max Kills in Single Turn 4 | 1 1 1 4 1 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2188 | . 361 447 1131 49 200 Core 415 | . 51 76 272 . 16 Absorbed by Shields 140 | . . . 40 23 77 Core Remaining (%) 82 | 100 79 81 50 100 . Volleys Fired 114 | 2 31 34 37 2 8 Largest 3 | 2 2 2 2 3 3 Hottest 132 | 90 70 88 101 119 132 Shots Fired 231 | 4 62 63 73 6 23 Gun 198 | 4 62 63 60 2 7 Cannon 22 | . . . 2 4 16 Launcher 11 | . . . 11 . . Special . | . . . . . . Kinetic 110 | . 31 32 28 4 15 Thermal 67 | 2 11 20 34 . . Explosive 11 | . . . 11 . . Electromagnetic 43 | 2 20 11 . 2 8 Robot Hit Streak 18 | 2 6 18 9 8 5 Robot Miss Streak 7 | 1 3 4 7 2 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 150 | 2 39 45 46 5 13 Core Hits 105 | 1 11 26 53 4 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 3 2 2 . . Burn 6 | . 2 2 2 . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3179 | 25 552 632 1635 85 250 Guns 1952 | 25 552 632 583 28 132 Cannons 213 | . . . 38 57 118 Explosions 1014 | . . . 1014 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1187 | . 338 289 318 46 196 Thermal 627 | 13 64 247 303 . . Explosive 1014 | . . . 1014 . . Electromagnetic 351 | 12 150 96 . 39 54 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . . . 66 . . Projectiles 4 | . . . 4 . . Explosions 62 | . . . 62 . . Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact . | . . . . . . Kinetic 2 | . . . 1 . 1 Secondary . | . . . . . . Self-Inflicted Damage 124 | . . . 124 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 415 | 60 115 212 415 116 338 Average Temperature 90 | 31 39 64 141 62 150 Received Heat Transfer 754 | . 144 132 446 12 20 Effects 4 | . . . 3 . 1 Shutdowns 3 | . . . 2 . 1 Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 2 2 . . Heat Transferred 1770 | 37 333 626 774 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 643 | 5 208 282 643 234 48 Initial 188 | . 3 22 68 188 16 Average 176 | 2 75 136 396 169 25 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 74 | 100 99 81 21 80 100 Level 1 12 | . . 18 14 19 . Level 2 13 | . . . 63 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 2 3 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 7 | . 2 1 3 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 16 16 31 1 3 Peak Tracking Total 10 | . 4 4 10 1 3 Tactical Retreats 4 | . 2 . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 2 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2252 | 76 564 585 482 481 64 Spaces Moved 1408 | 53 329 365 270 360 31 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1398 | 43 329 365 270 360 31 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 106 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 43 32 26 11 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . . 61 . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 61 | . . . 61 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1756 | 64 442 453 352 406 39 Wait 142 | . 61 37 19 25 . Move 1403 | 52 328 364 269 359 31 Hop . | . . . . . . Pick Up 28 | 2 9 3 8 6 . Fast Attach 13 | 7 1 2 2 1 . Attach 18 | . . 4 10 4 . Detach 1 | . . . 1 . . Swap 21 | 1 6 5 5 4 . Drop 16 | . 6 4 1 5 . Fire 114 | 2 31 34 37 2 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Identified exit to Materials 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x2 722 | -9/Materials | Discovered new exit (range 16) 751 | -9/Materials | Identified exit to Mines 1020 | -9/Materials | Build established: Scavenger-Mutant 1214 | -9/Materials | Discovered new exit (range 7) 1225 | -9/Materials | Identified exit to Materials 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1377 | -8/Materials | Destroyed 7 combat bots 1380 | -8/Materials | Lost 3 parts (2n1u) 1651 | -8/Materials | Lost 4 parts (1p1n1u1w) 1697 | -8/Materials | Discovered new exit (range 10) 1707 | -8/Materials | Identified exit to Factory 1708 | -8/Materials | Entered Factory 1708 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1994 | -7/Factory | Build established: Scavenger-Tank 2177 | -7/Factory | Discovered new exit (range 4) 2188 | -7/Factory | Identified exit to Factory 2189 | -7/Factory | Entered another Factory area 2189 | -6/Factory | Evolved 2 slots: Propulsion x2 2253 | -6/Factory | Self-destructed Last Messages --------------- 02134_ Acquired Imp. Deuterium Engine. 02177_ EXIT=FOUND 02178_ ALERT: Cargo convoy en route, clear transfer corridor. 02188_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+2 LOCATION=FACTORY GOAL=ESCAPE 02216_ W-25 Informer sends out distress signal. 02220_ ALERT: All DSF locations entering lockdown mode. 02220_ Door malfunctions. 02231_ Y-54 Guardian destroyed. 02233_ U-05 Engineer repairs door. 02235_ Acquired 57 matter. 02236_ Slug penetrates Wall. 02237_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02240_ P-60 Hacker knocked back. 02243_ Aluminum Leg destroyed. 02246_ System corrupted: Flak Gun jammed. 02252_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ??????????# ????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????## ######+######?????????? | | ???????????# #?????????????????????? | | ???????????# ##????????????????????? | | ???????????# T#????????????????????? | | ???????????# #????????????????????? | | ???????????# ##????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ?????#?????# #?????????????????????? | | ?????# ????# #?????????????????????? | | ?????# ?##?# #?????????????????????? | | ?#####/##"## #?????????????????????? | | ? # #?????????????????????? | | ?? !# #?????????????????????? | | ??""" # #?????????????????????? | | ??""" # #?????????????????????? | | ?"""" # ##????????????????????? | | ?"""" # ;?????????????????????? | | ?"""" # #?????????????????????? | | ?"""" + #?????????????????????? | | #"""" # @%#???? ##??????????????? | | # # [ ## #??????????????? | | # ;p #??????????????? | | # + #??????????????? | | # # % #??????????????? | | # ##;### #??????????????? | | # ## #??## ###??????????????? | | ##########/####???? #????????????????? | | ?????????# ????????#????????????????? | | ?????????# ?????????????????????????? | | ?????????# ?????????????????????????? | | ?????????? ?????????????????????????? | | ??????????##?????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedShieldDisintegrator Manual? 0 Play Time 00:21:32 Cumulative 33.7 hours Start 2022.06.01 @ 10:41:41 End 2022.06.03 @ 22:26:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 49 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92767581-8b48-41d3-b5d9-fd2dbe0502aa